Y0UR

NeverSink's Lootfilter (beta)

May 1st, 2015
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  1. # ~~~ NeverSink's Indepth Loot Filter ~~~
  2. # VERSION: 1.2 (beta)
  3. #
  4. # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
  5. #
  6. # This setup is designed for all stages of gameplay.
  7. # It will display everything while levelling and slowly start filter out things
  8. # The big turning point is level 65 where this script starts "recommending" rares.
  9. # You will still see all rares (not all magic/white items, a majority of them is being filtered)
  10. # However, the text background will change depending on what the item/droplevel of the item
  11.  
  12.  
  13. # The script is NOT designed for super rich mirror level players.
  14. # This script is for the general public, who likes playing new challange leagues and for both experienced and new players.
  15.  
  16.  
  17. # Blue/White items are filtered to only display very high and worthwhile bases
  18.  
  19.  
  20. #General colors:
  21. #Most colors remain the same, I want the filter to be very intuitive
  22. #There are only some minor changes:
  23. #1) Red color/outline items are SUPER rare. 6links, mirrors, exalteds. Grab them
  24. #2) Pink color items are mid value currency: chaos orbs, alchemy orbs etc
  25. #3) Rare items above level 75 are displayed in a slightly darker hue
  26. #4) Map level rare items with a BAD base have a redish background - it's usually not recommended to pick them up unless you have some free space
  27. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  28. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  29. #7) Items with a white-ish background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  30. #8) There is a blue outline around 5Linked items
  31.  
  32.  
  33. #
  34. #
  35. #Credits:
  36. # I'd like to thank "Ghudda" , I took his script as a template and expanded it heavily, changing pretty much everything except for 5-10% in the end
  37. # Also thanks to http://bschug.github.io/poedit/poedit.html
  38. # I used this script to test my setup
  39.  
  40.  
  41. # SCRIPT by NeverSink ( -the-dude- on reddit )
  42.  
  43.  
  44. Show
  45. Class Hideout Doodads
  46.  
  47.  
  48. Show
  49. Class Microtransactions
  50.  
  51.  
  52. Show
  53. Class Quest Items
  54.  
  55.  
  56.  
  57.  
  58. #------------------------------------------------------------------------
  59. #ULTRA Rare Stuff
  60. #------------------------------------------------------------------------
  61.  
  62.  
  63. Show
  64. Class "Fishing Rod"
  65. SetTextColor 255 0 0
  66. SetBorderColor 255 0 0
  67. SetBackgroundColor 255 255 255
  68. PlayAlertSound 7
  69.  
  70. #Exception for tabula
  71. Show
  72. LinkedSockets 6
  73. BaseType "Simple Robe"
  74. Rarity Unique
  75.  
  76. #If someone knows how to filter corrupted 6 links message me
  77. Show
  78. LinkedSockets 6
  79. SetTextColor 255 0 0
  80. SetBorderColor 255 0 0
  81. SetBackgroundColor 255 255 255
  82. PlayAlertSound 7
  83.  
  84.  
  85. Show
  86. BaseType "Mirror of Kalandra"
  87. SetTextColor 255 0 0
  88. SetBorderColor 255 0 0
  89. SetBackgroundColor 255 255 255
  90. PlayAlertSound 7
  91.  
  92.  
  93. #------------------------------------------------------------------------
  94. #UNIQUE AND MAPS - always highlight!
  95.  
  96.  
  97. #------------------------------------------------------------------------
  98.  
  99. Show
  100. Rarity Unique
  101. PlayAlertSound 6
  102.  
  103.  
  104. Show
  105. Class Maps
  106. PlayAlertSound 4
  107. Show
  108.  
  109.  
  110. Class Maps "Map Fragments"
  111.  
  112. #------------------------------------------------------------------------
  113. #CURRENCY
  114. #------------------------------------------------------------------------
  115.  
  116.  
  117. #Field 2, Currency
  118. Show
  119. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
  120. SetTextColor 255 0 0
  121. SetBorderColor 255 0 0
  122. SetBackgroundColor 255 255 255
  123. PlayAlertSound 5
  124.  
  125.  
  126.  
  127. #Stylistic Choice
  128. Show
  129. BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" "Albino Rhoa Feather"
  130. SetBackgroundColor 200 158 130
  131. SetTextColor 0 0 0
  132. SetBorderColor 0 0 0
  133.  
  134. Show
  135. Class Currency
  136. Show
  137. Class Stackable Currency
  138.  
  139.  
  140.  
  141. #------------------------------------------------------------------------
  142. #SOCKET/LINK BASED stuff
  143.  
  144.  
  145. #------------------------------------------------------------------------
  146.  
  147. Show
  148. LinkedSockets 5
  149. SetBorderColor 0 255 255
  150. PlayAlertSound 8
  151. PlayAlertSound 9
  152. Show
  153. Sockets 6
  154. SetBackgroundColor 75 75 75
  155. SetBorderColor 0 0 0
  156. Show
  157. Sockets >= 3
  158. SocketGroup W
  159.  
  160.  
  161. #------------------------------------------------------------------------
  162. #SKILL GEMS - highlight vaal gems and quality gems
  163.  
  164.  
  165. #------------------------------------------------------------------------
  166.  
  167. Show
  168. Class Gem
  169. BaseType "Vaal"
  170. SetBorderColor 30 150 180
  171. Show
  172. Class Gem
  173. Quality > 0
  174. SetBorderColor 30 150 180
  175. Show
  176. Class Gems
  177.  
  178.  
  179.  
  180. #------------------------------------------------------------------------
  181. #RARE ITEM HIGHLIGHTING
  182.  
  183.  
  184. #------------------------------------------------------------------------
  185.  
  186. #----------------------------------------------------
  187. #RINGS, AMULETS, JEWELS, BELTS
  188. #----------------------------------------------------
  189.  
  190.  
  191. #Amulets, rings and jewels (likely) don't care much about the droplevel
  192. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  193.  
  194.  
  195. Show
  196. ItemLevel >= 75
  197. SetTextColor 255 180 60
  198. SetBackgroundColor 25 55 25
  199. SetBorderColor 25 180 25
  200. Class Rings Amulets Belts Jewel
  201. Rarity Rare
  202.  
  203.  
  204. Show
  205. Class Rings Amulets Belts Jewel
  206. Rarity Rare
  207. SetBackgroundColor 25 55 25
  208. SetBorderColor 25 180 25
  209.  
  210.  
  211.  
  212. #----------------------------------------------------
  213. #SPECIFIC ITEM SECTIONS
  214. #----------------------------------------------------
  215. #DAGGERS
  216. #----------------------------------------------------
  217.  
  218.  
  219. #GOOD DAGGERS
  220.  
  221.  
  222. #Every high Dagger can be awesome, but droplevel ones should always receive some attention
  223. #----------------------------------------------------
  224.  
  225.  
  226.  
  227. Show
  228. Class Daggers
  229. Rarity Rare
  230. DropLevel >= 50
  231. ItemLevel >= 75
  232. SetTextColor 255 180 60
  233. SetBackgroundColor 25 55 25
  234.  
  235.  
  236.  
  237. Show
  238. Class Daggers
  239. Rarity Rare
  240. DropLevel >= 50
  241. ItemLevel >= 65
  242.  
  243.  
  244. SetBackgroundColor 25 55 25
  245.  
  246. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  247. #----------------------------------------------------
  248.  
  249.  
  250.  
  251. Show
  252. Class Daggers
  253. BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  254. Rarity Rare
  255. ItemLevel >= 75
  256. SetBackgroundColor 25 55 25
  257. SetTextColor 255 180 60
  258.  
  259. Show
  260. Class Daggers
  261. BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  262. Rarity Rare
  263. ItemLevel >= 65
  264. SetBackgroundColor 25 55 25
  265.  
  266. #BAD DAGGERS
  267. #----------------------------------------------------
  268. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  269.  
  270.  
  271. #----------------------------------------------------
  272. #CLAWS
  273. #----------------------------------------------------
  274.  
  275.  
  276. #GOOD CLAWS
  277. #----------------------------------------------------
  278. #At least earlier most claws were vendor trash
  279. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  280. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  281.  
  282.  
  283.  
  284. Show
  285. Class Claws
  286. Rarity Rare
  287. DropLevel >= 58
  288. ItemLevel >= 75
  289. SetTextColor 255 180 60
  290. SetBackgroundColor 25 55 25
  291.  
  292.  
  293.  
  294. Show
  295. Class Claws
  296. Rarity Rare
  297. DropLevel >= 58
  298. ItemLevel >= 65
  299. SetBackgroundColor 25 55 25
  300.  
  301.  
  302. #BAD CLAWS
  303.  
  304.  
  305. #----------------------------------------------------
  306.  
  307. Show
  308. Class Claws
  309. Rarity Rare
  310. DropLevel < 43
  311. ItemLevel >= 75
  312. SetBackgroundColor 65 25 25
  313. SetTextColor 255 180 60
  314.  
  315.  
  316.  
  317. Show
  318. Class Claws
  319. Rarity Rare
  320. DropLevel < 43
  321. ItemLevel >= 65
  322. SetBackgroundColor 65 25 25
  323.  
  324.  
  325. #----------------------------------------------------
  326. #WANDS
  327. #----------------------------------------------------
  328. #As spellcaster weapons, wands are always pick-ups if they're rare
  329. #All decent >40 dlevel wands are extra highlighted
  330.  
  331.  
  332. #GOOD WANDS
  333.  
  334.  
  335. #----------------------------------------------------
  336.  
  337. Show
  338. Class Wands
  339. Rarity Rare
  340. DropLevel >= 40
  341. ItemLevel >= 75
  342. SetTextColor 255 180 60
  343. SetBackgroundColor 25 55 25
  344.  
  345.  
  346.  
  347. Show
  348. Class Wands
  349. Rarity Rare
  350. DropLevel >= 40
  351. ItemLevel >= 65
  352. SetBackgroundColor 25 55 25
  353.  
  354. #BAD WANDS
  355. #----------------------------------------------------
  356. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  357.  
  358.  
  359. #----------------------------------------------------
  360. #SWORDS
  361. #----------------------------------------------------
  362. #Worthwhile swords are physical or elemental weapons
  363. #First one require a decent droplevel, second one the highest attack speed base types
  364. #We can bad-highlight the rest, because they are way too clunky
  365. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  366.  
  367.  
  368. #GOOD SWORDS
  369.  
  370.  
  371.  
  372. Show
  373. Class "One Hand Swords"
  374. Rarity Rare
  375. DropLevel >= 58
  376. ItemLevel >= 75
  377. SetTextColor 255 180 60
  378. SetBackgroundColor 25 55 25
  379.  
  380.  
  381.  
  382. Show
  383. Class "One Hand Swords"
  384. Rarity Rare
  385. DropLevel >= 58
  386. ItemLevel >= 65
  387.  
  388.  
  389. SetBackgroundColor 25 55 25
  390.  
  391. #HIGH ATTACK SPEED LOWER LEVEL BASES
  392. #These are some of the best ele ST weapons bases.
  393.  
  394.  
  395. Show
  396. Class "One Hand Swords"
  397. BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  398. Rarity Rare
  399. ItemLevel >= 75
  400. SetTextColor 255 180 60
  401. SetBackgroundColor 25 55 25
  402.  
  403.  
  404. Show
  405. Class "One Hand Swords"
  406. BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  407. Rarity Rare
  408. ItemLevel >= 65
  409. SetBackgroundColor 25 55 25
  410.  
  411.  
  412. #BAD SWORDS
  413. #One Hand swords with with such low base drop level are rarely anything interesting.
  414. #High attack speed bases for viable ele weapons are filtered out above.
  415.  
  416.  
  417.  
  418. Show
  419. Class "One Hand Swords"
  420. Rarity Rare
  421. DropLevel <= 50
  422. ItemLevel >= 75
  423. SetTextColor 255 180 60
  424. SetBackgroundColor 65 25 25
  425.  
  426.  
  427.  
  428. Show
  429. Class "One Hand Swords"
  430. Rarity Rare
  431. DropLevel <= 50
  432. ItemLevel >= 65
  433.  
  434.  
  435. SetBackgroundColor 65 25 25
  436.  
  437. #----------------------------------------------------
  438. #AXES&MACES (1H)
  439. #----------------------------------------------------
  440. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  441. #GOOD 1H AXES&MACES
  442. Show
  443. Class "One Hand Axes"
  444. Rarity Rare
  445. DropLevel >= 59
  446. ItemLevel >= 65
  447. SetBackgroundColor 25 55 25
  448.  
  449.  
  450.  
  451. Show
  452. Class "One Hand Axes"
  453. Rarity Rare
  454. DropLevel >= 59
  455. ItemLevel >= 75
  456. SetTextColor 255 180 60
  457.  
  458.  
  459. SetBackgroundColor 25 55 25
  460.  
  461. Show
  462. Class "One Hand Maces"
  463. Rarity Rare
  464. DropLevel >= 56
  465. ItemLevel >= 75
  466. SetTextColor 255 180 60
  467. SetBackgroundColor 25 55 25
  468.  
  469.  
  470.  
  471. Show
  472. Class "One Hand Maces"
  473. Rarity Rare
  474. DropLevel >= 56
  475. ItemLevel >= 65
  476.  
  477.  
  478. SetBackgroundColor 25 55 25
  479.  
  480. #----------------------------------------------------
  481. #BAD 1H MACES/AXES
  482. #Anything with a <50lvl base won't be a priority pickup while maping.
  483.  
  484.  
  485.  
  486. Show
  487. Class "One Hand Maces" "One Hand Axes"
  488. Rarity Rare
  489. DropLevel <= 52
  490. ItemLevel >= 75
  491. SetTextColor 255 180 60
  492. SetBackgroundColor 65 25 25
  493.  
  494.  
  495.  
  496. Show
  497. Class "One Hand Maces" "One Hand Axes"
  498. Rarity Rare
  499. DropLevel <= 52
  500. ItemLevel >= 65
  501.  
  502.  
  503. SetBackgroundColor 65 25 25
  504.  
  505. #----------------------------------------------------
  506. #SCEPTRES
  507. #----------------------------------------------------
  508. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  509.  
  510.  
  511. #GOOD SCEPTRES
  512.  
  513.  
  514.  
  515. Show
  516. Class "Sceptres"
  517. Rarity Rare
  518. DropLevel >= 60
  519. ItemLevel >= 75
  520. SetTextColor 255 180 60
  521. SetBackgroundColor 25 55 25
  522.  
  523.  
  524.  
  525. Show
  526. Class "Sceptres"
  527. Rarity Rare
  528. DropLevel >= 60
  529. ItemLevel >= 65
  530. SetBackgroundColor 25 55 25
  531.  
  532. Show
  533. Class "Sceptres"
  534. Rarity Magic
  535. DropLevel >= 55
  536.  
  537.  
  538. #Lets's also highlight the high base spell damage sceptres
  539.  
  540.  
  541. Show
  542. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  543. Class "Sceptres"
  544. Rarity Rare
  545. ItemLevel >= 75
  546. SetTextColor 255 180 60
  547. SetBackgroundColor 25 55 25
  548.  
  549.  
  550.  
  551. Show
  552. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  553. Class "Sceptres"
  554. Rarity Rare
  555. ItemLevel >= 65
  556.  
  557.  
  558. SetBackgroundColor 25 55 25
  559.  
  560. #BAD SCEPTRES
  561. #Noone here :O
  562.  
  563.  
  564. #----------------------------------------------------
  565. #STAVES
  566. #----------------------------------------------------
  567. #Now staves are a bit tricky.
  568. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  569. #They can also roll high base damage stats
  570. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  571.  
  572.  
  573.  
  574. Show
  575. Class "Staves"
  576. Rarity Rare
  577. DropLevel >= 64
  578. ItemLevel >= 75
  579. SetTextColor 255 180 60
  580. SetBackgroundColor 25 55 25
  581.  
  582.  
  583.  
  584. Show
  585. Class "Staves"
  586. Rarity Rare
  587. DropLevel >= 64
  588. ItemLevel >= 65
  589.  
  590.  
  591. SetBackgroundColor 25 55 25
  592.  
  593. Show
  594. Class "Staves"
  595. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  596. Rarity Rare
  597. ItemLevel >= 75
  598. SetTextColor 255 180 60
  599. SetBackgroundColor 25 55 25
  600.  
  601.  
  602.  
  603. Show
  604. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  605. Class "Staves"
  606. Rarity Rare
  607. ItemLevel >= 65
  608.  
  609.  
  610. SetBackgroundColor 25 55 25
  611.  
  612. #BAD STAVES
  613. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  614. #However, chances are you won't find anything amazing around here.
  615.  
  616.  
  617.  
  618. Show
  619. Class "Staves"
  620. Rarity Rare
  621. DropLevel <= 55
  622. ItemLevel >= 75
  623. SetTextColor 255 180 60
  624. SetBackgroundColor 65 25 25
  625.  
  626.  
  627.  
  628. Show
  629. Class "Staves"
  630. Rarity Rare
  631. DropLevel <= 55
  632. ItemLevel >= 65
  633.  
  634.  
  635. SetBackgroundColor 65 25 25
  636.  
  637. #----------------------------------------------------
  638. #TWO HAND SWORDS + MACES + AXES
  639. #----------------------------------------------------
  640. #These are rather simple
  641. #High drop level bases have a small chance to be decent
  642. #Everything else is usually too clunky
  643. #This script will highlight the fastest and the best weapons
  644.  
  645.  
  646.  
  647. Show
  648. Class "Two Hand"
  649. Rarity Rare
  650. DropLevel >= 65
  651. ItemLevel >= 75
  652. SetTextColor 255 180 60
  653. SetBackgroundColor 25 55 25
  654.  
  655.  
  656.  
  657. Show
  658. Class "Two Hand"
  659. Rarity Rare
  660. DropLevel >= 65
  661. ItemLevel >= 65
  662.  
  663.  
  664. SetBackgroundColor 25 55 25
  665.  
  666. Show
  667. Class "Two Hand"
  668. BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  669. Rarity Rare
  670. ItemLevel >= 75
  671. SetTextColor 255 180 60
  672. SetBackgroundColor 25 55 25
  673.  
  674.  
  675.  
  676. Show
  677. Class "Two Hand"
  678. BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  679. Rarity Rare
  680. ItemLevel >= 65
  681.  
  682.  
  683. SetBackgroundColor 25 55 25
  684.  
  685. #BAD TWO HANDED WEAPONS
  686. #We can safely a
  687.  
  688.  
  689. #However, chances are you won't find anything amazing around here.
  690.  
  691. Show
  692. Class "Two Hand"
  693. Rarity Rare
  694. DropLevel <= 54
  695. ItemLevel >= 75
  696. SetTextColor 255 180 60
  697. SetBackgroundColor 65 25 25
  698.  
  699.  
  700.  
  701. Show
  702. Class "Two Hand"
  703. Rarity Rare
  704. DropLevel <= 54
  705. ItemLevel >= 65
  706. SetBackgroundColor 65 25 25
  707.  
  708. #----------------------------------------------------
  709. #BOWS
  710. #----------------------------------------------------
  711. #With the huge demand for good bows, it's worth checking out all bows starting with the decimation bow
  712. #Harbinger bows get some extra highlighting
  713.  
  714.  
  715.  
  716. Show
  717. BaseType "Harbinger Bow"
  718. Class "Bows"
  719. Rarity Rare
  720. ItemLevel >= 75
  721. SetTextColor 255 180 60
  722. SetBackgroundColor 25 55 25
  723. SetBorderColor 25 180 25
  724.  
  725.  
  726.  
  727. Show
  728. BaseType "Harbinger Bow"
  729. Class "Bows"
  730. Rarity Rare
  731. ItemLevel >= 65
  732. SetBackgroundColor 25 55 25
  733. SetBorderColor 25 180 25
  734.  
  735. Show
  736. BaseType "Harbinger Bow"
  737. Rarity Magic
  738.  
  739. Show
  740. Class "Bows"
  741. Rarity Rare
  742. DropLevel >= 53
  743. ItemLevel >= 65
  744. SetBackgroundColor 25 55 25
  745.  
  746.  
  747.  
  748. Show
  749. Class "Bows"
  750. Rarity Rare
  751. DropLevel >= 53
  752. ItemLevel >= 75
  753. SetTextColor 255 180 60
  754. SetBackgroundColor 25 55 25
  755.  
  756.  
  757.  
  758.  
  759. #BAD BOWS!
  760. #----------------------------------------------
  761. #The low level ones are usually just clunky
  762.  
  763.  
  764.  
  765. Show
  766. Class "Bows"
  767. Rarity Rare
  768. DropLevel <= 50
  769. ItemLevel >= 75
  770. SetTextColor 255 180 60
  771. SetBackgroundColor 65 25 25
  772.  
  773.  
  774. Show
  775. Class "Bows"
  776. Rarity Rare
  777. DropLevel <= 50
  778. ItemLevel >= 65
  779.  
  780.  
  781. SetBackgroundColor 65 25 25
  782.  
  783. #----------------------------------------------------
  784. #QUIVERS
  785. #----------------------------------------------------
  786. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  787.  
  788.  
  789.  
  790. Show
  791. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  792. Class "Quivers"
  793. Rarity Rare
  794. ItemLevel >= 65
  795. SetBackgroundColor 25 55 25
  796.  
  797. Show
  798. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  799. Class "Quivers"
  800. Rarity Rare
  801. ItemLevel >= 75
  802. SetTextColor 255 180 60
  803. SetBackgroundColor 25 55 25
  804.  
  805. #----------------------------------------------------
  806. #GLOVES, HELMETS, BOOTS
  807. #----------------------------------------------------
  808. #High base levels of those are getting highlighted
  809. #VERY low bases are getting negative highlighting
  810.  
  811.  
  812.  
  813. Show
  814. Class "Gloves" "Boots" "Helmets"
  815. Rarity Rare
  816. ItemLevel >= 75
  817. DropLevel >= 55
  818. SetTextColor 255 180 60
  819. SetBackgroundColor 25 55 25
  820.  
  821. Show
  822. Class "Gloves" "Boots" "Helmets"
  823. Rarity Rare
  824. ItemLevel >= 65
  825. DropLevel >= 55
  826.  
  827.  
  828. SetBackgroundColor 25 55 25
  829.  
  830. Show
  831. Class "Gloves" "Boots" "Helmets"
  832. Rarity Rare
  833. ItemLevel >= 75
  834. DropLevel <= 30
  835. SetTextColor 255 180 60
  836. SetBackgroundColor 65 25 25
  837.  
  838. Show
  839. Class "Gloves" "Boots" "Helmets"
  840. Rarity Rare
  841. ItemLevel >= 65
  842. DropLevel <= 10
  843. SetBackgroundColor 65 25 25
  844.  
  845.  
  846. #----------------------------------------------------
  847. #SHIELDS
  848. #----------------------------------------------------
  849. #Shields are by far the hardest category to sort
  850. #Here's my philosophy:
  851.  
  852.  
  853.  
  854.  
  855. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  856. #Those things are quite often decent pickups
  857.  
  858.  
  859.  
  860. Show
  861. Class "Shields"
  862. Rarity Rare
  863. ItemLevel >= 75
  864. DropLevel >= 62
  865. SetTextColor 255 180 60
  866. SetBackgroundColor 25 55 25
  867.  
  868. Show
  869. Class "Shields"
  870. Rarity Rare
  871. ItemLevel >= 65
  872. DropLevel >= 62
  873.  
  874.  
  875. SetBackgroundColor 25 55 25
  876.  
  877. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  878. #----------------------------------------------------
  879.  
  880.  
  881.  
  882. Show
  883. BaseType "Spirit Shield"
  884. Class "Shields"
  885. Rarity Rare
  886. ItemLevel >= 75
  887. DropLevel >= 41
  888. SetTextColor 255 180 60
  889. SetBackgroundColor 25 55 25
  890.  
  891. Show
  892. BaseType "Spirit Shield"
  893. Class "Shields"
  894. Rarity Rare
  895. ItemLevel >= 65
  896. DropLevel >= 41
  897.  
  898.  
  899. SetBackgroundColor 25 55 25
  900.  
  901. #3) Still display the low level spirit shields as "neutral", they are small and nice
  902.  
  903.  
  904. #-----------------------------------------------------
  905.  
  906. Show
  907. BaseType "Spirit Shield"
  908. Class "Shields"
  909. Rarity Rare
  910. ItemLevel >= 75
  911. SetTextColor 255 180 60
  912.  
  913.  
  914. Show
  915. BaseType "Spirit Shield"
  916. Class "Shields"
  917. Rarity Rare
  918. ItemLevel >= 65
  919.  
  920.  
  921. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  922.  
  923.  
  924. #-----------------------------------------------------
  925.  
  926. Show
  927. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  928. Class "Shields"
  929. Rarity Rare
  930. ItemLevel >= 75
  931. SetTextColor 255 180 60
  932.  
  933.  
  934. SetBackgroundColor 25 55 25
  935.  
  936. Show
  937. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  938. Class "Shields"
  939. Rarity Rare
  940. ItemLevel >= 65
  941. SetBackgroundColor 25 55 25
  942.  
  943.  
  944. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  945.  
  946.  
  947. #-----------------------------------------------------
  948.  
  949. Show
  950. BaseType "Buckler" "Spike Shield"
  951. Class "Shields"
  952. Rarity Rare
  953. ItemLevel >= 75
  954. DropLevel >= 54
  955. SetTextColor 255 180 60
  956. SetBackgroundColor 25 55 25
  957.  
  958. Show
  959. BaseType "Buckler" "Spike Shield"
  960. Class "Shields"
  961. Rarity Rare
  962. ItemLevel >= 65
  963. DropLevel >= 54
  964.  
  965.  
  966.  
  967. SetBackgroundColor 25 55 25
  968.  
  969.  
  970. #6) Now lets mark some of the remaining low level shields as bad
  971.  
  972.  
  973. #-----------------------------------------------------
  974.  
  975. Show
  976. Class "Shields"
  977. Rarity Rare
  978. ItemLevel >= 75
  979. DropLevel <= 35
  980. SetTextColor 255 180 60
  981. SetBackgroundColor 65 25 25
  982.  
  983. Show
  984. Class "Shields"
  985. Rarity Rare
  986. ItemLevel >= 65
  987. DropLevel <= 35
  988. SetBackgroundColor 65 25 25
  989.  
  990. #----------------------------------------------------
  991. #BODY ARMOUR
  992. #----------------------------------------------------
  993. #Highlight high level tiers
  994. #Mark really low level ones. Easy enough.
  995.  
  996.  
  997.  
  998. Show
  999. Class "Body Armour"
  1000. Rarity Rare
  1001. ItemLevel >= 75
  1002. DropLevel >= 60
  1003. SetTextColor 255 180 60
  1004. SetBackgroundColor 25 55 25
  1005.  
  1006. Show
  1007. Class "Body Armour"
  1008. Rarity Rare
  1009. ItemLevel >= 65
  1010. DropLevel >= 60
  1011. SetBackgroundColor 25 55 25
  1012.  
  1013. Show
  1014. Class "Body Armour"
  1015. Rarity Rare
  1016. ItemLevel >= 75
  1017. DropLevel <= 45
  1018. SetTextColor 255 180 60
  1019. SetBackgroundColor 65 25 25
  1020.  
  1021. Show
  1022. Class "Body Armour"
  1023. Rarity Rare
  1024. ItemLevel >= 65
  1025. DropLevel <= 45
  1026. SetBackgroundColor 65 25 25
  1027.  
  1028. #------------------------------------------------------------------------
  1029. #RARES REMAINING RULES
  1030. #------------------------------------------------------------------------
  1031.  
  1032.  
  1033. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1034. #Just without any priority highlighting
  1035.  
  1036.  
  1037. Show
  1038. Rarity Rare
  1039. ItemLevel >= 75
  1040. SetTextColor 255 180 60
  1041.  
  1042.  
  1043. Show
  1044. Rarity Rare
  1045.  
  1046. #------------------------------------------------------------------------
  1047. #RGB's for chromatic recipe!
  1048.  
  1049. Show
  1050. SocketGroup RGB
  1051. SetBackgroundColor 75 75 75
  1052. SetBorderColor 0 0 0
  1053.  
  1054. #------------------------------------------------------------------------
  1055. #MAGIC ITEMS HIGHLIGHTING
  1056.  
  1057.  
  1058. #------------------------------------------------------------------------
  1059.  
  1060. #Once we reach mapping we only want to see the top tiers of magic items
  1061.  
  1062. #We still want to see all rings/amulets/belts
  1063.  
  1064. Show
  1065. Class Rings Amulets Belts
  1066. Rarity Magic
  1067.  
  1068. #Also let's highlight all blue jewels
  1069.  
  1070. Show
  1071. Class Jewel
  1072. SetBackgroundColor 75 75 75
  1073. SetBorderColor 0 0 0
  1074.  
  1075. #-------------------------------------------------------------------------
  1076. #CRAFTING BASES AND CHANCE ORB ITEMS
  1077. #-------------------------------------------------------------------------
  1078. # Here you can add crafting bases you're interested in
  1079.  
  1080.  
  1081.  
  1082. # SHOW REGULAR TOP BASES FOR CRAFTING - Magic/Normal
  1083. #-------------------------------------------------------------------------
  1084.  
  1085. Show
  1086. BaseType "Ambusher" "Harbinger Bow" "Imbued Wand" "Royal Skean" "Tornado Wand" "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Gold Ring" "Hubris Circlet" "Curved Blade" "Vaal Regalia" "Astral Plate" "Assassin's Garb"
  1087.  
  1088. # SHOW HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING - Normal (Magic are displayed anyway)
  1089. #-------------------------------------------------------------------------
  1090.  
  1091. Show
  1092. Class Rings Amulet
  1093. BaseType "Coral Ring" "Onyx" "Unset" "Diamond" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Prismatic" "Moonstone" "Turquoise Amulet" "Agate Amulet" "Citrine Amulet" "Amethyst"
  1094. Rarity = Normal
  1095. ItemLevel >= 75
  1096.  
  1097. # SHOW CHANCE ORB BASES (Currently only top tier stuff)
  1098. #-------------------------------------------------------------------------
  1099.  
  1100. Show
  1101. BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel"
  1102. Rarity Normal
  1103.  
  1104. # SHOW CHISEL RECIPE ITEMS
  1105. #-------------------------------------------------------------------------
  1106. Show
  1107. Rarity Normal
  1108. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1109.  
  1110. # SHOW MARAKETH AND SIMILAR DROPLEVEL BASES
  1111. #-------------------------------------------------------------------------
  1112. Show
  1113. DropLevel >= 69
  1114.  
  1115.  
  1116. #------------------------------------------------------------------------
  1117. #FLASKS
  1118. #------------------------------------------------------------------------
  1119.  
  1120. Show
  1121. Class "Utility Flasks"
  1122. SetBackgroundColor 75 75 75
  1123. SetBorderColor 0 0 0
  1124.  
  1125.  
  1126. Show
  1127. BaseType "Flask"
  1128. Quality >= 5
  1129. SetBackgroundColor 75 75 75
  1130. SetBorderColor 0 0 0
  1131.  
  1132. Show
  1133. BaseType Flask
  1134.  
  1135.  
  1136.  
  1137. #------------------------------------------------------------------------
  1138. #LEVELING
  1139. #------------------------------------------------------------------------
  1140. #Until itemlevel 12 you will see everything
  1141. #Then NORMAL items under your level will start getting filtered out.
  1142.  
  1143. Show
  1144. Rarity Normal
  1145. ItemLevel < 35
  1146. Class "Rings" "Amulets"
  1147.  
  1148. Show
  1149. LinkedSockets >= 4
  1150. ItemLevel <= 66
  1151.  
  1152. Show
  1153. ItemLevel < 65
  1154. Rarity Magic
  1155.  
  1156. Show
  1157. ItemLevel < 12
  1158.  
  1159. Show
  1160. Rarity Normal
  1161. ItemLevel < 10
  1162. DropLevel >= 2
  1163.  
  1164. Show
  1165. Rarity Normal
  1166. ItemLevel < 14
  1167. DropLevel >= 4
  1168.  
  1169. Show
  1170. Rarity Normal
  1171. ItemLevel < 16
  1172. DropLevel >= 6
  1173.  
  1174. Show
  1175. Rarity Normal
  1176. ItemLevel < 18
  1177. DropLevel >= 8
  1178.  
  1179. Show
  1180. Rarity Normal
  1181. ItemLevel < 20
  1182. DropLevel >= 10
  1183.  
  1184. Show
  1185. Rarity Normal
  1186. ItemLevel < 22
  1187. DropLevel >= 12
  1188.  
  1189. Show
  1190. Rarity Normal
  1191. ItemLevel < 24
  1192. DropLevel >= 15
  1193.  
  1194. Show
  1195. Rarity Normal
  1196. ItemLevel < 26
  1197. DropLevel >= 18
  1198.  
  1199. Show
  1200. Rarity Normal
  1201. ItemLevel < 28
  1202. DropLevel >= 20
  1203.  
  1204. Show
  1205. Sockets >= 3
  1206. Rarity Normal
  1207. ItemLevel < 30
  1208. DropLevel >= 22
  1209.  
  1210. Show
  1211. Sockets >= 3
  1212. Rarity Normal
  1213. ItemLevel < 32
  1214. DropLevel >= 24
  1215.  
  1216. Show
  1217. Sockets >= 3
  1218. Rarity Normal
  1219. ItemLevel < 34
  1220. DropLevel >= 26
  1221.  
  1222. Show
  1223. Sockets >= 3
  1224. Rarity Normal
  1225. ItemLevel < 36
  1226. DropLevel >= 29
  1227.  
  1228. Show
  1229. Sockets >= 3
  1230. Rarity Normal
  1231. ItemLevel < 38
  1232. DropLevel >= 31
  1233.  
  1234. Show
  1235. Sockets >= 3
  1236. Rarity Normal
  1237. ItemLevel < 40
  1238. DropLevel >= 33
  1239.  
  1240. Show
  1241. Sockets >= 3
  1242. Rarity Normal
  1243. ItemLevel < 42
  1244. DropLevel >= 36
  1245.  
  1246. Show
  1247. Sockets >= 3
  1248. Rarity Normal
  1249. ItemLevel < 46
  1250. DropLevel >= 39
  1251.  
  1252. Show
  1253. Sockets >= 4
  1254. Rarity Normal
  1255. ItemLevel < 48
  1256. DropLevel >= 44
  1257.  
  1258. Show
  1259. Sockets >= 4
  1260. Rarity Normal
  1261. ItemLevel < 50
  1262. DropLevel >= 47
  1263.  
  1264. Show
  1265. Sockets >= 4
  1266. Rarity Normal
  1267. ItemLevel < 52
  1268. DropLevel >= 50
  1269.  
  1270. Show
  1271. Sockets >= 4
  1272. Rarity Normal
  1273. ItemLevel < 54
  1274. DropLevel >= 52
  1275.  
  1276. Show
  1277. Sockets >= 4
  1278. Rarity Normal
  1279. ItemLevel < 56
  1280. DropLevel >= 54
  1281.  
  1282. Show
  1283. Sockets >= 4
  1284. Rarity Normal
  1285. ItemLevel < 58
  1286. DropLevel >= 56
  1287.  
  1288. Show
  1289. Sockets >= 4
  1290. Rarity Normal
  1291. ItemLevel < 60
  1292. DropLevel >= 58
  1293.  
  1294. Show
  1295. Sockets >= 4
  1296. Rarity Normal
  1297. ItemLevel < 62
  1298. DropLevel >= 60
  1299.  
  1300. Show
  1301. Sockets >= 4
  1302. Rarity Normal
  1303. ItemLevel < 64
  1304. DropLevel >= 63
  1305.  
  1306. Show
  1307. Sockets >= 4
  1308. Rarity Normal
  1309. ItemLevel < 66
  1310. DropLevel >= 65
  1311.  
  1312. Show
  1313. Sockets >= 4
  1314. Rarity Normal
  1315. ItemLevel < 68
  1316. DropLevel >= 67
  1317.  
  1318. Show
  1319. Rarity Normal
  1320. ItemLevel >= 68
  1321. DropLevel >= 68
  1322.  
  1323.  
  1324. #---------------------------------------
  1325.  
  1326. # IF IT'S LINKED, WE MIGHT ALSO WANT TO SEE SOME OTHER STUFF
  1327. Show
  1328. DropLevel >= 64
  1329. LinkedSockets >= 4
  1330.  
  1331. #---------------------------------------
  1332. #FLASKS
  1333. #---------------------------------------
  1334.  
  1335. Hide
  1336. BaseType Flask
  1337. ItemLevel >= 35
  1338. BaseType Small Medium Large Greater Grand
  1339. Hide
  1340. BaseType Flask
  1341. ItemLevel >= 53
  1342. BaseType Giant Colossal Sacred
  1343.  
  1344. #------------------------------------------------------------------------
  1345. #These entries are temporary just to go sure that we won't coincidently hide divination cards
  1346. #They'll get adjusted once more information is revealed
  1347.  
  1348. #Show
  1349. # Class "card"
  1350.  
  1351. #Show
  1352. # Class "divination"
  1353.  
  1354.  
  1355. #------------------------------------------------------------------------
  1356. #HIDE THE REST!
  1357.  
  1358. Hide
  1359.  
  1360. #------------------------------------------------------------------------
  1361.  
  1362. # SCRIPT by NeverSink ( -the-dude- in reddit )
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