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- Name: Diedre Dornain
- 'Job':(headless) Scholarly witch!
- Age: 24
- Height: 6'3
- Weight: 160 Lbs.
- Weapons: Broadsword that can switch into a longer ranged whip.
- 3 Scalpels
- Equipment:
- Hooded, heavy leather coat that covers the whole body. Utility belt fastened around the waist with two satchels. Plague doctor mask.
- Scarf over neck, black choker as well.
- Small, blank notebook. Not a diary!
- Quills + Ink
- Pliers/Tongs
- Tweezers
- Potions on utility belt:
- Healing Potion: Consume or apply directly to a wound! Pain not guaranteed!
- Acid: Flask is actually designed specifically for throwing; acid releases noxious fumes.
- Hardness Potion: Hardens area with stone. May or may not cause stiffness for a few minutes if target is living.
- Some neon green goo: Diedre decided to toss several ingredients together into this! (She doesn't know what it does.)
- Mortar & Pestal
- Dish with a plate for heating
- Solstone for heating
- 115 Lantz
- Appearance: A few striking features that discerns Diedre from the living is her rather pale complexion, along with the obvious line of stitches that form along the neck. Overall her face is a bit soft, maybe even angelic were it not for her bright green eyes perpetually outlined by the darkened circles of an insomniac. Body has a variety of different jagged scars across it, particularly around the torso.
- Diedre has a somewhat messy mop of orange hair reaching down to her shoulders. Though she will groom it, she often doesn't 'find the time' to do so. She stands at about 5'9 in size, frame is actually a bit feminine and possibly even shapely.
- Apparel: Diedre will almost always wear two things at the stitching of her neck. It's always hidden by a small black choker, which in turn is usually worn beneath a matching wool scarf.
- Diedre prefers hooded and heavier clothing, always wearing an overcoat amd heavy boots no matter what the weatheer.
- Though not often needed, Diedre wears a plague doctor’s mask whenever traveling out. She prefers to wear some semblance of leather armour as well, complete with heavy gloves.
- Personality: For the most part she’s always had a keen interest in power, though not necessarily for personal use. Instead, Diedre always seeks for something that will, in the end, somehow be for the betterment of the world as a whole. Unfortunately her methods often don’t really reflect on this.
- A true researcher at heart, Diedre prefers the ‘hands-on’ approach when it comes to her methods. She tests her experiments or spells on anything she can get her hands on -- unfortunately, humans aren’t exempt from her experiments. While Diedre is willing to live by the rules while traveling, she’s gotten a bit of a habit -- and a knack, for tricking people into allowing her to use her experiments on them.
- While she seems to be benevolent and kind, Diedre expects everyone to follow her own terms and favours whenever she assists others -- whether they asked for it or not. She may, for example, save a life, only to demand (and force) that the person allows her to inject a suspiciously neon green goo into their body.
- 3, 11, 8, 15, 13, 13
- Strength: 8 (-1)
- Agility: 13 (+2)
- Constitution: 13 (+2)
- Intellect: 15 (+3)
- Charisma: 11 (+1)
- Willpower: 13(+2)
- HP: 20
- Stamina: 10
- Mana: 14
- Speed: 10 (+1)
- Perception: 13 (+2)
- Chains of Frost: Releases a series of frigid chains constructed of ice, ensnaring and chilling anything caught by them.
- Cone of Cold: Large AoE cone of frost. Can be narrowed down to focus into a single target beam, strengthening its effects.
- Decay: A bit of an experimental thing. Diedre weakens/withers the target, causing them to become progressively more frail the longer she sustains this spell on it. Diedre must touch the target for this to work.
- Runic Trap: Creates a rune that can be triggered through conditions set by the caster. When triggered, the rune releases frigid ice to snare the victim.
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