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- [aimlock]
- Q to lock on to people
- getgenv().Target = true
- -- Configuration
- getgenv().Key = Enum.KeyCode.Q
- getgenv().Prediction = 0.135
- getgenv().ChatMode = false
- getgenv().NotifMode = true
- getgenv().PartMode = true
- getgenv().AirshotFunccc = true
- getgenv().Partz = "LowerTorso"
- getgenv().AutoPrediction = true
- --
- _G.Types = {
- Ball = Enum.PartType.Ball,
- Block = Enum.PartType.Block,
- Cylinder = Enum.PartType.Cylinder
- }
- --variables
- local Tracer = Instance.new("Part", game.Workspace)
- Tracer.Name = "gay"
- Tracer.Anchored = true
- Tracer.CanCollide = false
- Tracer.Transparency = 0.8
- Tracer.Parent = game.Workspace
- Tracer.Shape = _G.Types.Block
- Tracer.Size = Vector3.new(14,14,14)
- Tracer.Color = Color3.fromRGB(128,128,128)
- --
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- local Runserv = game:GetService("RunService")
- circle = Drawing.new("Circle")
- circle.Color = Color3.fromRGB(255,255,255)
- circle.Thickness = 0
- circle.NumSides = 732
- circle.Radius = 120
- circle.Thickness = 0
- circle.Transparency = 0.7
- circle.Visible = false
- circle.Filled = false
- Runserv.RenderStepped:Connect(function()
- circle.Position = Vector2.new(mouse.X,mouse.Y+35)
- end)
- local guimain = Instance.new("Folder", game.CoreGui)
- local CC = game:GetService"Workspace".CurrentCamera
- local LocalMouse = game.Players.LocalPlayer:GetMouse()
- local Locking = false
- --
- if getgenv().valiansh == true then
- game.StarterGui:SetCore("SendNotification", {
- Title = "kloy lock",
- Text = "loaded",
- Duration = 1
- })
- return
- end
- getgenv().valiansh = true
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(keygo,ok)
- if (not ok) then
- if (keygo.KeyCode == getgenv().Key) then
- if getgenv().Target == true then
- Locking = not Locking
- if Locking then
- Plr = getClosestPlayerToCursor()
- if getgenv().ChatMode then
- local A_1 = "Target: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- end
- if getgenv().NotifMode then
- game.StarterGui:SetCore("SendNotification", {
- Title = "";
- Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName);
- })
- end
- elseif not Locking then
- if getgenv().ChatMode then
- local A_1 = "Unlocked!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- end
- if getgenv().NotifMode then
- game.StarterGui:SetCore("SendNotification", {
- Title = "kloy lock",
- Text = "unlocked",
- Duration = 1
- })
- elseif getgenv().Target == false then
- game.StarterGui:SetCore("SendNotification", {
- Title = "kloy lock",
- Text = "target isn't enabled",
- Duration = 1
- })
- end
- end end
- end
- end
- end)
- function getClosestPlayerToCursor()
- local closestPlayer
- local shortestDistance = circle.Radius
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then
- local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
- if magnitude < shortestDistance then
- closestPlayer = v
- shortestDistance = magnitude
- end
- end
- end
- return closestPlayer
- end
- --
- if getgenv().PartMode then
- game:GetService"RunService".Stepped:connect(function()
- if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
- Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction))
- else
- Tracer.CFrame = CFrame.new(0, 9999, 0)
- end
- end)
- end
- --
- local rawmetatable = getrawmetatable(game)
- local old = rawmetatable.__namecall
- setreadonly(rawmetatable, false)
- rawmetatable.__namecall = newcclosure(function(...)
- local args = {...}
- if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
- args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction)
- return old(unpack(args))
- end
- return old(...)
- end)
- if getgenv().AirshotFunccc == true then
- if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- getgenv().Partz = "RightFoot"
- else
- Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
- if new == Enum.HumanoidStateType.Freefall then
- getgenv().Partz = "RightFoot"
- else
- getgenv().Partz = "LowerTorso"
- end
- end)
- end
- end
- ---
- while wait() do
- if getgenv().AutoPrediction == true then
- local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- local split = string.split(pingvalue,'(')
- local ping = tonumber(split[1])
- if ping < 130 then
- getgenv().Prediction = 0.151
- elseif ping < 125 then
- getgenv().Prediction = 0.149
- elseif ping < 110 then
- getgenv().Prediction = 0.146
- elseif ping < 105 then
- getgenv().Prediction = 0.138
- elseif ping < 90 then
- getgenv().Prediction = 0.136
- elseif ping < 80 then
- getgenv().Prediction = 0.134
- elseif ping < 70 then
- getgenv().Prediction = 0.131
- elseif ping < 60 then
- getgenv().Prediction = 0.1229
- elseif ping < 50 then
- getgenv().Prediction = 0.1225
- elseif ping < 40 then
- getgenv().Prediction = 0.1256
- end
- end
- end
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