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- function summonfire(position)
- for i, v in pairs(getreg()) do
- if type(v) == "function" then
- for i2, v2 in pairs(debug.getupvalues(v)) do
- if i2 == "D295ed" then
- FireServer = v2.FireServer
- end
- end;
- end;
- end;
- local Arguments = {
- [1] = "dk30w864",
- [2] = position,
- [3] = "RocketLauncher"
- }
- FireServer(nil, unpack(Arguments))
- end
- p = Instance.new('Part')
- p.Parent = game.Players.LocalPlayer.Character
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(20, 0, 20, 20)
- p.Transparency = 0.5
- p.Color = Color3.new(1, 0, 0)
- p.Name = "KillAuraBounder"
- function onTouched(hit)
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- if player then
- if player.Name == game.Players.LocalPlayer.Name then
- else
- summonfire(player.Character.Head.Position)
- end
- end
- end
- p.Touched:connect(onTouched)
- while wait() do
- p.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- p.Parent = game.Players.LocalPlayer.Character
- end
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