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- Xurkitree
- Basic Ability: Lightningrod
- Adv Ability 1: Live Wire
- Adv Ability 2: Type Aura (Electric)
- Adv Ability 3: Plug-In
- High Ability: Beast Boost
- Ability: Live Wire
- Scene x2 - Free Action
- Trigger: The user is hit by an Electric-Type attack.
- Effect: Connection - Charge. The user uses Charge as a Free Action, frequency permitting.
- Bonus: Whenever the user uses Charge, for one full round whenever the user is hit by a Melee Attack, the attacker loses a Tick of Hit Points and is Paralyzed. This effect does not affect attackers immune to the Electric Type.
- Ability: Plug-In
- Static
- Effect: Connection - Electric Terrain. At the start of each turn, if Electric Terrain is in effect, the user gains a Tick of Hit Points.
- Celesteela
- Basic Ability: Arborescence
- Adv Ability 1: Rocket
- Adv Ability 2: Sturdy
- Adv Ability 3: Ultra Blaster
- High Ability: Beast Boost
- Ability: Arborescence
- Static
- Effect: The user gains STAB on Grass-Type Moves and gains an extra Move Slot which must be spent on a Status-Class Grass-Type Move.
- Ability: Ultra Blaster
- Scene x2 - Swift Action
- Trigger: The user uses a Ranged Damaging Move or a Damaging Move for which they have STAB
- Effect: Instead of its normal range, the triggering Move may be used as a Line 4 or a 6m Ranged Blast 2.
- Kartana
- Basic Ability: Bladed Form
- Adv Ability 1: Rough Skin
- Adv Ability 2: Spinning Dance
- Adv Ability 3: Parry
- High Ability: Beast Boost
- Ability: Bladed Form
- Static
- Effect: The user increases the Damage Base and the Critical Hit Range of the following Moves by +2 each and may always use Attack as the offensive Stat for those Moves: <insert list of slashing/cutting moves>
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