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- public override void TransformValue(StatRequest req, ref float val)
- {
- if (req.Thing is Pawn pawn && pawn.CanUseSurvivalTools())
- {
- if (pawn.HasSurvivalToolFor(parentStat, out var _, out var statFactor))
- {
- val *= statFactor;
- }
- else
- {
- if (pawn.IsColonyMechPlayerControlled)
- {
- val *= 1f;
- }
- else
- {
- val *= NoToolStatFactor;
- }
- }
- }
- }
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