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- EARTH
- Mudslide(s)
- - Both mudslides apply 2 or 3 level of slows. It's very difficult to move and it no longer increases gcd. (dont give it back the gcd increase...)
- This being said, tell nadrew that slows do stack.
- Earth Wall
- - Increase the cd or decrease the damage. 8.5 with a 10 range and 20cd is a lot, its very strong.
- Earth Trap
- - Remove the stun, replace with a slow.
- Earthquake
- - Increase damage to 4.5 or so. It's pretty weak atm and seems like it needs a buff.
- Earthbomb
- - Decrease range to 8 like all other homings.
- MAGMA
- Magma Wave
- - Remove v2 and give v1 the full width. Increase wave damage to 10, decrease tile damage to 4.
- Lava Pool and Volcanic shell
- - Merge into 1 spell.
- New spell idea
- Lava Cracks/traps. Make a better name.
- - Creates 3x3 or 4x4 tiles that inflict 3 spell damage. Lasts a long duration and numerous can be applied. Low to medium cd.
- ILLUSION
- Nightmare
- - Make it teleport rather than follow like normal summons. Make it not have a range limit like normal summons.
- Blind
- - Buff it, it doesn't do anything. I guess it helps you kite, but it has a cd of 27 and gcd, meaning you can only cast spells for 3 seconds of them being blind. (it lasts 5 seconds)
- Either decrease the cd, increase the range, give it damage, increase duration, or some combination of what's listed.
- ICE
- Blizzard
- - Increase damage to 1.2 - 1.5, and remove the self root due to animation locking, it's awful and lasts for like 2 - 3 seconds.
- WIND
- Tornado
- -Give it a 3x3 square around the center, reduce the damage to 1.2 - 1.5.
- SHADOW FLAME
- Pyroclasm
- - Remove the stun, increase damage to 5.5 and slight duration increase.
- MOURNGALE
- Howl of Banshee
- - Either give it a homing, make extreme stun, or applies a confusion and stun once a person takes damage. Decrease cd to 35.
- UMBRETARN
- Ring of Malice
- - Increase damage.
- Ocean's Fury
- - Remove the element def increases and decreases. (not the -dr, leave that)
- HELLSTORM
- Hellstorm Bolt
- -Decrease damage to 2.5 - 3.5, decrease cd to 27. Increase range to 7 or 8.
- Hellstorm charge
- - Increase damage to 14.5
- COSMIC
- Meteor Dash
- - Revert to old pathing, increase the dash speed.
- Meteor Shower
- - Doesn't do much damage. Does no tile damage. It's so telegraphed that you can time perfect blocks. All the aoe does is slow.
- Increase the damage to 15, give it tile damage.
- KITSUNE
- Fox Fire Blast
- - Decrease the cd to 40 seconds. Give it a 3x3 square around the center, have the damage apply have its own cd so the damage won't hit multiple times due to the circumference increase.
- ACCURSED
- Adversity
- - Give it a cap of 30 or 35 dark pow. Increase the duration. Atm it can reach 60 or so dark pow at 15 - 20% HP and that's not healthy at all. At extreme lows, 5 - 10% which was around 70% dark pow (mind this wasn't with the aura which gives 15% dark pow) Sacrifice was doing 15k damage with 200 md.
- Insectomancy still gives 10% DR.
- Advent has old erf damage.... Nerf the erf damage....
- Revert the changes to wave. Every wave that does tile damage now you have to add the tile damage + the wave damage, for example -
- GfW
- The wave head does 16 damage. The tile damage does 3. When the head of the wave hits it also instantly proc's 1 aoe damage.
- This means that gfw now does 19 spell damage, and so too for any other waves with tile damage.
- No more stun combos unless it's with whips.
- And maybe, just maybe finally free beams. Reduce beam damage but give them freedom to move. Finally let them not stay there to die. Give them freedom from the beam.
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