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- ;---------------------------------------------------------------------------
- ; Stand ACE
- [Statedef 0]
- [State ] ;Guard Flag = ON, StateNo = 1, Time = ????
- type = DisplayToClipboard
- trigger1 = 1
- ;push ebx
- ;sub ebx,0xfffff40c
- ;inc DWORD PTR [ebx]
- ;sub ebx,0xfffffde4
- ;inc DWORD PTR [ebx]
- ;sub ebx,0x14
- ;mov DWORD PTR [ebx],ebx
- ;pop ebx
- ;add esp,0x08
- ;pop esi
- ;sub esp,0xfffffc01
- ;inc esp
- ;mov DWORD PTR [esp],0xffb8ec0c
- ;not DWORD PTR [esp]
- ;ret
- ;rewriting may be required...
- text = "Sëôÿÿÿëäýÿÿÿƒë‰[ƒÄ^ìüÿÿDÇ$ì¸ÿ÷$Ã%980dCA"
- params = 4
- ignorehitpause = 1
- [State ]
- type = TagIn
- trigger1 = 1 || var(33) := time
- stateno = 1
- ignorehitpause = 1
- persistent = 256
- ;---------------------------------------------------------------------------
- ; Stand
- [Statedef 1]
- type = S
- physics = S
- sprpriority = 0
- [State ]
- type = DisplayToClipboard
- trigger1 = 1
- text = "StateNo = %d"
- params = StateNo
- ignorehitpause = 1
- [State ]
- type = ChangeState
- trigger1 = time > var(33)
- value = 0
- ignorehitpause = 1
- persistent = 256
- [State 0, 1]
- type = ChangeAnim
- trigger1 = Anim != 0 && Anim != 5
- trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
- value = 0
- [State 0, 2]
- type = VelSet
- trigger1 = Time = 0
- y = 0
- [State 0, 3] ;Stop moving if low velocity or 4 ticks pass
- type = VelSet
- trigger1 = abs(vel x) < 2
- trigger2 = Time = 4
- x = 0
- [State 0, 4] ;Are you dead?
- type = ChangeState
- trigger1 = !alive
- value = 5050
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