Robert666121

Raining Scp's

Jul 5th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. wait(1)
  143. math.randomseed(tick() % 1 * 1e6)
  144. sky = coroutine.create(function()
  145. while wait(0.3) do
  146. s = Instance.new("Sky",game.Lighting)
  147. s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://430348224","rbxassetid://430348224","rbxassetid://430348224","rbxassetid://430348224","rbxassetid://430348224","rbxassetid://430348224"
  148. s.CelestialBodiesShown = false
  149. end
  150. end)
  151.  
  152.  
  153. del = coroutine.create(function()
  154. while wait(0.3) do
  155. for i,v in pairs(workspace:GetChildren()) do
  156. if v:IsA("Model") then
  157. v:Destroy()
  158. end
  159. end
  160. end
  161. end)
  162.  
  163.  
  164.  
  165. for i,v in pairs(game.Players:GetChildren()) do
  166. end
  167.  
  168. noises = {'rbxassetid://150283123','rbxassetid://153095375','rbxassetid://148860057','rbxassetid://177565022','rbxassetid://1384826245'}
  169.  
  170. sound = coroutine.create(function()
  171. a = Instance.new("Sound",workspace)
  172. a.SoundId = "rbxassetid://146311683"
  173. a.Name = "RAINING SCP's"
  174. a.Volume = 1000
  175. a.Looped = true
  176. a:Play()
  177. while wait(0.2) do
  178. rainin = workspace:FindFirstChild("RAINING SCP's")
  179. if not rainin then
  180. a = Instance.new("Sound",workspace)
  181. a.SoundId = "rbxassetid://146311683"
  182. a.Name = "RAINING SCP's"
  183. a.Volume = 1000
  184. a.Looped = true
  185. a:Play()
  186. end
  187. end
  188. end)
  189.  
  190. msg = coroutine.create(function()
  191. while wait(0.4) do
  192. msg = Instance.new("Message",workspace)
  193. msg.Text = "SCP-173 IS PEANUT OK! ohh... by the way... le link https://pastebin.com/raw/nj6TK5QB *wink*.... be with me... join scp"
  194. wait(0.4)
  195. msg:Destroy()
  196. end
  197. end)
  198.  
  199.  
  200. rain = coroutine.create(function()
  201. while wait(10 % 1 * 1e2) do
  202. part = Instance.new("Part",workspace)
  203. part.Name = "Toad"
  204.  
  205. mesh = Instance.new("SpecialMesh",part)
  206.  
  207. sound = Instance.new("Sound",workspace)
  208.  
  209. part.CanCollide = false
  210. part.Size = Vector3.new(440,530,380)
  211. part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
  212.  
  213. sound.SoundId = noises[math.random(1,#noises)]
  214. sound:Play()
  215. sound.Ended:connect(function()
  216. sound:Destroy()
  217. end)
  218.  
  219.  
  220. mesh.MeshType = "FileMesh"
  221. mesh.MeshId = "rbxassetid://430348199"
  222. mesh.TextureId = "rbxassetid://430348224"
  223. end
  224. end)
  225. coroutine.resume(sky)
  226. coroutine.resume(del)
  227. coroutine.resume(sound)
  228. coroutine.resume(msg)
  229. coroutine.resume(rain)
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