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  1. # Configuration file
  2.  
  3. ####################
  4. # creature-general-settings
  5. ####################
  6.  
  7. creature-general-settings {
  8. # Allows creatures to attack horses.
  9. B:AttackHorses=false
  10.  
  11. # Allows creatures to attack wolves.
  12. B:AttackWolves=false
  13. B:DestroyDrops=false
  14.  
  15. # Makes horse breeding simpler.
  16. B:EasyBreeding=false
  17. B:ElephantBulldozer=true
  18.  
  19. # Allows creatures to attack other creatures. Not recommended if despawning is off.
  20. B:EnableHunters=true
  21. B:KillAllVillagers=false
  22.  
  23. # A value of 33 means mother wyverns have a 33% chance to drop an egg.
  24. I:MotherWyvernEggDropChance=33
  25.  
  26. # A value of 3 means ostriches have a 3% chance to drop an egg.
  27. I:OstrichEggDropChance=3
  28.  
  29. # A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
  30. I:RareItemDropChance=25
  31. B:StaticBed=true
  32. B:StaticLitter=true
  33.  
  34. # A value of 10 means wyverns have a 10% chance to drop an egg.
  35. I:WyvernEggDropChance=10
  36.  
  37. # The percent for spawning a zebra.
  38. I:ZebraChance=10
  39.  
  40. # The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
  41. I:despawnLightLevel=2
  42. }
  43.  
  44.  
  45. ####################
  46. # custom-id-settings
  47. ####################
  48.  
  49. custom-id-settings {
  50. # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
  51. I:ItemID=8772
  52. I:WyvernLairBiomeID=207
  53. I:WyvernLairDimensionID=-17
  54. }
  55.  
  56.  
  57. ####################
  58. # global-settings
  59. ####################
  60.  
  61. global-settings {
  62. # Allows you to instantly spawn MoCreatures from GUI.
  63. B:allowInstaSpawn=false
  64.  
  65. # Animate Textures
  66. B:animateTextures=true
  67.  
  68. # Turns on verbose logging
  69. B:debug=false
  70.  
  71. # Shows Pet Health
  72. B:displayPetHealth=true
  73.  
  74. # Shows Pet Emotes
  75. B:displayPetIcons=true
  76.  
  77. # Shows Pet Name
  78. B:displayPetName=true
  79.  
  80. # If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
  81. B:forceDespawns=false
  82. I:particleFX=3
  83. }
  84.  
  85.  
  86. ####################
  87. # monster-general-settings
  88. ####################
  89.  
  90. monster-general-settings {
  91. # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
  92. I:CaveOgreChance=75
  93.  
  94. # The block destruction radius of Cave Ogres
  95. D:CaveOgreStrength=3.0
  96.  
  97. # The chance percentage of spawning Fire ogres in the Overworld
  98. I:FireOgreChance=25
  99.  
  100. # The block destruction radius of Fire Ogres
  101. D:FireOgreStrength=2.0
  102.  
  103. # The block radius where ogres 'smell' players
  104. I:OgreAttackRange=12
  105.  
  106. # The block destruction radius of green Ogres
  107. D:OgreStrength=2.5
  108.  
  109. # Allows Big Golems to break blocks.
  110. B:golemDestroyBlocks=true
  111. }
  112.  
  113.  
  114. ####################
  115. # ownership-settings
  116. ####################
  117.  
  118. ownership-settings {
  119. # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
  120. B:enableOwnership=false
  121.  
  122. # Allows players to remove a tamed creatures owner essentially untaming it.
  123. B:enableResetOwnerScroll=false
  124.  
  125. # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
  126. I:maxTamedPerOP=20
  127.  
  128. # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
  129. I:maxTamedPerPlayer=10
  130. }
  131.  
  132.  
  133. ####################
  134. # water-mob-general-settings
  135. ####################
  136.  
  137. water-mob-general-settings {
  138. # Allows water creatures to attack dolphins.
  139. B:AttackDolphins=false
  140. }
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