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- 25% Receive a random chip+code from the trader list
- 75% Receive a random code (any code) from a random chip in your Library
- Chip Trader 3:
- Chip in Library (75%):
- Rarity 1: 202/256 ~78.91%
- Rarity 2: 32/256 12.50%
- Rarity 3: 16/256 6.25%
- Rarity 4: 5/256 ~ 1.95%
- Rarity 5: 1/256 ~ 0.39%
- Chip from Trader list (25%):
- Rarity 1: 13/ 16 81.25%
- Rarity 2: 2/ 16 12.50%
- Rarity 3: 1/ 16 8.25%
- Chip Trader 10:
- Chip in Library (75%):
- Rarity 1: 16/256 6.25%
- Rarity 2: 176/256 68.75%
- Rarity 3: 32/256 12.50%
- Rarity 4: 16/256 8.25%
- Rarity 5: 16/256 8.25%
- Chip from any chip in the game* (25%):
- Rarity 1: 1/ 16 8.25%
- Rarity 2: 11/ 16 68.75%
- Rarity 3: 2/ 16 12.50%
- Rarity 4: 1/ 16 8.25%
- Rarity 5: 1/ 16 8.25%
- Notes:
- * For Chip Trader 10, 25% option: Can give any code the chip can have.
- Chip Trader will not give you the following chips if they are not already in your Library.
- - LifeAura
- - MagicMan, MagicMn2, MagicMn3
- - PharoMan, PharoMn2, PharoMn3
- - ShadoMan, ShadoMn2, ShadoMn3
- - Bass
- * For 75% option: If you do not have any chips of a certain rarity in your Library, that rarity is skipped entirely.
- For example, if you don't have any Rarity 2 chips, Chip Trader 10 uses the following odds:
- Rarity 1: 16/ 80 20%
- Rarity 2: 0/ 80 0%
- Rarity 3: 32/ 80 40%
- Rarity 4: 16/ 80 20%
- Rarity 5: 16/ 80 20%
- * For 25% option: The more codes a chip has, the more likely it is to show up. For example, with the Chip Trader 3,
- Cannon (code CE) shows up twice as often as Sword (code S). But Cannon C specifically shows up as often as Sword S or Cannon E.
- * For 75% option: Each chip has an equal chance of being chosen. After that a random code is chosen.
- Trader list for Chip Trader 3:
- -----------------------------
- Rarity 1:
- Cannon CE
- Sword S
- WideSwrd CKMNS
- LilBomb BT
- Bubbler KL
- MiniBomb EJ
- Shotgun KMQR
- CrossGun CEFK
- ShokWave CLN
- Quake1 AQ
- GutsPnch BHNT
- Dash BGLO
- MetGuard CEG
- TriArrow A
- Typhoon DE
- Thunder1 EH
- Snakegg1 GN
- Ratton1 DE
- Lockon1 CL
- Recov30 EL
- Recov50 CGL
- Recov80 EG
- Repair AHKS
- Cloud G
- Remobit1 FN
- Remobit2 BH
- Remobit3 JK
- RingZap1 HM
- -----------------------------
- Rarity 2:
- HiCannon IJ
- LongSwrd ENS
- CrosBomb BJ
- Spreader HIJKL
- Heater CO
- SoniWave CJ
- FireTowr LT
- AquaTowr AC
- WoodTowr HN
- Quake2 IKQ
- FireSwrd FGP
- IcePunch BHNT
- TriSpear J
- Huricane KL
- Thunder2 BC
- Snakegg2 HN
- Hammer AIQ
- Ratton2 GJ
- Lockon2 BM
- X-Panel1 BD
- Recov120 EG
- Recov150 A
- AquaAura DE
- Cloudier AD
- IceCube I
- TimeBom1 EGQ
- Invis1 OQ
- IronBody DL
- RingZap2 EG
- Candle1 FI
- SloGauge HKNOQ
- FstGauge ACELN
- Drain1 BD
- Drain2 CH
- Mine1 NP
- BblWrap1 CM
- BblWrap2 K
- IronShld ABORT
- Barrier DFMRS
- -----------------------------
- Rarity 3:
- M-Cannon LN
- DynaWave CER
- Quake3 CHQ
- ElecSwrd EGLO
- AquaSwrd AMO
- FtrSword BKLPS
- Cyclone EI
- Thunder3 GK
- Snakegg3 FL
- Ratton3 KM
- Lockon3 AO
- X-Panel3 DL
- Recov200 E
- Steal AELP
- Geddon1 FHJLN
- Escape FHJLN
- Interupt FHJLN
- FireAura GNT
- Cloudest FJ
- RockCube EG
- TimeBom2 FLS
- Invis2 AFM
- BstrGard AGKNR
- RingZap3 OR
- Candle2 JL
- Drain3 EL
- Mine2 EG
- Gaia1 O
- BblWrap3 A
- Wave DML
- RedWave BEJ
- Dynamyt1 GS
- Dynamyt2 MN
- Dynamyt3 OP
- LeafShld DFK
- -----------------------------
- Rarity 4 (not used):
- BigBomb BGS
- KngtSwrd BCEGH
- TriLance M
- Howitzer ACGO
- BodyBurn FMN
- Recov300 ACEGL
- Geddon2 ABEIK
- WoodAura CJOQ
- TimeBom3 AP
- Invis3 BDHK
- BstrBomb DHJOT
- BstrSwrd BELPS
- BstrPnch CFIMQ
- Candle3 DK
- Mine3 OR
- Gaia2 F
- BigWave CKL
- -----------------------------
- Rarity 5 (not used):
- HeroSwrd BDFIJ
- Gaia3 G
- Muramasa CEGJ
- Dropdown AORT
- Popup CDHKN
- Anubis CNQT
- -----------------------------
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