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PATB Patch(Cinnamon)

Double_X Aug 11th, 2017 (edited) 112 Never
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  1. /*
  2.  * Place this snippet right below DoubleX RMMV Popularized ATB Core
  3.  * All credits go to Cinnamon who provided this compatibility fix
  4.  * This fix applies to:
  5.  * 1. Yanfly Engine Plugins - Battle Engine Extension - Visual HP Gauge
  6.  * 2. Yanfly Engine Plugins - Target Extension - Selection Control
  7.  */
  8.  
  9. if (Imported.YEP_X_VisualHpGauge || Imported.YEP_X_SelectionControl) {
  10.  
  11. Scene_Battle.prototype.close_patb_windows = function() { // Rewrite
  12.     // Rewritten to stop deactivating the enemy window upon battle end
  13.     var windows = [this._actorWindow, this._skillWindow];
  14.     windows = windows.concat([this._itemWindow, this._actorCommandWindow]);
  15.     windows.concat([this._partyCommandWindow]).forEach(function(window) {
  16.         window.hide();
  17.         window.deactivate();
  18.         window.close();
  19.     });
  20.     this._enemyWindow.hide();
  21.     this._enemyWindow.close();
  22.     //
  23. }; // Scene_Battle.prototype.close_patb_windows
  24.  
  25. }; // if (Imported.YEP_X_VisualHpGauge || Imported.YEP_X_SelectionControl)
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