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  1. # --------------------------------------------------------------------------
  2. # Welcome to the main configuration of ChatControl PRO
  3. # --------------------------------------------------------------------------
  4. #
  5. # For support and updates, visit the official site:
  6. # https://spigotmc.org/resources/10258
  7. # --------------------------------------------------------------------------
  8. #
  9. # Following tips applies to all ChatControl's files, so they are not
  10. # mentioned multiple times.
  11. #
  12. # 1) Color codes are supported with the '&' character, see
  13. # http://minecraftwiki.net/wiki/Formatting_codes for usage
  14. #
  15. # 2) To not display a message, set it to 'none'.
  16. #
  17. # 3) Unicode /special characters/ only work when files are saved in
  18. # UTF-8 encoding. Tested on Notepad++, WordPad on Windows is broken.
  19. #
  20. # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
  21. # NB: Please use either quotes (a.), write the json on a new line (b.).
  22. # or send a tellraw command in rules. (c.) Examples:
  23. # a) Warn_Message: '[JSON] {"text": "Hello World"}'
  24. # b) Example_Message: |-
  25. # [JSON]
  26. # {"text": "Hover Me","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
  27. # c) then console tellraw {"text": "Hello world!"}
  28. #
  29. # 5) For placeholder list, visit the variables/global.txt file.
  30. #
  31. # Most of the messages (warnings, etc) are found in the localization.
  32. # To customize it, make a new file in "localization/messages_LOCALE.yml"
  33. # (Replace LOCALE with the actuall locale name, by default 'en'). It will
  34. # be filled with all default values and kept with sync on updates.
  35. #
  36. # --------------------------------------------------------------------------
  37.  
  38. # ----------------------------------------
  39. # Reduce the impact of spamming bots
  40. # ----------------------------------------
  41. Anti_Bot:
  42.  
  43. # Delay between player logging in again in seconds.
  44. Rejoin_Delay_Seconds: 4
  45.  
  46. # Actions that are blocked until players moves from their join location.
  47. Block_Actions_Until_Moved:
  48.  
  49. # To be able to chat (player still can execute commands)
  50. Chat: true
  51.  
  52. # ---------------------------------------
  53. # Prevent writing messages IN BIG LETTERS
  54. # ---------------------------------------
  55. Anti_Caps:
  56. Enabled: true
  57. Enabled_In_Commands: false
  58. Warn_Player: true
  59.  
  60. # Commands to be checked for caps. Only works if Enabled_In_Commands is true.
  61. # Purpose of whitelist is to prevent corrupting arguments in some commands.
  62. Commands_To_Apply:
  63. - /msg
  64. - /tell
  65.  
  66. # [NOTICE] Only works if Points are enabled.
  67. # Controls how many points to give to player when they trigger anti-caps.
  68. # To disable, set "Amount" to 0
  69. Points:
  70. Warn_Set: spam
  71.  
  72. # You can write a valid mathematical expression here. The result will be rounded to whole number (without decimals).
  73. Amount: 4 * (%capsPercentage / 2)
  74.  
  75. # Ignore names of the players online?
  76. # [NOTICE] Can cause a little lag on large servers with 100+ players
  77. Ignore_Usernames: false
  78.  
  79. Min_Message_Length: 5
  80. Min_Caps_Percentage: 50
  81. Min_Caps_In_A_Row: 5
  82. Whitelist:
  83. - OMG
  84. - LOL
  85. - WTF
  86. - WOW
  87. - ROFL
  88.  
  89. # ---------------------------------------------------------
  90. # Prevent flooding the chat with junk / repetitive messages
  91. # ---------------------------------------------------------
  92. Anti_Spam:
  93. Similarity_Check:
  94.  
  95. # [NOTICE] If you are running non-english server, please disable it.
  96. Ignore_Special_Characters: true
  97.  
  98. Ignore_Duplicate_Characters: false
  99.  
  100. # If enabled, first and second argument in commands will be ignored.
  101. # This makes the check less annoying in messages like "/tell <player> message"
  102. # wherein "/tell" and "<player>" would not be counted as repetitive.
  103. Ignore_First_Arguments_In_Commands: true
  104.  
  105. Commands:
  106.  
  107. # Delay in seconds between commands. Set to 0 to disable.
  108. Delay_Between_Commands: 0
  109.  
  110. Delay_Points:
  111. Warn_Set: fastmessages
  112.  
  113. # The %delay is the delay between the current and last command (in seconds)
  114. Amount: 0
  115.  
  116. # Block repetitive commands if they are similar to the previous one, in percent.
  117. # Set to 0 or 100 to disable.
  118. Similar_Percentage_Block: 0
  119.  
  120. Similarity_Points:
  121. Warn_Set: spam
  122. Amount: 4 * (%similarityPercentage / 2)
  123.  
  124. # If enabled, *ONLY* the commands listed in white-list will be checked.
  125. Whitelist_Works_Like_Blacklist: false
  126.  
  127. # Commands ignored from the similarity check, meaning player can run the same commands multiple times after each other.
  128. Whitelist_Similarity:
  129. - tell
  130. - pm
  131. - t
  132. - w
  133. - r
  134. - home
  135.  
  136. # Commands ignored from the delay check, meaning player must not wait before executing the command.
  137. Whitelist_Delay:
  138. - spawn
  139. - hello
  140.  
  141. # Following commands will be handled as chat completely, including
  142. # anti-spam, rules, writer, points, etc. (all like it would be a chat message)
  143. # Anti-caps, capitalizing and dot will also be applied.
  144. Handle_As_Chat:
  145. - me
  146.  
  147. Chat:
  148.  
  149. # Delay in seconds between messages. Set to 0 to disable.
  150. Delay_Between_Messages: 1
  151.  
  152. Delay_Points:
  153. Warn_Set: fastmessages
  154.  
  155. # The %delay is the delay between the current and last message (in seconds)
  156. Amount: 3 - %delay
  157.  
  158. # Block repetitive messages if they are similar to the previous one, in percent.
  159. # Set to 0 or 100 to disable.
  160. Similar_Percentage_Block: 80
  161.  
  162. # Instead of checking just last message, check multiple previous messages of the player, which will
  163. # increase the antispam effectiveness and preventing spam like this:
  164. # <player> t
  165. # <player> lol
  166. # <player> t
  167. # <player> lol
  168. Similarity_Message_Check_Count: 2
  169.  
  170. Similarity_Points:
  171. Warn_Set: spam
  172. Amount: 4 * (%similarityPercentage / 2)
  173.  
  174. # Enable regular expressions in "Whitelist_Similarity" and "Whitelist_Delay"?
  175. # [NOTICE] Can lead to unexpected behavior, it is advised not to use them.
  176. Regex_In_Whitelist: false
  177.  
  178. # A message that starts with following will be ignored from the similarity check.
  179. Whitelist_Similarity:
  180. - hello
  181. - hey
  182.  
  183. # A message that starts with following will be ignored from the delay check.
  184. Whitelist_Delay:
  185. - test
  186.  
  187. # --------------------------------------------------------
  188. # Customize chat format and auto-correct player's grammar.
  189. # [TIP] See variables.txt for variables (placeholders).
  190. # --------------------------------------------------------
  191. Chat:
  192.  
  193. # [NOTICE] Vault required.
  194. Formatter:
  195. Enabled: false
  196.  
  197. # Works *ONLY* on Spigot 1.7.10 or greater
  198. # Disable if any other chat formatter plugin (e.g. DeluxeChat) is installed
  199. # See chat.yml for configuration.
  200. Interactive:
  201. Enabled: false
  202. Format: Example_Format
  203.  
  204. # You can create your own different format in chat.yml
  205. # Only works when writing to global chat and ranged mode is enabled, more info below.
  206. Global_Format: Example_Format
  207.  
  208. # Used in "/chc ach" command which sends staff chat messages.
  209. # It is highly recommended to see the default chat.yml file because it contains preconfigured
  210. # format called 'Admin_Chat', which you won't receive since you already have the file chat.yml.
  211. Admin_Chat_Format: Example_Format
  212.  
  213. # [NOTICE] You must have BungeeCords support enabled to use this.
  214. # Used in "/chc global" command which sends messages over bungee.
  215. # It is highly recommended to see the default chat.yml file because it contains preconfigured
  216. # format called 'Admin_Chat', which you won't receive since you already have the file chat.yml.
  217. Bungee_Chat_Format: Example_Format
  218.  
  219. # The standard formatter, used if Interactive formatter is disabled.
  220. Static:
  221.  
  222. # Default chat format.
  223. Message_Format: '%pl_prefix%player:%pl_suffix %message'
  224.  
  225. # Global chat format. Only works if Ranged_Mode is enabled and messages starts with "!"
  226. # [NOTICE] Player must have the 'chatcontrol.chat.global' permission to be able to speak into the global chat.
  227. Global_Message_Format: '&8[GLOBAL]&f %pl_prefix%player:%pl_suffix %message'
  228.  
  229. # If Ranged_Mode is enabled, this format is used when the player with 'chatcontrol.chat.spy' permission receives ranged message
  230. # that he normally should't see. Useful for admins.
  231. # [TIP] To spy on private messages (e.g. /tell or /mail), use Essentials /socialspy feature.
  232. Spy_Message_Format: '&8SPY: [%world&8]&f %pl_prefix%player:%pl_suffix %message'
  233.  
  234. # Effective on "/chc ach" command
  235. Admin_Chat_Format: '&8[&2A-Chat %player&8]&2 %message'
  236.  
  237. # Effective on "/chc global" command
  238. Bungee_Chat_Format: '&8[&fG&8] %player &7>&f %message'
  239.  
  240. # If enabled, other player's message will only be sent to other players
  241. # within distance of the player specified in Range
  242. Ranged_Mode: false
  243.  
  244. # [TIP] If you want the range for entire world, give everyone 'chatcontrol.chat.overrideranged' permission.
  245. Range: 100.0
  246.  
  247. # [NOTICE] Numbers and URLs are automatically ignored.
  248. Grammar:
  249.  
  250. # Punctualize every sentence (inserts dot at the end).
  251. Insert_Dot:
  252. Enabled: true
  253. Min_Message_Length: 5
  254.  
  255. # Capitalize sentences (makes the first letter uppercase).
  256. Capitalize:
  257. Enabled: true
  258. Min_Message_Length: 5
  259.  
  260. # ----------------------------------------------------------------
  261. # Remove all messages from chat with "/chatcontrol clear" command.
  262. # ----------------------------------------------------------------
  263. Clear:
  264.  
  265. # Broadcast that the chat was cleared?
  266. Broadcast: true
  267.  
  268. Do_Not_Clear_For_Staff: true
  269.  
  270. # Amount of blank lines to be printed to the console.
  271. Console_Lines_To_Clear: 300
  272.  
  273. # -------------------------------------------------------
  274. # Send messages to staff with "/chatcontrol ach" command.
  275. # -------------------------------------------------------
  276. Admin_Chat:
  277. Log_To_Console: true
  278.  
  279. # Write to logs/admin-chat.txt ?
  280. Write_To_File: true
  281.  
  282. # -------------------------------------------------------------
  283. # Send messages over Bungee with "/chatcontrol global" command.
  284. # -------------------------------------------------------------
  285. Bungee_Chat:
  286. Log_To_Console: true
  287.  
  288. # Write to logs/bungee-chat.txt ?
  289. Write_To_File: true
  290.  
  291. # -----------------------------------------------------------
  292. # Customize in-game messages or broadcast timed announcements.
  293. # -----------------------------------------------------------
  294. Messages:
  295.  
  296. # Use 'default' to not modify, 'hide' to not display or write a custom message
  297. # Example: Join: '&6%player &7has joined the server!'
  298. # [TIP] See variables.txt for variables (placeholders).
  299. Join: default
  300. Quit: default
  301. Kick: default
  302.  
  303. # [NOTICE] Requires AuthMe.
  304. # Should the quit message be only displayed when the player was logged in?
  305. # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  306. Show_Quit_Only_When_Logged: true
  307.  
  308. # Automatic message broadcaster.
  309. Timed:
  310. Enabled: false
  311. Random_Order: false
  312.  
  313. # If random order is enabled, messages won't repeat themselves until every message has been broadcasted.
  314. Random_No_Repeat: true
  315.  
  316. # Prefix and suffix supports variables %player (player name) and %world (world name)
  317. Prefix: '&8[&2Tip&8]&2'
  318.  
  319. Suffix: ''
  320. Delay_Seconds: 180
  321.  
  322. # [TIP] It is possible to display different messages in worlds.
  323. Message_List:
  324.  
  325. # Messages displayed in all worlds.
  326. global:
  327. - Hey, %player, did you know that we are running ChatControl?
  328. - 'Check out &ahttps://spigotmc.org/resources/10258'
  329.  
  330. # In this world will be displayed both global messages and these specified below.
  331. hardcore:
  332. - Grief is not permitted what-so-ever and every griefer will be banned.
  333. - Can you survive the night on %world world?
  334.  
  335. # In this world will be displayed messages included from hardcore world.
  336. hardcore_nether:
  337. - includeFrom hardcore
  338.  
  339. # No messages will be broadcasted in this world.
  340. ignored-world:
  341. - excludeGlobal
  342.  
  343. # No global messages will be displayed here.
  344. creative:
  345. - excludeGlobal
  346. - Welcome on Creative world. Enjoy your gamemode :)
  347. - |-
  348. This is an example of multi-line.
  349. Use it if the new line character
  350. is not working for you
  351.  
  352. # ------------------------------------------------------------------
  353. # Stop people from writing to chat with "/chatcontrol mute" command.
  354. # ------------------------------------------------------------------
  355. Mute:
  356.  
  357. # Broadcast that the chat has been muted?
  358. Broadcast: true
  359.  
  360. Prevent:
  361. Writing_Books: false
  362. Placing_Signs: true
  363.  
  364. # Hide following messages when chat is muted
  365. Silence:
  366. Join_Messages: true
  367. Quit_Messages: true
  368. Kick_Messages: true
  369. Death_Messages: true
  370.  
  371. Disabled_Commands_During_Mute:
  372. - me
  373. - tell
  374. - msg
  375. - r
  376. - w
  377.  
  378. # ------------------------------------------------------------------
  379. # Announce important messages with "/chatcontrol announce" command.
  380. # You can customize the format in localization.
  381. # ------------------------------------------------------------------
  382. Announcer:
  383. Log_To_Console: true
  384.  
  385. # Do not broadcast to self?
  386. Ignore_Self: false
  387.  
  388. # Usage: <bukkitSoundName>, <volume>, <pitch>
  389. Sound: SUCCESSFUL_HIT, 1.0, 0.1
  390.  
  391. # -----------------------------------------------------------
  392. # Features that will only work when ProtocolLib is installed.
  393. # -----------------------------------------------------------
  394. Packets:
  395.  
  396. # Enable all features that requires ProtocolLib
  397. # e.g. packet rules, tab complete
  398. Enabled: true
  399.  
  400. # Prevent using TAB to complete a message. Can prevent revealing sensitive server information.
  401. Tab_Complete:
  402. Disable: false
  403.  
  404. # Allow TAB completing in messages?
  405. Disable_Only_In_Commands: false
  406.  
  407. # Allow if the message/command contains space (' ') ?
  408. Allow_When_Message_Has_Space: true
  409.  
  410. # Allow when the message length is above specific number.
  411. # Not recommended as it might still reveal your server setup.
  412. Allow_When_Length_Above: 1
  413.  
  414. # -----------------------------------------------------------
  415. # Custom user-defined rules that will catch certain messages.
  416. # [TIP] See "rules/" folder for configuration.
  417. # -----------------------------------------------------------
  418. Rules:
  419.  
  420. # Enabled in chat?
  421. Check_Chat: true
  422.  
  423. # Enabled on commands?
  424. Check_Commands: true
  425.  
  426. # Enabled on signs?
  427. Signs:
  428. Check: true
  429.  
  430. # Check the sign text from top to bottom and from bottom to top.
  431. Both_Directions: true
  432.  
  433. # Enabled on books?
  434. Books:
  435. Check: true
  436.  
  437. # If rule has changed the title, should we replace it? If false, denies creation.
  438. Replace_Title: true
  439.  
  440. # If rule has changed pages, should we replace them? If false, denies creation.
  441. Replace_Pages: true
  442.  
  443. # Enabled on items?
  444. Items:
  445. Check_Anvil: true
  446.  
  447. # If rule has changed the name, should we replace it? If false, denies creation.
  448. Replace_Name: true
  449.  
  450. # [NOTICE] ProtocolLib required.
  451. # Check messages against rules/packets.txt ? Also catches messages from bukkit or other plugins.
  452. Packets:
  453. Check: true
  454.  
  455. # Since Minecraft 1.7x, every message is a chat component. Unpacking it will bring better/more expected results.
  456. # Disable if experiencing issues with chat formatting plugins. Messages with hover/click effects won't be checked.
  457. Deserialize_Json: true
  458.  
  459. # Players are able to choose which messages (caught be a rule) they want/do not want to see.
  460. # Example: Can be used for example to allow players decide if they will see swear words.
  461. Chat_Ignorer:
  462. Enabled: false
  463.  
  464. # You have to create a set here in order to be able to ignore it. Create as many sets as you want.
  465. # It is possible to limit which sets can be toggled by whom, by giving 'chatcontrol.ignoreset.<setName>' permission.
  466. Sets:
  467.  
  468. # Only players with permission 'chatcontrol.ignoreset.swear' will be able to toggle this set for themselves.
  469. swear:
  470.  
  471. exampleSet:
  472.  
  473. # Do not ignore by default. Player have to use "/chc ignore anotherSet" to make it effective for him.
  474. Ignored_By_Default: false
  475.  
  476. # You do not need to specify any parameters
  477. anotherSet:
  478.  
  479.  
  480. # ------------------------------------------
  481. # Remove unwanted messages from the console.
  482. # ------------------------------------------
  483. Console:
  484. Filter:
  485. Enabled: true
  486.  
  487. # Remove certain messages from console.
  488. # Does not need to be whole message, just a part of the message you want to block.
  489. Filter_Console_Messages:
  490. - Reached end of stream for
  491. - Connection reset
  492. # The following is commented out as they cause issues with Multicraft.
  493. #- UUID of player
  494. #- lost connection
  495.  
  496. # -----------------------------------
  497. # Various settings that affect signs.
  498. # -----------------------------------
  499. Signs:
  500. Duplication:
  501.  
  502. # Player will be unable to place two signs with same text.
  503. Deny_Signs_With_Same_Text: false
  504. Alert_Staff: true
  505.  
  506. # Block sign creation when rule matches its text.
  507. Block_When_Violates_A_Rule: true
  508. Drop_Sign: true
  509.  
  510. # -------------------------------------------------
  511. # Play a sound to a player that has been mentioned.
  512. # -------------------------------------------------
  513. Sound_Notify:
  514. Enabled: true
  515.  
  516. # [NOTICE] Requires Essentials.
  517. Notify_Only_When_Afk: true
  518.  
  519. # Play a sound only when someone writes following character before player's name.
  520. # Example: "Hello @kangarko, are you there?"
  521. # Set to "none" to play a sound always when player's name is mentioned.
  522. Notify_Only_If_Prefixed_With: '@'
  523.  
  524. # Format: bukkit_sound_name, volume (float), pitch (float)
  525. Sound: CHICKEN_EGG_POP, 1F, 1.5F
  526. Enabled_In_Commands:
  527. - msg
  528. - tell
  529. - t
  530. - w
  531. - r
  532.  
  533. # -----------------------------------------------------------
  534. # Set different settings for people with certain permissions.
  535. # -----------------------------------------------------------
  536. Groups:
  537. Enabled: false
  538.  
  539. # If you add a player/group permission (e.g via PermissionsEx: /pex user <nick> add <perm>)
  540. # then you will not need to reload ChatControl with "/chc reload" to apply the effects.
  541. # [NOTICE] Can have performance impact.
  542. Always_Check_Updates: false
  543.  
  544. Group_List:
  545.  
  546. # Example usage. Give the player 'chatcontrol.group.trusted' to make it working.
  547. # As you can see, if you do not specify the value, the default will be used.
  548. trusted:
  549. Message_Delay: 0
  550.  
  551. guest:
  552. Message_Delay: 4
  553. Command_Delay: 6
  554.  
  555. vip:
  556.  
  557. # [NOTICE] If you are an OP, you need to negate those permissions
  558. # otherwise it will be applied on you, too!
  559. Join_Message: "&6[VIP] &e%player has joined the game"
  560. Leave_Message: "&6[VIP] &e%player has left the game"
  561. Kick_Message: none
  562.  
  563. #admin:
  564. # Interactive_Format: Admin_Chat_Format
  565. # Interactive_Global_Format: Admin_Global_format
  566.  
  567. # ------------------------------------------------------
  568. # Give player warning points for violatin rules/actions.
  569. # ------------------------------------------------------
  570. Points:
  571. Enabled: false
  572.  
  573. # Shall the last action be repeated until the reset task gets scheduled?
  574. Repeat_Last_Action: true
  575.  
  576. # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  577. Smart_Warnings: true
  578.  
  579. # Once upon a time, players' points are subtracted.
  580. Reset_Task:
  581.  
  582. # Specify the delay between taking points in seconds.
  583. # Set 0 to disable (player will only lose points when plugin or server is reloaded)
  584. # [TIP] If this is disabled, enable Repeat_Last_Action
  585. Repeat_Every_Seconds: 20
  586.  
  587. # How much points to take from different sets
  588. # If you do not specify, no points will be taken
  589. Remove_Points_Amount:
  590. global: 5
  591. spam: 1
  592.  
  593. # To punish player in different ways for doing specific thing, you can create multiple warning sets.
  594. Warn_Sets:
  595.  
  596. # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  597. # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  598. global:
  599.  
  600. # Specify the commands to execute if player reaches specific amount of points. Can be multiple commands.
  601. # Use operator "warn" to send message directly to the player.
  602. 5:
  603. - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
  604. 15:
  605. - "warn &c**** &lHey &c%player ****\n &7-> &cThis is your &6final &cwarning!"
  606. #- "mute %player 5m Do not observing warnings" # Only works if you have a mute plugin
  607. 30:
  608. - "kick %player &cKicked for breaking the rules"
  609.  
  610. swear:
  611. 4:
  612. - "warn &cYou have received first warning for swearing."
  613. 6:
  614. - "warn &cPlease do not swear, otherwise an action will be taken!"
  615. 8:
  616. - "kick %player &cInappropriate language (last warning)"
  617. 20:
  618. - "tempban %player 30m autoban for swearing" # This requires compatible third party plugin installed
  619.  
  620. spam:
  621. 6:
  622. - "warn &cPlease do not act like spammer."
  623. 10:
  624. - "warn &cPlease do not spam, otherwise you will be banned."
  625. 12:
  626. - "kick %player &cSpamming the chat (last warning)"
  627. 26:
  628. - "tempban %player 10m autoban for chat spam" # This requires compatible third party plugin installed
  629.  
  630. fastmessages:
  631. 6:
  632. - "warn &cPlease slow down chat messages."
  633. 10:
  634. - "warn &cSlow down chat, otherwise you will be banned."
  635. 14:
  636. - "kick %player &cSlow down chat (last warning)"
  637. 30:
  638. - "tempban %player 10m autoban for chat spam" # This requires compatible third party plugin installed
  639.  
  640. # -----------------------------------------------------------------------------------------------
  641. # Create own placeholders (like %ping) to get properties from any plugin (and even server).
  642. # [NOTICE] Requires Java 8 or greater!
  643. # [TIP] See global/variables.txt file for more information.
  644. # -----------------------------------------------------------------------------------------------
  645. Variables:
  646. Enabled: false
  647.  
  648. # Where should the placeholders be applied?
  649. Apply_On:
  650. Chat_Formatter: true
  651.  
  652. # Join, Kick and Quit messages
  653. Player_Messages: true
  654.  
  655. # Rules for chat, commands, signs, books etc.
  656. Rules: true
  657.  
  658. # ----------------------------------------------------------------------------
  659. # Save chat communication to see what happened in chat while you were offline.
  660. # ----------------------------------------------------------------------------
  661. Writer:
  662.  
  663. Write_Chat_Communication: true
  664.  
  665. # Do not save messages from following players.
  666. Ignore_Players:
  667. - ignoredAdmin
  668.  
  669. # Commands that will be saved with chat messages.
  670. Write_Commands:
  671. - me
  672. - msg
  673. - m
  674. - tell
  675. - t
  676. - reply
  677. - r
  678. - mail
  679.  
  680. # -------------------------------------------------------------------------------------------
  681. # Integration with BungeeCords (https://spigotmc.org/threads/392)
  682. # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
  683. # -------------------------------------------------------------------------------------------
  684. BungeeCords:
  685. Enabled: false
  686.  
  687. Enabled_In:
  688. Rule_Alerts: true
  689. Handler_Alerts: true
  690. Admin_Chat: true
  691.  
  692. # The prefix used in front of all messages coming from other servers.
  693. Prefix: "&5[Bungee/%servername] &7"
  694.  
  695. # ----------------------------------------------------
  696. # Get to know if a new version of plugin is available.
  697. # ----------------------------------------------------
  698. Updater:
  699. Enabled: true
  700. Notify: true
  701. Download: true
  702.  
  703. # ----------------------------------------------------------------------------------------
  704. # Advanced users only: There is absolutely no need to change unless you
  705. # a) Know what you are doing (http://wiki.bukkit.org/Event_API_Reference#Event_Priorities)
  706. # b) Was advised to change it by the developer
  707. # ----------------------------------------------------------------------------------------
  708. Listener_Priority:
  709. Formatter: NORMAL
  710. Checker: NORMAL
  711.  
  712. # ---------------------------------------------------------------------------------------
  713. # Tells detailed info in the console about various events/configurations.
  714. # [TIP] Don't be afraid to turn this on, it will help you understand how the plugin sees
  715. # what you have set up and thus enabling you to solve issues by yourself.
  716. # ---------------------------------------------------------------------------------------
  717. Debugger:
  718.  
  719. # Global debug displays various messages across different sections of the plugin.
  720. Global: false
  721.  
  722. # Log to the console? Global debug will always be logged no matter this setting.
  723. Log_To_Console: true
  724.  
  725. # Write to log/debug.txt ?
  726. Save_To_File: true
  727.  
  728. # What sections in this file to debug? Have to be exact name of a configuration section. Example:
  729. # Enabled_In:
  730. # - Points
  731. # - Updater
  732. # Current supported sections:
  733. # - Points
  734. Enabled_In: []
  735.  
  736. # Only check commands and chat when there is more than specified amount of players.
  737. Minimum_Players_To_Enable_Checks: 0
  738. Op_Has_Permissions: true
  739.  
  740. # If you have non-english server, this will make checks (rules and anti-spam) more effective.
  741. # Example: Characters with accents will internally be handled as without.
  742. Translate_Diacritical_Marks: true
  743.  
  744. # Prevent malformed regular expressions to crash / freeze the server when they take more time then specified (in milliseconds).
  745. Regex_Timeout_Milis: 100
  746.  
  747. # Read the header of this file for tutorial on customizing localizations.
  748. # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), fr (french), nl (dutch) cn (chinese)
  749. Locale: en
  750.  
  751. # Time of some plugin's operations is measured.
  752. # Print a message in the console if they take more then specified amount of time in milliseconds.
  753. # Set 0 to disable.
  754. Log_Lag_Over_Milis: 100
  755.  
  756. # If rules catches a message, print information to the console.
  757. # It is possible to hide individual packet rules from appearing
  758. # with "dont verbose" operator.
  759. Verbose_Rules: true
  760.  
  761. # Removes certain messages of ChatControl from startup (reduce spam in the console)
  762. # If you are having any issues, disable this and enable Verbose and Debug.
  763. Silent_Startup: true
  764.  
  765. # Remove all colors from the checked message to increase regex effectiveness.
  766. # Disabling might/will break some filters, while enabling you to get the caught message with its colors
  767. Regex_Strip_Colors: true
  768.  
  769. # Plugin saves some player data, such as their last message or command + date of writing them, for antispam to use.
  770. # You can decide if these data should be reset when the player quits. Recommended in lobby (when on bungee), but not elsewhere.
  771. Reset_Cache_On_Quit: false
  772.  
  773. # The server name used in %servername variable. If set to 'default', the 'server-name' property from server.properties is used instead.
  774. # Used for example in functions related to BungeeCords, but not necessarily. Colors are supported.
  775. Server_Name: default
  776.  
  777. # Do not change this value, otherwise it will corrupt your plugin installation!
  778. Version: 12
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