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- # ~~~ NeverSink's Indepth Loot Filter ~~~
- # VERSION: 1.2 (beta)
- #
- # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
- #
- # This setup is designed for all stages of gameplay.
- # It will display everything while levelling and slowly start filter out things
- # The big turning point is level 65 where this script starts "recommending" rares.
- # You will still see all rares (not all magic/white items, a majority of them is being filtered)
- # However, the text background will change depending on what the item/droplevel of the item
- # The script is NOT designed for super rich mirror level players.
- # This script is for the general public, who likes playing new challange leagues and for both experienced and new players.
- # Blue/White items are filtered to only display very high and worthwhile bases
- #General colors:
- #Most colors remain the same, I want the filter to be very intuitive
- #There are only some minor changes:
- #1) Red color/outline items are SUPER rare. 6links, mirrors, exalteds. Grab them
- #2) Pink color items are mid value currency: chaos orbs, alchemy orbs etc
- #3) Rare items above level 75 are displayed in a slightly darker hue
- #4) Map level rare items with a BAD base have a redish background - it's usually not recommended to pick them up unless you have some free space
- #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
- #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
- #7) Items with a white-ish background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
- #8) There is a blue outline around 5Linked items
- #
- #
- #Credits:
- # I'd like to thank "Ghudda" , I took his script as a template and expanded it heavily, changing pretty much everything except for 5-10% in the end
- # Also thanks to http://bschug.github.io/poedit/poedit.html
- # I used this script to test my setup
- # SCRIPT by NeverSink ( -the-dude- on reddit )
- Show
- Class Hideout Doodads
- Show
- Class Microtransactions
- Show
- Class Quest Items
- #------------------------------------------------------------------------
- #ULTRA Rare Stuff
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255
- PlayAlertSound 7
- #Exception for tabula
- Show
- LinkedSockets 6
- BaseType "Simple Robe"
- Rarity Unique
- #If someone knows how to filter corrupted 6 links message me
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255
- PlayAlertSound 7
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255
- PlayAlertSound 7
- #------------------------------------------------------------------------
- #UNIQUE AND MAPS - always highlight!
- #------------------------------------------------------------------------
- Show
- Rarity Unique
- PlayAlertSound 6
- Show
- Class Maps
- PlayAlertSound 4
- Show
- Class Maps "Map Fragments"
- #------------------------------------------------------------------------
- #CURRENCY
- #------------------------------------------------------------------------
- #Field 2, Currency
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255
- PlayAlertSound 5
- #Stylistic Choice
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" "Albino Rhoa Feather"
- SetBackgroundColor 200 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- Show
- Class Currency
- Show
- Class Stackable Currency
- #------------------------------------------------------------------------
- #SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 8
- PlayAlertSound 9
- Show
- Sockets 6
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- Sockets >= 3
- SocketGroup W
- #------------------------------------------------------------------------
- #SKILL GEMS - highlight vaal gems and quality gems
- #------------------------------------------------------------------------
- Show
- Class Gem
- BaseType "Vaal"
- SetBorderColor 30 150 180
- Show
- Class Gem
- Quality > 0
- SetBorderColor 30 150 180
- Show
- Class Gems
- #------------------------------------------------------------------------
- #RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #----------------------------------------------------
- #RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels (likely) don't care much about the droplevel
- #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show
- Class Rings Amulets Belts Jewel
- Rarity Rare
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- #----------------------------------------------------
- #SPECIFIC ITEM SECTIONS
- #----------------------------------------------------
- #DAGGERS
- #----------------------------------------------------
- #GOOD DAGGERS
- #Every high Dagger can be awesome, but droplevel ones should always receive some attention
- #----------------------------------------------------
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 50
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 50
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
- #----------------------------------------------------
- Show
- Class Daggers
- BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 75
- SetBackgroundColor 25 55 25
- SetTextColor 255 180 60
- Show
- Class Daggers
- BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD DAGGERS
- #----------------------------------------------------
- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
- #----------------------------------------------------
- #CLAWS
- #----------------------------------------------------
- #GOOD CLAWS
- #----------------------------------------------------
- #At least earlier most claws were vendor trash
- #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
- #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD CLAWS
- #----------------------------------------------------
- Show
- Class Claws
- Rarity Rare
- DropLevel < 43
- ItemLevel >= 75
- SetBackgroundColor 65 25 25
- SetTextColor 255 180 60
- Show
- Class Claws
- Rarity Rare
- DropLevel < 43
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #WANDS
- #----------------------------------------------------
- #As spellcaster weapons, wands are always pick-ups if they're rare
- #All decent >40 dlevel wands are extra highlighted
- #GOOD WANDS
- #----------------------------------------------------
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 40
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 40
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD WANDS
- #----------------------------------------------------
- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
- #----------------------------------------------------
- #SWORDS
- #----------------------------------------------------
- #Worthwhile swords are physical or elemental weapons
- #First one require a decent droplevel, second one the highest attack speed base types
- #We can bad-highlight the rest, because they are way too clunky
- #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
- #GOOD SWORDS
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #HIGH ATTACK SPEED LOWER LEVEL BASES
- #These are some of the best ele ST weapons bases.
- Show
- Class "One Hand Swords"
- BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Swords"
- BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD SWORDS
- #One Hand swords with with such low base drop level are rarely anything interesting.
- #High attack speed bases for viable ele weapons are filtered out above.
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #AXES&MACES (1H)
- #----------------------------------------------------
- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
- #GOOD 1H AXES&MACES
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 56
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 56
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #----------------------------------------------------
- #BAD 1H MACES/AXES
- #Anything with a <50lvl base won't be a priority pickup while maping.
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 52
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 52
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #SCEPTRES
- #----------------------------------------------------
- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
- #GOOD SCEPTRES
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "Sceptres"
- Rarity Magic
- DropLevel >= 55
- #Lets's also highlight the high base spell damage sceptres
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD SCEPTRES
- #Noone here :O
- #----------------------------------------------------
- #STAVES
- #----------------------------------------------------
- #Now staves are a bit tricky.
- #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
- #They can also roll high base damage stats
- #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "Staves"
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD STAVES
- #If you're playing a caster or think it's a good idea feel free to remove the following parts
- #However, chances are you won't find anything amazing around here.
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 55
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 55
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #TWO HAND SWORDS + MACES + AXES
- #----------------------------------------------------
- #These are rather simple
- #High drop level bases have a small chance to be decent
- #Everything else is usually too clunky
- #This script will highlight the fastest and the best weapons
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "Two Hand"
- BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Two Hand"
- BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD TWO HANDED WEAPONS
- #We can safely a
- #However, chances are you won't find anything amazing around here.
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #BOWS
- #----------------------------------------------------
- #With the huge demand for good bows, it's worth checking out all bows starting with the decimation bow
- #Harbinger bows get some extra highlighting
- Show
- BaseType "Harbinger Bow"
- Class "Bows"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- Show
- BaseType "Harbinger Bow"
- Class "Bows"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- Show
- BaseType "Harbinger Bow"
- Rarity Magic
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 53
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 53
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- #BAD BOWS!
- #----------------------------------------------
- #The low level ones are usually just clunky
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #QUIVERS
- #----------------------------------------------------
- #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- #----------------------------------------------------
- #GLOVES, HELMETS, BOOTS
- #----------------------------------------------------
- #High base levels of those are getting highlighted
- #VERY low bases are getting negative highlighting
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 55
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 55
- SetBackgroundColor 25 55 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 30
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 10
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #SHIELDS
- #----------------------------------------------------
- #Shields are by far the hardest category to sort
- #Here's my philosophy:
- #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
- #Those things are quite often decent pickups
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 62
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 62
- SetBackgroundColor 25 55 25
- #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
- #----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 41
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 41
- SetBackgroundColor 25 55 25
- #3) Still display the low level spirit shields as "neutral", they are small and nice
- #-----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- #4) The Kite Shields can be quite decent too, let's highlight the good ones!
- #-----------------------------------------------------
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
- #-----------------------------------------------------
- Show
- BaseType "Buckler" "Spike Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 54
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Buckler" "Spike Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 54
- SetBackgroundColor 25 55 25
- #6) Now lets mark some of the remaining low level shields as bad
- #-----------------------------------------------------
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 35
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 35
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #BODY ARMOUR
- #----------------------------------------------------
- #Highlight high level tiers
- #Mark really low level ones. Easy enough.
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 25 55 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 45
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 45
- SetBackgroundColor 65 25 25
- #------------------------------------------------------------------------
- #RARES REMAINING RULES
- #------------------------------------------------------------------------
- #Whatever rares wern't highlighted as good or bad above, will still be displayed
- #Just without any priority highlighting
- Show
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- Show
- Rarity Rare
- #------------------------------------------------------------------------
- #RGB's for chromatic recipe!
- Show
- SocketGroup RGB
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- #MAGIC ITEMS HIGHLIGHTING
- #------------------------------------------------------------------------
- #Once we reach mapping we only want to see the top tiers of magic items
- #We still want to see all rings/amulets/belts
- Show
- Class Rings Amulets Belts
- Rarity Magic
- #Also let's highlight all blue jewels
- Show
- Class Jewel
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #-------------------------------------------------------------------------
- #CRAFTING BASES AND CHANCE ORB ITEMS
- #-------------------------------------------------------------------------
- # Here you can add crafting bases you're interested in
- # SHOW REGULAR TOP BASES FOR CRAFTING - Magic/Normal
- #-------------------------------------------------------------------------
- Show
- BaseType "Ambusher" "Harbinger Bow" "Imbued Wand" "Royal Skean" "Tornado Wand" "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Gold Ring" "Hubris Circlet" "Curved Blade" "Vaal Regalia" "Astral Plate" "Assassin's Garb"
- # SHOW HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING - Normal (Magic are displayed anyway)
- #-------------------------------------------------------------------------
- Show
- Class Rings Amulet
- BaseType "Coral Ring" "Onyx" "Unset" "Diamond" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Prismatic" "Moonstone" "Turquoise Amulet" "Agate Amulet" "Citrine Amulet" "Amethyst"
- Rarity = Normal
- ItemLevel >= 75
- # SHOW CHANCE ORB BASES (Currently only top tier stuff)
- #-------------------------------------------------------------------------
- Show
- BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel"
- Rarity Normal
- # SHOW CHISEL RECIPE ITEMS
- #-------------------------------------------------------------------------
- Show
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SHOW MARAKETH AND SIMILAR DROPLEVEL BASES
- #-------------------------------------------------------------------------
- Show
- DropLevel >= 69
- #------------------------------------------------------------------------
- #FLASKS
- #------------------------------------------------------------------------
- Show
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- BaseType "Flask"
- Quality >= 5
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- BaseType Flask
- #------------------------------------------------------------------------
- #LEVELING
- #------------------------------------------------------------------------
- #Until itemlevel 12 you will see everything
- #Then NORMAL items under your level will start getting filtered out.
- Show
- Rarity Normal
- ItemLevel < 35
- Class "Rings" "Amulets"
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Show
- ItemLevel < 65
- Rarity Magic
- Show
- ItemLevel < 12
- Show
- Rarity Normal
- ItemLevel < 10
- DropLevel >= 2
- Show
- Rarity Normal
- ItemLevel < 14
- DropLevel >= 4
- Show
- Rarity Normal
- ItemLevel < 16
- DropLevel >= 6
- Show
- Rarity Normal
- ItemLevel < 18
- DropLevel >= 8
- Show
- Rarity Normal
- ItemLevel < 20
- DropLevel >= 10
- Show
- Rarity Normal
- ItemLevel < 22
- DropLevel >= 12
- Show
- Rarity Normal
- ItemLevel < 24
- DropLevel >= 15
- Show
- Rarity Normal
- ItemLevel < 26
- DropLevel >= 18
- Show
- Rarity Normal
- ItemLevel < 28
- DropLevel >= 20
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 30
- DropLevel >= 22
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 32
- DropLevel >= 24
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 34
- DropLevel >= 26
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 36
- DropLevel >= 29
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 38
- DropLevel >= 31
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 40
- DropLevel >= 33
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 42
- DropLevel >= 36
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 46
- DropLevel >= 39
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 48
- DropLevel >= 44
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 50
- DropLevel >= 47
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 52
- DropLevel >= 50
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 54
- DropLevel >= 52
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 56
- DropLevel >= 54
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 58
- DropLevel >= 56
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 60
- DropLevel >= 58
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 62
- DropLevel >= 60
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 64
- DropLevel >= 63
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 66
- DropLevel >= 65
- Show
- Sockets >= 4
- Rarity Normal
- ItemLevel < 68
- DropLevel >= 67
- Show
- Rarity Normal
- ItemLevel >= 68
- DropLevel >= 68
- #---------------------------------------
- # IF IT'S LINKED, WE MIGHT ALSO WANT TO SEE SOME OTHER STUFF
- Show
- DropLevel >= 64
- LinkedSockets >= 4
- #---------------------------------------
- #FLASKS
- #---------------------------------------
- Hide
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- Hide
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- #------------------------------------------------------------------------
- #These entries are temporary just to go sure that we won't coincidently hide divination cards
- #They'll get adjusted once more information is revealed
- #Show
- # Class "card"
- #Show
- # Class "divination"
- #------------------------------------------------------------------------
- #HIDE THE REST!
- Hide
- #------------------------------------------------------------------------
- # SCRIPT by NeverSink ( -the-dude- in reddit )
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