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- class GameRenderSettings
- {
- public:
- char unknown0[32]; //0x0000
- int width; //0x0020
- int height; //0x0024
- char unknown40[48]; //0x0028
- int ResX; //0x0058
- int RexY; //0x005C
- char unknown96[120]; //0x0060
- ID3D11Device*m_device; //0x00D8
- ID3D11DeviceContext*m_deviceContext; //0x00DC
- char unknown224[20]; //0x00E0
- IDXGISwapChain*m_swapChain; //0x00F4
- char unknown248[4]; //0x00F8
- };//Size=0x00FC(252)
- class DxRenderer
- {
- public:
- //GameRenderSettings* m_pSettings; // this+0x0
- BYTE Pad_000[8]; // this+0x0
- UINT m_nFrameCounter; // this+0x8
- BOOL m_bFrameInProgress; // this+0xC
- HWND* m_hWnd; // this+0x10
- BYTE Pad_014[4]; // this+0x14
- BYTE m_bFullscreenWanted; // this+0x18
- BYTE m_bFullscreenActive; // this+0x19
- BYTE m_bMinimized; // this+0x1A
- BYTE m_bMinimizing; // this+0x1B
- BYTE m_bResizing; // this+0x1C
- BYTE m_bOccluded; // this+0x1D
- BYTE m_bVSync; // this+0x1E
- BYTE Pad_01F[1]; // this+0x1F
- RenderScreenInfo m_screenInfo; // this+0x20
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