Kaelygon

Daggerheart Scribe

Jun 26th, 2025 (edited)
45
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.34 KB | None | 0 0
  1. ## **Class Features**:
  2. **Scribe's Inspiration**: Once per Long rest you can roll a d10, which determines the feature's active domain.
  3. Rolls 1 to 9 = Arcana to Valor. On roll 10 you can choose any domain.
  4. You can activate a Card in that domain that is your level or lower and uses Spellcasting. In edge cases, GM may decide if the card uses spellcasting.
  5. To gain permanent access to the active card, you have to scribe it.
  6.  
  7. **Finding materials**:
  8. Every 7 days or when you switch a region, you have an opportunity finding magical components for your experiments.
  9. Knowledge Roll determines the number of items you can find.
  10. **In city**: you must spend a Handful of Gold for each **Scribe supply** or **Magical Component** you buy.
  11. **In wild**: you find **Magical Components** for free.
  12.  
  13. **Optional rule**: If you buy **Magical Components**, it counts as 2.
  14.  
  15. | ROLL | Components |
  16. | ---- | ---------- |
  17. | +5 | 1 |
  18. | +10 | 2 |
  19. | +20 | 4 |
  20. | +30 | 6 |
  21.  
  22. **Card creation**:
  23. To scribe the Card, each level takes
  24. - 1 Scribe supply
  25. - 1 Magical Component
  26. - 1 day
  27.  
  28. ```
  29. Rough estimates when using experience on Knowledge rolls.
  30. Knowledge 2d12 + bonuses
  31. Level : Days for a specific card (Avg Rolls) : Handful of Gold
  32. Lv1 : 7 days (15) : 1-2
  33. Lv5 : 25 days (18) : 5-10
  34. Lv10 : 45 days (20) : 10-20
  35.  
  36. ```
  37.  
Advertisement
Add Comment
Please, Sign In to add comment