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- DWORD dwPresent = FindSignature (XorStr ( "gameoverlayrenderer.dll") XorStr ( "obecny") XorStr ( "RF 15 8B F8 85 dB 74 1F ????")) + 0x2;
- DWORD dwReset = FindSignature (XorStr ( "gameoverlayrenderer.dll") XorStr ( "reset") XorStr ( "RF 15 8B F8 85 78 18 FF ????")) + 0x2;
- auto dwDevice = ** (DWORD **) (FindSignature (XorStr ( "shaderapidx9.dll"), XorStr ( "Urządzenie"), XorStr ( "A1 ?? ?? ?? ?? 8B 50 08 FF 51 0C")) + 1); //
- Offsets.RevealRanks = FindSignature (XorStr ( "client.dll") XorStr ( "RevealRanks") XorStr ( "8B WE 8B 0D 68 ????")) - 1;
- Offsets.LoadFromBufferEx = FindSignature (XorStr ( "client.dll") XorStr ( "LoadFromBuffer") XorStr ( "55 8B WE 83 E4 F8 83 34 53 WE 8B 5D 0C 89 24 kwietnia 4C"));
- Offsets.InitKeyValuesEx = FindSignature (XorStr ( "client.dll") XorStr ( "InitKeyValues") XorStr ( "55 8B EC 51 33 45 C 0 C 7"));
- Offsets.LineGoesThroughSmoke = FindSignature (XorStr ( "client.dll") XorStr ( "LineGoesThroughSmoke") XorStr ( "55 8B EC 83 08 WE 8B 15 57 0F C0 ????"));
- Offsets.FullUpdate = FindSignature (XorStr ( "engine.dll") XorStr ( "FullUpdate") XorStr ( "A1 B9 56 50 14 FF 8B 34 85 ????????")); //
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