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- Fighter [Melee][Tank]:
- Chain and Plate armor
- Increase Health (Depends on armor)
- Reduced Damage taken (Depends on armor)
- Swords, Spears, Maces, Hammers, Battle Axe
- Assault Rifles, LMG
- Medic [Healer]:
- Ability to heal others (Possibly him/herself)
- Ability to poison...? (Just an idea)
- Cloth Armor
- Staffs, Hammers, Flail
- Shotguns
- Assassin [Melee][Short Range]:
- Ability to turn invisible when crouched (5 second cooldown)
- Faster attack speed (Depends on armor or weapon)
- Daggers, Knives, Katanas, "Ninja" weapons
- Leather Armor
- Pistols, SMG
- Marksman [Short-Long Ranged][Limited melee]:
- Bows, Boomerangs, Crossbow, Halberd
- Leather and Chain armor
- Snipers
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