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- #include maps/mp/zombies/_zm_unitrigger;
- #include maps/mp/zm_buried_buildables;
- #include maps/mp/zm_buried;
- #include maps/mp/zombies/_zm_zonemgr;
- #include maps/mp/zombies/_zm_equipment;
- #include maps/mp/animscripts/zm_shared;
- #include maps/mp/zombies/_zm_buildables;
- #include maps/mp/zombies/_zm_ai_sloth;
- #include maps/mp/zombies/_zm_ai_sloth_utility;
- #include maps/mp/zombies/_zm_utility;
- #include maps/mp/_utility;
- #include common_scripts/utility;
- build_buildable_condition()
- {
- while ( level.sloth_buildable_zones.size > 0 )
- {
- i = 0;
- while ( i < level.sloth_buildable_zones.size )
- {
- zone = level.sloth_buildable_zones[ i ];
- if ( is_true( zone.built ) )
- {
- remove_zone = zone;
- i++;
- continue;
- }
- else piece_remaining = 0;
- pieces = zone.pieces;
- j = 0;
- while ( j < pieces.size )
- {
- if ( isDefined( pieces[ j ].unitrigger ) && !is_true( pieces[ j ].built ) )
- {
- piece_remaining = 1;
- break;
- }
- else
- {
- j++;
- }
- }
- if ( !piece_remaining )
- {
- i++;
- continue;
- }
- else
- {
- dist = distancesquared( zone.stub.origin, self.origin );
- if ( dist < 32400 )
- {
- self.buildable_zone = zone;
- return 1;
- }
- }
- i++;
- }
- }
- if ( isDefined( remove_zone ) )
- {
- arrayremovevalue( level.sloth_buildable_zones, remove_zone );
- }
- return 0;
- }
- common_move_to_table( stub, table, asd_name, check_pickup )
- {
- if ( !isDefined( table ) )
- {
- /#
- assertmsg( "Table not found for " + self.buildable_zone.buildable_name );
- #/
- self.context_done = 1;
- return 0;
- }
- anim_id = self getanimfromasd( asd_name, 0 );
- start_org = getstartorigin( table.origin, table.angles, anim_id );
- start_ang = getstartangles( table.origin, table.angles, anim_id );
- self setgoalpos( start_org );
- while ( 1 )
- {
- if ( is_true( check_pickup ) )
- {
- if ( self.candy_player is_player_equipment( stub.weaponname ) )
- {
- /#
- sloth_print( stub.weaponname + " was picked up" );
- #/
- self.context_done = 1;
- return 0;
- }
- }
- if ( isDefined( self.buildable_zone ) && stub != self.buildable_zone.stub )
- {
- /#
- sloth_print( "location change during pathing" );
- #/
- stub = self.buildable_zone.stub;
- table = getent( stub.model.target, "targetname" );
- if ( !isDefined( table ) )
- {
- /#
- assertmsg( "Table not found for " + self.buildable_zone.buildable_name );
- #/
- self.context_done = 1;
- return 0;
- }
- start_org = getstartorigin( table.origin, table.angles, anim_id );
- start_ang = getstartangles( table.origin, table.angles, anim_id );
- self setgoalpos( start_org );
- }
- dist = distancesquared( self.origin, start_org );
- if ( dist < 1024 )
- {
- break;
- }
- else
- {
- wait 0,1;
- }
- }
- self setgoalpos( self.origin );
- self sloth_face_object( table, "angle", start_ang[ 1 ], 0,9 );
- return 1;
- }
- build_buildable_action()
- {
- self endon( "death" );
- self endon( "stop_action" );
- self maps/mp/zombies/_zm_ai_sloth::common_context_action();
- stub = self.buildable_zone.stub;
- table = getent( stub.model.target, "targetname" );
- if ( !self common_move_to_table( stub, table, "zm_make_buildable_intro" ) )
- {
- return;
- }
- self maps/mp/zombies/_zm_ai_sloth::action_animscripted( "zm_make_buildable_intro", "make_buildable_intro_anim", table.origin, table.angles );
- /#
- sloth_print( "looking for " + self.buildable_zone.buildable_name + " pieces" );
- #/
- store = getstruct( "sloth_general_store", "targetname" );
- self setgoalpos( store.origin );
- self waittill( "goal" );
- self.pieces = [];
- while ( isDefined( self.buildable_zone ) )
- {
- pieces = self.buildable_zone.pieces;
- if ( pieces.size == 0 )
- {
- /#
- sloth_print( "no pieces available" );
- #/
- self.context_done = 1;
- return;
- }
- i = 0;
- while ( i < pieces.size )
- {
- if ( isDefined( pieces[ i ].unitrigger ) && !is_true( pieces[ i ].built ) )
- {
- /#
- if ( getDvarInt( #"B6252E7C" ) == 2 )
- {
- line( self.origin, pieces[ i ].start_origin, ( 1, 1, 1 ), 1, 0, 1000 );
- #/
- }
- self maps/mp/zombies/_zm_buildables::player_take_piece( pieces[ i ] );
- self.pieces[ self.pieces.size ] = pieces[ i ];
- }
- i++;
- }
- }
- self animscripted( self.origin, self.angles, "zm_pickup_part" );
- maps/mp/animscripts/zm_shared::donotetracks( "pickup_part_anim" );
- /#
- sloth_print( "took " + self.pieces.size + " pieces" );
- #/
- if ( !self common_move_to_table( stub, table, "zm_make_buildable" ) )
- {
- return;
- }
- self.buildable_zone.stub.bound_to_buildable = self.buildable_zone.stub;
- if ( stub != self.buildable_zone.stub )
- {
- stub = self.buildable_zone.stub;
- table = getent( stub.model.target, "targetname" );
- }
- self thread build_buildable_fx( table );
- self animscripted( table.origin, table.angles, "zm_make_buildable" );
- wait 2,5;
- self notify( "stop_buildable_fx" );
- self maps/mp/zombies/_zm_buildables::player_build( self.buildable_zone, self.pieces );
- if ( isDefined( self.buildable_zone.stub.onuse ) )
- {
- self.buildable_zone.stub [[ self.buildable_zone.stub.onuse ]]( self );
- }
- self.pieces = undefined;
- self.context_done = 1;
- }
- build_buildable_fx( table )
- {
- self endon( "death" );
- self notify( "stop_buildable_fx" );
- self endon( "stop_buildable_fx" );
- while ( 1 )
- {
- playfx( level._effect[ "fx_buried_sloth_building" ], table.origin );
- wait 0,25;
- }
- }
- build_buildable_interrupt()
- {
- while ( isDefined( self.pieces ) && self.pieces.size > 0 )
- {
- _a238 = self.pieces;
- _k238 = getFirstArrayKey( _a238 );
- while ( isDefined( _k238 ) )
- {
- piece = _a238[ _k238 ];
- piece maps/mp/zombies/_zm_buildables::piece_spawn_at();
- _k238 = getNextArrayKey( _a238, _k238 );
- }
- }
- }
- fetch_buildable_condition()
- {
- self.turbine = undefined;
- turbines = [];
- equipment = maps/mp/zombies/_zm_equipment::get_destructible_equipment_list();
- _a254 = equipment;
- _k254 = getFirstArrayKey( _a254 );
- while ( isDefined( _k254 ) )
- {
- item = _a254[ _k254 ];
- if ( !isDefined( item.equipname ) )
- {
- }
- else
- {
- if ( item.equipname == "equip_turbine_zm" )
- {
- /#
- self sloth_debug_context( item, sqrt( 32400 ) );
- #/
- dist = distancesquared( item.origin, self.origin );
- if ( dist < 32400 )
- {
- self.power_stubs = get_power_stubs( self.candy_player );
- if ( self.power_stubs.size > 0 )
- {
- self.turbine = item;
- return 1;
- }
- else
- {
- localpower = item.owner.localpower;
- if ( check_localpower_list( localpower.added_list ) || check_localpower_list( localpower.enabled_list ) )
- {
- self.turbine = item;
- return 1;
- }
- }
- }
- turbines[ turbines.size ] = item;
- }
- }
- _k254 = getNextArrayKey( _a254, _k254 );
- }
- _a290 = equipment;
- _k290 = getFirstArrayKey( _a290 );
- while ( isDefined( _k290 ) )
- {
- item = _a290[ _k290 ];
- if ( !isDefined( item.equipname ) )
- {
- }
- else
- {
- while ( item.equipname != "equip_turret_zm" || item.equipname == "equip_electrictrap_zm" && item.equipname == "equip_subwoofer_zm" )
- {
- /#
- self sloth_debug_context( item, sqrt( 32400 ) );
- #/
- dist = distancesquared( item.origin, self.origin );
- while ( dist < 32400 )
- {
- while ( is_true( item.power_on ) )
- {
- _a307 = turbines;
- _k307 = getFirstArrayKey( _a307 );
- while ( isDefined( _k307 ) )
- {
- turbine = _a307[ _k307 ];
- if ( is_turbine_powering_item( turbine, item ) )
- {
- self.turbine = turbine;
- return 1;
- }
- _k307 = getNextArrayKey( _a307, _k307 );
- }
- }
- }
- }
- }
- _k290 = getNextArrayKey( _a290, _k290 );
- }
- _a320 = equipment;
- _k320 = getFirstArrayKey( _a320 );
- while ( isDefined( _k320 ) )
- {
- item = _a320[ _k320 ];
- if ( !isDefined( item.equipname ) )
- {
- }
- else if ( item.equipname != "equip_turret_zm" || item.equipname == "equip_electrictrap_zm" && item.equipname == "equip_subwoofer_zm" )
- {
- /#
- self sloth_debug_context( item, sqrt( 32400 ) );
- #/
- dist = distancesquared( item.origin, self.origin );
- if ( dist < 32400 )
- {
- if ( is_true( level.turbine_zone.built ) )
- {
- self.power_item = item;
- return 1;
- }
- else
- {
- /#
- sloth_print( "turbine not built" );
- #/
- }
- }
- }
- _k320 = getNextArrayKey( _a320, _k320 );
- }
- return 0;
- }
- is_turbine_powering_item( turbine, item )
- {
- localpower = turbine.owner.localpower;
- while ( isDefined( localpower.added_list ) )
- {
- _a358 = localpower.added_list;
- _k358 = getFirstArrayKey( _a358 );
- while ( isDefined( _k358 ) )
- {
- added = _a358[ _k358 ];
- if ( added == item )
- {
- return 1;
- }
- _k358 = getNextArrayKey( _a358, _k358 );
- }
- }
- while ( isDefined( localpower.enabled_list ) )
- {
- _a368 = localpower.enabled_list;
- _k368 = getFirstArrayKey( _a368 );
- while ( isDefined( _k368 ) )
- {
- enabled = _a368[ _k368 ];
- if ( enabled == item )
- {
- return 1;
- }
- _k368 = getNextArrayKey( _a368, _k368 );
- }
- }
- return 0;
- }
- get_power_stubs( player )
- {
- power_stubs = [];
- _a382 = level.power_zones;
- _k382 = getFirstArrayKey( _a382 );
- while ( isDefined( _k382 ) )
- {
- zone = _a382[ _k382 ];
- if ( is_true( zone.built ) )
- {
- if ( !player has_player_equipment( zone.stub.weaponname ) )
- {
- power_stubs[ power_stubs.size ] = zone.stub;
- }
- }
- _k382 = getNextArrayKey( _a382, _k382 );
- }
- return power_stubs;
- }
- fetch_buildable_start()
- {
- /#
- sloth_print( self.context.name );
- #/
- self.context_done = 0;
- self.pi_origin = undefined;
- if ( isDefined( self.turbine ) )
- {
- localpower = self.turbine.owner.localpower;
- if ( check_localpower_list( localpower.added_list ) || check_localpower_list( localpower.enabled_list ) )
- {
- /#
- sloth_print( "has powered item, go get turbine" );
- #/
- self thread fetch_buildable_action( "turbine" );
- return;
- }
- /#
- sloth_print( "find a power item" );
- #/
- self thread fetch_buildable_action( "power_item" );
- }
- else
- {
- if ( isDefined( self.power_item ) )
- {
- /#
- sloth_print( "power item needs turbine" );
- #/
- self.pi_origin = self.power_item.origin;
- self thread fetch_buildable_action( "turbine" );
- }
- }
- }
- check_localpower_list( list )
- {
- while ( isDefined( list ) )
- {
- _a436 = list;
- _k436 = getFirstArrayKey( _a436 );
- while ( isDefined( _k436 ) )
- {
- item = _a436[ _k436 ];
- item_name = item.target.name;
- if ( !isDefined( item_name ) )
- {
- }
- else
- {
- if ( item_name != "equip_turret_zm" || item_name == "equip_electrictrap_zm" && item_name == "equip_subwoofer_zm" )
- {
- return 1;
- }
- }
- _k436 = getNextArrayKey( _a436, _k436 );
- }
- }
- return 0;
- }
- fetch_buildable_action( item )
- {
- self endon( "death" );
- self endon( "stop_action" );
- self maps/mp/zombies/_zm_ai_sloth::common_context_action();
- player = self.candy_player;
- if ( item == "turbine" )
- {
- if ( isDefined( self.turbine ) )
- {
- plant_origin = self.turbine.origin;
- plant_angles = self.turbine.angles;
- }
- stub = level.turbine_zone.stub;
- }
- else
- {
- if ( item == "power_item" )
- {
- self.power_stubs = array_randomize( self.power_stubs );
- stub = self.power_stubs[ 0 ];
- }
- }
- append_name = "equipment";
- pickup_asd = "zm_pickup_" + append_name;
- table = getent( stub.model.target, "targetname" );
- if ( !self common_move_to_table( stub, table, pickup_asd, 1 ) )
- {
- return;
- }
- self.buildable_item = item;
- self animscripted( table.origin, table.angles, pickup_asd );
- maps/mp/animscripts/zm_shared::donotetracks( "pickup_equipment_anim", ::pickup_notetracks, stub );
- if ( player is_player_equipment( stub.weaponname ) )
- {
- /#
- sloth_print( "during anim player picked up " + stub.weaponname );
- #/
- self.context_done = 1;
- return;
- }
- if ( !player has_deployed_equipment( stub.weaponname ) )
- {
- player.deployed_equipment[ player.deployed_equipment.size ] = stub.weaponname;
- }
- /#
- sloth_print( "got " + stub.equipname );
- #/
- if ( isDefined( self.turbine ) )
- {
- ground_pos = self.turbine.origin;
- }
- else if ( isDefined( self.power_item ) )
- {
- ground_pos = self.power_item.origin;
- }
- else
- {
- ground_pos = self.pi_origin;
- }
- run_asd = "run_holding_" + append_name;
- self.ignore_common_run = 1;
- self set_zombie_run_cycle( run_asd );
- self.locomotion = run_asd;
- self setgoalpos( ground_pos );
- range = 10000;
- if ( item == "power_item" || isDefined( self.power_item ) )
- {
- range = 25600;
- }
- while ( 1 )
- {
- while ( self sloth_is_traversing() )
- {
- wait 0,1;
- }
- dist = distancesquared( self.origin, ground_pos );
- if ( dist < range )
- {
- break;
- }
- else
- {
- wait 0,1;
- }
- }
- if ( item == "turbine" )
- {
- if ( isDefined( self.turbine ) )
- {
- self orientmode( "face point", self.turbine.origin );
- self animscripted( self.origin, flat_angle( vectorToAngle( self.turbine.origin - self.origin ) ), "zm_kick_equipment" );
- maps/mp/animscripts/zm_shared::donotetracks( "kick_equipment_anim", ::destroy_item, self.turbine );
- self orientmode( "face default" );
- self animscripted( self.origin, self.angles, "zm_idle_equipment" );
- wait 3;
- }
- }
- if ( !isDefined( plant_origin ) )
- {
- plant_origin = self.origin;
- plant_angles = self.angles;
- }
- drop_asd = "zm_drop_" + append_name;
- self maps/mp/zombies/_zm_ai_sloth::action_animscripted( drop_asd, "drop_equipment_anim" );
- if ( player has_player_equipment( stub.weaponname ) )
- {
- player equipment_take( stub.weaponname );
- }
- player player_set_equipment_damage( stub.weaponname, 0 );
- if ( !player has_deployed_equipment( stub.weaponname ) )
- {
- player.deployed_equipment[ player.deployed_equipment.size ] = stub.weaponname;
- }
- if ( isDefined( self.buildable_model ) )
- {
- self.buildable_model unlink();
- self.buildable_model delete();
- }
- equipment = stub.weaponname;
- plant_origin = self gettagorigin( "tag_weapon_right" );
- plant_angles = self gettagangles( "tag_weapon_right" );
- replacement = player [[ level.zombie_equipment[ equipment ].place_fn ]]( plant_origin, plant_angles );
- if ( isDefined( replacement ) )
- {
- replacement.owner = player;
- replacement.original_owner = player;
- replacement.name = equipment;
- player notify( "equipment_placed" );
- if ( isDefined( level.equipment_planted ) )
- {
- player [[ level.equipment_planted ]]( replacement, equipment, self );
- }
- }
- self.context_done = 1;
- }
- pickup_notetracks( note, stub )
- {
- if ( note == "pickup" )
- {
- tag_name = "tag_stowed_back";
- twr_origin = self gettagorigin( tag_name );
- twr_angles = self gettagangles( tag_name );
- self.buildable_model = spawn( "script_model", twr_origin );
- self.buildable_model.angles = twr_angles;
- if ( self.buildable_item == "turbine" )
- {
- self.buildable_model setmodel( level.small_turbine );
- }
- else
- {
- self.buildable_model setmodel( stub.model.model );
- }
- self.buildable_model linkto( self, tag_name );
- }
- }
- destroy_item( note, item )
- {
- if ( note == "kick" )
- {
- if ( isDefined( item ) )
- {
- if ( isDefined( item.owner ) )
- {
- item.owner thread maps/mp/zombies/_zm_equipment::player_damage_equipment( item.equipname, 1001, item.origin );
- return;
- }
- else
- {
- item thread maps/mp/zombies/_zm_equipment::dropped_equipment_destroy( 1 );
- }
- }
- }
- }
- fetch_buildable_interrupt()
- {
- if ( isDefined( self.buildable_model ) )
- {
- self.buildable_model unlink();
- self.buildable_model delete();
- }
- }
- wallbuy_condition()
- {
- if ( !wallbuy_get_stub_array().size )
- {
- return 0;
- }
- if ( !wallbuy_get_piece_array().size )
- {
- return 0;
- }
- if ( isDefined( level.gunshop_zone ) )
- {
- if ( self istouching( level.gunshop_zone ) )
- {
- /#
- sloth_print( "using new gunshop zone" );
- #/
- return 1;
- }
- }
- else
- {
- if ( self maps/mp/zombies/_zm_zonemgr::entity_in_zone( "zone_gun_store" ) )
- {
- return 1;
- }
- }
- return 0;
- }
- wallbuy_get_stub_array()
- {
- stubs = [];
- i = 0;
- while ( i < level.sloth_wallbuy_stubs.size )
- {
- stub = level.sloth_wallbuy_stubs[ i ];
- if ( !isDefined( stub.in_zone ) )
- {
- /#
- iprintln( "WALLBUY NOT IN VALID ZONE" );
- #/
- i++;
- continue;
- }
- else if ( !level.zones[ stub.in_zone ].is_enabled )
- {
- i++;
- continue;
- }
- else if ( is_true( stub.built ) )
- {
- remove_stub = stub;
- i++;
- continue;
- }
- else if ( stub.in_zone == "zone_general_store" )
- {
- if ( !is_general_store_open() )
- {
- i++;
- continue;
- }
- }
- else if ( stub.in_zone == "zone_underground_courthouse2" )
- {
- if ( !maps/mp/zm_buried::is_courthouse_open() )
- {
- i++;
- continue;
- }
- }
- else if ( stub.in_zone == "zone_tunnels_center" )
- {
- if ( !maps/mp/zm_buried::is_tunnel_open() )
- {
- i++;
- continue;
- }
- }
- else
- {
- stubs[ stubs.size ] = stub;
- }
- i++;
- }
- if ( isDefined( remove_stub ) )
- {
- arrayremovevalue( level.sloth_wallbuy_stubs, remove_stub );
- }
- return stubs;
- }
- wallbuy_get_piece_array()
- {
- pieces = [];
- i = 0;
- while ( i < level.chalk_pieces.size )
- {
- piece = level.chalk_pieces[ i ];
- if ( isDefined( piece.unitrigger ) && !is_true( piece.built ) )
- {
- pieces[ pieces.size ] = piece;
- }
- i++;
- }
- return pieces;
- }
- wallbuy_action()
- {
- self endon( "death" );
- self endon( "stop_action" );
- self maps/mp/zombies/_zm_ai_sloth::common_context_action();
- wallbuy_struct = getstruct( "sloth_allign_gunshop", "targetname" );
- asd_name = "zm_wallbuy_remove";
- anim_id = self getanimfromasd( asd_name, 0 );
- start_org = getstartorigin( wallbuy_struct.origin, wallbuy_struct.angles, anim_id );
- start_ang = getstartangles( wallbuy_struct.origin, wallbuy_struct.angles, anim_id );
- self setgoalpos( start_org );
- self waittill( "goal" );
- self setgoalpos( self.origin );
- self sloth_face_object( undefined, "angle", start_ang[ 1 ], 0,9 );
- self animscripted( wallbuy_struct.origin, wallbuy_struct.angles, asd_name );
- maps/mp/animscripts/zm_shared::donotetracks( "wallbuy_remove_anim", ::wallbuy_grab_pieces );
- if ( !self.wallbuy_stubs.size || !self.wallbuy_pieces.size )
- {
- self.context_done = 1;
- return;
- }
- i = 0;
- while ( i < self.pieces_needed )
- {
- stub = self.wallbuy_stubs[ i ];
- vec_right = vectornormalize( anglesToRight( stub.angles ) );
- org = stub.origin - ( vec_right * 60 );
- org = groundpos( org );
- self setgoalpos( org );
- skip_piece = 0;
- while ( 1 )
- {
- if ( is_true( stub.built ) )
- {
- /#
- sloth_print( "stub was built during pathing" );
- #/
- skip_piece = 1;
- break;
- }
- else dist = distancesquared( self.origin, org );
- if ( dist < 576 )
- {
- break;
- }
- else
- {
- wait 0,1;
- }
- }
- if ( !skip_piece )
- {
- self setgoalpos( self.origin );
- chalk_angle = vectorToAngle( vec_right );
- self sloth_face_object( stub, "angle", chalk_angle[ 1 ], 0,9 );
- if ( is_true( stub.built ) )
- {
- /#
- sloth_print( "stub was built during facing" );
- #/
- skip_piece = 1;
- }
- }
- self player_set_buildable_piece( self.wallbuy_pieces[ i ], 1 );
- current_piece = self player_get_buildable_piece( 1 );
- if ( skip_piece )
- {
- arrayremovevalue( self.wallbuy_pieces_taken, current_piece );
- current_piece maps/mp/zm_buried_buildables::ondrop_chalk( self );
- self orientmode( "face default" );
- i++;
- continue;
- }
- else
- {
- self thread player_draw_chalk( stub );
- self maps/mp/zombies/_zm_ai_sloth::action_animscripted( "zm_wallbuy_add", "wallbuy_add_anim", org, chalk_angle );
- self notify( "end_chalk_dust" );
- playsoundatposition( "zmb_cha_ching_loud", stub.origin );
- if ( is_true( stub.built ) )
- {
- current_piece maps/mp/zm_buried_buildables::ondrop_chalk( self );
- /#
- sloth_print( "stub was built during anim" );
- #/
- }
- else
- {
- stub maps/mp/zm_buried_buildables::onuseplantobject_chalk( self );
- stub buildablestub_finish_build( self );
- stub buildablestub_remove();
- thread maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( stub );
- /#
- sloth_print( "built " + self player_get_buildable_piece( 1 ).script_noteworthy );
- #/
- }
- arrayremovevalue( self.wallbuy_pieces_taken, self player_get_buildable_piece( 1 ) );
- self orientmode( "face default" );
- }
- i++;
- }
- self.context_done = 1;
- }
- wallbuy_grab_pieces( note )
- {
- while ( note == "pulled" )
- {
- self.wallbuy_stubs = wallbuy_get_stub_array();
- self.wallbuy_pieces = wallbuy_get_piece_array();
- self.pieces_needed = self.wallbuy_stubs.size;
- if ( self.pieces_needed > self.wallbuy_pieces.size )
- {
- self.pieces_needed = self.wallbuy_pieces.size;
- }
- self.wallbuy_pieces = array_randomize( self.wallbuy_pieces );
- self.wallbuy_pieces_taken = [];
- i = 0;
- while ( i < self.pieces_needed )
- {
- self.wallbuy_pieces_taken[ i ] = self.wallbuy_pieces[ i ];
- self.wallbuy_pieces[ i ] maps/mp/zombies/_zm_buildables::piece_unspawn();
- i++;
- }
- }
- }
- wallbuy_interrupt()
- {
- while ( isDefined( self.wallbuy_pieces_taken ) && self.wallbuy_pieces_taken.size > 0 )
- {
- _a920 = self.wallbuy_pieces_taken;
- _k920 = getFirstArrayKey( _a920 );
- while ( isDefined( _k920 ) )
- {
- wallbuy = _a920[ _k920 ];
- wallbuy maps/mp/zm_buried_buildables::ondrop_chalk( self );
- _k920 = getNextArrayKey( _a920, _k920 );
- }
- }
- }
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