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- ## **Class Features**:
- **Scribe's Inspiration**: Once per Long rest you can roll a d10, which determines the feature's active domain.
- Rolls 1 to 9 = Arcana to Valor. On roll 10 you can choose any domain.
- You can activate a Card in that domain that is your level or lower and uses Spellcasting. In edge cases, GM may decide if the card uses spellcasting.
- To gain permanent access to the active card, you have to scribe it.
- **Finding materials**:
- Every 7 days or when you switch a region, you have an opportunity finding magical components for your experiments.
- Knowledge Roll determines the number of items you can find.
- **In city**: you must spend a Handful of Gold for each **Scribe supply** or **Magical Component** you buy.
- **In wild**: you find **Magical Components** for free.
- **Optional rule**: If you buy **Magical Components**, it counts as 2.
- | ROLL | Components |
- | ---- | ---------- |
- | +5 | 1 |
- | +10 | 2 |
- | +20 | 4 |
- | +30 | 6 |
- **Card creation**:
- To scribe the Card, each level takes
- - 1 Scribe supply
- - 1 Magical Component
- - 1 day
- ```
- Rough estimates when using experience on Knowledge rolls.
- Knowledge 2d12 + bonuses
- Level : Days for a specific card (Avg Rolls) : Handful of Gold
- Lv1 : 7 days (15) : 1-2
- Lv5 : 25 days (18) : 5-10
- Lv10 : 45 days (20) : 10-20
- ```
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