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- # Configuration file
- ####################
- # creature-general-settings
- ####################
- creature-general-settings {
- # Allows creatures to attack horses.
- B:AttackHorses=false
- # Allows creatures to attack wolves.
- B:AttackWolves=false
- B:DestroyDrops=false
- # Makes horse breeding simpler.
- B:EasyBreeding=false
- B:ElephantBulldozer=true
- # Allows creatures to attack other creatures. Not recommended if despawning is off.
- B:EnableHunters=true
- B:KillAllVillagers=false
- # A value of 33 means mother wyverns have a 33% chance to drop an egg.
- I:MotherWyvernEggDropChance=33
- # A value of 3 means ostriches have a 3% chance to drop an egg.
- I:OstrichEggDropChance=3
- # A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
- I:RareItemDropChance=25
- B:StaticBed=true
- B:StaticLitter=true
- # A value of 10 means wyverns have a 10% chance to drop an egg.
- I:WyvernEggDropChance=10
- # The percent for spawning a zebra.
- I:ZebraChance=10
- # The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
- I:despawnLightLevel=2
- }
- ####################
- # custom-id-settings
- ####################
- custom-id-settings {
- # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
- I:ItemID=8772
- I:WyvernLairBiomeID=207
- I:WyvernLairDimensionID=-17
- }
- ####################
- # global-settings
- ####################
- global-settings {
- # Allows you to instantly spawn MoCreatures from GUI.
- B:allowInstaSpawn=false
- # Animate Textures
- B:animateTextures=true
- # Turns on verbose logging
- B:debug=false
- # Shows Pet Health
- B:displayPetHealth=true
- # Shows Pet Emotes
- B:displayPetIcons=true
- # Shows Pet Name
- B:displayPetName=true
- # If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
- B:forceDespawns=false
- I:particleFX=3
- }
- ####################
- # monster-general-settings
- ####################
- monster-general-settings {
- # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
- I:CaveOgreChance=75
- # The block destruction radius of Cave Ogres
- D:CaveOgreStrength=3.0
- # The chance percentage of spawning Fire ogres in the Overworld
- I:FireOgreChance=25
- # The block destruction radius of Fire Ogres
- D:FireOgreStrength=2.0
- # The block radius where ogres 'smell' players
- I:OgreAttackRange=12
- # The block destruction radius of green Ogres
- D:OgreStrength=2.5
- # Allows Big Golems to break blocks.
- B:golemDestroyBlocks=true
- }
- ####################
- # ownership-settings
- ####################
- ownership-settings {
- # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
- B:enableOwnership=false
- # Allows players to remove a tamed creatures owner essentially untaming it.
- B:enableResetOwnerScroll=false
- # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
- I:maxTamedPerOP=20
- # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
- I:maxTamedPerPlayer=10
- }
- ####################
- # water-mob-general-settings
- ####################
- water-mob-general-settings {
- # Allows water creatures to attack dolphins.
- B:AttackDolphins=false
- }
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