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Aug 20th, 2019
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  1. #cedric and The French Revolution
  2. (try_begin),
  3. (store_trigger_param_1, ":agent_id"),
  4. #(store_trigger_param_2, ":instance_id"),
  5.  
  6. #(neg|scene_prop_slot_eq, ":instance_id", scene_prop_slot_just_fired, 1), # abuse just_fired for already used.
  7.  
  8. (agent_is_active,":agent_id"),
  9. (agent_is_alive,":agent_id"),
  10. (agent_get_troop_id,":troop_id",":agent_id"),
  11.  
  12. (eq,":troop_id","trp_british_infantry"),
  13. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  14. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  15.  
  16. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  17. (player_is_active, ":player_no"),
  18. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  19. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),
  20. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_admin_horse"),
  21. (try_end),
  22.  
  23. (else_try),
  24. (eq,":troop_id","trp_british_infantry_nco"),
  25. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  26. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  27. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  28.  
  29. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  30. (player_is_active, ":player_no"),
  31. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  32. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  33. (try_end),
  34.  
  35. (else_try),
  36. (eq,":troop_id","trp_british_infantry_officer"),
  37. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  38. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  39.  
  40. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  41. (player_is_active, ":player_no"),
  42. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  43. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  44. (try_end),
  45.  
  46. (else_try),
  47. (eq,":troop_id","trp_british_infantry_drum"),
  48. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  49. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  50.  
  51. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  52. (player_is_active, ":player_no"),
  53. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  54. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  55. (try_end),
  56.  
  57. (else_try),
  58. (eq,":troop_id","trp_british_infantry_flute"),
  59. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  60. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  61.  
  62. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  63. (player_is_active, ":player_no"),
  64. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  65. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),
  66. (try_end),
  67.  
  68. (else_try),
  69. (eq,":troop_id","trp_british_infantry2"),
  70. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  71. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  72.  
  73. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  74. (player_is_active, ":player_no"),
  75. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  76. (try_end),
  77.  
  78. (else_try),
  79. (eq,":troop_id","trp_british_infantry2_nco"),
  80. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  81. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  82. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  83.  
  84. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  85. (player_is_active, ":player_no"),
  86. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  87. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  88. (try_end),
  89.  
  90. (else_try),
  91. (eq,":troop_id","trp_british_infantry2_officer"),
  92. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  93. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  94.  
  95. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  96. (player_is_active, ":player_no"),
  97. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  98. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  99. (try_end),
  100.  
  101. (else_try),
  102. (eq,":troop_id","trp_british_infantry2_drum"),
  103. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  104. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  105.  
  106. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  107. (player_is_active, ":player_no"),
  108. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  109. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  110. (try_end),
  111.  
  112. (else_try),
  113. (eq,":troop_id","trp_british_infantry2_flute"),
  114. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  115. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  116.  
  117. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  118. (player_is_active, ":player_no"),
  119. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  120. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  121. (try_end),
  122.  
  123. (else_try),
  124. (eq,":troop_id","trp_british_highlander_nco"),
  125. (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
  126. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  127.  
  128. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  129. (player_is_active, ":player_no"),
  130. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  131. (try_end),
  132.  
  133. (else_try),
  134. (eq,":troop_id","trp_british_highlander_officer"),
  135. (agent_equip_item,":agent_id","itm_british_highland_kilt_officer"),
  136.  
  137. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  138. (player_is_active, ":player_no"),
  139. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_highland_kilt_officer", 7), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  140. (try_end),
  141.  
  142. (else_try),
  143. (eq,":troop_id","trp_british_foot_guard"),
  144. (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
  145.  
  146. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  147. (player_is_active, ":player_no"),
  148. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  149. (try_end),
  150.  
  151. (else_try),
  152. (eq,":troop_id","trp_british_foot_guard_nco"),
  153. (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
  154. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  155. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  156.  
  157. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  158. (player_is_active, ":player_no"),
  159. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  160. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  161. (try_end),
  162.  
  163. (else_try),
  164. (eq,":troop_id","trp_british_foot_guard_officer"),
  165. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  166. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  167.  
  168. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  169. (player_is_active, ":player_no"),
  170. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  171. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  172. (try_end),
  173.  
  174. (else_try),
  175. (eq,":troop_id","trp_british_foot_guard_drum"),
  176. (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
  177. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  178.  
  179. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  180. (player_is_active, ":player_no"),
  181. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  182. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  183. (try_end),
  184.  
  185. (else_try),
  186. (eq,":troop_id","trp_british_foot_guard_flute"),
  187. (agent_equip_item,":agent_id","itm_aus_grenadier_bearskin"),
  188. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  189.  
  190. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  191. (player_is_active, ":player_no"),
  192. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_aus_grenadier_bearskin", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  193. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  194. (try_end),
  195.  
  196. (else_try),
  197. (eq,":troop_id","trp_british_light_infantry"),
  198. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  199. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  200. (agent_equip_item,":agent_id","itm_british_kgl_ranker"),
  201.  
  202. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  203. (player_is_active, ":player_no"),
  204. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  205. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  206. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_ranker", 3),
  207. (try_end),
  208.  
  209. (else_try),
  210. (eq,":troop_id","trp_british_light_infantry_nco"),
  211. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  212. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  213. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  214. (agent_equip_item,":agent_id","itm_british_kgl_sarge"),
  215.  
  216. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  217. (player_is_active, ":player_no"),
  218. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  219. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  220. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_sarge", 3),
  221. (try_end),
  222.  
  223. (else_try),
  224. (eq,":troop_id","trp_british_light_infantry_officer"),
  225. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  226. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  227. (agent_equip_item,":agent_id","itm_british_kgl_officer"),
  228.  
  229. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  230. (player_is_active, ":player_no"),
  231. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  232. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  233. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_officer", 3),
  234. (try_end),
  235.  
  236. (else_try),
  237. (eq,":troop_id","trp_british_light_infantry_horn"),
  238. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  239. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  240. (agent_equip_item,":agent_id","itm_british_kgl_flute"),
  241.  
  242. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  243. (player_is_active, ":player_no"),
  244. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  245. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  246. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_flute", 3),
  247. (try_end),
  248.  
  249. (else_try),
  250. (eq,":troop_id","trp_british_light_dragoon"),
  251. (agent_unequip_item,":agent_id","itm_british_carbine"),
  252. (agent_equip_item,":agent_id","itm_british_rocketeer"),
  253. (agent_equip_item,":agent_id","itm_bullets"),
  254. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  255. (agent_equip_item,":agent_id","itm_french_dragoon_musket"),
  256. (agent_set_wielded_item,":agent_id","itm_french_dragoon_musket"),
  257.  
  258. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  259. (player_is_active, ":player_no"),
  260. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocketeer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  261. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  262. (try_end),
  263.  
  264. (else_try),
  265. (eq,":troop_id","trp_british_light_dragoon_nco"),
  266. (agent_equip_item,":agent_id","itm_bullets"),
  267. (agent_unequip_item,":agent_id","itm_british_carbine"),
  268. (agent_equip_item,":agent_id","itm_british_rocketeer"),
  269. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  270. (agent_equip_item,":agent_id","itm_french_dragoon_musket"),
  271.  
  272. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  273. (player_is_active, ":player_no"),
  274. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocketeer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  275. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  276. (try_end),
  277.  
  278. (else_try),
  279. (eq,":troop_id","trp_british_light_dragoon_officer"),
  280. (agent_equip_item,":agent_id","itm_british_artillery_train"),
  281. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  282.  
  283. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  284. (player_is_active, ":player_no"),
  285. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_artillery_train", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  286. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  287. (try_end),
  288.  
  289. (else_try),
  290. (eq,":troop_id","trp_british_light_dragoon_bugle"),
  291. (agent_equip_item,":agent_id","itm_british_rocketeer"),
  292. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  293. (agent_equip_item,":agent_id","itm_bullets"),
  294. (agent_equip_item,":agent_id","itm_french_dragoon_musket"),
  295. (agent_set_wielded_item,":agent_id","itm_french_dragoon_musket"),
  296.  
  297. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  298. (player_is_active, ":player_no"),
  299. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocketeer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  300. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  301. (try_end),
  302.  
  303. (else_try),
  304. (eq,":troop_id","trp_british_hussar"),
  305. (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
  306.  
  307. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  308. (player_is_active, ":player_no"),
  309. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.,
  310. (try_end),
  311.  
  312. (else_try),
  313. (eq,":troop_id","trp_british_hussar_nco"),
  314. (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
  315.  
  316. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  317. (player_is_active, ":player_no"),
  318. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  319. (try_end),
  320.  
  321. (else_try),
  322. (eq,":troop_id","trp_british_hussar_officer"),
  323. (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
  324.  
  325. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  326. (player_is_active, ":player_no"),
  327. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  328. (try_end),
  329.  
  330. (else_try),
  331. (eq,":troop_id","trp_british_hussar_bugle"),
  332. (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
  333.  
  334. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  335. (player_is_active, ":player_no"),
  336. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  337. (try_end),
  338.  
  339. (else_try),
  340. (eq,":troop_id","trp_british_arty"),
  341. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  342. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  343.  
  344. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  345. (player_is_active, ":player_no"),
  346. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  347. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  348. (try_end),
  349.  
  350. (else_try),
  351. (eq,":troop_id","trp_british_arty_officer"),
  352. (agent_equip_item,":agent_id","itm_33_stovepipe"),
  353. (agent_equip_item,":agent_id","itm_british_captain_legs"),
  354. (agent_equip_item,":agent_id","itm_british_captain_hat"),
  355.  
  356. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  357. (player_is_active, ":player_no"),
  358. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_33_stovepipe", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  359. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_legs", 7),
  360. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_captain_hat", 3),
  361. (try_end),
  362.  
  363. (else_try),
  364. (eq,":troop_id","trp_wellington"),
  365. (agent_equip_item,":agent_id","itm_rus_horse_guard_pants"),
  366. (agent_equip_item,":agent_id","itm_royal_marine_hat"),
  367. (agent_equip_item,":agent_id","itm_british_guard_officer"),
  368.  
  369. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  370. (player_is_active, ":player_no"),
  371. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_horse_guard_pants", 7),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  372. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_royal_marine_hat", 4),
  373. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_guard_officer", 3),
  374. (try_end),
  375.  
  376. (else_try),
  377. (eq,":troop_id","trp_french_infantry"),
  378. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  379. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  380.  
  381. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  382. (player_is_active, ":player_no"),
  383. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  384. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  385. (try_end),
  386.  
  387. (else_try),
  388. (eq,":troop_id","trp_french_infantry_nco"),
  389. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  390. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  391.  
  392. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  393. (player_is_active, ":player_no"),
  394. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  395. (try_end),
  396.  
  397. (else_try),
  398. (eq,":troop_id","trp_french_infantry_officer"),
  399. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  400.  
  401. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  402. (player_is_active, ":player_no"),
  403. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  404. (try_end),
  405.  
  406. (else_try),
  407. (eq,":troop_id","trp_french_infantry_drum"),
  408. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  409. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  410.  
  411. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  412. (player_is_active, ":player_no"),
  413. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  414. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  415. (try_end),
  416.  
  417. (else_try),
  418. (eq,":troop_id","trp_french_infantry_flute"),
  419. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  420. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  421.  
  422. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  423. (player_is_active, ":player_no"),
  424. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  425. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  426. (try_end),
  427.  
  428. (else_try),
  429. (eq,":troop_id","trp_french_infantry2"),
  430. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  431. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  432.  
  433. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  434. (player_is_active, ":player_no"),
  435. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  436. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  437. (try_end),
  438.  
  439. (else_try),
  440. (eq,":troop_id","trp_french_infantry2_nco"),
  441. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  442. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  443. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  444.  
  445. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  446. (player_is_active, ":player_no"),
  447. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  448. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  449. (try_end),
  450.  
  451. (else_try),
  452. (eq,":troop_id","trp_french_infantry2_officer"),
  453. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  454. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  455.  
  456. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  457. (player_is_active, ":player_no"),
  458. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  459. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  460. (try_end),
  461.  
  462. (else_try),
  463. (eq,":troop_id","trp_french_infantry2_drum"),
  464. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  465. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  466.  
  467. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  468. (player_is_active, ":player_no"),
  469. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  470. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  471. (try_end),
  472.  
  473. (else_try),
  474. (eq,":troop_id","trp_french_infantry2_flute"),
  475. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  476. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  477.  
  478. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  479. (player_is_active, ":player_no"),
  480. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  481. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  482. (try_end),
  483.  
  484. (else_try),
  485. (eq,":troop_id","trp_french_infantry_vistula"),
  486. (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
  487. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  488.  
  489. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  490. (player_is_active, ":player_no"),
  491. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  492. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  493. (try_end),
  494.  
  495. (else_try),
  496. (eq,":troop_id","trp_french_infantry_vistula_colours"),
  497. (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
  498. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  499. (agent_unequip_item,":agent_id","itm_flag_france_vistula"),
  500. (agent_equip_item,":agent_id","itm_flag_france_84e"),
  501. (agent_set_wielded_item,":agent_id","itm_flag_france_84e"),
  502. (agent_equip_item,":agent_id","itm_french_captain_pants"),
  503.  
  504. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  505. (player_is_active, ":player_no"),
  506. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  507. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_pants", 7),
  508.  
  509. (try_end),
  510.  
  511. (else_try),
  512. (eq,":troop_id","trp_french_infantry_vistula_officer"),
  513. (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
  514. (agent_equip_item,":agent_id","itm_french_captain_pants"),
  515.  
  516. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  517. (player_is_active, ":player_no"),
  518. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  519. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_pants", 7),
  520. (try_end),
  521.  
  522. (else_try),
  523. (eq,":troop_id","trp_french_infantry_vistula_drum"),
  524. (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
  525. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  526.  
  527. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  528. (player_is_active, ":player_no"),
  529. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  530. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  531. (try_end),
  532.  
  533. (else_try),
  534. (eq,":troop_id","trp_french_infantry_vistula_flute"),
  535. (agent_equip_item,":agent_id","itm_french_ldlg_czapka_ranker"),
  536. (agent_equip_item,":agent_id","itm_british_coldstream_pants"),
  537.  
  538. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  539. (player_is_active, ":player_no"),
  540. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_ldlg_czapka_ranker", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  541. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_coldstream_pants", 7),
  542. (try_end),
  543.  
  544. (else_try),
  545. (eq,":troop_id","trp_french_voltigeur"),
  546. (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
  547. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  548.  
  549. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  550. (player_is_active, ":player_no"),
  551. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  552. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  553. (try_end),
  554.  
  555. (else_try),
  556. (eq,":troop_id","trp_french_voltigeur_colours"),
  557. (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
  558. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  559. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  560.  
  561. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  562. (player_is_active, ":player_no"),
  563. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  564. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  565. (try_end),
  566.  
  567. (else_try),
  568. (eq,":troop_id","trp_french_voltigeur_officer"),
  569. (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
  570. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  571.  
  572. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  573. (player_is_active, ":player_no"),
  574. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  575. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  576. (try_end),
  577.  
  578. (else_try),
  579. (eq,":troop_id","trp_french_voltigeur_horn"),
  580. (agent_equip_item,":agent_id","itm_french_equipage_batallion_pants"),
  581. (agent_equip_item,":agent_id","itm_british_rocket_tarleton"),
  582.  
  583. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  584. (player_is_active, ":player_no"),
  585. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_equipage_batallion_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  586. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_rocket_tarleton", 4),
  587. (try_end),
  588.  
  589. (else_try),
  590. (eq,":troop_id","trp_french_hussar"),
  591. (agent_equip_item,":agent_id","itm_nassau_jaeger_officer"),
  592. (agent_equip_item,":agent_id","itm_rus_hussar_pants_nco"),
  593. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  594.  
  595. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  596. (player_is_active, ":player_no"),
  597. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_officer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  598. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_nco", 6),
  599. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  600. (try_end),
  601.  
  602. (else_try),
  603. (eq,":troop_id","trp_french_hussar_nco"),
  604. (agent_equip_item,":agent_id","itm_nassau_jaeger_nco"),
  605. (agent_equip_item,":agent_id","itm_rus_hussar_pants_officer"),
  606. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  607.  
  608. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  609. (player_is_active, ":player_no"),
  610. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_nco", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  611. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_officer", 6),
  612. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  613. (try_end),
  614.  
  615. (else_try),
  616. (eq,":troop_id","trp_french_hussar_officer"),
  617. (agent_equip_item,":agent_id","itm_nassau_jaeger_officer"),
  618. (agent_equip_item,":agent_id","itm_rus_hussar_pants_officer"),
  619. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  620.  
  621. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  622. (player_is_active, ":player_no"),
  623. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  624. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_officer", 6),
  625. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  626. (try_end),
  627.  
  628. (else_try),
  629. (eq,":troop_id","trp_french_hussar_trumpet"),
  630. (agent_equip_item,":agent_id","itm_nassau_jaeger_trumpet"),
  631. (agent_equip_item,":agent_id","itm_rus_hussar_pants_officer"),
  632. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  633.  
  634. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  635. (player_is_active, ":player_no"),
  636. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_trumpet", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  637. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_rus_hussar_pants_officer", 6),
  638. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  639. (try_end),
  640.  
  641. (else_try),
  642. (eq,":troop_id","trp_french_lancer"),
  643. (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
  644. (agent_equip_item,":agent_id","itm_austrian_uhlan"),
  645. (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
  646. (agent_equip_item,":agent_id","itm_french_carabineer_helmet"),
  647.  
  648. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  649. (player_is_active, ":player_no"),
  650. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  651. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
  652. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet", 4),
  653. (try_end),
  654.  
  655. (else_try),
  656. (eq,":troop_id","trp_french_lancer_nco"),
  657. (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
  658. (agent_equip_item,":agent_id","itm_austrian_uhlan"),
  659. (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
  660. (agent_equip_item,":agent_id","itm_french_carabineer_helmet"),
  661.  
  662. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  663. (player_is_active, ":player_no"),
  664. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  665. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
  666. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet", 4),
  667. (try_end),
  668.  
  669. (else_try),
  670. (eq,":troop_id","trp_french_lancer_officer"),
  671. (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
  672. (agent_equip_item,":agent_id","itm_austrian_uhlan_officer"),
  673. (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
  674. (agent_equip_item,":agent_id","itm_french_carabineer_helmet_officer"),
  675.  
  676. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  677. (player_is_active, ":player_no"),
  678. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  679. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
  680. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet_officer", 4),
  681. (try_end),
  682.  
  683. (else_try),
  684. (eq,":troop_id","trp_french_lancer_trumpet"),
  685. (agent_unequip_item,":agent_id","itm_fr_cuirassier_gloves"),
  686. (agent_equip_item,":agent_id","itm_austrian_uhlan"),
  687. (agent_equip_item,":agent_id","itm_hungarian_uhlan_pants"),
  688. (agent_equip_item,":agent_id","itm_french_carabineer_helmet_trumpeter"),
  689.  
  690. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  691. (player_is_active, ":player_no"),
  692. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_uhlan", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  693. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_hungarian_uhlan_pants", 6),
  694. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_carabineer_helmet_trumpeter", 4),
  695. (try_end),
  696.  
  697. (else_try),
  698. (eq,":troop_id","trp_french_cuirassier"),
  699. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  700.  
  701. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  702. (player_is_active, ":player_no"),
  703. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  704. (try_end),
  705.  
  706. (else_try),
  707. (eq,":troop_id","trp_french_cuirassier_nco"),
  708. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  709.  
  710. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  711. (player_is_active, ":player_no"),
  712. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  713. (try_end),
  714.  
  715. (else_try),
  716. (eq,":troop_id","trp_french_cuirassier_officer"),
  717. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  718.  
  719. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  720. (player_is_active, ":player_no"),
  721. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  722. (try_end),
  723.  
  724. (else_try),
  725. (eq,":troop_id","trp_french_cuirassier_trumpet"),
  726. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  727.  
  728. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  729. (player_is_active, ":player_no"),
  730. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  731. (try_end),
  732.  
  733. (else_try),
  734. (eq,":troop_id","trp_french_ship_captain"),
  735. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  736. (agent_equip_item,":agent_id","itm_french_45e_body_officer"),
  737. (agent_equip_item,":agent_id","itm_french_captain_pants"),
  738.  
  739. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  740. (player_is_active, ":player_no"),
  741. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_45e_body_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  742. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_pants", 6),
  743. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),
  744. (try_end),
  745.  
  746. (else_try),
  747. (eq,":troop_id","trp_french_arty"),
  748. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  749.  
  750. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  751. (player_is_active, ":player_no"),
  752. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  753. (try_end),
  754.  
  755. (else_try),
  756. (eq,":troop_id","trp_french_arty_guard"),
  757. (agent_equip_item,":agent_id","itm_french_captain_hat"),
  758.  
  759. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  760. (player_is_active, ":player_no"),
  761. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_captain_hat", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  762. (try_end),
  763.  
  764. (else_try),
  765. (eq,":troop_id","trp_french_arty_nco"),
  766. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  767.  
  768. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  769. (player_is_active, ":player_no"),
  770. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  771. (try_end),
  772.  
  773. (else_try),
  774. (eq,":troop_id","trp_french_arty_officer"),
  775. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  776.  
  777. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  778. (player_is_active, ":player_no"),
  779. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  780. (try_end),
  781.  
  782. (else_try),
  783. (eq,":troop_id","trp_napoleon"),
  784. (agent_unequip_item,":agent_id","itm_french_line_cav_sabre"),
  785. (agent_equip_item,":agent_id","itm_french_45e_body_officer"),
  786. (agent_equip_item,":agent_id","itm_french_inf_bicorne_45_officer"),
  787. (agent_equip_item,":agent_id","itm_french_heavy_cav_off_sabre"),
  788.  
  789. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  790. (player_is_active, ":player_no"),
  791. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_45e_body_officer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  792. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_inf_bicorne_45_officer", 4),
  793. (try_end),
  794.  
  795. (else_try),
  796. (eq,":troop_id","trp_austrian_infantry"),
  797. (agent_equip_item,":agent_id","itm_british_kgl_hussar_pants"),
  798. (agent_equip_item,":agent_id","itm_british_royal_marine"),
  799. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  800.  
  801. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  802. (player_is_active, ":player_no"),
  803. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  804. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_royal_marine", 3),
  805. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  806. (try_end),
  807.  
  808. (else_try),
  809. (eq,":troop_id","trp_austrian_infantry_nco"),
  810. (agent_unequip_item,":agent_id","itm_austria_colour_ordinarfahne"),
  811. (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
  812. (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
  813. (agent_equip_item,":agent_id","itm_british_kgl_hussar_officer_pants"),
  814. (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
  815. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  816. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  817. (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
  818. (agent_set_wielded_item,":agent_id","itm_russian_peasant_pike"),
  819.  
  820. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  821. (player_is_active, ":player_no"),
  822. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  823. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),
  824. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  825. (try_end),
  826.  
  827. (else_try),
  828. (eq,":troop_id","trp_austrian_infantry_officer"),
  829. (agent_equip_item,":agent_id","itm_british_kgl_hussar_officer_pants"),
  830. (agent_equip_item,":agent_id","itm_british_infantry_officer"),
  831. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  832.  
  833. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  834. (player_is_active, ":player_no"),
  835. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  836. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_infantry_officer", 3),
  837. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  838. (try_end),
  839.  
  840. (else_try),
  841. (eq,":troop_id","trp_austrian_infantry_drum"),
  842. (agent_equip_item,":agent_id","itm_british_kgl_hussar_pants"),
  843. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  844. (agent_equip_item,":agent_id","itm_westphalian_guard_drummer"),
  845.  
  846. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  847. (player_is_active, ":player_no"),
  848. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  849. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  850. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_westphalian_guard_drummer", 3),
  851. (try_end),
  852.  
  853. (else_try),
  854. (eq,":troop_id","trp_austrian_infantry_flute"),
  855. (agent_equip_item,":agent_id","itm_british_kgl_hussar_pants"),
  856. (agent_equip_item,":agent_id","itm_nassau_jaeger_hat_officer"),
  857. (agent_equip_item,":agent_id","itm_westphalian_guard_fifer"),
  858.  
  859. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  860. (player_is_active, ":player_no"),
  861. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_kgl_hussar_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  862. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_nassau_jaeger_hat_officer", 4),
  863. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_westphalian_guard_fifer", 3),
  864. (try_end),
  865.  
  866. (else_try),
  867. (eq,":troop_id","trp_austrian_grenadier"),
  868. (agent_unequip_item,":agent_id","itm_austrian_musket"),
  869. (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
  870. (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
  871. (agent_equip_item,":agent_id","itm_russian_dragoon_musket"),
  872. (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_other_ranks"),
  873. (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
  874. (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
  875. (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
  876. (agent_set_wielded_item,":agent_id","itm_russian_dragoon_musket"),
  877.  
  878. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  879. (player_is_active, ":player_no"),
  880. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_other_ranks", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  881. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  882. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  883. (try_end),
  884.  
  885. (else_try),
  886. (eq,":troop_id","trp_austrian_grenadier_nco"),
  887. (agent_unequip_item,":agent_id","itm_austria_colour_ordinarfahne"),
  888. (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
  889. (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_flagcarrier"),
  890. (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
  891. (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
  892. (agent_equip_item,":agent_id","itm_russian_peasant_pike"),
  893. (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
  894. (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
  895. (agent_set_wielded_item,":agent_id","itm_russian_peasant_pike"),
  896.  
  897. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  898. (player_is_active, ":player_no"),
  899. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_flagcarrier", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  900. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  901. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  902. (try_end),
  903.  
  904. (else_try),
  905. (eq,":troop_id","trp_austrian_grenadier_officer"),
  906. (agent_unequip_item,":agent_id","itm_russian_officer_sword"),
  907. (agent_equip_item,":agent_id","itm_french_inf_off_sabre_garde"),
  908. (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_officer"),
  909. (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
  910. (agent_equip_item,":agent_id","itm_saxon_garde_body_trumpeter"),
  911. (agent_equip_item,":agent_id","itm_fr_cuirassier_gloves"),
  912.  
  913. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  914. (player_is_active, ":player_no"),
  915. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_officer", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  916. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_saxon_garde_body_trumpeter", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  917. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  918. (try_end),
  919.  
  920. (else_try),
  921. (eq,":troop_id","trp_austrian_grenadier_drum"),
  922. (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
  923. (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_other_ranks"),
  924. (agent_equip_item,":agent_id","itm_british_guard_drum"),
  925. (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
  926. (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
  927.  
  928. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  929. (player_is_active, ":player_no"),
  930. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_other_ranks", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  931. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_guard_drum", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  932. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  933. (try_end),
  934.  
  935. (else_try),
  936. (eq,":troop_id","trp_austrian_grenadier_flute"),
  937. (agent_unequip_item,":agent_id","itm_austrian_infantry_briquet"),
  938. (agent_equip_item,":agent_id","itm_wurttemberg2_helmet_other_ranks"),
  939. (agent_equip_item,":agent_id","itm_british_guard_flute"),
  940. (agent_equip_item,":agent_id","itm_french_lancer_officer_pants"),
  941. (agent_equip_item,":agent_id","itm_french_light_cav_off_sabre"),
  942.  
  943. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  944. (player_is_active, ":player_no"),
  945. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_wurttemberg2_helmet_other_ranks", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  946. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_british_guard_flute", 3),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  947. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_french_lancer_officer_pants", 6),#last int is uniform part, e.g. 4 is head, 3 is body, etc.
  948. (try_end),
  949.  
  950. (else_try),
  951. (eq,":troop_id","trp_schwarzenberg"),
  952. (agent_equip_item,":agent_id","itm_austrian_grenadier_officer"),
  953.  
  954. (try_for_range, ":player_no", 1, multiplayer_player_loops_end), #0 is server so starting from 1
  955. (player_is_active, ":player_no"),
  956. (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":agent_id", "itm_austrian_grenadier_officer", 3), #last int is uniform part, e.g. 4 is head, 3 is body, etc.
  957. (try_end),
  958.  
  959. (try_end),
  960. #cedric and the French Revolution
  961. (try_end),
  962. (try_end),
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