Pikachuun

TagIn

Jun 10th, 2018
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  1. ;---------------------------------------------------------------------------
  2. ; Stand ACE
  3. [Statedef 0]
  4.  
  5. [State ] ;Guard Flag = ON, StateNo = 1, Time = ????
  6. type = DisplayToClipboard
  7. trigger1 = 1
  8. ;push ebx
  9. ;sub ebx,0xfffff40c
  10. ;inc DWORD PTR [ebx]
  11. ;sub ebx,0xfffffde4
  12. ;inc DWORD PTR [ebx]
  13. ;sub ebx,0x14
  14. ;mov DWORD PTR [ebx],ebx
  15. ;pop ebx
  16. ;add esp,0x08
  17. ;pop esi
  18. ;sub esp,0xfffffc01
  19. ;inc esp
  20. ;mov DWORD PTR [esp],0xffb8ec0c
  21. ;not DWORD PTR [esp]
  22. ;ret
  23.  
  24. ;rewriting may be required...
  25. text = "Së ôÿÿÿëäýÿÿÿƒë‰[ƒÄ^ìüÿÿDÇ$ ì¸ÿ÷$Ã%980dCA"
  26. params = 4
  27. ignorehitpause = 1
  28.  
  29. [State ]
  30. type = TagIn
  31. trigger1 = 1 || var(33) := time
  32. stateno = 1
  33. ignorehitpause = 1
  34. persistent = 256
  35.  
  36. ;---------------------------------------------------------------------------
  37. ; Stand
  38. [Statedef 1]
  39. type = S
  40. physics = S
  41. sprpriority = 0
  42.  
  43. [State ]
  44. type = DisplayToClipboard
  45. trigger1 = 1
  46. text = "StateNo = %d"
  47. params = StateNo
  48. ignorehitpause = 1
  49.  
  50. [State ]
  51. type = ChangeState
  52. trigger1 = time > var(33)
  53. value = 0
  54. ignorehitpause = 1
  55. persistent = 256
  56.  
  57. [State 0, 1]
  58. type = ChangeAnim
  59. trigger1 = Anim != 0 && Anim != 5
  60. trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
  61. value = 0
  62.  
  63. [State 0, 2]
  64. type = VelSet
  65. trigger1 = Time = 0
  66. y = 0
  67.  
  68. [State 0, 3] ;Stop moving if low velocity or 4 ticks pass
  69. type = VelSet
  70. trigger1 = abs(vel x) < 2
  71. trigger2 = Time = 4
  72. x = 0
  73.  
  74. [State 0, 4] ;Are you dead?
  75. type = ChangeState
  76. trigger1 = !alive
  77. value = 5050
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