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Dec 14th, 2018
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  1. -----------/TABZ THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laughrea
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Dark orange","Bright orange"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349649,2011349649,2011349649,2011349649,2011349649}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361. fakemask = Instance.new("Part",Character)
  362. fakemask.Size = Vector3.new(1,1,1)
  363. fakemask.CFrame = mask.CFrame
  364. fakemask.Material = "Neon"
  365. fakemask.CanCollide = false
  366. fakemask.Anchored = true
  367. fakemask.BrickColor = BrickColor.new("White")
  368. fakemask.Transparency = .5
  369. mfMask = Instance.new("SpecialMesh", fakemask)
  370. mfMask.MeshType = "FileMesh"
  371. mfMask.Scale = Vector3.new(0.00000013, 0.000000013, 0.0000000001)
  372. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  373. table.insert(ghosttable,fakemask)
  374. removeuseless:AddItem(fakemask,3)
  375.  
  376.  
  377. fakejester = Instance.new("Part",Character)
  378. fakejester.Size = Vector3.new(2,2,2)
  379. fakejester.CFrame = jester.CFrame
  380. fakejester.CanCollide = false
  381. fakejester.Transparency = .5
  382. fakejester.Anchored = true
  383. fakejester.BrickColor = BrickColor.new("White")
  384. fakejesterm = Instance.new("SpecialMesh", fakejester)
  385. fakejesterm.MeshType = "FileMesh"
  386. fakejesterm.Scale = Vector3.new(0.000001, 0.00000001, 0.000001)
  387. fakejesterm.MeshId = 'rbxassetid://1241662062'
  388. table.insert(ghosttable,fakejester)
  389. removeuseless:AddItem(fakejester,3)
  390.  
  391.  
  392. fakehead = Instance.new("Part",Character)
  393. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  394. fakehead.Anchored = true
  395. fakehead.CanCollide = false
  396. fakehead.Transparency = .5
  397. fakehead.BrickColor = BrickColor.new("White")
  398. fakehead.Material = "Neon"
  399. fakehead.CFrame = Head.CFrame
  400. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  401. fakeheadmesh.MeshType = "Head"
  402. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  403. table.insert(ghosttable,fakehead)
  404. removeuseless:AddItem(fakehead,3)
  405.  
  406.  
  407. fakelarm = Instance.new("Part",Character)
  408. fakelarm.CFrame = LeftArm.CFrame
  409. fakelarm.Size = Vector3.new(1,2,1)
  410. fakelarm.CanCollide = false
  411. fakelarm.Transparency = .5
  412. fakelarm.Material = "Neon"
  413. fakelarm.Anchored = true
  414. table.insert(ghosttable,fakelarm)
  415. removeuseless:AddItem(fakelarm,3)
  416.  
  417.  
  418. fakerarm = Instance.new("Part",Character)
  419. fakerarm.CFrame = RightArm.CFrame
  420. fakerarm.Size = Vector3.new(1,2,1)
  421. fakerarm.Transparency = .5
  422. fakerarm.CanCollide = false
  423. fakerarm.Material = "Neon"
  424. fakerarm.Anchored = true
  425. table.insert(ghosttable,fakerarm)
  426. removeuseless:AddItem(fakerarm,3)
  427.  
  428.  
  429. fakelleg = Instance.new("Part",Character)
  430. fakelleg.CFrame = LeftLeg.CFrame
  431. fakelleg.Size = Vector3.new(1,2,1)
  432. fakelleg.Transparency = .5
  433. fakelleg.CanCollide = false
  434. fakelleg.Material = "Neon"
  435. fakelleg.Anchored = true
  436. table.insert(ghosttable,fakelleg)
  437. removeuseless:AddItem(fakelleg,3)
  438.  
  439.  
  440. fakerleg = Instance.new("Part",Character)
  441. fakerleg.CFrame = RightLeg.CFrame
  442. fakerleg.Size = Vector3.new(1,2,1)
  443. fakerleg.Transparency = .5
  444. fakerleg.CanCollide = false
  445. fakerleg.Material = "Neon"
  446. fakerleg.Anchored = true
  447. table.insert(ghosttable,fakerleg)
  448. removeuseless:AddItem(fakerleg,3)
  449.  
  450.  
  451. fakeTorso = Instance.new("Part",Character)
  452. fakeTorso.CFrame = Torso.CFrame
  453. fakeTorso.Size = Vector3.new(2,2,1)
  454. fakeTorso.Transparency = .5
  455. fakeTorso.CanCollide = false
  456. fakeTorso.Material = "Neon"
  457. fakeTorso.Anchored = true
  458. table.insert(ghosttable,fakeTorso)
  459. removeuseless:AddItem(fakeTorso,3)
  460. end
  461.  
  462. ghosttable={}
  463. coroutine.wrap(function()
  464. while true do
  465. for i,v in pairs(ghosttable) do
  466. v.Transparency = v.Transparency + 0.025
  467. end
  468. wait()
  469. end
  470. end)()
  471.  
  472. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  473. A = Instance.new("Attachment", PARENT)
  474. A.Position = POSITION1
  475. A.Name = "A"
  476. B = Instance.new("Attachment", PARENT)
  477. B.Position = POSITION2
  478. B.Name = "B"
  479. tr1 = Instance.new("Trail", PARENT)
  480. tr1.Attachment0 = A
  481. tr1.Attachment1 = B
  482. tr1.Enabled = true
  483. tr1.Lifetime = LIFETIME
  484. tr1.TextureMode = "Static"
  485. tr1.LightInfluence = 0
  486. tr1.Color = COLOR
  487. tr1.Transparency = NumberSequence.new(0, 1)
  488. end
  489.  
  490. function clean()
  491. damageall={}
  492. Repeater={}
  493. Repeater2={}
  494. nonmeshRepeater={}
  495. nonmeshRepeater2={}
  496. dmgii={}
  497. DamageAll2={}
  498. SlowlyFade={}
  499. th1={}
  500. th2={}
  501. th3={}
  502. Extreme={}
  503. ExtremeM={}
  504. ExtremeM2={}
  505. m3={}
  506. th4={}
  507. th5={}
  508. UpMover={}
  509. openshocktable={}
  510. LessSize={}
  511. ForwardMover={}
  512. FadeIn={}
  513. signtransparency={}
  514. signmover={}
  515. signrotator={}
  516. end
  517.  
  518. coroutine.wrap(function()
  519. while wait() do
  520. hum.WalkSpeed = ws
  521. LeftArm.BrickColor = BrickColor.new("Dark orange")
  522. RightArm.BrickColor = BrickColor.new("Dark orange")
  523. Head.BrickColor = BrickColor.new("Dark orange")
  524. end
  525. end)()
  526. godmode = coroutine.wrap(function()
  527. for i,v in pairs(Character:GetChildren()) do
  528. if v:IsA("BasePart") and v ~= Root then
  529. v.Anchored = false
  530. end
  531. end
  532. while true do
  533. hum.MaxHealth = math.huge
  534. wait(0.0000001)
  535. hum.Health = math.huge
  536. wait()
  537. end
  538. end)
  539. godmode()
  540. ff = Instance.new("ForceField", Character)
  541. ff.Visible = false
  542.  
  543. coroutine.wrap(function()
  544. for i,v in pairs(Character:GetChildren()) do
  545. if v.Name == "Animate" then v:Remove()
  546. end
  547. end
  548. end)()
  549.  
  550. function damagealll(Radius,Position)
  551. local Returning = {}
  552. for _,v in pairs(workspace:GetChildren()) do
  553. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  554. if v:FindFirstChild("Torso") then
  555. local Mag = (v.Torso.Position - Position).magnitude
  556. if Mag < Radius then
  557. table.insert(Returning,v)
  558. end
  559. elseif v:FindFirstChild("UpperTorso") then
  560. local Mag = (v.UpperTorso.Position - Position).magnitude
  561. if Mag < Radius then
  562. table.insert(Returning,v)
  563. end
  564. end
  565. end
  566. end
  567. return Returning
  568. end
  569.  
  570. ArtificialHB = Instance.new("BindableEvent", script)
  571. ArtificialHB.Name = "Heartbeat"
  572. script:WaitForChild("Heartbeat")
  573.  
  574. frame = 1 / 60
  575. tf = 0
  576. allowframeloss = false
  577. tossremainder = false
  578.  
  579.  
  580. lastframe = tick()
  581. script.Heartbeat:Fire()
  582.  
  583.  
  584. game:GetService("RunService").Heartbeat:connect(function(s, p)
  585. tf = tf + s
  586. if tf >= frame then
  587. if allowframeloss then
  588. script.Heartbeat:Fire()
  589. lastframe = tick()
  590. else
  591. for i = 1, math.floor(tf / frame) do
  592. script.Heartbeat:Fire()
  593. end
  594. lastframe = tick()
  595. end
  596. if tossremainder then
  597. tf = 0
  598. else
  599. tf = tf - frame * math.floor(tf / frame)
  600. end
  601. end
  602. end)
  603.  
  604. function swait(num)
  605. if num == 0 or num == nil then
  606. game:service("RunService").Stepped:wait(0)
  607. else
  608. for i = 0, num do
  609. game:service("RunService").Stepped:wait(0)
  610. end
  611. end
  612. end
  613.  
  614. doomtheme = Instance.new("Sound", Torso)
  615. doomtheme.Volume = 3
  616. doomtheme.Name = "doomtheme"
  617. doomtheme.Looped = true
  618. doomtheme.SoundId = "rbxassetid://1234043017"
  619. doomtheme:Play()
  620.  
  621. Torso.ChildRemoved:connect(function(removed)
  622. if removed.Name == "doomtheme" then
  623. if levitate then
  624. doomtheme = Instance.new("Sound", Torso)
  625. doomtheme.Volume = 3
  626. doomtheme.Name = "doomtheme"
  627. doomtheme.Looped = true
  628. doomtheme.SoundId = "rbxassetid://1234043017"
  629. doomtheme:Play()
  630. doomtheme.TimePosition = 20.7
  631. else
  632. doomtheme = Instance.new("Sound", Torso)
  633. doomtheme.Volume = 3
  634. doomtheme.Name = "doomtheme"
  635. doomtheme.Looped = true
  636. doomtheme.SoundId = "rbxassetid://1234043017"
  637. doomtheme:Play()
  638. end
  639. end
  640. end)
  641.  
  642.  
  643.  
  644. glow = Instance.new("Part",Head)
  645. glow.Size = Vector3.new(.488,.3,.1)
  646. glow.CanCollide = false
  647. glow.Material = "Neon"
  648. glow.Transparency = 1
  649. glow.BrickColor = BrickColor.new("Really white")
  650. glowweld = weldBetween(glow,Head)
  651. glowweld.C0 = CFrame.new(0,.2,.565)
  652.  
  653. leftlocation = Instance.new("Part",LeftArm)
  654. leftlocation.Size = Vector3.new(1,1,1)
  655. leftlocation.Transparency = 1
  656. leftlocationweld = weldBetween(leftlocation,LeftArm)
  657. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  658. rightlocation = Instance.new("Part",RightArm)
  659. rightlocation.Size = Vector3.new(1,1,1)
  660. rightlocation.Transparency = 1
  661. rightlocationweld = weldBetween(rightlocation,RightArm)
  662. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  663.  
  664. shirt = Instance.new("Shirt", Character)
  665. shirt.Name = "Shirt"
  666. pants = Instance.new("Pants", Character)
  667. pants.Name = "Pants"
  668. Character.Shirt.ShirtTemplate = "rbxassetid://732890040"----lol
  669. Character.Pants.PantsTemplate = "rbxassetid://379753257"
  670.  
  671. fakehed = Instance.new("Part",Character)
  672. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  673. fakehed.Anchored = false
  674. fakehed.CanCollide = false
  675. fakehed.Transparency = 0
  676. fakehed.BrickColor = BrickColor.new("Dark orange")
  677. fakehed.Material = "Neon"
  678. fakehed.CFrame = Head.CFrame
  679. fakehedweld = weldBetween(fakehed,Head)
  680. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  681. fakehedmesh.MeshType = "Head"
  682. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  683.  
  684. jester = Instance.new("Part",Character)
  685. jester.Size = Vector3.new(2,2,2)
  686. jester.CFrame = Head.CFrame
  687. jester.CanCollide = false
  688. jesterWeld = Instance.new("Weld",jester)
  689. jesterWeld.Part0 = jester
  690. jesterWeld.Part1 = Head
  691. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  692. mjester = Instance.new("SpecialMesh", jester)
  693. mjester.MeshType = "FileMesh"
  694. mjester.Scale = Vector3.new(0.000001, 0.00000001, 0.0000000001)
  695. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  696.  
  697. mask = Instance.new("Part",Character)
  698. mask.Size = Vector3.new(1,1,1)
  699. mask.CFrame = Head.CFrame
  700. mask.CanCollide = false
  701. maskweld = weldBetween(mask,Head)
  702. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  703. mMask = Instance.new("SpecialMesh", mask)
  704. mMask.MeshType = "FileMesh"
  705. mMask.Scale = Vector3.new(0.000013, 0.000013, 0.00001)
  706. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  707.  
  708. eyo1 = Instance.new("Part",Head)
  709. eyo1.BrickColor = BrickColor.new("White")
  710. eyo1.Material = "Neon"
  711. eyo1.Shape = "Ball"
  712. eyo1.Name = "eyo1"
  713. eyo1.CanCollide = false
  714. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  715. eyo1weld = weldBetween(eyo1,Head)
  716. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  717.  
  718. light = Instance.new("PointLight", eyo1)
  719. light.Color = Color3.new(1,1,1)
  720. light.Range = 3
  721. light.Brightness = 4
  722. light.Enabled = true
  723.  
  724. eyo2 = Instance.new("Part",Head)
  725. eyo2.BrickColor = BrickColor.new("White")
  726. eyo2.Material = "Neon"
  727. eyo2.Shape = "Ball"
  728. eyo2.Name = "eyo2"
  729. eyo2.CanCollide = false
  730. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  731. eyo2weld = weldBetween(eyo2,Head)
  732. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  733.  
  734. light2 = Instance.new("PointLight", eyo2)
  735. light2.Color = Color3.new(1,1,1)
  736. light2.Range = 3
  737. light2.Brightness = 4
  738. light2.Enabled = true
  739.  
  740. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  741. so = Instance.new("Sound")
  742. so.Parent = PARENT
  743. so.SoundId = "rbxassetid://"..ID
  744. so.Volume = VOL
  745. so.Looped = LOOP
  746. so:Play()
  747. removeuseless:AddItem(so,REMOVE)
  748. end
  749.  
  750.  
  751. mouse.KeyDown:connect(function(Press)
  752. Press=Press:lower()
  753. if Press=='r' then
  754. if levitate then return end
  755. if debounce then return end
  756. debounce = true
  757. attacking = true
  758. appi = true
  759. ws = 0
  760. coroutine.wrap(function()
  761. while appi do
  762. wait()
  763. if Root.Velocity.Magnitude < 2 and attacking == true then
  764. position = "Idle2"
  765. end
  766. end
  767. end)()
  768. coroutine.wrap(function()
  769. while appi do
  770. wait()
  771. settime = 0.05
  772. sine = sine + change
  773. if position == "Idle2" and attacking == true and appi == true then
  774. change = .4
  775. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  776. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  777. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  778. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  779. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  780. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  781. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  782. end
  783. end
  784. end)()
  785. for i = 1, 20 do
  786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  787. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  788. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  789. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  791. swait()
  792. end
  793. SOUND(RightArm,342337569,6,false,1)
  794. coroutine.wrap(function()
  795. for i = 1, 9 do
  796. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  797. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  798. swait()
  799. end
  800. for i = 1, 9 do
  801. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  802. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  803. swait()
  804. end
  805. end)()
  806. shockwave = Instance.new("Part",Torso)
  807. shockwave.Shape = "Ball"
  808. shockwave.Size = Vector3.new(1,1,1)
  809. shockwave.BrickColor = BrickColor.new("White")
  810. shockwave.Material = "Neon"
  811. shockwave.CFrame = Torso.CFrame
  812. shockwave.CanCollide = false
  813. shockwave.Anchored = true
  814. coroutine.wrap(function()
  815. for i = 1, 20 do
  816. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  817. shockwave.Transparency = shockwave.Transparency + 0.05
  818. wait()
  819. end
  820. end)()
  821. SOUND(Torso,1072606965,0,false,10)
  822. coroutine.wrap(function()
  823. for i = 1, 10 do
  824. so.Volume = so.Volume + 0.3
  825. wait()
  826. end
  827. end)()
  828. for i = 1, 35 do
  829. local Hit = damagealll(22,Torso.Position)
  830. for _,v in pairs(Hit) do
  831. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  832. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  833. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  834. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  835. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  836. removeuseless:AddItem(vel,.1)
  837. end
  838. wave = Instance.new("Part", Torso)
  839. wave.Size = Vector3.new(1, 1, 1)
  840. wave.Transparency = 0
  841. wave.BrickColor = BrickColor.new("White")
  842. wave.Anchored = true
  843. wave.CanCollide = false
  844. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  845. wavemesh = Instance.new("SpecialMesh", wave)
  846. wavemesh.MeshId = "rbxassetid://20329976"
  847. wavemesh.Scale = Vector3.new(1, 1, 1)
  848. table.insert(th2,wave)
  849. table.insert(SlowlyFade,wave)
  850. table.insert(th5,wavemesh)
  851. removeuseless:AddItem(wave,2)
  852. CardStorm = Instance.new("Part",Torso)
  853. CardStorm.Size = Vector3.new(.1,.1,.1)
  854. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  855. CardStorm.Anchored = true
  856. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  857. CardStormMesh.Scale = Vector3.new(1,1,1)
  858. CardStormMesh.MeshId = "rbxassetid://6512150"
  859. CardStormMesh.TextureId = "rbxassetid://55364685"
  860. table.insert(SlowlyFade,CardStorm)
  861. table.insert(m3,CardStormMesh)
  862. table.insert(th1,CardStorm)
  863. removeuseless:AddItem(CardStorm,3)
  864. wait(.1)
  865. end
  866. coroutine.wrap(function()
  867. for i = 1, 10 do
  868. so.Volume = so.Volume - 0.3
  869. wait()
  870. end
  871. end)()
  872. wait(1)
  873. ws = 10
  874. clean()
  875. attacking = false
  876. debounce = false
  877. appi = false
  878. end
  879. end)
  880.  
  881. mouse.KeyDown:connect(function(Press)
  882. Press=Press:lower()
  883. if Press=='e' then
  884. if levitate then return end
  885. if debounce then return end
  886. attacking = true
  887. debounce = true
  888. damagedebounce = false
  889. clickdisallowance = true
  890. clickdebounce = false
  891. notallowed = true
  892. appi = true
  893. ws = 0
  894. coroutine.wrap(function()
  895. while appi do
  896. wait()
  897. if Root.Velocity.y > 1 and attacking == true then
  898. position = "Jump2"
  899. elseif Root.Velocity.y < -1 and attacking == true then
  900. position = "Falling2"
  901. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  902. position = "Idle2"
  903. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  904. position = "Walking2"
  905. end
  906. end
  907. end)()
  908. coroutine.wrap(function()
  909. while appi do
  910. wait()
  911. settime = 0.05
  912. sine = sine + change
  913. if position == "Jump2" and attacking == true and appi == true then
  914. change = 1
  915. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  916. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  917. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  918. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  919. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  920. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  921. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  922. elseif position == "Falling2" and attacking == true and appi == true then
  923. change = 1
  924. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  925. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  926. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  927. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  928. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  929. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  930. elseif position == "Idle2" and attacking == true and appi == true then
  931. change = .4
  932. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  933. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  934. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  935. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  936. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  939. elseif position == "Walking2" and attacking == true and appi == true then
  940. change = .8
  941. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  943. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  944. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  948. end
  949. end
  950. end)()
  951. coroutine.wrap(function()
  952. for i = 1, 40 do
  953. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  954. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  955. swait()
  956. end
  957. end)()
  958. haloh = Instance.new("Part", Torso)
  959. haloh.Size = Vector3.new(1,1,1)
  960. haloh.Anchored = false
  961. haloh.Transparency = 1
  962. haloh.CanCollide = false
  963. halohweld = weldBetween(haloh,Torso)
  964. halohweld.C0 = CFrame.new(0,0,0)
  965. n = 0
  966. x = 0
  967. tab={}
  968. tab2={}
  969. SOUND(Torso,1882057730,6,false,2)
  970. for i = 1, 20 do
  971. n = n + 20
  972. x = x + 5
  973. halo = Instance.new("Part", Torso)
  974. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  975. halo.Transparency = 1
  976. halo.CanCollide = false
  977. halo.Material = "Neon"
  978. halo.BrickColor = BrickColor.new("White")
  979. halow = weldBetween(halo,haloh)
  980. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  981. table.insert(FadeIn,halo)
  982. table.insert(tab,halow)
  983. table.insert(tab2,halo)
  984. wait()
  985. end
  986. ws = 10
  987. clickdisallowance = false
  988. coroutine.wrap(function()
  989. g1 = Instance.new("BodyGyro", Root)
  990. g1.D = 175
  991. g1.P = 20000
  992. g1.MaxTorque = Vector3.new(0,9000,0)
  993. while notallowed do
  994. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  995. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  996. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  997. swait()
  998. end
  999. end)()
  1000. coroutine.wrap(function()
  1001. mouse.Button1Down:connect(function()
  1002. if clickdisallowance then return end
  1003. if clickdebounce then return end
  1004. wait(.2)
  1005. clickdebounce = true
  1006. notallowed = false
  1007. end)
  1008. end)()
  1009. while notallowed do
  1010. for i,v in pairs(tab) do
  1011. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1012. end
  1013. swait()
  1014. end
  1015. appi = false
  1016. ws = 0
  1017. for i = 1, 15 do
  1018. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1019. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1020. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1021. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1022. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1023. swait()
  1024. end
  1025. for i,v in pairs(tab) do
  1026. v:Remove()
  1027. end
  1028. for i,v in pairs(tab2) do
  1029. removeuseless:AddItem(v,6)
  1030. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Dark orange").Color))
  1031. BodyGyro=Instance.new('BodyGyro',v)
  1032. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1033. BodyGyro.P=2e4
  1034. removeuseless:AddItem(BodyGyro,.1)
  1035. PB2 = Instance.new("BodyVelocity", v)
  1036. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1037. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1038. PB2.Velocity = v.CFrame.lookVector * 80
  1039. end
  1040. SOUND(Torso,1499747506,3,false,1)
  1041. for i,v in pairs(tab2) do
  1042. v.Touched:connect(function(hit)
  1043. if hit.Parent:IsA("Part") then
  1044. elseif hit.Parent:IsA("SpecialMesh") then
  1045. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1046. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1047. if damagedebounce == true then return end
  1048. damagedebounce = true
  1049. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1050. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1051. Slachtoffer:TakeDamage(math.random(17,35))
  1052. SOUND(tor,694703797,6,false,1)
  1053. wait(.1)
  1054. damagedebounce = false
  1055. end
  1056. end)
  1057. end
  1058. for i = 1, 20 do
  1059. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1060. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1061. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1062. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1064. swait()
  1065. end
  1066. clean()
  1067. g1:Remove()
  1068. haloh:Remove()
  1069. attacking = false
  1070. debounce = false
  1071. damagedebounce = false
  1072. clickdebounce = false
  1073. appi = false
  1074. ws = 10
  1075. end
  1076. end)
  1077.  
  1078. mouse.KeyDown:connect(function(Press)
  1079. Press=Press:lower()
  1080. if Press=='y' then
  1081. if levitate then return end
  1082. if debounce then return end
  1083. clickdisallowance = true
  1084. clickdebounce = false
  1085. debounce = true
  1086. attacking = true
  1087. appi = true
  1088. ws = 0
  1089. coroutine.wrap(function()
  1090. while appi do
  1091. wait()
  1092. if Root.Velocity.y > 1 and attacking == true then
  1093. position = "Jump2"
  1094. elseif Root.Velocity.y < -1 and attacking == true then
  1095. position = "Falling2"
  1096. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1097. position = "Idle2"
  1098. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1099. position = "Walking2"
  1100. end
  1101. end
  1102. end)()
  1103. coroutine.wrap(function()
  1104. while appi do
  1105. wait()
  1106. settime = 0.05
  1107. sine = sine + change
  1108. if position == "Jump2" and attacking == true and appi == true then
  1109. change = 1
  1110. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1111. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1112. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1113. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1114. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1115. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1116. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1117. elseif position == "Falling2" and attacking == true and appi == true then
  1118. change = 1
  1119. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1120. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1121. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1122. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1123. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1124. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1125. elseif position == "Idle2" and attacking == true and appi == true then
  1126. change = .4
  1127. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1128. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1129. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1130. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1131. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1132. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1133. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1134. elseif position == "Walking2" and attacking == true and appi == true then
  1135. change = .8
  1136. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1137. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1138. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1139. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1140. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1141. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1142. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1143. end
  1144. end
  1145. end)()
  1146. bigcard = Instance.new("Part",Torso)
  1147. bigcard.Material = "Neon"
  1148. bigcard.Transparency = 1
  1149. bigcard.BrickColor = BrickColor.new("White")
  1150. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1151. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1152. bigcard.Anchored = true
  1153. SOUND(bigcard,236989198,6,false,1)
  1154. ace = aces[math.random(1,#aces)]
  1155. acer = Instance.new("Decal",bigcard)
  1156. acer.Texture = "rbxassetid://"..ace
  1157. acer.Transparency = 1
  1158. acer.Face = "Front"
  1159. ace2 = acer:Clone()
  1160. ace2.Parent = bigcard
  1161. ace2.Face = "Back"
  1162. table.insert(FadeIn,acer)
  1163. table.insert(FadeIn,ace2)
  1164. table.insert(FadeIn,bigcard)
  1165. for i = 1, 30 do
  1166. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1167. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1168. swait()
  1169. end
  1170. ws = 10
  1171. g1 = Instance.new("BodyGyro", Root)
  1172. g1.D = 175
  1173. g1.P = 20000
  1174. g1.MaxTorque = Vector3.new(0,9000,0)
  1175. clickdisallowance = false
  1176. coroutine.wrap(function()
  1177. mouse.Button1Down:connect(function()
  1178. if clickdisallowance then return end
  1179. if clickdebounce then return end
  1180. wait(.2)
  1181. clickdebounce = true
  1182. end)
  1183. end)()
  1184. while not clickdebounce do
  1185. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1186. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1187. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1188. swait()
  1189. end
  1190. g1:Remove()
  1191. ws = 0
  1192. for i = 1, 13 do
  1193. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1194. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1195. swait()
  1196. end
  1197. locationpart = Instance.new("Part",bigcard)
  1198. locationpart.Size = Vector3.new(1,1,1)
  1199. locationpart.Transparency = 1
  1200. locationpart.CanCollide = false
  1201. locationpart.Anchored = true
  1202. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1203. shockwave = Instance.new("Part", Torso)
  1204. shockwave.Size = Vector3.new(1,1,1)
  1205. shockwave.CanCollide = false
  1206. shockwave.Anchored = true
  1207. shockwave.Transparency = 0
  1208. shockwave.BrickColor = BrickColor.new("White")
  1209. shockwave.CFrame = CFrame.new(locationpart.Position)
  1210. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1211. shockwavemesh.Scale = Vector3.new(5,2,5)
  1212. shockwavemesh.MeshId = "rbxassetid://20329976"
  1213. removeuseless:AddItem(shockwave,4)
  1214. shockwave2 = Instance.new("Part", Torso)
  1215. shockwave2.Size = Vector3.new(1,1,1)
  1216. shockwave2.CanCollide = false
  1217. shockwave2.Anchored = true
  1218. shockwave2.Transparency = 0
  1219. shockwave2.BrickColor = BrickColor.new("White")
  1220. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1221. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1222. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1223. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1224. removeuseless:AddItem(shockwave2,4)
  1225. shockwave3 = Instance.new("Part", Torso)
  1226. shockwave3.Size = Vector3.new(1,1,1)
  1227. shockwave3.CanCollide = false
  1228. shockwave3.Anchored = true
  1229. shockwave3.Transparency = 0
  1230. shockwave3.BrickColor = BrickColor.new("White")
  1231. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1232. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1233. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1234. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1235. removeuseless:AddItem(shockwave3,4)
  1236. shockwave4 = Instance.new("Part", Torso)
  1237. shockwave4.Size = Vector3.new(1,1,1)
  1238. shockwave4.CanCollide = false
  1239. shockwave4.Anchored = true
  1240. shockwave4.Transparency = 0
  1241. shockwave4.BrickColor = BrickColor.new("White")
  1242. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1243. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1244. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1245. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1246. removeuseless:AddItem(shockwave4,4)
  1247. Hit = damagealll(20,locationpart.Position)
  1248. for _,v in pairs(Hit) do
  1249. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1250. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1251. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1252. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1253. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1254. removeuseless:AddItem(vel,.1)
  1255. end
  1256. coroutine.wrap(function()
  1257. for i = 1, 90 do
  1258. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1259. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1260. shockwave.Transparency = shockwave.Transparency + 0.025
  1261. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1262. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1263. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1264. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1265. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1266. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1267. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1268. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1269. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1270. swait()
  1271. end
  1272. end)()
  1273. SOUND(locationpart,765590102,6,false,2)
  1274. for i = 1, 24 do
  1275. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1276. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1277. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1278. swait()
  1279. end
  1280. for i = 1, 40 do
  1281. bigcard.Transparency = bigcard.Transparency + 0.2
  1282. acer.Transparency = acer.Transparency + .2
  1283. ace2.Transparency = ace2.Transparency + .2
  1284. swait()
  1285. end
  1286. attacking = false
  1287. debounce = false
  1288. appi = false
  1289. clickdisallowance = false
  1290. clickdebounce = false
  1291. ws = 10
  1292. bigcard:Remove()
  1293. clean()
  1294. end
  1295. end)
  1296.  
  1297. mouse.KeyDown:connect(function(Press)
  1298. Press=Press:lower()
  1299. if Press=='u' then
  1300. if levitate then return end
  1301. if mouse.Target ~= nil then end
  1302. if debounce then return end
  1303. debounce = true
  1304. attacking = true
  1305. appi = true
  1306. ws = 0
  1307. appi = true
  1308. coroutine.wrap(function()
  1309. while appi do
  1310. wait()
  1311. if Root.Velocity.y > 1 and attacking == true then
  1312. position = "Jump2"
  1313. elseif Root.Velocity.y < -1 and attacking == true then
  1314. position = "Falling2"
  1315. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1316. position = "Idle2"
  1317. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1318. position = "Walking2"
  1319. end
  1320. end
  1321. end)()
  1322. coroutine.wrap(function()
  1323. while appi do
  1324. wait()
  1325. settime = 0.05
  1326. sine = sine + change
  1327. if position == "Jump2" and attacking == true and appi == true then
  1328. change = 1
  1329. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1330. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1331. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1332. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1333. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1334. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1335. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1336. elseif position == "Falling2" and attacking == true and appi == true then
  1337. change = 1
  1338. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1339. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1340. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1341. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1342. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1343. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1344. elseif position == "Idle2" and attacking == true and appi == true then
  1345. change = .4
  1346. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1347. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1348. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1349. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1350. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1351. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1352. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1353. elseif position == "Walking2" and attacking == true and appi == true then
  1354. change = .8
  1355. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1356. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1357. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1358. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1359. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1360. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1361. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1362. end
  1363. end
  1364. end)()
  1365. g1 = Instance.new("BodyGyro", Root)
  1366. g1.D = 175
  1367. g1.P = 20000
  1368. g1.MaxTorque = Vector3.new(0,9000,0)
  1369. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1370. for i = 1, 15 do
  1371. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1372. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1373. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1374. swait()
  1375. end
  1376. cardportal = Instance.new("Part", Torso)
  1377. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1378. cardportal.Material = "Neon"
  1379. cardportal.BrickColor = BrickColor.new("White")
  1380. cardportal.Transparency = 0
  1381. cardportal.Anchored = true
  1382. cardportal.CanCollide = false
  1383. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1384. cardportalMESH.MeshType = "Cylinder"
  1385. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1386. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1387. for i = 1, 10 do
  1388. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1389. swait()
  1390. end
  1391. bigzcard = Instance.new("Part",Torso)
  1392. bigzcard.Material = "Neon"
  1393. bigzcard.Transparency = 0
  1394. bigzcard.BrickColor = BrickColor.new("White")
  1395. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1396. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1397. bigzcard.Anchored = true
  1398. SOUND(bigzcard,1888686669,6,false,1)
  1399. acer = Instance.new("Decal",bigzcard)
  1400. acer.Texture = "rbxassetid://1881287656"
  1401. acer.Transparency = 0
  1402. acer.Face = "Front"
  1403. ace2 = acer:Clone()
  1404. ace2.Parent = bigzcard
  1405. ace2.Face = "Back"
  1406. spinning = true
  1407. coroutine.wrap(function()
  1408. while spinning do
  1409. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1410. swait()
  1411. end
  1412. end)()
  1413. for i = 1, 20 do
  1414. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1415. swait()
  1416. end
  1417. coroutine.wrap(function()
  1418. for i = 1, 10 do
  1419. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1420. swait()
  1421. end
  1422. cardportal:Remove()
  1423. end)()
  1424. wait(.7)
  1425. ace3 = Instance.new("Decal",bigzcard)
  1426. ace3.Texture = "rbxassetid://1880203893"
  1427. ace3.Transparency = 1
  1428. ace3.Face = "Front"
  1429. ace4 = ace3:Clone()
  1430. ace4.Parent = bigzcard
  1431. ace4.Face = "Back"
  1432. bigzcard2 = Instance.new("Part",Torso)
  1433. bigzcard2.Material = "Neon"
  1434. bigzcard2.Transparency = 1
  1435. bigzcard2.BrickColor = BrickColor.new("Dark orange")
  1436. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1437. bigzcard2.CFrame = bigzcard.CFrame
  1438. bigzcard2.CanCollide = false
  1439. bigzcard2.Anchored = true
  1440. coroutine.wrap(function()
  1441. while spinning do
  1442. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1443. swait()
  1444. end
  1445. end)()
  1446. blz = bl[math.random(1,#bl)]
  1447. woos = Instance.new("Sound",Torso)
  1448. woos.SoundId = "rbxassetid://"..blz
  1449. woos.Volume = 4
  1450. woos:Play()
  1451. for i = 1, 20 do
  1452. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1453. bigzcard.Transparency = bigzcard.Transparency + .05
  1454. ace3.Transparency = ace3.Transparency - 0.05
  1455. ace4.Transparency = ace4.Transparency - 0.05
  1456. acer.Transparency = acer.Transparency + 0.05
  1457. ace2.Transparency = ace2.Transparency + 0.05
  1458. wait()
  1459. end
  1460. ace3.Parent = bigzcard2
  1461. ace3.Face = "Front"
  1462. ace4.Parent = bigzcard2
  1463. ace4.Face = "Back"
  1464. bigzcard:Remove()
  1465. spinning = false
  1466. blackholeactive = true
  1467. coroutine.wrap(function()
  1468. blackhole={}
  1469. orbzfade={}
  1470. for i = 1, 100 do
  1471. orbz = Instance.new("Part", Torso)
  1472. orbz.Shape = "Ball"
  1473. orbz.Material = "Neon"
  1474. orbz.BrickColor = BrickColor.new("Dark orange")
  1475. orbz.Size = Vector3.new(2,2,2)
  1476. orbz.Anchored = true
  1477. orbz.CanCollide = false
  1478. removeuseless:AddItem(orbz,1)
  1479. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1480. table.insert(blackhole,orbz)
  1481. table.insert(orbzfade,orbz)
  1482. for i,v in pairs(blackhole) do
  1483. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1484. end
  1485. for i,v in pairs(orbzfade) do
  1486. v.Transparency = v.Transparency + 0.025
  1487. end
  1488. swait()
  1489. end
  1490. end)()
  1491. coroutine.wrap(function()
  1492. while blackholeactive do
  1493. local Hit = damagealll(45,bigzcard2.Position)
  1494. for _,v in pairs(Hit) do
  1495. coroutine.wrap(function()
  1496. wait(.15)
  1497. if blackholeactive == false then return end
  1498. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1499. end)()
  1500. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1501. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1502. end
  1503. wait()
  1504. end
  1505. end)()
  1506. for i = 1, 100 do
  1507. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1508. cataclysmics = Instance.new("Part", Torso)
  1509. cataclysmics.Shape = "Ball"
  1510. cataclysmics.Material = "Neon"
  1511. cataclysmics.BrickColor = BrickColor.new("Dark orange")
  1512. cataclysmics.Size = Vector3.new(11,11,11)
  1513. cataclysmics.Transparency = .3
  1514. cataclysmics.Anchored = true
  1515. cataclysmics.CanCollide = false
  1516. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1517. table.insert(LessSize,cataclysmics)
  1518. table.insert(keyYtransparency,cataclysmics)
  1519. removeuseless:AddItem(cataclysmics,1)
  1520. swait()
  1521. end
  1522. coroutine.wrap(function()
  1523. for i = 1, 20 do
  1524. for i,v in pairs(orbzfade) do
  1525. v.Transparency = v.Transparency + 0.05
  1526. end
  1527. swait()
  1528. end
  1529. end)()
  1530. explosiontable={}
  1531. ringtable={}
  1532. ringtable2={}
  1533. soundboks = Instance.new("Part",Torso)
  1534. soundboks.CanCollide = false
  1535. soundboks.Anchored = true
  1536. soundboks.Transparency = 1
  1537. soundboks.CFrame = bigzcard2.CFrame
  1538. removeuseless:AddItem(soundboks,6)
  1539. SOUND(soundboks,472579737,6,false,1)
  1540. blackholeactive = false
  1541. bigzcard2:Remove()
  1542. Hit = damagealll(60,soundboks.Position)
  1543. for _,v in pairs(Hit) do
  1544. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1545. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1546. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1547. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1548. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1549. removeuseless:AddItem(vel,.1)
  1550. end
  1551. coroutine.wrap(function()
  1552. shockwave = Instance.new("Part", Torso)
  1553. shockwave.Size = Vector3.new(1,1,1)
  1554. shockwave.CanCollide = false
  1555. shockwave.Anchored = true
  1556. shockwave.Transparency = 0
  1557. shockwave.BrickColor = BrickColor.new("Dark orange")
  1558. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1559. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1560. shockwavemesh.Scale = Vector3.new(5,2,5)
  1561. shockwavemesh.MeshId = "rbxassetid://20329976"
  1562. shockwave2 = Instance.new("Part", Torso)
  1563. shockwave2.Size = Vector3.new(1,1,1)
  1564. shockwave2.CanCollide = false
  1565. shockwave2.Anchored = true
  1566. shockwave2.Transparency = 0
  1567. shockwave2.BrickColor = BrickColor.new("Dark orange")
  1568. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1569. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1570. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1571. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1572. for i = 1, 40 do
  1573. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1574. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1575. shockwave.Transparency = shockwave.Transparency + 0.025
  1576. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1577. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1578. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1579. swait()
  1580. end
  1581. shockwave:Remove()
  1582. shockwave2:Remove()
  1583. end)()
  1584. for i = 1, 4 do
  1585. explosion = Instance.new("Part", Torso)
  1586. explosion.Shape = "Ball"
  1587. explosion.Size = Vector3.new(1,1,1)
  1588. explosion.Transparency = 0
  1589. explosion.CanCollide = false
  1590. explosion.Anchored = true
  1591. explosion.BrickColor = BrickColor.new("Dark orange")
  1592. explosion.Material = "Neon"
  1593. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1594. table.insert(ExtremeM,explosion)
  1595. table.insert(SlowlyFade,explosion)
  1596. removeuseless:AddItem(explosion,4)
  1597. ring = Instance.new("Part", Torso)
  1598. ring.Size = Vector3.new(5, 5, 5)
  1599. ring.Transparency = 0
  1600. ring.BrickColor = BrickColor.new("Dark orange")
  1601. ring.Anchored = true
  1602. ring.CanCollide = false
  1603. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1604. ringh = Instance.new("SpecialMesh", ring)
  1605. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1606. ringh.Scale = Vector3.new(2, 2, .1)
  1607. table.insert(keyYsize,ringh)
  1608. table.insert(keyYtransparency,ring)
  1609. removeuseless:AddItem(ring,4)
  1610. swait()
  1611. end
  1612. wait(1.2)
  1613. clean()
  1614. keyYsize={}
  1615. keyYtransparency={}
  1616. blackholev = false
  1617. appi = false
  1618. g1:Remove()
  1619. ws = 10
  1620. attacking = false
  1621. debounce = false
  1622. end
  1623. end)
  1624.  
  1625. mouse.KeyDown:connect(function(Press)
  1626. Press=Press:lower()
  1627. if Press=='t' then
  1628. if levitate then
  1629. if tauntdebounce then return end
  1630. tauntdebounce = true
  1631. laughing = true
  1632. coroutine.wrap(function()
  1633. while laughing do
  1634. local b1 = Instance.new("BillboardGui",Head)
  1635. b1.Size = UDim2.new(0,4,0,1.6)
  1636. b1.StudsOffset = Vector3.new(0,0,0)
  1637. b1.Name = "laff"
  1638. b1.AlwaysOnTop = true
  1639. b1.Adornee = Head
  1640. removeuseless:AddItem(b1,3)
  1641. local b2 = Instance.new("TextLabel",b1)
  1642. b2.BackgroundTransparency = 1
  1643. b2.Text = "Meow..."
  1644. b2.Font = "Garamond"
  1645. b2.TextSize = 0
  1646. b2.Name = "lafftext"
  1647. b2.TextStrokeTransparency = 0
  1648. b2.TextColor3 = BrickColor.new("Bright orange").Color
  1649. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1650. b2.Size = UDim2.new(1,0,.5,0)
  1651. table.insert(laughingtable,b2)
  1652. removeuseless:AddItem(b1,2)
  1653. coroutine.wrap(function()
  1654. if zxc then return end
  1655. zxc = true
  1656. while true do
  1657. swait()
  1658. for i,v in pairs(Head:GetChildren()) do
  1659. if v.Name == "laff" then
  1660. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1661. end
  1662. end
  1663.  
  1664. for i,v in pairs(laughingtable) do
  1665. v.TextTransparency = v.TextTransparency + .025
  1666. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1667. v.TextSize = v.TextSize + 2
  1668. v.Rotation = v.Rotation + .1
  1669. end
  1670. end
  1671. end)()
  1672. swait(10)
  1673. end
  1674. end)()
  1675. meowstack = 1
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681. laughy = Instance.new("Sound",Head)
  1682. laughy.Volume = 10
  1683. wait()
  1684.  
  1685. repeat
  1686. laughy.SoundId = "rbxassetid://1091083826"
  1687. laughy.Pitch = math.random(8,12)/10
  1688. laughy:Play()
  1689. wait(.65)
  1690. meowstack = meowstack + 1
  1691. until meowstack >5 do
  1692. laughing = false
  1693. laughy:Remove()
  1694. end
  1695.  
  1696. tauntdebounce = false
  1697. else
  1698. if mouse.Target ~= nil then
  1699. if debounce then return end
  1700. attacking = true
  1701. ghost()
  1702. tps = Instance.new("Sound", Torso)
  1703. tps.Volume = 5
  1704. tps.SoundId = "rbxassetid://1894958339"
  1705. tps:Play()
  1706. removeuseless:AddItem(tps,2)
  1707. g1 = Instance.new("BodyGyro", Root)
  1708. g1.D = 175
  1709. g1.P = 20000
  1710. g1.MaxTorque = Vector3.new(0,9000,0)
  1711. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1712. removeuseless:AddItem(g1,.05)
  1713. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1714. wait(.1)
  1715. attacking = false
  1716. debounce = false
  1717. end
  1718. end
  1719. end
  1720. end)
  1721.  
  1722. mouse.KeyDown:connect(function(Press)
  1723. Press=Press:lower()
  1724. if Press=='q' then
  1725. if levitate then return end
  1726. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1727. if debounce then return end
  1728. debounce = true
  1729. attacking = true
  1730. appi = true
  1731. ws = 0
  1732. coroutine.wrap(function()
  1733. while appi do
  1734. wait()
  1735. if Root.Velocity.y > 1 and attacking == true then
  1736. position = "Jump2"
  1737. elseif Root.Velocity.y < -1 and attacking == true then
  1738. position = "Falling2"
  1739. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1740. position = "Idle2"
  1741. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1742. position = "Walking2"
  1743. end
  1744. end
  1745. end)()
  1746. coroutine.wrap(function()
  1747. while appi do
  1748. wait()
  1749. settime = 0.05
  1750. sine = sine + change
  1751. if position == "Jump2" and attacking == true and appi == true then
  1752. change = 1
  1753. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1754. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1755. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1756. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1757. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1758. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1759. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1760. elseif position == "Falling2" and attacking == true and appi == true then
  1761. change = 1
  1762. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1763. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1764. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1765. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1766. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1767. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1768. elseif position == "Idle2" and attacking == true and appi == true then
  1769. change = .4
  1770. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1771. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1772. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1773. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1774. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1775. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1776. elseif position == "Walking2" and attacking == true and appi == true then
  1777. change = .8
  1778. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1779. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1780. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1781. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1782. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1783. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1784. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1785. end
  1786. end
  1787. end)()
  1788. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1789. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1790. EHead = enemyhum.Parent:FindFirstChild("Head")
  1791. g1 = Instance.new("BodyGyro", Root)
  1792. g1.D = 175
  1793. g1.P = 20000
  1794. g1.MaxTorque = Vector3.new(0,9000,0)
  1795. brick = Instance.new("Part",Torso)
  1796. brick.Anchored = true
  1797. brick.CanCollide = false
  1798. brick.Material = "Neon"
  1799. brick.Transparency = 1
  1800. brick.BrickColor = BrickColor.new("White")
  1801. brick.Size = Vector3.new(8,.3,12)
  1802. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1803. SOUND(brick,1888686669,6,false,1.5)
  1804. ace = aces[math.random(1,#aces)]
  1805. acer = Instance.new("Decal",brick)
  1806. acer.Texture = "rbxassetid://1898092341"
  1807. acer.Transparency = 1
  1808. acer.Face = "Top"
  1809. coroutine.wrap(function()
  1810. for i = 1, 20 do
  1811. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1812. brick.Transparency = brick.Transparency - .05
  1813. acer.Transparency = acer.Transparency - .1
  1814. swait()
  1815. end
  1816. end)()
  1817. ETorso.Anchored = true
  1818. EHead.Anchored = true
  1819. for i = 1, 25 do
  1820. swait()
  1821. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1822. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1823. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1824. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1825. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1826. end
  1827. SOUND(brick,472214107,6,false,2)
  1828. coroutine.wrap(function()
  1829. for i = 1, 10 do
  1830. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1831. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1832. swait()
  1833. end
  1834. end)()
  1835. shockwave = Instance.new("Part", Torso)
  1836. shockwave.Size = Vector3.new(1,1,1)
  1837. shockwave.CanCollide = false
  1838. shockwave.Anchored = true
  1839. shockwave.Transparency = 0
  1840. shockwave.BrickColor = BrickColor.new("White")
  1841. shockwave.CFrame = CFrame.new(brick.Position)
  1842. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1843. shockwavemesh.Scale = Vector3.new(1,1,1)
  1844. shockwavemesh.MeshId = "rbxassetid://20329976"
  1845. removeuseless:AddItem(shockwave,4)
  1846. shockwave2 = Instance.new("Part", Torso)
  1847. shockwave2.Size = Vector3.new(1,1,1)
  1848. shockwave2.CanCollide = false
  1849. shockwave2.Anchored = true
  1850. shockwave2.Transparency = 0
  1851. shockwave2.BrickColor = BrickColor.new("White")
  1852. shockwave2.CFrame = CFrame.new(brick.Position)
  1853. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1854. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1855. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1856. removeuseless:AddItem(shockwave2,4)
  1857. for i = 1, 35 do
  1858. swait()
  1859. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1860. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1861. shockwave.Transparency = shockwave.Transparency + .05
  1862. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1863. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1864. shockwave2.Transparency = shockwave2.Transparency + .03
  1865. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1866. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1867. end
  1868. for i = 1, 8 do
  1869. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1870. swait()
  1871. end
  1872. n = 0
  1873. SOUND(brick,54111471,6,false,1)
  1874. for i = 1, 40 do
  1875. n = n + 6
  1876. brick.Transparency = brick.Transparency + .025
  1877. acer.Transparency = acer.Transparency + .075
  1878. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1879. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1880. swait()
  1881. end
  1882. ws = 10
  1883. brick:Remove()
  1884. enemyhum.Parent:Remove()
  1885. attacking = false
  1886. removeuseless:AddItem(g1,0.001)
  1887. debounce = false
  1888. appi = false
  1889. end
  1890. end
  1891. end)
  1892.  
  1893. mouse.KeyDown:connect(function(Press)
  1894. Press=Press:lower()
  1895. if Press=='p' then
  1896. if levitate then return end
  1897. if blocking then
  1898. if blockedoff then return end
  1899. clickallowance = false
  1900. appi = false
  1901. attacking = true
  1902. blocking = false
  1903. throwing = true
  1904. ws = 0
  1905. n = 0
  1906. blockcard.CanCollide = false
  1907. for i = 1, 35 do
  1908. n = n + 20
  1909. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1910. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1911. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1912. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1913. swait()
  1914. end
  1915. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1916. blockcard.CanCollide = false
  1917. locater1 = Instance.new("Part",blockcard)
  1918. locater1.Size = Vector3.new(1,1,1)
  1919. locater1.CanCollide = false
  1920. locater1.Anchored = true
  1921. locater1.Transparency = 1
  1922. locater2 = Instance.new("Part",blockcard)
  1923. locater2.Size = Vector3.new(1,1,1)
  1924. locater2.CanCollide = false
  1925. locater2.Transparency = 1
  1926. locater2.Anchored = true
  1927. locater3 = Instance.new("Part",blockcard)
  1928. locater3.Size = Vector3.new(1,1,1)
  1929. locater3.Transparency = 1
  1930. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1931. locater3.CanCollide = false
  1932. locater3.Anchored = true
  1933. fushfush = Instance.new("Sound",blockcard)
  1934. fushfush.SoundId = "rbxassetid://288641686"
  1935. fushfush.Volume = 8
  1936. fushfush:Play()
  1937. boosh:Play()
  1938. coroutine.wrap(function()
  1939. n = 0
  1940. for i = 1, 35 do
  1941. n = n + 10
  1942. shockwave = Instance.new("Part", Torso)
  1943. shockwave.Size = Vector3.new(1,1,1)
  1944. shockwave.CanCollide = false
  1945. shockwave.Anchored = true
  1946. shockwave.Transparency = .5
  1947. shockwave.BrickColor = BrickColor.new("White")
  1948. shockwave.CFrame = locater3.CFrame
  1949. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1950. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1951. shockwavemesh.MeshId = "rbxassetid://20329976"
  1952. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1953. removeuseless:AddItem(shockwave,1)
  1954. table.insert(lolzor2,shockwave)
  1955. for i,v in pairs(lolzor2) do
  1956. v.Transparency = v.Transparency + .1
  1957. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1958. end
  1959. swait()
  1960. end
  1961. end)()
  1962. for i = 1, 35 do
  1963. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1964. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1965. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1966. fushfush.Volume = fushfush.Volume - .2
  1967. Hit = damagealll(20,blockcard.Position)
  1968. for _,v in pairs(Hit) do
  1969. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1970. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1971. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1972. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1973. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1974. removeuseless:AddItem(vel,.1)
  1975. end
  1976. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1977. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1978. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1979. grassblocks = Instance.new("Part",Torso)
  1980. grassblocks.Size = Vector3.new(4,4,4)
  1981. grassblocks.Material = "Grass"
  1982. grassblocks.Anchored = true
  1983. grassblocks.BrickColor = BrickColor.new("Bright green")
  1984. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1985. removeuseless:AddItem(grassblocks,5)
  1986. grassblocks2 = Instance.new("Part",Torso)
  1987. grassblocks2.Size = Vector3.new(4,4,4)
  1988. grassblocks2.Material = "Grass"
  1989. grassblocks2.Anchored = true
  1990. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1991. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1992. removeuseless:AddItem(grassblocks2,5)
  1993. blockcardshadow = Instance.new("Part",Torso)
  1994. blockcardshadow.Transparency = .5
  1995. blockcardshadow.Anchored = true
  1996. blockcardshadow.Material = "Neon"
  1997. blockcardshadow.BrickColor = BrickColor.new("White")
  1998. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1999. blockcardshadow.CanCollide = false
  2000. blockcardshadow.CFrame = blockcard.CFrame
  2001. removeuseless:AddItem(blockcardshadow,2)
  2002. table.insert(lolzor,blockcardshadow)
  2003. for i,v in pairs(lolzor) do
  2004. v.Transparency = v.Transparency + 0.05
  2005. end
  2006. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2007. swait()
  2008. end
  2009. blockcard.Name = "Getthisshitoutofhere"
  2010. for i = 1, 10 do
  2011. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2012. blockcard.Transparency = blockcard.Transparency + .1
  2013. acer.Transparency = blockcard.Transparency
  2014. ace2.Transparency = blockcard.Transparency
  2015. for i,v in pairs(lolzor) do
  2016. v.Transparency = v.Transparency + .05
  2017. end
  2018. for i,v in pairs(lolzor2) do
  2019. v.Transparency = v.Transparency + .1
  2020. end
  2021. swait()
  2022. end
  2023. lolzor={}
  2024. lolzor2={}
  2025. attacking = false
  2026. debounce = false
  2027. blocking = false
  2028. throwing = false
  2029. fushfush:Remove()
  2030. clickallowance = false
  2031. appi = false
  2032. blockcard:Remove()
  2033. g1:Remove()
  2034. ws = 10
  2035. else
  2036. if debounce then return end
  2037. if throwing then return end
  2038. debounce = true
  2039. ws = 10
  2040. attacking = true
  2041. blocking = true
  2042. boosh = Instance.new("Sound",nil)
  2043. boosh.SoundId = "rbxassetid://413682983"
  2044. boosh.Volume = 6
  2045. appi = true
  2046. coroutine.wrap(function()
  2047. while appi do
  2048. wait()
  2049. if Root.Velocity.y > 1 and attacking == true then
  2050. position = "Jump2"
  2051. elseif Root.Velocity.y < -1 and attacking == true then
  2052. position = "Falling2"
  2053. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2054. position = "Idle2"
  2055. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2056. position = "Walking2"
  2057. end
  2058. end
  2059. end)()
  2060. coroutine.wrap(function()
  2061. while appi do
  2062. wait()
  2063. settime = 0.05
  2064. sine = sine + change
  2065. if position == "Jump2" and attacking == true and appi == true then
  2066. change = 1
  2067. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2068. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2069. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2070. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2071. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2072. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2073. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2074. elseif position == "Falling2" and attacking == true and appi == true then
  2075. change = 1
  2076. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2077. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2078. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2079. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2080. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2081. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2082. elseif position == "Idle2" and attacking == true and appi == true then
  2083. change = .4
  2084. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2085. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2086. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2087. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2088. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2089. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2090. elseif position == "Walking2" and attacking == true and appi == true then
  2091. change = .8
  2092. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2093. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2094. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2095. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2096. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2097. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2098. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2099. end
  2100. end
  2101. end)()
  2102. blockcard = Instance.new("Part",Torso)
  2103. blockcard.Material = "Neon"
  2104. blockcard.Transparency = 1
  2105. blockcard.BrickColor = BrickColor.new("White")
  2106. blockcard.Size = Vector3.new(8, 13, 0.3)
  2107. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2108. blockcard.Anchored = true
  2109. boosh.Parent = blockcard
  2110. SOUND(blockcard,236989198,6,false,1)
  2111. ace = aces[math.random(1,#aces)]
  2112. acer = Instance.new("Decal",blockcard)
  2113. acer.Texture = "rbxassetid://"..ace
  2114. acer.Transparency = 1
  2115. acer.Face = "Front"
  2116. ace2 = acer:Clone()
  2117. ace2.Parent = blockcard
  2118. ace2.Face = "Back"
  2119. coroutine.wrap(function()
  2120. for i = 1, 20 do
  2121. blockcard.Transparency = blockcard.Transparency - 0.05
  2122. acer.Transparency = blockcard.Transparency
  2123. ace2.Transparency = blockcard.Transparency
  2124. swait()
  2125. end
  2126. clickallowance = true
  2127. end)()
  2128. g1 = Instance.new("BodyGyro", Root)
  2129. g1.D = 175
  2130. g1.P = 20000
  2131. g1.MaxTorque = Vector3.new(0,9000,0)
  2132. coroutine.wrap(function()
  2133. while blocking do
  2134. if not blockedoff then
  2135. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2136. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2137. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2138. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2139. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2140. end
  2141. swait()
  2142. end
  2143. end)()
  2144. wait(1)
  2145. mouse.Button1Down:connect(function()
  2146. if throwing then return end
  2147. if not clickallowance then return end
  2148. clickallowance = false
  2149. blockedoff = true
  2150. ws = 0
  2151. for i = 1, 15 do
  2152. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2153. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2154. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2155. swait()
  2156. end
  2157. boosh:Play()
  2158. hitdebounce = false
  2159. blockcard.Touched:connect(function(hit)
  2160. if hit.Parent:IsA("Part") then
  2161. elseif hit.Parent:IsA("SpecialMesh") then
  2162. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2163. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2164. for i,v in pairs(hit.Parent:GetChildren()) do
  2165. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2166. if hitdebounce then return end
  2167. hitdebounce = true
  2168. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2169. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2170. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2171. tors = hit.Parent:FindFirstChild("UpperTorso")
  2172. else
  2173. tors = hit.Parent:FindFirstChild("Torso")
  2174. end
  2175. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2176. removeuseless:AddItem(vel,.1)
  2177. Slachtoffer:TakeDamage(math.random(23,44))
  2178. end
  2179. end
  2180. end)
  2181. for i = 1, 10 do
  2182. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2183. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2184. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2185. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2186. swait()
  2187. end
  2188. for i = 1, 10 do
  2189. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2190. swait()
  2191. end
  2192. hitdebounce = true
  2193. ws = 10
  2194. clickallowance = true
  2195. blockedoff = false
  2196. end)
  2197. end
  2198. end
  2199. end)
  2200.  
  2201.  
  2202. mouse.KeyDown:connect(function(Press)
  2203. Press=Press:lower()
  2204. if Press=='f' then
  2205. if debounce then return end
  2206. if notallowedtransform then return end
  2207. debounce = true
  2208. if levitate then
  2209. levitate = false
  2210. mjester.VertexColor = Vector3.new(1, 1, 1)
  2211. glow.Transparency = 1
  2212. blastwave = Instance.new("Part",Torso)
  2213. blastwave.CFrame = Torso.CFrame
  2214. blastwave.Anchored = true
  2215. blastwave.Material = "Neon"
  2216. blastwave.CanCollide = false
  2217. blastwave.Shape = "Ball"
  2218. blastwave.Size = Vector3.new(3,3,3)
  2219. coroutine.wrap(function()
  2220. for i = 1, 20 do
  2221. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2222. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2223. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2224. blastwave.Transparency = blastwave.Transparency + 0.05
  2225. swait()
  2226. end
  2227. blastwave:Remove()
  2228. levitatewave2:Remove()
  2229. levitatewave:Remove()
  2230. end)()
  2231. ws = 10
  2232. notallowedtransform = true
  2233. attacking = true
  2234. coroutine.wrap(function()
  2235. for i = 1, 10 do
  2236. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2237. v.Transparency = v.Transparency + 0.1
  2238. end
  2239. end
  2240. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2241. v.Transparency = v.Transparency + 0.1
  2242. end
  2243. end
  2244. wait()
  2245. end
  2246. end)()
  2247. doomtheme.SoundId = "rbxassetid://1234043017"
  2248. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2249. wait(0.000001)
  2250. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2251. mjester.Scale = Vector3.new(0.000001, .0000001, .00000000001)
  2252. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2253.  
  2254. mMask.Scale = Vector3.new(0.0000013, 0.0000013, 0.0000001)
  2255. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2256. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2257. wait(0.000001)
  2258. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2259.  
  2260. eyo1 = Instance.new("Part",Head)
  2261. eyo1.BrickColor = BrickColor.new("White")
  2262. eyo1.Material = "Neon"
  2263. eyo1.Shape = "Ball"
  2264. eyo1.Name = "eyo1"
  2265. eyo1.CanCollide = false
  2266. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2267. eyo1weld = weldBetween(eyo1,Head)
  2268. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2269.  
  2270. light = Instance.new("PointLight", eyo1)
  2271. light.Color = Color3.new(1,1,1)
  2272. light.Range = 3
  2273. light.Brightness = 4
  2274. light.Enabled = true
  2275.  
  2276. eyo2 = Instance.new("Part",Head)
  2277. eyo2.BrickColor = BrickColor.new("White")
  2278. eyo2.Material = "Neon"
  2279. eyo2.Shape = "Ball"
  2280. eyo2.Name = "eyo2"
  2281. eyo2.CanCollide = false
  2282. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2283. eyo2weld = weldBetween(eyo2,Head)
  2284. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2285.  
  2286. light2 = Instance.new("PointLight", eyo2)
  2287. light2.Color = Color3.new(1,1,1)
  2288. light2.Range = 3
  2289. light2.Brightness = 4
  2290. light2.Enabled = true
  2291.  
  2292. Character.Shirt.ShirtTemplate = "rbxassetid://732890040"
  2293. Character.Pants.PantsTemplate = "rbxassetid://379753257"
  2294. hum.HipHeight = 0
  2295. ws = 10
  2296. debounce = false
  2297. attacking = false
  2298. coroutine.wrap(function()
  2299. wait(3)
  2300. notallowedtransform = false
  2301. end)()
  2302. else
  2303. ws = 50
  2304. notallowedtransform = true
  2305. levitate = true
  2306. ws = 50
  2307. glow.Transparency = 0
  2308. eyo1:Remove()
  2309. eyo2:Remove()
  2310. coroutine.wrap(function()
  2311. while levitate do
  2312. for i,v in pairs(Head:GetChildren()) do
  2313. if v.Name == "eyo1" or v.Name == "eyo2" then
  2314. v:Remove()
  2315. end
  2316. end
  2317. wait()
  2318. end
  2319. end)()
  2320. mnb = 0
  2321. levitatewave = Instance.new("Part", Torso)
  2322. levitatewave.Size = Vector3.new(1,1,1)
  2323. levitatewave.CanCollide = false
  2324. levitatewave.Anchored = true
  2325. levitatewave.Transparency = .5
  2326. levitatewave.BrickColor = BrickColor.new("Dark orange")
  2327. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2328. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2329. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2330. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2331. levitatewave2 = Instance.new("Part", Torso)
  2332. levitatewave2.Size = Vector3.new(1,1,1)
  2333. levitatewave2.CanCollide = false
  2334. levitatewave2.Anchored = true
  2335. levitatewave2.Transparency = .5
  2336. levitatewave2.BrickColor = BrickColor.new("Bright orange")
  2337. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2338. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2339. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2340. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2341. blastwave = Instance.new("Part",Torso)
  2342. blastwave.CFrame = Torso.CFrame
  2343. blastwave.Anchored = true
  2344. blastwave.Material = "Neon"
  2345. blastwave.CanCollide = false
  2346. blastwave.Shape = "Ball"
  2347. blastwave.Size = Vector3.new(3,3,3)
  2348. coroutine.wrap(function()
  2349. for i = 1, 20 do
  2350. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2351. blastwave.Transparency = blastwave.Transparency + 0.05
  2352. swait()
  2353. end
  2354. blastwave:Remove()
  2355. end)()
  2356. coroutine.wrap(function()
  2357. while levitate do
  2358. mnb = mnb + 15
  2359. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2360. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2361. colors = colortable[math.random(1,#colortable)]
  2362. lmagic = Instance.new("Part",LeftArm)
  2363. lmagic.Material = "Neon"
  2364. lmagic.CanCollide = false
  2365. lmagic.Anchored = true
  2366. lmagic.BrickColor = BrickColor.new(colors)
  2367. lmagic.Size = Vector3.new(1,1,1)
  2368. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2369. removeuseless:AddItem(lmagic,2)
  2370. rmagic = Instance.new("Part",RightArm)
  2371. rmagic.Material = "Neon"
  2372. rmagic.CanCollide = false
  2373. rmagic.Anchored = true
  2374. rmagic.BrickColor = BrickColor.new(colors)
  2375. rmagic.Size = Vector3.new(1,1,1)
  2376. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2377. removeuseless:AddItem(rmagic,2)
  2378. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2379. v.Transparency = v.Transparency + 0.05
  2380. end
  2381. end
  2382. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2383. v.Transparency = v.Transparency + 0.05
  2384. end
  2385. end
  2386. swait()
  2387. end
  2388. end)()
  2389. framee = Instance.new("Frame")
  2390. framee.Parent = screenGui
  2391. framee.Position = UDim2.new(0, 8, 0, -500)
  2392. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2393. framee.BackgroundColor3 = BrickColor.new("White").Color
  2394. framee.BackgroundTransparency = 0
  2395. coroutine.wrap(function()
  2396. wait(.2)
  2397. for i = 1, 40 do
  2398. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2399. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2400. swait()
  2401. end
  2402. hum.CameraOffset = Vector3.new(0,0,0)
  2403. framee:Remove()
  2404. end)()
  2405. doomtheme.SoundId = "rbxassetid://1571736139"
  2406. doomtheme:Play()
  2407. doomtheme.Volume = 2
  2408. doomtheme.TimePosition = 20.7
  2409. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2410. mjester.MeshId = "rbxassetid://193760002"
  2411. mjester.TextureId = "rbxassetid://379225327"
  2412. mjester.VertexColor = Vector3.new(1, 0, 0)
  2413. Character.Shirt.ShirtTemplate = "rbxassetid://732890040"
  2414. Character.Pants.PantsTemplate = "rbxassetid://379753257"
  2415. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2416. mMask.MeshId = "rbxassetid://13520257"
  2417. mMask.Scale = Vector3.new(0.000001, .000001, .000001)
  2418. mMask.TextureId = "rbxassetid://13520260"
  2419. eyo1:Remove()
  2420. eyo2:Remove()
  2421. coroutine.wrap(function()
  2422. while levitate do
  2423. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2424. swait()
  2425. end
  2426. end)()
  2427. attacking = false
  2428. debounce = false
  2429. coroutine.wrap(function()
  2430. wait(3)
  2431. notallowedtransform = false
  2432. end)()
  2433. end
  2434. end
  2435. end)
  2436.  
  2437. mouse.KeyDown:connect(function(Press)
  2438. Press=Press:lower()
  2439. if Press=='.' then
  2440. hum.Parent:BreakJoints()
  2441. end
  2442. end)
  2443.  
  2444. checks1 = coroutine.wrap(function() -------Checks
  2445. while true do
  2446. if Root.Velocity.y > 1 and levitate == false then
  2447. position = "Jump"
  2448. elseif Root.Velocity.y < -1 and levitate == false then
  2449. position = "Falling"
  2450. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2451. position = "Idle"
  2452. elseif Root.Velocity.Magnitude < 2 and running == false then
  2453. position = "Idle2"
  2454. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2455. position = "Walking"
  2456. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2457. position = "Walking2"
  2458. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2459. position = "Running"
  2460. else
  2461. end
  2462. wait()
  2463. end
  2464. end)
  2465. checks1()
  2466.  
  2467. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2468. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2469. end
  2470.  
  2471. function ray2(StartPos, EndPos, Distance, Ignore)
  2472. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2473. return ray(StartPos, DIRECTION, Distance, Ignore)
  2474. end
  2475.  
  2476. OrgnC0 = Neck.C0
  2477. local movelimbs = coroutine.wrap(function()
  2478. while RunSrv.RenderStepped:wait() do
  2479. TrsoLV = Torso.CFrame.lookVector
  2480. Dist = nil
  2481. Diff = nil
  2482. if not MseGuide then
  2483. print("Failed to recognize")
  2484. else
  2485. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2486. Dist = (Head.CFrame.p-Point).magnitude
  2487. Diff = Head.CFrame.Y-Point.Y
  2488. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2489. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2490. Diff2 = LeftArm.CFrame.Y-Point.Y
  2491. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2492. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2493. end
  2494. end
  2495. end)
  2496. movelimbs()
  2497. immortal = {}
  2498. for i,v in pairs(Character:GetDescendants()) do
  2499. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2500. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2501. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2502. end
  2503. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2504. elseif v:IsA("JointInstance") then
  2505. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2506. end
  2507. end
  2508. for e = 1, #immortal do
  2509. if immortal[e] ~= nil then
  2510. local STUFF = immortal[e]
  2511. local PART = STUFF[1]
  2512. local PARENT = STUFF[2]
  2513. local MATERIAL = STUFF[3]
  2514. local COLOR = STUFF[4]
  2515. local TRANSPARENCY = STUFF[5]
  2516. if levitate then
  2517. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2518. PART.Material = MATERIAL
  2519. PART.Color = COLOR
  2520. PART.Transparency = TRANSPARENCY
  2521. end
  2522. PART.AncestryChanged:connect(function()
  2523. PART.Parent = PARENT
  2524. end)
  2525. else
  2526. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2527. PART.Material = MATERIAL
  2528. PART.Color = COLOR
  2529. PART.Transparency = TRANSPARENCY
  2530. end
  2531. PART.AncestryChanged:connect(function()
  2532. PART.Parent = PARENT
  2533. end)
  2534. end
  2535. end
  2536. end
  2537. function immortality()
  2538. for e = 1, #immortal do
  2539. if immortal[e] ~= nil then
  2540. local STUFF = immortal[e]
  2541. local PART = STUFF[1]
  2542. local PARENT = STUFF[2]
  2543. local MATERIAL = STUFF[3]
  2544. local COLOR = STUFF[4]
  2545. local TRANSPARENCY = STUFF[5]
  2546. if PART.ClassName == "Part" and PART == Root then
  2547. PART.Material = MATERIAL
  2548. PART.Color = COLOR
  2549. PART.Transparency = TRANSPARENCY
  2550. end
  2551. if PART.Parent ~= PARENT then
  2552. hum:Remove()
  2553. PART.Parent = PARENT
  2554. hum = Instance.new("Humanoid",Character)
  2555. if levitate then
  2556. eyo1:Remove()
  2557. eyo2:Remove()
  2558. end
  2559. hum.Name = "noneofurbusiness"
  2560. end
  2561. end
  2562. end
  2563. end
  2564. coroutine.wrap(function()
  2565. while true do
  2566. if hum.Health < .1 then
  2567. deadsound = Instance.new("Sound", Torso)
  2568. deadsound.Volume = 6
  2569. deadsound.SoundId = "rbxassetid://1411352723"
  2570. deadsound:Play()
  2571. immortality()
  2572. end
  2573. wait()
  2574. end
  2575. end)()
  2576.  
  2577. mouse.KeyDown:connect(function(Press)
  2578. Press=Press:lower()
  2579. if Press=='g' then
  2580. if not levitate then return end
  2581. if debounce then return end
  2582. debounce = true
  2583. attacking = true
  2584. FireBall:Play()
  2585. ws = 15
  2586. g1 = Instance.new("BodyGyro", Root)
  2587. g1.D = 175
  2588. g1.P = 20000
  2589. g1.MaxTorque = Vector3.new(0,9000,0)
  2590. for i = 1, 15 do
  2591. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2592. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2593. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2594. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2595. swait()
  2596. end
  2597. local swoosh = Instance.new("Part",Torso)
  2598. swoosh.Name = "swoosh"
  2599. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2600. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2601. swoosh.Shape = "Ball"
  2602. swoosh.Material = "Neon"
  2603. swoosh.BrickColor = BrickColor.new("Dark orange")
  2604. swoosh.CanCollide = false
  2605. swoosh.Touched:connect(function(hit)
  2606. if hit.Parent:IsA("Part") then
  2607. elseif hit.Parent:IsA("SpecialMesh") then
  2608. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2609. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2610. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2611. if Slachtoffer.Health < 1 then return end
  2612. if damagedebounce == true then return end
  2613. damagedebounce = true
  2614. swoosh:Remove()
  2615. explosion = Instance.new("Part",LeftArm)
  2616. explosion.CFrame = hit.CFrame
  2617. explosion.Anchored = true
  2618. explosion.CanCollide = false
  2619. explosion.Name = "explo"
  2620. explosion.Shape = "Ball"
  2621. explosion.BrickColor = BrickColor.new("Dark orange")
  2622. explosion.Material = "Neon"
  2623. removeuseless:AddItem(explosion,1.5)
  2624. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2625. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2626. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2627. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2628. removeuseless:AddItem(vel,.1)
  2629. SOUND(explosion,472579737,6,false,3)
  2630. coroutine.wrap(function()
  2631. if firsttime2 then return end
  2632. firsttime2 = true
  2633. while true do
  2634. for i,v in pairs(LeftArm:GetChildren()) do
  2635. if v.Name == "explo" then
  2636. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2637. v.Transparency = v.Transparency + .05
  2638. end
  2639. end
  2640. for i,v in pairs(LeftArm:GetChildren()) do
  2641. if v.Name == "shock" then
  2642. v.Transparency = v.Transparency + .05
  2643. end
  2644. end
  2645. for i,v in pairs(LeftArm:GetChildren()) do
  2646. if v.Name == "shock2" then
  2647. v.Transparency = v.Transparency + .05
  2648. end
  2649. end
  2650. swait()
  2651. end
  2652. end)()
  2653. Slachtoffer:TakeDamage(math.random(27,48))
  2654. wait(.1)
  2655. damagedebounce = false
  2656. end
  2657. end)
  2658. coroutine.wrap(function()
  2659. if firsttime then return end
  2660. firsttime = true
  2661. while wait() do
  2662. for i,v in pairs(Torso:GetChildren()) do
  2663. if v.Name == "swoosh" then
  2664. magiccc = Instance.new("Part",RightArm)
  2665. magiccc.Material = "Neon"
  2666. magiccc.CanCollide = false
  2667. magiccc.Anchored = true
  2668. magiccc.BrickColor = BrickColor.new(colors)
  2669. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2670. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2671. removeuseless:AddItem(magiccc,2)
  2672. end
  2673. end
  2674. end
  2675. end)()
  2676. bov = Instance.new("BodyVelocity",swoosh)
  2677. bov.maxForce = Vector3.new(99999,99999,99999)
  2678. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2679. bov.velocity = swoosh.CFrame.lookVector*120
  2680. removeuseless:AddItem(swoosh,4)
  2681. for i = 1, 15 do
  2682. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2683. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2684. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2685. swait()
  2686. end
  2687. ws = 50
  2688. removeuseless:AddItem(g1,0.01)
  2689. debounce = false
  2690. attacking = false
  2691. end
  2692. end)
  2693.  
  2694. mouse.KeyDown:connect(function(Press)
  2695. Press=Press:lower()
  2696. if Press=='h' then
  2697. if not levitate then return end
  2698. if debounce then return end
  2699. debounce = true
  2700. attacking = true
  2701. ws = 0
  2702. appi = true
  2703. coroutine.wrap(function()
  2704. while appi do
  2705. swait()
  2706. if Root.Velocity.Magnitude < 2 and attacking == true then
  2707. position = "Idle3"
  2708. end
  2709. end
  2710. end)()
  2711. coroutine.wrap(function()
  2712. while appi do
  2713. swait()
  2714. settime = 0.05
  2715. sine = sine + change
  2716. if position == "Idle3" and attacking == true and appi == true then
  2717. change = .4
  2718. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2719. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2720. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2721. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2722. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2723. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2724. end
  2725. end
  2726. end)()
  2727. coroutine.wrap(function()
  2728. for i = 1, 20 do
  2729. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2730. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2731. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2732. swait()
  2733. end
  2734. end)()
  2735. SOUND(LeftArm,1982011510,8,false,15)
  2736. blackhole={}
  2737. orbzfade={}
  2738. xz = 0
  2739. for i = 1, 220 do
  2740. xz = xz + .009
  2741. bigrmagic = Instance.new("Part",RightArm)
  2742. bigrmagic.Material = "Neon"
  2743. bigrmagic.CanCollide = false
  2744. bigrmagic.Anchored = true
  2745. bigrmagic.BrickColor = BrickColor.new(colors)
  2746. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2747. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2748. removeuseless:AddItem(bigrmagic,1)
  2749. orbz = Instance.new("Part", Torso)
  2750. orbz.Material = "Neon"
  2751. orbz.BrickColor = BrickColor.new(colors)
  2752. orbz.Size = Vector3.new(2,2,2)
  2753. orbz.Anchored = true
  2754. orbz.CanCollide = false
  2755. removeuseless:AddItem(orbz,1)
  2756. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2757. table.insert(blackhole,orbz)
  2758. table.insert(orbzfade,orbz)
  2759. for i,v in pairs(blackhole) do
  2760. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2761. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2762. end
  2763. for i,v in pairs(orbzfade) do
  2764. v.Transparency = v.Transparency + 0.025
  2765. end
  2766. swait()
  2767. end
  2768. coroutine.wrap(function()
  2769. for i = 1, 10 do
  2770. for i,v in pairs(blackhole) do
  2771. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2772. v.Transparency = v.Transparency + .1
  2773. end
  2774. swait()
  2775. end
  2776. for i,v in pairs(blackhole) do
  2777. v:Remove()
  2778. end
  2779. clean()
  2780. end)()
  2781. charging = true
  2782. coroutine.wrap(function()
  2783. while charging do
  2784. bigrmagic = Instance.new("Part",RightArm)
  2785. bigrmagic.Material = "Neon"
  2786. bigrmagic.CanCollide = false
  2787. bigrmagic.Anchored = true
  2788. bigrmagic.BrickColor = BrickColor.new(colors)
  2789. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2790. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2791. removeuseless:AddItem(bigrmagic,.2)
  2792. swait()
  2793. end
  2794. end)()
  2795. g1 = Instance.new("BodyGyro", Root)
  2796. g1.D = 175
  2797. g1.P = 20000
  2798. g1.MaxTorque = Vector3.new(0,9000,0)
  2799. BigFireBall:Play()
  2800. for i = 1, 15 do
  2801. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2802. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2803. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2804. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2805. swait()
  2806. end
  2807. coroutine.wrap(function()
  2808. for i = 1, 15 do
  2809. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2810. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2811. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2812. swait()
  2813. end
  2814. end)()
  2815. charging = false
  2816. local ballzor = Instance.new("Part",Torso)
  2817. ballzor.Name = "ballzor"
  2818. ballzor.Material = "Neon"
  2819. ballzor.BrickColor = BrickColor.new("Dark orange")
  2820. ballzor.CanCollide = false
  2821. ballzor.Size = Vector3.new(xz,xz,xz)
  2822. ballzor.Anchored = false
  2823. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2824. ballzor.Shape = "Ball"
  2825. removeuseless:AddItem(g1,.0001)
  2826. zx = xz + .05
  2827. coroutine.wrap(function()
  2828. if firsttime5 then return end
  2829. firsttime5 = true
  2830. while true do
  2831. swait()
  2832. for i,v in pairs(Torso:GetChildren()) do
  2833. if v.Name == "ballzor" then
  2834. magicccc = Instance.new("Part",RightArm)
  2835. magicccc.Material = "Neon"
  2836. magicccc.CanCollide = false
  2837. magicccc.Name = "magicccc"
  2838. magicccc.Anchored = true
  2839. magicccc.Transparency = 0
  2840. magicccc.BrickColor = BrickColor.new(colors)
  2841. magicccc.Size = Vector3.new(zx,zx,zx)
  2842. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2843. removeuseless:AddItem(magicccc,2)
  2844. end
  2845. end
  2846. for i,v in pairs(RightArm:GetChildren()) do
  2847. if v.Name == "magicccc" then
  2848. v.Transparency = v.Transparency + 0.025
  2849. end
  2850. end
  2851. end
  2852. end)()
  2853. ballzor.Touched:connect(function(hit)
  2854. if hit.Name ~= "magicccc" then
  2855. if bigball then return end
  2856. bigball = true
  2857. local explosionwave = Instance.new("Part",Torso)
  2858. explosionwave.Shape = "Ball"
  2859. explosionwave.BrickColor = BrickColor.new("Dark orange")
  2860. explosionwave.Anchored = true
  2861. explosionwave.CanCollide = false
  2862. explosionwave.Transparency = .2
  2863. explosionwave.Material = "Neon"
  2864. explosionwave.Size = Vector3.new(1,1,1)
  2865. explosionwave.CFrame = ballzor.CFrame
  2866. render = Instance.new("Sound",explosionwave)
  2867. render.SoundId = "rbxassetid://2006635781"
  2868. render.Volume = 10 * 10
  2869. render:Play()
  2870. local explosionwave2 = Instance.new("Part",Torso)
  2871. explosionwave2.Shape = "Ball"
  2872. explosionwave2.BrickColor = BrickColor.new("Bright orange")
  2873. explosionwave2.Anchored = true
  2874. explosionwave2.CanCollide = false
  2875. explosionwave2.Material = "Neon"
  2876. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2877. explosionwave2.CFrame = ballzor.CFrame
  2878. deadlywave = Instance.new("Part", explosionwave)
  2879. deadlywave.Size = Vector3.new(1,1,1)
  2880. deadlywave.CanCollide = false
  2881. deadlywave.Anchored = true
  2882. deadlywave.Transparency = .5
  2883. deadlywave.BrickColor = BrickColor.new("Bright orange")
  2884. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2885. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2886. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2887. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2888. deadlywave2 = Instance.new("Part", explosionwave)
  2889. deadlywave2.Size = Vector3.new(1,1,1)
  2890. deadlywave2.CanCollide = false
  2891. deadlywave2.Anchored = true
  2892. deadlywave2.Transparency = .5
  2893. deadlywave2.BrickColor = BrickColor.new("Dark orange")
  2894. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2895. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2896. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2897. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2898. deadlyring = Instance.new("Part", Torso)
  2899. deadlyring.Size = Vector3.new(5, 5, 5)
  2900. deadlyring.Transparency = 0.5
  2901. deadlyring.BrickColor = BrickColor.new("Dark orange")
  2902. deadlyring.Anchored = true
  2903. deadlyring.CanCollide = false
  2904. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2905. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2906. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2907. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2908. deadlyring2 = Instance.new("Part", Torso)
  2909. deadlyring2.Size = Vector3.new(5, 5, 5)
  2910. deadlyring2.Transparency = 0.5
  2911. deadlyring2.BrickColor = BrickColor.new("Dark orange")
  2912. deadlyring2.Anchored = true
  2913. deadlyring2.CanCollide = false
  2914. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2915. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2916. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2917. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2918. ballzor:Remove()
  2919. bigball = false
  2920. staybooming = true
  2921. d = 5
  2922. coroutine.wrap(function()
  2923. while staybooming do
  2924. Hit = damagealll(d,deadlywave.Position)
  2925. for _,v in pairs(Hit) do
  2926. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2927. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2928. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2929. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2930. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2931. removeuseless:AddItem(vel,.1)
  2932. end
  2933. wait(.1)
  2934. end
  2935. end)()
  2936. for i = 1, 70 do
  2937. d = d + 1
  2938. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2939. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2940. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2941. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2942. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2943. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2944. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2945. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2946. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2947. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2948. swait()
  2949. end
  2950. for i = 1, 80 do
  2951. d = d + 3
  2952. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2953. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2954. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2955. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2956. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2957. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2958. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2959. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2960. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2961. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2962. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2963. swait()
  2964. end
  2965. staybooming = false
  2966. for i = 1, 20 do
  2967. d = d + 3
  2968. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2969. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2970. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2971. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2972. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2973. deadlyring.Transparency = deadlyring.Transparency + .25
  2974. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2975. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2976. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2977. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2978. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2979. deadlywave.Transparency = deadlywave.Transparency + .25
  2980. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2981. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2982. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2983. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2984. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2985. swait()
  2986. end
  2987. hum.CameraOffset = Vector3.new(0,0,0)
  2988. explosionwave:Remove()
  2989. explosionwave2:Remove()
  2990. end
  2991. end)
  2992. bov = Instance.new("BodyVelocity",ballzor)
  2993. bov.maxForce = Vector3.new(99999,99999,99999)
  2994. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2995. bov.velocity = ballzor.CFrame.lookVector*200
  2996. removeuseless:AddItem(ballzor,4)
  2997. ws = 50
  2998. attacking = false
  2999. debounce = false
  3000. appi = false
  3001. end
  3002. end)
  3003.  
  3004. mouse.KeyDown:connect(function(Press)
  3005. Press=Press:lower()
  3006. if Press=='j' then
  3007. if not levitate then return end
  3008. if debounce then return end
  3009. debounce = true
  3010. charging = true
  3011. attacking = true
  3012. downpress = false
  3013. x = 1
  3014. ws = 0
  3015. g1 = Instance.new("BodyGyro", Root)
  3016. g1.D = 175
  3017. g1.P = 20000
  3018. g1.MaxTorque = Vector3.new(0,9000,0)
  3019. SOUND(RightArm,2014087015,8,false,3)
  3020. coroutine.wrap(function()
  3021. Charge = Instance.new("Sound",RightArm)
  3022. Charge.SoundId = "rbxassetid://101153932"
  3023. Charge.Looped = false
  3024. Charge.Volume = 8
  3025. Charge:Play()
  3026. end)()
  3027. appi = true
  3028. coroutine.wrap(function()
  3029. while appi do
  3030. swait()
  3031. if Root.Velocity.Magnitude < 2 and attacking == true then
  3032. position = "Idle3"
  3033. end
  3034. end
  3035. end)()
  3036. coroutine.wrap(function()
  3037. while appi do
  3038. swait()
  3039. settime = 0.05
  3040. sine = sine + change
  3041. if position == "Idle3" and attacking == true and appi == true then
  3042. change = .4
  3043. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3044. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3045. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3046. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3047. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3048. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3049. end
  3050. end
  3051. end)()
  3052. for i = 1, 15 do
  3053. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3054. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3055. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3056. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3057. swait()
  3058. end
  3059. for i = 1, 3 do
  3060. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3061. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3062. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3063. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3064. x = x + .1
  3065. blastborb = Instance.new("Part",Torso)
  3066. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3067. blastborb.BrickColor = BrickColor.new(colors)
  3068. blastborb.Anchored = true
  3069. blastborb.Size = Vector3.new(10,10,10)
  3070. blastborb.CanCollide = false
  3071. blastborb.Material = "Neon"
  3072. for i = 1, 5 do
  3073. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3074. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3075. swait()
  3076. end
  3077. blastborb:Remove()
  3078. swait()
  3079. end
  3080. downpress = true
  3081. while charging and x < 5 do
  3082. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3084. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3086. x = x + .1
  3087. blastborb = Instance.new("Part",Torso)
  3088. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3089. blastborb.BrickColor = BrickColor.new(colors)
  3090. blastborb.Anchored = true
  3091. blastborb.Size = Vector3.new(10,10,10)
  3092. blastborb.CanCollide = false
  3093. blastborb.Material = "Neon"
  3094. for i = 1, 5 do
  3095. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3096. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3097. swait()
  3098. end
  3099. blastborb:Remove()
  3100. swait()
  3101. end
  3102. coroutine.wrap(function()
  3103. for i = 1, 20 do
  3104. Charge.Volume = Charge.Volume - .5
  3105. swait()
  3106. end
  3107. end)()
  3108. local bigswoosh = Instance.new("Part",Torso)
  3109. bigswoosh.Name = "bigswoosh"
  3110. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3111. bigswoosh.Size = Vector3.new(1,1,1)
  3112. bigswoosh.Material = "Neon"
  3113. bigswoosh.Anchored = true
  3114. bigswoosh.Transparency = 1
  3115. bigswoosh.BrickColor = BrickColor.new("Bright orange")
  3116. bigswoosh.CanCollide = false
  3117. SOUND(bigswoosh,842332424,10,false,6)
  3118. SOUND(bigswoosh,2017948224,10,false,6)
  3119. SOUND(bigswoosh,138677306,10,false,4)
  3120. coroutine.wrap(function()
  3121. local loc1 = Instance.new("Part",bigswoosh)
  3122. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3123. loc1.Size = Vector3.new(2,2,2)
  3124. loc1.Anchored = true
  3125. loc1.Transparency = 1
  3126. loc1.CanCollide = false
  3127. local loc2 = Instance.new("Part",bigswoosh)
  3128. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3129. loc2.Size = Vector3.new(2,2,2)
  3130. loc2.Anchored = true
  3131. loc2.Transparency = 1
  3132. loc2.CanCollide = false
  3133. n = 0
  3134. nb = 0
  3135. for i = 1, 125 do
  3136. n = n + x
  3137. nb = nb - x
  3138. Hit = damagealll(n,bigswoosh.Position)
  3139. for _,v in pairs(Hit) do
  3140. if x > 4.5 then
  3141. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3142. else
  3143. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3144. end
  3145. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3146. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3147. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3148. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3149. removeuseless:AddItem(vel,.1)
  3150. end
  3151. local bigtrail = Instance.new("Part",LeftArm)
  3152. bigtrail.Size = bigswoosh.Size
  3153. bigtrail.BrickColor = BrickColor.new(colors)
  3154. bigtrail.Anchored = true
  3155. bigtrail.Material = "Neon"
  3156. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3157. bigtrail.CanCollide = false
  3158. removeuseless:AddItem(bigtrail,2)
  3159. local irritatedground = Instance.new("Part",Torso)
  3160. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3161. irritatedground.BrickColor = BrickColor.new(colors)
  3162. irritatedground.Material = "Neon"
  3163. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3164. irritatedground.CanCollide = false
  3165. irritatedground.Anchored = true
  3166. removeuseless:AddItem(irritatedground,10)
  3167. local grassblocks = Instance.new("Part",Torso)
  3168. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3169. grassblocks.Material = "Grass"
  3170. grassblocks.Anchored = true
  3171. grassblocks.Name = "grassblocks"
  3172. grassblocks.BrickColor = BrickColor.new("Bright green")
  3173. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3174. removeuseless:AddItem(grassblocks,10)
  3175. local grassblocks2 = Instance.new("Part",Torso)
  3176. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3177. grassblocks2.Material = "Grass"
  3178. grassblocks2.Anchored = true
  3179. grassblocks2.Name = "grassblocks2"
  3180. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3181. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3182. removeuseless:AddItem(grassblocks2,10)
  3183. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3184. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3185. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3186. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3187. swait()
  3188. end
  3189. for i = 1, 20 do
  3190. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3191. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3192. swait()
  3193. end
  3194. bigswoosh:Remove()
  3195. end)()
  3196. for i = 1, 50 do
  3197. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3198. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3199. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3200. swait()
  3201. end
  3202. ws = 50
  3203. attacking = false
  3204. debounce = false
  3205. appi = false
  3206. g1:Remove()
  3207. end
  3208. end)
  3209.  
  3210. mouse.KeyDown:connect(function(Press)
  3211. Press=Press:lower()
  3212. if Press=='k' then
  3213. if not levitate then return end
  3214. if debounce then return end
  3215. debounce = true
  3216. attacking = true
  3217. charging = true
  3218. appi = true
  3219. coroutine.wrap(function()
  3220. while appi do
  3221. swait()
  3222. if Root.Velocity.Magnitude < 2 and attacking == true then
  3223. position = "Idle3"
  3224. end
  3225. end
  3226. end)()
  3227. coroutine.wrap(function()
  3228. while appi do
  3229. swait()
  3230. settime = 0.05
  3231. sine = sine + change
  3232. if position == "Idle3" and attacking == true and appi == true then
  3233. change = .4
  3234. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3235. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3236. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3237. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3238. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3239. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3240. end
  3241. end
  3242. end)()
  3243. ws = 0
  3244. g1 = Instance.new("BodyGyro", Root)
  3245. g1.D = 175
  3246. g1.P = 20000
  3247. g1.MaxTorque = Vector3.new(0,9000,0)
  3248. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3249. for i = 1, 15 do
  3250. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3251. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3252. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3253. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3254. swait()
  3255. end
  3256. r = 0
  3257. for i = 1, 10 do
  3258. r = r + .1
  3259. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3260. blass = Instance.new("Part",RightArm)
  3261. blass.Size = Vector3.new(r,r,r)
  3262. blass.Material = "Neon"
  3263. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3264. blass.Anchored = true
  3265. blass.CanCollide = false
  3266. blass.BrickColor = BrickColor.new(colors)
  3267. removeuseless:AddItem(blass,2)
  3268. swait()
  3269. end
  3270. while r < 16 and charging == true do
  3271. r = r + .1
  3272. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3273. blass = Instance.new("Part",RightArm)
  3274. blass.Size = Vector3.new(r,r,r)
  3275. blass.Material = "Neon"
  3276. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3277. blass.Anchored = true
  3278. blass.CanCollide = false
  3279. blass.BrickColor = BrickColor.new(colors)
  3280. removeuseless:AddItem(blass,2)
  3281. swait()
  3282. end
  3283. local TheBeam = Instance.new("Part",RightArm)
  3284. TheBeam.Name = "zebeam"
  3285. TheBeam.Size = Vector3.new(1,1,1)
  3286. TheBeam.Material = "Neon"
  3287. TheBeam.Shape = "Cylinder"
  3288. TheBeam.BrickColor = BrickColor.new("Bright orange")
  3289. TheBeam.Anchored = true
  3290. TheBeam.CanCollide = false
  3291. ws = 12
  3292. bemmo = Instance.new("Sound",RightArm)
  3293. bemmo.SoundId = "rbxassetid://1910988873"
  3294. bemmo.Volume = 8
  3295. bemmo.Looped = false
  3296. bemmo:Play()
  3297. bemmo.TimePosition = 2
  3298. for i = 1, 100 * r/3 do
  3299. if r > 15 then
  3300. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3301. end
  3302. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3303. local blass = Instance.new("Part",RightArm)
  3304. blass.Size = Vector3.new(r,r,r)
  3305. blass.Material = "Neon"
  3306. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3307. blass.Anchored = true
  3308. blass.CanCollide = false
  3309. blass.BrickColor = BrickColor.new(colors)
  3310. removeuseless:AddItem(blass,2)
  3311. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3312. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3313. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3314. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3315. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3316. boom = Instance.new("Part",RightArm)
  3317. boom.Size = Vector3.new(r,r,r)
  3318. boom.BrickColor = BrickColor.new(colors)
  3319. boom.Anchored = true
  3320. boom.CanCollide = false
  3321. boom.Material = "Neon"
  3322. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3323. removeuseless:AddItem(boom,3)
  3324. boom.Touched:connect(function(getbase)
  3325. if hitdebounce then return end
  3326. hitdebounce = true
  3327. if getbase:IsA("Part") then
  3328. damagedground = Instance.new("Part",RightArm)
  3329. damagedground.Size = Vector3.new(.1,5+r,.1)
  3330. damagedground.Material = "Neon"
  3331. damagedground.CanCollide = false
  3332. damagedground.BrickColor = BrickColor.new(colors)
  3333. damagedground.Anchored = true
  3334. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3335. removeuseless:AddItem(damagedground,2)
  3336. wait(.1)
  3337. hitdebounce = false
  3338. end
  3339. end)
  3340. Hit = damagealll(r+3,boom.Position)
  3341. for _,v in pairs(Hit) do
  3342. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3343. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3344. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3345. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3346. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3347. removeuseless:AddItem(vel,.1)
  3348. end
  3349. swait()
  3350. end
  3351. removeuseless:AddItem(g1,.001)
  3352. coroutine.wrap(function()
  3353. for i = 1, 20 do
  3354. bemmo.Volume = bemmo.Volume - 0.5
  3355. blass.Transparency = blass.Transparency + 0.05
  3356. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3357. swait()
  3358. end
  3359. bemmo:Remove()
  3360. if r > 15 then
  3361. hum.CameraOffset = Vector3.new(0,0,0)
  3362. end
  3363. blass:Remove()
  3364. TheBeam:Remove()
  3365. end)()
  3366. ws = 50
  3367. appi = false
  3368. attacking = false
  3369. debounce = false
  3370. end
  3371. end)
  3372.  
  3373. mouse.KeyUp:connect(function(Press)
  3374. Press=Press:lower()
  3375. if Press=='j' then
  3376. charging = false
  3377. end
  3378. end)
  3379.  
  3380. mouse.KeyUp:connect(function(Press)
  3381. Press=Press:lower()
  3382. if Press=='k' then
  3383. charging = false
  3384. end
  3385. end)
  3386.  
  3387. doit = coroutine.wrap(function()
  3388. while true do
  3389. for _,v in pairs(Repeater) do
  3390. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3391. end
  3392.  
  3393. for _,v in pairs(openshocktable) do
  3394. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3395. end
  3396.  
  3397. for _,v in pairs(nonmeshRepeater) do
  3398. v.Size = v.Size + Vector3.new(2, 2, 2)
  3399. end
  3400.  
  3401. for _,v in pairs(Extreme) do
  3402. v.Size = v.Size + Vector3.new(6, 6, 6)
  3403. end
  3404.  
  3405. for _,v in pairs(LessSize) do
  3406. v.Size = v.Size - Vector3.new(1, 1, 1)
  3407. end
  3408.  
  3409. for _,v in pairs(nonmeshRepeater2) do
  3410. v.Transparency = v.Transparency + 0.05
  3411. end
  3412.  
  3413. for _,v in pairs(Repeater2) do
  3414. v.Transparency = v.Transparency - 0.05
  3415. end
  3416.  
  3417. for _,v in pairs(th1) do
  3418. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3419. end
  3420.  
  3421. for _,v in pairs(th2) do
  3422. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3423. end
  3424.  
  3425. for _,v in pairs(th3) do
  3426. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3427. end
  3428.  
  3429. for _,v in pairs(th5) do
  3430. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3431. end
  3432.  
  3433. for _,v in pairs(ExtremeM) do
  3434. v.Size = v.Size + Vector3.new(8, 8, 8)
  3435. end
  3436.  
  3437. for _,v in pairs(m3) do
  3438. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3439. end
  3440.  
  3441. for _,v in pairs(ExtremeM2) do
  3442. v.Size = v.Size - Vector3.new(2,2,2)
  3443. end
  3444.  
  3445. for _,v in pairs(keyYsize) do
  3446. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3447. end
  3448.  
  3449. for _,v in pairs(th4) do
  3450. v.Transparency = v.Transparency + 0.009
  3451. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3452. end
  3453.  
  3454. for _,v in pairs(SlowlyFade) do
  3455. v.Transparency = v.Transparency + 0.05
  3456. end
  3457.  
  3458. for _,v in pairs(keyYtransparency) do
  3459. v.Transparency = v.Transparency + 0.05
  3460. end
  3461.  
  3462. for _,v in pairs(UpMover) do
  3463. v.Position = v.Position + Vector3.new(0, 3, 0)
  3464. end
  3465.  
  3466. for _,v in pairs(ForwardMover) do
  3467. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3468. end
  3469.  
  3470. for _,v in pairs(FadeIn) do
  3471. v.Transparency = v.Transparency - .05
  3472. end
  3473.  
  3474. for _,v in pairs(signtransparency) do
  3475. v.TextTransparency = v.TextTransparency + 0.025
  3476. end
  3477.  
  3478. for _,v in pairs(signmover) do
  3479. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3480. end
  3481.  
  3482. for _,v in pairs(signrotator) do
  3483. v.Rotation = v.Rotation + 2
  3484. end
  3485. swait()
  3486. end
  3487. end)
  3488. doit()
  3489. t = 0
  3490.  
  3491. mouse.KeyDown:connect(function(Press)
  3492. Press=Press:lower()
  3493. if Press=='0' then
  3494. if levitate then return end
  3495. shoov = true
  3496. if debounce then return end
  3497. ws = 50
  3498. end
  3499. end)
  3500.  
  3501. mouse.KeyUp:connect(function(Press)
  3502. Press=Press:lower()
  3503. if Press=='0' then
  3504. if levitate then return end
  3505. shoov = false
  3506. if debounce then return end
  3507. ws = 10
  3508. end
  3509. end)
  3510.  
  3511.  
  3512. local anims = coroutine.wrap(function()
  3513. while true do
  3514. settime = 0.05
  3515. sine = sine + change
  3516. if position == "Jump" and attacking == false then
  3517. change = 1
  3518. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3519. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3520. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3521. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3522. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3523. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3524. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3525. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3526. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3527. elseif position == "Jump2" and attacking == false and levitate then
  3528. change = 1
  3529. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3530. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3531. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3532. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3533. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3534. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3535. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3536. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3537. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3538. elseif position == "Falling" and attacking == false and levitate == false then
  3539. change = 1
  3540. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3541. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3542. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3543. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3544. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3545. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3546. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3547. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3548. elseif position == "Falling2" and attacking == false and levitate then
  3549. change = 1
  3550. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3551. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3552. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3553. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3554. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3555. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3556. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3557. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3558. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3559. elseif position == "Walking" and attacking == false and running == false then
  3560. change = 1
  3561. walking = true
  3562. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3563. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3564. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3565. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3566. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3567. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3568. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3569. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3571. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3572. change = .5
  3573. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3574. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3575. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3576. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3577. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3578. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3579. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3580. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3581. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3582. elseif position == "Idle2" and attacking == false and running == false then
  3583. change = .75
  3584. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3585. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3586. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3587. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3588. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3589. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3590. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3591. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3592. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3593. elseif position == "Walking2" and attacking == false and running == false then
  3594. ws = 50
  3595. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3596. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3597. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3598. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3599. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3600. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3601. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3602. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3603. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3604. elseif position == "Running" and attacking == false then
  3605. change = 1
  3606. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3607. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3608. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3609. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3610. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3611. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3612. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3613. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3614. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3615. end
  3616. swait()
  3617. end
  3618. end)
  3619. anims()
  3620. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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