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- PAGINASMAXIMAS = 2
- PJ1 = 141
- PJ2 = 142
- PJ3 = 143
- PJ4 = 144
- PJ5 = 145
- PJ6 = 146
- PJ7 = 147
- PJ8 = 148
- PJ9 = 149
- PJ10 = 150
- PJ11 = 151
- PJ12 = 152
- PJ13 = 153
- PJ14 = 154
- PJ15 = 155
- PJ16 = 156
- PJ17 = 157
- PJ18 = 158
- #Nuevos a añadir
- PJ19 = 159
- PJ20 = 160
- PJ21 = 161
- PJ22 = 162
- PJ23 = 163
- PJ24 = 164
- PJ25 = 165
- PJ26 = 166
- PJ27 = 167
- PJ28 = 168
- PJ29 = 169
- PJ30 = 170
- PJ31 = 171
- PJ32 = 172
- PJ33 = 173
- PJ34 = 174
- PJ35 = 175
- PJ36 = 176
- PJ37 = 177
- PJ38 = 178
- PJ39 = 179
- PJ40 = 180
- PJ41 = 160
- PJ42 = 160
- PJ43 = 160
- PJ44 = 160
- PJ45 = 160
- PJ46 = 160
- PJ47 = 160
- PJ48 = 160
- PJ49 = 160
- PJ50 = 160
- PJ51 = 160
- PJ52 = 160
- PJ53 = 160
- PJ54 = 160
- PJ55 = 160
- PJ56 = 160
- PJ57 = 160
- PJ58 = 160
- PJ59 = 160
- PJ60 = 160
- PJ61 = 160
- PJ62 = 160
- PJ63 = 160
- PJ64 = 160
- PJ65 = 160
- PJ66 = 160
- PJ67 = 160
- PJ68 = 160
- PJ69 = 160
- PJ70 = 160
- PJ71 = 160
- PJ72 = 160
- PJ73 = 160
- PJ74 = 160
- PJ75 = 160
- PJ76 = 160
- PJ77 = 160
- PJ78 = 160
- PJ79 = 160
- PJ80 = 160
- PJ81 = 160
- PJ82 = 160
- PJ83 = 160
- PJ84 = 160
- PJ85 = 160
- PJ86 = 160
- PJ87 = 160
- PJ88 = 160
- PJ89 = 160
- PJ90 = 160
- PJ91 = 160
- PJ92 = 160
- PJ93 = 160
- PJ94 = 160
- PJ95 = 160
- PJ96 = 160
- PJ97 = 160
- PJ98 = 160
- PJ99 = 160
- PJ100 = 160
- class Relaciones
- def mainScene
- viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
- viewport.z=100000
- pbSetViableDexes
- @select = 0
- @page = 1
- sprites={}
- sprites["bg"]=IconSprite.new(0,0,viewport)
- sprites["bg"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Relaciones/Seleccion")
- sprites["cara1"]=IconSprite.new(0,0,viewport)
- sprites["cara1"].setBitmap("Graphics/Pictures/Relaciones/Caras/01")
- sprites["cara1"].x =20
- sprites["cara1"].y =24
- sprites["cara1"].visible = false
- sprites["cara2"]=IconSprite.new(0,0,viewport)
- sprites["cara2"].setBitmap("Graphics/Pictures/Relaciones/Caras/02")
- sprites["cara2"].x =20
- sprites["cara2"].y =150
- sprites["cara2"].visible = false
- sprites["cara3"]=IconSprite.new(0,0,viewport)
- sprites["cara3"].setBitmap("Graphics/Pictures/Relaciones/Caras/03")
- sprites["cara3"].x =20
- sprites["cara3"].y =276
- sprites["cara3"].visible = false
- sprites["cara4"]=IconSprite.new(0,0,viewport)
- sprites["cara4"].setBitmap("Graphics/Pictures/Relaciones/Caras/04")
- sprites["cara4"].x =300
- sprites["cara4"].y =24
- sprites["cara4"].visible = false
- sprites["cara5"]=IconSprite.new(0,0,viewport)
- sprites["cara5"].setBitmap("Graphics/Pictures/Relaciones/Caras/05")
- sprites["cara5"].x =300
- sprites["cara5"].y =150
- sprites["cara5"].visible = false
- sprites["cara6"]=IconSprite.new(0,0,viewport)
- sprites["cara6"].setBitmap("Graphics/Pictures/Relaciones/Caras/06")
- sprites["cara6"].x =300
- sprites["cara6"].y =276
- sprites["cara6"].visible = false
- sprites["selector"]=IconSprite.new(0,0,viewport)
- sprites["selector"].setBitmap("Graphics/Pictures/Relaciones/Manita")
- sprites["selector"].x =70
- sprites["selector"].y =24
- loop do
- Graphics.update
- Input.update
- if @select == 0
- sprites["selector"].x =70
- sprites["selector"].y =24
- elsif @select == 1
- sprites["selector"].x =70
- sprites["selector"].y =150
- elsif @select == 2
- sprites["selector"].x =70
- sprites["selector"].y =276
- elsif @select == 3
- sprites["selector"].x =350
- sprites["selector"].y =24
- elsif @select == 4
- sprites["selector"].x =350
- sprites["selector"].y =150
- elsif @select == 5
- sprites["selector"].x =350
- sprites["selector"].y =276
- end
- #Para añadir otra página, pon otro elsif page == 3 tal y como se muestra en el código
- if @page == 1
- #Donde dice PJ1 en futuras caras cambialo por el interruptor que corresponda a dicho personaje, por ejemplo PJ15 si es el personaje 15.
- #El nombre de cara1, cara2, etc siempre es el mismo
- if $game_switches[PJ1]
- sprites["cara1"].visible = true
- else
- sprites["cara1"].visible = false
- end
- if $game_switches[PJ2]
- sprites["cara2"].visible = true
- else
- sprites["cara2"].visible = false
- end
- if $game_switches[PJ3]
- sprites["cara3"].visible = true
- else
- sprites["cara3"].visible = false
- end
- if $game_switches[PJ4]
- sprites["cara4"].visible = true
- else
- sprites["cara4"].visible = false
- end
- if $game_switches[PJ5]
- sprites["cara5"].visible = true
- else
- sprites["cara5"].visible = false
- end
- if $game_switches[PJ6]
- sprites["cara6"].visible = true
- else
- sprites["cara6"].visible = false
- end
- #Pagina 2 de personajes
- elsif @page == 2
- if $game_switches[PJ7]
- sprites["cara1"].visible = true
- else
- sprites["cara1"].visible = false
- end
- if $game_switches[PJ8]
- sprites["cara2"].visible = true
- else
- sprites["cara2"].visible = false
- end
- if $game_switches[PJ9]
- sprites["cara3"].visible = true
- else
- sprites["cara3"].visible = false
- end
- if $game_switches[PJ10]
- sprites["cara4"].visible = true
- else
- sprites["cara4"].visible = false
- end
- if $game_switches[PJ11]
- sprites["cara5"].visible = true
- else
- sprites["cara5"].visible = false
- end
- if $game_switches[PJ12]
- sprites["cara6"].visible = true
- else
- sprites["cara6"].visible = false
- end
- end
- #Para añadir otra página, pon otro elsif page == 3 tal y como se muestra en el código, igual que en la aprte anterior
- if @page == 1
- #Las 6 caras mostradas en pantalla ca,biarán dependiendo de la página.
- #Para añadir más en una página pon donde dice 01, 02, etc el número que corresponda teniendo en cuenta que alas caras van contando del 1 al 6.
- sprites["cara1"].setBitmap("Graphics/Pictures/Relaciones/Caras/01")
- sprites["cara2"].setBitmap("Graphics/Pictures/Relaciones/Caras/02")
- sprites["cara3"].setBitmap("Graphics/Pictures/Relaciones/Caras/03")
- sprites["cara4"].setBitmap("Graphics/Pictures/Relaciones/Caras/04")
- sprites["cara5"].setBitmap("Graphics/Pictures/Relaciones/Caras/05")
- sprites["cara6"].setBitmap("Graphics/Pictures/Relaciones/Caras/06")
- elsif @page == 2
- sprites["cara1"].setBitmap("Graphics/Pictures/Relaciones/Caras/07")
- sprites["cara2"].setBitmap("Graphics/Pictures/Relaciones/Caras/08")
- sprites["cara3"].setBitmap("Graphics/Pictures/Relaciones/Caras/09")
- sprites["cara4"].setBitmap("Graphics/Pictures/Relaciones/Caras/10")
- sprites["cara5"].setBitmap("Graphics/Pictures/Relaciones/Caras/11")
- sprites["cara6"].setBitmap("Graphics/Pictures/Relaciones/Caras/12")
- end
- if Input.trigger?(Input::RIGHT) && @select<3
- @select+=3; pbSEPlay("GUI sel cursor")
- pbWait(1)
- end
- if Input.trigger?(Input::LEFT) && @select>2
- @select-=3; pbSEPlay("GUI sel cursor")
- pbWait(1)
- end
- if Input.trigger?(Input::DOWN) && @select<5
- @select+=1; pbSEPlay("GUI sel cursor")
- pbWait(1)
- end
- if Input.trigger?(Input::UP) && @select>0
- @select-=1; pbSEPlay("GUI sel cursor")
- pbWait(1)
- end
- #Pasar Pagina
- if Input.trigger?(Input::RIGHT) && @select>2 && @page < PAGINASMAXIMAS
- @select=1; pbSEPlay("GUI sel cursor")
- @page +=1
- pbWait(1)
- end
- if Input.trigger?(Input::LEFT) && @select<2 && @page > 1
- @select=1; pbSEPlay("GUI sel cursor")
- @page -=1
- pbWait(1)
- end
- if Input.trigger?(Input::DOWN) && @select==5 && @page < PAGINASMAXIMAS
- @select=1; pbSEPlay("GUI sel cursor")
- @page +=1
- pbWait(1)
- end
- if Input.trigger?(Input::UP) && @select==0 && @page > 1
- @select=1; pbSEPlay("GUI sel cursor")
- @page -=1
- pbWait(1)
- end
- if Input.trigger?(Input::B)
- pbSEPlay("GUI sel cursor")
- pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
- pbDisposeSpriteHash(sprites)
- viewport.dispose if viewport
- break
- end
- #Siguiendo el orden de los ejemplos, comprueba si el personaje seleccionado está desbloqueado para ir a su ficha
- if Input.trigger?(Input::C)
- if @page == 1
- if (@select == 0 && $game_switches[PJ1]) || (@select == 1 && $game_switches[PJ2]) || (@select == 2 && $game_switches[PJ3]) || (@select == 3 && $game_switches[PJ4]) ||
- (@select == 4 && $game_switches[PJ5]) || (@select == 5 && $game_switches[PJ6])
- pbSEPlay("select")
- pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
- viewport.dispose if viewport
- infoPJ
- break
- else
- Kernel.pbMessage("No conoces a este personaje")
- end
- elsif @page == 2
- if (@select == 0 && $game_switches[PJ7]) || (@select == 1 && $game_switches[PJ8]) || (@select == 2 && $game_switches[PJ9]) || (@select == 3 && $game_switches[PJ10]) ||
- (@select == 4 && $game_switches[PJ11]) || (@select == 5 && $game_switches[PJ12])
- pbSEPlay("select")
- pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
- viewport.dispose if viewport
- infoPJ
- break
- else
- Kernel.pbMessage("No conoces a este personaje")
- end
- end
- end
- end
- end
- def infoPJ
- viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
- viewport.z=100002
- pagev=Viewport.new(208,160,288,208)
- pagev.z = 100003
- bitdesc=BitmapSprite.new(288,208,pagev)
- pbSetViableDexes
- bitpage=BitmapSprite.new(Graphics.width,Graphics.height,viewport)
- sprites={}
- sprites["bg"]=IconSprite.new(0,0,viewport)
- sprites["bg"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Relaciones/datosbg")
- sprites["cara"]=IconSprite.new(0,0,viewport)
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara01")
- sprites["cara"].x =0
- sprites["cara"].y =0
- sprites["kokoro"]=IconSprite.new(0,0,viewport)
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- sprites["kokoro"].x =200
- sprites["kokoro"].y =66
- sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, viewport)
- loop do
- Graphics.update
- Input.update
- overlay = sprites["overlay"].bitmap
- overlay.clear
- pbSetSystemFont(bitdesc.bitmap)
- overlay2 = bitdesc.bitmap
- overlay2.clear
- pbSetSystemFont(bitpage.bitmap)
- #Lo mismo con con el Input C anterior, cada combinación de page y select es un personaje, copia tal cual el ejemplo y rellénalo
- if @page == 1
- if @select == 0
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara01")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Esta es la descripción del personaje a colocar en en ese cuadro de texto.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ1] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ1] < 50 && $game_variables[PJ1] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ1] < 70 && $game_variables[PJ1] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ1] < 100 && $game_variables[PJ1] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ1] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 1
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara02")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ2] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ2] < 50 && $game_variables[PJ2] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ2] < 70 && $game_variables[PJ2] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ2] < 100 && $game_variables[PJ2] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ2] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 2
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara03")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ3] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ3] < 50 && $game_variables[PJ3] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ3] < 70 && $game_variables[PJ3] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ3] < 100 && $game_variables[PJ3] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ3] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 3
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara04")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ4] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ4] < 50 && $game_variables[PJ4] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ4] < 70 && $game_variables[PJ4] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ4] < 100 && $game_variables[PJ4] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ4] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 4
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara05")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ5] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ5] < 50 && $game_variables[PJ5] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ5] < 70 && $game_variables[PJ5] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ5] < 100 && $game_variables[PJ5] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ5] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 5
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara06")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ6] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ6] < 50 && $game_variables[PJ6] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ6] < 70 && $game_variables[PJ6] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ6] < 100 && $game_variables[PJ6] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ6] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- end
- elsif @page == 2
- if @select == 0
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara07")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Esta es la descripción del personaje a colocar en en ese cuadro de texto.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ7] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ7] < 50 && $game_variables[PJ7] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ7] < 70 && $game_variables[PJ7] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ7] < 100 && $game_variables[PJ7] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ7] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 1
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara08")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ8] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ8] < 50 && $game_variables[PJ8] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ8] < 70 && $game_variables[PJ8] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ8] < 100 && $game_variables[PJ8] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ8] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 2
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara09")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ9] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ9] < 50 && $game_variables[PJ9] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ9] < 70 && $game_variables[PJ9] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ9] < 100 && $game_variables[PJ9] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ9] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 3
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara10")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ10] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ10] < 50 && $game_variables[PJ10] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ10] < 70 && $game_variables[PJ10] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ10] < 100 && $game_variables[PJ10] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ10] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 4
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara11")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ11] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ11] < 50 && $game_variables[PJ11] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ11] < 70 && $game_variables[PJ11] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ11] < 100 && $game_variables[PJ11] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ11] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- elsif @select == 5
- sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara12")
- drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
- if $game_variables[PJ12] < 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
- elsif $game_variables[PJ12] < 50 && $game_variables[PJ12] >= 25
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
- elsif $game_variables[PJ12] < 70 && $game_variables[PJ12] >= 50
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
- elsif $game_variables[PJ12] < 100 && $game_variables[P12] >= 70
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
- elsif $game_variables[PJ12] >= 100
- sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
- end
- end
- end
- if Input.trigger?(Input::B)
- pbSEPlay("select")
- pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
- viewport.dispose if viewport
- pagev.dispose if pagev
- mainScene
- break
- end
- end
- end
- end
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