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Nightfall v2 fe ver

rcubed1003 Sep 20th, 2019 93 Never
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8.     print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9.     local rp = RealPlayer
  10.     script.Parent = rp.Character
  11.    
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent then
  36.             for _,f in pairs(t.Functions) do
  37.                 f(...)
  38.             end
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=rp then return end
  46.         m.Target = io.Target
  47.         m.Hit = io.Hit
  48.         if not io.isMouse then
  49.             local b = io.UserInputState == Enum.UserInputState.Begin
  50.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.  
  68.     local Mouse = Player:GetMouse()
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local h,t
  79.     --Give the server mouse data 30 times every second, but only if the values changed
  80.     --If player is not moving their mouse, client won't fire events
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             h,t=Mouse.Hit,Mouse.Target
  84.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  85.         end
  86.     end]==],Player.Character)
  87.  
  88.     ----Sandboxed game object that allows the usage of client-side methods and services
  89.     --Real game object
  90.     local _rg = game
  91.  
  92.     --Metatable for fake service
  93.     local fsmt = {
  94.         __index = function(self,k)
  95.             local s = rawget(self,"_RealService")
  96.             if s then return s[k] end
  97.         end,
  98.         __newindex = function(self,k,v)
  99.             local s = rawget(self,"_RealService")
  100.             if s then s[k]=v end
  101.         end,
  102.         __call = function(self,...)
  103.             local s = rawget(self,"_RealService")
  104.             if s then return s(...) end
  105.         end
  106.     }
  107.     local function FakeService(t,RealService)
  108.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109.         return setmetatable(t,fsmt)
  110.     end
  111.  
  112.     --Fake game object
  113.     local g = {
  114.         GetService = function(self,s)
  115.             return self[s]
  116.         end,
  117.         Players = FakeService({
  118.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119.         },"Players"),
  120.         UserInputService = FakeService(UIS,"UserInputService"),
  121.         ContextActionService = FakeService(CAS,"ContextActionService"),
  122.     }
  123.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124.     g.service = g.GetService
  125.    
  126.     g.RunService = FakeService({
  127.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  128.         BindToRenderStep = function(self,name,_,fun)
  129.  
  130.         end,
  131.         UnbindFromRenderStep = function(self,name)
  132.             self._btrs[name]:Disconnect()
  133.         end,
  134.     },"RunService")
  135.  
  136.     setmetatable(g,{
  137.         __index=function(self,s)
  138.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  139.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140.         end,
  141.         __newindex = fsmt.__newindex,
  142.         __call = fsmt.__call
  143.     })
  144.     --Changing owner to fake player object to support owner:GetMouse()
  145.     game,owner = g,g.Players.LocalPlayer
  146. end
  147. --==//Wings and Halo\\==--
  148. Player=game:GetService('Players').LocalPlayer
  149.     Character=Player.Character
  150.     Mouse=Player:GetMouse()
  151.     m=Instance.new('Model',Character)
  152.  
  153.     local function weldBetween(a, b)
  154.         local weldd = Instance.new("ManualWeld")
  155.         weldd.Part0 = a
  156.         weldd.Part1 = b
  157.         weldd.C0 = CFrame.new()
  158.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  159.         weldd.Parent = a
  160.         return weldd
  161.     end
  162.    
  163.     it=Instance.new
  164.    
  165.     function nooutline(part)
  166.         part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  167.     end
  168.    
  169.     function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  170.         local fp=it("Part")
  171.         fp.formFactor=formfactor
  172.         fp.Parent=parent
  173.         fp.Reflectance=reflectance
  174.         fp.Transparency=transparency
  175.         fp.CanCollide=false
  176.         fp.Locked=true
  177.         fp.BrickColor=BrickColor.new(tostring(brickcolor))
  178.         fp.Name=name
  179.         fp.Size=size
  180.         fp.Position=Character.Torso.Position
  181.         nooutline(fp)
  182.         fp.Material=material
  183.         fp:BreakJoints()
  184.         return fp
  185.     end
  186.    
  187.     function mesh(Mesh,part,meshtype,meshid,offset,scale)
  188.         local mesh=it(Mesh)
  189.         mesh.Parent=part
  190.         if Mesh=="SpecialMesh" then
  191.             mesh.MeshType=meshtype
  192.             mesh.MeshId=meshid
  193.         end
  194.         mesh.Offset=offset
  195.         mesh.Scale=scale
  196.         return mesh
  197.     end
  198.    
  199.     function weld(parent,part0,part1,c0,c1)
  200.         local weld=it("Weld")
  201.         weld.Parent=parent
  202.         weld.Part0=part0
  203.         weld.Part1=part1
  204.         weld.C0=c0
  205.         weld.C1=c1
  206.         return weld
  207.     end
  208.  
  209. handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.05, 0.05, 0.05))
  210. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100221634, -0.0175542831, 0.00262880325, 1.00000155, -2.14157415e-28, 0.000332000374, -2.14157415e-28, 1, -7.1100246e-32, -0.000332000374, 4.7754458e-39, 1.00000155))
  211. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902))
  212. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700101852, 1.86904049, 0.891112566, 0.75275898, -0.636865616, 0.166612804, -0.638960898, -0.7677508, -0.0478571169, 0.158395648, -0.0704337358, -0.984863639))
  213. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902))
  214. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37859869, 1.42097473, -0.884177685, 0.638928056, -0.767751753, -0.0482810065, 0.752649307, 0.636864662, -0.167112693, 0.159049526, 0.0704338774, 0.984758258))
  215. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238558))
  216. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.17693233, 0.404156685, 0.899710178, -0.498539031, -0.866677165, -0.0181981921, -0.852276921, 0.493872404, -0.172391862, 0.158395648, -0.0704337358, -0.984863639))
  217. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003))
  218. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.79093742, -5.0165062, 0.899179935, 0.541946113, 0.839977741, 0.0270888023, 0.825355411, -0.538030386, 0.171220094, 0.158395648, -0.0704337358, -0.984863639))
  219. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888))
  220. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902))
  221. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.104499578, -3.89063263, 0.891108513, -0.488824785, 0.86104399, -0.140196726, 0.857885361, 0.503629029, 0.101955876, 0.158395648, -0.0704337358, -0.984863639))
  222. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902))
  223. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.94126606, -0.604771733, 0.891101122, -0.929736614, -0.346456975, -0.124752127, -0.332426131, 0.93541801, -0.120362103, 0.158395648, -0.0704337358, -0.984863639))
  224. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397625864, 0.164320529, 0.117830887))
  225. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.36515665, -5.39487457, -0.875785828, -0.81914556, 0.56619513, 0.0918044075, -0.551099241, -0.821256638, 0.147748649, 0.159049526, 0.0704338774, 0.984758258))
  226. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902))
  227. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47317219, 0.354777813, 0.891096592, -0.973336935, -0.178759843, -0.143757522, -0.165928766, 0.981368423, -0.0968705565, 0.158395648, -0.0704337358, -0.984863639))
  228. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.237157688, 0.0928658471, 0.140546978))
  229. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34740114, -4.54231548, 0.89917922, 0.41211924, 0.911129892, 0.00112016883, 0.897259653, -0.406056136, 0.173346102, 0.158395648, -0.0704337358, -0.984863639))
  230. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902))
  231. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65370083, -0.36060524, 0.891111851, 0.857885361, 0.503629029, 0.101955876, 0.488824785, -0.86104399, 0.140196726, 0.158395648, -0.0704337358, -0.984863639))
  232. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902))
  233. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.530793428, 1.99753952, 0.891105652, -0.00560906343, -0.997500598, 0.0704358295, -0.98736304, -0.00563243032, -0.158394843, 0.158395648, -0.0704337358, -0.984863639))
  234. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238558))
  235. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.18585587, 0.349413395, 0.899714947, 0.971388578, -0.167668134, 0.168219566, -0.176978514, -0.983324349, 0.0418606214, 0.158395648, -0.0704337358, -0.984863639))
  236. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902))
  237. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81200981, 0.265833378, 0.891103268, 0.857885361, 0.503629029, 0.101955876, 0.488824785, -0.86104399, 0.140196726, 0.158395648, -0.0704337358, -0.984863639))
  238. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003))
  239. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.989244938, -3.72903919, 0.899180412, 0.129879355, 0.990271866, -0.0499324463, 0.978799522, -0.12000373, 0.166002661, 0.158395648, -0.0704337358, -0.984863639))
  240. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888))
  241. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902))
  242. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.747990608, -0.87575531, 0.891108036, -0.630366266, 0.760510743, -0.155771062, 0.759970784, 0.645493984, 0.0760625526, 0.158395648, -0.0704337358, -0.984863639))
  243. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463330895, 0.19147341, 0.137301669))
  244. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.98905087, -7.80519533, -0.875741005, -0.480350316, 0.876951933, 0.0148584386, -0.862538993, -0.475389123, 0.17331171, 0.159049526, 0.0704338774, 0.984758258))
  245. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902))
  246. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.31697559, 1.35000134, 0.89109993, -0.638960898, -0.7677508, -0.0478571169, -0.75275898, 0.636865616, -0.166612804, 0.158395648, -0.0704337358, -0.984863639))
  247. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902))
  248. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.4933629, -2.56108665, 0.891094208, 0.342967689, 0.939270735, -0.0120140137, 0.925899744, -0.335871369, 0.172932908, 0.158395648, -0.0704337358, -0.984863639))
  249. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(8.67960358, 0.333232433, 0.161478281))
  250. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.57341194, -0.117282867, -0.875673294, 0.889293849, -0.443437904, -0.111914277, 0.428796589, 0.893533587, -0.133164987, 0.159049526, 0.0704338774, 0.984758258))
  251. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902))
  252. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.807125092, -0.948737144, -0.884182453, 0.630263746, 0.760509849, -0.156189755, -0.759919405, 0.645495176, 0.076566793, 0.159049526, 0.0704338774, 0.984758258))
  253. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003))
  254. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.84341717, -5.09448719, -0.876107216, -0.541927397, 0.839978278, 0.0274483506, -0.825242281, -0.53802973, 0.171768188, 0.159049526, 0.0704338774, 0.984758258))
  255. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888))
  256. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003))
  257. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.92755938, 0.762280822, -0.873428345, -0.951270163, -0.255978465, 0.171949551, 0.264187902, -0.964113414, 0.0262883995, 0.159049526, 0.0704338774, 0.984758258))
  258. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  259. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.203526303, 0.0796965212, 0.120615982))
  260. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.23291898, -2.68892288, -0.876105785, -0.774011075, 0.628090024, 0.0800876692, -0.612875879, -0.774946809, 0.154413998, 0.159049526, 0.0704338774, 0.984758258))
  261. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003))
  262. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.0651021, -0.632002354, -0.876111984, -0.858350456, 0.50268954, 0.102678612, -0.487795562, -0.861593068, 0.140409455, 0.159049526, 0.0704338774, 0.984758258))
  263. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263))
  264. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003))
  265. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.33538294, -4.73545551, -0.875673294, -0.073296383, 0.995541811, -0.059367422, -0.984549403, -0.0627364814, 0.163502961, 0.159049526, 0.0704338774, 0.984758258))
  266. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  267. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463330954, 0.200000003, 0.200000003))
  268. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.95088196, -7.30414772, -0.875742435, -0.56724745, 0.822897077, 0.0327595398, -0.808047295, -0.563808382, 0.17083481, 0.159049526, 0.0704338774, 0.984758258))
  269. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  270. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902))
  271. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.73588848, -0.40621233, -0.884181976, -0.857817829, 0.503629148, 0.102525368, -0.488731652, -0.861044168, 0.140521377, 0.159049526, 0.0704338774, 0.984758258))
  272. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003))
  273. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.87717533, -1.32662773, -0.872437, -0.835002363, 0.541791916, 0.096110858, -0.526764631, -0.837556481, 0.144984186, 0.159049526, 0.0704338774, 0.984758258))
  274. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  275. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.21506357, 0.20021978, 0.0970228091))
  276. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.07851458, -1.58847284, -0.875841618, 0.738140345, 0.653911829, -0.165988639, -0.655636132, 0.753285348, 0.0520142578, 0.159049526, 0.0704338774, 0.984758258))
  277. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003))
  278. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43603611, 0.764592171, -0.87389946, -0.807647109, -0.564388216, 0.170811653, 0.567816854, -0.822499335, -0.0328799486, 0.159049526, 0.0704338774, 0.984758258))
  279. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  280. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902))
  281. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.03015041, -0.574133396, -0.884183884, 0.929653645, -0.346456975, -0.125369355, 0.332346082, 0.935418129, -0.120582908, 0.159049526, 0.0704338774, 0.984758258))
  282. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902))
  283. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.52700329, -2.6488533, -0.884180069, -0.342975736, 0.939270914, -0.0117864367, -0.925784886, -0.335871369, 0.173547685, 0.159049526, 0.0704338774, 0.984758258))
  284. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003))
  285. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.54901314, -2.15040779, -0.876101971, -0.559423566, 0.828299344, 0.0311095063, -0.813483357, -0.555841386, 0.171142966, 0.159049526, 0.0704338774, 0.984758258))
  286. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915))
  287. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902))
  288. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.532396793, 2.09151459, -0.884161949, 0.00565586146, -0.997500718, 0.0704322308, 0.987257838, -0.00563246012, -0.159050345, 0.159049526, 0.0704338774, 0.984758258))
  289. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  290. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15353775, -1.38181496, 0.899710655, -0.971388578, 0.167667985, -0.168219551, 0.176978365, 0.983324289, -0.0418606475, 0.158395648, -0.0704337358, -0.984863639))
  291. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(4.23805618, 0.345994473, 0.200000003))
  292. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.56607056, 0.541192055, 0.901857138, 0.951383591, -0.255979359, 0.171317831, -0.264171213, -0.964112818, 0.0264634844, 0.158395648, -0.0704337358, -0.984863639))
  293. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  294. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.02377248, 0.109218024, 0.165295035))
  295. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.6075983, 0.0951771736, -0.876103401, -0.8881374, 0.445839584, 0.11155571, -0.431186944, -0.892337799, 0.133465528, 0.159049526, 0.0704338774, 0.984758258))
  296. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  297. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.3123312, -6.54397392, -0.875741005, -0.56724745, 0.822897077, 0.0327595398, -0.808047295, -0.563808382, 0.17083481, 0.159049526, 0.0704338774, 0.984758258))
  298. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  299. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003))
  300. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.08688402, 1.61658335, -0.876107216, -0.469388247, -0.872112572, 0.138188854, 0.868553102, -0.484209657, -0.105648227, 0.159049526, 0.0704338774, 0.984758258))
  301. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422))
  302. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902))
  303. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.771085739, 1.93069386, -0.884171486, -0.752648413, -0.636865735, 0.167112619, 0.638929069, -0.7677508, -0.0482812412, 0.159049526, 0.0704338774, 0.984758258))
  304. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902))
  305. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.56598759, 0.369503975, -0.884170532, 0.973241329, -0.178759933, -0.144403696, 0.165864408, 0.981368542, -0.0969808325, 0.159049526, 0.0704338774, 0.984758258))
  306. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003))
  307. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.81264782, -4.15558147, 0.89956212, 0.418314397, 0.908299923, 0.00231892825, 0.894388199, -0.412347406, 0.173334211, 0.158395648, -0.0704337358, -0.984863639))
  308. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  309. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003))
  310. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.43650723, 0.103844166, -0.876109123, -0.888450921, 0.445189804, 0.111652821, -0.430540204, -0.892662048, 0.133384258, 0.159049526, 0.0704338774, 0.984758258))
  311. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263))
  312. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003))
  313. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.385073185, -4.24829006, -0.87610054, 0.2262768, 0.968300164, -0.105803393, -0.960993707, 0.239654273, 0.138070092, 0.159049526, 0.0704338774, 0.984758258))
  314. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263))
  315. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544915974, 0.225188777, 0.161478266))
  316. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-10.7668295, -1.35262012, -0.875671387, -0.840006173, 0.533750474, 0.097494185, -0.518748343, -0.842703938, 0.144057631, 0.159049526, 0.0704338774, 0.984758258))
  317. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902))
  318. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.89422512, 0.220214367, -0.884170055, -0.857817829, 0.503629148, 0.102525368, -0.488731652, -0.861044168, 0.140521377, 0.159049526, 0.0704338774, 0.984758258))
  319. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  320. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.69456816, -2.22814298, -0.876106262, -0.97177875, 0.187195092, 0.143564135, -0.174230143, -0.979794621, 0.098219417, 0.159049526, 0.0704338774, 0.984758258))
  321. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422))
  322. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544915974, 0.225188777, 0.161478266))
  323. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.00764418, -9.00028801, -0.87567091, -0.142560482, 0.988636971, -0.0476866253, -0.976927102, -0.132802248, 0.167283282, 0.159049526, 0.0704338774, 0.984758258))
  324. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003))
  325. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.7252779, -0.298906803, -0.872979641, -0.967677772, 0.208867818, 0.141351685, -0.195728391, -0.975404441, 0.101377606, 0.159049526, 0.0704338774, 0.984758258))
  326. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  327. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902))
  328. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.150129795, -3.97287154, -0.884187698, 0.488732785, 0.861043513, -0.140521526, -0.857817173, 0.50363034, 0.102525182, 0.159049526, 0.0704338774, 0.984758258))
  329. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  330. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.89297867, -5.11195469, 0.899503708, -0.463223636, 0.875570774, -0.137118191, 0.871975482, 0.477927923, 0.106060021, 0.158395648, -0.0704337358, -0.984863639))
  331. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  332. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003))
  333. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.11748409, 0.0639610291, -0.876108646, -0.975656867, 0.163778692, 0.145865351, -0.151008502, -0.983979702, 0.0947682038, 0.159049526, 0.0704338774, 0.984758258))
  334. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888))
  335. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003))
  336. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.10012627, -1.02225876, -0.872441292, -0.835002363, 0.541791916, 0.096110858, -0.526764631, -0.837556481, 0.144984186, 0.159049526, 0.0704338774, 0.984758258))
  337. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  338. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(4.23805618, 0.345994473, 0.200000003))
  339. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.65635395, 0.567358971, -0.873436451, -0.951270163, -0.255978465, 0.171949551, 0.264187902, -0.964113414, 0.0262883995, 0.159049526, 0.0704338774, 0.984758258))
  340. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  341. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003))
  342. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.31575251, 1.44009209, -0.875844002, -0.738136292, -0.653916478, 0.165988311, 0.655640781, -0.753281236, -0.0520153008, 0.159049526, 0.0704338774, 0.984758258))
  343. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038))
  344. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.33351707, 0.243160099, 0.117830887))
  345. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.10377502, -1.5553863, -0.875781059, 0.915228903, 0.36352247, -0.173820481, -0.370224476, 0.928919315, -0.00664507039, 0.159049526, 0.0704338774, 0.984758258))
  346. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003))
  347. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00266516, -3.82210827, -0.87610817, -0.1299126, 0.990272045, -0.0498463511, -0.978689373, -0.12000373, 0.16665253, 0.159049526, 0.0704338774, 0.984758258))
  348. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888))
  349. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003))
  350. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.73538971, 1.31504488, -0.876113892, -0.953327179, -0.248355001, 0.171736494, 0.256665647, -0.966105103, 0.0276457798, 0.159049526, 0.0704338774, 0.984758258))
  351. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888))
  352. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003))
  353. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.27444363, 1.05640697, -0.876102924, -0.73989594, -0.651889443, 0.166127533, 0.653654456, -0.755036175, -0.051568944, 0.159049526, 0.0704338774, 0.984758258))
  354. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422))
  355. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003))
  356. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61122799, -1.7631793, -0.87610817, -0.799769223, 0.59401983, 0.0866847336, -0.578860283, -0.801361322, 0.150809377, 0.159049526, 0.0704338774, 0.984758258))
  357. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422))
  358. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003))
  359. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60626459, 1.37513888, -0.875784874, -0.915224373, -0.363533467, 0.173820555, 0.370235354, -0.928914726, 0.00664297398, 0.159049526, 0.0704338774, 0.984758258))
  360. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541))
  361. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003))
  362. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.4043808, 0.513969898, 0.901859522, 0.951383591, -0.255979359, 0.171317831, -0.264171213, -0.964112818, 0.0264634844, 0.158395648, -0.0704337358, -0.984863639))
  363. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  364. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003))
  365. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62449265, -2.36927128, -0.876119614, -0.559423566, 0.828299344, 0.0311095063, -0.813483357, -0.555841386, 0.171142966, 0.159049526, 0.0704338774, 0.984758258))
  366. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915))
  367. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003))
  368. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.96907568, 0.94747901, -0.873895645, -0.807647109, -0.564388216, 0.170811653, 0.567816854, -0.822499335, -0.0328799486, 0.159049526, 0.0704338774, 0.984758258))
  369. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  370. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003))
  371. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.27017307, -3.09353781, 0.899179935, 0.85719502, 0.504842997, 0.101758048, 0.490034342, -0.860332966, 0.140340403, 0.158395648, -0.0704337358, -0.984863639))
  372. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915))
  373. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.29378319, 0.0500000007, 0.120615982))
  374. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39287758, 1.34701824, 0.899183035, 0.916340232, -0.361013323, 0.173193529, -0.367747515, -0.929897368, 0.0073583317, 0.158395648, -0.0704337358, -0.984863639))
  375. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  376. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.79792404, -2.28564715, -0.875847816, -0.976712883, 0.156730622, 0.146540001, -0.144020423, -0.985126853, 0.0937215909, 0.159049526, 0.0704338774, 0.984758258))
  377. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  378. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003))
  379. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.64972115, 1.51036119, 0.899181604, 0.916063786, -0.361711085, 0.173198968, -0.368435085, -0.929625928, 0.00722833769, 0.158395648, -0.0704337358, -0.984863639))
  380. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915))
  381. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  382. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.93610978, -5.19544029, -0.875783443, 0.46313253, 0.875570893, -0.13742584, -0.871905088, 0.477927983, 0.106638886, 0.159049526, 0.0704338774, 0.984758258))
  383. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  384. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003))
  385. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.28640366, -3.05552244, -0.876101494, -0.857127726, 0.504843056, 0.102327086, -0.489941061, -0.860333085, 0.140665859, 0.159049526, 0.0704338774, 0.984758258))
  386. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915))
  387. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003))
  388. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57033062, -2.29242516, 0.899165154, 0.559443235, 0.828299642, 0.0307380427, 0.813597262, -0.555840611, 0.170602739, 0.158395648, -0.0704337358, -0.984863639))
  389. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915))
  390. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.72026825, 0.186172783, 0.120615982))
  391. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.42092252, -2.46699524, -0.876100063, -0.708025157, 0.70327878, 0.0640523657, -0.688047945, -0.707416654, 0.161725104, 0.159049526, 0.0704338774, 0.984758258))
  392. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.50757241, 0.0500000007, 0.140546978))
  393. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.32861137, 0.540556192, -0.876111031, -0.983388245, 0.0997137427, 0.15169625, -0.087509498, -0.992520452, 0.0851232708, 0.159049526, 0.0704338774, 0.984758258))
  394. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003))
  395. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.58943653, 1.6636641, -0.876110077, -0.733404636, -0.659314036, 0.165610179, 0.660929382, -0.748561621, -0.0532070324, 0.159049526, 0.0704338774, 0.984758258))
  396. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915))
  397. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003))
  398. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.91192293, 0.90885371, -0.876109123, -0.916216314, -0.361035317, 0.173802093, 0.36777404, -0.929888785, 0.0071101794, 0.159049526, 0.0704338774, 0.984758258))
  399. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915))
  400. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.38008833, 0.283340693, 0.137301654))
  401. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.05869627, -0.744317532, -0.875728607, 0.983619809, -0.0970442891, -0.151924595, 0.0848645568, 0.992784798, -0.0847150087, 0.159049526, 0.0704338774, 0.984758258))
  402. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003))
  403. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.74045277, -6.00325108, -0.87610817, -0.213370487, 0.976331234, -0.0353698544, -0.963941395, -0.204491541, 0.170313492, 0.159049526, 0.0704338774, 0.984758258))
  404. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263))
  405. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003))
  406. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.51955318, 1.33892965, 0.899498224, 0.91533941, -0.363533497, 0.173212782, -0.370230854, -0.928914666, 0.00688865362, 0.158395648, -0.0704337358, -0.984863639))
  407. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541))
  408. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003))
  409. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.79386044, 0.731644154, -0.8761096, -0.983451426, 0.0989937782, 0.151757956, -0.086796023, -0.992592514, 0.0850131959, 0.159049526, 0.0704338774, 0.984758258))
  410. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888))
  411. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003))
  412. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55459309, 1.00351143, 0.899181366, 0.938224554, -0.300057799, 0.172353849, -0.307655454, -0.951317191, 0.0185548104, 0.158395648, -0.0704337358, -0.984863639))
  413. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915))
  414. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003))
  415. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.20426083, -3.0098033, 0.899184942, 0.85719502, 0.504842997, 0.101758048, 0.490034342, -0.860332966, 0.140340403, 0.158395648, -0.0704337358, -0.984863639))
  416. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915))
  417. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  418. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.42288208, -3.13142538, -0.875778198, -0.871902943, 0.477931917, 0.106638268, -0.463136405, -0.875568628, 0.137426317, 0.159049526, 0.0704338774, 0.984758258))
  419. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  420. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397625864, 0.164320529, 0.117830887))
  421. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.58907557, 0.518524766, -0.875790119, -0.948702931, -0.265176654, 0.172192782, 0.273262948, -0.961624026, 0.0246446058, 0.159049526, 0.0704338774, 0.984758258))
  422. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003))
  423. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.19369125, -3.31674337, -0.875786781, -0.962302089, 0.233980119, 0.138687283, -0.220645562, -0.969686866, 0.104993097, 0.159049526, 0.0704338774, 0.984758258))
  424. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541))
  425. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003))
  426. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.8250742, 0.872862339, 0.899178505, 0.916331172, -0.361035287, 0.173193634, -0.367769092, -0.929888546, 0.0073542241, 0.158395648, -0.0704337358, -0.984863639))
  427. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915))
  428. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003))
  429. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.49489403, -2.07356834, 0.89918375, 0.559443235, 0.828299642, 0.0307380427, 0.813597262, -0.555840611, 0.170602739, 0.158395648, -0.0704337358, -0.984863639))
  430. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915))
  431. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  432. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.94836664, -4.43407345, -0.875843525, 0.144032344, 0.985124946, -0.0937233791, -0.976711154, 0.156742603, 0.146538854, 0.159049526, 0.0704338774, 0.984758258))
  433. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  434. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003))
  435. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.49467325, 0.540156007, -0.873429775, -0.951270163, -0.255978465, 0.171949551, 0.264187902, -0.964113414, 0.0262883995, 0.159049526, 0.0704338774, 0.984758258))
  436. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  437. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.33351707, 0.243160099, 0.117830887))
  438. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.01703262, -1.51913595, 0.899508238, -0.915344, 0.36352244, -0.173212707, 0.370219886, 0.928919137, -0.00689074118, 0.158395648, -0.0704337358, -0.984863639))
  439. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.74704808, 0.0796965286, 0.120615996))
  440. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.67314529, 1.54036009, -0.87610817, -0.916225195, -0.361013353, 0.173801929, 0.367752343, -0.929897428, 0.00711429445, 0.159049526, 0.0704338774, 0.984758258))
  441. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003))
  442. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.54637194, 1.82349014, 0.899509907, 0.733514249, -0.659313917, 0.165123075, -0.660964429, -0.748561442, -0.0527683012, 0.158395648, -0.0704337358, -0.984863639))
  443. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  444. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392433375, 0.200000003, 0.200000003))
  445. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.68182468, -5.37684155, -0.875736237, -0.757740498, 0.648114979, 0.0760275126, -0.632881582, -0.758278489, 0.156452954, 0.159049526, 0.0704338774, 0.984758258))
  446. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358))
  447. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003))
  448. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52033567, 1.59994698, 0.899183273, 0.733514249, -0.659313917, 0.165123075, -0.660964429, -0.748561442, -0.0527683012, 0.158395648, -0.0704337358, -0.984863639))
  449. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915))
  450. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  451. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.12457132, -5.95018005, -0.87573719, 0.808053374, 0.563799441, -0.170835152, -0.567238748, 0.822903156, 0.032757692, 0.159049526, 0.0704338774, 0.984758258))
  452. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  453. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003))
  454. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.54910898, -1.58295965, -0.876111984, -0.799769223, 0.59401983, 0.0866847336, -0.578860283, -0.801361322, 0.150809377, 0.159049526, 0.0704338774, 0.984758258))
  455. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422))
  456. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  457. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.42267799, -4.25300503, 0.8995049, 0.871973336, 0.477931857, 0.106059402, 0.46322751, -0.875568509, 0.137118652, 0.158395648, -0.0704337358, -0.984863639))
  458. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  459. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003))
  460. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34251595, 1.32768679, 0.899502039, 0.91533941, -0.363533497, 0.173212782, -0.370230854, -0.928914666, 0.00688865362, 0.158395648, -0.0704337358, -0.984863639))
  461. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  462. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  463. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.05005693, -5.18684959, -0.875727177, -0.56724745, 0.822897077, 0.0327595398, -0.808047295, -0.563808382, 0.17083481, 0.159049526, 0.0704338774, 0.984758258))
  464. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  465. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003))
  466. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.64358711, 1.03381026, -0.876112461, -0.938109934, -0.300057769, 0.172976762, 0.307667822, -0.95131737, 0.0183506738, 0.159049526, 0.0704338774, 0.984758258))
  467. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915))
  468. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003))
  469. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.85736561, 1.10140848, 0.899503469, 0.91533941, -0.363533497, 0.173212782, -0.370230854, -0.928914666, 0.00688865362, 0.158395648, -0.0704337358, -0.984863639))
  470. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  471. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003))
  472. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.54222918, 0.257477522, -0.875741959, -0.98361975, 0.0970465839, 0.151924402, -0.0848668888, -0.992784739, 0.0847153515, 0.159049526, 0.0704338774, 0.984758258))
  473. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  474. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397625864, 0.164320529, 0.117830887))
  475. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.49904728, 0.49146986, 0.899506807, 0.948817015, -0.265176624, 0.171562821, -0.273246467, -0.961623907, 0.0248259045, 0.158395648, -0.0704337358, -0.984863639))
  476. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003))
  477. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.80941677, 0.534244776, -0.875730991, -0.98361975, 0.0970465839, 0.151924402, -0.0848668888, -0.992784739, 0.0847153515, 0.159049526, 0.0704338774, 0.984758258))
  478. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358))
  479. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  480. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.50616503, -4.29614449, -0.875782967, -0.871902943, 0.477931917, 0.106638268, -0.463136405, -0.875568628, 0.137426317, 0.159049526, 0.0704338774, 0.984758258))
  481. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  482. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397625893, 0.200000003, 0.200000003))
  483. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.97065163, -4.90537262, 0.899504185, 0.871973336, 0.477931857, 0.106059402, 0.46322751, -0.875568509, 0.137118652, 0.158395648, -0.0704337358, -0.984863639))
  484. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  485. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003))
  486. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1083169, 1.80063629, -0.875847816, -0.469388247, -0.872112572, 0.138188854, 0.868553102, -0.484209657, -0.105648227, 0.159049526, 0.0704338774, 0.984758258))
  487. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  488. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003))
  489. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.3522954, -3.13926458, -0.876105785, -0.857127726, 0.504843056, 0.102327086, -0.489941061, -0.860333085, 0.140665859, 0.159049526, 0.0704338774, 0.984758258))
  490. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915))
  491. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.06531036, 0.0500000007, 0.0993160605))
  492. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.56546021, 1.44687796, -0.876111984, -0.739910543, -0.651872754, 0.166128725, 0.653638124, -0.755050898, -0.0515652709, 0.159049526, 0.0704338774, 0.984758258))
  493. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003))
  494. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.61408281, -0.455251217, -0.875657082, -0.889293075, 0.443439215, 0.111914068, -0.428797871, -0.893532991, 0.133165151, 0.159049526, 0.0704338774, 0.984758258))
  495. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  496. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003))
  497. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.281674862, -3.94838238, -0.876116276, 0.2262768, 0.968300164, -0.105803393, -0.960993707, 0.239654273, 0.138070092, 0.159049526, 0.0704338774, 0.984758258))
  498. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263))
  499. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003))
  500. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.42926836, 1.36390948, -0.875774384, -0.915224373, -0.363533467, 0.173820555, 0.370235354, -0.928914726, 0.00664297398, 0.159049526, 0.0704338774, 0.984758258))
  501. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  502. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463330895, 0.19147341, 0.137301669))
  503. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.83779812, -0.573298454, -0.875739098, -0.969506621, 0.199523836, 0.142315388, -0.186458915, -0.97735858, 0.100020275, 0.159049526, 0.0704338774, 0.984758258))
  504. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.870492697, 0.0928658396, 0.140546978))
  505. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.38876915, 0.723852158, -0.876095772, -0.983388186, 0.0997137725, 0.151696235, -0.0875094682, -0.992520332, 0.0851232633, 0.159049526, 0.0704338774, 0.984758258))
  506. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003))
  507. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.94407701, 1.13763809, -0.875790596, -0.915224373, -0.363533467, 0.173820555, 0.370235354, -0.928914726, 0.00664297398, 0.159049526, 0.0704338774, 0.984758258))
  508. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  509. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.461534649, 0.208747551, 0.200000003))
  510. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.17923641, -6.52787971, -0.875675201, -0.483447194, 0.875237703, 0.0154812383, -0.860807121, -0.478537917, 0.173257172, 0.159049526, 0.0704338774, 0.984758258))
  511. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  512. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003))
  513. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.85343742, -4.2402482, -0.875724792, -0.418312132, 0.908300459, 0.00259637786, -0.8942734, -0.412346601, 0.173928082, 0.159049526, 0.0704338774, 0.984758258))
  514. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  515. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003))
  516. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.30013657, 1.24447751, -0.875851631, -0.738136292, -0.653916478, 0.165988311, 0.655640781, -0.753281236, -0.0520153008, 0.159049526, 0.0704338774, 0.984758258))
  517. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  518. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.839287937, 0.216936618, 0.140546992))
  519. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.29211879, -4.32275438, -0.87610817, -0.319203496, 0.947547734, -0.0162179098, -0.934247613, -0.311756849, 0.173189729, 0.159049526, 0.0704338774, 0.984758258))
  520. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003))
  521. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.10181999, -3.29676151, 0.899507761, 0.962393939, 0.233980119, 0.138048366, 0.220715255, -0.969686866, 0.104846425, 0.158395648, -0.0704337358, -0.984863639))
  522. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541))
  523. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003))
  524. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.14126825, -3.78194141, -0.875845432, -0.976712883, 0.156730622, 0.146540001, -0.144020423, -0.985126853, 0.0937215909, 0.159049526, 0.0704338774, 0.984758258))
  525. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  526. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003))
  527. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44734335, 0.891662359, -0.875675201, -0.982319713, 0.111090571, 0.150709957, -0.0987823308, -0.991311431, 0.0868574828, 0.159049526, 0.0704338774, 0.984758258))
  528. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  529. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407986, 0.135302708, 0.0970228091))
  530. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.15770626, 0.745937824, -0.875843525, -0.802185714, -0.572220147, 0.170489728, 0.575506628, -0.817070067, -0.0345102772, 0.159049526, 0.0704338774, 0.984758258))
  531. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003))
  532. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.57442474, -0.526028156, -0.872991085, -0.967677772, 0.208867818, 0.141351685, -0.195728391, -0.975404441, 0.101377606, 0.159049526, 0.0704338774, 0.984758258))
  533. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  534. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.48964572, 0.284894377, 0.200000003))
  535. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.56921101, 0.786990643, -0.873892307, -0.807647109, -0.564388216, 0.170811653, 0.567816854, -0.822499335, -0.0328799486, 0.159049526, 0.0704338774, 0.984758258))
  536. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  537. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.277308941, 0.200000003, 0.200000003))
  538. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.99809504, -2.40779257, -0.875842094, -0.980583131, -0.104658842, 0.165860862, 0.114745811, -0.992011011, 0.0524203293, 0.159049526, 0.0704338774, 0.984758258))
  539. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.627120495, 0.485114038))
  540. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  541. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.68997478, -3.24473429, -0.875843525, -0.976712883, 0.156730622, 0.146540001, -0.144020423, -0.985126853, 0.0937215909, 0.159049526, 0.0704338774, 0.984758258))
  542. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  543. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  544. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89048958, -6.02958012, -0.875672817, -0.243149132, 0.969522953, -0.0300733093, -0.956863761, -0.234658495, 0.171328068, 0.159049526, 0.0704338774, 0.984758258))
  545. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  546. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003))
  547. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.5018568, -0.0120916367, -0.876114368, -0.983387887, 0.0997155309, 0.151696071, -0.0875111818, -0.992520094, 0.0851235166, 0.159049526, 0.0704338774, 0.984758258))
  548. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888))
  549. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003))
  550. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.63227272, -0.129740715, -0.875666618, -0.889293075, 0.443439215, 0.111914068, -0.428797871, -0.893532991, 0.133165151, 0.159049526, 0.0704338774, 0.984758258))
  551. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  552. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003))
  553. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.41164923, 0.585349321, -0.876114845, -0.982319713, 0.111090571, 0.150709957, -0.0987823308, -0.991311431, 0.0868574828, 0.159049526, 0.0704338774, 0.984758258))
  554. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263))
  555. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.74704808, 0.0796965286, 0.120615996))
  556. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.58631611, 1.50436735, 0.899174213, 0.916340232, -0.361013263, 0.173193499, -0.367747486, -0.929897308, 0.00735833915, 0.158395648, -0.0704337358, -0.984863639))
  557. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  558. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07369995, 1.16664958, -0.876113892, -0.780671895, -0.601626754, 0.16911833, 0.604368508, -0.795666158, -0.0407026894, 0.159049526, 0.0704338774, 0.984758258))
  559. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422))
  560. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  561. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.74881744, -2.29708672, -0.876101971, -0.97177875, 0.187195092, 0.143564135, -0.174230143, -0.979794621, 0.098219417, 0.159049526, 0.0704338774, 0.984758258))
  562. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422))
  563. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  564. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33937263, -3.08826828, 0.899504662, 0.871973336, 0.477931857, 0.106059402, 0.46322751, -0.875568509, 0.137118652, 0.158395648, -0.0704337358, -0.984863639))
  565. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  566. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003))
  567. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.64916849, -0.14515686, -0.875666618, -0.889293075, 0.443439215, 0.111914068, -0.428797871, -0.893532991, 0.133165151, 0.159049526, 0.0704338774, 0.984758258))
  568. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  569. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003))
  570. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61546993, 1.88718963, -0.875779152, -0.733404636, -0.659314036, 0.165610179, 0.660929382, -0.748561621, -0.0532070324, 0.159049526, 0.0704338774, 0.984758258))
  571. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  572. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003))
  573. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.2727437, 0.521142721, -0.875736237, -0.98361975, 0.0970465839, 0.151924402, -0.0848668888, -0.992784739, 0.0847153515, 0.159049526, 0.0704338774, 0.984758258))
  574. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  575. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003))
  576. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.87881756, 1.57551706, -0.875736713, -0.953327179, -0.248355001, 0.171736494, 0.256665647, -0.966105103, 0.0276457798, 0.159049526, 0.0704338774, 0.984758258))
  577. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  578. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003))
  579. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.4817338, -1.67744541, -0.875833035, -0.936863124, 0.325422734, 0.128038183, -0.311444491, -0.942941964, 0.117745221, 0.159049526, 0.0704338774, 0.984758258))
  580. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  581. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.29378319, 0.0500000007, 0.120615982))
  582. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.47974777, 1.38302839, -0.876102448, -0.916225195, -0.361013412, 0.173801944, 0.367752373, -0.929897487, 0.0071143019, 0.159049526, 0.0704338774, 0.984758258))
  583. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003))
  584. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.73652315, 1.54641891, -0.87610817, -0.915948868, -0.361711085, 0.173807219, 0.368439823, -0.929626107, 0.00698385015, 0.159049526, 0.0704338774, 0.984758258))
  585. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915))
  586. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003))
  587. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.9201827, -5.19203568, -0.876105785, -0.541927397, 0.839978278, 0.0274483506, -0.825242281, -0.53802973, 0.171768188, 0.159049526, 0.0704338774, 0.984758258))
  588. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888))
  589. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  590. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.37494802, -7.62555504, -0.875649452, -0.243149132, 0.969522953, -0.0300733093, -0.956863761, -0.234658495, 0.171328068, 0.159049526, 0.0704338774, 0.984758258))
  591. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  592. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003))
  593. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.65015411, -5.88851833, -0.876107216, -0.213370487, 0.976331234, -0.0353698544, -0.963941395, -0.204491541, 0.170313492, 0.159049526, 0.0704338774, 0.984758258))
  594. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263))
  595. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  596. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.13230658, -5.9491291, -0.875666618, 0.956864119, 0.234657556, -0.171328053, -0.243148223, 0.969523311, -0.0300734807, 0.159049526, 0.0704338774, 0.984758258))
  597. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  598. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003))
  599. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.76559043, -2.35450935, -0.875779629, -0.778230727, 0.622715831, 0.0811535791, -0.607508659, -0.779271603, 0.153856456, 0.159049526, 0.0704338774, 0.984758258))
  600. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  601. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.593074083, 0.153296009, 0.0993160754))
  602. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.13903046, -1.75554442, 0.899179697, 0.897796094, 0.425415128, 0.113968335, 0.410948753, -0.902253151, 0.130619064, 0.158395648, -0.0704337358, -0.984863639))
  603. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003))
  604. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.52307987, 1.43080831, -0.875840187, -0.738136292, -0.653916478, 0.165988311, 0.655640781, -0.753281236, -0.0520153008, 0.159049526, 0.0704338774, 0.984758258))
  605. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  606. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003))
  607. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.17900562, 0.528181553, 0.899546862, 0.983720183, 0.0970456004, 0.151271403, 0.0849221796, -0.992784619, 0.0846586972, 0.158395648, -0.0704337358, -0.984863639))
  608. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  609. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.593074083, 0.153296009, 0.0993160754))
  610. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22492075, -1.79367971, -0.876101494, -0.897720635, 0.425415218, 0.114564329, -0.410861999, -0.902253389, 0.130892023, 0.159049526, 0.0704338774, 0.984758258))
  611. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003))
  612. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.64489841, 1.28957129, 0.89918232, 0.953440905, -0.248355046, 0.171103463, -0.25664717, -0.966105044, 0.0278160498, 0.158395648, -0.0704337358, -0.984863639))
  613. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888))
  614. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003))
  615. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.71567822, 0.541264057, 0.899555683, 0.983720183, 0.0970456004, 0.151271403, 0.0849221796, -0.992784619, 0.0846586972, 0.158395648, -0.0704337358, -0.984863639))
  616. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358))
  617. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.77303123, 0.0569577813, 0.16529502))
  618. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.62776089, -0.0802702904, 0.899173975, 0.888211191, 0.445839524, 0.110966101, 0.431275398, -0.892337739, 0.133179083, 0.158395648, -0.0704337358, -0.984863639))
  619. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003))
  620. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09059107, -4.07705545, -0.876107216, -0.1299126, 0.990272045, -0.0498463511, -0.978689373, -0.12000373, 0.16665253, 0.159049526, 0.0704338774, 0.984758258))
  621. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888))
  622. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003))
  623. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.1258769, -8.51951981, -0.875674248, -0.243149132, 0.969522953, -0.0300733093, -0.956863761, -0.234658495, 0.171328068, 0.159049526, 0.0704338774, 0.984758258))
  624. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  625. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003))
  626. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.56451988, -0.770327568, -0.876095295, -0.888136804, 0.445840418, 0.111555554, -0.431187809, -0.892337322, 0.133465618, 0.159049526, 0.0704338774, 0.984758258))
  627. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263))
  628. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003))
  629. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.60015965, 1.58135319, -0.876099586, -0.739420414, -0.652438164, 0.166090012, 0.65419215, -0.75456202, -0.0516897105, 0.159049526, 0.0704338774, 0.984758258))
  630. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422))
  631. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003))
  632. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07717514, -3.98405743, 0.89918375, 0.129879355, 0.990271866, -0.0499324463, 0.978799522, -0.12000373, 0.166002661, 0.158395648, -0.0704337358, -0.984863639))
  633. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888))
  634. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003))
  635. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.7883234, 1.5500679, 0.899549246, 0.953440905, -0.248355046, 0.171103463, -0.25664717, -0.966105044, 0.0278160498, 0.158395648, -0.0704337358, -0.984863639))
  636. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  637. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003))
  638. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.29368877, -0.540122628, 0.902308226, 0.967771351, 0.208867699, 0.140709192, 0.19579564, -0.975404263, 0.101247497, 0.158395648, -0.0704337358, -0.984863639))
  639. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  640. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397625893, 0.200000003, 0.200000003))
  641. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.05418491, -4.94852543, -0.87578392, -0.871902943, 0.477931917, 0.106638268, -0.463136405, -0.875568628, 0.137426317, 0.159049526, 0.0704338774, 0.984758258))
  642. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  643. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003))
  644. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.63292789, -0.281317264, 0.90230751, 0.967771351, 0.208867699, 0.140709192, 0.19579564, -0.975404263, 0.101247497, 0.158395648, -0.0704337358, -0.984863639))
  645. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  646. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  647. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.9951973, -5.11057854, 0.899551868, 0.567268908, 0.822896957, 0.0323830284, 0.808160365, -0.563808322, 0.170298159, 0.158395648, -0.0704337358, -0.984863639))
  648. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  649. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392433375, 0.200000003, 0.200000003))
  650. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.60902596, -5.31743908, 0.899554253, 0.757790625, 0.64811492, 0.0755244941, 0.632985294, -0.758278489, 0.156032622, 0.158395648, -0.0704337358, -0.984863639))
  651. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358))
  652. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  653. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.25744534, -6.4676342, 0.899554729, 0.567268908, 0.822896957, 0.0323830284, 0.808160365, -0.563808322, 0.170298159, 0.158395648, -0.0704337358, -0.984863639))
  654. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  655. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003))
  656. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.44844723, 0.264499307, 0.899559975, 0.983720183, 0.0970456004, 0.151271403, 0.0849221796, -0.992784619, 0.0846586972, 0.158395648, -0.0704337358, -0.984863639))
  657. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  658. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003))
  659. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.69082737, -2.29750347, 0.899507284, 0.778284431, 0.622715771, 0.0806369483, 0.607610583, -0.779271603, 0.153452963, 0.158395648, -0.0704337358, -0.984863639))
  660. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  661. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463330954, 0.200000003, 0.200000003))
  662. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.89600754, -7.22783756, 0.899558783, 0.567268908, 0.822896957, 0.0323830284, 0.808160365, -0.563808322, 0.170298159, 0.158395648, -0.0704337358, -0.984863639))
  663. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  664. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.987072945, 0.255135655, 0.16529505))
  665. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.71047688, -4.6296978, 0.899176836, -0.0336004198, 0.99649024, -0.0766696334, 0.986806989, 0.0452355742, 0.155473113, 0.158395648, -0.0704337358, -0.984863639))
  666. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003))
  667. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.48208714, -0.508446693, 0.902300596, 0.967771351, 0.208867699, 0.140709192, 0.19579564, -0.975404263, 0.101247497, 0.158395648, -0.0704337358, -0.984863639))
  668. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  669. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003))
  670. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.47948933, -0.730221033, 0.899180651, 0.888210654, 0.445840329, 0.110965937, 0.431276202, -0.892337203, 0.133179173, 0.158395648, -0.0704337358, -0.984863639))
  671. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263))
  672. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003))
  673. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.09872341, -1.28934956, -0.872449875, -0.835002363, 0.541791916, 0.096110858, -0.526764631, -0.837556481, 0.144984186, 0.159049526, 0.0704338774, 0.984758258))
  674. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  675. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.615124702, 0.0656226948, 0.0993160754))
  676. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.90129137, 1.57645273, -0.876101017, -0.739910543, -0.651872814, 0.166128725, 0.653638065, -0.755050838, -0.0515652671, 0.159049526, 0.0704338774, 0.984758258))
  677. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.77303123, 0.0569577813, 0.16529502))
  678. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.71281719, -0.12038517, -0.876109123, -0.88813746, 0.445839614, 0.111555718, -0.431186944, -0.892337859, 0.133465528, 0.159049526, 0.0704338774, 0.984758258))
  679. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003))
  680. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.38605118, -0.557724476, -0.872985363, -0.967677772, 0.208867818, 0.141351685, -0.195728391, -0.975404441, 0.101377606, 0.159049526, 0.0704338774, 0.984758258))
  681. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  682. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003))
  683. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.83732796, 0.73610878, 0.901870728, 0.951383591, -0.255979359, 0.171317831, -0.264171213, -0.964112818, 0.0264634844, 0.158395648, -0.0704337358, -0.984863639))
  684. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  685. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003))
  686. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.02445412, 0.0772790313, 0.899172306, 0.975753427, 0.163778633, 0.145217553, 0.151071489, -0.983979583, 0.0946677923, 0.158395648, -0.0704337358, -0.984863639))
  687. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888))
  688. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.987072945, 0.255135655, 0.16529505))
  689. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70833468, -4.723629, -0.876116276, 0.0335495621, 0.996490359, -0.0766920745, -0.986703634, 0.045235604, 0.156128243, 0.159049526, 0.0704338774, 0.984758258))
  690. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544915974, 0.225188777, 0.161478266))
  691. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-10.6862888, -1.30415058, 0.89962697, 0.840070486, 0.533750415, 0.096936509, 0.51884377, -0.842703879, 0.143713042, 0.158395648, -0.0704337358, -0.984863639))
  692. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003))
  693. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.71909857, -5.91170692, 0.899182796, 0.213346913, 0.976331115, -0.035511367, 0.964054167, -0.204491556, 0.169673428, 0.158395648, -0.0704337358, -0.984863639))
  694. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263))
  695. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.461534649, 0.208747551, 0.200000003))
  696. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.13227654, -6.44646263, 0.899623156, 0.483456552, 0.875237942, 0.0151602253, 0.860922158, -0.478537083, 0.172685549, 0.158395648, -0.0704337358, -0.984863639))
  697. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  698. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003))
  699. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98289776, -0.586512566, 0.899170399, 0.858418167, 0.502689481, 0.102108754, 0.487888604, -0.861592889, 0.140085429, 0.158395648, -0.0704337358, -0.984863639))
  700. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263))
  701. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.06531036, 0.0500000007, 0.0993160605))
  702. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.49573326, 1.38384151, 0.899169683, 0.740020633, -0.651872694, 0.165637314, -0.65367198, -0.755050719, -0.0511313789, 0.158395648, -0.0704337358, -0.984863639))
  703. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.615124702, 0.0656226948, 0.0993160754))
  704. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.83156061, 1.51341534, 0.899182796, 0.740020573, -0.651872635, 0.165637314, -0.65367192, -0.755050659, -0.0511313714, 0.158395648, -0.0704337358, -0.984863639))
  705. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.21506357, 0.20021978, 0.0970228091))
  706. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.00895405, -1.52527142, 0.899441719, -0.738250315, 0.653911769, -0.165498421, 0.655670524, 0.753285229, 0.0515790507, 0.158395648, -0.0704337358, -0.984863639))
  707. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003))
  708. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35375977, 0.899987698, 0.899623871, 0.982419491, 0.111090541, 0.150057733, 0.0988400206, -0.991311312, 0.0867917389, 0.158395648, -0.0704337358, -0.984863639))
  709. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  710. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  711. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.65613461, -2.28155923, 0.899180412, 0.97187376, 0.187194049, 0.142919019, 0.174294397, -0.979794621, 0.0981034413, 0.158395648, -0.0704337358, -0.984863639))
  712. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422))
  713. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003))
  714. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.53051615, 1.51825809, 0.899175406, 0.739530563, -0.652438164, 0.165598929, -0.654226303, -0.754561961, -0.0512554646, 0.158395648, -0.0704337358, -0.984863639))
  715. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422))
  716. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  717. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.60183334, -2.21259737, 0.899178982, 0.97187376, 0.187194049, 0.142919019, 0.174294397, -0.979794621, 0.0981034413, 0.158395648, -0.0704337358, -0.984863639))
  718. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422))
  719. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003))
  720. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.06458545, 1.71746063, 0.899444103, 0.469479233, -0.872112989, 0.137876973, -0.868623555, -0.484208882, -0.105071731, 0.158395648, -0.0704337358, -0.984863639))
  721. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  722. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003))
  723. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.35979939, 0.709637642, 0.901391029, 0.807760298, -0.564388156, 0.170275271, -0.56783843, -0.822499216, -0.0325030573, 0.158395648, -0.0704337358, -0.984863639))
  724. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  725. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003))
  726. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.20471144, 0.993402481, 0.899175167, 0.74000591, -0.651889324, 0.165636152, -0.653688312, -0.755036056, -0.0511350483, 0.158395648, -0.0704337358, -0.984863639))
  727. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422))
  728. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  729. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.86629438, -5.93879318, 0.899615288, 0.243128091, 0.969523191, -0.0302347708, 0.956977606, -0.234657571, 0.170692697, 0.158395648, -0.0704337358, -0.984863639))
  730. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  731. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003))
  732. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.302171409, -3.85664177, 0.899174929, -0.226347059, 0.968300045, -0.105653003, 0.961084962, 0.239654273, 0.137432054, 0.158395648, -0.0704337358, -0.984863639))
  733. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263))
  734. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(8.67960358, 0.333232433, 0.161478281))
  735. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.48829556, -0.157133818, 0.899628162, -0.889367282, -0.44343856, -0.111323729, -0.428885609, 0.893533111, -0.132880211, 0.158395648, -0.0704337358, -0.984863639))
  736. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.02377248, 0.109218024, 0.165295035))
  737. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.52259731, 0.13526392, 0.899174929, 0.888211131, 0.445839494, 0.110966086, 0.431275398, -0.89233768, 0.133179069, 0.158395648, -0.0704337358, -0.984863639))
  738. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003))
  739. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.35146236, 0.143870831, 0.899175167, 0.888524592, 0.445189714, 0.111062989, 0.430628598, -0.892661929, 0.13309826, 0.158395648, -0.0704337358, -0.984863639))
  740. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263))
  741. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003))
  742. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.62878847, -5.79698372, 0.899180174, 0.213346913, 0.976331115, -0.035511367, 0.964054167, -0.204491556, 0.169673428, 0.158395648, -0.0704337358, -0.984863639))
  743. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263))
  744. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003))
  745. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.10166311, -8.42869759, 0.89962101, 0.243128091, 0.969523191, -0.0302347708, 0.956977606, -0.234657571, 0.170692697, 0.158395648, -0.0704337358, -0.984863639))
  746. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  747. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003))
  748. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.54712391, -0.0898849964, 0.899624348, 0.889367104, 0.443439037, 0.111323655, 0.428886175, -0.893532872, 0.132880285, 0.158395648, -0.0704337358, -0.984863639))
  749. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  750. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003))
  751. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.31802368, 0.593690634, 0.899173021, 0.982419491, 0.111090541, 0.150057733, 0.0988400206, -0.991311312, 0.0867917389, 0.158395648, -0.0704337358, -0.984863639))
  752. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263))
  753. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003))
  754. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.0200882, -0.97302866, 0.902845383, 0.835065901, 0.541791797, 0.0955565274, 0.526860714, -0.837556362, 0.144634306, 0.158395648, -0.0704337358, -0.984863639))
  755. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  756. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003))
  757. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.79708099, -1.27738047, 0.902848959, 0.835065901, 0.541791797, 0.0955565274, 0.526860714, -0.837556362, 0.144634306, 0.158395648, -0.0704337358, -0.984863639))
  758. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  759. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  760. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.04142857, -5.9249177, 0.899623394, -0.956977844, 0.234656647, -0.170692667, 0.243127227, 0.96952343, -0.0302349348, 0.158395648, -0.0704337358, -0.984863639))
  761. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  762. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  763. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35073805, -7.53473663, 0.899620056, 0.243128091, 0.969523191, -0.0302347708, 0.956977606, -0.234657571, 0.170692697, 0.158395648, -0.0704337358, -0.984863639))
  764. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  765. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003))
  766. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.32731676, -4.64178848, 0.89961648, 0.0732559189, 0.995541811, -0.0594160855, 0.984657824, -0.0627355278, 0.162849188, 0.158395648, -0.0704337358, -0.984863639))
  767. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  768. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003))
  769. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.52893353, -0.415368557, 0.899619102, 0.889367104, 0.443439037, 0.111323655, 0.428886175, -0.893532872, 0.132880285, 0.158395648, -0.0704337358, -0.984863639))
  770. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  771. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003))
  772. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.01865196, -1.240098, 0.902853489, 0.835065901, 0.541791797, 0.0955565274, 0.526860714, -0.837556362, 0.144634306, 0.158395648, -0.0704337358, -0.984863639))
  773. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  774. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003))
  775. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.56400204, -0.105271816, 0.899624109, 0.889367104, 0.443439037, 0.111323655, 0.428886175, -0.893532872, 0.132880285, 0.158395648, -0.0704337358, -0.984863639))
  776. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  777. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003))
  778. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.405569971, -4.15652847, 0.899177074, -0.226347059, 0.968300045, -0.105653003, 0.961084962, 0.239654273, 0.137432054, 0.158395648, -0.0704337358, -0.984863639))
  779. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263))
  780. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.237157688, 0.0928658471, 0.140546978))
  781. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.38760376, -4.62725306, -0.876109123, -0.412119269, 0.911129475, 0.00139382645, -0.897144139, -0.40605697, 0.173941851, 0.159049526, 0.0704338774, 0.984758258))
  782. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  783. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.955852509, 0.625712156, -0.875572681, -0.852161765, -0.493873715, 0.172957763, 0.498528183, -0.866676629, -0.0185293108, 0.159049526, 0.0704338774, 0.984758258))
  784. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  785. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.93570781, -4.34092236, 0.899439335, -0.144093618, 0.985125005, -0.0936274603, 0.976808131, 0.156741619, 0.145890474, 0.158395648, -0.0704337358, -0.984863639))
  786. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  787. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.38008833, 0.283340693, 0.137301654))
  788. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.96492386, -0.751348019, 0.899559975, -0.983720541, -0.097042948, -0.151271641, -0.0849195123, 0.992784858, -0.0846583024, 0.158395648, -0.0704337358, -0.984863639))
  789. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  790. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.875217438, 0.577329636, 0.8997159, 0.852276325, -0.493873656, 0.172391832, -0.498540312, -0.866676569, -0.0181984361, 0.158395648, -0.0704337358, -0.984863639))
  791. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003))
  792. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24620485, 1.37683487, 0.899437904, 0.738246202, -0.653916538, 0.165498123, -0.655675173, -0.753281176, -0.0515800938, 0.158395648, -0.0704337358, -0.984863639))
  793. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038))
  794. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  795. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612905502, 0.709106445, 0.899713516, 0.75275749, -0.636867404, 0.16661267, -0.638962567, -0.76774931, -0.0478575006, 0.158395648, -0.0704337358, -0.984863639))
  796. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003))
  797. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.89282131, 0.892552376, 0.901396751, 0.807760298, -0.564388156, 0.170275271, -0.56783843, -0.822499216, -0.0325030573, 0.158395648, -0.0704337358, -0.984863639))
  798. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  799. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  800. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.04824734, -5.89530945, 0.899547577, -0.808166444, 0.563799381, -0.170298517, 0.567260206, 0.822903037, 0.0323811881, 0.158395648, -0.0704337358, -0.984863639))
  801. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  802. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.277308941, 0.200000003, 0.200000003))
  803. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.90485382, -2.41978216, 0.899445057, 0.980692923, -0.104658872, 0.165209725, -0.114710905, -0.992010891, 0.0524963699, 0.158395648, -0.0704337358, -0.984863639))
  804. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.627120495, 0.485114038))
  805. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003))
  806. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.45351076, 1.36759567, 0.899456739, 0.738246202, -0.653916538, 0.165498123, -0.655675173, -0.753281176, -0.0515800938, 0.158395648, -0.0704337358, -0.984863639))
  807. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  808. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  809. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.70473862, -2.27298903, 0.899447203, 0.97680974, 0.156730592, 0.145891517, 0.14408268, -0.985126793, 0.0936258137, 0.158395648, -0.0704337358, -0.984863639))
  810. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  811. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003))
  812. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.04809093, -3.76932192, 0.899433136, 0.97680974, 0.156730592, 0.145891517, 0.14408268, -0.985126793, 0.0936258137, 0.158395648, -0.0704337358, -0.984863639))
  813. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  814. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(3.48964572, 0.284894377, 0.200000003))
  815. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.49291515, 0.732042313, 0.901394367, 0.807760298, -0.564388156, 0.170275271, -0.56783843, -0.822499216, -0.0325030573, 0.158395648, -0.0704337358, -0.984863639))
  816. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  817. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  818. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.00004673, 1.10830212, 0.899176121, 0.780784011, -0.601626694, 0.168599859, -0.60439539, -0.795666099, -0.0403015167, 0.158395648, -0.0704337358, -0.984863639))
  819. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422))
  820. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003))
  821. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.47231865, -1.52871323, 0.899180651, 0.799826324, 0.594019651, 0.0861538053, 0.57896024, -0.801361203, 0.150424898, 0.158395648, -0.0704337358, -0.984863639))
  822. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422))
  823. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407986, 0.135302708, 0.0970228091))
  824. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.08194923, 0.690246582, 0.899447441, 0.802298605, -0.572220087, 0.169957012, -0.575529337, -0.817069888, -0.0341282785, 0.158395648, -0.0704337358, -0.984863639))
  825. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.870492697, 0.0928658396, 0.140546978))
  826. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.29508305, 0.731118441, 0.899173498, 0.9834885, 0.0997146666, 0.151043221, 0.0875668675, -0.992520273, 0.0850651413, 0.158395648, -0.0704337358, -0.984863639))
  827. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003))
  828. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.86768246, -5.11404228, 0.899182558, 0.541946113, 0.839977741, 0.0270888023, 0.825355411, -0.538030386, 0.171220094, 0.158395648, -0.0704337358, -0.984863639))
  829. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888))
  830. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003))
  831. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.04313016, 1.53340054, 0.899173021, 0.469479233, -0.872112989, 0.137876973, -0.868623555, -0.484208882, -0.105071731, 0.158395648, -0.0704337358, -0.984863639))
  832. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422))
  833. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003))
  834. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53444767, -1.70892, 0.899178028, 0.799826324, 0.594019651, 0.0861538053, 0.57896024, -0.801361203, 0.150424898, 0.158395648, -0.0704337358, -0.984863639))
  835. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422))
  836. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463330895, 0.19147341, 0.137301669))
  837. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.74527073, -0.556594372, 0.899551868, 0.969600797, 0.199523777, 0.141671658, 0.186525285, -0.97735852, 0.0998963192, 0.158395648, -0.0704337358, -0.984863639))
  838. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.50757241, 0.0500000007, 0.140546978))
  839. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.23492336, 0.547811508, 0.899180412, 0.9834885, 0.0997146964, 0.151043236, 0.0875668675, -0.992520332, 0.0850651488, 0.158395648, -0.0704337358, -0.984863639))
  840. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003))
  841. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.23053312, 1.18124676, 0.899436474, 0.738246202, -0.653916538, 0.165498123, -0.655675173, -0.753281176, -0.0515800938, 0.158395648, -0.0704337358, -0.984863639))
  842. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  843. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  844. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.59684658, -3.23211718, 0.899447203, 0.97680974, 0.156730592, 0.145891517, 0.14408268, -0.985126793, 0.0936258137, 0.158395648, -0.0704337358, -0.984863639))
  845. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  846. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.72026825, 0.186172783, 0.120615982))
  847. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.3527813, -2.4022789, 0.899178505, 0.708067238, 0.703278601, 0.0635823458, 0.688155055, -0.707416534, 0.1612681, 0.158395648, -0.0704337358, -0.984863639))
  848. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  849. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.683907509, 0.770748854, -0.875570297, -0.752646863, -0.636867464, 0.167112529, 0.638930738, -0.76774931, -0.0482816175, 0.159049526, 0.0704338774, 0.984758258))
  850. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003))
  851. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39219284, -1.64878547, 0.899446249, 0.936947465, 0.325422674, 0.127416179, 0.311522603, -0.942941844, 0.117538266, 0.158395648, -0.0704337358, -0.984863639))
  852. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  853. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  854. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.86477071, 0.713346481, -0.875574112, 0.177005127, -0.983324409, 0.0417434536, 0.97127682, 0.167667001, -0.168864429, 0.159049526, 0.0704338774, 0.984758258))
  855. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003))
  856. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.7002039, 0.738850355, 0.899182081, 0.983551681, 0.0989937484, 0.151104987, 0.0868525133, -0.992592335, 0.0849554017, 0.158395648, -0.0704337358, -0.984863639))
  857. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888))
  858. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.839287937, 0.216936618, 0.140546992))
  859. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.26070261, -4.23413277, 0.89917016, 0.319192618, 0.947547555, -0.0164296925, 0.934362292, -0.311756849, 0.172569364, 0.158395648, -0.0704337358, -0.984863639))
  860. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003))
  861. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.40810013, -0.00480878353, 0.899180889, 0.983488262, 0.0997154713, 0.151043147, 0.087567687, -0.992519975, 0.0850652456, 0.158395648, -0.0704337358, -0.984863639))
  862. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888))
  863. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238558))
  864. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.27816868, 0.36729759, -0.875572681, -0.971276879, -0.167668194, 0.168864504, 0.177006349, -0.983324409, 0.0417432524, 0.159049526, 0.0704338774, 0.984758258))
  865. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  866. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.24585152, -1.39969897, -0.875568867, 0.97127676, 0.167668015, -0.168864489, -0.17700617, 0.983324349, -0.0417432785, 0.159049526, 0.0704338774, 0.984758258))
  867. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544915974, 0.225188777, 0.161478266))
  868. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.99300385, -8.90743637, 0.899626732, 0.142528698, 0.988636851, -0.0477811359, 0.977037787, -0.132802278, 0.166634604, 0.158395648, -0.0704337358, -0.984863639))
  869. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463330895, 0.19147341, 0.137301669))
  870. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.94237328, -7.7235775, 0.899553537, 0.480360001, 0.876951873, 0.0145396311, 0.862653852, -0.475389123, 0.17273891, 0.158395648, -0.0704337358, -0.984863639))
  871. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  872. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.846886158, 0.621031761, 0.899709225, -0.176977322, -0.983324349, 0.0418608226, -0.971388578, 0.167666942, -0.168219492, 0.158395648, -0.0704337358, -0.984863639))
  873. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.167585015, 0.0656226873, 0.0993160605))
  874. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.77898407, -1.92497277, 0.899177313, 0.934770584, 0.331936687, 0.126600191, 0.317995548, -0.940668523, 0.118416734, 0.158395648, -0.0704337358, -0.984863639))
  875. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407986, 0.135302708, 0.0970228091))
  876. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.60343695, -4.16727877, -0.875849724, -0.956498504, 0.258096755, 0.136025012, -0.244582146, -0.963548362, 0.108420044, 0.159049526, 0.0704338774, 0.984758258))
  877. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  878. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283630848, 0.916330338, -0.875573158, -0.165863439, -0.981368661, 0.096980691, 0.973241448, -0.178758949, -0.1444038, 0.159049526, 0.0704338774, 0.984758258))
  879. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  880. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.36431217, -0.183939934, 0.8997159, -0.759969652, -0.645495474, -0.0760622695, -0.630367577, 0.76050961, -0.155771151, 0.158395648, -0.0704337358, -0.984863639))
  881. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238558))
  882. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.212973595, 1.0695591, -0.87556839, -0.488728732, -0.861045897, 0.140521064, 0.857819378, -0.503626227, -0.102525853, 0.159049526, 0.0704338774, 0.984758258))
  883. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  884. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43735743, -0.124714851, -0.875572205, 0.759919107, -0.645495534, -0.0765667409, 0.630264044, 0.76050961, -0.156189799, 0.159049526, 0.0704338774, 0.984758258))
  885. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  886. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.45576286, -0.432270765, 0.89970994, -0.857886434, -0.503627419, -0.101956159, -0.488823175, 0.861045182, -0.140196547, 0.158395648, -0.0704337358, -0.984863639))
  887. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397625864, 0.164320529, 0.117830887))
  888. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.28656006, -5.34329987, 0.899504423, 0.819206297, 0.566195071, 0.0912605822, 0.551197171, -0.821256518, 0.147382587, 0.158395648, -0.0704337358, -0.984863639))
  889. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238588))
  890. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.38829231, -0.792639971, 0.899710655, -0.973336995, -0.178759843, -0.143757522, -0.165928707, 0.981368542, -0.0968705416, 0.158395648, -0.0704337358, -0.984863639))
  891. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.278917283, 0.109218009, 0.16529502))
  892. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.96528482, -5.18345737, -0.876111031, -0.0664858893, 0.995951891, -0.0604967251, -0.985032797, -0.0558502376, 0.163088515, 0.159049526, 0.0704338774, 0.984758258))
  893. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  894. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.35685253, -0.233741045, 0.899713993, 0.973336995, 0.178759813, 0.143757522, 0.165928677, -0.981368542, 0.0968705341, 0.158395648, -0.0704337358, -0.984863639))
  895. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.278917283, 0.109218009, 0.16529502))
  896. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.95789385, -5.08970642, 0.899176598, 0.066445671, 0.995951772, -0.0605406985, 0.985140741, -0.0558502674, 0.162434459, 0.158395648, -0.0704337358, -0.984863639))
  897. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238558))
  898. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.167333841, 0.987339973, 0.899712086, 0.488821954, -0.861045837, 0.140196383, -0.857887089, -0.503626227, -0.101956345, 0.158395648, -0.0704337358, -0.984863639))
  899. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238558))
  900. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.22531652, 0.484791756, -0.875574112, 0.49852699, -0.866677225, -0.018529065, 0.85216248, 0.493872464, -0.172957778, 0.159049526, 0.0704338774, 0.984758258))
  901. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  902. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.29839766, 0.823468208, 0.899716139, 0.165927812, -0.981368661, 0.0968704, -0.973336995, -0.178758949, -0.143757612, 0.158395648, -0.0704337358, -0.984863639))
  903. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.167585015, 0.0656226873, 0.0993160605))
  904. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.86831379, -1.954216, -0.876111984, -0.934686542, 0.331936747, 0.127220765, -0.317916811, -0.940668702, 0.118627973, 0.159049526, 0.0704338774, 0.984758258))
  905. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.270109087, 0.0500000007, 0.429238588))
  906. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.48115635, -0.777873993, -0.875567436, 0.973241389, -0.178759843, -0.144403726, 0.165864334, 0.981368661, -0.0969808325, 0.159049526, 0.0704338774, 0.984758258))
  907. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  908. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.44971752, -0.248507977, -0.875571251, -0.973241389, 0.178759813, 0.144403726, -0.165864304, -0.981368661, 0.0969808325, 0.159049526, 0.0704338774, 0.984758258))
  909. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407986, 0.135302708, 0.0970228091))
  910. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.51207829, -4.1450429, 0.899453878, 0.956588447, 0.258096665, 0.135389939, 0.24465403, -0.963548183, 0.108257495, 0.158395648, -0.0704337358, -0.984863639))
  911. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.203526303, 0.0796965212, 0.120615982))
  912. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.15853882, -2.63138103, 0.899187326, 0.774064064, 0.628089964, 0.0795738399, 0.61297822, -0.77494669, 0.154006928, 0.158395648, -0.0704337358, -0.984863639))
  913. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.0500000007, 0.245740563, 0.429238588))
  914. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.53797483, -0.386631012, -0.875575066, 0.857818782, -0.503627419, -0.102525659, 0.488730013, 0.861045241, -0.140521199, 0.159049526, 0.0704338774, 0.984758258))
  915. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.763193846, 0.163541555, 1.09027684))
  916. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.419935763, 1.12170887, 1.25058079, -0.158687159, 0.98589474, -0.0532010235, 0.0053470307, -0.0530247763, -0.998580575, -0.987316012, -0.15874587, 0.00314274291))
  917. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  918. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.4000001, 0.200000033, 2))
  919. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.348431528, 1.0679574, 1.2725935, -0.158687159, 0.98589474, -0.0532010235, 0.0053470307, -0.0530247763, -0.998580575, -0.987316012, -0.15874587, 0.00314274291))
  920. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  921. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.4000001, 0.200000033, 2))
  922. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.333662987, 1.06742907, 1.36449051, -0.158651814, -0.98589474, 0.0533063821, -0.00601008674, -0.0530247763, -0.99857676, 0.98731792, -0.15874587, 0.00248716492))
  923. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  924. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.763193846, 0.163541555, 1.09027684))
  925. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.405167103, 1.12118006, 1.3424778, -0.158651814, -0.98589474, 0.0533063821, -0.00601008674, -0.0530247763, -0.99857676, 0.98731792, -0.15874587, 0.00248716492))
  926. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  927. ------------------------------------------------------------------
  928. -------------------------------------------------------------------
  929. --//=============================================================================\\--
  930. --||               CREATED BY SHACKLUSTER EDIT BY HERO215SUGAR LMAO              ||--
  931. --\\=============================================================================//--
  932.  
  933. script:ClearAllChildren()
  934. wait(0.2)
  935. warn("Edit by hero215sugar")
  936. warn("Magmus#5338")
  937. warn("Enjoy")
  938.  
  939. Player = game:GetService("Players").LocalPlayer
  940. PlayerGui = Player.PlayerGui
  941. Cam = workspace.CurrentCamera
  942. Backpack = Player.Backpack
  943. Character = Player.Character
  944. Humanoid = Character.Humanoid
  945. Mouse = Player:GetMouse()
  946. RootPart = Character["HumanoidRootPart"]
  947. Torso = Character["Torso"]
  948. Head = Character["Head"]
  949. RightArm = Character["Right Arm"]
  950. LeftArm = Character["Left Arm"]
  951. RightLeg = Character["Right Leg"]
  952. LeftLeg = Character["Left Leg"]
  953. RootJoint = RootPart["RootJoint"]
  954. Neck = Torso["Neck"]
  955. RightShoulder = Torso["Right Shoulder"]
  956. LeftShoulder = Torso["Left Shoulder"]
  957. RightHip = Torso["Right Hip"]
  958. LeftHip = Torso["Left Hip"]
  959. local TIME = 0
  960. local sick = Instance.new("Sound",Torso)
  961.  
  962. IT = Instance.new
  963. CF = CFrame.new
  964. VT = Vector3.new
  965. RAD = math.rad
  966. C3 = Color3.new
  967. UD2 = UDim2.new
  968. BRICKC = BrickColor.new
  969. ANGLES = CFrame.Angles
  970. EULER = CFrame.fromEulerAnglesXYZ
  971. COS = math.cos
  972. ACOS = math.acos
  973. SIN = math.sin
  974. ASIN = math.asin
  975. ABS = math.abs
  976. MRANDOM = math.random
  977. FLOOR = math.floor
  978.  
  979. --//=================================\\
  980. --||          USEFUL VALUES
  981. --\\=================================//
  982.  
  983. Animation_Speed = 3
  984. local FORCERESET = false
  985. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  986. local Speed = 16
  987. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  988. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  989. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  990. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  991. local DAMAGEMULTIPLIER = 1
  992. local ANIM = "Idle"
  993. local ATTACK = false
  994. local EQUIPPED = false
  995. local HOLD = false
  996. local COMBO = 1
  997. local Rooted = false
  998. local SINE = 0
  999. local KEYHOLD = false
  1000. local CHANGE = 2 / Animation_Speed
  1001. local WALKINGANIM = false
  1002. local VALUE1 = false
  1003. local VALUE2 = false
  1004. local ROBLOXIDLEANIMATION = IT("Animation")
  1005. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1006. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1007. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1008. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1009. WEAPONGUI.Name = "BanishV3Gui"
  1010. local Weapon = IT("Model")
  1011. Weapon.Name = "Adds"
  1012. local Effects = IT("Folder", Weapon)
  1013. Effects.Name = "Effects"
  1014. local ANIMATOR = Humanoid.Animator
  1015. local ANIMATE = Character:FindFirstChild("Animate")
  1016. local UNANCHOR = true
  1017. local TOBANISH = {}
  1018. script.Parent = PlayerGui
  1019. local LAUGHS = {834001699,834001752,834001797,834001828}
  1020. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  1021. local VOCALS_TAUNT = {468973055,468973159}
  1022. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  1023. local VOCAL_GROWL = 468971411
  1024. --//=================================\\
  1025. --\\=================================//
  1026.  
  1027.  
  1028. --//=================================\\
  1029. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1030. --\\=================================//
  1031.  
  1032. ArtificialHB = Instance.new("BindableEvent", script)
  1033. ArtificialHB.Name = "ArtificialHB"
  1034.  
  1035. script:WaitForChild("ArtificialHB")
  1036.  
  1037. frame = Frame_Speed
  1038. tf = 0
  1039. allowframeloss = false
  1040. tossremainder = false
  1041. lastframe = tick()
  1042. script.ArtificialHB:Fire()
  1043.  
  1044. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1045.     tf = tf + s
  1046.     if tf >= frame then
  1047.         if allowframeloss then
  1048.             script.ArtificialHB:Fire()
  1049.             lastframe = tick()
  1050.         else
  1051.             for i = 1, math.floor(tf / frame) do
  1052.                 script.ArtificialHB:Fire()
  1053.             end
  1054.         lastframe = tick()
  1055.         end
  1056.         if tossremainder then
  1057.             tf = 0
  1058.         else
  1059.             tf = tf - frame * math.floor(tf / frame)
  1060.         end
  1061.     end
  1062. end)
  1063.  
  1064. --//=================================\\
  1065. --\\=================================//
  1066.  
  1067. --//=================================\\
  1068. --||          SOME FUNCTIONS
  1069. --\\=================================//
  1070.  
  1071. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1072.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1073. end
  1074.  
  1075. function PositiveAngle(NUMBER)
  1076.     if NUMBER >= 0 then
  1077.         NUMBER = 0
  1078.     end
  1079.     return NUMBER
  1080. end
  1081.  
  1082. function NegativeAngle(NUMBER)
  1083.     if NUMBER <= 0 then
  1084.         NUMBER = 0
  1085.     end
  1086.     return NUMBER
  1087. end
  1088.  
  1089. function Swait(NUMBER)
  1090.     if NUMBER == 0 or NUMBER == nil then
  1091.         ArtificialHB.Event:wait()
  1092.     else
  1093.         for i = 1, NUMBER do
  1094.             ArtificialHB.Event:wait()
  1095.         end
  1096.     end
  1097. end
  1098.  
  1099. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1100.     local NEWMESH = IT(MESH)
  1101.     if MESH == "SpecialMesh" then
  1102.         NEWMESH.MeshType = MESHTYPE
  1103.         if MESHID ~= "nil" and MESHID ~= "" then
  1104.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1105.         end
  1106.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1107.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1108.         end
  1109.     end
  1110.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1111.     NEWMESH.Scale = SCALE
  1112.     NEWMESH.Parent = PARENT
  1113.     return NEWMESH
  1114. end
  1115.  
  1116. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1117.     local NEWPART = IT("Part")
  1118.     NEWPART.formFactor = FORMFACTOR
  1119.     NEWPART.Reflectance = REFLECTANCE
  1120.     NEWPART.Transparency = TRANSPARENCY
  1121.     NEWPART.CanCollide = false
  1122.     NEWPART.Locked = true
  1123.     NEWPART.Anchored = true
  1124.     if ANCHOR == false then
  1125.         NEWPART.Anchored = false
  1126.     end
  1127.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1128.     NEWPART.Name = NAME
  1129.     NEWPART.Size = SIZE
  1130.     NEWPART.Position = Torso.Position
  1131.     NEWPART.Material = MATERIAL
  1132.     NEWPART:BreakJoints()
  1133.     NEWPART.Parent = PARENT
  1134.     return NEWPART
  1135. end
  1136.  
  1137.     local function weldBetween(a, b)
  1138.         local weldd = Instance.new("ManualWeld")
  1139.         weldd.Part0 = a
  1140.         weldd.Part1 = b
  1141.         weldd.C0 = CFrame.new()
  1142.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1143.         weldd.Parent = a
  1144.         return weldd
  1145.     end
  1146.  
  1147.  
  1148. function QuaternionFromCFrame(cf)
  1149.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1150.     local trace = m00 + m11 + m22
  1151.     if trace > 0 then
  1152.         local s = math.sqrt(1 + trace)
  1153.         local recip = 0.5 / s
  1154.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1155.     else
  1156.         local i = 0
  1157.         if m11 > m00 then
  1158.             i = 1
  1159.         end
  1160.         if m22 > (i == 0 and m00 or m11) then
  1161.             i = 2
  1162.         end
  1163.         if i == 0 then
  1164.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1165.             local recip = 0.5 / s
  1166.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1167.         elseif i == 1 then
  1168.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1169.             local recip = 0.5 / s
  1170.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1171.         elseif i == 2 then
  1172.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1173.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1174.         end
  1175.     end
  1176. end
  1177.  
  1178. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1179.     local xs, ys, zs = x + x, y + y, z + z
  1180.     local wx, wy, wz = w * xs, w * ys, w * zs
  1181.     local xx = x * xs
  1182.     local xy = x * ys
  1183.     local xz = x * zs
  1184.     local yy = y * ys
  1185.     local yz = y * zs
  1186.     local zz = z * zs
  1187.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1188. end
  1189.  
  1190. function QuaternionSlerp(a, b, t)
  1191.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1192.     local startInterp, finishInterp;
  1193.     if cosTheta >= 0.0001 then
  1194.         if (1 - cosTheta) > 0.0001 then
  1195.             local theta = ACOS(cosTheta)
  1196.             local invSinTheta = 1 / SIN(theta)
  1197.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1198.             finishInterp = SIN(t * theta) * invSinTheta
  1199.         else
  1200.             startInterp = 1 - t
  1201.             finishInterp = t
  1202.         end
  1203.     else
  1204.         if (1 + cosTheta) > 0.0001 then
  1205.             local theta = ACOS(-cosTheta)
  1206.             local invSinTheta = 1 / SIN(theta)
  1207.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1208.             finishInterp = SIN(t * theta) * invSinTheta
  1209.         else
  1210.             startInterp = t - 1
  1211.             finishInterp = t
  1212.         end
  1213.     end
  1214.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1215. end
  1216.  
  1217. function Clerp(a, b, t)
  1218.     local qa = {QuaternionFromCFrame(a)}
  1219.     local qb = {QuaternionFromCFrame(b)}
  1220.     local ax, ay, az = a.x, a.y, a.z
  1221.     local bx, by, bz = b.x, b.y, b.z
  1222.     local _t = 1 - t
  1223.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1224. end
  1225.  
  1226. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1227.     local frame = IT("Frame")
  1228.     frame.BackgroundTransparency = TRANSPARENCY
  1229.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1230.     frame.Position = POSITION
  1231.     frame.Size = SIZE
  1232.     frame.BackgroundColor3 = COLOR
  1233.     frame.BorderColor3 = BORDERCOLOR
  1234.     frame.Name = NAME
  1235.     frame.Parent = PARENT
  1236.     return frame
  1237. end
  1238.  
  1239. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1240.     local label = IT("TextLabel")
  1241.     label.BackgroundTransparency = 1
  1242.     label.Size = UD2(1, 0, 1, 0)
  1243.     label.Position = UD2(0, 0, 0, 0)
  1244.     label.TextColor3 = TEXTCOLOR
  1245.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1246.     label.TextTransparency = TRANSPARENCY
  1247.     label.FontSize = TEXTFONTSIZE
  1248.     label.Font = TEXTFONT
  1249.     label.BorderSizePixel = BORDERSIZEPIXEL
  1250.     label.TextScaled = false
  1251.     label.Text = TEXT
  1252.     label.Name = NAME
  1253.     label.Parent = PARENT
  1254.     return label
  1255. end
  1256.  
  1257. function NoOutlines(PART)
  1258.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1259. end
  1260.  
  1261. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1262.     local NEWWELD = IT(TYPE)
  1263.     NEWWELD.Part0 = PART0
  1264.     NEWWELD.Part1 = PART1
  1265.     NEWWELD.C0 = C0
  1266.     NEWWELD.C1 = C1
  1267.     NEWWELD.Parent = PARENT
  1268.     return NEWWELD
  1269. end
  1270.  
  1271. local S = IT("Sound")
  1272. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1273.     local NEWSOUND = nil
  1274.     coroutine.resume(coroutine.create(function()
  1275.         NEWSOUND = S:Clone()
  1276.         NEWSOUND.Parent = PARENT
  1277.         NEWSOUND.Volume = VOLUME
  1278.         NEWSOUND.Pitch = PITCH
  1279.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1280.         NEWSOUND:play()
  1281.         if DOESLOOP == true then
  1282.             NEWSOUND.Looped = true
  1283.         else
  1284.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1285.             NEWSOUND:remove()
  1286.         end
  1287.     end))
  1288.     return NEWSOUND
  1289. end
  1290.  
  1291. function CFrameFromTopBack(at, top, back)
  1292.     local right = top:Cross(back)
  1293.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1294. end
  1295.  
  1296. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297. function WACKYEFFECT(Table)
  1298.     local TYPE = (Table.EffectType or "Sphere")
  1299.     local SIZE = (Table.Size or VT(1,1,1))
  1300.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1301.     local TRANSPARENCY = (Table.Transparency or 0)
  1302.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1303.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1304.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1305.     local ROTATION1 = (Table.RotationX or 0)
  1306.     local ROTATION2 = (Table.RotationY or 0)
  1307.     local ROTATION3 = (Table.RotationZ or 0)
  1308.     local MATERIAL = (Table.Material or "Neon")
  1309.     local COLOR = (Table.Color or C3(1,1,1))
  1310.     local TIME = (Table.Time or 45)
  1311.     local SOUNDID = (Table.SoundID or nil)
  1312.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1313.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1314.     coroutine.resume(coroutine.create(function()
  1315.         local PLAYSSOUND = false
  1316.         local SOUND = nil
  1317.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1318.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1319.             PLAYSSOUND = true
  1320.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1321.         end
  1322.         EFFECT.Color = COLOR
  1323.         local MSH = nil
  1324.         if TYPE == "Sphere" then
  1325.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1326.         elseif TYPE == "Block" then
  1327.             MSH = IT("BlockMesh",EFFECT)
  1328.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1329.         elseif TYPE == "Wave" then
  1330.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1331.         elseif TYPE == "Ring" then
  1332.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1333.         elseif TYPE == "Slash" then
  1334.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1335.         elseif TYPE == "Round Slash" then
  1336.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1337.         elseif TYPE == "Swirl" then
  1338.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1339.         elseif TYPE == "Skull" then
  1340.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1341.         elseif TYPE == "Crystal" then
  1342.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1343.         end
  1344.         if MSH ~= nil then
  1345.             local MOVESPEED = nil
  1346.             if MOVEDIRECTION ~= nil then
  1347.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1348.             end
  1349.             local GROWTH = SIZE - ENDSIZE
  1350.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1351.             if TYPE == "Block" then
  1352.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1353.             else
  1354.                 EFFECT.CFrame = CFRAME
  1355.             end
  1356.             for LOOP = 1, TIME+1 do
  1357.                 Swait()
  1358.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1359.                 if TYPE == "Wave" then
  1360.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1361.                 end
  1362.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1363.                 if TYPE == "Block" then
  1364.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1365.                 else
  1366.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1367.                 end
  1368.                 if MOVEDIRECTION ~= nil then
  1369.                     local ORI = EFFECT.Orientation
  1370.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1371.                     EFFECT.Orientation = ORI
  1372.                 end
  1373.             end
  1374.             if PLAYSSOUND == false then
  1375.                 EFFECT:remove()
  1376.             else
  1377.                 SOUND.Stopped:Connect(function()
  1378.                     EFFECT:remove()
  1379.                 end)
  1380.             end
  1381.         else
  1382.             if PLAYSSOUND == false then
  1383.                 EFFECT:remove()
  1384.             else
  1385.                 repeat Swait() until SOUND.Playing == false
  1386.                 EFFECT:remove()
  1387.             end
  1388.         end
  1389.     end))
  1390. end
  1391.  
  1392. function MakeForm(PART,TYPE)
  1393.     if TYPE == "Cyl" then
  1394.         local MSH = IT("CylinderMesh",PART)
  1395.     elseif TYPE == "Ball" then
  1396.         local MSH = IT("SpecialMesh",PART)
  1397.         MSH.MeshType = "Sphere"
  1398.     elseif TYPE == "Wedge" then
  1399.         local MSH = IT("SpecialMesh",PART)
  1400.         MSH.MeshType = "Wedge"
  1401.     end
  1402. end
  1403.  
  1404. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1405.     if FLOOR ~= nil then
  1406.         coroutine.resume(coroutine.create(function()
  1407.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1408.             PART.CFrame = CF(POSITION)
  1409.             for i = 1, 45 do
  1410.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1411.                 RingPiece.Material = FLOOR.Material
  1412.                 RingPiece.Color = FLOOR.Color
  1413.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1414.                 Debris:AddItem(RingPiece,SWAIT)
  1415.             end
  1416.             PART:remove()
  1417.         end))
  1418.     end
  1419. end
  1420.  
  1421. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1422.     if FLOOR ~= nil then
  1423.         for i = 1, AMOUNT do
  1424.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1425.             DEBREE.Material = FLOOR.Material
  1426.             DEBREE.Color = FLOOR.Color
  1427.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1428.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1429.             coroutine.resume(coroutine.create(function()
  1430.                 Swait(15)
  1431.                 DEBREE.Parent = workspace
  1432.                 DEBREE.CanCollide = true
  1433.                 Debris:AddItem(DEBREE,SWAIT)
  1434.             end))
  1435.         end
  1436.     end
  1437. end
  1438.  
  1439. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1440.     if FLOOR ~= nil then
  1441.         coroutine.resume(coroutine.create(function()
  1442.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  1443.             PART.CFrame = CF(POSITION)
  1444.             for i = 1, 45 do
  1445.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  1446.                 RingPiece.Material = FLOOR.Material
  1447.                 RingPiece.Color = FLOOR.Color
  1448.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1449.                 Debris:AddItem(RingPiece,SWAIT)
  1450.             end
  1451.             PART:remove()
  1452.         end))
  1453.     end
  1454. end
  1455.  
  1456. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1457.     if FLOOR ~= nil then
  1458.         for i = 1, AMOUNT do
  1459.             local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  1460.             DEBREE.Material = FLOOR.Material
  1461.             DEBREE.Color = FLOOR.Color
  1462.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1463.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1464.             coroutine.resume(coroutine.create(function()
  1465.                 Swait(15)
  1466.                 DEBREE.Parent = workspace
  1467.                 DEBREE.CanCollide = true
  1468.                 Debris:AddItem(DEBREE,SWAIT)
  1469.             end))
  1470.         end
  1471.     end
  1472. end
  1473.  
  1474. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1475.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1476.     local mesh = IT("SpecialMesh",wave)
  1477.     mesh.MeshType = "FileMesh"
  1478.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1479.     mesh.Scale = SIZE
  1480.     mesh.Offset = VT(0,0,0)
  1481.     wave.CFrame = CFRAME
  1482.     coroutine.resume(coroutine.create(function(PART)
  1483.         for i = 1, WAIT do
  1484.             Swait()
  1485.             mesh.Scale = mesh.Scale + GROW
  1486.             if DOESROT == true then
  1487.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1488.             end
  1489.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1490.             if wave.Transparency > 0.99 then
  1491.                 wave:remove()
  1492.             end
  1493.         end
  1494.     end))
  1495. end
  1496.  
  1497. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1498.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1499.     local mesh = IT("SpecialMesh",wave)
  1500.     mesh.MeshType = "Sphere"
  1501.     mesh.Scale = SIZE
  1502.     mesh.Offset = VT(0,0,0)
  1503.     wave.CFrame = CFRAME
  1504.     coroutine.resume(coroutine.create(function(PART)
  1505.         for i = 1, WAIT do
  1506.             Swait()
  1507.             mesh.Scale = mesh.Scale + GROW
  1508.             wave.Transparency = wave.Transparency + (1/WAIT)
  1509.             if wave.Transparency > 0.99 then
  1510.                 wave:remove()
  1511.             end
  1512.         end
  1513.     end))
  1514. end
  1515. function MagicSpheres(size,waitt,cframe,color)
  1516.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1517.     local mesh = IT("SpecialMesh",wave)
  1518.     mesh.MeshType = "Sphere"
  1519.     mesh.Scale = VT(size,size,size)
  1520.     mesh.Offset = VT(0,0,0)
  1521.     wave.CFrame = cframe
  1522.     coroutine.resume(coroutine.create(function(PART)
  1523.         for i = 1, waitt do
  1524.             Swait()
  1525.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1526.             wave.Transparency = wave.Transparency + (1/waitt)
  1527.             if wave.Transparency > 0.99 then
  1528.                 wave:remove()
  1529.             end
  1530.         end
  1531.     end))
  1532. end
  1533.  
  1534. function MagicSpheres2(size,waitt,cframe,color)
  1535.     local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1536.     local mesh = IT("SpecialMesh",wave)
  1537.     mesh.MeshType = "Sphere"
  1538.     mesh.Scale = VT(size,size,size)
  1539.     mesh.Offset = VT(0,0,0)
  1540.     wave.CFrame = cframe
  1541.     coroutine.resume(coroutine.create(function(PART)
  1542.         for i = 1, waitt do
  1543.             Swait()
  1544.             mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1545.             wave.Transparency = wave.Transparency - (1/waitt)
  1546.         end
  1547.         wave:remove()
  1548.     end))
  1549. end
  1550.  
  1551. function MagicBlock(size,waitt,part,offset,color)
  1552.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  1553.     local mesh = IT("BlockMesh",wave)
  1554.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  1555.     coroutine.resume(coroutine.create(function(PART)
  1556.         for i = 1, waitt do
  1557.             Swait()
  1558.             mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  1559.             wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1560.             wave.Transparency = wave.Transparency + (1/waitt)
  1561.             if wave.Transparency > 0.99 then
  1562.                 wave:remove()
  1563.             end
  1564.         end
  1565.     end))
  1566. end
  1567.  
  1568. function SpawnTrail(FROM,TO,BIG)
  1569.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  1570.     MakeForm(TRAIL,"Cyl")
  1571.     local DIST = (FROM - TO).Magnitude
  1572.     if BIG == true then
  1573.         TRAIL.Size = VT(0.5,DIST,0.5)
  1574.     else
  1575.         TRAIL.Size = VT(0.25,DIST,0.25)
  1576.     end
  1577.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1578.     coroutine.resume(coroutine.create(function()
  1579.         for i = 1, 5 do
  1580.             Swait()
  1581.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  1582.         end
  1583.         TRAIL:remove()
  1584.     end))
  1585. end
  1586.  
  1587. Debris = game:GetService("Debris")
  1588.  
  1589. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1590.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1591.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1592. end
  1593.  
  1594. function turnto(position)
  1595.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1596. end
  1597.  
  1598. --//=================================\\
  1599. --||         WEAPON CREATION
  1600. --\\=================================//
  1601.  
  1602. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1603. PRT.Color = C3(0,0,0)
  1604. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1605. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1606. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1607. PRT.Color = C3(0,0,0)
  1608. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1609. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1610. for i = 1, 16 do
  1611.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1612.     FACE.Color = C3(0,0,0)
  1613.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1614.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1615. end
  1616. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
  1617. MakeForm(Eye,"Ball")
  1618. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1619. local LASTPART = Head
  1620. for i = 1, 20 do
  1621.     local MATH = (1-(i/25))
  1622.     if LASTPART == Head then
  1623.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1624.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1625.         LASTPART = Horn
  1626.         Horn.Color = C3((i*3-3)/0,0,0)
  1627.     else
  1628.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1629.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1630.         LASTPART = Horn
  1631.         Horn.Color = C3((i*3-3)/0,0,0)
  1632.     end
  1633. end
  1634. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1635. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1636. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1637. MakeForm(Part,"Wedge")
  1638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1639. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1640. MakeForm(Part,"Wedge")
  1641. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1642. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1646. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1647. MakeForm(Part,"Cyl")
  1648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1649. for i = 1, 8 do
  1650.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1651.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1652. end
  1653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1654. MakeForm(Part,"Cyl")
  1655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1657. MakeForm(Part,"Ball")
  1658. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1659. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1660. MakeForm(Part,"Wedge")
  1661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1662. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1664. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1665. MakeForm(Part,"Cyl")
  1666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1667. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1668. MakeForm(Part,"Cyl")
  1669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1670. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1671. MakeForm(Part,"Cyl")
  1672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1673. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1674. MakeForm(Part,"Wedge")
  1675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1676. local LASTPART = Handle
  1677. for i = 1, 10 do
  1678.     if LASTPART == Handle then
  1679.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1680.         LASTPART = Part
  1681.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1682.     else
  1683.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1684.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1685.         LASTPART = Part
  1686.     end
  1687. end
  1688.  
  1689. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1690. MakeForm(Barrel,"Cyl")
  1691. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1692. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1693. MakeForm(Part,"Cyl")
  1694. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1696. MakeForm(Part,"Wedge")
  1697. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1698. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1699. MakeForm(Hole,"Cyl")
  1700. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1702. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1703. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1704. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1705. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1706. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1707. coroutine.resume(coroutine.create(function()
  1708.     while wait() do
  1709.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1710.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1711.     end
  1712. end))
  1713.  
  1714. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1715. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1716. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1717. MakeForm(Part,"Wedge")
  1718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1720. MakeForm(Part,"Wedge")
  1721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1722. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1724. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1727. MakeForm(Part,"Cyl")
  1728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1729. for i = 1, 8 do
  1730.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1731.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1732. end
  1733. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1734. MakeForm(Part,"Cyl")
  1735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1736. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1737. MakeForm(Part,"Ball")
  1738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1740. MakeForm(Part,"Wedge")
  1741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1744. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1745. MakeForm(Part,"Cyl")
  1746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1747. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1748. MakeForm(Part,"Cyl")
  1749. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1750. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1751. MakeForm(Part,"Cyl")
  1752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1753. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1754. MakeForm(Part,"Wedge")
  1755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1756. local LASTPART = Handle
  1757. for i = 1, 10 do
  1758.     if LASTPART == Handle then
  1759.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1760.         LASTPART = Part
  1761.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1762.     else
  1763.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1764.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1765.         LASTPART = Part
  1766.     end
  1767. end
  1768.  
  1769. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1770. MakeForm(Barrel,"Cyl")
  1771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1773. MakeForm(Part,"Cyl")
  1774. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1775. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1776. MakeForm(Part,"Wedge")
  1777. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1778. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1779. MakeForm(Hole,"Cyl")
  1780. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1781. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1782. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1783. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1784. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1785. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1786. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1787. coroutine.resume(coroutine.create(function()
  1788.     while wait() do
  1789.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1790.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1791.     end
  1792.     end))
  1793.  
  1794. for _, c in pairs(Weapon:GetDescendants()) do
  1795.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1796.         c.Material = "Glass"
  1797.         c.Color = C3(0,0,0)
  1798.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1799.         c.Color = C3(1,1,1)
  1800.         c.Material = "Neon"
  1801.     end
  1802. end
  1803.  
  1804. Weapon.Parent = Character
  1805. for _, c in pairs(Weapon:GetChildren()) do
  1806.     if c.ClassName == "Part" then
  1807.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1808.     end
  1809. end
  1810. local BODY = {}
  1811.  
  1812. for _, c in pairs(Character:GetDescendants()) do
  1813.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1814.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1815.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1816.         end
  1817.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1818.     elseif c:IsA("JointInstance") then
  1819.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1820.     end
  1821. end
  1822.  
  1823. for e = 1, #BODY do
  1824.     if BODY[e] ~= nil then
  1825.         local STUFF = BODY[e]
  1826.         local PART = STUFF[1]
  1827.         local PARENT = STUFF[2]
  1828.         local MATERIAL = STUFF[3]
  1829.         local COLOR = STUFF[4]
  1830.         local TRANSPARENCY = STUFF[5]
  1831.         if PART.ClassName == "Part" and PART ~= RootPart then
  1832.             PART.Material = MATERIAL
  1833.             PART.Color = COLOR
  1834.             PART.Transparency = TRANSPARENCY
  1835.         end
  1836.         PART.AncestryChanged:Connect(function()
  1837.             PART.Parent = PARENT
  1838.         end)
  1839.     end
  1840. end
  1841. function refit()
  1842.     Character.Parent = workspace
  1843.     for e = 1, #BODY do
  1844.         if BODY[e] ~= nil then
  1845.             local STUFF = BODY[e]
  1846.             local PART = STUFF[1]
  1847.             local PARENT = STUFF[2]
  1848.             local MATERIAL = STUFF[3]
  1849.             local COLOR = STUFF[4]
  1850.             local TRANSPARENCY = STUFF[5]
  1851.             local SIZE = STUFF[6]
  1852.             local NAME = STUFF[7]
  1853.             if PART.ClassName == "Part" and PART ~= RootPart then
  1854.                 PART.Material = MATERIAL
  1855.                 PART.Transparency = TRANSPARENCY
  1856.                 PART.Name = NAME
  1857.             end
  1858.             if PART.Parent ~= PARENT then
  1859.                 Humanoid:remove()
  1860.                 PART.Parent = PARENT
  1861.                 Humanoid = IT("Humanoid",Character)
  1862.             end
  1863.         end
  1864.     end
  1865. end
  1866. local SKILLTEXTCOLOR = C3(0,0,0)
  1867. local SKILLFONT = "Antique"
  1868. local SKILLTEXTSIZE = 7.3
  1869.  
  1870. Humanoid.Died:connect(function()
  1871.     refit()
  1872.     ATTACK = true
  1873. end)
  1874.  
  1875. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1876. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1877. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1878. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1879. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1880. --]]
  1881. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Night Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1882. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] D.Hole", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1883. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion of Doom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1884. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Pure Night", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1885. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Nightfall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1886. --]]
  1887. function printbye(Name)
  1888.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1889.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1890. end
  1891.  
  1892. workspace.ChildAdded:connect(function(instance)
  1893.     for BANISH = 1, #TOBANISH do
  1894.         if TOBANISH[BANISH] ~= nil then
  1895.             if instance.Name == TOBANISH[BANISH] then
  1896.                 coroutine.resume(coroutine.create(function()
  1897.                     printbye(instance.Name)
  1898.                     instance:ClearAllChildren()
  1899.                     Debris:AddItem(instance,0.0005)
  1900.                 end))
  1901.             end
  1902.         end
  1903.     end
  1904. end)
  1905.  
  1906. --//=================================\\
  1907. --||            DAMAGING
  1908. --\\=================================//
  1909.  
  1910. function Banish(Foe)
  1911.     if Foe then
  1912.         coroutine.resume(coroutine.create(function()
  1913.             --if game.Players:FindFirstChild(Foe.Name) then
  1914.                 table.insert(TOBANISH,Foe.Name)
  1915.                 printbye(Foe.Name)
  1916.             --end
  1917.             Foe.Archivable = true
  1918.             local CLONE = Foe:Clone()
  1919.             Foe:Destroy()
  1920.             CLONE.Parent = Effects
  1921.             CLONE:BreakJoints()
  1922.             local MATERIALS = {"Glass","Neon"}
  1923.             for _, c in pairs(CLONE:GetDescendants()) do
  1924.                 if c:IsA("BasePart") then
  1925.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1926.                         CreateSound(340722848, c, 10, 1, false)
  1927.                     end
  1928.                     c.Anchored = true
  1929.                     c.Transparency = c.Transparency + 0.2
  1930.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1931.                     c.Color = C3(1,1,1)
  1932.                     if c.ClassName == "MeshPart" then
  1933.                         c.TextureID = ""
  1934.                     end
  1935.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1936.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1937.                     end
  1938.                     if c:FindFirstChildOfClass("Decal") then
  1939.                         c:FindFirstChildOfClass("Decal"):remove()
  1940.                     end
  1941.                     c.Name = "Banished"
  1942.                     c.CanCollide = false
  1943.                 else
  1944.                     c:remove()
  1945.                 end
  1946.             end
  1947.             local A = false
  1948.             for i = 1, 35 do
  1949.                 if A == false then
  1950.                     A = true
  1951.                 elseif A == true then
  1952.                     A = false
  1953.                 end
  1954.                 for _, c in pairs(CLONE:GetDescendants()) do
  1955.                     if c:IsA("BasePart") then
  1956.                         c.Anchored = true
  1957.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1958.                         c.Transparency = c.Transparency + 0.8/35
  1959.                         if A == false then
  1960.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1961.                         elseif A == true then
  1962.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1963.                         end
  1964.                     end
  1965.                 end
  1966.                 Swait()
  1967.             end
  1968.             CLONE:remove()
  1969.         end))
  1970.     end
  1971. end
  1972.  
  1973. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1974.     local CHILDREN = workspace:GetDescendants()
  1975.     for index, CHILD in pairs(CHILDREN) do
  1976.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1977.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1978.             if HUM then
  1979.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1980.                 if TORSO then
  1981.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1982.                         if ISBANISH == true then
  1983.                             Banish(CHILD)
  1984.                         else
  1985.                             if ISBANISH == "Gravity" then
  1986.                                 HUM.PlatformStand = true
  1987.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1988.                                     local grav = Instance.new("BodyPosition",TORSO)
  1989.                                     grav.D = 15
  1990.                                     grav.P = 20000
  1991.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1992.                                     grav.position = TORSO.Position
  1993.                                     grav.Name = "V3BanishForce"..Player.Name
  1994.                                 else
  1995.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1996.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1997.                                 end
  1998.                             else
  1999.                                 HUM.PlatformStand = false
  2000.                             end
  2001.                         end
  2002.                     elseif ISBANISH == "Gravity" then
  2003.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2004.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2005.                             HUM.PlatformStand = false
  2006.                         end
  2007.                     end
  2008.                 end
  2009.             end
  2010.         end
  2011.     end
  2012. end
  2013.  
  2014. --//=================================\\
  2015. --||    ATTACK FUNCTIONS AND STUFF
  2016. --\\=================================//
  2017.  
  2018. function Ground_Star()
  2019.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2020.         if HITFLOOR then
  2021.         ATTACK = true
  2022.         Rooted = true
  2023.         FULL = true
  2024.         local GYRO = IT("BodyGyro",RootPart)
  2025.         GYRO.D = 25
  2026.         GYRO.P = 20000
  2027.         GYRO.MaxTorque = VT(0,math.huge,0)
  2028.         for i=0, 0.3, 0.1 / Animation_Speed do
  2029.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2030.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2031.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2035.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  2036.         end
  2037.         GYRO:remove()
  2038.         CreateSound(12222200, RightArm, 10, 1)
  2039.         for i=0, 0.4, 0.1 / Animation_Speed do
  2040.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2041.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2043.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2044.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2045.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2046.         end
  2047.         CreateSound(289842971, RightArm, 10, 1)
  2048.         coroutine.resume(coroutine.create(function()
  2049.             local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  2050.             local ECHO = POS
  2051.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2052.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2053.                 ECHO = POS
  2054.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2055.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2056.                 ECHO = POS
  2057.             end
  2058.             if ECHO.Y == HITPOS.Y then
  2059.                 local DISTANCE = (HITPOS - ECHO).Magnitude/3
  2060.                 local CFRAME = CF(HITPOS,ECHO)
  2061.                 local RANGE = math.ceil(DISTANCE)
  2062.                 for i = 1, RANGE-1 do
  2063.                     Swait(3)
  2064.                     local A = CFRAME*CF(0,0,-i*3)
  2065.                     ApplyAoE(A.p,4)
  2066.                     CreateFlyingDebree1(HITFLOOR,A,2,VT(2,2,2),2,65)
  2067.                 end
  2068.                 local SIZE = 3
  2069.                 local POS = CFRAME*CF(0,0,-RANGE*3).p
  2070.                 WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  2071.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2072.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2073.                 for i = 1, 9 do
  2074.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2075.                 end
  2076.                 for i = 1, 9 do
  2077.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2078.                 end
  2079.                 ApplyAoE(POS,30*SIZE)
  2080.                 CreateDebreeRing1(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  2081.                 CreateDebreeRing1(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  2082.             end
  2083.         end))
  2084.         for i=0, 0.6, 0.1 / Animation_Speed do
  2085.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2086.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2088.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2089.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2090.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2091.         end
  2092.         FULL = false
  2093.         ATTACK = false
  2094.         Rooted = false
  2095.     end
  2096. end
  2097. function Banisher_Bullet()
  2098.     ATTACK = true
  2099.     Rooted = false
  2100.     for i=0, 0.05, 0.1 / Animation_Speed do
  2101.         Swait()
  2102.         turnto(Mouse.Hit.p)
  2103.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2104.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2105.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2106.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2107.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2108.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109.     end
  2110.     repeat
  2111.         for i=0, 0.05, 0.1 / Animation_Speed do
  2112.             Swait()
  2113.             turnto(Mouse.Hit.p)
  2114.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2115.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2116.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2117.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2118.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2120.         end
  2121.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2122.         SpawnTrail(Hole.Position,POS)
  2123.         if HIT ~= nil then
  2124.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2125.                 Banish(HIT.Parent)
  2126.             end
  2127.         end
  2128.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2129.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2130.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2131.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2132.         for i=0, 0.05, 0.1 / Animation_Speed do
  2133.             Swait()
  2134.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2135.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2136.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2137.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2138.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2139.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2140.         end
  2141.     until KEYHOLD == false
  2142.     ATTACK = false
  2143.     Rooted = false
  2144. end
  2145.  
  2146. function SpawnSmite(POS)
  2147.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2148.     local EMITPOS = HITPOS
  2149.     if HITFLOOR ~= nil then
  2150.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2151.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2152.             EMITPOS = HITPOS
  2153.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2154.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2155.             EMITPOS = HITPOS
  2156.         end
  2157.     end
  2158.     if HITFLOOR ~= nil then
  2159.         ApplyAoE(EMITPOS,10)
  2160.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2161.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2162.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2163.         for i = 1, 5 do
  2164.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2165.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2166.         end
  2167.     end
  2168. end
  2169.  
  2170. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2171.     coroutine.resume(coroutine.create(function()
  2172.         local METEOR = IT("Model",Effects)
  2173.         METEOR.Name = "Meteorite"
  2174.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2175.         METEOR.PrimaryPart = CENTER
  2176.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2177.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2178.         for i = 1, 15 do
  2179.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  2180.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2181.         end
  2182.         if ISDEBREE ~= true then
  2183.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2184.         else
  2185.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2186.         end
  2187.         local IMPACT = false
  2188.         CreateSound(463593339, CENTER, 10, 0.6)
  2189.         if SIZE >= 3.5 then
  2190.             for i = 1, MRANDOM(3,7) do
  2191.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2192.             end
  2193.         end
  2194.         for i = 1, 200 do
  2195.             Swait()
  2196.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2197.             if HITFLOOR == nil then
  2198.                 local ORI = CENTER.Orientation
  2199.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2200.             else
  2201.                 if HITFLOOR.Anchored == true then
  2202.                     CreateDebreeRing1(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2203.                     CreateFlyingDebree1(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2204.                 end
  2205.                 IMPACT = true
  2206.                 break
  2207.             end
  2208.         end
  2209.         if IMPACT == true then
  2210.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2211.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2212.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2213.             ApplyAoE(CENTER.Position,30*SIZE)
  2214.         end
  2215.         METEOR:remove()
  2216.     end))
  2217. end
  2218.  
  2219. function Oblivion_of_Doom()
  2220.     ATTACK = true
  2221.     Rooted = false
  2222.     CreateSound(1368573150, RightArm, 3, 1.5)
  2223.     for i=0, 0.6, 0.1 / Animation_Speed do
  2224.         Swait()
  2225.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2226.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2228.     end
  2229.     local POWER = 0
  2230.     repeat
  2231.         Swait()
  2232.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2233.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2235.         POWER = POWER + 0.5
  2236.         if POWER >= 85 then
  2237.             POWER = 85
  2238.         end
  2239.     until KEYHOLD == false
  2240.     if POWER < 0.6 then
  2241.         SpawnSmite(Mouse.Hit.p)
  2242.     else
  2243.         if POWER < 15 then
  2244.             POWER = 15
  2245.         end
  2246.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  2247.     end
  2248.     ATTACK = false
  2249.     Rooted = false
  2250. end
  2251.  
  2252. function Pure_Night()
  2253.     ATTACK = true
  2254.     Rooted = true
  2255.     local AIMPOS = Mouse.Hit.p
  2256.     local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  2257.     coroutine.resume(coroutine.create(function()
  2258.         local RAYS = {}
  2259.         for i = 1, 4 do
  2260.             local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50))
  2261.             MakeForm(RAY,"Cyl")
  2262.             RAY.Mesh.Scale = VT(1,1.1,1)
  2263.             table.insert(RAYS,RAY)
  2264.         end
  2265.         CreateSound(348663022, Effects, 2, 1.2, false)
  2266.         for i = 1, 100 do
  2267.             Swait()
  2268.             for e = 1, #RAYS do
  2269.                 if RAYS[e] ~= nil then
  2270.                     local RAY = RAYS[e]
  2271.                     RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  2272.                     RAY.Transparency = RAY.Transparency - 0.01
  2273.                 end
  2274.             end
  2275.         end
  2276.         for i = 1, 20 do
  2277.             Swait()
  2278.             for e = 1, #RAYS do
  2279.                 if RAYS[e] ~= nil then
  2280.                     local RAY = RAYS[e]
  2281.                     RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  2282.                 end
  2283.             end
  2284.         end
  2285.         wait(0.3)
  2286.         for i = 1, 16 do
  2287.             local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  2288.             SpawnTrail(POS+VT(0,200,0),POS)
  2289.         end
  2290.         for i = 1, 4 do
  2291.             CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  2292.         end
  2293.  
  2294.         CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  2295.         CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  2296.         CreateSound(130972023, Effects, 2, 1, false)
  2297.         local POS = Mouse.Hit.p
  2298.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  2299.         MakeForm(RAY,"Cyl")
  2300.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130))
  2301.         MakeForm(SPHERE,"Ball")
  2302.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  2303.         MakeForm(SHIELD,"Ball")
  2304.         SHIELD.CFrame = CF(AIMPOS)
  2305.         RAY.CFrame = CF(AIMPOS)
  2306.         SPHERE.CFrame = CF(AIMPOS)
  2307.         local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2308.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  2309.         for i = 1, 200 do
  2310.             Swait()
  2311.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2312.     MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5))
  2313.             RAY.Size = RAY.Size + VT(0,0,0)
  2314.             SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2315.             SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2316.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2317.         end
  2318.         for i = 1, 45 do
  2319.             Swait()
  2320.             RAY.Transparency = RAY.Transparency + 1/45
  2321.             SPHERE.Transparency = RAY.Transparency
  2322.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  2323.         end
  2324.         RAY:remove()
  2325.         SHIELD:remove()
  2326.         SPHERE:remove()
  2327.     end))
  2328.     ATTACK = false
  2329.     Rooted = false
  2330. end
  2331.  
  2332. function Nightfall()
  2333.     ATTACK = true
  2334.     Rooted = true
  2335.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false)
  2336.     for i=0, 1, 0.1 / Animation_Speed do
  2337.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2340.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2341.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2342.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2343.     end
  2344.     coroutine.resume(coroutine.create(function()
  2345.         local POS = Mouse.Hit.p
  2346.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0))
  2347.         MakeForm(RAY,"Cyl")
  2348.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  2349.         MakeForm(SPHERE,"Ball")
  2350.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0))
  2351.         MakeForm(SHIELD,"Ball")
  2352.         SHIELD.CFrame = CF(POS)
  2353.         RAY.CFrame = CF(POS)
  2354.         SPHERE.CFrame = CF(POS)
  2355.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  2356.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  2357.         for i = 1, 200 do
  2358.             Swait()
  2359.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2360.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2361.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2362.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2363.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2364.         end
  2365.         for i = 1, 45 do
  2366.             Swait()
  2367.             RAY.Transparency = RAY.Transparency + 1/45
  2368.             SPHERE.Transparency = RAY.Transparency
  2369.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  2370.         end
  2371.         RAY:remove()
  2372.         SHIELD:remove()
  2373.         SPHERE:remove()
  2374.     end))
  2375.     for i=0, 1, 0.1 / Animation_Speed do
  2376.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2379.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2380.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382.     end
  2383.     ATTACK = false
  2384.     Rooted = false
  2385. end
  2386. local asd = Instance.new("ParticleEmitter")
  2387. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  2388. asd.LightEmission = .1
  2389. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2390. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  2391. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2392. asd.Transparency = bbb
  2393. asd.Size = aaa
  2394. asd.ZOffset = .9
  2395. asd.Acceleration = Vector3.new(0, -15, 0)
  2396. asd.LockedToPart = false
  2397. asd.EmissionDirection = "Back"
  2398. asd.Lifetime = NumberRange.new(1, 2)
  2399. asd.Rotation = NumberRange.new(-100, 100)
  2400. asd.RotSpeed = NumberRange.new(-100, 100)
  2401. asd.Speed = NumberRange.new(10)
  2402. asd.Enabled = false
  2403. asd.VelocitySpread = 999
  2404. function getbloody(victim,amount)
  2405.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2406.     PART.CFrame = victim.CFrame
  2407.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  2408.     Debris:AddItem(PART,5)
  2409.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2410.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2411.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2412.     local prtcl = asd:Clone()
  2413.     prtcl.Parent = PART
  2414.     prtcl:Emit(amount*10)
  2415. end
  2416. function Kill(Char)
  2417.     local NewCharacter = IT("Model",Effects)
  2418.     NewCharacter.Name = "Ow im ded ;-;"
  2419.     for _, c in pairs(Char:GetDescendants()) do
  2420.         if c:IsA("BasePart") and c.Transparency == 0 then
  2421.             if c.Parent == Char then
  2422.                 getbloody(c,5)
  2423.             end
  2424.             c:BreakJoints()
  2425.             c.Material = "Glass"
  2426.             c.Color = C3(0.5,0,0)
  2427.             c.CanCollide = true
  2428.             c.Transparency = 0.3
  2429.             if c:FindFirstChildOfClass("SpecialMesh") then
  2430.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2431.             end
  2432.             if c.Name == "Head" then
  2433.                 c:ClearAllChildren()
  2434.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2435.             end
  2436.             if c.ClassName == "MeshPart" then
  2437.                 c.TextureID = ""
  2438.             end
  2439.             if c:FindFirstChildOfClass("BodyPosition") then
  2440.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  2441.             end
  2442.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2443.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2444.             end
  2445.             c.Parent = NewCharacter
  2446.             c.Name = "DeadPart"
  2447.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2448.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2449.         end
  2450.     end
  2451.     Char:remove()
  2452.     Debris:AddItem(NewCharacter,5)
  2453. end
  2454. local TOBANISH = {}
  2455. function printbye(Name)
  2456.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2457.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2458. end
  2459. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2460. MakeForm(RightHole,"Cyl")
  2461. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2462. MakeForm(LeftHole,"Cyl")
  2463. local LAUGHS = {189035381,189035323,189035671,872089905}
  2464. function Deathbound()
  2465.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2466.     ATTACK = true
  2467.     Rooted = true
  2468.     for i=0, 1, 0.1 / Animation_Speed do
  2469.         Swait()
  2470.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2473.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2474.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476.     end
  2477.     local DONE = false
  2478.     local GATE = nil
  2479.     local GATESPIN = true
  2480.     coroutine.resume(coroutine.create(function()
  2481.         repeat
  2482.             Swait()
  2483.             if GATE ~= nil then
  2484.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2485.             end
  2486.         until GATESPIN == false
  2487.     end))
  2488.     coroutine.resume(coroutine.create(function()
  2489.         repeat
  2490.             Swait()
  2491.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2495.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497.         until DONE == true
  2498.         Swait(50)
  2499.         for i = 1, 35 do
  2500.             Swait(4)
  2501.             local FIRED = false
  2502.             local CHILDREN = workspace:GetDescendants()
  2503.             for index, CHILD in pairs(CHILDREN) do
  2504.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  2505.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2506.                     if HUM then
  2507.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2508.                         if TORSO then
  2509.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2510.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2511.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2512.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2513.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  2515.                                 Banish(CHILD)
  2516.                                 FIRED = true
  2517.                                 break
  2518.                             end
  2519.                         end
  2520.                     end
  2521.                 end
  2522.             end
  2523.             if FIRED == false then
  2524.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2525.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2526.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527.                 SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2528.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2529.                 if HITBOD ~= nil then
  2530.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2531.                         Kill(HITBOD.Parent)
  2532.                     end
  2533.                 end
  2534.             end
  2535.         end
  2536.         for i = 1, 45 do
  2537.             Swait()
  2538.             GATE.Size = GATE.Size - VT(3,0,3)
  2539.         end
  2540.         GATESPIN = false
  2541.         GATE:remove()
  2542.     end))
  2543.     Swait(15)
  2544.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2545.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2546.     local DECAL = IT("Decal",GATE)
  2547.     DECAL.Texture = "http://www.roblox.com/asset/?id=249559138"
  2548.     DECAL.Face = "Top"
  2549.     GATE.CFrame = CF(HITPOS)
  2550.     CreateSound(160772554, GATE, 7, 1.3, false)
  2551.     for i = 1, 45 do
  2552.         Swait()
  2553.         GATE.Size = GATE.Size + VT(3,0,3)
  2554.     end
  2555.     CreateSound(213603013, RightHole, 7, 1, false)
  2556.     CreateSound(213603013, LeftHole, 7, 1, false)
  2557.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2558.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2559.     ATTACK = false
  2560.     Rooted = false
  2561.     DONE = true
  2562. end
  2563. Circle = nil
  2564. CircleParts = {}
  2565. Equipped = false
  2566. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2567.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2568. end
  2569.     Equipped = true
  2570.     Circle = Instance.new("Model")
  2571.     Circle.Name = "Circle"
  2572.     Angle = 0
  2573.     for i = 1, 1 do
  2574.         local CirclePart = Instance.new("Part")
  2575.         CirclePart.Name = "CirclePart"
  2576.         CirclePart.Transparency = 1
  2577.         CirclePart.BrickColor = BrickColor.new("Really black")
  2578.         CirclePart.Material = Enum.Material.Plastic
  2579.         CirclePart.Shape = Enum.PartType.Block
  2580.         CirclePart.FormFactor = Enum.FormFactor.Custom
  2581.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  2582.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  2583.         CirclePart.Anchored = true
  2584.         CirclePart.CanCollide = false
  2585.         CirclePart.Locked = true
  2586.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  2587.         local Aura = Instance.new('ParticleEmitter')
  2588. Aura.Name = "Aura"
  2589. Aura.Texture = "rbxassetid://249559138"
  2590. Aura.Parent = CirclePart
  2591. Aura.LightEmission = 0
  2592. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2593. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  2594. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2595. Aura.LockedToPart = false
  2596. Aura.Lifetime = NumberRange.new(1)
  2597. Aura.Rate = 50
  2598. Aura.Speed = NumberRange.new(2.5)
  2599. Aura.SpreadAngle = Vector2.new(80,80)
  2600.         local BlockMesh = Instance.new("BlockMesh")
  2601.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2602.         BlockMesh.Parent = CirclePart
  2603.         CirclePart.Parent = Circle
  2604.         local Star = Instance.new("Decal", CirclePart)
  2605.         Star.Texture = "http://www.roblox.com/asset/?id=249559138"
  2606.         Star.Face = "Top"
  2607.         local Light = Instance.new("PointLight", CirclePart)
  2608.         Light.Color = Color3.new(.20,0,0)
  2609.         Light.Brightness = 100
  2610.         Light.Range = 15
  2611.         table.insert(CircleParts, CirclePart)
  2612.     end
  2613.     Spawn(function()
  2614.         while Equipped and Humanoid.Parent and Torso.Parent do
  2615.             if Angle == 360 then
  2616.                 Angle = 0
  2617.             end
  2618.             Angle = Angle + 0.05
  2619.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2620.             if Hit then
  2621.                 if not Circle.Parent then
  2622.                     Circle.Parent = Character
  2623.                 end
  2624.                 for i, v in pairs(CircleParts) do
  2625.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2626.                 end
  2627.             else
  2628.                 Circle.Parent = nil
  2629.             end
  2630.             wait()
  2631.         end
  2632.     end)
  2633.  
  2634. function Petrify(Foe)
  2635.     local STONEMODEL = IT("Model", Effects)
  2636.     local CHILDREN = Foe:GetDescendants()
  2637.     for index, CHILD in pairs(CHILDREN) do
  2638.         if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  2639.             CHILD.Parent = STONEMODEL
  2640.             CHILD.Material = "Slate"
  2641.             CHILD.Color = C3(0.5, 0.5, 0.5)
  2642.             if CHILD:FindFirstChildOfClass("SpecialMesh") then
  2643.                 local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  2644.                 mesh.TextureId = ""
  2645.             end
  2646.             if CHILD:FindFirstChildOfClass("Decal") then
  2647.                 local mesh = CHILD:FindFirstChildOfClass("Decal")
  2648.                 mesh:remove()
  2649.             end
  2650.             if CHILD.ClassName == "MeshPart" then
  2651.                 CHILD.TextureID = ""
  2652.             end
  2653.             if CHILD.ClassName == "UnionOperation" then
  2654.                 CHILD.UsePartColor = true
  2655.             end
  2656.             CHILD.CanCollide = true
  2657.         end
  2658.     end
  2659.     Debris:AddItem(STONEMODEL, 5)
  2660. end
  2661. function Imperfect_Command()
  2662.     ATTACK = true
  2663.     Rooted = true
  2664.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2665.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2666.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2667.         if TORSO then
  2668.             local GYRO = IT("BodyGyro", RootPart)
  2669.             GYRO.D = 750
  2670.             GYRO.P = 2000
  2671.             GYRO.MaxTorque = VT(0, 40000, 0)
  2672.             CreateSound("907330103", Torso, 10, 1)
  2673.             for i = 0, 1.6, 0.1 / Animation_Speed do
  2674.                 Swait()
  2675.                 WACKYEFFECT({
  2676.                     Time = 5,
  2677.                     EffectType = "Round Slash",
  2678.                     Size = VT(0, 0, 0),
  2679.                     Size2 = VT(0.01, 0, 0.01),
  2680.                     Transparency = 0.5,
  2681.                     Transparency2 = 1,
  2682.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2683.                     MoveToPos = nil,
  2684.                     RotationX = MRANDOM(-50, 50) / 10,
  2685.                     RotationY = MRANDOM(-50, 50) / 10,
  2686.                     RotationZ = MRANDOM(-50, 50) / 10,
  2687.                     Material = "Neon",
  2688.                     Color = C3(1, 0, 0),
  2689.                     SoundID = nil,
  2690.                     SoundPitch = nil,
  2691.                     SoundVolume = nil
  2692.                 })
  2693.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2694.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2695.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2696.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2697.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2698.                 if ANIM == "Idle" then
  2699.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2700.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2701.                 elseif ANIM == "Walk" then
  2702.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2705.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2706.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2707.                 end
  2708.             end
  2709.             GYRO:remove()
  2710.             for i = 1, 15 do
  2711.                 WACKYEFFECT({
  2712.                     Time = MRANDOM(15, 85),
  2713.                     EffectType = "Round Slash",
  2714.                     Size = VT(0, 0, 0),
  2715.                     Size2 = VT(0.3, 0, 0.3),
  2716.                     Transparency = 0.5,
  2717.                     Transparency2 = 1,
  2718.                     CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2719.                     MoveToPos = nil,
  2720.                     RotationX = MRANDOM(-50, 50) / 10,
  2721.                     RotationY = MRANDOM(-50, 50) / 10,
  2722.                     RotationZ = MRANDOM(-50, 50) / 10,
  2723.                     Material = "Neon",
  2724.                     Color = C3(1, 0, 0),
  2725.                     SoundID = nil,
  2726.                     SoundPitch = nil,
  2727.                     SoundVolume = nil
  2728.                 })
  2729.             end
  2730.             local bv = Instance.new("BodyVelocity")
  2731.             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2732.             bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2733.             bv.Parent = TORSO
  2734.             Debris:AddItem(bv, 0.05)
  2735.             CreateSound("1222405264", TORSO, 10, 1)
  2736.             Petrify(HUM.Parent)
  2737.             for i = 0, 0.5, 0.1 / Animation_Speed do
  2738.                 Swait()
  2739.                 WACKYEFFECT({
  2740.                     Time = 5,
  2741.                     EffectType = "Round Slash",
  2742.                     Size = VT(0, 0, 0),
  2743.                     Size2 = VT(0.01, 0, 0.01),
  2744.                     Transparency = 0.5,
  2745.                     Transparency2 = 1,
  2746.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2747.                     MoveToPos = nil,
  2748.                     RotationX = MRANDOM(-50, 50) / 10,
  2749.                     RotationY = MRANDOM(-50, 50) / 10,
  2750.                     RotationZ = MRANDOM(-50, 50) / 10,
  2751.                     Material = "Neon",
  2752.                     Color = C3(1, 0, 0),
  2753.                     SoundID = nil,
  2754.                     SoundPitch = nil,
  2755.                     SoundVolume = nil
  2756.                 })
  2757.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2758.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2759.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2760.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2761.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2762.                 if ANIM == "Idle" then
  2763.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2764.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2765.                 elseif ANIM == "Walk" then
  2766.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2769.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2770.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2771.                 end
  2772.             end
  2773.         end
  2774.     end
  2775.     ATTACK = false
  2776.     Rooted = false
  2777. end
  2778. function Ragdoll(Character2,CharTorso,KeepArms)
  2779.     coroutine.resume(coroutine.create(function()
  2780.         Character2:BreakJoints()
  2781.         local hum = Character2:findFirstChild("Humanoid")
  2782.         hum:remove()
  2783.         local function Scan(ch)
  2784.             local e
  2785.             for e = 1,#ch do
  2786.                 Scan(ch[e]:GetChildren())
  2787.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2788.                     ch[e]:remove()
  2789.                 end
  2790.             end
  2791.         end
  2792.         local NEWHUM = IT("Humanoid")
  2793.         NEWHUM.Name = "Corpse"
  2794.         NEWHUM.Health = 0
  2795.         NEWHUM.MaxHealth = 0
  2796.         NEWHUM.PlatformStand = true
  2797.         NEWHUM.Parent = Character2
  2798.         NEWHUM.DisplayDistanceType = "None"
  2799.    
  2800.         local ch = Character2:GetChildren()
  2801.         local i
  2802.         for i = 1,#ch do
  2803.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2804.                 ch[i]:remove()
  2805.             end
  2806.         end
  2807.    
  2808.         local Torso2 = Character2.Torso
  2809.         local movevector = Vector3.new()
  2810.    
  2811.         if Torso2 then
  2812.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2813.             local Head = Character2:FindFirstChild("Head")
  2814.             if Head then
  2815.                 local Neck = Instance.new("Weld")
  2816.                 Neck.Name = "Neck"
  2817.                 Neck.Part0 = Torso2
  2818.                 Neck.Part1 = Head
  2819.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  2820.                 Neck.C1 = CFrame.new()
  2821.                 Neck.Parent = Torso2
  2822.    
  2823.             end
  2824.             local Limb = Character2:FindFirstChild("Right Arm")
  2825.             if Limb and KeepArms == true then
  2826.    
  2827.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2828.                 local Joint = Instance.new("Glue")
  2829.                 Joint.Name = "RightShoulder"
  2830.                 Joint.Part0 = Torso2
  2831.                 Joint.Part1 = Limb
  2832.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2833.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2834.                 Joint.Parent = Torso2
  2835.    
  2836.                 local B = Instance.new("Part")
  2837.                 B.TopSurface = 0
  2838.                 B.BottomSurface = 0
  2839.                 B.formFactor = "Symmetric"
  2840.                 B.Size = Vector3.new(1, 1, 1)
  2841.                 B.Transparency = 1
  2842.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2843.                 B.Parent = Character2
  2844.                 local W = Instance.new("Weld")
  2845.                 W.Part0 = Limb
  2846.                 W.Part1 = B
  2847.                 W.C0 = CFrame.new(0, -0.5, 0)
  2848.                 W.Parent = Limb
  2849.    
  2850.             end
  2851.             local Limb = Character2:FindFirstChild("Left Arm")
  2852.             if Limb and KeepArms == true then
  2853.    
  2854.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2855.                 local Joint = Instance.new("Glue")
  2856.                 Joint.Name = "LeftShoulder"
  2857.                 Joint.Part0 = Torso2
  2858.                 Joint.Part1 = Limb
  2859.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2860.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2861.                 Joint.Parent = Torso2
  2862.    
  2863.                 local B = Instance.new("Part")
  2864.                 B.TopSurface = 0
  2865.                 B.BottomSurface = 0
  2866.                 B.formFactor = "Symmetric"
  2867.                 B.Size = Vector3.new(1, 1, 1)
  2868.                 B.Transparency = 1
  2869.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2870.                 B.Parent = Character2
  2871.                 local W = Instance.new("Weld")
  2872.                 W.Part0 = Limb
  2873.                 W.Part1 = B
  2874.                 W.C0 = CFrame.new(0, -0.5, 0)
  2875.                 W.Parent = Limb
  2876.    
  2877.             end
  2878.             local Limb = Character2:FindFirstChild("Right Leg")
  2879.             if Limb then
  2880.    
  2881.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2882.                 local Joint = Instance.new("Glue")
  2883.                 Joint.Name = "RightHip"
  2884.                 Joint.Part0 = Torso2
  2885.                 Joint.Part1 = Limb
  2886.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2887.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2888.                 Joint.Parent = Torso2
  2889.    
  2890.                 local B = Instance.new("Part")
  2891.                 B.TopSurface = 0
  2892.                 B.BottomSurface = 0
  2893.                 B.formFactor = "Symmetric"
  2894.                 B.Size = Vector3.new(1, 1, 1)
  2895.                 B.Transparency = 1
  2896.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2897.                 B.Parent = Character2
  2898.                 local W = Instance.new("Weld")
  2899.                 W.Part0 = Limb
  2900.                 W.Part1 = B
  2901.                 W.C0 = CFrame.new(0, -0.5, 0)
  2902.                 W.Parent = Limb
  2903.    
  2904.             end
  2905.             local Limb = Character2:FindFirstChild("Left Leg")
  2906.             if Limb then
  2907.    
  2908.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2909.                 local Joint = Instance.new("Glue")
  2910.                 Joint.Name = "LeftHip"
  2911.                 Joint.Part0 = Torso2
  2912.                 Joint.Part1 = Limb
  2913.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2914.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2915.                 Joint.Parent = Torso2
  2916.    
  2917.                 local B = Instance.new("Part")
  2918.                 B.TopSurface = 0
  2919.                 B.BottomSurface = 0
  2920.                 B.formFactor = "Symmetric"
  2921.                 B.Size = Vector3.new(1, 1, 1)
  2922.                 B.Transparency = 1
  2923.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2924.                 B.Parent = Character2
  2925.                 local W = Instance.new("Weld")
  2926.                 W.Part0 = Limb
  2927.                 W.Part1 = B
  2928.                 W.C0 = CFrame.new(0, -0.5, 0)
  2929.                 W.Parent = Limb
  2930.    
  2931.             end
  2932.             --[
  2933.             local Bar = Instance.new("Part")
  2934.             Bar.TopSurface = 0
  2935.             Bar.BottomSurface = 0
  2936.             Bar.formFactor = "Symmetric"
  2937.             Bar.Size = Vector3.new(1, 1, 1)
  2938.             Bar.Transparency = 1
  2939.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2940.             Bar.Parent = Character2
  2941.             local Weld = Instance.new("Weld")
  2942.             Weld.Part0 = Torso2
  2943.             Weld.Part1 = Bar
  2944.             Weld.C0 = CFrame.new(0, 0.5, 0)
  2945.             Weld.Parent = Torso2
  2946.             --]]
  2947.         end
  2948.         Character2.Parent = workspace
  2949.         Debris:AddItem(Character2,5)
  2950.    
  2951.         return Character2,Torso2
  2952.     end))
  2953. end
  2954. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2955.     attachmentName = attachmentName.."RigAttachment"
  2956.     local constraint = Instance.new(className.."Constraint")
  2957.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2958.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2959.     constraint.Name = "RagdollConstraint"..part1.Name
  2960.    
  2961.     for _,propertyData in next,properties or {} do
  2962.         constraint[propertyData[1]] = propertyData[2]
  2963.     end
  2964.    
  2965.     constraint.Parent = character
  2966. end
  2967. function recurse(root,callback,i)
  2968.     i= i or 0
  2969.     for _,v in pairs(root:GetChildren()) do
  2970.         i = i + 1
  2971.         callback(i,v)
  2972.        
  2973.         if #v:GetChildren() > 0 then
  2974.             i = recurse(v,callback,i)
  2975.         end
  2976.     end
  2977.    
  2978.     return i
  2979. end
  2980. function ArtificialHitbox(Part)
  2981.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2982.     HITBOX.CanCollide = true
  2983.     HITBOX.CFrame = Part.CFrame
  2984.     weldBetween(Part,HITBOX)
  2985. end
  2986. function R15Ragdoll(character,KeepArms)
  2987.     character:BreakJoints()
  2988.     coroutine.resume(coroutine.create(function()
  2989.         recurse(character, function(_,v)
  2990.             if v:IsA("Attachment") then
  2991.                 v.Axis = Vector3.new(0, 1, 0)
  2992.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  2993.                 v.Rotation = Vector3.new(0, 0, 0)
  2994.             end
  2995.         end)
  2996.         for _,child in next,character:GetChildren() do
  2997.             if child:IsA("Accoutrement") then
  2998.                 for _,part in next,child:GetChildren() do
  2999.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  3000.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  3001.                         local attachment0 = getAttachment0(character,attachment1.Name)
  3002.                         if attachment0 and attachment1 then
  3003.                             local constraint = Instance.new("HingeConstraint")
  3004.                             constraint.Attachment0 = attachment0
  3005.                             constraint.Attachment1 = attachment1
  3006.                             constraint.LimitsEnabled = true
  3007.                             constraint.UpperAngle = 0
  3008.                             constraint.LowerAngle = 0
  3009.                             constraint.Parent = character
  3010.                         end
  3011.                         ArtificialHitbox(part)
  3012.                     elseif part.Name == "HumanoidRootPart" then
  3013.                         part:remove()
  3014.                     end
  3015.                 end
  3016.             end
  3017.         end
  3018.        
  3019.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  3020.             {"LimitsEnabled",true};
  3021.             {"UpperAngle",5};
  3022.         })
  3023.         if character:FindFirstChild("Head") then
  3024.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  3025.                 {"LimitsEnabled",true};
  3026.                 {"UpperAngle",15};
  3027.             })
  3028.         end
  3029.        
  3030.         local handProperties = {
  3031.             {"LimitsEnabled", true};
  3032.             {"UpperAngle",0};
  3033.             {"LowerAngle",0};
  3034.         }
  3035.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  3036.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  3037.        
  3038.         local shinProperties = {
  3039.             {"LimitsEnabled", true};
  3040.             {"UpperAngle", 0};
  3041.             {"LowerAngle", -75};
  3042.         }
  3043.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  3044.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  3045.        
  3046.         local footProperties = {
  3047.             {"LimitsEnabled", true};
  3048.             {"UpperAngle", 15};
  3049.             {"LowerAngle", -45};
  3050.         }
  3051.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  3052.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  3053.         if KeepArms == true then
  3054.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  3055.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  3056.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  3057.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  3058.         end
  3059.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  3060.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  3061.         Debris:AddItem(character,5)
  3062.     end))
  3063. end
  3064. function ReeeEEEEEE()
  3065.     ATTACK = true
  3066.     Rooted = false
  3067.     Speed = 12
  3068.     local FX = CreateSound(198165368, Head, 4, 0.5, false)
  3069.     repeat
  3070.         Swait()
  3071.         FX.Parent = Head
  3072.         local CHILDREN = workspace:GetDescendants()
  3073.         for index, CHILD in pairs(CHILDREN) do
  3074.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  3075.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3076.                 if HUM then
  3077.                     local TORSO = CHILD:FindFirstChild("Head")
  3078.                     if TORSO then
  3079.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  3080.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3081.                             TORSO:remove()
  3082.                             if CHILD:FindFirstChild("Torso") then
  3083.                                 Ragdoll(CHILD,Torso,true)
  3084.                             elseif CHILD:FindFirstChild("UpperTorso") then
  3085.                                 R15Ragdoll(CHILD,true)
  3086.                             end
  3087.                         end
  3088.                     end
  3089.                 end
  3090.             end
  3091.         end
  3092.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  3093.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  3094.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3095.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3096.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3097.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3098.     until FX.Playing == false
  3099.     Speed = 16
  3100.     ATTACK = false
  3101.     Rooted = false
  3102.     end
  3103.     local HATWELD = nil
  3104. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  3105.     PLAYMAINANIM = false
  3106.     if WhichPose == "Cast1" then
  3107.         for i=0, Time, 0.1 / Animation_Speed do
  3108.             Swait()
  3109.             if Magic == true then
  3110.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3111.             end
  3112.             if Gyro ~= nil and Gyro ~= false then
  3113.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3114.             end
  3115.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  3116.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  3117.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3118.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3119.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3120.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3121.         end
  3122.     elseif WhichPose == "Cast2" then
  3123.         for i=0, Time, 0.1 / Animation_Speed do
  3124.             Swait()
  3125.             if Magic == true then
  3126.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3127.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3128.             end
  3129.             if Gyro ~= nil and Gyro ~= false then
  3130.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3131.             end
  3132.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3133.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3134.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3135.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3136.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3137.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3138.         end
  3139.     elseif WhichPose == "RightArmUp" then
  3140.         for i=0, Time, 0.1 / Animation_Speed do
  3141.             Swait()
  3142.             if Magic == true then
  3143.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3144.             end
  3145.             if Gyro ~= nil and Gyro ~= false then
  3146.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3147.             end
  3148.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  3149.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3150.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3151.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3152.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3153.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3154.         end
  3155.     elseif WhichPose == "Taunt" then
  3156.         for i=0, Time, 0.1 / Animation_Speed do
  3157.             Swait()
  3158.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3159.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3160.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3161.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3162.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3163.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3164.         end
  3165.         HATWELD.Part0 = RightArm
  3166.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  3167.         CreateSound(221057812,Torso,10,1,false)
  3168.         for i=0, Time*2, 0.1 / Animation_Speed do
  3169.             Swait()
  3170.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3171.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3172.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3173.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3174.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3175.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3176.         end
  3177.         for i=0, Time, 0.1 / Animation_Speed do
  3178.             Swait()
  3179.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3180.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  3181.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3182.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3183.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3184.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3185.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  3186.         end
  3187.         HATWELD.Part0 = Head
  3188.         HATWELD.C0 = CF(0,0.35,0)
  3189.     elseif WhichPose == "Prepare key" then
  3190.         for i=0, Time, 0.1 / Animation_Speed do
  3191.             Swait()
  3192.             if Gyro ~= nil and Gyro ~= false then
  3193.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3194.             end
  3195.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  3196.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  3197.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3198.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3199.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3200.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3201.         end
  3202.     elseif WhichPose == "Turn key" then
  3203.         for i=0, Time, 0.1 / Animation_Speed do
  3204.             Swait()
  3205.             if Gyro ~= nil and Gyro ~= false then
  3206.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3207.             end
  3208.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  3209.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  3210.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3211.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3212.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3213.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3214.         end
  3215.     end
  3216.     PLAYMAINANIM = true
  3217. end
  3218.     function Prison_Key()
  3219.     if Mouse.Target ~= nil then
  3220.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3221.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3222.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3223.             local GYRO = IT("BodyGyro",RootPart)
  3224.             GYRO.D = 750
  3225.             GYRO.P = 20000
  3226.             GYRO.MaxTorque = VT(0,40000000,0)
  3227.             local grav = Instance.new("BodyPosition",TORSO)
  3228.             grav.D = 15
  3229.             grav.P = 20000
  3230.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3231.             grav.position = TORSO.Position
  3232.             local GYRO2 = IT("BodyGyro",TORSO)
  3233.             GYRO2.D = 750
  3234.             GYRO2.P = 20000
  3235.             GYRO2.MaxTorque = VT(0,40000000,0)
  3236.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3237.             grav.Name = "Jail"
  3238.             local LOCKPARTS = {}
  3239.             ATTACK = true
  3240.             Rooted = false
  3241.             local LOCK = IT("Model",Effects)
  3242.             LOCK.Name = "Lock"
  3243.             local LOCK2 = IT("Model",LOCK)
  3244.             LOCK2.Name = "Metal"
  3245.             --CREATE LOCK--
  3246.                 local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  3247.                 LOCK.PrimaryPart = BASE
  3248.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3249.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  3250.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3251.                 MakeForm(PRT,"Cyl")
  3252.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3253.                 PRT.Color = C3(0,0,0)
  3254.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3255.                 MakeForm(PRT,"Cyl")
  3256.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3257.                 PRT.Color = C3(0,0,0)
  3258.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3259.                 for i = 1, 45 do
  3260.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3261.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3262.                 end
  3263.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3264.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3265.                 LOCK2.PrimaryPart = PRT
  3266.             ---------------
  3267.             local CHILDREN = LOCK:GetDescendants()
  3268.             for index, CHILD in pairs(CHILDREN) do
  3269.                 if CHILD:IsA("BasePart") then
  3270.                     CHILD.Transparency = 1
  3271.                 end
  3272.             end
  3273.             for i = 1, 75 do
  3274.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3275.                 Swait()
  3276.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3277.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3278.                 local CHILDREN = LOCK:GetDescendants()
  3279.                 for index, CHILD in pairs(CHILDREN) do
  3280.                     if CHILD:IsA("BasePart") then
  3281.                         CHILD.Transparency = CHILD.Transparency - 1/75
  3282.                     end
  3283.                 end
  3284.             end
  3285.             HUM.DisplayDistanceType = "None"
  3286.             local KEY = IT("Model",Effects)
  3287.             KEY.Name = "Key"
  3288.             --CREATE KEY--
  3289.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "KeyBase", VT(0.1, 1, 0.1),false)
  3290.                 KEY.PrimaryPart = KBASE
  3291.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3292.                 local WLD = weldBetween(RightArm,KBASE)
  3293.                 for i = 1, 45 do
  3294.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "Key", VT(0.1, 0.1, 0.1),false)
  3295.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3296.                     weldBetween(KBASE,PRT)
  3297.                 end
  3298.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "Key", VT(0.3, 0.1, 0.1),false)
  3299.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3300.                 weldBetween(KBASE,PRT)
  3301.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "Key", VT(0.3, 0.1, 0.1),false)
  3302.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3303.                 weldBetween(KBASE,PRT)
  3304.             --------------
  3305.             Rooted = true
  3306.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3307.             coroutine.resume(coroutine.create(function()
  3308.                 for i = 1, 10 do
  3309.                     Swait()
  3310.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3311.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3312.                 end
  3313.                 CreateSound(1149318312,BASE,5,1,false)
  3314.                 CreateSound(160772554,BASE,3,1,false)
  3315.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3316.                 for i = 1, 4 do
  3317.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3318.                 end
  3319.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3320.                 wait(1)
  3321.                 TORSO.Parent.Parent = LOCK
  3322.                 for i = 1, 75 do
  3323.                     Swait()
  3324.                     local CHILDREN = KEY:GetDescendants()
  3325.                     for index, CHILD in pairs(CHILDREN) do
  3326.                         if CHILD:IsA("BasePart") then
  3327.                             CHILD.Transparency = i/25
  3328.                         end
  3329.                     end
  3330.                     local CHILDREN = LOCK:GetDescendants()
  3331.                     for index, CHILD in pairs(CHILDREN) do
  3332.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3333.                             CHILD.Transparency = CHILD.Transparency + 1/75
  3334.                         elseif CHILD.ClassName == "Decal" then
  3335.                             CHILD.Transparency = CHILD.Transparency + 1/75
  3336.                         end
  3337.                     end
  3338.                 end
  3339.                 TORSO.Parent:ClearAllChildren()
  3340.                 KEY:remove()
  3341.                 LOCK:remove()
  3342.             end))
  3343.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3344.             GYRO:remove()
  3345.             ATTACK = false
  3346.             Rooted = false
  3347.         end
  3348.     end
  3349.     end
  3350.     function CastWarpOutlines(TARGET)
  3351.     coroutine.resume(coroutine.create(function()
  3352.         local T = TARGET:GetChildren()
  3353.         for i = 1, # T do
  3354.             local child = T[i]
  3355.             if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  3356.                 local clone = child:Clone()
  3357.                 clone.Parent = Effects
  3358.                 clone.Anchored = true
  3359.                 clone.CanCollide = false
  3360.                 clone:ClearAllChildren()
  3361.                 clone.CFrame = child.CFrame
  3362.                 if clone.Name == "Head" then
  3363.                     if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  3364.                         clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  3365.                     end
  3366.                 end
  3367.                 if clone.ClassName == "MeshPart" then
  3368.                     clone.TextureID = ""
  3369.                 end
  3370.                 clone.BrickColor = BRICKC"Black"
  3371.                 clone.Material = "Neon"
  3372.                 coroutine.resume(coroutine.create(function()
  3373.                     for i = 1, 200 do
  3374.                         Swait()
  3375.                         clone.Transparency = clone.Transparency + 0.005
  3376.                         clone.Size = clone.Size + VT(0.001,0.001,0.001)
  3377.                     end
  3378.                     clone:remove()
  3379.                 end))
  3380.             end
  3381.         end
  3382.     end))
  3383. end
  3384.     function Bloodbath()
  3385.     local HASSTARTED = false
  3386.     local target = nil
  3387.     local targettorso = nil
  3388.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3389.         if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  3390.             target = Mouse.Target.Parent.Humanoid
  3391.             targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  3392.         end
  3393.     end
  3394.     if target ~= nil then
  3395.         CreateSound("305685800", Head, 10, 1)
  3396.         targettorso.Anchored = true
  3397.         HASSTARTED = true
  3398.         ATTACK = true
  3399.         Rooted = true
  3400.         CastWarpOutlines(Character)
  3401.         RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  3402.         coroutine.resume(coroutine.create(function()
  3403.             Swait(10*100)
  3404.             if HASSTARTED == true then
  3405.                 ATTACK = false
  3406.                 Rooted = false
  3407.                 UNANCHOR = true
  3408.             end
  3409.         end))
  3410.         UNANCHOR = false
  3411.         RootPart.Anchored = true
  3412.         coroutine.resume(coroutine.create(function()
  3413.             for i=0, 3, 0.1 / Animation_Speed do
  3414.                 Swait()
  3415.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  3416.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  3417.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  3418.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  3419.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3420.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3421.             end
  3422.             for i=0, 3, 0.1 / Animation_Speed do
  3423.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  3424.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  3425.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3426.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3427.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3428.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3429.             end
  3430.             getbloody(targettorso,25)
  3431.             Swait(5)
  3432.             targettorso:remove()
  3433.             Swait(15)
  3434.             ATTACK = false
  3435.             Rooted = false
  3436.             HASSTARTED = false
  3437.             UNANCHOR = true
  3438.         end))
  3439.     end
  3440. end
  3441. --//=================================\\
  3442. --||      ASSIGN THINGS TO KEYS
  3443. --\\=================================//
  3444.  
  3445. function MouseDown(Mouse)
  3446.     if ATTACK == false then
  3447.     end
  3448. end
  3449.  
  3450. function MouseUp(Mouse)
  3451. HOLD = false
  3452. end
  3453.  
  3454. function KeyDown(Key)
  3455.     KEYHOLD = true
  3456.     if Key == "z" and ATTACK == false then
  3457.         Banisher_Bullet()
  3458.     end
  3459.  
  3460.     if Key == "b" and ATTACK == false then
  3461.         Deathbound()
  3462.     end
  3463.  
  3464.     if Key == "c" and ATTACK == false then
  3465.         Oblivion_of_Doom()
  3466.     end
  3467.  
  3468.     if Key == "f" and ATTACK == false then
  3469.         Imperfect_Command()
  3470.     end
  3471.  
  3472. if Key == "g" and ATTACK == false then
  3473.         ReeeEEEEEE()
  3474.     end
  3475.  
  3476. if Key == "h" and ATTACK == false then
  3477.         Prison_Key()
  3478. end
  3479. if Key == "j" and ATTACK == false then
  3480.         Bloodbath()
  3481.     end
  3482.  
  3483. if Key == "v" and ATTACK == false then
  3484.         Pure_Night()
  3485.     end
  3486.  
  3487.     if Key == "x" and ATTACK == false then
  3488.                 Nightfall()
  3489.     end
  3490.  
  3491.     if Key == "t" and ATTACK == false then
  3492.                 CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 20, 0.60, false)
  3493.     end
  3494.  
  3495.     if Key == "p" and ATTACK == false then
  3496.         Ground_Star()
  3497.     end
  3498.  
  3499.     if Key == "1" and ATTACK == false then
  3500.         CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 20, 0.70, false)
  3501.     end
  3502.  
  3503.     if Key == "f" and ATTACK == false then
  3504.         CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, 20, 0.50, false)
  3505.     end
  3506.  
  3507.     if Key == "2" and ATTACK == false then
  3508.         CreateSound(468971411, Head, 20, 0.40, false)
  3509.     end
  3510. end
  3511.  
  3512. function KeyUp(Key)
  3513.     KEYHOLD = false
  3514. end
  3515.  
  3516.     Mouse.Button1Down:connect(function(NEWKEY)
  3517.         MouseDown(NEWKEY)
  3518.     end)
  3519.     Mouse.Button1Up:connect(function(NEWKEY)
  3520.         MouseUp(NEWKEY)
  3521.     end)
  3522.     Mouse.KeyDown:connect(function(NEWKEY)
  3523.         KeyDown(NEWKEY)
  3524.     end)
  3525.     Mouse.KeyUp:connect(function(NEWKEY)
  3526.         KeyUp(NEWKEY)
  3527.     end)
  3528.  
  3529. --//=================================\\
  3530. --\\=================================//
  3531.  
  3532.  
  3533. function unanchor()
  3534.     if UNANCHOR == true then
  3535.         g = Character:GetChildren()
  3536.         for i = 1, #g do
  3537.             if g[i].ClassName == "Part" then
  3538.                 g[i].Anchored = false
  3539.             end
  3540.         end
  3541.     end
  3542. end
  3543.  
  3544.  
  3545. --//=================================\\
  3546. --||    WRAP THE WHOLE SCRIPT UP
  3547. --\\=================================//
  3548.  
  3549. Humanoid.Changed:connect(function(Jump)
  3550.     if Jump == "Jump" and (Disable_Jump == true) then
  3551.         Humanoid.Jump = false
  3552.     end
  3553. end)
  3554.  
  3555. local CONNECT = nil
  3556.  
  3557. while true do
  3558.     Swait()
  3559.     ANIMATE.Parent = nil
  3560.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  3561.         Humanoid = IT("Humanoid",Character)
  3562.     end
  3563.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3564.         v:Stop();
  3565.     end
  3566.     SINE = SINE + CHANGE
  3567.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3568.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3569.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3570.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3571.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3572.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3573.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3574.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3575.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3576.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3577.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3578.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3579.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3580.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3581.     end
  3582.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3583.         ANIM = "Jump"
  3584.         if ATTACK == false then
  3585.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3586.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3587.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3589.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3590.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3591.         end
  3592.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3593.         ANIM = "Fall"
  3594.         if ATTACK == false then
  3595.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3596.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3598.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3599.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3600.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3601.         end
  3602.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3603.         ANIM = "Idle"
  3604.         if ATTACK == false then
  3605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3607.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.4) * ANGLES(RAD(75), RAD(45), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3609.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3611.         end
  3612.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3613.         ANIM = "Walk"
  3614.         if ATTACK == false then
  3615.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3616.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3617.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3619.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3621.         end
  3622.     end
  3623.  
  3624.     if Head:FindFirstChild("face") then
  3625.         Head.face.Texture = "rbxassetid://900134257"
  3626.     end
  3627.  
  3628.     unanchor()
  3629.     Humanoid.MaxHealth = "inf"
  3630.     Humanoid.Health = "inf"
  3631.     if Rooted == false then
  3632.         Disable_Jump = false
  3633.         Humanoid.WalkSpeed = Speed
  3634.     elseif Rooted == true then
  3635.         Disable_Jump = true
  3636.         Humanoid.WalkSpeed = 0
  3637.     end
  3638.     sick.Parent = Torso
  3639.     sick:resume()
  3640.     sick.Volume = 6.5
  3641.     sick.Pitch = 1
  3642.     sick.SoundId = "rbxassetid://879189331"
  3643.     sick.Name = "Nightfall"
  3644. end
  3645. --//=================================\\
  3646. --\\=================================//
  3647.  
  3648.  
  3649.  
  3650.  
  3651.  
  3652. --//====================================================\\--
  3653. --||                     END OF SCRIPT
  3654. --\\====================================================//--
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