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castfromhp

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Jun 23rd, 2017
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  1. Xurkitree
  2.  
  3. Basic Ability: Lightningrod
  4. Adv Ability 1: Live Wire
  5. Adv Ability 2: Type Aura (Electric)
  6. Adv Ability 3: Plug-In
  7. High Ability: Beast Boost
  8.  
  9. Ability: Live Wire
  10. Scene x2 - Free Action
  11. Trigger: The user is hit by an Electric-Type attack.
  12. Effect: Connection - Charge. The user uses Charge as a Free Action, frequency permitting.
  13. Bonus: Whenever the user uses Charge, for one full round whenever the user is hit by a Melee Attack, the attacker loses a Tick of Hit Points and is Paralyzed. This effect does not affect attackers immune to the Electric Type.
  14.  
  15. Ability: Plug-In
  16. Static
  17. Effect: Connection - Electric Terrain. At the start of each turn, if Electric Terrain is in effect, the user gains a Tick of Hit Points.
  18.  
  19. Celesteela
  20.  
  21. Basic Ability: Arborescence
  22. Adv Ability 1: Rocket
  23. Adv Ability 2: Sturdy
  24. Adv Ability 3: Ultra Blaster
  25. High Ability: Beast Boost
  26.  
  27. Ability: Arborescence
  28. Static
  29. Effect: The user gains STAB on Grass-Type Moves and gains an extra Move Slot which must be spent on a Status-Class Grass-Type Move.
  30.  
  31. Ability: Ultra Blaster
  32. Scene x2 - Swift Action
  33. Trigger: The user uses a Ranged Damaging Move or a Damaging Move for which they have STAB
  34. Effect: Instead of its normal range, the triggering Move may be used as a Line 4 or a 6m Ranged Blast 2.
  35.  
  36. Kartana
  37.  
  38. Basic Ability: Bladed Form
  39. Adv Ability 1: Rough Skin
  40. Adv Ability 2: Spinning Dance
  41. Adv Ability 3: Parry
  42. High Ability: Beast Boost
  43.  
  44. Ability: Bladed Form
  45. Static
  46. Effect: The user increases the Damage Base and the Critical Hit Range of the following Moves by +2 each and may always use Attack as the offensive Stat for those Moves: <insert list of slashing/cutting moves>
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