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  1. log.txt for X-Plane 11.00r1 (build 110025 64-bit)
  2. compiled on Mar 31 2017 02:42:21
  3. X-Plane started on Sat Dec 2 22:05:03 2017
  4.  
  5. This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
  6. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
  7.  
  8. processor : 0
  9. model name : AMD FX(tm)-6350 Six-Core Processor
  10. cpu MHz : 3917.631
  11. processor : 1
  12. model name : AMD FX(tm)-6350 Six-Core Processor
  13. cpu MHz : 3917.631
  14. processor : 2
  15. model name : AMD FX(tm)-6350 Six-Core Processor
  16. cpu MHz : 3917.631
  17. processor : 3
  18. model name : AMD FX(tm)-6350 Six-Core Processor
  19. cpu MHz : 3917.631
  20. processor : 4
  21. model name : AMD FX(tm)-6350 Six-Core Processor
  22. cpu MHz : 3917.631
  23. processor : 5
  24. model name : AMD FX(tm)-6350 Six-Core Processor
  25. cpu MHz : 3917.631
  26. MemTotal: 8197772 kB
  27.  
  28. X-System folder:'/media/admiralwoop/EC228D99228D6A02/Games/LinuxGames/X-Plane11/', case sensitive=1
  29.  
  30. -------------------------------------------------------------------
  31. Application was launched with the following command line options...
  32. '--no_sound'
  33. -------------------------------------------------------------------
  34.  
  35. No UBOs if GLSL < 1.5.
  36.  
  37. OpenGL Vendor : nouveau
  38. OpenGL Render : NV117
  39. OpenGL Version : 3.0 Mesa 17.2.2 (300/0)
  40. OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_KHR_no_error GL_EXT_window_rectangles GL_MESA_shader_integer_functions
  41. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age
  42.  
  43. threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
  44. pbo_avail : 1 frameblit_avail : 1
  45. gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
  46. tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
  47. framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 0 gshader_avail : 0
  48. base_vert_avail : 1
  49. instance_avail : 1 tess_avail : 0 pinned_avail : 0 debug_avail : 1
  50. max tex units : 8 (32/8)
  51. max iso filtering: 16.000000
  52. max texture size : 16384 (hardware limit)
  53. max point size : 63.375000
  54. idx in vram : 1
  55. GLSL Version :1.30/130
  56. (16/16384/124/192/32/16384/16384)
  57. This video card is: DX10 or 11 - With instancing
  58. CPU count : 6
  59. 0:00:00.000 D/TRN: Unable to determine default language. May need to prompt the user to select.
  60. Fetching plugins for /media/admiralwoop/EC228D99228D6A02/Games/LinuxGames/X-Plane11/Resources/plugins
  61.  
  62. Loaded: /media/admiralwoop/EC228D99228D6A02/Games/LinuxGames/X-Plane11/Resources/plugins/PluginAdmin/64/lin.xpl (xpsdk.examples.pluginadmin).
  63.  
  64. I found the following scenery packages (prioritized in this order):
  65. 0 Custom Scenery/Global Airports/
  66. 1 Custom Scenery/KSEA Demo Area/
  67. 2 Global Scenery/X-Plane 11 Demo Areas/
  68. 3 Resources/default scenery/1000 autogen/
  69. 4 Resources/default scenery/1000 decals/
  70. 5 Resources/default scenery/1000 forests/
  71. 6 Resources/default scenery/1000 roads/
  72. 7 Resources/default scenery/1000 urban terrain/
  73. 8 Resources/default scenery/1000 world terrain/
  74. 9 Resources/default scenery/700 roads/
  75. 10 Resources/default scenery/900 beaches/
  76. 11 Resources/default scenery/900 europe objects/
  77. 12 Resources/default scenery/900 forests/
  78. 13 Resources/default scenery/900 roads/
  79. 14 Resources/default scenery/900 us objects/
  80. 15 Resources/default scenery/900 world object placeholders/
  81. 16 Resources/default scenery/airport decals/
  82. 17 Resources/default scenery/airport scenery/
  83. 18 Resources/default scenery/default apt dat/
  84. 19 Resources/default scenery/default atc/
  85. 20 Resources/default scenery/sim objects/
  86. 21 Resources/tutorials/tutorials_Alaska/
  87. 22 Resources/tutorials/tutorials_Hawaii/
  88. 23 Resources/tutorials/tutorials_Seattle/
  89.  
  90. 0:00:04.752 I/REN: Setting texture resolution read from prefs as 4
  91. 0:00:04.752 I/REN: Setting |draw view indicator defaulted to 1.
  92. 0:00:04.752 I/REN: Setting |dim under high G-load or hypoxia defaulted to 1.
  93. 0:00:04.752 I/REN: Setting |draw hi-res planet textures from orbit defaulted to 1.
  94. 0:00:04.752 I/REN: Setting |draw forest fires and balloons defaulted to 0.
  95. 0:00:04.752 I/REN: Setting |draw birds and deer in nice weather defaulted to 1.
  96. 0:00:04.752 I/REN: Setting |draw aircraft carriers and frigates defaulted to 1.
  97. 0:00:04.752 I/REN: Setting |draw Aurora Borealis defaulted to 0.
  98. 0:00:04.752 I/REN: Setting |runways follow terrain contours defaulted to 1.
  99. 0:00:04.752 I/REN: Setting |3-d drawing detail defaulted to 3.
  100. 0:00:04.752 I/REN: Setting |water reflection detail defaulted to 0.
  101. 0:00:04.752 I/REN: Setting |draw parked aircraft at airports defaulted to 1.
  102. 0:00:04.752 I/REN: Setting compress textures to save VRAM defaulted to 1.
  103. 0:00:04.752 I/REN: Setting |Effects defaulted to 3.
  104. 0:00:04.752 I/REN: Setting |3-d shadows defaulted to 0.
  105. 0:00:04.752 I/REN: Setting |HDR anti-aliasing defaulted to 0.
  106. 0:00:04.752 I/REN: Setting |draw volumetric fog defaulted to 1.
  107. 0:00:04.752 I/REN: Setting |draw per pixel lighting defaulted to 1.
  108. 0:00:04.752 I/REN: Setting |atmospheric scattering defaulted to 1.
  109. --=={This application has crashed!}==--
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