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- --==//==--
- local Player = game:service("Players").LocalPlayer
- local Char = Player.Character
- local mouse = Player:GetMouse()
- local Humanoid = Char:findFirstChild("Humanoid")
- local Torso = Char:findFirstChild("Torso")
- ----------------------------------------------------------
- z = Instance.new("Sound", Torso)
- z.SoundId = "rbxassetid://848439234" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 10
- wait(.1)
- z:Play()
- ------------------------
- local Head = Char.Head
- local ra = Char:findFirstChild("Right Arm")
- local la = Char:findFirstChild("Left Arm")
- local rl = Char:findFirstChild("Right Leg")
- local ll = Char:findFirstChild("Left Leg")
- local rs = Torso:findFirstChild("Right Shoulder")
- local ls = Torso:findFirstChild("Left Shoulder")
- local rh = Torso:findFirstChild("Right Hip")
- local lh = Torso:findFirstChild("Left Hip")
- local neck = Torso:findFirstChild("Neck")
- local rp = Char:findFirstChild("HumanoidRootPart")
- rp.Archivable = true
- local rj = rp:findFirstChild("RootJoint")
- rj.Archivable = true
- local animate = Char:findFirstChild("Animate")
- local rootpart = Char:findFirstChild("HumanoidRootPart")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local components = CF().components
- local magicclrs = {"Really red", "Really red", "Really red"}
- --local magicclrs = {"Really red", "Really red", "Really red", "Really red", "Really red", "Really red", "Really red"}
- rootpart.CanCollide = false
- Humanoid:findFirstChild("Animator"):Destroy()
- Humanoid.CameraOffset = Vector3.new(0, 2, 0)
- Humanoid.JumpPower = 60
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
- if jump == "Jump" then
- Humanoid.Jump = false
- end
- end)
- function ctlerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = Lerp(v,com2[i],al)
- end
- return CF(unpack(com1))
- end
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- --==/BASE/DEFAULT WELDS/==--
- rm = Instance.new("Weld", Torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = Torso
- rm.Part1 = ra
- lm = Instance.new("Weld", Torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = Torso
- lm.Part1 = la
- rlegm = Instance.new("Weld", Torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = Torso
- rlegm.Part1 = rl
- llegm = Instance.new("Weld", Torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = Torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0,1,0)
- neck.C1 = CFrame.new(0,-0.5,0)
- --==/Mage's gauntlet/==--
- gauntlet = Instance.new("Model", Char)
- gauntParts = Instance.new("Model", gauntlet)
- local rrng = Instance.new("Part", gauntParts)
- rrng.Anchored = false
- rrng.CanCollide = false
- rrng.FormFactor = "Custom"
- rrng.TopSurface = "Smooth"
- rrng.BottomSurface = "Smooth"
- rrng.BrickColor = BrickColor.new("Really red")
- rrng.Transparency = 1
- local rrngM = Instance.new("FileMesh", rrng)
- rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
- local rrngW = Instance.new("Weld", rrng)
- rrngW.Part1 = rrng
- rrngW.Part0 = ra
- rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rbg = Instance.new("Part", gauntParts)
- rbg.Anchored, rbg.CanCollide = false, false
- rbg.FormFactor = "Custom"
- rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
- rbg.Color = Color3.new(0, 0, 0)
- rbg.Transparency = 1
- local rbgM = Instance.new("SpecialMesh", rbg)
- rbgM.MeshType = "Cylinder"
- rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
- local rbgW = Instance.new("Weld", rbg)
- rbgW.Part1 = rbg
- rbgW.Part0 = rrng
- rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- local chak = Instance.new("Part", gauntParts)
- chak.Anchored, chak.CanCollide = false, false
- chak.FormFactor = "Custom"
- chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
- chak.Color = Color3.new(1, 1, 1)
- chak.Transparency = 1
- local chakM = Instance.new("FileMesh", chak)
- chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
- chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
- local chakW = Instance.new("Motor", chak)
- chakW.DesiredAngle = 100000000000
- chakW.MaxVelocity = 0.1
- chakW.Part1 = chak
- chakW.Part0 = rrng
- chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
- --=/Spikes for Gauntlet [top]/=--
- local cone = Instance.new("Part", gauntParts)
- cone.Anchored, cone.CanCollide = false, false
- cone.FormFactor = "Custom"
- cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
- cone.Color = Color3.new(0, 0,0)
- cone.Transparency = 1
- local coneM = Instance.new("FileMesh", cone)
- coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
- coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
- local coneW = Instance.new("Motor", cone)
- coneW.Part1 = cone
- coneW.Part0 = rrng
- coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
- local cone2 = Instance.new("Part", gauntParts)
- cone2.Anchored, cone2.CanCollide = false, false
- cone2.FormFactor = "Custom"
- cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
- cone2.Color = Color3.new(0, 0, 0)
- cone2.Transparency = 1
- local cone2M = Instance.new("FileMesh", cone2)
- cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
- local cone2W = Instance.new("Motor", cone2)
- cone2W.Part1 = cone2
- cone2W.Part0 = rrng
- cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
- local cone3 = Instance.new("Part", gauntParts)
- cone3.Anchored, cone3.CanCollide = false, false
- cone3.FormFactor = "Custom"
- cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
- cone3.Color = Color3.new(0, 0, 0)
- cone3.Transparency = 1
- local cone3M = Instance.new("FileMesh", cone3)
- cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
- local cone3W = Instance.new("Motor", cone3)
- cone3W.Part1 = cone3
- cone3W.Part0 = rrng
- cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
- --=/Spikes for Gauntlet [bottom]/=--
- local cone4 = Instance.new("Part", gauntParts)
- cone4.Anchored, cone4.CanCollide = false, false
- cone4.FormFactor = "Custom"
- cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
- cone4.Color = Color3.new(0, 0, 0)
- cone4.Transparency = 1
- local cone4M = Instance.new("FileMesh", cone4)
- cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone4M.Scale = Vector3.new(0.1, 1, 0.06)
- local cone4W = Instance.new("Motor", cone4)
- cone4W.Part1 = cone4
- cone4W.Part0 = rrng
- cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
- local cone5 = Instance.new("Part", gauntParts)
- cone5.Anchored, cone5.CanCollide = false, false
- cone5.FormFactor = "Custom"
- cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
- cone5.Color = Color3.new(0, 0, 0)
- cone5.Transparency = 1
- local cone5M = Instance.new("FileMesh", cone5)
- cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
- local cone5W = Instance.new("Motor", cone5)
- cone5W.Part1 = cone5
- cone5W.Part0 = rrng
- cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
- local cone6 = Instance.new("Part", gauntParts)
- cone6.Anchored, cone6.CanCollide = false, false
- cone6.FormFactor = "Custom"
- cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
- cone6.Color = Color3.new(0, 0, 0)
- cone6.Transparency = 1
- local cone6M = Instance.new("FileMesh", cone6)
- cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
- local cone6W = Instance.new("Motor", cone6)
- cone6W.Part1 = cone6
- cone6W.Part0 = rrng
- cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
- --=/Armband/=--
- local armbnd = Instance.new("Part", gauntParts)
- armbnd.Anchored, armbnd.CanCollide = false, false
- armbnd.FormFactor = "Custom"
- armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
- armbnd.Color = Color3.new(0, 0, 0)
- armbnd.Transparency = 1
- armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
- local armbndW = Instance.new("Motor", armbnd)
- armbndW.Part1 = armbnd
- armbndW.Part0 = ra
- armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- local armbnd2 = Instance.new("Part", gauntParts)
- armbnd2.Anchored, armbnd2.CanCollide = false, false
- armbnd2.FormFactor = "Custom"
- armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
- armbnd2.Color = Color3.new(0, 0, 0)
- armbnd2.Transparency = 1
- armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd2W = Instance.new("Motor", armbnd2)
- armbnd2W.Part1 = armbnd2
- armbnd2W.Part0 = armbnd
- armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
- local armbnd3 = Instance.new("Part", gauntParts)
- armbnd3.Anchored, armbnd3.CanCollide = false, false
- armbnd3.FormFactor = "Custom"
- armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
- armbnd3.Color = Color3.new(0, 0, 0)
- armbnd3.Transparency = 1
- armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd3W = Instance.new("Motor", armbnd3)
- armbnd3W.Part1 = armbnd3
- armbnd3W.Part0 = armbnd
- armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
- --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
- --==/BASE VARIABLES/==--
- sine = 1
- angle = 0
- anglespeed = 1
- local anim = false
- local walking = false
- local sprinting = false
- local magix = false
- local debounce = false
- local magixball = false
- mouse.Button1Down:connect(function()
- magixball = true
- if debounce == false and magix == true then
- debounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- debounce = false
- end))
- local PorplBall = Instance.new("Part", Char)
- PorplBall.Archivable = true
- PorplBall.TopSurface = 10
- PorplBall.BottomSurface = 10
- PorplBall.CFrame = rrng.CFrame
- PorplBall.Anchored = false
- PorplBall.CanCollide = false
- PorplBall.Size = Vector3.new(1, 1, 1)
- PorplBall.BrickColor = BrickColor.new("Really red")
- PorplBall.Transparency = 0
- local PorplBallM = Instance.new("SpecialMesh", PorplBall)
- PorplBallM.MeshType = "Sphere"
- PorplBallM.Scale = Vector3.new(1, 1, 1)
- local function explode()
- wait()
- PorplBall:Destroy()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 125 do wait(0.000000000000001)
- local pmagic = Instance.new("Part", PorplBall)
- pmagic.FormFactor = "Custom"
- pmagic.Anchored = true
- pmagic.CanCollide = false
- pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- pmagic.TopSurface = 10
- pmagic.BottomSurface = 10
- pmagic.LeftSurface = 10
- pmagic.RightSurface = 10
- pmagic.FrontSurface = 10
- pmagic.BackSurface = 10
- pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", pmagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local pmagicM = Instance.new("BlockMesh", pmagic)
- game:GetService("Debris"):AddItem(pmagic, 0.5)
- coroutine.wrap(function()
- for i = 1, 10 do
- pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
- wait()
- end
- end)()
- end
- end))
- local Velocity = Instance.new("BodyVelocity", PorplBall)
- Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
- Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
- local ready = false
- PorplBall.Touched:connect(function(part)
- if not part:IsDescendantOf(Char) and ready == false then
- ready = true
- local found = false
- for i,v in pairs (part.Parent:GetChildren()) do
- if v:IsA("Humanoid") or v == Torso or v == Head then
- found = true
- v.MaxHealth = v.MaxHealth - math.huge
- v.Health = v.Health - math.huge
- end
- end
- Velocity:Destroy()
- PorplBall.Anchored = true
- for i = 0, 1, 0.06 do
- local start = 1
- local stop = 7
- PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
- PorplBall.Transparency = i
- wait()
- end
- explode()
- end
- end)
- wait(6.5)
- explode()
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait(0.0000000001) do if magix == true then
- --[[ --==/Lightning Magic/==--
- lastCF = Torso.Position
- x1 = Instance.new("Part", workspace)
- x1.Size = Vector3.new(1, 1, 1)
- x1.CanCollide = false
- x1.Anchored = true
- x1.Transparency = 1
- spawn(function()
- while true do
- wait(-1)
- x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
- end
- end)
- for i = 1, math.huge do
- local dist2 = (lastCF-x1.Position).magnitude
- x2 = Instance.new("Part", workspace)
- x2.Size = Vector3.new(1, 1, 1)
- x2.Material = "Neon"
- x2.BrickColor = BrickColor.new("Really red")
- x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
- x2.CanCollide = false
- x2.Anchored = true
- local m = Instance.new("BlockMesh", x2)
- m.Scale = Vector3.new(0.5, 0.5, dist2)
- lastCF = x1.Position
- spawn(function()
- for i = 1, 100 do
- x = m.Scale.x/10
- y = m.Scale.x/10
- m.Scale = m.Scale-Vector3.new(x, y, 0)
- wait()
- end
- end)
- game.Debris:AddItem(x2, 0.35)
- wait()
- end
- x1:Destroy()
- ]]--
- --=/Right Arm Magic/=--
- local ramagic = Instance.new("Part", Char)
- ramagic.FormFactor = "Custom"
- ramagic.Anchored = true
- ramagic.CanCollide = false
- ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
- ramagic.TopSurface = 10
- ramagic.BottomSurface = 10
- ramagic.LeftSurface = 10
- ramagic.RightSurface = 10
- ramagic.FrontSurface=10
- ramagic.BackSurface=10
- ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", ramagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local ramagicM = Instance.new("BlockMesh", ramagic)
- --=/Left Arm Magic/=--
- local lamagic = Instance.new("Part", Char)
- lamagic.FormFactor = "Custom"
- lamagic.Anchored = true
- lamagic.CanCollide = false
- lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
- lamagic.TopSurface = 10
- lamagic.BottomSurface = 10
- lamagic.LeftSurface = 10
- lamagic.RightSurface = 10
- lamagic.FrontSurface=10
- lamagic.BackSurface=10
- lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
- lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt2 = Instance.new("PointLight", lamagic)
- lt2.Brightness = 100
- lt2.Range = 6
- lt2.Color = Color3.new(0, 0, 65/100)
- local lamagicM = Instance.new("BlockMesh", lamagic)
- --[[optional
- --=/Right Leg Magic/=--
- local rlmagic = Instance.new("Part", Char)
- rlmagic.FormFactor = "Custom"
- rlmagic.Anchored = true
- rlmagic.CanCollide = false
- rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- rlmagic.TopSurface = 10
- rlmagic.BottomSurface = 10
- rlmagic.LeftSurface = 10
- rlmagic.RightSurface = 10
- rlmagic.FrontSurface=10
- rlmagic.BackSurface=10
- rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt3 = Instance.new("PointLight", rlmagic)
- lt3.Brightness = 123123
- lt3.Range = 6
- lt3.Color = Color3.new(1, 0, 1)
- local rlmagicM = Instance.new("BlockMesh", rlmagic)
- --=/Left Leg Magic/=--
- local llmagic = Instance.new("Part", Char)
- llmagic.FormFactor = "Custom"
- llmagic.Anchored = true
- llmagic.CanCollide = false
- llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- llmagic.TopSurface = 10
- llmagic.BottomSurface = 10
- llmagic.LeftSurface = 10
- llmagic.RightSurface = 10
- llmagic.FrontSurface=10
- llmagic.BackSurface=10
- llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt4 = Instance.new("PointLight", llmagic)
- lt4.Brightness = 123123
- lt4.Range = 6
- lt4.Color = Color3.new(1, 0, 1)
- local llmagicM = Instance.new("BlockMesh", llmagic)
- ]]
- game:GetService("Debris"):AddItem(lamagic, 0.85)
- game:GetService("Debris"):AddItem(ramagic, 0.85)
- --[[
- game:GetService("Debris"):AddItem(rlmagic, 0.85)
- game:GetService("Debris"):AddItem(llmagic, 0.85)
- ]]--
- coroutine.wrap(function()
- for i = 1, 10 do
- ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
- lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
- --[[
- rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
- llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
- ]]--
- wait()
- end
- end)()
- end
- end
- end))
- --[[local bodyg = Instance.new("BodyGyro", Torso)
- bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
- while true do game:GetService("RunService").RenderStepped:wait()
- bodyg.CFrame = Camera.CoordinateFrame
- end]]--
- mouse.KeyDown:connect(function(key)
- if key == "0" and sprinting == false then
- sprinting = true
- Humanoid.WalkSpeed = 60
- elseif key == "q" and magix == true then
- magix = false
- for i = 65/255, 1, -0.1 do wait()
- chak.Color = Color3.new(i, i, i)
- end
- elseif key == "q" and magix == false then
- magix = true
- for i = 0, 65/255, 0.1 do wait()
- chak.Color = Color3.new(0, 0, i)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "0" and sprinting == true then
- sprinting = false
- Humanoid.WalkSpeed = 10
- end
- end)
- --==/GAMEPAD CONTROLS/==--
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
- magix = true
- elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
- magix = false
- elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
- sprinting = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
- sprinting = false
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- rootpart.CanCollide = false
- local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
- if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
- animpose = "Jump"
- elseif speed < 2 then -- idle
- animpose = "Idle"
- elseif sprinting == true then -- sprinting
- animpose = "Sprinting"
- elseif speed > 2 then -- walking
- walking = true
- animpose = "Moving"
- end
- --==/ANIMATION FUNCTIONS/==--
- if animpose == "Idle" and anim == false then -- idle
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
- elseif animpose == "Moving" and anim == false and walking == true then -- walk
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 6
- elseif animpose == "Sprinting" and anim == false then -- sprint
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 40
- end
- end)
- wait(1)
- ------------------------------------------------------------------------------------
- local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = 170,0,0
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- -----------------------------------------------------
- p = game.Players.LocalPlayer
- char = p.Character
- local char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- CV="Really red"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(170,0,0)
- v.Shape="Block"
- text.Text = "Nemesis"
- --------------------------------------
- Me = game.Players.LocalPlayer
- char = Me.Character
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char.Torso
- lleg.Transparency = 1
- rleg.Transparency = 1
- larm.Transparency = 0
- rarm.Transparency = 0
- torso.Transparency = 0
- Chest1 = Instance.new("Part", char)
- Chest1.Name = "Ball"
- Chest1.BrickColor = BrickColor.new("Dark stone gray")
- Chest1.Size = Vector3.new(1, 0.4, 1)
- Chest1.CanCollide = false
- Chest1.BottomSurface = "Smooth"
- Chest1.TopSurface = "Smooth"
- Chest1.Material = "Neon"
- Mesh = Instance.new("CylinderMesh", Chest1)
- Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest1
- Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Chest2 = Instance.new("Part", char)
- Chest2.BrickColor = BrickColor.new("Dark stone gray")
- Chest2.Name = "Middle"
- Chest2.Size = Vector3.new(2, 2, 1)
- Chest2.CanCollide = false
- Chest2.BottomSurface = "Smooth"
- Chest2.TopSurface = "Smooth"
- Chest2.Material = "Neon"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest2
- Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Chest3 = Instance.new("Part", char)
- Chest3.BrickColor = BrickColor.new("Bright red")
- Chest3.Size = Vector3.new(1, 0.4, 1)
- Chest3.CanCollide = false
- Chest3.BottomSurface = "Smooth"
- Chest3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest3
- Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
- Chest4 = Instance.new("Part", char)
- Chest4.BrickColor = BrickColor.new("Bright red")
- Chest4.Size = Vector3.new(1, 0.4, 1)
- Chest4.CanCollide = false
- Chest4.BottomSurface = "Smooth"
- Chest4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest4
- Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
- Chest5 = Instance.new("Part", char)
- Chest5.BrickColor = BrickColor.new("Bright red")
- Chest5.Size = Vector3.new(1, 0.4, 1)
- Chest5.CanCollide = false
- Chest5.BottomSurface = "Smooth"
- Chest5.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest5
- Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
- Chest6 = Instance.new("Part", char)
- Chest6.BrickColor = BrickColor.new("Bright red")
- Chest6.Size = Vector3.new(1, 0.4, 1)
- Chest6.CanCollide = false
- Chest6.BottomSurface = "Smooth"
- Chest6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest6
- Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
- Chest7 = Instance.new("Part", char)
- Chest7.BrickColor = BrickColor.new("Bright red")
- Chest7.Size = Vector3.new(1, 0.4, 1)
- Chest7.CanCollide = false
- Chest7.BottomSurface = "Smooth"
- Chest7.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest7
- Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
- Chest8 = Instance.new("Part", char)
- Chest8.BrickColor = BrickColor.new("Bright red")
- Chest8.Size = Vector3.new(1, 0.4, 1)
- Chest8.CanCollide = false
- Chest8.BottomSurface = "Smooth"
- Chest8.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest8
- Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
- Chest9 = Instance.new("Part", char)
- Chest9.BrickColor = BrickColor.new("Bright red")
- Chest9.Size = Vector3.new(0.5, 0.3, 2)
- Chest9.CanCollide = false
- Chest9.BottomSurface = "Smooth"
- Chest9.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest9
- Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
- Chest10 = Instance.new("Part", char)
- Chest10.BrickColor = BrickColor.new("Bright red")
- Chest10.Size = Vector3.new(1, 0.4, 1)
- Chest10.CanCollide = false
- Chest10.BottomSurface = "Smooth"
- Chest10.TopSurface = "Smooth"
- Mesh = Instance.new("SpecialMesh", Chest10)
- Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest10
- Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- Chest11 = Instance.new("Part", char)
- Chest11.BrickColor = BrickColor.new("Bright red")
- Chest11.Size = Vector3.new(0.5, 0.3, 2)
- Chest11.CanCollide = false
- Chest11.BottomSurface = "Smooth"
- Chest11.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest11
- Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
- Chest12 = Instance.new("Part", char)
- Chest12.BrickColor = BrickColor.new("Bright red")
- Chest12.Size = Vector3.new(0.5, 0.3, 2)
- Chest12.CanCollide = false
- Chest12.BottomSurface = "Smooth"
- Chest12.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest12
- Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
- Chest13 = Instance.new("Part", char)
- Chest13.BrickColor = BrickColor.new("Bright red")
- Chest13.Size = Vector3.new(0.5, 0.3, 2)
- Chest13.CanCollide = false
- Chest13.BottomSurface = "Smooth"
- Chest13.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest13
- Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
- Chest14 = Instance.new("Part", char)
- Chest14.BrickColor = BrickColor.new("Bright red")
- Chest14.Size = Vector3.new(0.5, 0.3, 2)
- Chest14.CanCollide = false
- Chest14.BottomSurface = "Smooth"
- Chest14.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest14
- Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
- Chest15 = Instance.new("Part", char)
- Chest15.BrickColor = BrickColor.new("Bright red")
- Chest15.Size = Vector3.new(0.5, 0.3, 2)
- Chest15.CanCollide = false
- Chest15.BottomSurface = "Smooth"
- Chest15.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest15
- Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
- Chest16 = Instance.new("Part", char)
- Chest16.BrickColor = BrickColor.new("Bright red")
- Chest16.Size = Vector3.new(0.5, 0.3, 2)
- Chest16.CanCollide = false
- Chest16.BottomSurface = "Smooth"
- Chest16.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest16
- Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
- Chest17 = Instance.new("Part", char)
- Chest17.BrickColor = BrickColor.new("Bright red")
- Chest17.Size = Vector3.new(0.5, 0.3, 2)
- Chest17.CanCollide = false
- Chest17.BottomSurface = "Smooth"
- Chest17.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest17
- Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
- Chest18 = Instance.new("Part", char)
- Chest18.BrickColor = BrickColor.new("Bright red")
- Chest18.Size = Vector3.new(0.5, 0.3, 2)
- Chest18.CanCollide = false
- Chest18.BottomSurface = "Smooth"
- Chest18.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest18
- Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
- Chest19 = Instance.new("Part", char)
- Chest19.BrickColor = BrickColor.new("Bright red")
- Chest19.Size = Vector3.new(0.5, 0.3, 2)
- Chest19.CanCollide = false
- Chest19.BottomSurface = "Smooth"
- Chest19.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest19
- Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
- Chest20 = Instance.new("Part", char)
- Chest20.BrickColor = BrickColor.new("Bright red")
- Chest20.Size = Vector3.new(1, 0.4, 1)
- Chest20.CanCollide = false
- Chest20.BottomSurface = "Smooth"
- Chest20.TopSurface = "Smooth"
- Mesh = Instance.new("SpecialMesh",Chest20)
- Mesh.Scale = Vector3.new(1.1,1.1,1.1)
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest20
- Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- Chest21 = Instance.new("Part", char)
- Chest21.BrickColor = BrickColor.new("Bright red")
- Chest21.Size = Vector3.new(0.5, 0.3, 2)
- Chest21.CanCollide = false
- Chest21.BottomSurface = "Smooth"
- Chest21.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest21
- Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
- Chest22 = Instance.new("Part", char)
- Chest22.BrickColor = BrickColor.new("Bright red")
- Chest22.Size = Vector3.new(0.5, 0.3, 2)
- Chest22.CanCollide = false
- Chest22.BottomSurface = "Smooth"
- Chest22.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest22
- Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
- Chest23 = Instance.new("Part", char)
- Chest23.BrickColor = BrickColor.new("Bright red")
- Chest23.Size = Vector3.new(0.5, 0.3, 2)
- Chest23.CanCollide = false
- Chest23.BottomSurface = "Smooth"
- Chest23.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest23
- Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
- Chest24 = Instance.new("Part", char)
- Chest24.BrickColor = BrickColor.new("Bright red")
- Chest24.Size = Vector3.new(0.5, 0.3, 2)
- Chest24.CanCollide = false
- Chest24.BottomSurface = "Smooth"
- Chest24.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest24
- Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
- --------------------------------------------------------------------------------------
- lleg1 = Instance.new("Part", char)
- lleg1.Name = "Middle"
- lleg1.BrickColor = BrickColor.new("Dark stone gray")
- lleg1.Size = Vector3.new(1, 2, 1)
- lleg1.CanCollide = false
- lleg1.BottomSurface = "Smooth"
- lleg1.TopSurface = "Smooth"
- lleg1.Material = "Neon"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg1
- Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- lleg2 = Instance.new("Part", char)
- lleg2.BrickColor = BrickColor.new("Bright red")
- lleg2.Size = Vector3.new(1, 0.4, 1)
- lleg2.CanCollide = false
- lleg2.BottomSurface = "Smooth"
- lleg2.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg2
- Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
- lleg3 = Instance.new("Part", char)
- lleg3.BrickColor = BrickColor.new("Bright red")
- lleg3.Size = Vector3.new(0.5, 0.3, 2)
- lleg3.CanCollide = false
- lleg3.BottomSurface = "Smooth"
- lleg3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg3
- Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
- lleg4 = Instance.new("Part", char)
- lleg4.BrickColor = BrickColor.new("Bright red")
- lleg4.Size = Vector3.new(1, 0.4, 1)
- lleg4.CanCollide = false
- lleg4.BottomSurface = "Smooth"
- lleg4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg4
- Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
- lleg5 = Instance.new("Part", char)
- lleg5.BrickColor = BrickColor.new("Bright red")
- lleg5.Size = Vector3.new(1, 0.4, 1)
- lleg5.CanCollide = false
- lleg5.BottomSurface = "Smooth"
- lleg5.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg5
- Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
- lleg6 = Instance.new("Part", char)
- lleg6.BrickColor = BrickColor.new("Bright red")
- lleg6.Size = Vector3.new(1, 0.4, 1)
- lleg6.CanCollide = false
- lleg6.BottomSurface = "Smooth"
- lleg6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg6
- Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- lleg7 = Instance.new("Part", char)
- lleg7.BrickColor = BrickColor.new("Bright red")
- lleg7.Size = Vector3.new(1, 0.4, 1)
- lleg7.CanCollide = false
- lleg7.BottomSurface = "Smooth"
- lleg7.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg7
- Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
- rleg1 = Instance.new("Part", char)
- rleg1.Name = "Middle"
- rleg1.BrickColor = BrickColor.new("Dark stone gray")
- rleg1.Size = Vector3.new(1, 2, 1)
- rleg1.CanCollide = false
- rleg1.BottomSurface = "Smooth"
- rleg1.TopSurface = "Smooth"
- rleg1.Material = "Neon"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg1
- Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- rleg2 = Instance.new("Part", char)
- rleg2.BrickColor = BrickColor.new("Bright red")
- rleg2.Size = Vector3.new(1, 0.4, 1)
- rleg2.CanCollide = false
- rleg2.BottomSurface = "Smooth"
- rleg2.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg2
- Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
- rleg3 = Instance.new("Part", char)
- rleg3.BrickColor = BrickColor.new("Bright red")
- rleg3.Size = Vector3.new(1, 0.4, 1)
- rleg3.CanCollide = false
- rleg3.BottomSurface = "Smooth"
- rleg3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg3
- Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
- rleg4 = Instance.new("Part", char)
- rleg4.BrickColor = BrickColor.new("Bright red")
- rleg4.Size = Vector3.new(1, 0.4, 1)
- rleg4.CanCollide = false
- rleg4.BottomSurface = "Smooth"
- rleg4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg4
- Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- rleg5 = Instance.new("Part", char)
- rleg5.BrickColor = BrickColor.new("Bright red")
- rleg5.Size = Vector3.new(1, 0.4, 1)
- rleg5.CanCollide = false
- rleg5.BottomSurface = "Smooth"
- rleg5.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg5
- Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
- rleg6 = Instance.new("Part", char)
- rleg6.BrickColor = BrickColor.new("Bright red")
- rleg6.Size = Vector3.new(1, 0.4, 1)
- rleg6.CanCollide = false
- rleg6.BottomSurface = "Smooth"
- rleg6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg6
- Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
- rleg7 = Instance.new("Part", char)
- rleg7.BrickColor = BrickColor.new("Bright red")
- rleg7.Size = Vector3.new(0.5, 0.3, 2)
- rleg7.CanCollide = false
- rleg7.BottomSurface = "Smooth"
- rleg7.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg7
- Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
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