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Thundiros

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Jun 11th, 2018
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  1. --==//==--
  2. local Player = game:service("Players").LocalPlayer
  3. local Char = Player.Character
  4. local mouse = Player:GetMouse()
  5. local Humanoid = Char:findFirstChild("Humanoid")
  6. local Torso = Char:findFirstChild("Torso")
  7. ----------------------------------------------------------
  8. z = Instance.new("Sound", Torso)
  9. z.SoundId = "rbxassetid://848439234" -- Put Music ID Here.
  10. z.Looped = true
  11. z.Volume = 10
  12. wait(.1)
  13. z:Play()
  14. ------------------------
  15. local Head = Char.Head
  16. local ra = Char:findFirstChild("Right Arm")
  17. local la = Char:findFirstChild("Left Arm")
  18. local rl = Char:findFirstChild("Right Leg")
  19. local ll = Char:findFirstChild("Left Leg")
  20. local rs = Torso:findFirstChild("Right Shoulder")
  21. local ls = Torso:findFirstChild("Left Shoulder")
  22. local rh = Torso:findFirstChild("Right Hip")
  23. local lh = Torso:findFirstChild("Left Hip")
  24. local neck = Torso:findFirstChild("Neck")
  25. local rp = Char:findFirstChild("HumanoidRootPart")
  26. rp.Archivable = true
  27. local rj = rp:findFirstChild("RootJoint")
  28. rj.Archivable = true
  29. local animate = Char:findFirstChild("Animate")
  30. local rootpart = Char:findFirstChild("HumanoidRootPart")
  31. local Camera = workspace.CurrentCamera
  32. local CF = CFrame.new
  33. local components = CF().components
  34. local magicclrs = {"Really red", "Really red", "Really red"}
  35. --local magicclrs = {"Really red", "Really red", "Really red", "Really red", "Really red", "Really red", "Really red"}
  36. rootpart.CanCollide = false
  37. Humanoid:findFirstChild("Animator"):Destroy()
  38. Humanoid.CameraOffset = Vector3.new(0, 2, 0)
  39. Humanoid.JumpPower = 60
  40. game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
  41. if jump == "Jump" then
  42. Humanoid.Jump = false
  43. end
  44. end)
  45. function ctlerp(c1,c2,al)
  46. local com1 = {c1:components()}
  47. local com2 = {c2:components()}
  48. for i,v in pairs(com1) do
  49. com1[i] = Lerp(v,com2[i],al)
  50. end
  51. return CF(unpack(com1))
  52. end
  53.  
  54. do
  55. local function QuaternionFromCFrame(cf)
  56. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  57. local trace = m00 + m11 + m22
  58. if trace > 0 then
  59. local s = math.sqrt(1 + trace)
  60. local recip = 0.5/s
  61. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  62. else
  63. local i = 0
  64. if m11 > m00 then
  65. i = 1
  66. end
  67. if m22 > (i == 0 and m00 or m11) then
  68. i = 2
  69. end
  70. if i == 0 then
  71. local s = math.sqrt(m00-m11-m22+1)
  72. local recip = 0.5/s
  73. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  74. elseif i == 1 then
  75. local s = math.sqrt(m11-m22-m00+1)
  76. local recip = 0.5/s
  77. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  78. elseif i == 2 then
  79. local s = math.sqrt(m22-m00-m11+1)
  80. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  81. end
  82. end
  83. end
  84. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  85. local xs, ys, zs = x + x, y + y, z + z
  86. local wx, wy, wz = w*xs, w*ys, w*zs
  87. local xx = x*xs
  88. local xy = x*ys
  89. local xz = x*zs
  90. local yy = y*ys
  91. local yz = y*zs
  92. local zz = z*zs
  93. return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  94. end
  95. local function QuaternionSlerp(a, b, t)
  96. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  97. local startInterp, finishInterp;
  98. if cosTheta >= 0.0001 then
  99. if (1 - cosTheta) > 0.0001 then
  100. local theta = math.acos(cosTheta)
  101. local invSinTheta = 1/math.sin(theta)
  102. startInterp = math.sin((1-t)*theta)*invSinTheta
  103. finishInterp = math.sin(t*theta)*invSinTheta
  104. else
  105. startInterp = 1-t
  106. finishInterp = t
  107. end
  108. else
  109. if (1+cosTheta) > 0.0001 then
  110. local theta = math.acos(-cosTheta)
  111. local invSinTheta = 1/math.sin(theta)
  112. startInterp = math.sin((t-1)*theta)*invSinTheta
  113. finishInterp = math.sin(t*theta)*invSinTheta
  114. else
  115. startInterp = t-1
  116. finishInterp = t
  117. end
  118. end
  119. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  120. end
  121. function clerp(a,b,t)
  122. local qa = {QuaternionFromCFrame(a)}
  123. local qb = {QuaternionFromCFrame(b)}
  124. local ax, ay, az = a.x, a.y, a.z
  125. local bx, by, bz = b.x, b.y, b.z
  126. local _t = 1-t
  127. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  128. end
  129. end
  130.  
  131. --==/BASE/DEFAULT WELDS/==--
  132. rm = Instance.new("Weld", Torso)
  133. rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  134. rm.C1 = CFrame.new(0, 0.5, 0)
  135. rm.Part0 = Torso
  136. rm.Part1 = ra
  137. lm = Instance.new("Weld", Torso)
  138. lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  139. lm.C1 = CFrame.new(0, 0.5, 0)
  140. lm.Part0 = Torso
  141. lm.Part1 = la
  142. rlegm = Instance.new("Weld", Torso)
  143. rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  144. rlegm.C1 = CFrame.new(0, 1, 0)
  145. rlegm.Part0 = Torso
  146. rlegm.Part1 = rl
  147. llegm = Instance.new("Weld", Torso)
  148. llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  149. llegm.C1 = CFrame.new(0, 1, 0)
  150. llegm.Part0 = Torso
  151. llegm.Part1 = ll
  152. neck.C0 = CFrame.new(0,1,0)
  153. neck.C1 = CFrame.new(0,-0.5,0)
  154.  
  155. --==/Mage's gauntlet/==--
  156. gauntlet = Instance.new("Model", Char)
  157. gauntParts = Instance.new("Model", gauntlet)
  158.  
  159. local rrng = Instance.new("Part", gauntParts)
  160. rrng.Anchored = false
  161. rrng.CanCollide = false
  162. rrng.FormFactor = "Custom"
  163. rrng.TopSurface = "Smooth"
  164. rrng.BottomSurface = "Smooth"
  165. rrng.BrickColor = BrickColor.new("Really red")
  166. rrng.Transparency = 1
  167. local rrngM = Instance.new("FileMesh", rrng)
  168. rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
  169. rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
  170. local rrngW = Instance.new("Weld", rrng)
  171. rrngW.Part1 = rrng
  172. rrngW.Part0 = ra
  173. rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  174.  
  175. local rbg = Instance.new("Part", gauntParts)
  176. rbg.Anchored, rbg.CanCollide = false, false
  177. rbg.FormFactor = "Custom"
  178. rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
  179. rbg.Color = Color3.new(0, 0, 0)
  180. rbg.Transparency = 1
  181. local rbgM = Instance.new("SpecialMesh", rbg)
  182. rbgM.MeshType = "Cylinder"
  183. rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
  184. local rbgW = Instance.new("Weld", rbg)
  185. rbgW.Part1 = rbg
  186. rbgW.Part0 = rrng
  187. rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  188.  
  189. local chak = Instance.new("Part", gauntParts)
  190. chak.Anchored, chak.CanCollide = false, false
  191. chak.FormFactor = "Custom"
  192. chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
  193. chak.Color = Color3.new(1, 1, 1)
  194. chak.Transparency = 1
  195. local chakM = Instance.new("FileMesh", chak)
  196. chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
  197. chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
  198. local chakW = Instance.new("Motor", chak)
  199. chakW.DesiredAngle = 100000000000
  200. chakW.MaxVelocity = 0.1
  201. chakW.Part1 = chak
  202. chakW.Part0 = rrng
  203. chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
  204.  
  205. --=/Spikes for Gauntlet [top]/=--
  206.  
  207. local cone = Instance.new("Part", gauntParts)
  208. cone.Anchored, cone.CanCollide = false, false
  209. cone.FormFactor = "Custom"
  210. cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
  211. cone.Color = Color3.new(0, 0,0)
  212. cone.Transparency = 1
  213. local coneM = Instance.new("FileMesh", cone)
  214. coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
  215. coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
  216. local coneW = Instance.new("Motor", cone)
  217. coneW.Part1 = cone
  218. coneW.Part0 = rrng
  219. coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
  220.  
  221. local cone2 = Instance.new("Part", gauntParts)
  222. cone2.Anchored, cone2.CanCollide = false, false
  223. cone2.FormFactor = "Custom"
  224. cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
  225. cone2.Color = Color3.new(0, 0, 0)
  226. cone2.Transparency = 1
  227. local cone2M = Instance.new("FileMesh", cone2)
  228. cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  229. cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
  230. local cone2W = Instance.new("Motor", cone2)
  231. cone2W.Part1 = cone2
  232. cone2W.Part0 = rrng
  233. cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
  234.  
  235. local cone3 = Instance.new("Part", gauntParts)
  236. cone3.Anchored, cone3.CanCollide = false, false
  237. cone3.FormFactor = "Custom"
  238. cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
  239. cone3.Color = Color3.new(0, 0, 0)
  240. cone3.Transparency = 1
  241. local cone3M = Instance.new("FileMesh", cone3)
  242. cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  243. cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
  244. local cone3W = Instance.new("Motor", cone3)
  245. cone3W.Part1 = cone3
  246. cone3W.Part0 = rrng
  247. cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
  248.  
  249. --=/Spikes for Gauntlet [bottom]/=--
  250.  
  251. local cone4 = Instance.new("Part", gauntParts)
  252. cone4.Anchored, cone4.CanCollide = false, false
  253. cone4.FormFactor = "Custom"
  254. cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
  255. cone4.Color = Color3.new(0, 0, 0)
  256. cone4.Transparency = 1
  257. local cone4M = Instance.new("FileMesh", cone4)
  258. cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  259. cone4M.Scale = Vector3.new(0.1, 1, 0.06)
  260. local cone4W = Instance.new("Motor", cone4)
  261. cone4W.Part1 = cone4
  262. cone4W.Part0 = rrng
  263. cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
  264.  
  265. local cone5 = Instance.new("Part", gauntParts)
  266. cone5.Anchored, cone5.CanCollide = false, false
  267. cone5.FormFactor = "Custom"
  268. cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
  269. cone5.Color = Color3.new(0, 0, 0)
  270. cone5.Transparency = 1
  271. local cone5M = Instance.new("FileMesh", cone5)
  272. cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  273. cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
  274. local cone5W = Instance.new("Motor", cone5)
  275. cone5W.Part1 = cone5
  276. cone5W.Part0 = rrng
  277. cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
  278.  
  279. local cone6 = Instance.new("Part", gauntParts)
  280. cone6.Anchored, cone6.CanCollide = false, false
  281. cone6.FormFactor = "Custom"
  282. cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
  283. cone6.Color = Color3.new(0, 0, 0)
  284. cone6.Transparency = 1
  285. local cone6M = Instance.new("FileMesh", cone6)
  286. cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  287. cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
  288. local cone6W = Instance.new("Motor", cone6)
  289. cone6W.Part1 = cone6
  290. cone6W.Part0 = rrng
  291. cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
  292.  
  293. --=/Armband/=--
  294.  
  295. local armbnd = Instance.new("Part", gauntParts)
  296. armbnd.Anchored, armbnd.CanCollide = false, false
  297. armbnd.FormFactor = "Custom"
  298. armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
  299. armbnd.Color = Color3.new(0, 0, 0)
  300. armbnd.Transparency = 1
  301. armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
  302. local armbndW = Instance.new("Motor", armbnd)
  303. armbndW.Part1 = armbnd
  304. armbndW.Part0 = ra
  305. armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  306.  
  307. local armbnd2 = Instance.new("Part", gauntParts)
  308. armbnd2.Anchored, armbnd2.CanCollide = false, false
  309. armbnd2.FormFactor = "Custom"
  310. armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
  311. armbnd2.Color = Color3.new(0, 0, 0)
  312. armbnd2.Transparency = 1
  313. armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
  314. local armbnd2W = Instance.new("Motor", armbnd2)
  315. armbnd2W.Part1 = armbnd2
  316. armbnd2W.Part0 = armbnd
  317. armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
  318.  
  319. local armbnd3 = Instance.new("Part", gauntParts)
  320. armbnd3.Anchored, armbnd3.CanCollide = false, false
  321. armbnd3.FormFactor = "Custom"
  322. armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
  323. armbnd3.Color = Color3.new(0, 0, 0)
  324. armbnd3.Transparency = 1
  325. armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
  326. local armbnd3W = Instance.new("Motor", armbnd3)
  327. armbnd3W.Part1 = armbnd3
  328. armbnd3W.Part0 = armbnd
  329. armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
  330.  
  331. --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
  332.  
  333. --==/BASE VARIABLES/==--
  334. sine = 1
  335. angle = 0
  336. anglespeed = 1
  337. local anim = false
  338. local walking = false
  339. local sprinting = false
  340. local magix = false
  341. local debounce = false
  342. local magixball = false
  343.  
  344. mouse.Button1Down:connect(function()
  345. magixball = true
  346. if debounce == false and magix == true then
  347. debounce = true
  348. coroutine.resume(coroutine.create(function()
  349. wait(0.3)
  350. debounce = false
  351. end))
  352. local PorplBall = Instance.new("Part", Char)
  353. PorplBall.Archivable = true
  354. PorplBall.TopSurface = 10
  355. PorplBall.BottomSurface = 10
  356. PorplBall.CFrame = rrng.CFrame
  357. PorplBall.Anchored = false
  358. PorplBall.CanCollide = false
  359. PorplBall.Size = Vector3.new(1, 1, 1)
  360. PorplBall.BrickColor = BrickColor.new("Really red")
  361. PorplBall.Transparency = 0
  362. local PorplBallM = Instance.new("SpecialMesh", PorplBall)
  363. PorplBallM.MeshType = "Sphere"
  364. PorplBallM.Scale = Vector3.new(1, 1, 1)
  365. local function explode()
  366. wait()
  367. PorplBall:Destroy()
  368. end
  369. coroutine.resume(coroutine.create(function()
  370. for i = 1, 125 do wait(0.000000000000001)
  371. local pmagic = Instance.new("Part", PorplBall)
  372. pmagic.FormFactor = "Custom"
  373. pmagic.Anchored = true
  374. pmagic.CanCollide = false
  375. pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  376. pmagic.TopSurface = 10
  377. pmagic.BottomSurface = 10
  378. pmagic.LeftSurface = 10
  379. pmagic.RightSurface = 10
  380. pmagic.FrontSurface = 10
  381. pmagic.BackSurface = 10
  382. pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  383. pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  384. local lt = Instance.new("PointLight", pmagic)
  385. lt.Brightness = 100
  386. lt.Range = 5
  387. lt.Color = Color3.new(0, 0, 65/100)
  388. local pmagicM = Instance.new("BlockMesh", pmagic)
  389. game:GetService("Debris"):AddItem(pmagic, 0.5)
  390. coroutine.wrap(function()
  391. for i = 1, 10 do
  392. pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  393. pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
  394. wait()
  395. end
  396. end)()
  397. end
  398. end))
  399. local Velocity = Instance.new("BodyVelocity", PorplBall)
  400. Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
  401. Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
  402. local ready = false
  403. PorplBall.Touched:connect(function(part)
  404. if not part:IsDescendantOf(Char) and ready == false then
  405. ready = true
  406. local found = false
  407. for i,v in pairs (part.Parent:GetChildren()) do
  408. if v:IsA("Humanoid") or v == Torso or v == Head then
  409. found = true
  410. v.MaxHealth = v.MaxHealth - math.huge
  411. v.Health = v.Health - math.huge
  412. end
  413. end
  414. Velocity:Destroy()
  415. PorplBall.Anchored = true
  416. for i = 0, 1, 0.06 do
  417. local start = 1
  418. local stop = 7
  419. PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
  420. PorplBall.Transparency = i
  421. wait()
  422. end
  423. explode()
  424. end
  425. end)
  426. wait(6.5)
  427. explode()
  428. end
  429. end)
  430.  
  431. coroutine.resume(coroutine.create(function()
  432. while wait(0.0000000001) do if magix == true then
  433. --[[ --==/Lightning Magic/==--
  434. lastCF = Torso.Position
  435. x1 = Instance.new("Part", workspace)
  436. x1.Size = Vector3.new(1, 1, 1)
  437. x1.CanCollide = false
  438. x1.Anchored = true
  439. x1.Transparency = 1
  440. spawn(function()
  441. while true do
  442. wait(-1)
  443. x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
  444. end
  445. end)
  446. for i = 1, math.huge do
  447. local dist2 = (lastCF-x1.Position).magnitude
  448. x2 = Instance.new("Part", workspace)
  449. x2.Size = Vector3.new(1, 1, 1)
  450. x2.Material = "Neon"
  451. x2.BrickColor = BrickColor.new("Really red")
  452. x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
  453. x2.CanCollide = false
  454. x2.Anchored = true
  455. local m = Instance.new("BlockMesh", x2)
  456. m.Scale = Vector3.new(0.5, 0.5, dist2)
  457. lastCF = x1.Position
  458. spawn(function()
  459. for i = 1, 100 do
  460. x = m.Scale.x/10
  461. y = m.Scale.x/10
  462. m.Scale = m.Scale-Vector3.new(x, y, 0)
  463. wait()
  464. end
  465. end)
  466. game.Debris:AddItem(x2, 0.35)
  467. wait()
  468. end
  469. x1:Destroy()
  470. ]]--
  471. --=/Right Arm Magic/=--
  472. local ramagic = Instance.new("Part", Char)
  473. ramagic.FormFactor = "Custom"
  474. ramagic.Anchored = true
  475. ramagic.CanCollide = false
  476. ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
  477. ramagic.TopSurface = 10
  478. ramagic.BottomSurface = 10
  479. ramagic.LeftSurface = 10
  480. ramagic.RightSurface = 10
  481. ramagic.FrontSurface=10
  482. ramagic.BackSurface=10
  483. ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  484. ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  485. local lt = Instance.new("PointLight", ramagic)
  486. lt.Brightness = 100
  487. lt.Range = 5
  488. lt.Color = Color3.new(0, 0, 65/100)
  489. local ramagicM = Instance.new("BlockMesh", ramagic)
  490.  
  491. --=/Left Arm Magic/=--
  492. local lamagic = Instance.new("Part", Char)
  493. lamagic.FormFactor = "Custom"
  494. lamagic.Anchored = true
  495. lamagic.CanCollide = false
  496. lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
  497. lamagic.TopSurface = 10
  498. lamagic.BottomSurface = 10
  499. lamagic.LeftSurface = 10
  500. lamagic.RightSurface = 10
  501. lamagic.FrontSurface=10
  502. lamagic.BackSurface=10
  503. lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
  504. lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  505. local lt2 = Instance.new("PointLight", lamagic)
  506. lt2.Brightness = 100
  507. lt2.Range = 6
  508. lt2.Color = Color3.new(0, 0, 65/100)
  509. local lamagicM = Instance.new("BlockMesh", lamagic)
  510. --[[optional
  511. --=/Right Leg Magic/=--
  512. local rlmagic = Instance.new("Part", Char)
  513. rlmagic.FormFactor = "Custom"
  514. rlmagic.Anchored = true
  515. rlmagic.CanCollide = false
  516. rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  517. rlmagic.TopSurface = 10
  518. rlmagic.BottomSurface = 10
  519. rlmagic.LeftSurface = 10
  520. rlmagic.RightSurface = 10
  521. rlmagic.FrontSurface=10
  522. rlmagic.BackSurface=10
  523. rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  524. rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  525. local lt3 = Instance.new("PointLight", rlmagic)
  526. lt3.Brightness = 123123
  527. lt3.Range = 6
  528. lt3.Color = Color3.new(1, 0, 1)
  529. local rlmagicM = Instance.new("BlockMesh", rlmagic)
  530.  
  531. --=/Left Leg Magic/=--
  532. local llmagic = Instance.new("Part", Char)
  533. llmagic.FormFactor = "Custom"
  534. llmagic.Anchored = true
  535. llmagic.CanCollide = false
  536. llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
  537. llmagic.TopSurface = 10
  538. llmagic.BottomSurface = 10
  539. llmagic.LeftSurface = 10
  540. llmagic.RightSurface = 10
  541. llmagic.FrontSurface=10
  542. llmagic.BackSurface=10
  543. llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
  544. llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
  545. local lt4 = Instance.new("PointLight", llmagic)
  546. lt4.Brightness = 123123
  547. lt4.Range = 6
  548. lt4.Color = Color3.new(1, 0, 1)
  549. local llmagicM = Instance.new("BlockMesh", llmagic)
  550. ]]
  551. game:GetService("Debris"):AddItem(lamagic, 0.85)
  552. game:GetService("Debris"):AddItem(ramagic, 0.85)
  553. --[[
  554. game:GetService("Debris"):AddItem(rlmagic, 0.85)
  555. game:GetService("Debris"):AddItem(llmagic, 0.85)
  556. ]]--
  557. coroutine.wrap(function()
  558. for i = 1, 10 do
  559. ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  560. ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
  561. lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  562. lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
  563. --[[
  564. rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  565. rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
  566. llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
  567. llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
  568. ]]--
  569. wait()
  570. end
  571. end)()
  572. end
  573. end
  574. end))
  575.  
  576. --[[local bodyg = Instance.new("BodyGyro", Torso)
  577. bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
  578. while true do game:GetService("RunService").RenderStepped:wait()
  579. bodyg.CFrame = Camera.CoordinateFrame
  580. end]]--
  581.  
  582.  
  583. mouse.KeyDown:connect(function(key)
  584. if key == "0" and sprinting == false then
  585. sprinting = true
  586. Humanoid.WalkSpeed = 60
  587. elseif key == "q" and magix == true then
  588. magix = false
  589. for i = 65/255, 1, -0.1 do wait()
  590. chak.Color = Color3.new(i, i, i)
  591. end
  592. elseif key == "q" and magix == false then
  593. magix = true
  594. for i = 0, 65/255, 0.1 do wait()
  595. chak.Color = Color3.new(0, 0, i)
  596. end
  597. end
  598. end)
  599.  
  600. mouse.KeyUp:connect(function(key)
  601. if key == "0" and sprinting == true then
  602. sprinting = false
  603. Humanoid.WalkSpeed = 10
  604. end
  605. end)
  606.  
  607. --==/GAMEPAD CONTROLS/==--
  608.  
  609. game:GetService("UserInputService").InputBegan:connect(function(input)
  610. if input.UserInputType == Enum.UserInputType.Gamepad1 then
  611. if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
  612. magix = true
  613. elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
  614. magix = false
  615. elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
  616. sprinting = true
  617. end
  618. end
  619. end)
  620.  
  621. game:GetService("UserInputService").InputEnded:connect(function(input)
  622. if input.UserInputType == Enum.UserInputType.Gamepad1 then
  623. if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
  624. sprinting = false
  625. end
  626. end
  627. end)
  628.  
  629.  
  630.  
  631. game:GetService("RunService").Stepped:connect(function()
  632. angle = (angle % 100) + anglespeed/10
  633. rootpart.CanCollide = false
  634. local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
  635. if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
  636. animpose = "Jump"
  637.  
  638. elseif speed < 2 then -- idle
  639. animpose = "Idle"
  640.  
  641. elseif sprinting == true then -- sprinting
  642. animpose = "Sprinting"
  643.  
  644. elseif speed > 2 then -- walking
  645. walking = true
  646. animpose = "Moving"
  647. end
  648. --==/ANIMATION FUNCTIONS/==--
  649. if animpose == "Idle" and anim == false then -- idle
  650. anglespeed = 0.5
  651. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
  652. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
  653. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
  654. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
  655. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
  656. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
  657.  
  658. elseif animpose == "Moving" and anim == false and walking == true then -- walk
  659. anglespeed = 0.5
  660. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
  661. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
  662. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
  663. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
  664. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
  665. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
  666. Humanoid.WalkSpeed = 6
  667.  
  668. elseif animpose == "Sprinting" and anim == false then -- sprint
  669. anglespeed = 0.5
  670. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
  671. lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
  672. rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
  673. llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
  674. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
  675. rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
  676. Humanoid.WalkSpeed = 40
  677. end
  678. end)
  679.  
  680. wait(1)
  681. ------------------------------------------------------------------------------------
  682. local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
  683.  
  684.  
  685. -------------------------------------------------------------------------------------
  686. -------------------------------------------------------------------------------------
  687.  
  688. local Color = 170,0,0
  689.  
  690. local Num = 0.5
  691.  
  692. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  693. local Size = 0.8
  694. local Rate = 300
  695. -------------------------------------------------------------------------------------
  696. local Player = game:service'Players'.LocalPlayer
  697. local Character = Player.Character
  698. Torso = Character:WaitForChild'Torso'
  699.  
  700. local Wing1 = Instance.new("Part",Character)
  701. Wing1.FormFactor = Enum.FormFactor.Custom
  702. Wing1.Size = Vector3.new(.2, .2, .2)
  703. Wing1.Name = "WIng_1"
  704.  
  705. local fire = Instance.new("ParticleEmitter", Wing1)
  706. fire.VelocitySpread = 0
  707. fire.Lifetime = NumberRange.new(2)
  708. fire.Acceleration = Vector3.new(0, 2, 2)
  709. fire.RotSpeed = NumberRange.new(10)
  710. fire.Rate = Rate
  711. fire.Rotation = NumberRange.new(151515)
  712. fire.Name = "Fire"
  713. fire.LightEmission = 0.78
  714. fire.LockedToPart = true
  715. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  716. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  717. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  718.  
  719. local Wing2 = Wing1:Clone()
  720. Wing2.Parent = Torso
  721. local x,y,z = 0,-1,-6
  722.  
  723. Wld = function(a,b,cf)
  724. local Weld = Instance.new('Weld',a)
  725. Weld.Part0 = a
  726. Weld.Part1 = b
  727. Weld.C1 = cf
  728. return Weld
  729. end
  730.  
  731. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  732. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  733.  
  734.  
  735. game:service'RunService'.Stepped:connect(function()
  736. --z = 6+math.sin(tick()*2)
  737. y = -1+math.sin(tick()*Num)*Num2
  738. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  739. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  740. end)
  741. ------------------------------------------------------------------------------------------------
  742. local Player = game:service'Players'.LocalPlayer
  743. local Character = Player.Character
  744. Torso = Character:WaitForChild'Torso'
  745.  
  746. local Wing1 = Instance.new("Part",Character)
  747. Wing1.FormFactor = Enum.FormFactor.Custom
  748. Wing1.Size = Vector3.new(.2, .2, .2)
  749. Wing1.Name = "WIng_1"
  750.  
  751. local fire = Instance.new("ParticleEmitter", Wing1)
  752. fire.VelocitySpread = 0
  753. fire.Lifetime = NumberRange.new(2.5)
  754. fire.Acceleration = Vector3.new(0, 4, 4)
  755. fire.RotSpeed = NumberRange.new(10)
  756. fire.Rate = Rate
  757. fire.Rotation = NumberRange.new(151515)
  758. fire.Name = "Fire"
  759. fire.LightEmission = 0.78
  760. fire.LockedToPart = true
  761. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  762. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  763. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  764.  
  765. local Wing2 = Wing1:Clone()
  766. Wing2.Parent = Torso
  767. local x,y,z = 0,-1,-6
  768.  
  769. Wld = function(a,b,cf)
  770. local Weld = Instance.new('Weld',a)
  771. Weld.Part0 = a
  772. Weld.Part1 = b
  773. Weld.C1 = cf
  774. return Weld
  775. end
  776.  
  777. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  778. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  779.  
  780. print'Loaded'
  781.  
  782. game:service'RunService'.Stepped:connect(function()
  783. --z = 6+math.sin(tick()*2)
  784. y = -1+math.sin(tick()*Num)*Num2
  785. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  786. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  787. end)
  788.  
  789. ------------------------------------------------------------------------------------------------
  790. local Player = game:service'Players'.LocalPlayer
  791. local Character = Player.Character
  792. Torso = Character:WaitForChild'Torso'
  793.  
  794. local Wing1 = Instance.new("Part",Character)
  795. Wing1.FormFactor = Enum.FormFactor.Custom
  796. Wing1.Size = Vector3.new(.2, .2, .2)
  797. Wing1.Name = "WIng_1"
  798.  
  799. local fire = Instance.new("ParticleEmitter", Wing1)
  800. fire.VelocitySpread = 0
  801. fire.Lifetime = NumberRange.new(2.8)
  802. fire.Acceleration = Vector3.new(0, 4, 4)
  803. fire.RotSpeed = NumberRange.new(10)
  804. fire.Rate = Rate
  805. fire.Rotation = NumberRange.new(151515)
  806. fire.Name = "Fire"
  807. fire.LightEmission = 0.78
  808. fire.LockedToPart = true
  809. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  810. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  811. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  812.  
  813. local Wing2 = Wing1:Clone()
  814. Wing2.Parent = Torso
  815. local x,y,z = 0,-1,-6
  816.  
  817. Wld = function(a,b,cf)
  818. local Weld = Instance.new('Weld',a)
  819. Weld.Part0 = a
  820. Weld.Part1 = b
  821. Weld.C1 = cf
  822. return Weld
  823. end
  824.  
  825. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  826. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  827.  
  828. print'Loaded'
  829.  
  830. game:service'RunService'.Stepped:connect(function()
  831. --z = 6+math.sin(tick()*2)
  832. y = -1+math.sin(tick()*Num)*Num2
  833. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  834. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  835. end)
  836.  
  837. ------------------------------------------------------------------------------------------------
  838. local Player = game:service'Players'.LocalPlayer
  839. local Character = Player.Character
  840. Torso = Character:WaitForChild'Torso'
  841.  
  842. local Wing1 = Instance.new("Part",Character)
  843. Wing1.FormFactor = Enum.FormFactor.Custom
  844. Wing1.Size = Vector3.new(.2, .2, .2)
  845. Wing1.Name = "WIng_1"
  846.  
  847. local fire = Instance.new("ParticleEmitter", Wing1)
  848. fire.VelocitySpread = 0
  849. fire.Lifetime = NumberRange.new(3)
  850. fire.Acceleration = Vector3.new(0, 4, 4)
  851. fire.RotSpeed = NumberRange.new(10)
  852. fire.Rate = Rate
  853. fire.Rotation = NumberRange.new(151515)
  854. fire.Name = "Fire"
  855. fire.LightEmission = 0.78
  856. fire.LockedToPart = true
  857. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  858. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  859. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  860.  
  861. local Wing2 = Wing1:Clone()
  862. Wing2.Parent = Torso
  863. local x,y,z = 0,-1,-6
  864.  
  865. Wld = function(a,b,cf)
  866. local Weld = Instance.new('Weld',a)
  867. Weld.Part0 = a
  868. Weld.Part1 = b
  869. Weld.C1 = cf
  870. return Weld
  871. end
  872.  
  873. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  874. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  875.  
  876. print'Loaded'
  877.  
  878. game:service'RunService'.Stepped:connect(function()
  879. --z = 6+math.sin(tick()*2)
  880. y = -1+math.sin(tick()*Num)*Num2
  881. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  882. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  883. end)
  884.  
  885. ------------------------------------------------------------------------------------------------
  886. local Player = game:service'Players'.LocalPlayer
  887. local Character = Player.Character
  888. Torso = Character:WaitForChild'Torso'
  889.  
  890. local Wing1 = Instance.new("Part",Character)
  891. Wing1.FormFactor = Enum.FormFactor.Custom
  892. Wing1.Size = Vector3.new(.2, .2, .2)
  893. Wing1.Name = "WIng_1"
  894.  
  895. local fire = Instance.new("ParticleEmitter", Wing1)
  896. fire.VelocitySpread = 0
  897. fire.Lifetime = NumberRange.new(3.1)
  898. fire.Acceleration = Vector3.new(0, 4, 4)
  899. fire.RotSpeed = NumberRange.new(10)
  900. fire.Rate = Rate
  901. fire.Rotation = NumberRange.new(151515)
  902. fire.Name = "Fire"
  903. fire.LightEmission = 0.78
  904. fire.LockedToPart = true
  905. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  906. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  907. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  908.  
  909. local Wing2 = Wing1:Clone()
  910. Wing2.Parent = Torso
  911. local x,y,z = 0,-1,-6
  912.  
  913. Wld = function(a,b,cf)
  914. local Weld = Instance.new('Weld',a)
  915. Weld.Part0 = a
  916. Weld.Part1 = b
  917. Weld.C1 = cf
  918. return Weld
  919. end
  920.  
  921. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  922. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  923.  
  924. print'Loaded'
  925.  
  926. game:service'RunService'.Stepped:connect(function()
  927. --z = 6+math.sin(tick()*2)
  928. y = -1+math.sin(tick()*Num)*Num2
  929. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  930. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  931. end)
  932. -----------------------------------------------------
  933. p = game.Players.LocalPlayer
  934. char = p.Character
  935. local char = p.Character
  936. torso = char.Torso
  937. neck = char.Torso.Neck
  938. hum = char.Humanoid
  939.  
  940. CV="Really red"
  941.  
  942. local txt = Instance.new("BillboardGui", char)
  943. txt.Adornee = char .Head
  944. txt.Name = "_status"
  945. txt.Size = UDim2.new(2, 0, 1.2, 0)
  946. txt.StudsOffset = Vector3.new(-9, 8, 0)
  947. local text = Instance.new("TextLabel", txt)
  948. text.Size = UDim2.new(10, 0, 7, 0)
  949. text.FontSize = "Size24"
  950. text.TextScaled = true
  951. text.TextTransparency = 0
  952. text.BackgroundTransparency = 1
  953. text.TextTransparency = 0
  954. text.TextStrokeTransparency = 0
  955. text.Font = "SciFi"
  956. text.TextStrokeColor3 = Color3.new(0,0,0)
  957.  
  958. v=Instance.new("Part")
  959. v.Name = "ColorBrick"
  960. v.Parent=p.Character
  961. v.FormFactor="Symmetric"
  962. v.Anchored=true
  963. v.CanCollide=false
  964. v.BottomSurface="Smooth"
  965. v.TopSurface="Smooth"
  966. v.Size=Vector3.new(10,5,3)
  967. v.Transparency=1
  968. v.CFrame=char.Torso.CFrame
  969. v.BrickColor=BrickColor.new(CV)
  970. v.Transparency=1
  971. text.TextColor3 = Color3.new(170,0,0)
  972. v.Shape="Block"
  973. text.Text = "Nemesis"
  974. --------------------------------------
  975. Me = game.Players.LocalPlayer
  976. char = Me.Character
  977. larm = char["Left Arm"]
  978. rarm = char["Right Arm"]
  979. lleg = char["Left Leg"]
  980. rleg = char["Right Leg"]
  981. torso = char.Torso
  982.  
  983. lleg.Transparency = 1
  984. rleg.Transparency = 1
  985. larm.Transparency = 0
  986. rarm.Transparency = 0
  987. torso.Transparency = 0
  988.  
  989. Chest1 = Instance.new("Part", char)
  990. Chest1.Name = "Ball"
  991. Chest1.BrickColor = BrickColor.new("Dark stone gray")
  992. Chest1.Size = Vector3.new(1, 0.4, 1)
  993. Chest1.CanCollide = false
  994. Chest1.BottomSurface = "Smooth"
  995. Chest1.TopSurface = "Smooth"
  996. Chest1.Material = "Neon"
  997. Mesh = Instance.new("CylinderMesh", Chest1)
  998. Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
  999. Weld = Instance.new("Weld",torso)
  1000. Weld.Part0 = torso
  1001. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1002. Weld.Part1 = Chest1
  1003. Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  1004.  
  1005. Chest2 = Instance.new("Part", char)
  1006. Chest2.BrickColor = BrickColor.new("Dark stone gray")
  1007. Chest2.Name = "Middle"
  1008. Chest2.Size = Vector3.new(2, 2, 1)
  1009. Chest2.CanCollide = false
  1010. Chest2.BottomSurface = "Smooth"
  1011. Chest2.TopSurface = "Smooth"
  1012. Chest2.Material = "Neon"
  1013. Weld = Instance.new("Weld",torso)
  1014. Weld.Part0 = torso
  1015. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1016. Weld.Part1 = Chest2
  1017. Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1018.  
  1019. Chest3 = Instance.new("Part", char)
  1020. Chest3.BrickColor = BrickColor.new("Bright red")
  1021. Chest3.Size = Vector3.new(1, 0.4, 1)
  1022. Chest3.CanCollide = false
  1023. Chest3.BottomSurface = "Smooth"
  1024. Chest3.TopSurface = "Smooth"
  1025. Weld = Instance.new("Weld",torso)
  1026. Weld.Part0 = torso
  1027. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1028. Weld.Part1 = Chest3
  1029. Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
  1030.  
  1031. Chest4 = Instance.new("Part", char)
  1032. Chest4.BrickColor = BrickColor.new("Bright red")
  1033. Chest4.Size = Vector3.new(1, 0.4, 1)
  1034. Chest4.CanCollide = false
  1035. Chest4.BottomSurface = "Smooth"
  1036. Chest4.TopSurface = "Smooth"
  1037. Weld = Instance.new("Weld",torso)
  1038. Weld.Part0 = torso
  1039. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1040. Weld.Part1 = Chest4
  1041. Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
  1042.  
  1043. Chest5 = Instance.new("Part", char)
  1044. Chest5.BrickColor = BrickColor.new("Bright red")
  1045. Chest5.Size = Vector3.new(1, 0.4, 1)
  1046. Chest5.CanCollide = false
  1047. Chest5.BottomSurface = "Smooth"
  1048. Chest5.TopSurface = "Smooth"
  1049. Weld = Instance.new("Weld",torso)
  1050. Weld.Part0 = torso
  1051. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1052. Weld.Part1 = Chest5
  1053. Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  1054.  
  1055. Chest6 = Instance.new("Part", char)
  1056. Chest6.BrickColor = BrickColor.new("Bright red")
  1057. Chest6.Size = Vector3.new(1, 0.4, 1)
  1058. Chest6.CanCollide = false
  1059. Chest6.BottomSurface = "Smooth"
  1060. Chest6.TopSurface = "Smooth"
  1061. Weld = Instance.new("Weld",torso)
  1062. Weld.Part0 = torso
  1063. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1064. Weld.Part1 = Chest6
  1065. Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
  1066.  
  1067. Chest7 = Instance.new("Part", char)
  1068. Chest7.BrickColor = BrickColor.new("Bright red")
  1069. Chest7.Size = Vector3.new(1, 0.4, 1)
  1070. Chest7.CanCollide = false
  1071. Chest7.BottomSurface = "Smooth"
  1072. Chest7.TopSurface = "Smooth"
  1073. Weld = Instance.new("Weld",torso)
  1074. Weld.Part0 = torso
  1075. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1076. Weld.Part1 = Chest7
  1077. Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  1078.  
  1079. Chest8 = Instance.new("Part", char)
  1080. Chest8.BrickColor = BrickColor.new("Bright red")
  1081. Chest8.Size = Vector3.new(1, 0.4, 1)
  1082. Chest8.CanCollide = false
  1083. Chest8.BottomSurface = "Smooth"
  1084. Chest8.TopSurface = "Smooth"
  1085. Weld = Instance.new("Weld",torso)
  1086. Weld.Part0 = torso
  1087. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1088. Weld.Part1 = Chest8
  1089. Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
  1090.  
  1091. Chest9 = Instance.new("Part", char)
  1092. Chest9.BrickColor = BrickColor.new("Bright red")
  1093. Chest9.Size = Vector3.new(0.5, 0.3, 2)
  1094. Chest9.CanCollide = false
  1095. Chest9.BottomSurface = "Smooth"
  1096. Chest9.TopSurface = "Smooth"
  1097. Weld = Instance.new("Weld",torso)
  1098. Weld.Part0 = torso
  1099. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1100. Weld.Part1 = Chest9
  1101. Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
  1102.  
  1103. Chest10 = Instance.new("Part", char)
  1104. Chest10.BrickColor = BrickColor.new("Bright red")
  1105. Chest10.Size = Vector3.new(1, 0.4, 1)
  1106. Chest10.CanCollide = false
  1107. Chest10.BottomSurface = "Smooth"
  1108. Chest10.TopSurface = "Smooth"
  1109. Mesh = Instance.new("SpecialMesh", Chest10)
  1110. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  1111. Weld = Instance.new("Weld",torso)
  1112. Weld.Part0 = torso
  1113. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1114. Weld.Part1 = Chest10
  1115. Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  1116.  
  1117. Chest11 = Instance.new("Part", char)
  1118. Chest11.BrickColor = BrickColor.new("Bright red")
  1119. Chest11.Size = Vector3.new(0.5, 0.3, 2)
  1120. Chest11.CanCollide = false
  1121. Chest11.BottomSurface = "Smooth"
  1122. Chest11.TopSurface = "Smooth"
  1123. Weld = Instance.new("Weld",torso)
  1124. Weld.Part0 = torso
  1125. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1126. Weld.Part1 = Chest11
  1127. Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
  1128.  
  1129. Chest12 = Instance.new("Part", char)
  1130. Chest12.BrickColor = BrickColor.new("Bright red")
  1131. Chest12.Size = Vector3.new(0.5, 0.3, 2)
  1132. Chest12.CanCollide = false
  1133. Chest12.BottomSurface = "Smooth"
  1134. Chest12.TopSurface = "Smooth"
  1135. Weld = Instance.new("Weld",torso)
  1136. Weld.Part0 = torso
  1137. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1138. Weld.Part1 = Chest12
  1139. Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
  1140.  
  1141. Chest13 = Instance.new("Part", char)
  1142. Chest13.BrickColor = BrickColor.new("Bright red")
  1143. Chest13.Size = Vector3.new(0.5, 0.3, 2)
  1144. Chest13.CanCollide = false
  1145. Chest13.BottomSurface = "Smooth"
  1146. Chest13.TopSurface = "Smooth"
  1147. Weld = Instance.new("Weld",torso)
  1148. Weld.Part0 = torso
  1149. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1150. Weld.Part1 = Chest13
  1151. Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  1152.  
  1153. Chest14 = Instance.new("Part", char)
  1154. Chest14.BrickColor = BrickColor.new("Bright red")
  1155. Chest14.Size = Vector3.new(0.5, 0.3, 2)
  1156. Chest14.CanCollide = false
  1157. Chest14.BottomSurface = "Smooth"
  1158. Chest14.TopSurface = "Smooth"
  1159. Weld = Instance.new("Weld",torso)
  1160. Weld.Part0 = torso
  1161. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1162. Weld.Part1 = Chest14
  1163. Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
  1164.  
  1165. Chest15 = Instance.new("Part", char)
  1166. Chest15.BrickColor = BrickColor.new("Bright red")
  1167. Chest15.Size = Vector3.new(0.5, 0.3, 2)
  1168. Chest15.CanCollide = false
  1169. Chest15.BottomSurface = "Smooth"
  1170. Chest15.TopSurface = "Smooth"
  1171. Weld = Instance.new("Weld",torso)
  1172. Weld.Part0 = torso
  1173. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1174. Weld.Part1 = Chest15
  1175. Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  1176.  
  1177. Chest16 = Instance.new("Part", char)
  1178. Chest16.BrickColor = BrickColor.new("Bright red")
  1179. Chest16.Size = Vector3.new(0.5, 0.3, 2)
  1180. Chest16.CanCollide = false
  1181. Chest16.BottomSurface = "Smooth"
  1182. Chest16.TopSurface = "Smooth"
  1183. Weld = Instance.new("Weld",torso)
  1184. Weld.Part0 = torso
  1185. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1186. Weld.Part1 = Chest16
  1187. Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
  1188.  
  1189. Chest17 = Instance.new("Part", char)
  1190. Chest17.BrickColor = BrickColor.new("Bright red")
  1191. Chest17.Size = Vector3.new(0.5, 0.3, 2)
  1192. Chest17.CanCollide = false
  1193. Chest17.BottomSurface = "Smooth"
  1194. Chest17.TopSurface = "Smooth"
  1195. Weld = Instance.new("Weld",torso)
  1196. Weld.Part0 = torso
  1197. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1198. Weld.Part1 = Chest17
  1199. Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  1200.  
  1201. Chest18 = Instance.new("Part", char)
  1202. Chest18.BrickColor = BrickColor.new("Bright red")
  1203. Chest18.Size = Vector3.new(0.5, 0.3, 2)
  1204. Chest18.CanCollide = false
  1205. Chest18.BottomSurface = "Smooth"
  1206. Chest18.TopSurface = "Smooth"
  1207. Weld = Instance.new("Weld",torso)
  1208. Weld.Part0 = torso
  1209. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1210. Weld.Part1 = Chest18
  1211. Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  1212.  
  1213. Chest19 = Instance.new("Part", char)
  1214. Chest19.BrickColor = BrickColor.new("Bright red")
  1215. Chest19.Size = Vector3.new(0.5, 0.3, 2)
  1216. Chest19.CanCollide = false
  1217. Chest19.BottomSurface = "Smooth"
  1218. Chest19.TopSurface = "Smooth"
  1219. Weld = Instance.new("Weld",torso)
  1220. Weld.Part0 = torso
  1221. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1222. Weld.Part1 = Chest19
  1223. Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  1224.  
  1225. Chest20 = Instance.new("Part", char)
  1226. Chest20.BrickColor = BrickColor.new("Bright red")
  1227. Chest20.Size = Vector3.new(1, 0.4, 1)
  1228. Chest20.CanCollide = false
  1229. Chest20.BottomSurface = "Smooth"
  1230. Chest20.TopSurface = "Smooth"
  1231. Mesh = Instance.new("SpecialMesh",Chest20)
  1232. Mesh.Scale = Vector3.new(1.1,1.1,1.1)
  1233. Weld = Instance.new("Weld",torso)
  1234. Weld.Part0 = torso
  1235. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1236. Weld.Part1 = Chest20
  1237. Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  1238.  
  1239. Chest21 = Instance.new("Part", char)
  1240. Chest21.BrickColor = BrickColor.new("Bright red")
  1241. Chest21.Size = Vector3.new(0.5, 0.3, 2)
  1242. Chest21.CanCollide = false
  1243. Chest21.BottomSurface = "Smooth"
  1244. Chest21.TopSurface = "Smooth"
  1245. Weld = Instance.new("Weld",torso)
  1246. Weld.Part0 = torso
  1247. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1248. Weld.Part1 = Chest21
  1249. Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  1250.  
  1251. Chest22 = Instance.new("Part", char)
  1252. Chest22.BrickColor = BrickColor.new("Bright red")
  1253. Chest22.Size = Vector3.new(0.5, 0.3, 2)
  1254. Chest22.CanCollide = false
  1255. Chest22.BottomSurface = "Smooth"
  1256. Chest22.TopSurface = "Smooth"
  1257. Weld = Instance.new("Weld",torso)
  1258. Weld.Part0 = torso
  1259. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1260. Weld.Part1 = Chest22
  1261. Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  1262.  
  1263. Chest23 = Instance.new("Part", char)
  1264. Chest23.BrickColor = BrickColor.new("Bright red")
  1265. Chest23.Size = Vector3.new(0.5, 0.3, 2)
  1266. Chest23.CanCollide = false
  1267. Chest23.BottomSurface = "Smooth"
  1268. Chest23.TopSurface = "Smooth"
  1269. Weld = Instance.new("Weld",torso)
  1270. Weld.Part0 = torso
  1271. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1272. Weld.Part1 = Chest23
  1273. Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
  1274.  
  1275. Chest24 = Instance.new("Part", char)
  1276. Chest24.BrickColor = BrickColor.new("Bright red")
  1277. Chest24.Size = Vector3.new(0.5, 0.3, 2)
  1278. Chest24.CanCollide = false
  1279. Chest24.BottomSurface = "Smooth"
  1280. Chest24.TopSurface = "Smooth"
  1281. Weld = Instance.new("Weld",torso)
  1282. Weld.Part0 = torso
  1283. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1284. Weld.Part1 = Chest24
  1285. Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
  1286. --------------------------------------------------------------------------------------
  1287. lleg1 = Instance.new("Part", char)
  1288. lleg1.Name = "Middle"
  1289. lleg1.BrickColor = BrickColor.new("Dark stone gray")
  1290. lleg1.Size = Vector3.new(1, 2, 1)
  1291. lleg1.CanCollide = false
  1292. lleg1.BottomSurface = "Smooth"
  1293. lleg1.TopSurface = "Smooth"
  1294. lleg1.Material = "Neon"
  1295. Weld = Instance.new("Weld",lleg)
  1296. Weld.Part0 = lleg
  1297. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1298. Weld.Part1 = lleg1
  1299. Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1300.  
  1301. lleg2 = Instance.new("Part", char)
  1302. lleg2.BrickColor = BrickColor.new("Bright red")
  1303. lleg2.Size = Vector3.new(1, 0.4, 1)
  1304. lleg2.CanCollide = false
  1305. lleg2.BottomSurface = "Smooth"
  1306. lleg2.TopSurface = "Smooth"
  1307. Weld = Instance.new("Weld",lleg)
  1308. Weld.Part0 = lleg
  1309. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1310. Weld.Part1 = lleg2
  1311. Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  1312.  
  1313. lleg3 = Instance.new("Part", char)
  1314. lleg3.BrickColor = BrickColor.new("Bright red")
  1315. lleg3.Size = Vector3.new(0.5, 0.3, 2)
  1316. lleg3.CanCollide = false
  1317. lleg3.BottomSurface = "Smooth"
  1318. lleg3.TopSurface = "Smooth"
  1319. Weld = Instance.new("Weld",lleg)
  1320. Weld.Part0 = lleg
  1321. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1322. Weld.Part1 = lleg3
  1323. Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
  1324.  
  1325. lleg4 = Instance.new("Part", char)
  1326. lleg4.BrickColor = BrickColor.new("Bright red")
  1327. lleg4.Size = Vector3.new(1, 0.4, 1)
  1328. lleg4.CanCollide = false
  1329. lleg4.BottomSurface = "Smooth"
  1330. lleg4.TopSurface = "Smooth"
  1331. Weld = Instance.new("Weld",lleg)
  1332. Weld.Part0 = lleg
  1333. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1334. Weld.Part1 = lleg4
  1335. Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  1336.  
  1337. lleg5 = Instance.new("Part", char)
  1338. lleg5.BrickColor = BrickColor.new("Bright red")
  1339. lleg5.Size = Vector3.new(1, 0.4, 1)
  1340. lleg5.CanCollide = false
  1341. lleg5.BottomSurface = "Smooth"
  1342. lleg5.TopSurface = "Smooth"
  1343. Weld = Instance.new("Weld",lleg)
  1344. Weld.Part0 = lleg
  1345. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1346. Weld.Part1 = lleg5
  1347. Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  1348.  
  1349. lleg6 = Instance.new("Part", char)
  1350. lleg6.BrickColor = BrickColor.new("Bright red")
  1351. lleg6.Size = Vector3.new(1, 0.4, 1)
  1352. lleg6.CanCollide = false
  1353. lleg6.BottomSurface = "Smooth"
  1354. lleg6.TopSurface = "Smooth"
  1355. Weld = Instance.new("Weld",lleg)
  1356. Weld.Part0 = lleg
  1357. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1358. Weld.Part1 = lleg6
  1359. Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  1360.  
  1361. lleg7 = Instance.new("Part", char)
  1362. lleg7.BrickColor = BrickColor.new("Bright red")
  1363. lleg7.Size = Vector3.new(1, 0.4, 1)
  1364. lleg7.CanCollide = false
  1365. lleg7.BottomSurface = "Smooth"
  1366. lleg7.TopSurface = "Smooth"
  1367. Weld = Instance.new("Weld",lleg)
  1368. Weld.Part0 = lleg
  1369. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1370. Weld.Part1 = lleg7
  1371. Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  1372. ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
  1373. rleg1 = Instance.new("Part", char)
  1374. rleg1.Name = "Middle"
  1375. rleg1.BrickColor = BrickColor.new("Dark stone gray")
  1376. rleg1.Size = Vector3.new(1, 2, 1)
  1377. rleg1.CanCollide = false
  1378. rleg1.BottomSurface = "Smooth"
  1379. rleg1.TopSurface = "Smooth"
  1380. rleg1.Material = "Neon"
  1381. Weld = Instance.new("Weld",rleg)
  1382. Weld.Part0 = rleg
  1383. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1384. Weld.Part1 = rleg1
  1385. Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1386.  
  1387. rleg2 = Instance.new("Part", char)
  1388. rleg2.BrickColor = BrickColor.new("Bright red")
  1389. rleg2.Size = Vector3.new(1, 0.4, 1)
  1390. rleg2.CanCollide = false
  1391. rleg2.BottomSurface = "Smooth"
  1392. rleg2.TopSurface = "Smooth"
  1393. Weld = Instance.new("Weld",rleg)
  1394. Weld.Part0 = rleg
  1395. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1396. Weld.Part1 = rleg2
  1397. Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  1398.  
  1399. rleg3 = Instance.new("Part", char)
  1400. rleg3.BrickColor = BrickColor.new("Bright red")
  1401. rleg3.Size = Vector3.new(1, 0.4, 1)
  1402. rleg3.CanCollide = false
  1403. rleg3.BottomSurface = "Smooth"
  1404. rleg3.TopSurface = "Smooth"
  1405. Weld = Instance.new("Weld",rleg)
  1406. Weld.Part0 = rleg
  1407. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1408. Weld.Part1 = rleg3
  1409. Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
  1410.  
  1411. rleg4 = Instance.new("Part", char)
  1412. rleg4.BrickColor = BrickColor.new("Bright red")
  1413. rleg4.Size = Vector3.new(1, 0.4, 1)
  1414. rleg4.CanCollide = false
  1415. rleg4.BottomSurface = "Smooth"
  1416. rleg4.TopSurface = "Smooth"
  1417. Weld = Instance.new("Weld",rleg)
  1418. Weld.Part0 = rleg
  1419. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1420. Weld.Part1 = rleg4
  1421. Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  1422.  
  1423. rleg5 = Instance.new("Part", char)
  1424. rleg5.BrickColor = BrickColor.new("Bright red")
  1425. rleg5.Size = Vector3.new(1, 0.4, 1)
  1426. rleg5.CanCollide = false
  1427. rleg5.BottomSurface = "Smooth"
  1428. rleg5.TopSurface = "Smooth"
  1429. Weld = Instance.new("Weld",rleg)
  1430. Weld.Part0 = rleg
  1431. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1432. Weld.Part1 = rleg5
  1433. Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  1434.  
  1435. rleg6 = Instance.new("Part", char)
  1436. rleg6.BrickColor = BrickColor.new("Bright red")
  1437. rleg6.Size = Vector3.new(1, 0.4, 1)
  1438. rleg6.CanCollide = false
  1439. rleg6.BottomSurface = "Smooth"
  1440. rleg6.TopSurface = "Smooth"
  1441. Weld = Instance.new("Weld",rleg)
  1442. Weld.Part0 = rleg
  1443. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1444. Weld.Part1 = rleg6
  1445. Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  1446.  
  1447. rleg7 = Instance.new("Part", char)
  1448. rleg7.BrickColor = BrickColor.new("Bright red")
  1449. rleg7.Size = Vector3.new(0.5, 0.3, 2)
  1450. rleg7.CanCollide = false
  1451. rleg7.BottomSurface = "Smooth"
  1452. rleg7.TopSurface = "Smooth"
  1453. Weld = Instance.new("Weld",rleg)
  1454. Weld.Part0 = rleg
  1455. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1456. Weld.Part1 = rleg7
  1457. Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
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