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- log.txt for X-Plane 11.00r1 (build 110025 64-bit)
- compiled on Mar 31 2017 02:42:21
- X-Plane started on Sat Dec 2 22:05:03 2017
- This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
- If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
- processor : 0
- model name : AMD FX(tm)-6350 Six-Core Processor
- cpu MHz : 3917.631
- processor : 1
- model name : AMD FX(tm)-6350 Six-Core Processor
- cpu MHz : 3917.631
- processor : 2
- model name : AMD FX(tm)-6350 Six-Core Processor
- cpu MHz : 3917.631
- processor : 3
- model name : AMD FX(tm)-6350 Six-Core Processor
- cpu MHz : 3917.631
- processor : 4
- model name : AMD FX(tm)-6350 Six-Core Processor
- cpu MHz : 3917.631
- processor : 5
- model name : AMD FX(tm)-6350 Six-Core Processor
- cpu MHz : 3917.631
- MemTotal: 8197772 kB
- X-System folder:'/media/admiralwoop/EC228D99228D6A02/Games/LinuxGames/X-Plane11/', case sensitive=1
- -------------------------------------------------------------------
- Application was launched with the following command line options...
- '--no_sound'
- -------------------------------------------------------------------
- No UBOs if GLSL < 1.5.
- OpenGL Vendor : nouveau
- OpenGL Render : NV117
- OpenGL Version : 3.0 Mesa 17.2.2 (300/0)
- OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_KHR_no_error GL_EXT_window_rectangles GL_MESA_shader_integer_functions
- GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age
- threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
- pbo_avail : 1 frameblit_avail : 1
- gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
- tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
- framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 0 gshader_avail : 0
- base_vert_avail : 1
- instance_avail : 1 tess_avail : 0 pinned_avail : 0 debug_avail : 1
- max tex units : 8 (32/8)
- max iso filtering: 16.000000
- max texture size : 16384 (hardware limit)
- max point size : 63.375000
- idx in vram : 1
- GLSL Version :1.30/130
- (16/16384/124/192/32/16384/16384)
- This video card is: DX10 or 11 - With instancing
- CPU count : 6
- 0:00:00.000 D/TRN: Unable to determine default language. May need to prompt the user to select.
- Fetching plugins for /media/admiralwoop/EC228D99228D6A02/Games/LinuxGames/X-Plane11/Resources/plugins
- Loaded: /media/admiralwoop/EC228D99228D6A02/Games/LinuxGames/X-Plane11/Resources/plugins/PluginAdmin/64/lin.xpl (xpsdk.examples.pluginadmin).
- I found the following scenery packages (prioritized in this order):
- 0 Custom Scenery/Global Airports/
- 1 Custom Scenery/KSEA Demo Area/
- 2 Global Scenery/X-Plane 11 Demo Areas/
- 3 Resources/default scenery/1000 autogen/
- 4 Resources/default scenery/1000 decals/
- 5 Resources/default scenery/1000 forests/
- 6 Resources/default scenery/1000 roads/
- 7 Resources/default scenery/1000 urban terrain/
- 8 Resources/default scenery/1000 world terrain/
- 9 Resources/default scenery/700 roads/
- 10 Resources/default scenery/900 beaches/
- 11 Resources/default scenery/900 europe objects/
- 12 Resources/default scenery/900 forests/
- 13 Resources/default scenery/900 roads/
- 14 Resources/default scenery/900 us objects/
- 15 Resources/default scenery/900 world object placeholders/
- 16 Resources/default scenery/airport decals/
- 17 Resources/default scenery/airport scenery/
- 18 Resources/default scenery/default apt dat/
- 19 Resources/default scenery/default atc/
- 20 Resources/default scenery/sim objects/
- 21 Resources/tutorials/tutorials_Alaska/
- 22 Resources/tutorials/tutorials_Hawaii/
- 23 Resources/tutorials/tutorials_Seattle/
- 0:00:04.752 I/REN: Setting texture resolution read from prefs as 4
- 0:00:04.752 I/REN: Setting |draw view indicator defaulted to 1.
- 0:00:04.752 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1.
- 0:00:04.752 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1.
- 0:00:04.752 I/REN: Setting |draw forest fires and balloons defaulted to 0.
- 0:00:04.752 I/REN: Setting |draw birds and deer in nice weather defaulted to 1.
- 0:00:04.752 I/REN: Setting |draw aircraft carriers and frigates defaulted to 1.
- 0:00:04.752 I/REN: Setting |draw Aurora Borealis defaulted to 0.
- 0:00:04.752 I/REN: Setting |runways follow terrain contours defaulted to 1.
- 0:00:04.752 I/REN: Setting |3-d drawing detail defaulted to 3.
- 0:00:04.752 I/REN: Setting |water reflection detail defaulted to 0.
- 0:00:04.752 I/REN: Setting |draw parked aircraft at airports defaulted to 1.
- 0:00:04.752 I/REN: Setting compress textures to save VRAM defaulted to 1.
- 0:00:04.752 I/REN: Setting |Effects defaulted to 3.
- 0:00:04.752 I/REN: Setting |3-d shadows defaulted to 0.
- 0:00:04.752 I/REN: Setting |HDR anti-aliasing defaulted to 0.
- 0:00:04.752 I/REN: Setting |draw volumetric fog defaulted to 1.
- 0:00:04.752 I/REN: Setting |draw per pixel lighting defaulted to 1.
- 0:00:04.752 I/REN: Setting |atmospheric scattering defaulted to 1.
- --=={This application has crashed!}==--
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