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- AddCSLuaFile( "cl_init.lua" )
- AddCSLuaFile( "shared.lua" )
- include("shared.lua")
- osadzeni_restricted = {
- "TEAM_OSADZONY",
- "TEAM_OSADZONY1",
- "TEAM_OSADZONY2",
- "TEAM_OSADZONY3",
- "TEAM_OSADZONY4",
- "TEAM_OSADZONY5",
- }
- function ENT:Initialize()
- self:SetModel("models/props_vehicles/car001a_hatchback.mdl")
- self:PhysicsInit( SOLID_VPHYSICS )
- self:SetMoveType( MOVETYPE_VPHYSICS )
- self:SetSolid( SOLID_VPHYSICS )
- local phys = self:GetPhysicsObject()
- if phys:IsValid() then
- phys:Wake()
- end
- end
- function ENT:Use(ply, caller)
- local random = math.random(1,2)
- local ids = ply:Team()
- local praca = team.GetName(ids)
- if random == 1 and table.HasValue(osadzeni_restricted,ids) and (ply:GetPData( "przebranie", 0 )==0) then
- ply:changeTeam("TEAM_REBEL", false, false)
- ply:SetPData( "przebranie", 1 )
- else
- ply:changeTeam("TEAM_CYWIL", false, false)
- ply:SetPData( "przebranie", 1 )
- end
- end
- function ENT:Think()
- end
- hook.Add("PlayerDeath",wywalka,function()
- if (ply:GetPData( "przebranie", 0 )==1) then
- ply:SetPData( "przebranie", 0 )
- end
- end )
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