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- local player = game.Players.LocalPlayer
- local chr = player.Character
- local trso = chr.Torso
- --Colors = {"Really red", "Really blue", "Lime green", "Hot pink", "Bright red", "Bright blue", "New yeller", "Institutional white"}
- game:service'RunService'.RenderStepped:connect(function()
- trail = Instance.new("Part", trso)
- trail.FormFactor = "Custom"
- trail.Size = Vector3.new(2,2,2)
- trail.CanCollide = false
- trail.Transparency = 0
- trail.CFrame = chr['Right Arm'].CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- trail.TopSurface = 0
- trail.BottomSurface=0
- trail.BrickColor = BrickColor.new("Cyan")
- trail.Anchored = true
- trail.Transparency = 0
- local blockmesh = Instance.new("BlockMesh", trail)
- blockmesh.Scale = Vector3.new(1,1,1)
- trail2 = Instance.new("Part", trso)
- trail2.FormFactor = "Custom"
- trail2.Size = Vector3.new(2,2,2)
- trail2.CanCollide = false
- trail2.Transparency = 0
- trail2.CFrame = chr['Left Arm'].CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- trail2.TopSurface = 0
- trail2.BottomSurface=0
- trail2.BrickColor = BrickColor.new("Cyan")
- trail2.Anchored = true
- trail2.Transparency = 0
- local blokmesh = Instance.new("BlockMesh", trail2)
- blokmesh.Scale = Vector3.new(1,1,1)
- wait()
- for i = 1, 10 do
- blockmesh.Scale = Vector3.new(blockmesh.Scale.x - 0.1, blockmesh.Scale.y - 0.1, blockmesh.Scale.z - 0.1)
- blokmesh.Scale=Vector3.new(blokmesh.Scale.x - .1,blokmesh.Scale.y - .1,blockmesh.Scale.z - .1)
- trail.CFrame=trail.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- trail2.CFrame = trail2.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- trail.Transparency = trail.Transparency+.1
- trail2.Transparency = trail2.Transparency+.1
- wait()
- end
- game.Debris:AddItem(trail,5)
- game.Debris:AddItem(trail2,5)
- end)
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