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  1. //---------------------------------------------------------------------------------------------------------------------------------------------------
  2. echo "@@@@@@@@@@@@@@@@@@@@@,`@@@@@@@@@@@@@@@@@@@@# @@@@@@@@@@@@@@@@@@@@@.:"
  3. echo "@@@@@@@@@@@@@@@@@@@@`:@@@@@@@@@@@@@@@@@@@@# @@@@@@@@@@@@@@@@@@@@@ '@"
  4. echo "@@@@@@@@@@@@@@@@@@@.`@@@@@@@@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@@@@@@@ '@@"
  5. echo "@@@@@@@@@@@@@@@@@@:,@@@@@@@@@@@@@@@@@@@@# @@@@@@@@@@@@@@@@@@@@@.:@@@"
  6. echo "@@@@@@@@@@@@@@@@@, @@@@@@@@@@@@@@@@@@@@# '@@@@@@@@@@@@@@@@@@@@ +@@@@"
  7. echo "@@@@@@@@@@@@@@@@; @@@@@@@@@@@@@@@@@@@@@ #@@@@@@@@@@@@@@@@@@@#`.@@@@@"
  8. echo "@@@@@@@@@@@@@@@: #@@@@@@@@@@@@@@@@@@@@.;@@@@@@@@@@@@@@@@@@@@ '@@@@@@"
  9. echo "@@@@@@@@@@@@@@' @@@@@@@@@@@@@@@@@@@@@ '@@@@@@@@@@@@@@@@@@@@ +@@@@@@@"
  10. echo "@@@@@@@@@@@@@' @@@@@@@@@@@@@@@@@@@@@,`@@@@@@@@@@@@@@@@@@@@.:@@@@@@@@"
  11. echo "@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@`;@@@@@@@@@@@@@@@@@@@@ '@@@@@@@@@"
  12. echo "@@@@@@@@@@@+ +@@@@@@@@@@@@@@@@@@@@:`@@@@@@@@@@@@@@@@@@@#`,@@@@@@@@@@"
  13. echo "@@@@@@@@@@@@`;@@@@@@@@@@@@@@@@@@@@' @@@@@@@@@@@@@@@@@@@ '@@@@@@@@@@@"
  14. echo "@@@@@@@@@@@@@`:@@@@@@@@@@@@@@@@@@@@' @@@@@@@@@@@@@@@@@ #@@@@@@@@@@@@"
  15. echo "@@@@@@@@@@@@@@ #@@@@@@@@@@@@@@@@@@@@:`@@@@@@@@@@@@@@@.:@@@@@@@@@@@@@"
  16. echo "@@@@@@@@@@@@@@# :@@@@@@@@@@@@@@@@@@@@; @@@@@@@@@@@@@ '@@@@@@@@@@@@@@"
  17. echo "@@@@@@@@@@@@@@@@ #@@@@@@@@@@@@@@@@@@@@,:@@@@@@@@@@# :@@@@@@@@@@@@@@@"
  18. echo "@@@@@@@@@@@@@@@@+ '@@@@@@@@@@@@@@@@@@@@,`@@@@@@@@@ ;@@@@@@@@@@@@@@@@"
  19. echo "@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@`;@@@@@@@ #@@@@@@@@@@@@@@@@@"
  20. echo "@@@@@@@@@@@@@@@@@@' #@@@@@@@@@@@@@@@@@@@@..@@@@@`:@@@@@@@@@@@@@@@@@@"
  21. echo "@@@@@@@@@@@@@@@@@@@' @@@@@@@@@@@@@@@@@@@@@ '@@@ '@@@@@@@@@@@@@@@@@@@"
  22. echo "@@@@@@@@@@@@@@@@@@@@: @@@@@@@@@@@@@@@@@@@@@`;# '@@@@@@@@@@@@@@@@@@@@"
  23. echo "---------------------I'M PLAYIN' TF2, GAMERS------------------------"
  24. echo "----------------------------HOLY SHIT-------------------------------"
  25. echo "----------GUEST ARTIST COMANGLIA'S HIGH PERFORMANCE CONFIG----------"
  26.  
  27. //----------------------------------------------------------------------------------------------------------------------------------------------------
  28. echo ">phong disabled"
  29. //
  30. mat_phong 0
  31. //----------------------------------------------------------------------------------------------------------------------------------------------------
  32. echo "<<motion blur disabled"
  33. //mat_motion_blur_enabled 0 // already present in the graphics config
  34. //----------------------------------------------------------------------------------------------------------------------------------------------------
  35. echo ">>>combat text batching enabled"
  36. //
  37. hud_combattext_batching 1
  38. hud_combattext_batching_window 2
  39. //----------------------------------------------------------------------------------------------------------------------------------------------------
  40. echo "<<<<NUMPAD class changer functioning"
  41. bind KP_END "join_class scout"
  42. bind KP_DOWNARROW "join_class soldier"
  43. bind KP_PGDN "join_class pyro"
  44. bind KP_LEFTARROW "join_class demoman"
  45. bind KP_5 "join_class heavyweapons"
  46. bind KP_RIGHTARROW "join_class engineer"
  47. bind KP_HOME "join_class medic"
  48. bind KP_UPARROW "join_class sniper"
  49. bind KP_PGUP "join_class spy"
  50. //----------------------------------------------------------------------------------------------------------------------------------------------------
  51. echo ">>>>>developer display disabled"
  52. developer 0
  53. //----------------------------------------------------------------------------------------------------------------------------------------------------
  54. echo "<<<<<<hitsounds as turned on as i am >QUAKE III ARENA<"
  55. tf_dingaling_pitchmaxdmg 100
  56. tf_dingaling_pitchmindmg 100
  57. //----------------------------------------------------------------------------------------------------------------------------------------------------
  58. echo ">>>>>>>press this if you want people to shut the fuck off"
  59. hud_saytext_time 0
  60. bind mouse5 communicate
  61. alias communicate "communication"
  62. alias communication "hud_saytext_time 6; voice_enable 1; echo >>>>communication on"
  63. alias excommunication "hud_saytext_time 0; voice_enable 0; echo >>communication off"
  64. bind shift +toggleState
  65. alias +toggleState "alias communicate communication"
  66. alias -toggleState "alias communicate excommunication"
  67. //----------------------------------------------------------------------------------------------------------------------------------------------------
  68. echo "<<<<<<<<I WANNA BE A SHOT CALLER, I WANNA BE A BALLER
  69. bind r "+reload;+v_charge;wait 120;-reload;-v_charge"//Awesome Shot, Good Job!
  70. alias +v_charge "+use_action_slot_item; voicemenu 2 4"
  71. alias -v_charge ""
  72. //----------------------------------------------------------------------------------------------------------------------------------------------------//
  73. alias waittest "echo Does this server have wait enabled; wait 66; echo Yes it does"
  74. bind t waittest
  75. //----------------------------------------------------------------------------------------------------------------------------------------------------
  76. echo ">>>>>>>>>fps set to 132
  77. fps_max 242
  78. //----------------------------------------------------------------------------------------------------------------------------------------------------
  79. echo "<<<<<<<<<<BOY I SURE HOPE THIS FIXES THE GAME"
  80. //mat_picmip -1 //in comaglia's config already
  81. //----------------------------------------------------------------------------------------------------------------------------------------------------
  82. echo "Alright, everything checks out. Go get'em, bud!"
  83. //----------------------------------------------------------------------------------------------------------------------------------------------------
  84. //----------------------------------------------------------------------------------------------------------------------------------------------------
  85. //----------------------------------------------------------------------------------------------------------------------------------------------------
  86. //----------------------------------------------------------------------------------------------------------------------------------------------------
  87. // Enable sprays -- uncomment this section if you want these settings
  88. cl_playerspraydisable 0
  89. r_spray_lifetime 2
  90.  
  91. //----------------------------------------------------------------------------------------------------------------------------------------------------
  92. // Shadows
  93. //----------------------------------------------------------------------------------------------------------------------------------------------------
  94. // Disable shadows
  95. mat_shadowstate 0
  96. r_shadowmaxrendered 0
  97. r_shadowrendertotexture 0
  98. r_shadows 0
  99.  
  100. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  101. //mat_shadowstate 1
  102. //r_shadowmaxrendered 11
  103. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  104. // competitive TF2 players to see opponents standing
  105. // near the other side of a wall. You may see some
  106. // performance loss from setting this to `1'.
  107. //r_shadows 1
  108. //----------------------------------------------------------------------------------------------------------------------------------------------------
  109. // Facial features
  110. //----------------------------------------------------------------------------------------------------------------------------------------------------
  111. // Disable facial features
  112. //r_eyes 0
  113. //r_flex 0
  114. //r_lod 2
  115. //r_rootlod 2
  116. //r_teeth 0
  117.  
  118. // Enable facial features -- turning them on lowers framerate by 5ish%
  119. //
  120. r_eyes 1
  121. //
  122. r_flex 1
  123. //
  124. r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  125. //
  126. r_rootlod 1
  127. //
  128. r_teeth 1
  129. //----------------------------------------------------------------------------------------------------------------------------------------------------
  130. // Ragdolls
  131. //----------------------------------------------------------------------------------------------------------------------------------------------------
  132. // You will have reduced performance on deaths which produce ragdolls.
  133. //----------------------------------------------------------------------------------------------------------------------------------------------------
  134. // Disable ragdolls
  135. cl_ragdoll_fade_time 0
  136. cl_ragdoll_forcefade 1
  137. cl_ragdoll_physics_enable 0
  138. g_ragdoll_fadespeed 0
  139. g_ragdoll_lvfadespeed 0
  140. ragdoll_sleepaftertime 0
  141.  
  142. // Enable ragdolls -- lowers by 10ish%
  143. //cl_ragdoll_fade_time 15
  144. //cl_ragdoll_forcefade 0
  145. //cl_ragdoll_physics_enable 1
  146. //g_ragdoll_fadespeed 600
  147. //g_ragdoll_lvfadespeed 100
  148. //ragdoll_sleepaftertime "5.0f"
  149. //----------------------------------------------------------------------------------------------------------------------------------------------------
  150. // Gibs
  151. //----------------------------------------------------------------------------------------------------------------------------------------------------
  152. // You will have reduced performance on deaths which produce gibs.
  153. //----------------------------------------------------------------------------------------------------------------------------------------------------
  154. // Disable gibs
  155. cl_phys_props_enable 0
  156. cl_phys_props_max 0
  157. props_break_max_pieces 0
  158. r_propsmaxdist 1
  159. violence_agibs 0
  160. violence_hgibs 0
  161.  
  162. // Enable gibs -- 6-7% less framerate
  163. //cl_phys_props_enable 1
  164. //cl_phys_props_max 128
  165. //props_break_max_pieces -1
  166. //r_propsmaxdist 1000
  167. //violence_agibs 1
  168. //violence_hgibs 1
  169. //----------------------------------------------------------------------------------------------------------------------------------------------------
  170. // Graphical
  171. //----------------------------------------------------------------------------------------------------------------------------------------------------
  172. // Now we come to the main brunt of the config. You probably don't want to mess
  173. // with this.
  174. //----------------------------------------------------------------------------------------------------------------------------------------------------
  175. cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
  176. fov_desired 90 // seriously everyone should use this.
  177. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  178. cl_muzzleflash_dlight_1st 0
  179. cl_detaildist 0
  180. cl_detailfade 0
  181. cl_drawmonitors 0
  182. cl_ejectbrass 0
  183. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  184. cl_new_impact_effects 0
  185. cl_show_splashes 0
  186. func_break_max_pieces 0
  187. glow_outline_effect_enable 1 // Cart glow effect.
  188. lod_transitiondist 0
  189. mat_antialias 0
  190. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  191. // a strange `shine' effect to appear on all players. - Chris
  192. // In the past I wasn't able to prove that disabling this was significant,
  193. // it effects fps by about 1% after several checks - Comanglia
  194. mat_colcorrection_disableentities 0
  195. mat_colorcorrection 0
  196. mat_disable_bloom 1
  197. mat_disable_fancy_blending 1
  198. mat_disable_lightwarp 1
  199. mat_envmapsize 8
  200. mat_envmaptgasize 8
  201. mat_filterlightmaps 1
  202. mat_filtertextures 1
  203. mat_forceaniso 0
  204. mat_hdr_level 0
  205. mat_max_worldmesh_vertices 512
  206. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  207. // to get it darker. Only works in fullscreen.
  208. mat_parallaxmap 0
  209. mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  210. // at a range from -1 to 2, -1 being the best quality, 2 being the
  211. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  212. mat_reducefillrate 1
  213. mat_reduceparticles 1
  214. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  215. // non-shiny, and will remove some specular effects from in-game
  216. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  217. mat_trilinear 1
  218. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  219. mat_viewportupscale 1
  220. mat_wateroverlaysize 1
  221. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  222. r_3dsky 1
  223. r_ambientboost 0
  224. r_ambientfactor 0
  225. r_ambientmin 0
  226. r_avglight 0
  227. r_cheapwaterend 1
  228. r_cheapwaterstart 1
  229. r_decals 9
  230. r_maxmodeldecal 9
  231. r_decalstaticprops 0
  232. r_decal_cullsize 15
  233. r_drawdetailprops 0
  234. r_drawmodeldecals 0
  235. r_drawflecks 0
  236. r_dynamic 0
  237. r_flashlightdepthtexture 0
  238. r_forcewaterleaf 1
  239. r_lightaverage 0
  240. r_maxnewsamples 0
  241. r_maxsampledist 1
  242. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  243. r_pixelfog 1
  244. r_propsmaxdist 0
  245. r_renderoverlayfragment 1
  246. r_staticprop_lod 4
  247. r_waterdrawreflection 0
  248. r_waterdrawrefraction 1
  249. r_waterforceexpensive 0
  250. r_waterforcereflectentities 0
  251. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  252. rope_averagelight 0
  253. rope_collide 0
  254. rope_rendersolid 0
  255. rope_shake 0
  256. rope_smooth 0
  257. rope_subdiv 0
  258. rope_wind_dist 0
  259. tf_particles_disable_weather 0 // Disable weather effects on maps supporting
  260. // it, for example, setting this to `1'
  261. // disables rain effects on *_sawmill.
  262. tracer_extra 0
  263. violence_ablood 1 // framerates on -most- pcs are higher with these on
  264. violence_hblood 1
  265. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  266. mat_motion_blur_forward_enabled 0
  267. mat_motion_blur_strength 0
  268.  
  269. // ----------------------------------------------------------------------------
  270. // Misc
  271. // ----------------------------------------------------------------------------
  272. in_usekeyboardsampletime 0
  273. mat_clipz 1 // FX card users should set this to 0
  274. mat_forcehardwaresync 0
  275. mat_levelflush 1
  276. //
  277. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  278. // silly incompatibility with the Xfire overlay. You should use
  279. // it if you can! - WHO USES XFIRE ANYMORE?
  280. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  281. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  282. // performed on the GPU (as opposed to on the CPU). The
  283. // value `-1' autodetects hardware support for this
  284. // feature, which is safer than forcing it.
  285.  
  286. ai_expression_optimization 1
  287. fast_fogvolume 1
  288. host_thread_mode 0 // Not exactly stable
  289. mod_load_anims_async 1
  290. mod_load_mesh_async 1
  291. mod_load_vcollide_async 1
  292.  
  293. // ----------------------------------------------------------------------------
  294. // Sound
  295. // ----------------------------------------------------------------------------
  296. // I'd be hesitant to say that you would see a great deal of performance
  297. // improvement from lowering the sound quality, but in my experience as a
  298. // competitive TF2 player, lowering the sound quality makes determination of
  299. // directionality and distance that much easier. You may see a small FPS gain
  300. // with these settings, or you may not, either way will likely have a
  301. // negligible effect on performance.
  302. // ----------------------------------------------------------------------------
  303. dsp_enhance_stereo 0
  304. dsp_slow_cpu 1
  305. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  306. // helpful in the past, as it seems to (for whatever
  307. // reason) reduce the number of TDRs experienced during
  308. // gameplay. There's some pretty good information on
  309. // TDRs (nerds only) here:
  310. // http://forums.nvidia.com/index.php?showtopic=65161
  311. snd_pitchquality 0
  312. snd_spatialize_roundrobin 1
  313. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  314.  
  315. // ----------------------------------------------------------------------------
  316. // Threading
  317. // ----------------------------------------------------------------------------
  318. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  319. // defines the threading method to be used by the material
  320. // system. It has been unstable to use in the past, but
  321. // nowadays it's generally okay.
  322. //
  323. // Here are the possible values:
  324. // -2 legacy default
  325. // -1 default
  326. // 0 synchronous single thread
  327. // 1 queued single thread
  328. // 2 queued multithreaded
  329. //
  330. // If you have problems with the value `2', try setting it to
  331. // `-1'.
  332. //
  333. // As an aside, there are quite a few bugs in the demo system
  334. // that occur when mat_queue_mode is set to a value that is
  335. // not `-1'. If you intend to do work with the demo system,
  336. // maybe you should change this.
  337. //
  338. //After immense testing I've found that default works perfectly
  339. //fine with setting your Thread usage. It automatically set me
  340. //to 2 every time. I'd say it's safer and likely less buggy to
  341. //leave this at -1 than it is at 2.
  342. //
  343. //As a side not I've noticed micro stutters with mat_queue_mode 2
  344. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  345.  
  346. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  347. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  348. r_queued_decals 0 // lessens the impact of higher decal limits.
  349. r_queued_ropes 1
  350. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  351. r_threaded_client_shadow_manager 1
  352. r_threaded_particles 1
  353. r_threaded_renderables 1
  354. net_queue_trace 0
  355.  
  356. // ----------------------------------------------------------------------------
  357. // HUD
  358. // ----------------------------------------------------------------------------
  359. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  360. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  361. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  362. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  363. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  364.  
  365. // ----------------------------------------------------------------------------
  366. // Test Shit
  367. // ----------------------------------------------------------------------------
  368. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  369. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  370. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  371. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  372. cl_loadondemand_default 0
  373.  
  374. // ----------------------------------------------------------------------------
  375. // Misc
  376. // ----------------------------------------------------------------------------
  377. cl_forcepreload 1 // Force preloading
  378. cl_ask_blacklist_opt_out "1"
  379. cl_ask_favorite_opt_out "1"
  380. sb_dontshow_maxplayer_warning "1"
  381. tf_explanations_backpackpanel "1"
  382. tf_explanations_charinfo_armory_panel "1"
  383. tf_explanations_charinfopanel "1"
  384. tf_explanations_craftingpanel "1"
  385. tf_explanations_discardpanel "1"
  386. tf_explanations_store "1"
  387. tf_training_has_prompted_for_forums "1"
  388. tf_training_has_prompted_for_loadout "1"
  389. tf_training_has_prompted_for_offline_practice "1"
  390. tf_training_has_prompted_for_options "1"
  391. tf_training_has_prompted_for_training "1"
  392. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  393. // net_graph 1,2,3,4,5
  394. hud_fastswitch 1
  395. cl_cmdrate 66
  396. cl_interp 0.02
  397. cl_interp_ratio 1
  398. cl_lagcompensation 1
  399. cl_pred_optimize 2
  400. cl_smooth 0
  401. cl_smoothtime 0.01
  402. cl_updaterate 66
  403. rate 60000
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