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- #cedric and The French Revolution
- (try_begin),
- (store_trigger_param_1, ":agent_id"),
- #(store_trigger_param_2, ":instance_id"),
- #(neg|scene_prop_slot_eq, ":instance_id", scene_prop_slot_just_fired, 1), # abuse just_fired for already used.
- (agent_is_active,":agent_id"),
- (agent_is_alive,":agent_id"),
- (agent_get_troop_id,":troop_id",":agent_id"),
- (eq,":troop_id","trp_british_infantry"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_admin_horse"),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_nco"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_officer"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_drum"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry_flute"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_nco"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_officer"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_drum"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_infantry2_flute"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_highlander_nco"),
- (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_highlander_officer"),
- (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard"),
- (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_nco"),
- (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_officer"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_drum"),
- (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_foot_guard_flute"),
- (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (agent_equip_item,":agent_id","itm_british_kgl_ranker"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_ranker", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry_nco"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (agent_equip_item,":agent_id","itm_british_kgl_sarge"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_sarge", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry_officer"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (agent_equip_item,":agent_id","itm_british_kgl_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_officer", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_infantry_horn"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (agent_equip_item,":agent_id","itm_british_kgl_flute"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_flute", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon"),
- (agent_unequip_item,":agent_id","itm_british_carbine"),
- (agent_equip_item,":agent_id","itm_british_rocketeer"),
- (agent_equip_item,":agent_id","itm_bullets"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_french_dragoon_musket"),
- (agent_set_wielded_item,":agent_id","itm_french_dragoon_musket"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocketeer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon_nco"),
- (agent_equip_item,":agent_id","itm_bullets"),
- (agent_unequip_item,":agent_id","itm_british_carbine"),
- (agent_equip_item,":agent_id","itm_british_rocketeer"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_french_dragoon_musket"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocketeer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon_officer"),
- (agent_equip_item,":agent_id","itm_british_artillery_train"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_artillery_train", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_light_dragoon_bugle"),
- (agent_equip_item,":agent_id","itm_british_rocketeer"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_bullets"),
- (agent_equip_item,":agent_id","itm_french_dragoon_musket"),
- (agent_set_wielded_item,":agent_id","itm_french_dragoon_musket"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocketeer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar"),
- (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.,
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar_nco"),
- (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar_officer"),
- (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_hussar_bugle"),
- (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_arty"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_british_arty_officer"),
- (agent_equip_item,":agent_id","itm_33_stovepipe"),
- (agent_equip_item,":agent_id","itm_british_captain_legs"),
- (agent_equip_item,":agent_id","itm_british_captain_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_wellington"),
- (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
- (agent_equip_item,":agent_id","itm_royal_marine_hat"),
- (agent_equip_item,":agent_id","itm_british_guard_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_guard_officer", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_nco"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_officer"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_drum"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_flute"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2_nco"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2_officer"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2_drum"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry2_flute"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_vistula"),
- (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_vistula_colours"),
- (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_unequip_item,":agent_id","itm_flag_france_vistula"),
- (agent_equip_item,":agent_id","itm_flag_france_84e"),
- (agent_set_wielded_item,":agent_id","itm_flag_france_84e"),
- (agent_equip_item,":agent_id","itm_french_captain_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_vistula_officer"),
- (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
- (agent_equip_item,":agent_id","itm_french_captain_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_vistula_drum"),
- (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_infantry_vistula_flute"),
- (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
- (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_voltigeur"),
- (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_voltigeur_colours"),
- (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_voltigeur_officer"),
- (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_voltigeur_horn"),
- (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
- (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_hussar"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_officer"),
- (agent_equip_item,":agent_id","itm_rus_hussar_pants_nco"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_officer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_nco", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_hussar_nco"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_nco"),
- (agent_equip_item,":agent_id","itm_rus_hussar_pants_officer"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_nco", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_officer", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_hussar_officer"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_officer"),
- (agent_equip_item,":agent_id","itm_rus_hussar_pants_officer"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_officer", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_hussar_trumpet"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_trumpet"),
- (agent_equip_item,":agent_id","itm_rus_hussar_pants_officer"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_trumpet", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_officer", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_lancer"),
- (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_equip_item,":agent_id","itm_austrian_uhlan"),
- (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
- (agent_equip_item,":agent_id","itm_french_carabineer_helmet"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_lancer_nco"),
- (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_equip_item,":agent_id","itm_austrian_uhlan"),
- (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
- (agent_equip_item,":agent_id","itm_french_carabineer_helmet"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_lancer_officer"),
- (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_equip_item,":agent_id","itm_austrian_uhlan_officer"),
- (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
- (agent_equip_item,":agent_id","itm_french_carabineer_helmet_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_lancer_trumpet"),
- (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_equip_item,":agent_id","itm_austrian_uhlan"),
- (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
- (agent_equip_item,":agent_id","itm_french_carabineer_helmet_trumpeter"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet_trumpeter", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_cuirassier"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_cuirassier_nco"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_cuirassier_officer"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_cuirassier_trumpet"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_ship_captain"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (agent_equip_item,":agent_id","itm_french_45e_body_officer"),
- (agent_equip_item,":agent_id","itm_french_captain_pants"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_45e_body_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_pants", 6),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_arty"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_arty_guard"),
- (agent_equip_item,":agent_id","itm_french_captain_hat"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_arty_nco"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_french_arty_officer"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_napoleon"),
- (agent_unequip_item,":agent_id","itm_french_line_cav_sabre"),
- (agent_equip_item,":agent_id","itm_french_45e_body_officer"),
- (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
- (agent_equip_item,":agent_id","itm_french_heavy_cav_off_sabre"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_45e_body_officer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_infantry"),
- (agent_equip_item,":agent_id","itm_british_kgl_hussar_pants"),
- (agent_equip_item,":agent_id","itm_british_royal_marine"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_royal_marine", 3),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_infantry_nco"),
- (agent_unequip_item,":agent_id","itm_austria_colour_ordinarfahne"),
- (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
- (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
- (agent_equip_item,":agent_id","itm_british_kgl_hussar_officer_pants"),
- (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_set_wielded_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_infantry_officer"),
- (agent_equip_item,":agent_id","itm_british_kgl_hussar_officer_pants"),
- (agent_equip_item,":agent_id","itm_british_infantry_officer"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_infantry_officer", 3),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_infantry_drum"),
- (agent_equip_item,":agent_id","itm_british_kgl_hussar_pants"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (agent_equip_item,":agent_id","itm_westphalian_guard_drummer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_westphalian_guard_drummer", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_infantry_flute"),
- (agent_equip_item,":agent_id","itm_british_kgl_hussar_pants"),
- (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
- (agent_equip_item,":agent_id","itm_westphalian_guard_fifer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_westphalian_guard_fifer", 3),
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_grenadier"),
- (agent_unequip_item,":agent_id","itm_austrian_musket"),
- (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
- (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
- (agent_equip_item,":agent_id","itm_russian_dragoon_musket"),
- (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_other_ranks"),
- (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
- (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
- (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_set_wielded_item,":agent_id","itm_russian_dragoon_musket"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_other_ranks", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_grenadier_nco"),
- (agent_unequip_item,":agent_id","itm_austria_colour_ordinarfahne"),
- (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
- (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_flagcarrier"),
- (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
- (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
- (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
- (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
- (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (agent_set_wielded_item,":agent_id","itm_russian_peasant_pike"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_flagcarrier", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_grenadier_officer"),
- (agent_unequip_item,":agent_id","itm_russian_officer_sword"),
- (agent_equip_item,":agent_id","itm_french_inf_off_sabre_garde"),
- (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_officer"),
- (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
- (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
- (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_grenadier_drum"),
- (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
- (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_other_ranks"),
- (agent_equip_item,":agent_id","itm_british_guard_drum"),
- (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
- (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_other_ranks", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_guard_drum", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_austrian_grenadier_flute"),
- (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
- (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_other_ranks"),
- (agent_equip_item,":agent_id","itm_british_guard_flute"),
- (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
- (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_other_ranks", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_guard_flute", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (else_try),
- (eq,":troop_id","trp_schwarzenberg"),
- (agent_equip_item,":agent_id","itm_austrian_grenadier_officer"),
- (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
- (player_is_active, ":player_no"),
- (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_grenadier_officer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
- (try_end),
- (try_end),
- #cedric and the French Revolution
- (try_end),
- (try_end),
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