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G4U55

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Sep 29th, 2018
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  1. Update v1.04:
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  3. Patch Summary:
  4. In this patch, we have fixed some of the blockers & crashes that people have reported in the forum.
  5. On the design side, we have increased the damage for assault rifles & SMGs and made ammo packs more likely to drop from enemies. Additionally, we have made stun-locking of certain bosses more difficult and added a clearer VFX trail to enemy melee attacks.
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  7. Bugs & crashes:
  8. - Fixed a bug that could cause the boss chest to not spawn if players died at the same time as the boss
  9. - Fixed a crash with equipping/unequipping certain weapons
  10. - Fixed a progression blocker if players progress further in the game than intended prior to the invasion event
  11. - Fixed an issue that caused the bridge in Arden prison to not extend
  12. - Fixed a progression blocker for when players have killed all 3 beasts, but cannot deliver the hearts
  13. - Fixed the missing pop-up for when collecting a duplicate armor shrine upgrade
  14. - Made the obelisk UI factor in upgrades on total ammo capacity for consistency
  15. - Fixed Polish grammar mistake on ladders
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  17. Balance Fixes:
  18. - Assault rifles and SMGs have increased damage. Some specific weapons had minor adjustments to ammo to even out the total potential damage calculation.
  19. - Significantly increased the chance of enemies dropping an ammo pack
  20. - Naylon, Housecarl Invader, and Malog have modified stability damage multipliers to make stun-locking more difficult. Naylon also has increased stability.
  21. - Added particle trail to the enemy melee attacks for better visual feedback on the damage are
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