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- func flipTile(node : RectSprite){
- let flip = SKAction.scaleXTo(-1, duration: 0.4)
- node.setScale(1.0)
- var changeColor = SKAction.runBlock( { node.texture = SKTexture(imageNamed: "blue")})
- var action = SKAction.sequence([flip, changeColor] )
- node.runAction(action)
- }
- func flipCard (node: SKNode, label: SKLabelNode)
- {
- label.isHidden = true
- node.run(SKAction.sequence(
- [SKAction.scaleX(to: 0, duration: 0.2),
- SKAction.scale(to: 1, duration: 0.0),
- SKAction.setTexture(SKTexture(imageNamed: "Redcard-blank")),
- SKAction.fadeOut(withDuration: 2),
- SKAction.fadeIn(withDuration: 2),
- SKAction.fadeOut(withDuration: 2),
- ]
- ))
- label.isHidden = false
- }
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