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  1.  
  2. Exception Type: EXC_BAD_ACCESS (SIGSEGV)
  3. Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
  4.  
  5. VM Regions Near 0:
  6. -->
  7. __TEXT 000000010f54b000-000000010f5e7000 [ 624K] r-x/rwx SM=COW /Users/USER/*/UE4Editor-Mac-Debug.app/Contents/MacOS/UE4Editor-Mac-Debug
  8.  
  9. Thread 0:: Dispatch queue: com.apple.main-thread
  10. 0 libsystem_kernel.dylib 0x00007fff8bc7552e mach_msg_trap + 10
  11. 1 libsystem_kernel.dylib 0x00007fff8bc7469f mach_msg + 55
  12. 2 com.apple.CoreGraphics 0x00007fff8af9bd9f _CGSGetWindowOrderingGroup + 156
  13. 3 com.apple.CoreGraphics 0x00007fff8af9bc83 CGSCopyWindowGroup + 193
  14. 4 com.apple.CoreGraphics 0x00007fff8af9b665 CGSOrderWindowListWithGroups + 364
  15. 5 com.apple.AppKit 0x00007fff94935b69 -[NSWindowBatchOrdering performBatchOrderingForTripletsInRange:] + 350
  16. 6 com.apple.AppKit 0x00007fff94935998 -[NSWindowBatchOrdering performRelativeToWindow:] + 358
  17. 7 com.apple.AppKit 0x00007fff949f46f6 -[NSApplication _performBatchWindowOrdering:release:] + 35
  18. 8 com.apple.AppKit 0x00007fff949f4166 -[NSWindow _orderOutAndCalcKeyWithCounter:stillVisible:docWindow:] + 1432
  19. 9 com.apple.AppKit 0x00007fff948fad4e -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 3553
  20. 10 com.apple.AppKit 0x00007fff948f9cc7 -[NSWindow _doOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 829
  21. 11 com.apple.AppKit 0x00007fff948f991b -[NSWindow orderWindow:relativeTo:] + 159
  22. 12 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83ee61 -[FCocoaWindow orderWindow:relativeTo:] + 177 (CocoaWindow.cpp:153)
  23. 13 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83f80e -[FCocoaWindow orderOut:] + 94 (CocoaWindow.cpp:258)
  24. 14 com.apple.AppKit 0x00007fff949f3437 __18-[NSWindow _close]_block_invoke + 444
  25. 15 com.apple.AppKit 0x00007fff949f3245 -[NSWindow _close] + 363
  26. 16 UE4Editor-Core-Mac-Debug.dylib 0x000000010f84005c -[FCocoaWindow destroy] + 60 (CocoaWindow.cpp:288)
  27. 17 UE4Editor-Core-Mac-Debug.dylib 0x000000010f90b7c8 ___ZN10FMacWindow7DestroyEv_block_invoke + 56 (MacWindow.cpp:328)
  28. 18 UE4Editor-Core-Mac-Debug.dylib 0x000000010f871df4 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke + 36 (CocoaThread.cpp:380)
  29. 19 UE4Editor-Core-Mac-Debug.dylib 0x000000010f894262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  30. 20 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  31. 21 UE4Editor-Core-Mac-Debug.dylib 0x000000010f8d9b05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  32. 22 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  33. 23 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  34. 24 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  35. 25 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  36. 26 com.apple.HIToolbox 0x00007fff8e7b443f RunCurrentEventLoopInMode + 235
  37. 27 com.apple.HIToolbox 0x00007fff8e7b41ba ReceiveNextEventCommon + 431
  38. 28 com.apple.HIToolbox 0x00007fff8e7b3ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71
  39. 29 com.apple.AppKit 0x00007fff947db6d1 _DPSNextEvent + 964
  40. 30 com.apple.AppKit 0x00007fff947dae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
  41. 31 com.apple.AppKit 0x00007fff947cee23 -[NSApplication run] + 594
  42. 32 com.epicgames.UE4Editor 0x000000010f5a7ecc tchar_main(int, wchar_t**) + 4844 (LaunchMac.cpp:281)
  43. 33 com.epicgames.UE4Editor 0x000000010f5a6b2b main + 475 (LaunchMac.cpp:255)
  44. 34 libdyld.dylib 0x00007fff993735c9 start + 1
  45.  
  46. Thread 1:: Dispatch queue: com.apple.libdispatch-manager
  47. 0 libsystem_kernel.dylib 0x00007fff8bc7b22e kevent64 + 10
  48. 1 libdispatch.dylib 0x00007fff958eca6a _dispatch_mgr_thread + 52
  49.  
  50. Thread 2 Crashed:
  51. 0 UE4Editor-Engine-Mac-Debug.dylib 0x0000000113bf19c8 FSceneViewport::OnMouseLeave(FPointerEvent const&) + 24
  52. 1 UE4Editor-Engine-Mac-Debug.dylib 0x0000000113bf1a9f non-virtual thunk to FSceneViewport::OnMouseLeave(FPointerEvent const&) + 47
  53. 2 UE4Editor-Slate-Mac-Debug.dylib 0x0000000118a40a88 SViewport::OnMouseLeave(FPointerEvent const&) + 504 (SViewport.cpp:177)
  54. 3 UE4Editor-Slate-Mac-Debug.dylib 0x000000011876c5b6 FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool) + 6662 (SlateApplication.cpp:4277)
  55. 4 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187bc2d1 FSlateApplication::OnMouseMove() + 961 (SlateApplication.cpp:4145)
  56. 5 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187bc37c non-virtual thunk to FSlateApplication::OnMouseMove() + 28 (SlateApplication.cpp:4149)
  57. 6 UE4Editor-Core-Mac-Debug.dylib 0x000000010f84cd8e FMacApplication::ProcessNSEvent(NSEvent*) + 8110 (MacApplication.cpp:632)
  58. 7 UE4Editor-Core-Mac-Debug.dylib 0x000000010f84a7c3 FMacApplication::ProcessEvent(FMacEvent const*) + 115 (MacApplication.cpp:341)
  59. 8 UE4Editor-Core-Mac-Debug.dylib 0x000000010f85cb8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  60. 9 UE4Editor-Core-Mac-Debug.dylib 0x000000010f894262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  61. 10 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  62. 11 UE4Editor-Core-Mac-Debug.dylib 0x000000010f8d9b05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  63. 12 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  64. 13 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  65. 14 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  66. 15 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  67. 16 UE4Editor-Core-Mac-Debug.dylib 0x000000010f8d9ea3 FCocoaRunLoopSource::RunInMode(__CFString const*) + 35 (CocoaThread.cpp:101)
  68. 17 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d922 PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) + 226 (CocoaThread.cpp:388)
  69. 18 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d7b1 MainThreadCall(void () block_pointer, NSString*, bool) + 241 (CocoaThread.cpp:409)
  70. 19 UE4Editor-Slate-Mac-Debug.dylib 0x00000001189c3dad FSlateMacMenu::UpdateWithMultiBox(TSharedPtr<FMultiBox, (ESPMode)0>) + 269 (MacMenu.cpp:86)
  71. 20 UE4Editor-Slate-Mac-Debug.dylib 0x0000000118803ba0 FTabManager::UpdateMainMenu(bool) + 2096 (TabManager.cpp:498)
  72. 21 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187ff786 SDockingArea::OnOwningWindowActivated() + 1254 (SDockingArea.cpp:438)
  73. 22 UE4Editor-Slate-Mac-Debug.dylib 0x00000001188b403d _ZN21TMemberFunctionCallerI12SDockingAreaMS0_FvvEEclIJEEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOS5_ + 109 (DelegateInstanceInterface_Variadics.h:161)
  74. 23 UE4Editor-Slate-Mac-Debug.dylib 0x00000001188b3f39 void TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<void, TMemberFunctionCaller<SDockingArea, void (SDockingArea::*)()> >(TMemberFunctionCaller<SDockingArea, void (SDockingArea::*)()>&&) const + 25 (Tuple.h:78)
  75. 24 UE4Editor-Slate-Mac-Debug.dylib 0x00000001188b3daf TBaseSPMethodDelegateInstance<false, SDockingArea, (ESPMode)0, TTypeWrapper<void> ()>::Execute() const + 559 (DelegateInstancesImpl_Variadics.inl:282)
  76. 25 UE4Editor-Slate-Mac-Debug.dylib 0x00000001188b3ec2 TBaseSPMethodDelegateInstance<false, SDockingArea, (ESPMode)0, void ()>::ExecuteIfSafe() const + 226 (DelegateInstancesImpl_Variadics.inl:388)
  77. 26 UE4Editor-SlateCore-Mac-Debug.dylib 0x0000000119466bf1 TBaseDelegate<void>::ExecuteIfBound() const + 65 (DelegateSignatureImpl_Variadics.inl:518)
  78. 27 UE4Editor-SlateCore-Mac-Debug.dylib 0x000000011943c2e5 SWindow::OnIsActiveChanged(FWindowActivateEvent const&) + 1237 (SWindow.cpp:1309)
  79. 28 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187c1187 FSlateApplication::ProcessWindowActivatedEvent(FWindowActivateEvent const&) + 1383 (SlateApplication.cpp:4820)
  80. 29 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187c0b65 FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow, (ESPMode)0> const&, EWindowActivation::Type) + 949 (SlateApplication.cpp:4796)
  81. 30 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187c25a5 non-virtual thunk to FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow, (ESPMode)0> const&, EWindowActivation::Type) + 53 (SlateApplication.cpp:4797)
  82. 31 UE4Editor-Core-Mac-Debug.dylib 0x000000010f84ff2c FMacApplication::OnWindowDidBecomeKey(FCocoaWindow*) + 1308 (MacApplication.cpp:1232)
  83. 32 UE4Editor-Core-Mac-Debug.dylib 0x000000010f84a921 FMacApplication::ProcessEvent(FMacEvent const*) + 465 (MacApplication.cpp:365)
  84. 33 UE4Editor-Core-Mac-Debug.dylib 0x000000010f85cb8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  85. 34 UE4Editor-Core-Mac-Debug.dylib 0x000000010f894262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  86. 35 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  87. 36 UE4Editor-Core-Mac-Debug.dylib 0x000000010f8d9b05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  88. 37 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  89. 38 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  90. 39 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  91. 40 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  92. 41 UE4Editor-Core-Mac-Debug.dylib 0x000000010f8d9ea3 FCocoaRunLoopSource::RunInMode(__CFString const*) + 35 (CocoaThread.cpp:101)
  93. 42 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d922 PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) + 226 (CocoaThread.cpp:388)
  94. 43 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d7b1 MainThreadCall(void () block_pointer, NSString*, bool) + 241 (CocoaThread.cpp:409)
  95. 44 UE4Editor-Core-Mac-Debug.dylib 0x000000010f90b767 FMacWindow::Destroy() + 279 (MacWindow.cpp:326)
  96. 45 UE4Editor-SlateCore-Mac-Debug.dylib 0x000000011943b26f SWindow::DestroyWindowImmediately() + 175 (SWindow.cpp:1070)
  97. 46 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187abdc7 FSlateApplication::PrivateDestroyWindow(TSharedRef<SWindow, (ESPMode)0> const&) + 359 (SlateApplication.cpp:4983)
  98. 47 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187a4303 FSlateApplication::DestroyWindowsImmediately() + 2355 (SlateApplication.cpp:2172)
  99. 48 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187a366f FSlateApplication::RequestDestroyWindow(TSharedRef<SWindow, (ESPMode)0>) + 207 (SlateApplication.cpp:1700)
  100. 49 UE4Editor-Slate-Mac-Debug.dylib 0x00000001187a4444 FSlateApplication::DestroyWindowImmediately(TSharedRef<SWindow, (ESPMode)0>) + 196 (SlateApplication.cpp:1705)
  101. 50 UE4Editor-UnrealEd-Mac-Debug.dylib 0x000000011a41a8dc UEditorEngine::TeardownPlaySession(FWorldContext&) + 3564 (PlayLevel.cpp:389)
  102. 51 UE4Editor-UnrealEd-Mac-Debug.dylib 0x000000011a417068 UEditorEngine::EndPlayMap() + 9720 (PlayLevel.cpp:177)
  103. 52 UE4Editor-UnrealEd-Mac-Debug.dylib 0x0000000119db865e UEditorEngine::Tick(float, bool) + 1278 (Editor.cpp:934)
  104. 53 UE4Editor-UnrealEd-Mac-Debug.dylib 0x000000011a8b5e2c UUnrealEdEngine::Tick(float, bool) + 60 (UnrealEdEngine.cpp:295)
  105. 54 com.epicgames.UE4Editor 0x000000010f58129d FEngineLoop::Tick() + 62221 (LaunchEngineLoop.cpp:2235)
  106. 55 com.epicgames.UE4Editor 0x000000010f571f80 EngineTick() + 16 (Launch.cpp:52)
  107. 56 com.epicgames.UE4Editor 0x000000010f58fd9e GuardedMain(wchar_t const*) + 622 (Launch.cpp:133)
  108. 57 com.epicgames.UE4Editor 0x000000010f5a4dc9 -[UE4AppDelegate runGameThread:] + 297 (LaunchMac.cpp:193)
  109. 58 UE4Editor-Core-Mac-Debug.dylib 0x000000010f83d67b -[FCocoaGameThread main] + 123 (CocoaThread.cpp:360)
  110. 59 com.apple.Foundation 0x00007fff990a5b7a __NSThread__main__ + 1345
  111. 60 libsystem_pthread.dylib 0x00007fff8a8bd2fc _pthread_body + 131
  112. 61 libsystem_pthread.dylib 0x00007fff8a8bd279 _pthread_start + 176
  113. 62 libsystem_pthread.dylib 0x00007fff8a8bb4b1 thread_start + 13
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