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Nyaruko69

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Mar 20th, 2020
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  1. PAGINASMAXIMAS = 2
  2.  
  3. PJ1 = 141
  4. PJ2 = 142
  5. PJ3 = 143
  6. PJ4 = 144
  7. PJ5 = 145
  8. PJ6 = 146
  9. PJ7 = 147
  10. PJ8 = 148
  11. PJ9 = 149
  12. PJ10 = 150
  13. PJ11 = 151
  14. PJ12 = 152
  15. PJ13 = 153
  16. PJ14 = 154
  17. PJ15 = 155
  18. PJ16 = 156
  19. PJ17 = 157
  20. PJ18 = 158
  21. #Nuevos a añadir
  22. PJ19 = 159
  23. PJ20 = 160
  24. PJ21 = 161
  25. PJ22 = 162
  26. PJ23 = 163
  27. PJ24 = 164
  28. PJ25 = 165
  29. PJ26 = 166
  30. PJ27 = 167
  31. PJ28 = 168
  32. PJ29 = 169
  33. PJ30 = 170
  34. PJ31 = 171
  35. PJ32 = 172
  36. PJ33 = 173
  37. PJ34 = 174
  38. PJ35 = 175
  39. PJ36 = 176
  40. PJ37 = 177
  41. PJ38 = 178
  42. PJ39 = 179
  43. PJ40 = 180
  44. PJ41 = 160
  45. PJ42 = 160
  46. PJ43 = 160
  47. PJ44 = 160
  48. PJ45 = 160
  49. PJ46 = 160
  50. PJ47 = 160
  51. PJ48 = 160
  52. PJ49 = 160
  53. PJ50 = 160
  54. PJ51 = 160
  55. PJ52 = 160
  56. PJ53 = 160
  57. PJ54 = 160
  58. PJ55 = 160
  59. PJ56 = 160
  60. PJ57 = 160
  61. PJ58 = 160
  62. PJ59 = 160
  63. PJ60 = 160
  64. PJ61 = 160
  65. PJ62 = 160
  66. PJ63 = 160
  67. PJ64 = 160
  68. PJ65 = 160
  69. PJ66 = 160
  70. PJ67 = 160
  71. PJ68 = 160
  72. PJ69 = 160
  73. PJ70 = 160
  74. PJ71 = 160
  75. PJ72 = 160
  76. PJ73 = 160
  77. PJ74 = 160
  78. PJ75 = 160
  79. PJ76 = 160
  80. PJ77 = 160
  81. PJ78 = 160
  82. PJ79 = 160
  83. PJ80 = 160
  84. PJ81 = 160
  85. PJ82 = 160
  86. PJ83 = 160
  87. PJ84 = 160
  88. PJ85 = 160
  89. PJ86 = 160
  90. PJ87 = 160
  91. PJ88 = 160
  92. PJ89 = 160
  93. PJ90 = 160
  94. PJ91 = 160
  95. PJ92 = 160
  96. PJ93 = 160
  97. PJ94 = 160
  98. PJ95 = 160
  99. PJ96 = 160
  100. PJ97 = 160
  101. PJ98 = 160
  102. PJ99 = 160
  103. PJ100 = 160
  104.  
  105.  
  106. class Relaciones
  107. def mainScene
  108. viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
  109. viewport.z=100000
  110. pbSetViableDexes
  111. @select = 0
  112. @page = 1
  113. sprites={}
  114. sprites["bg"]=IconSprite.new(0,0,viewport)
  115. sprites["bg"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Relaciones/Seleccion")
  116.  
  117. sprites["cara1"]=IconSprite.new(0,0,viewport)
  118. sprites["cara1"].setBitmap("Graphics/Pictures/Relaciones/Caras/01")
  119. sprites["cara1"].x =20
  120. sprites["cara1"].y =24
  121. sprites["cara1"].visible = false
  122.  
  123. sprites["cara2"]=IconSprite.new(0,0,viewport)
  124. sprites["cara2"].setBitmap("Graphics/Pictures/Relaciones/Caras/02")
  125. sprites["cara2"].x =20
  126. sprites["cara2"].y =150
  127. sprites["cara2"].visible = false
  128.  
  129. sprites["cara3"]=IconSprite.new(0,0,viewport)
  130. sprites["cara3"].setBitmap("Graphics/Pictures/Relaciones/Caras/03")
  131. sprites["cara3"].x =20
  132. sprites["cara3"].y =276
  133. sprites["cara3"].visible = false
  134.  
  135. sprites["cara4"]=IconSprite.new(0,0,viewport)
  136. sprites["cara4"].setBitmap("Graphics/Pictures/Relaciones/Caras/04")
  137. sprites["cara4"].x =300
  138. sprites["cara4"].y =24
  139. sprites["cara4"].visible = false
  140.  
  141. sprites["cara5"]=IconSprite.new(0,0,viewport)
  142. sprites["cara5"].setBitmap("Graphics/Pictures/Relaciones/Caras/05")
  143. sprites["cara5"].x =300
  144. sprites["cara5"].y =150
  145. sprites["cara5"].visible = false
  146.  
  147. sprites["cara6"]=IconSprite.new(0,0,viewport)
  148. sprites["cara6"].setBitmap("Graphics/Pictures/Relaciones/Caras/06")
  149. sprites["cara6"].x =300
  150. sprites["cara6"].y =276
  151. sprites["cara6"].visible = false
  152.  
  153. sprites["selector"]=IconSprite.new(0,0,viewport)
  154. sprites["selector"].setBitmap("Graphics/Pictures/Relaciones/Manita")
  155. sprites["selector"].x =70
  156. sprites["selector"].y =24
  157.  
  158. loop do
  159. Graphics.update
  160. Input.update
  161.  
  162. if @select == 0
  163. sprites["selector"].x =70
  164. sprites["selector"].y =24
  165. elsif @select == 1
  166. sprites["selector"].x =70
  167. sprites["selector"].y =150
  168. elsif @select == 2
  169. sprites["selector"].x =70
  170. sprites["selector"].y =276
  171. elsif @select == 3
  172. sprites["selector"].x =350
  173. sprites["selector"].y =24
  174. elsif @select == 4
  175. sprites["selector"].x =350
  176. sprites["selector"].y =150
  177. elsif @select == 5
  178. sprites["selector"].x =350
  179. sprites["selector"].y =276
  180. end
  181.  
  182. #Para añadir otra página, pon otro elsif page == 3 tal y como se muestra en el código
  183. if @page == 1
  184. #Donde dice PJ1 en futuras caras cambialo por el interruptor que corresponda a dicho personaje, por ejemplo PJ15 si es el personaje 15.
  185. #El nombre de cara1, cara2, etc siempre es el mismo
  186. if $game_switches[PJ1]
  187. sprites["cara1"].visible = true
  188. else
  189. sprites["cara1"].visible = false
  190. end
  191. if $game_switches[PJ2]
  192. sprites["cara2"].visible = true
  193. else
  194. sprites["cara2"].visible = false
  195. end
  196. if $game_switches[PJ3]
  197. sprites["cara3"].visible = true
  198. else
  199. sprites["cara3"].visible = false
  200. end
  201. if $game_switches[PJ4]
  202. sprites["cara4"].visible = true
  203. else
  204. sprites["cara4"].visible = false
  205. end
  206. if $game_switches[PJ5]
  207. sprites["cara5"].visible = true
  208. else
  209. sprites["cara5"].visible = false
  210. end
  211. if $game_switches[PJ6]
  212. sprites["cara6"].visible = true
  213. else
  214. sprites["cara6"].visible = false
  215. end
  216. #Pagina 2 de personajes
  217. elsif @page == 2
  218. if $game_switches[PJ7]
  219. sprites["cara1"].visible = true
  220. else
  221. sprites["cara1"].visible = false
  222. end
  223. if $game_switches[PJ8]
  224. sprites["cara2"].visible = true
  225. else
  226. sprites["cara2"].visible = false
  227. end
  228. if $game_switches[PJ9]
  229. sprites["cara3"].visible = true
  230. else
  231. sprites["cara3"].visible = false
  232. end
  233. if $game_switches[PJ10]
  234. sprites["cara4"].visible = true
  235. else
  236. sprites["cara4"].visible = false
  237. end
  238. if $game_switches[PJ11]
  239. sprites["cara5"].visible = true
  240. else
  241. sprites["cara5"].visible = false
  242. end
  243. if $game_switches[PJ12]
  244. sprites["cara6"].visible = true
  245. else
  246. sprites["cara6"].visible = false
  247. end
  248. end
  249.  
  250. #Para añadir otra página, pon otro elsif page == 3 tal y como se muestra en el código, igual que en la aprte anterior
  251. if @page == 1
  252. #Las 6 caras mostradas en pantalla ca,biarán dependiendo de la página.
  253. #Para añadir más en una página pon donde dice 01, 02, etc el número que corresponda teniendo en cuenta que alas caras van contando del 1 al 6.
  254. sprites["cara1"].setBitmap("Graphics/Pictures/Relaciones/Caras/01")
  255. sprites["cara2"].setBitmap("Graphics/Pictures/Relaciones/Caras/02")
  256. sprites["cara3"].setBitmap("Graphics/Pictures/Relaciones/Caras/03")
  257. sprites["cara4"].setBitmap("Graphics/Pictures/Relaciones/Caras/04")
  258. sprites["cara5"].setBitmap("Graphics/Pictures/Relaciones/Caras/05")
  259. sprites["cara6"].setBitmap("Graphics/Pictures/Relaciones/Caras/06")
  260. elsif @page == 2
  261. sprites["cara1"].setBitmap("Graphics/Pictures/Relaciones/Caras/07")
  262. sprites["cara2"].setBitmap("Graphics/Pictures/Relaciones/Caras/08")
  263. sprites["cara3"].setBitmap("Graphics/Pictures/Relaciones/Caras/09")
  264. sprites["cara4"].setBitmap("Graphics/Pictures/Relaciones/Caras/10")
  265. sprites["cara5"].setBitmap("Graphics/Pictures/Relaciones/Caras/11")
  266. sprites["cara6"].setBitmap("Graphics/Pictures/Relaciones/Caras/12")
  267. end
  268.  
  269. if Input.trigger?(Input::RIGHT) && @select<3
  270. @select+=3; pbSEPlay("GUI sel cursor")
  271. pbWait(1)
  272. end
  273. if Input.trigger?(Input::LEFT) && @select>2
  274. @select-=3; pbSEPlay("GUI sel cursor")
  275. pbWait(1)
  276. end
  277. if Input.trigger?(Input::DOWN) && @select<5
  278. @select+=1; pbSEPlay("GUI sel cursor")
  279. pbWait(1)
  280. end
  281. if Input.trigger?(Input::UP) && @select>0
  282. @select-=1; pbSEPlay("GUI sel cursor")
  283. pbWait(1)
  284. end
  285.  
  286. #Pasar Pagina
  287. if Input.trigger?(Input::RIGHT) && @select>2 && @page < PAGINASMAXIMAS
  288. @select=1; pbSEPlay("GUI sel cursor")
  289. @page +=1
  290. pbWait(1)
  291. end
  292. if Input.trigger?(Input::LEFT) && @select<2 && @page > 1
  293. @select=1; pbSEPlay("GUI sel cursor")
  294. @page -=1
  295. pbWait(1)
  296. end
  297. if Input.trigger?(Input::DOWN) && @select==5 && @page < PAGINASMAXIMAS
  298. @select=1; pbSEPlay("GUI sel cursor")
  299. @page +=1
  300. pbWait(1)
  301. end
  302. if Input.trigger?(Input::UP) && @select==0 && @page > 1
  303. @select=1; pbSEPlay("GUI sel cursor")
  304. @page -=1
  305. pbWait(1)
  306. end
  307.  
  308. if Input.trigger?(Input::B)
  309. pbSEPlay("GUI sel cursor")
  310. pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
  311. pbDisposeSpriteHash(sprites)
  312. viewport.dispose if viewport
  313. break
  314. end
  315.  
  316. #Siguiendo el orden de los ejemplos, comprueba si el personaje seleccionado está desbloqueado para ir a su ficha
  317. if Input.trigger?(Input::C)
  318. if @page == 1
  319. if (@select == 0 && $game_switches[PJ1]) || (@select == 1 && $game_switches[PJ2]) || (@select == 2 && $game_switches[PJ3]) || (@select == 3 && $game_switches[PJ4]) ||
  320. (@select == 4 && $game_switches[PJ5]) || (@select == 5 && $game_switches[PJ6])
  321. pbSEPlay("select")
  322. pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
  323. viewport.dispose if viewport
  324. infoPJ
  325. break
  326. else
  327. Kernel.pbMessage("No conoces a este personaje")
  328. end
  329. elsif @page == 2
  330. if (@select == 0 && $game_switches[PJ7]) || (@select == 1 && $game_switches[PJ8]) || (@select == 2 && $game_switches[PJ9]) || (@select == 3 && $game_switches[PJ10]) ||
  331. (@select == 4 && $game_switches[PJ11]) || (@select == 5 && $game_switches[PJ12])
  332. pbSEPlay("select")
  333. pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
  334. viewport.dispose if viewport
  335. infoPJ
  336. break
  337. else
  338. Kernel.pbMessage("No conoces a este personaje")
  339. end
  340. end
  341. end
  342. end
  343. end
  344.  
  345. def infoPJ
  346. viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
  347. viewport.z=100002
  348. pagev=Viewport.new(208,160,288,208)
  349. pagev.z = 100003
  350. bitdesc=BitmapSprite.new(288,208,pagev)
  351. pbSetViableDexes
  352. bitpage=BitmapSprite.new(Graphics.width,Graphics.height,viewport)
  353. sprites={}
  354. sprites["bg"]=IconSprite.new(0,0,viewport)
  355. sprites["bg"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Relaciones/datosbg")
  356.  
  357. sprites["cara"]=IconSprite.new(0,0,viewport)
  358. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara01")
  359. sprites["cara"].x =0
  360. sprites["cara"].y =0
  361.  
  362. sprites["kokoro"]=IconSprite.new(0,0,viewport)
  363. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  364. sprites["kokoro"].x =200
  365. sprites["kokoro"].y =66
  366.  
  367. sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, viewport)
  368.  
  369. loop do
  370. Graphics.update
  371. Input.update
  372. overlay = sprites["overlay"].bitmap
  373. overlay.clear
  374.  
  375. pbSetSystemFont(bitdesc.bitmap)
  376. overlay2 = bitdesc.bitmap
  377. overlay2.clear
  378. pbSetSystemFont(bitpage.bitmap)
  379. #Lo mismo con con el Input C anterior, cada combinación de page y select es un personaje, copia tal cual el ejemplo y rellénalo
  380. if @page == 1
  381. if @select == 0
  382. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara01")
  383. drawTextEx(bitdesc.bitmap,0,0,288,0,"Esta es la descripción del personaje a colocar en en ese cuadro de texto.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  384. if $game_variables[PJ1] < 25
  385. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  386. elsif $game_variables[PJ1] < 50 && $game_variables[PJ1] >= 25
  387. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  388. elsif $game_variables[PJ1] < 70 && $game_variables[PJ1] >= 50
  389. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  390. elsif $game_variables[PJ1] < 100 && $game_variables[PJ1] >= 70
  391. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  392. elsif $game_variables[PJ1] >= 100
  393. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  394. end
  395. elsif @select == 1
  396. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara02")
  397. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  398. if $game_variables[PJ2] < 25
  399. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  400. elsif $game_variables[PJ2] < 50 && $game_variables[PJ2] >= 25
  401. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  402. elsif $game_variables[PJ2] < 70 && $game_variables[PJ2] >= 50
  403. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  404. elsif $game_variables[PJ2] < 100 && $game_variables[PJ2] >= 70
  405. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  406. elsif $game_variables[PJ2] >= 100
  407. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  408. end
  409. elsif @select == 2
  410. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara03")
  411. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  412. if $game_variables[PJ3] < 25
  413. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  414. elsif $game_variables[PJ3] < 50 && $game_variables[PJ3] >= 25
  415. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  416. elsif $game_variables[PJ3] < 70 && $game_variables[PJ3] >= 50
  417. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  418. elsif $game_variables[PJ3] < 100 && $game_variables[PJ3] >= 70
  419. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  420. elsif $game_variables[PJ3] >= 100
  421. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  422. end
  423. elsif @select == 3
  424. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara04")
  425. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  426. if $game_variables[PJ4] < 25
  427. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  428. elsif $game_variables[PJ4] < 50 && $game_variables[PJ4] >= 25
  429. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  430. elsif $game_variables[PJ4] < 70 && $game_variables[PJ4] >= 50
  431. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  432. elsif $game_variables[PJ4] < 100 && $game_variables[PJ4] >= 70
  433. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  434. elsif $game_variables[PJ4] >= 100
  435. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  436. end
  437. elsif @select == 4
  438. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara05")
  439. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  440. if $game_variables[PJ5] < 25
  441. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  442. elsif $game_variables[PJ5] < 50 && $game_variables[PJ5] >= 25
  443. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  444. elsif $game_variables[PJ5] < 70 && $game_variables[PJ5] >= 50
  445. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  446. elsif $game_variables[PJ5] < 100 && $game_variables[PJ5] >= 70
  447. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  448. elsif $game_variables[PJ5] >= 100
  449. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  450. end
  451. elsif @select == 5
  452. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara06")
  453. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  454. if $game_variables[PJ6] < 25
  455. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  456. elsif $game_variables[PJ6] < 50 && $game_variables[PJ6] >= 25
  457. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  458. elsif $game_variables[PJ6] < 70 && $game_variables[PJ6] >= 50
  459. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  460. elsif $game_variables[PJ6] < 100 && $game_variables[PJ6] >= 70
  461. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  462. elsif $game_variables[PJ6] >= 100
  463. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  464. end
  465. end
  466.  
  467. elsif @page == 2
  468. if @select == 0
  469. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara07")
  470. drawTextEx(bitdesc.bitmap,0,0,288,0,"Esta es la descripción del personaje a colocar en en ese cuadro de texto.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  471. if $game_variables[PJ7] < 25
  472. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  473. elsif $game_variables[PJ7] < 50 && $game_variables[PJ7] >= 25
  474. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  475. elsif $game_variables[PJ7] < 70 && $game_variables[PJ7] >= 50
  476. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  477. elsif $game_variables[PJ7] < 100 && $game_variables[PJ7] >= 70
  478. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  479. elsif $game_variables[PJ7] >= 100
  480. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  481. end
  482. elsif @select == 1
  483. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara08")
  484. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  485. if $game_variables[PJ8] < 25
  486. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  487. elsif $game_variables[PJ8] < 50 && $game_variables[PJ8] >= 25
  488. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  489. elsif $game_variables[PJ8] < 70 && $game_variables[PJ8] >= 50
  490. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  491. elsif $game_variables[PJ8] < 100 && $game_variables[PJ8] >= 70
  492. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  493. elsif $game_variables[PJ8] >= 100
  494. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  495. end
  496. elsif @select == 2
  497. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara09")
  498. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  499. if $game_variables[PJ9] < 25
  500. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  501. elsif $game_variables[PJ9] < 50 && $game_variables[PJ9] >= 25
  502. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  503. elsif $game_variables[PJ9] < 70 && $game_variables[PJ9] >= 50
  504. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  505. elsif $game_variables[PJ9] < 100 && $game_variables[PJ9] >= 70
  506. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  507. elsif $game_variables[PJ9] >= 100
  508. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  509. end
  510. elsif @select == 3
  511. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara10")
  512. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  513. if $game_variables[PJ10] < 25
  514. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  515. elsif $game_variables[PJ10] < 50 && $game_variables[PJ10] >= 25
  516. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  517. elsif $game_variables[PJ10] < 70 && $game_variables[PJ10] >= 50
  518. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  519. elsif $game_variables[PJ10] < 100 && $game_variables[PJ10] >= 70
  520. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  521. elsif $game_variables[PJ10] >= 100
  522. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  523. end
  524. elsif @select == 4
  525. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara11")
  526. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  527. if $game_variables[PJ11] < 25
  528. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  529. elsif $game_variables[PJ11] < 50 && $game_variables[PJ11] >= 25
  530. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  531. elsif $game_variables[PJ11] < 70 && $game_variables[PJ11] >= 50
  532. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  533. elsif $game_variables[PJ11] < 100 && $game_variables[PJ11] >= 70
  534. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  535. elsif $game_variables[PJ11] >= 100
  536. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  537. end
  538. elsif @select == 5
  539. sprites["cara"].setBitmap("Graphics/Pictures/Relaciones/CarasDatos/Cara12")
  540. drawTextEx(bitdesc.bitmap,0,0,288,0,"Descripción.",Color.new(125, 125, 125),Color.new(45, 45, 45))
  541. if $game_variables[PJ12] < 25
  542. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon0")
  543. elsif $game_variables[PJ12] < 50 && $game_variables[PJ12] >= 25
  544. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon1")
  545. elsif $game_variables[PJ12] < 70 && $game_variables[PJ12] >= 50
  546. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon2")
  547. elsif $game_variables[PJ12] < 100 && $game_variables[P12] >= 70
  548. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon3")
  549. elsif $game_variables[PJ12] >= 100
  550. sprites["kokoro"].setBitmap("Graphics/Pictures/Relaciones/corazon4")
  551. end
  552. end
  553. end
  554.  
  555.  
  556. if Input.trigger?(Input::B)
  557. pbSEPlay("select")
  558. pbFadeOutAndHide(sprites){pbUpdateSpriteHash(sprites)}
  559. viewport.dispose if viewport
  560. pagev.dispose if pagev
  561. mainScene
  562. break
  563. end
  564.  
  565. end
  566. end
  567. end
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