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Dark_EccentricYT

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Mar 15th, 2018 (edited)
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  1. -- made by 1ndrew M9 Bayonet SHANK THE SHIT OUT OF PEOPLE
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. Tool0 = Instance.new("Tool")
  19. BoolValue1 = Instance.new("BoolValue")
  20. LocalScript2 = Instance.new("LocalScript")
  21. LocalScript3 = Instance.new("LocalScript")
  22. LocalScript4 = Instance.new("LocalScript")
  23. Script5 = Instance.new("Script")
  24. Script6 = Instance.new("Script")
  25. StringValue7 = Instance.new("StringValue")
  26. Part8 = Instance.new("Part")
  27. Sound9 = Instance.new("Sound")
  28. Sound10 = Instance.new("Sound")
  29. Sound11 = Instance.new("Sound")
  30. Sound12 = Instance.new("Sound")
  31. Sound13 = Instance.new("Sound")
  32. Model14 = Instance.new("Model")
  33. Part15 = Instance.new("Part")
  34. CylinderMesh16 = Instance.new("CylinderMesh")
  35. Part17 = Instance.new("Part")
  36. BlockMesh18 = Instance.new("BlockMesh")
  37. Part19 = Instance.new("Part")
  38. BlockMesh20 = Instance.new("BlockMesh")
  39. ManualWeld21 = Instance.new("ManualWeld")
  40. ManualWeld22 = Instance.new("ManualWeld")
  41. Part23 = Instance.new("Part")
  42. BlockMesh24 = Instance.new("BlockMesh")
  43. WedgePart25 = Instance.new("WedgePart")
  44. SpecialMesh26 = Instance.new("SpecialMesh")
  45. Part27 = Instance.new("Part")
  46. BlockMesh28 = Instance.new("BlockMesh")
  47. Part29 = Instance.new("Part")
  48. BlockMesh30 = Instance.new("BlockMesh")
  49. Part31 = Instance.new("Part")
  50. BlockMesh32 = Instance.new("BlockMesh")
  51. WedgePart33 = Instance.new("WedgePart")
  52. SpecialMesh34 = Instance.new("SpecialMesh")
  53. Part35 = Instance.new("Part")
  54. BlockMesh36 = Instance.new("BlockMesh")
  55. ManualWeld37 = Instance.new("ManualWeld")
  56. ManualWeld38 = Instance.new("ManualWeld")
  57. Part39 = Instance.new("Part")
  58. BlockMesh40 = Instance.new("BlockMesh")
  59. WedgePart41 = Instance.new("WedgePart")
  60. SpecialMesh42 = Instance.new("SpecialMesh")
  61. Part43 = Instance.new("Part")
  62. BlockMesh44 = Instance.new("BlockMesh")
  63. ManualWeld45 = Instance.new("ManualWeld")
  64. ManualWeld46 = Instance.new("ManualWeld")
  65. ManualWeld47 = Instance.new("ManualWeld")
  66. ManualWeld48 = Instance.new("ManualWeld")
  67. ManualWeld49 = Instance.new("ManualWeld")
  68. ManualWeld50 = Instance.new("ManualWeld")
  69. WedgePart51 = Instance.new("WedgePart")
  70. SpecialMesh52 = Instance.new("SpecialMesh")
  71. Part53 = Instance.new("Part")
  72. CylinderMesh54 = Instance.new("CylinderMesh")
  73. Part55 = Instance.new("Part")
  74. BlockMesh56 = Instance.new("BlockMesh")
  75. Part57 = Instance.new("Part")
  76. BlockMesh58 = Instance.new("BlockMesh")
  77. Part59 = Instance.new("Part")
  78. BlockMesh60 = Instance.new("BlockMesh")
  79. Part61 = Instance.new("Part")
  80. BlockMesh62 = Instance.new("BlockMesh")
  81. Part63 = Instance.new("Part")
  82. BlockMesh64 = Instance.new("BlockMesh")
  83. Part65 = Instance.new("Part")
  84. BlockMesh66 = Instance.new("BlockMesh")
  85. Part67 = Instance.new("Part")
  86. CylinderMesh68 = Instance.new("CylinderMesh")
  87. Part69 = Instance.new("Part")
  88. BlockMesh70 = Instance.new("BlockMesh")
  89. Part71 = Instance.new("Part")
  90. BlockMesh72 = Instance.new("BlockMesh")
  91. ManualWeld73 = Instance.new("ManualWeld")
  92. ManualWeld74 = Instance.new("ManualWeld")
  93. ManualWeld75 = Instance.new("ManualWeld")
  94. ManualWeld76 = Instance.new("ManualWeld")
  95. ManualWeld77 = Instance.new("ManualWeld")
  96. ManualWeld78 = Instance.new("ManualWeld")
  97. WedgePart79 = Instance.new("WedgePart")
  98. SpecialMesh80 = Instance.new("SpecialMesh")
  99. Part81 = Instance.new("Part")
  100. BlockMesh82 = Instance.new("BlockMesh")
  101. Part83 = Instance.new("Part")
  102. BlockMesh84 = Instance.new("BlockMesh")
  103. WedgePart85 = Instance.new("WedgePart")
  104. SpecialMesh86 = Instance.new("SpecialMesh")
  105. WedgePart87 = Instance.new("WedgePart")
  106. SpecialMesh88 = Instance.new("SpecialMesh")
  107. Part89 = Instance.new("Part")
  108. BlockMesh90 = Instance.new("BlockMesh")
  109. Part91 = Instance.new("Part")
  110. BlockMesh92 = Instance.new("BlockMesh")
  111. Part93 = Instance.new("Part")
  112. BlockMesh94 = Instance.new("BlockMesh")
  113. ManualWeld95 = Instance.new("ManualWeld")
  114. ManualWeld96 = Instance.new("ManualWeld")
  115. Part97 = Instance.new("Part")
  116. BlockMesh98 = Instance.new("BlockMesh")
  117. ManualWeld99 = Instance.new("ManualWeld")
  118. ManualWeld100 = Instance.new("ManualWeld")
  119. WedgePart101 = Instance.new("WedgePart")
  120. SpecialMesh102 = Instance.new("SpecialMesh")
  121. Part103 = Instance.new("Part")
  122. BlockMesh104 = Instance.new("BlockMesh")
  123. Part105 = Instance.new("Part")
  124. BlockMesh106 = Instance.new("BlockMesh")
  125. Part107 = Instance.new("Part")
  126. BlockMesh108 = Instance.new("BlockMesh")
  127. Part109 = Instance.new("Part")
  128. BlockMesh110 = Instance.new("BlockMesh")
  129. Part111 = Instance.new("Part")
  130. BlockMesh112 = Instance.new("BlockMesh")
  131. Part113 = Instance.new("Part")
  132. CylinderMesh114 = Instance.new("CylinderMesh")
  133. Part115 = Instance.new("Part")
  134. BlockMesh116 = Instance.new("BlockMesh")
  135. Part117 = Instance.new("Part")
  136. BlockMesh118 = Instance.new("BlockMesh")
  137. Part119 = Instance.new("Part")
  138. BlockMesh120 = Instance.new("BlockMesh")
  139. Part121 = Instance.new("Part")
  140. BlockMesh122 = Instance.new("BlockMesh")
  141. Part123 = Instance.new("Part")
  142. BlockMesh124 = Instance.new("BlockMesh")
  143. Part125 = Instance.new("Part")
  144. BlockMesh126 = Instance.new("BlockMesh")
  145. Part127 = Instance.new("Part")
  146. BlockMesh128 = Instance.new("BlockMesh")
  147. Part129 = Instance.new("Part")
  148. BlockMesh130 = Instance.new("BlockMesh")
  149. Part131 = Instance.new("Part")
  150. BlockMesh132 = Instance.new("BlockMesh")
  151. Part133 = Instance.new("Part")
  152. BlockMesh134 = Instance.new("BlockMesh")
  153. Part135 = Instance.new("Part")
  154. BlockMesh136 = Instance.new("BlockMesh")
  155. Part137 = Instance.new("Part")
  156. BlockMesh138 = Instance.new("BlockMesh")
  157. Part139 = Instance.new("Part")
  158. BlockMesh140 = Instance.new("BlockMesh")
  159. Part141 = Instance.new("Part")
  160. BlockMesh142 = Instance.new("BlockMesh")
  161. Part143 = Instance.new("Part")
  162. BlockMesh144 = Instance.new("BlockMesh")
  163. Part145 = Instance.new("Part")
  164. BlockMesh146 = Instance.new("BlockMesh")
  165. Part147 = Instance.new("Part")
  166. BlockMesh148 = Instance.new("BlockMesh")
  167. Part149 = Instance.new("Part")
  168. BlockMesh150 = Instance.new("BlockMesh")
  169. Part151 = Instance.new("Part")
  170. BlockMesh152 = Instance.new("BlockMesh")
  171. Part153 = Instance.new("Part")
  172. BlockMesh154 = Instance.new("BlockMesh")
  173. Part155 = Instance.new("Part")
  174. BlockMesh156 = Instance.new("BlockMesh")
  175. Part157 = Instance.new("Part")
  176. BlockMesh158 = Instance.new("BlockMesh")
  177. Part159 = Instance.new("Part")
  178. BlockMesh160 = Instance.new("BlockMesh")
  179. Part161 = Instance.new("Part")
  180. BlockMesh162 = Instance.new("BlockMesh")
  181. Part163 = Instance.new("Part")
  182. BlockMesh164 = Instance.new("BlockMesh")
  183. Part165 = Instance.new("Part")
  184. BlockMesh166 = Instance.new("BlockMesh")
  185. Part167 = Instance.new("Part")
  186. BlockMesh168 = Instance.new("BlockMesh")
  187. Part169 = Instance.new("Part")
  188. BlockMesh170 = Instance.new("BlockMesh")
  189. Part171 = Instance.new("Part")
  190. BlockMesh172 = Instance.new("BlockMesh")
  191. Part173 = Instance.new("Part")
  192. BlockMesh174 = Instance.new("BlockMesh")
  193. Part175 = Instance.new("Part")
  194. BlockMesh176 = Instance.new("BlockMesh")
  195. Part177 = Instance.new("Part")
  196. BlockMesh178 = Instance.new("BlockMesh")
  197. Part179 = Instance.new("Part")
  198. BlockMesh180 = Instance.new("BlockMesh")
  199. Part181 = Instance.new("Part")
  200. BlockMesh182 = Instance.new("BlockMesh")
  201. Part183 = Instance.new("Part")
  202. BlockMesh184 = Instance.new("BlockMesh")
  203. Part185 = Instance.new("Part")
  204. BlockMesh186 = Instance.new("BlockMesh")
  205. Part187 = Instance.new("Part")
  206. BlockMesh188 = Instance.new("BlockMesh")
  207. Part189 = Instance.new("Part")
  208. BlockMesh190 = Instance.new("BlockMesh")
  209. Part191 = Instance.new("Part")
  210. BlockMesh192 = Instance.new("BlockMesh")
  211. Part193 = Instance.new("Part")
  212. BlockMesh194 = Instance.new("BlockMesh")
  213. WedgePart195 = Instance.new("WedgePart")
  214. SpecialMesh196 = Instance.new("SpecialMesh")
  215. WedgePart197 = Instance.new("WedgePart")
  216. SpecialMesh198 = Instance.new("SpecialMesh")
  217. WedgePart199 = Instance.new("WedgePart")
  218. SpecialMesh200 = Instance.new("SpecialMesh")
  219. WedgePart201 = Instance.new("WedgePart")
  220. SpecialMesh202 = Instance.new("SpecialMesh")
  221. WedgePart203 = Instance.new("WedgePart")
  222. SpecialMesh204 = Instance.new("SpecialMesh")
  223. WedgePart205 = Instance.new("WedgePart")
  224. SpecialMesh206 = Instance.new("SpecialMesh")
  225. WedgePart207 = Instance.new("WedgePart")
  226. SpecialMesh208 = Instance.new("SpecialMesh")
  227. WedgePart209 = Instance.new("WedgePart")
  228. SpecialMesh210 = Instance.new("SpecialMesh")
  229. WedgePart211 = Instance.new("WedgePart")
  230. SpecialMesh212 = Instance.new("SpecialMesh")
  231. WedgePart213 = Instance.new("WedgePart")
  232. SpecialMesh214 = Instance.new("SpecialMesh")
  233. WedgePart215 = Instance.new("WedgePart")
  234. SpecialMesh216 = Instance.new("SpecialMesh")
  235. WedgePart217 = Instance.new("WedgePart")
  236. SpecialMesh218 = Instance.new("SpecialMesh")
  237. WedgePart219 = Instance.new("WedgePart")
  238. SpecialMesh220 = Instance.new("SpecialMesh")
  239. WedgePart221 = Instance.new("WedgePart")
  240. SpecialMesh222 = Instance.new("SpecialMesh")
  241. WedgePart223 = Instance.new("WedgePart")
  242. SpecialMesh224 = Instance.new("SpecialMesh")
  243. WedgePart225 = Instance.new("WedgePart")
  244. SpecialMesh226 = Instance.new("SpecialMesh")
  245. WedgePart227 = Instance.new("WedgePart")
  246. SpecialMesh228 = Instance.new("SpecialMesh")
  247. WedgePart229 = Instance.new("WedgePart")
  248. SpecialMesh230 = Instance.new("SpecialMesh")
  249. WedgePart231 = Instance.new("WedgePart")
  250. SpecialMesh232 = Instance.new("SpecialMesh")
  251. WedgePart233 = Instance.new("WedgePart")
  252. SpecialMesh234 = Instance.new("SpecialMesh")
  253. WedgePart235 = Instance.new("WedgePart")
  254. SpecialMesh236 = Instance.new("SpecialMesh")
  255. WedgePart237 = Instance.new("WedgePart")
  256. SpecialMesh238 = Instance.new("SpecialMesh")
  257. WedgePart239 = Instance.new("WedgePart")
  258. SpecialMesh240 = Instance.new("SpecialMesh")
  259. WedgePart241 = Instance.new("WedgePart")
  260. SpecialMesh242 = Instance.new("SpecialMesh")
  261. WedgePart243 = Instance.new("WedgePart")
  262. SpecialMesh244 = Instance.new("SpecialMesh")
  263. WedgePart245 = Instance.new("WedgePart")
  264. SpecialMesh246 = Instance.new("SpecialMesh")
  265. WedgePart247 = Instance.new("WedgePart")
  266. SpecialMesh248 = Instance.new("SpecialMesh")
  267. WedgePart249 = Instance.new("WedgePart")
  268. SpecialMesh250 = Instance.new("SpecialMesh")
  269. WedgePart251 = Instance.new("WedgePart")
  270. SpecialMesh252 = Instance.new("SpecialMesh")
  271. WedgePart253 = Instance.new("WedgePart")
  272. SpecialMesh254 = Instance.new("SpecialMesh")
  273. WedgePart255 = Instance.new("WedgePart")
  274. SpecialMesh256 = Instance.new("SpecialMesh")
  275. WedgePart257 = Instance.new("WedgePart")
  276. SpecialMesh258 = Instance.new("SpecialMesh")
  277. WedgePart259 = Instance.new("WedgePart")
  278. SpecialMesh260 = Instance.new("SpecialMesh")
  279. WedgePart261 = Instance.new("WedgePart")
  280. SpecialMesh262 = Instance.new("SpecialMesh")
  281. WedgePart263 = Instance.new("WedgePart")
  282. SpecialMesh264 = Instance.new("SpecialMesh")
  283. WedgePart265 = Instance.new("WedgePart")
  284. SpecialMesh266 = Instance.new("SpecialMesh")
  285. WedgePart267 = Instance.new("WedgePart")
  286. SpecialMesh268 = Instance.new("SpecialMesh")
  287. WedgePart269 = Instance.new("WedgePart")
  288. SpecialMesh270 = Instance.new("SpecialMesh")
  289. WedgePart271 = Instance.new("WedgePart")
  290. SpecialMesh272 = Instance.new("SpecialMesh")
  291. WedgePart273 = Instance.new("WedgePart")
  292. SpecialMesh274 = Instance.new("SpecialMesh")
  293. WedgePart275 = Instance.new("WedgePart")
  294. SpecialMesh276 = Instance.new("SpecialMesh")
  295. WedgePart277 = Instance.new("WedgePart")
  296. SpecialMesh278 = Instance.new("SpecialMesh")
  297. WedgePart279 = Instance.new("WedgePart")
  298. SpecialMesh280 = Instance.new("SpecialMesh")
  299. WedgePart281 = Instance.new("WedgePart")
  300. SpecialMesh282 = Instance.new("SpecialMesh")
  301. WedgePart283 = Instance.new("WedgePart")
  302. SpecialMesh284 = Instance.new("SpecialMesh")
  303. WedgePart285 = Instance.new("WedgePart")
  304. SpecialMesh286 = Instance.new("SpecialMesh")
  305. WedgePart287 = Instance.new("WedgePart")
  306. SpecialMesh288 = Instance.new("SpecialMesh")
  307. WedgePart289 = Instance.new("WedgePart")
  308. SpecialMesh290 = Instance.new("SpecialMesh")
  309. WedgePart291 = Instance.new("WedgePart")
  310. SpecialMesh292 = Instance.new("SpecialMesh")
  311. WedgePart293 = Instance.new("WedgePart")
  312. SpecialMesh294 = Instance.new("SpecialMesh")
  313. WedgePart295 = Instance.new("WedgePart")
  314. SpecialMesh296 = Instance.new("SpecialMesh")
  315. WedgePart297 = Instance.new("WedgePart")
  316. SpecialMesh298 = Instance.new("SpecialMesh")
  317. WedgePart299 = Instance.new("WedgePart")
  318. SpecialMesh300 = Instance.new("SpecialMesh")
  319. WedgePart301 = Instance.new("WedgePart")
  320. SpecialMesh302 = Instance.new("SpecialMesh")
  321. WedgePart303 = Instance.new("WedgePart")
  322. SpecialMesh304 = Instance.new("SpecialMesh")
  323. WedgePart305 = Instance.new("WedgePart")
  324. SpecialMesh306 = Instance.new("SpecialMesh")
  325. WedgePart307 = Instance.new("WedgePart")
  326. SpecialMesh308 = Instance.new("SpecialMesh")
  327. WedgePart309 = Instance.new("WedgePart")
  328. SpecialMesh310 = Instance.new("SpecialMesh")
  329. WedgePart311 = Instance.new("WedgePart")
  330. SpecialMesh312 = Instance.new("SpecialMesh")
  331. WedgePart313 = Instance.new("WedgePart")
  332. SpecialMesh314 = Instance.new("SpecialMesh")
  333. WedgePart315 = Instance.new("WedgePart")
  334. SpecialMesh316 = Instance.new("SpecialMesh")
  335. WedgePart317 = Instance.new("WedgePart")
  336. SpecialMesh318 = Instance.new("SpecialMesh")
  337. WedgePart319 = Instance.new("WedgePart")
  338. SpecialMesh320 = Instance.new("SpecialMesh")
  339. WedgePart321 = Instance.new("WedgePart")
  340. SpecialMesh322 = Instance.new("SpecialMesh")
  341. WedgePart323 = Instance.new("WedgePart")
  342. SpecialMesh324 = Instance.new("SpecialMesh")
  343. WedgePart325 = Instance.new("WedgePart")
  344. SpecialMesh326 = Instance.new("SpecialMesh")
  345. WedgePart327 = Instance.new("WedgePart")
  346. SpecialMesh328 = Instance.new("SpecialMesh")
  347. WedgePart329 = Instance.new("WedgePart")
  348. SpecialMesh330 = Instance.new("SpecialMesh")
  349. WedgePart331 = Instance.new("WedgePart")
  350. SpecialMesh332 = Instance.new("SpecialMesh")
  351. WedgePart333 = Instance.new("WedgePart")
  352. SpecialMesh334 = Instance.new("SpecialMesh")
  353. WedgePart335 = Instance.new("WedgePart")
  354. SpecialMesh336 = Instance.new("SpecialMesh")
  355. WedgePart337 = Instance.new("WedgePart")
  356. SpecialMesh338 = Instance.new("SpecialMesh")
  357. WedgePart339 = Instance.new("WedgePart")
  358. SpecialMesh340 = Instance.new("SpecialMesh")
  359. WedgePart341 = Instance.new("WedgePart")
  360. SpecialMesh342 = Instance.new("SpecialMesh")
  361. WedgePart343 = Instance.new("WedgePart")
  362. SpecialMesh344 = Instance.new("SpecialMesh")
  363. WedgePart345 = Instance.new("WedgePart")
  364. SpecialMesh346 = Instance.new("SpecialMesh")
  365. WedgePart347 = Instance.new("WedgePart")
  366. SpecialMesh348 = Instance.new("SpecialMesh")
  367. WedgePart349 = Instance.new("WedgePart")
  368. SpecialMesh350 = Instance.new("SpecialMesh")
  369. Tool0.Name = "M9 Bayonet"
  370. Tool0.Parent = mas
  371. BoolValue1.Name = "Block"
  372. BoolValue1.Parent = Tool0
  373. LocalScript2.Name = "Weld"
  374. LocalScript2.Parent = Tool0
  375. table.insert(cors,sandbox(LocalScript2,function()
  376.  
  377. function Weld(x,y)
  378. local W = Instance.new("Weld")
  379. W.Part0 = x
  380. W.Part1 = y
  381. local CJ = CFrame.new(x.Position)
  382. local C0 = x.CFrame:inverse()*CJ
  383. local C1 = y.CFrame:inverse()*CJ
  384. W.C0 = C0
  385. W.C1 = C1
  386. W.Parent = x
  387. end
  388.  
  389. function SimpleWeld(x,y)
  390. local W = Instance.new("Weld")
  391. W.Part0 = x
  392. W.Part1 = y
  393. W.Parent = x
  394. end
  395.  
  396. function Get(A)
  397. if A:IsA("BasePart") then
  398. if A.Name == "HammerRotation" then
  399. SimpleWeld(script.Parent.HammerAttachment, A)
  400. A.Anchored = false
  401. elseif A.Name == "Hammer" then
  402. Weld(script.Parent.HammerRotation, A)
  403. A.Anchored = false
  404. elseif A.Name == "FrizzenRotation" then
  405. SimpleWeld(script.Parent.FrizzenAttachment, A)
  406. A.Anchored = false
  407. elseif A.Name == "Frizzen" then
  408. Weld(script.Parent.FrizzenRotation, A)
  409. A.Anchored = false
  410. else
  411. Weld(script.Parent.Handle, A)
  412. A.Anchored = false
  413. end
  414. else
  415. local C = A:GetChildren()
  416. for i=1, #C do
  417. Get(C[i])
  418. end
  419. end
  420. end
  421.  
  422. function Finale()
  423. Get(script.Parent)
  424. end
  425.  
  426. --wait(0.25)
  427. --Finale() -- Enable this call if the weapon is not automatically welded.
  428. end))
  429. LocalScript3.Name = "Arms"
  430. LocalScript3.Parent = Tool0
  431. table.insert(cors,sandbox(LocalScript3,function()
  432. Tool = script.Parent
  433. local arms = nil
  434. local torso = nil
  435. local fakearms = {}
  436. local welds = {}
  437.  
  438. function Equip(mouse)
  439. wait(0.01)
  440. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  441. torso = Tool.Parent:FindFirstChild("Torso")
  442. model = Instance.new("Model", workspace)
  443. model.Name = "Arms"
  444. humanoid = Instance.new("Humanoid", model)
  445. humanoid.Name = "ArmHumanoid"
  446. local Link = Instance.new("ObjectValue",model)
  447. Link.Name, Link.Value = "HumanoidLink", torso.Parent.Humanoid
  448. if Tool.Parent:FindFirstChild("Shirt") then
  449. Tool.Parent.Shirt:Clone().Parent = model
  450. end
  451. for n,v in ipairs(arms) do
  452. local P = v:Clone()
  453. P.Parent = model
  454. P.TopSurface, P.BottomSurface = "Smooth", "Smooth"
  455. local PW = Instance.new("Weld")
  456. PW.Name = "FakeArmWeld"
  457. PW.Parent = v
  458. PW.Part0, PW.Part1, PW.C0, PW.C1 = v, P, v.CFrame:inverse(), P.CFrame:inverse()
  459. v.Transparency = 1
  460. fakearms[n] = P
  461. end
  462. fakearms[2].RightGrip:Destroy()
  463. mouse.TargetFilter = model
  464. end
  465.  
  466. function Unequip(mouse)
  467. model:Destroy()
  468. for n,v in ipairs(arms) do
  469. v.Transparency = 0
  470. end
  471. end
  472.  
  473. Tool.Equipped:connect(Equip)
  474. Tool.Unequipped:connect(Unequip)
  475.  
  476. end))
  477. LocalScript4.Name = "Animation"
  478. LocalScript4.Parent = Tool0
  479. table.insert(cors,sandbox(LocalScript4,function()
  480. Tool = script.Parent
  481. Player = game.Players.LocalPlayer
  482. Camera = game.Workspace.CurrentCamera
  483. Gyro = Instance.new("BodyGyro")
  484. Gyro.maxTorque = Vector3.new(0,0,0)
  485.  
  486. Cooldown = 0.1
  487. LastCheck = tick()-Cooldown
  488.  
  489. local Attacking = false
  490. local Blocking = false
  491. local arms = nil
  492. local torso = nil
  493. local welds = {}
  494. local Camera = game.Workspace.CurrentCamera
  495. local Debounce = false
  496. local OriginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  497. local AttackDirection = "U"
  498.  
  499. function Equip(Mouse)
  500. LastUnit = Mouse.UnitRay.Unit.Direction
  501. Camera.FieldOfView = 70
  502. NeckAngle = 0
  503. wait(0.01)
  504.  
  505. fakehead = Tool.Parent.Head:Clone()
  506. fakehead.face:Destroy()
  507. fakehead.Mesh:Destroy()
  508. fakehead.Transparency, fakehead.Parent, fakehead.Name = 1, Tool.Parent, "FakeHead"
  509. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  510. head = Tool.Parent:FindFirstChild("Head")
  511. torso = Tool.Parent:FindFirstChild("Torso")
  512. hrp = Tool.Parent:FindFirstChild("HumanoidRootPart")
  513. neck = torso:FindFirstChild("Neck")
  514. fakeneck = neck:Clone()
  515. fakeneck.Part0, fakeneck.Part1 = hrp, fakehead
  516. fakeneck.Parent, fakeneck.Name = fakehead, "FakeNeck"
  517. fakeneck.C0 = OriginalC0
  518.  
  519. --Gyro.Parent = torso
  520. --Gyro.cframe = Mouse.Hit
  521.  
  522. camera = head:Clone()
  523. camera.face:Destroy()
  524. camera.Mesh:Destroy()
  525. camera.Transparency, camera.Name, camera.Parent = 1, "Camera", Tool.Parent
  526. cameraweld = Instance.new("Motor6D", camera)
  527. cameraweld.Part0, cameraweld.Part1 = hrp, camera
  528. cameraweld.C0 = CFrame.new(0,1.5,0)
  529.  
  530. tilt = head:Clone()
  531. tilt.face:Destroy()
  532. tilt.Mesh:Destroy()
  533. tilt.Transparency, tilt.Name, tilt.Parent = 1, "Tilt", Tool.Parent
  534. tiltweld = Instance.new("Motor6D", tilt)
  535. tiltweld.Part0, tiltweld.Part1 = tilt, camera
  536. tiltweld.C0 = CFrame.new(0,0,0)
  537.  
  538. for _,v in ipairs(fakehead:GetChildren()) do
  539. if v.Name == "HeadWeld" then
  540. v:Destroy()
  541. end
  542. end
  543. for _,v in ipairs(camera:GetChildren()) do
  544. if v.Name == "HeadWeld" then
  545. v:Destroy()
  546. end
  547. end
  548. for _,v in ipairs(tilt:GetChildren()) do
  549. if v.Name == "HeadWeld" then
  550. v:Destroy()
  551. end
  552. end
  553.  
  554. if arms ~= nil and torso ~= nil then
  555. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  556. if sh ~= nil then
  557. local yes = true
  558. if yes then
  559. yes = false
  560. --sh[1].Part1 = nil
  561. sh[2].Part1 = nil
  562. --[[
  563. weld1 = Instance.new("Motor6D")
  564. weld33 = weld1
  565. weld1.Part0 = tilt
  566. weld1.Parent = torso
  567. weld1.Part1 = arms[1]
  568. weld1.C1 = CFrame.new(0.15, 1.5, 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0.125, math.rad(-80)) * CFrame.new(0,1.5,0)
  569. welds[1] = weld1
  570. ]]
  571. weld2 = Instance.new("Weld") -- This should be a Motor6D, but at the time of release they had issues.
  572. weld55 = weld2
  573. weld2.Part0 = torso
  574. weld2.Parent = torso
  575. weld2.Part1 = arms[2]
  576. weld2.C1 = CFrame.new(-1.5, 0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-20), math.rad(-10), 0)
  577. welds[2] = weld2
  578.  
  579. Character = game.Players.LocalPlayer.Character
  580. Mouse.Icon = "http://www.roblox.com/asset/?id=235619033"
  581.  
  582. Mouse.Move:connect(function() -- Thanks to Ultimatedar for this logic, heavily edited by me.
  583. local Direction = Mouse.Hit.p
  584. local B = head.Position.Y-Direction.Y
  585. local Dist = (head.Position-Direction).magnitude
  586. Answer = math.asin(B/Dist)
  587. --Gyro.cframe = Mouse.Hit
  588. --Gyro.maxTorque = Vector3.new(0,9999,0)
  589. if torso.Parent.Humanoid.Sit then
  590. Answer = 0
  591. --Gyro.maxTorque = Vector3.new(0,0,0)
  592. end
  593. --[[
  594. if (Character.Head.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude > 1 and LDS and game.Players.LocalPlayer.PlayerGui:FindFirstChild("Crosshair") then
  595. Player.PlayerGui.Crosshair.Centre.Visible = true
  596. elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild("Crosshair") then
  597. Player.PlayerGui.Crosshair.Centre.Visible = false
  598. end
  599. ]]
  600. neck.C0=OriginalC0*CFrame.Angles(Answer,NeckAngle,0)
  601. fakeneck.C0=OriginalC0*CFrame.Angles(Answer,0,0)
  602. tiltweld.C0 = CFrame.new(0,0,0) * CFrame.Angles(Answer,0,0)
  603.  
  604. if tick() - Cooldown > LastCheck then
  605. NextUnit = Mouse.UnitRay.Unit.Direction
  606. if math.abs(NextUnit.Y - LastUnit.Y) >= 0.01 then
  607. if NextUnit.Y > LastUnit.Y then
  608. AttackDirection = "U"
  609. else
  610. AttackDirection = "D"
  611. end
  612. else
  613. if CalcHorizontalAngle(LastUnit*Vector3.new(1,0,1), NextUnit*Vector3.new(1,0,1)) > 0 then
  614. AttackDirection = "R"
  615. else
  616. AttackDirection = "L"
  617. end
  618. end
  619. LastUnit = NextUnit
  620. end
  621. end)
  622.  
  623. function DamagePlayer(Humanoid)
  624. if game.Players:GetPlayerFromCharacter(Humanoid.Parent) then
  625. if game.Players:GetPlayerFromCharacter(Humanoid.Parent).TeamColor ~= game.Players.LocalPlayer.TeamColor then
  626. DamageHumanoid(Humanoid)
  627. end
  628. else
  629. DamageHumanoid(Humanoid)
  630. end
  631. end
  632.  
  633. function DamageHumanoid(Humanoid)
  634. local Damage = script.Damage:Clone()
  635. Damage.Parent, Damage.Disabled = Humanoid.Parent.Torso
  636. end
  637.  
  638. function CheckIfBlocked(One,Two,BlockOne,BlockTwo)
  639. if One == "U" and Two == "U" then
  640. return true
  641. elseif One == "D" and Two == "D" then
  642. return true
  643. elseif One == "L" and Two == "R" then
  644. return true
  645. elseif One == "R" and Two == "L" then
  646. return true
  647. elseif BlockOne or BlockTwo then
  648. return true
  649. end
  650. end
  651.  
  652. function CheckIfFacing(One,Two)
  653. local Magnitude = ((One.CFrame.lookVector*Vector3.new(1,0,1)) - (Two.CFrame.lookVector*Vector3.new(1,0,1))).magnitude
  654. return Magnitude
  655. end
  656.  
  657. Tool:WaitForChild("Blade")
  658. Tool.Blade.Touched:connect(function(Hit)
  659. if Hit.Parent then
  660. if Attacking and not AttackDebounce and BladeReady and Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent:FindFirstChild("Torso") then
  661. AttackDebounce = true
  662. local WallDetection = Ray.new(Character.Torso.Position, (Tool.Blade.Position - Character.Torso.Position).unit*(Tool.Blade.Position - Character.Torso.Position).magnitude)
  663. local Ignore = {Character, Character["Left Arm"].FakeArmWeld.Part1.Parent, Hit.Parent}
  664. local WallHit, WallHitPos = game.Workspace:FindPartOnRayWithIgnoreList(WallDetection, Ignore)
  665. if not WallHit then
  666. for _,V in ipairs(Hit.Parent:GetChildren()) do
  667. if V:IsA("Tool") then
  668. HitTool = V
  669. end
  670. end
  671.  
  672. if HitTool then
  673. if HitTool:FindFirstChild("Direction") then
  674. if CheckIfBlocked(HitTool.Direction.Value, Tool.Direction.Value, HitTool.Block.Value, Tool.Block.Value) and CheckIfFacing(Tool.Parent.Head,Hit.Parent.Head) > 1.5 then
  675. HitTool.Handle.Block:Play()
  676. else
  677. Tool.Handle.Hit:Play()
  678. DamagePlayer(Hit.Parent.Humanoid)
  679. end
  680. else
  681. Tool.Handle.Hit:Play()
  682. DamagePlayer(Hit.Parent.Humanoid)
  683. end
  684. else
  685. Tool.Handle.Hit:Play()
  686. DamagePlayer(Hit.Parent.Humanoid)
  687. end
  688. end
  689.  
  690. end
  691. end
  692. end)
  693.  
  694. Mouse.Button1Down:connect(function()
  695. if not Attacking and not Blocking then
  696. Tool.Direction.Value = AttackDirection
  697. Attack = true
  698. Attacking = true
  699. if AttackDirection == "U" then
  700. for N = 1, 6 do
  701. weld2.C1 = CFrame.new(-1.5, 0.1+((0.6/6)*N), 0.1+((0.4/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-100/6)*N), math.rad(-10), 0)
  702. wait(0.2/6)
  703. end
  704. repeat wait() until not Attack
  705. Tool.Handle.Swing:Play()
  706. BladeReady = true
  707. for N = 1, 3 do
  708. weld2.C1 = CFrame.new(-1.5, 0.7+((-0.3/3)*N), 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120)+(math.rad(95/3)*N), math.rad(-10), 0)
  709. wait()
  710. end
  711. BladeReady = false
  712. wait()
  713. for N = 1, 3 do
  714. weld2.C1 = CFrame.new(-1.5, 0.4+((-0.3/3)*N), 0.5+((-0.4/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-25)+(math.rad(5/3)*N), math.rad(-10), 0)
  715. wait()
  716. end
  717. elseif AttackDirection == "D" then
  718. for N = 1, 6 do
  719. weld2.C1 = CFrame.new(-1.5, 0.1+((-0.1/6)*N), 0.1+((-0.1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(25/6)*N), math.rad(-10)+(math.rad(10/6)*N), 0)
  720. wait(0.2/6)
  721. end
  722. repeat wait() until not Attack
  723. Tool.Handle.Swing:Play()
  724. BladeReady = true
  725. for N = 1, 3 do
  726. weld2.C1 = CFrame.new(-1.5, 0.1+((-0.1/3)*N), 0+((0.2/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(5)+(math.rad(-50/3)*N), 0+(math.rad(-20/3)*N), 0)
  727. wait()
  728. end
  729. wait()
  730. BladeReady = false
  731. for N = 1, 6 do
  732. weld2.C1 = CFrame.new(-1.5, 0+((0.1/6)*N), 0.2+((-0.1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-45)+(math.rad(25/6)*N), math.rad(-20)+(math.rad(10/6)*N), 0)
  733. wait(0.2/6)
  734. end
  735. elseif AttackDirection == "L" then
  736. for N = 1, 7 do
  737. weld2.C1 = CFrame.new(-1.5+((0.6/7)*N), 0.1+((0.6/7)*N), 0.1+((-1/7)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-95/7)*N), math.rad(-10)+(math.rad(10/7)*N), 0+(math.rad(-75/7)*N))
  738. wait(0.25/7)
  739. end
  740. repeat wait() until not Attack
  741. Tool.Handle.Swing:Play()
  742. BladeReady = true
  743. for N = 1, 2 do
  744. weld2.C1 = CFrame.new(-0.9, 0.7+((0.5/2)*N), -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-115)+(math.rad(60/2)*N), 0, math.rad(-75))
  745. wait()
  746. end
  747. BladeReady = false
  748. wait()
  749. for N = 1, 3 do
  750. weld2.C1 = CFrame.new(-0.9+((-0.6/3)*N), 1.2+((-1.1/3)*N), -0.9+((1/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-55)+(math.rad(35/3)*N), 0+(math.rad(-10/3)*N), math.rad(-75)+(math.rad(75/3)*N))
  751. wait(0.1/3)
  752. end
  753. elseif AttackDirection == "R" then
  754. for N = 1, 7 do
  755. weld2.C1 = CFrame.new(-1.5+((0.3/7)*N), 0.1+((0.7/7)*N), 0.1+((0.65/7)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-55/7)*N), math.rad(-10)+(math.rad(40/7)*N), 0+(math.rad(10/7)*N))
  756. wait(0.25/7)
  757. end
  758. repeat wait() until not Attack
  759. Tool.Handle.Swing:Play()
  760. BladeReady = true
  761. for N = 1, 3 do
  762. weld2.C1 = CFrame.new(-1.2+((1.2/3)*N), 0.8+((-1/3)*N), 0.75+((0.35/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-75)+(math.rad(45/3)*N), math.rad(30)+(math.rad(-35/3)*N), math.rad(10)+(math.rad(60/3)*N))
  763. wait()
  764. end
  765. BladeReady = false
  766. wait()
  767. for N = 1, 6 do
  768. weld2.C1 = CFrame.new(0+((-1.5/6)*N), -0.2+((0.3/6)*N), 1.1+((-1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-30)+(math.rad(10/6)*N), math.rad(-5)+(math.rad(-5/6)*N), math.rad(70)+(math.rad(-70/6)*N))
  769. wait(0.2/6)
  770. end
  771. end
  772. Tool.Direction.Value = ""
  773. Attacking = false
  774. AttackDebounce = false
  775. end
  776. end)
  777.  
  778. Mouse.Button2Down:connect(function()
  779. if not Blocking and not Attacking then
  780. Tool.Direction.Value = AttackDirection
  781. Block = true
  782. Blocking = true
  783. for N = 1, 4 do
  784. weld2.C1 = CFrame.new(-1.5+((0.6/4)*N), 0.1+((0.5/4)*N), 0.1+((-1.2/4)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-60/4)*N), math.rad(-10)+(math.rad(10/4)*N), 0+(math.rad(-65/4)*N))
  785. wait(0.15/4)
  786. end
  787. Tool.Block.Value = true
  788. repeat wait() until not Block
  789. for N = 1, 4 do
  790. weld2.C1 = CFrame.new(-0.9+((-0.6/4)*N), 0.6+((-0.5/4)*N), -1.1+((1.2/4)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-80)+(math.rad(60/4)*N), math.rad(0)+(math.rad(-10/4)*N), math.rad(-65)+(math.rad(65/4)*N))
  791. wait(0.15/4)
  792. end
  793. Tool.Block.Value = false
  794. Blocking = false
  795. end
  796. end)
  797.  
  798. Mouse.Button1Up:connect(function()
  799. Attack = false
  800. end)
  801.  
  802. Mouse.Button2Up:connect(function()
  803. Block = false
  804. end)
  805.  
  806. end
  807. else
  808. print("sh")
  809. end
  810. else
  811. print("arms")
  812. end
  813. end
  814.  
  815. function CalcHorizontalAngle(OriginPos, AimPos) -- A-Level maths put to use!
  816. B = AimPos - OriginPos
  817. C = CFrame.new(Vector3.new(0,0,0), Player.Character.Head.CFrame.lookVector)*CFrame.Angles(0,math.rad(-90),0)
  818. D = 10*C.lookVector
  819. A = B.magnitude*Player.Character.Head.CFrame.lookVector
  820.  
  821. AdotB = A.X*B.X + A.Z*B.Z
  822. magA = A.magnitude
  823. magB = B.magnitude
  824. Angle1 = math.deg(math.acos(AdotB/(magA*magB)))
  825.  
  826. DdotB = D.X*B.X + D.Z*B.Z
  827. magD = D.magnitude
  828. magB = B.magnitude
  829. Angle2 = math.deg(math.acos(DdotB/(magD*magB)))
  830.  
  831. if Angle2 >= 90 then
  832. Angle1 = -Angle1
  833. end
  834.  
  835. return Angle1
  836. end
  837.  
  838. function Unequip(Mouse)
  839. Player.Character.Humanoid.WalkSpeed = 16
  840. if Player.Character:FindFirstChild("Pouch") then
  841. for _,V in ipairs(Player.Character.Pouch:GetChildren()) do
  842. if V.Name == "Sword" then
  843. V.Transparency = 0
  844. end
  845. end
  846. end
  847. Camera.FieldOfView = 70
  848. fakehead:Destroy()
  849. tilt:Destroy()
  850. camera:Destroy()
  851. Gyro.Parent = script
  852. Gyro.maxTorque = Vector3.new(0,0,0)
  853. if arms ~= nil and torso ~= nil then
  854. if not torso:FindFirstChild("Left Shoulder") then
  855. local Motor = Instance.new("Motor6D", torso)
  856. Motor.Name = "Left Shoulder"
  857. Motor.Part0, Motor.Part1 = torso, torso.Parent["Left Arm"]
  858. Motor.MaxVelocity = 0.1
  859. Motor.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  860. Motor.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. end
  862. if not torso:FindFirstChild("Right Shoulder") then
  863. local Motor = Instance.new("Motor6D", torso)
  864. Motor.Name = "Right Shoulder"
  865. Motor.Part0, Motor.Part1 = torso, torso.Parent["Right Arm"]
  866. Motor.MaxVelocity = 0.1
  867. Motor.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  868. Motor.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  869. end
  870. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  871. if sh ~= nil then
  872. local yes = true
  873. if yes then
  874. yes = false
  875. --sh[1].Part1 = arms[1]
  876. sh[2].Part1 = arms[2]
  877. --welds[1].Parent = nil
  878. welds[2].Parent = nil
  879. neck.C0=OriginalC0
  880. end
  881. else
  882. print("sh")
  883. end
  884. else
  885. print("arms")
  886. end
  887. end
  888. Tool.Equipped:connect(Equip)
  889. Tool.Unequipped:connect(Unequip)
  890.  
  891.  
  892. end))
  893. Script5.Name = "Damage"
  894. Script5.Parent = LocalScript4
  895. Script5.Disabled = true
  896. table.insert(cors,sandbox(Script5,function()
  897. Damage = 40
  898.  
  899. script.Parent.Parent.Humanoid:TakeDamage(Damage)
  900. game:GetService("Debris"):AddItem(script, 0)
  901. end))
  902. Script6.Name = "qPerfectionWeld"
  903. Script6.Parent = Tool0
  904. table.insert(cors,sandbox(Script6,function()
  905. -- Created by Quenty (@Quenty, follow me on twitter).
  906. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  907. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  908.  
  909. --[[ INSTRUCTIONS
  910. - Place in the model
  911. - Make sure model is anchored
  912. - That's it. It will weld the model and all children.
  913.  
  914. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  915. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  916. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  917. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  918. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  919. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  920. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  921. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  922.  
  923. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  924. ]]
  925.  
  926. --[[ DOCUMENTATION
  927. - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
  928. - Will work in PBS servers
  929. - Will work as long as it starts out with the part anchored
  930. - Stores the relative CFrame as a CFrame value
  931. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  932. - Utilizes a recursive algorith to find all parts in the model
  933. - Will reweld on script reparent if the script is initially parented to a tool.
  934. - Welds as fast as possible
  935. ]]
  936.  
  937. -- qPerfectionWeld.lua
  938. -- Created 10/6/2014
  939. -- Author: Quenty
  940. -- Version 1.0.3
  941.  
  942. -- Updated 10/14/2014 - Updated to 1.0.1
  943. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  944.  
  945. -- Updated 10/14/2014 - Updated to 1.0.2
  946. --- Fixed bug fix.
  947.  
  948. -- Updated 10/14/2014 - Updated to 1.0.3
  949. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  950.  
  951. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  952.  
  953.  
  954. local function CallOnChildren(Instance, FunctionToCall)
  955. -- Calls a function on each of the children of a certain object, using recursion.
  956.  
  957. FunctionToCall(Instance)
  958.  
  959. for _, Child in next, Instance:GetChildren() do
  960. CallOnChildren(Child, FunctionToCall)
  961. end
  962. end
  963.  
  964. local function GetNearestParent(Instance, ClassName)
  965. -- Returns the nearest parent of a certain class, or returns nil
  966.  
  967. local Ancestor = Instance
  968. repeat
  969. Ancestor = Ancestor.Parent
  970. if Ancestor == nil then
  971. return nil
  972. end
  973. until Ancestor:IsA(ClassName)
  974.  
  975. return Ancestor
  976. end
  977.  
  978. local function GetBricks(StartInstance)
  979. local List = {}
  980.  
  981. -- if StartInstance:IsA("BasePart") then
  982. -- List[#List+1] = StartInstance
  983. -- end
  984.  
  985. CallOnChildren(StartInstance, function(Item)
  986. if Item:IsA("BasePart") then
  987. List[#List+1] = Item;
  988. end
  989. end)
  990.  
  991. return List
  992. end
  993.  
  994. local function Modify(Instance, Values)
  995. -- Modifies an Instance by using a table.
  996.  
  997. assert(type(Values) == "table", "Values is not a table");
  998.  
  999. for Index, Value in next, Values do
  1000. if type(Index) == "number" then
  1001. Value.Parent = Instance
  1002. else
  1003. Instance[Index] = Value
  1004. end
  1005. end
  1006. return Instance
  1007. end
  1008.  
  1009. local function Make(ClassType, Properties)
  1010. -- Using a syntax hack to create a nice way to Make new items.
  1011.  
  1012. return Modify(Instance.new(ClassType), Properties)
  1013. end
  1014.  
  1015. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  1016. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  1017.  
  1018. local function HasWheelJoint(Part)
  1019. for _, SurfaceName in pairs(Surfaces) do
  1020. for _, HingSurfaceName in pairs(HingSurfaces) do
  1021. if Part[SurfaceName].Name == HingSurfaceName then
  1022. return true
  1023. end
  1024. end
  1025. end
  1026.  
  1027. return false
  1028. end
  1029.  
  1030. local function ShouldBreakJoints(Part)
  1031. --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  1032. -- definitely some edge cases.
  1033.  
  1034. if NEVER_BREAK_JOINTS then
  1035. return false
  1036. end
  1037.  
  1038. if HasWheelJoint(Part) then
  1039. return false
  1040. end
  1041.  
  1042. local Connected = Part:GetConnectedParts()
  1043.  
  1044. if #Connected == 1 then
  1045. return false
  1046. end
  1047.  
  1048. for _, Item in pairs(Connected) do
  1049. if HasWheelJoint(Item) then
  1050. return false
  1051. elseif not Item:IsDescendantOf(script.Parent) then
  1052. return false
  1053. end
  1054. end
  1055.  
  1056. return true
  1057. end
  1058.  
  1059. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  1060. --- Weld's 2 parts together
  1061. -- @param Part0 The first part
  1062. -- @param Part1 The second part (Dependent part most of the time).
  1063. -- @param [JointType] The type of joint. Defaults to weld.
  1064. -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  1065. -- @return The weld created.
  1066.  
  1067. JointType = JointType or "Weld"
  1068. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  1069.  
  1070. local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  1071. Modify(NewWeld, {
  1072. Name = "qCFrameWeldThingy";
  1073. Part0 = Part0;
  1074. Part1 = Part1;
  1075. C0 = CFrame.new();--Part0.CFrame:inverse();
  1076. C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  1077. Parent = Part1;
  1078. })
  1079.  
  1080. if not RelativeValue then
  1081. RelativeValue = Make("CFrameValue", {
  1082. Parent = Part1;
  1083. Name = "qRelativeCFrameWeldValue";
  1084. Archivable = true;
  1085. Value = NewWeld.C1;
  1086. })
  1087. end
  1088.  
  1089. return NewWeld
  1090. end
  1091.  
  1092. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  1093. -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  1094. -- @param MainPart The part to weld the model to (can be in the model).
  1095. -- @param [JointType] The type of joint. Defaults to weld.
  1096. -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  1097.  
  1098. for _, Part in pairs(Parts) do
  1099. if ShouldBreakJoints(Part) then
  1100. Part:BreakJoints()
  1101. end
  1102. end
  1103.  
  1104. for _, Part in pairs(Parts) do
  1105. if Part ~= MainPart then
  1106. WeldTogether(MainPart, Part, JointType, MainPart)
  1107. end
  1108. end
  1109.  
  1110. if not DoNotUnanchor then
  1111. for _, Part in pairs(Parts) do
  1112. Part.Anchored = false
  1113. end
  1114. MainPart.Anchored = false
  1115. end
  1116. end
  1117.  
  1118. local function PerfectionWeld()
  1119. local Tool = GetNearestParent(script, "Tool")
  1120.  
  1121. local Parts = GetBricks(script.Parent)
  1122. local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  1123.  
  1124. if PrimaryPart then
  1125. WeldParts(Parts, PrimaryPart, "Weld", false)
  1126. else
  1127. warn("qWeld - Unable to weld part")
  1128. end
  1129.  
  1130. return Tool
  1131. end
  1132.  
  1133. local Tool = PerfectionWeld()
  1134.  
  1135.  
  1136. if Tool and script.ClassName == "Script" then
  1137. --- Don't bother with local scripts
  1138.  
  1139. script.Parent.AncestryChanged:connect(function()
  1140. PerfectionWeld()
  1141. end)
  1142. end
  1143.  
  1144. -- Created by Quenty (@Quenty, follow me on twitter).
  1145.  
  1146. end))
  1147. StringValue7.Name = "Direction"
  1148. StringValue7.Parent = Tool0
  1149. Part8.Name = "Handle"
  1150. Part8.Parent = Tool0
  1151. Part8.Material = Enum.Material.Grass
  1152. Part8.BrickColor = BrickColor.new("Really blue")
  1153. Part8.Transparency = 1
  1154. Part8.Rotation = Vector3.new(-180, 0, 90)
  1155. Part8.Size = Vector3.new(1, 0.300000012, 0.300000012)
  1156. Part8.CFrame = CFrame.new(55.5499992, 0.930000007, -13.0500002, -4.67400554e-08, -1, -5.26036047e-07, -1, 4.67399133e-08, 2.6822093e-07, -2.68220901e-07, 5.26036047e-07, -1)
  1157. Part8.Color = Color3.new(0, 0, 1)
  1158. Part8.Position = Vector3.new(55.5499992, 0.930000007, -13.0500002)
  1159. Part8.Orientation = Vector3.new(0, -180, -90)
  1160. Part8.Color = Color3.new(0, 0, 1)
  1161. Sound9.Name = "Block"
  1162. Sound9.Parent = Part8
  1163. Sound9.SoundId = "http://www.roblox.com/asset/?id=133052587"
  1164. Sound9.Volume = 1
  1165. Sound10.Name = "ConstructHit"
  1166. Sound10.Parent = Part8
  1167. Sound10.Pitch = 0.75
  1168. Sound10.SoundId = "rbxassetid://142082171"
  1169. Sound10.Volume = 1
  1170. Sound11.Name = "Equip"
  1171. Sound11.Parent = Part8
  1172. Sound11.SoundId = "http://www.roblox.com/asset/?id=159976681"
  1173. Sound12.Name = "Hit"
  1174. Sound12.Parent = Part8
  1175. Sound12.SoundId = "rbxassetid://186829551"
  1176. Sound12.Volume = 1
  1177. Sound13.Name = "Swing"
  1178. Sound13.Parent = Part8
  1179. Sound13.SoundId = "http://www.roblox.com/asset/?id=154965908"
  1180. Model14.Name = "Handle Guard"
  1181. Model14.Parent = Tool0
  1182. Part15.Parent = Model14
  1183. Part15.Material = Enum.Material.SmoothPlastic
  1184. Part15.BrickColor = BrickColor.new("Navy blue")
  1185. Part15.Rotation = Vector3.new(-90, 0, 90)
  1186. Part15.Anchored = true
  1187. Part15.FormFactor = Enum.FormFactor.Custom
  1188. Part15.Size = Vector3.new(0.142857015, 0.599999785, 0.142857283)
  1189. Part15.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1190. Part15.Color = Color3.new(0, 0.12549, 0.376471)
  1191. Part15.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1192. Part15.Orientation = Vector3.new(-90, 90, 0)
  1193. Part15.Color = Color3.new(0, 0.12549, 0.376471)
  1194. CylinderMesh16.Parent = Part15
  1195. CylinderMesh16.Scale = Vector3.new(2, 1, 2)
  1196. CylinderMesh16.Scale = Vector3.new(2, 1, 2)
  1197. Part17.Parent = Model14
  1198. Part17.Material = Enum.Material.SmoothPlastic
  1199. Part17.BrickColor = BrickColor.new("Navy blue")
  1200. Part17.Rotation = Vector3.new(-45, 0, 90)
  1201. Part17.Anchored = true
  1202. Part17.CanCollide = false
  1203. Part17.FormFactor = Enum.FormFactor.Custom
  1204. Part17.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1205. Part17.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1206. Part17.Color = Color3.new(0, 0.12549, 0.376471)
  1207. Part17.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1208. Part17.Orientation = Vector3.new(-45, 0, 90)
  1209. Part17.Color = Color3.new(0, 0.12549, 0.376471)
  1210. BlockMesh18.Parent = Part17
  1211. BlockMesh18.Scale = Vector3.new(1, 0.685721874, 1)
  1212. BlockMesh18.Scale = Vector3.new(1, 0.685721874, 1)
  1213. Part19.Parent = Model14
  1214. Part19.Material = Enum.Material.SmoothPlastic
  1215. Part19.BrickColor = BrickColor.new("Navy blue")
  1216. Part19.Rotation = Vector3.new(90, 0, 90)
  1217. Part19.Anchored = true
  1218. Part19.CanCollide = false
  1219. Part19.FormFactor = Enum.FormFactor.Custom
  1220. Part19.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1221. Part19.CFrame = CFrame.new(54.9706879, 1.28037798, -13.548542, -2.99999992e-05, -1, -2.99990988e-05, -2.99999992e-05, 2.99999992e-05, -1, 1, -2.99990988e-05, -3.00008996e-05)
  1222. Part19.Color = Color3.new(0, 0.12549, 0.376471)
  1223. Part19.Position = Vector3.new(54.9706879, 1.28037798, -13.548542)
  1224. Part19.Orientation = Vector3.new(90, -90, 0)
  1225. Part19.Color = Color3.new(0, 0.12549, 0.376471)
  1226. BlockMesh20.Parent = Part19
  1227. BlockMesh20.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1228. BlockMesh20.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1229. ManualWeld21.Name = "Part-to-Wedge Strong Joint"
  1230. ManualWeld21.Parent = Part19
  1231. ManualWeld21.C0 = CFrame.new(-0.049999956, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1232. ManualWeld21.C1 = CFrame.new(0.0214286353, 0.0499998555, 0.050000038, 0, -1, -0, -1, 0, -0, 0, 0, -1)
  1233. ManualWeld21.Part0 = Part19
  1234. ManualWeld21.Part1 = WedgePart33
  1235. ManualWeld22.Name = "Part-to-Wedge Strong Joint"
  1236. ManualWeld22.Parent = Part19
  1237. ManualWeld22.C0 = CFrame.new(0.049999956, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1238. ManualWeld22.C1 = CFrame.new(-0.0214286353, -0.0499998815, 0.0499999672, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1239. ManualWeld22.Part0 = Part19
  1240. ManualWeld22.Part1 = WedgePart51
  1241. Part23.Parent = Model14
  1242. Part23.Material = Enum.Material.SmoothPlastic
  1243. Part23.BrickColor = BrickColor.new("Navy blue")
  1244. Part23.Rotation = Vector3.new(45.0099983, 0, 90)
  1245. Part23.Anchored = true
  1246. Part23.CanCollide = false
  1247. Part23.FormFactor = Enum.FormFactor.Custom
  1248. Part23.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1249. Part23.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1250. Part23.Color = Color3.new(0, 0.12549, 0.376471)
  1251. Part23.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1252. Part23.Orientation = Vector3.new(45.0099983, 0, 90)
  1253. Part23.Color = Color3.new(0, 0.12549, 0.376471)
  1254. BlockMesh24.Parent = Part23
  1255. BlockMesh24.Scale = Vector3.new(1, 0.685721874, 1)
  1256. BlockMesh24.Scale = Vector3.new(1, 0.685721874, 1)
  1257. WedgePart25.Parent = Model14
  1258. WedgePart25.Material = Enum.Material.SmoothPlastic
  1259. WedgePart25.BrickColor = BrickColor.new("Navy blue")
  1260. WedgePart25.Rotation = Vector3.new(-90, 0, 180)
  1261. WedgePart25.Anchored = true
  1262. WedgePart25.CanCollide = false
  1263. WedgePart25.FormFactor = Enum.FormFactor.Custom
  1264. WedgePart25.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1265. WedgePart25.CFrame = CFrame.new(54.9706879, 1.17323399, -13.0271282, -1, -5.29999998e-05, -2.54400012e-09, 0, -4.80000017e-05, 1, -5.29999998e-05, 1, 4.80000017e-05)
  1266. WedgePart25.Color = Color3.new(0, 0.12549, 0.376471)
  1267. WedgePart25.Position = Vector3.new(54.9706879, 1.17323399, -13.0271282)
  1268. WedgePart25.Orientation = Vector3.new(-90, 180, 0)
  1269. WedgePart25.Color = Color3.new(0, 0.12549, 0.376471)
  1270. SpecialMesh26.Parent = WedgePart25
  1271. SpecialMesh26.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1272. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1273. SpecialMesh26.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1274. Part27.Parent = Model14
  1275. Part27.Material = Enum.Material.SmoothPlastic
  1276. Part27.BrickColor = BrickColor.new("Navy blue")
  1277. Part27.Rotation = Vector3.new(45.0099983, 0, 90)
  1278. Part27.Anchored = true
  1279. Part27.CanCollide = false
  1280. Part27.FormFactor = Enum.FormFactor.Custom
  1281. Part27.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1282. Part27.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1283. Part27.Color = Color3.new(0, 0.12549, 0.376471)
  1284. Part27.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1285. Part27.Orientation = Vector3.new(45.0099983, 0, 90)
  1286. Part27.Color = Color3.new(0, 0.12549, 0.376471)
  1287. BlockMesh28.Parent = Part27
  1288. BlockMesh28.Scale = Vector3.new(1, 0.685721874, 1)
  1289. BlockMesh28.Scale = Vector3.new(1, 0.685721874, 1)
  1290. Part29.Parent = Model14
  1291. Part29.Material = Enum.Material.SmoothPlastic
  1292. Part29.BrickColor = BrickColor.new("Navy blue")
  1293. Part29.Rotation = Vector3.new(-45, 0, 90)
  1294. Part29.Anchored = true
  1295. Part29.CanCollide = false
  1296. Part29.FormFactor = Enum.FormFactor.Custom
  1297. Part29.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1298. Part29.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1299. Part29.Color = Color3.new(0, 0.12549, 0.376471)
  1300. Part29.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1301. Part29.Orientation = Vector3.new(-45, 0, 90)
  1302. Part29.Color = Color3.new(0, 0.12549, 0.376471)
  1303. BlockMesh30.Parent = Part29
  1304. BlockMesh30.Scale = Vector3.new(1, 0.685721874, 1)
  1305. BlockMesh30.Scale = Vector3.new(1, 0.685721874, 1)
  1306. Part31.Parent = Model14
  1307. Part31.Material = Enum.Material.SmoothPlastic
  1308. Part31.BrickColor = BrickColor.new("Navy blue")
  1309. Part31.Rotation = Vector3.new(45.0099983, 0, 90)
  1310. Part31.Anchored = true
  1311. Part31.CanCollide = false
  1312. Part31.FormFactor = Enum.FormFactor.Custom
  1313. Part31.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1314. Part31.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1315. Part31.Color = Color3.new(0, 0.12549, 0.376471)
  1316. Part31.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1317. Part31.Orientation = Vector3.new(45.0099983, 0, 90)
  1318. Part31.Color = Color3.new(0, 0.12549, 0.376471)
  1319. BlockMesh32.Parent = Part31
  1320. BlockMesh32.Scale = Vector3.new(1, 0.685721874, 1)
  1321. BlockMesh32.Scale = Vector3.new(1, 0.685721874, 1)
  1322. WedgePart33.Parent = Model14
  1323. WedgePart33.Material = Enum.Material.SmoothPlastic
  1324. WedgePart33.BrickColor = BrickColor.new("Navy blue")
  1325. WedgePart33.Rotation = Vector3.new(-90, 0, 0)
  1326. WedgePart33.Anchored = true
  1327. WedgePart33.CanCollide = false
  1328. WedgePart33.FormFactor = Enum.FormFactor.Custom
  1329. WedgePart33.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1330. WedgePart33.CFrame = CFrame.new(54.9706879, 1.17323399, -13.548542, 1, 3.30000003e-05, -4.3e-05, 4.3e-05, 0, 1, 3.30000003e-05, -1, -1.41900003e-09)
  1331. WedgePart33.Color = Color3.new(0, 0.12549, 0.376471)
  1332. WedgePart33.Position = Vector3.new(54.9706879, 1.17323399, -13.548542)
  1333. WedgePart33.Orientation = Vector3.new(-90, 0, 0)
  1334. WedgePart33.Color = Color3.new(0, 0.12549, 0.376471)
  1335. SpecialMesh34.Parent = WedgePart33
  1336. SpecialMesh34.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1337. SpecialMesh34.MeshType = Enum.MeshType.Wedge
  1338. SpecialMesh34.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1339. Part35.Parent = Model14
  1340. Part35.Material = Enum.Material.SmoothPlastic
  1341. Part35.BrickColor = BrickColor.new("Navy blue")
  1342. Part35.Rotation = Vector3.new(-90, 0, 90)
  1343. Part35.Anchored = true
  1344. Part35.CanCollide = false
  1345. Part35.FormFactor = Enum.FormFactor.Custom
  1346. Part35.Size = Vector3.new(0.314285427, 0.124998584, 0.124998584)
  1347. Part35.CFrame = CFrame.new(54.9706879, 1.28037703, -13.0271282, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1348. Part35.Color = Color3.new(0, 0.12549, 0.376471)
  1349. Part35.Position = Vector3.new(54.9706879, 1.28037703, -13.0271282)
  1350. Part35.Orientation = Vector3.new(-90, 90, 0)
  1351. Part35.Color = Color3.new(0, 0.12549, 0.376471)
  1352. BlockMesh36.Parent = Part35
  1353. BlockMesh36.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1354. BlockMesh36.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1355. ManualWeld37.Name = "Part-to-Wedge Strong Joint"
  1356. ManualWeld37.Parent = Part35
  1357. ManualWeld37.C0 = CFrame.new(-0.157142714, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1358. ManualWeld37.C1 = CFrame.new(0.0214286353, 0.157142714, 0.050000038, -3.26636873e-05, -1, 1.37800127e-09, -1, 3.26636873e-05, 4.31586013e-05, -4.31586013e-05, 3.17177951e-11, -1)
  1359. ManualWeld37.Part0 = Part35
  1360. ManualWeld37.Part1 = WedgePart41
  1361. ManualWeld38.Name = "Part-to-Wedge Strong Joint"
  1362. ManualWeld38.Parent = Part35
  1363. ManualWeld38.C0 = CFrame.new(0.157142714, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1364. ManualWeld38.C1 = CFrame.new(-0.0214286353, -0.157142803, 0.050000038, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1365. ManualWeld38.Part0 = Part35
  1366. ManualWeld38.Part1 = WedgePart25
  1367. Part39.Parent = Model14
  1368. Part39.Material = Enum.Material.SmoothPlastic
  1369. Part39.BrickColor = BrickColor.new("Navy blue")
  1370. Part39.Rotation = Vector3.new(-90, 0, 90)
  1371. Part39.Anchored = true
  1372. Part39.CanCollide = false
  1373. Part39.FormFactor = Enum.FormFactor.Custom
  1374. Part39.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1375. Part39.CFrame = CFrame.new(55.9064026, 1.28037596, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1376. Part39.Color = Color3.new(0, 0.12549, 0.376471)
  1377. Part39.Position = Vector3.new(55.9064026, 1.28037596, -13.3414335)
  1378. Part39.Orientation = Vector3.new(-90, 90, 0)
  1379. Part39.Color = Color3.new(0, 0.12549, 0.376471)
  1380. BlockMesh40.Parent = Part39
  1381. BlockMesh40.Scale = Vector3.new(1, 0.228573933, 1)
  1382. BlockMesh40.Scale = Vector3.new(1, 0.228573933, 1)
  1383. WedgePart41.Parent = Model14
  1384. WedgePart41.Material = Enum.Material.SmoothPlastic
  1385. WedgePart41.BrickColor = BrickColor.new("Navy blue")
  1386. WedgePart41.Rotation = Vector3.new(90, 0, 0)
  1387. WedgePart41.Anchored = true
  1388. WedgePart41.CanCollide = false
  1389. WedgePart41.FormFactor = Enum.FormFactor.Custom
  1390. WedgePart41.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1391. WedgePart41.CFrame = CFrame.new(54.9706879, 1.38752306, -13.0271282, 1, -3.30000003e-05, -4.3e-05, -4.3e-05, 0, -1, 3.30000003e-05, 1, -1.41900003e-09)
  1392. WedgePart41.Color = Color3.new(0, 0.12549, 0.376471)
  1393. WedgePart41.Position = Vector3.new(54.9706879, 1.38752306, -13.0271282)
  1394. WedgePart41.Orientation = Vector3.new(90, 0, 0)
  1395. WedgePart41.Color = Color3.new(0, 0.12549, 0.376471)
  1396. SpecialMesh42.Parent = WedgePart41
  1397. SpecialMesh42.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1398. SpecialMesh42.MeshType = Enum.MeshType.Wedge
  1399. SpecialMesh42.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1400. Part43.Parent = Model14
  1401. Part43.Material = Enum.Material.SmoothPlastic
  1402. Part43.BrickColor = BrickColor.new("Navy blue")
  1403. Part43.Rotation = Vector3.new(-90, 0, 90)
  1404. Part43.Anchored = true
  1405. Part43.CanCollide = false
  1406. Part43.FormFactor = Enum.FormFactor.Custom
  1407. Part43.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1408. Part43.CFrame = CFrame.new(54.9706879, 1.28037798, -13.3414278, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1409. Part43.Color = Color3.new(0, 0.12549, 0.376471)
  1410. Part43.Position = Vector3.new(54.9706879, 1.28037798, -13.3414278)
  1411. Part43.Orientation = Vector3.new(-90, 90, 0)
  1412. Part43.Color = Color3.new(0, 0.12549, 0.376471)
  1413. BlockMesh44.Parent = Part43
  1414. BlockMesh44.Scale = Vector3.new(1, 0.342860937, 1)
  1415. BlockMesh44.Scale = Vector3.new(1, 0.342860937, 1)
  1416. ManualWeld45.Name = "Part-to-Part Strong Joint"
  1417. ManualWeld45.Parent = Part43
  1418. ManualWeld45.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1419. ManualWeld45.C1 = CFrame.new(0.157142654, -0.0214285087, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1420. ManualWeld45.Part0 = Part43
  1421. ManualWeld45.Part1 = Part35
  1422. ManualWeld46.Name = "Part-to-Wedge Strong Joint"
  1423. ManualWeld46.Parent = Part43
  1424. ManualWeld46.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1425. ManualWeld46.C1 = CFrame.new(0.0214286353, -0.157142848, 0.264285952, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1426. ManualWeld46.Part0 = Part43
  1427. ManualWeld46.Part1 = WedgePart41
  1428. ManualWeld47.Name = "Part-to-Wedge Strong Joint"
  1429. ManualWeld47.Parent = Part43
  1430. ManualWeld47.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1431. ManualWeld47.C1 = CFrame.new(-0.0214286353, -0.157142848, -0.050000038, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1432. ManualWeld47.Part0 = Part43
  1433. ManualWeld47.Part1 = WedgePart25
  1434. ManualWeld48.Name = "Part-to-Part Strong Joint"
  1435. ManualWeld48.Parent = Part43
  1436. ManualWeld48.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1437. ManualWeld48.C1 = CFrame.new(0.0499998741, -0.0214285087, -0.157142729, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
  1438. ManualWeld48.Part0 = Part43
  1439. ManualWeld48.Part1 = Part19
  1440. ManualWeld49.Name = "Part-to-Wedge Strong Joint"
  1441. ManualWeld49.Parent = Part43
  1442. ManualWeld49.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1443. ManualWeld49.C1 = CFrame.new(0.0214286353, -0.0500000194, 0.264285684, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1444. ManualWeld49.Part0 = Part43
  1445. ManualWeld49.Part1 = WedgePart33
  1446. ManualWeld50.Name = "Part-to-Wedge Strong Joint"
  1447. ManualWeld50.Parent = Part43
  1448. ManualWeld50.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1449. ManualWeld50.C1 = CFrame.new(-0.0214286353, -0.0499998443, -0.0499998331, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1450. ManualWeld50.Part0 = Part43
  1451. ManualWeld50.Part1 = WedgePart51
  1452. WedgePart51.Parent = Model14
  1453. WedgePart51.Material = Enum.Material.SmoothPlastic
  1454. WedgePart51.BrickColor = BrickColor.new("Navy blue")
  1455. WedgePart51.Rotation = Vector3.new(90, 0, 180)
  1456. WedgePart51.Anchored = true
  1457. WedgePart51.CanCollide = false
  1458. WedgePart51.FormFactor = Enum.FormFactor.Custom
  1459. WedgePart51.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1460. WedgePart51.CFrame = CFrame.new(54.9706879, 1.38752306, -13.548542, -1, -3.30000003e-05, -1.2539999e-09, 0, 3.79999983e-05, -1, 3.30000003e-05, -1, -3.79999983e-05)
  1461. WedgePart51.Color = Color3.new(0, 0.12549, 0.376471)
  1462. WedgePart51.Position = Vector3.new(54.9706879, 1.38752306, -13.548542)
  1463. WedgePart51.Orientation = Vector3.new(90, -180, 0)
  1464. WedgePart51.Color = Color3.new(0, 0.12549, 0.376471)
  1465. SpecialMesh52.Parent = WedgePart51
  1466. SpecialMesh52.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1467. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1468. SpecialMesh52.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1469. Part53.Parent = Model14
  1470. Part53.Material = Enum.Material.SmoothPlastic
  1471. Part53.BrickColor = BrickColor.new("Navy blue")
  1472. Part53.Rotation = Vector3.new(-90, 0, 90)
  1473. Part53.Anchored = true
  1474. Part53.FormFactor = Enum.FormFactor.Custom
  1475. Part53.Size = Vector3.new(0.314285427, 0.299999893, 0.314286023)
  1476. Part53.CFrame = CFrame.new(55.7421112, 1.28037798, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1477. Part53.Color = Color3.new(0, 0.12549, 0.376471)
  1478. Part53.Position = Vector3.new(55.7421112, 1.28037798, -13.3414335)
  1479. Part53.Orientation = Vector3.new(-90, 90, 0)
  1480. Part53.Color = Color3.new(0, 0.12549, 0.376471)
  1481. CylinderMesh54.Parent = Part53
  1482. Part55.Parent = Model14
  1483. Part55.Material = Enum.Material.SmoothPlastic
  1484. Part55.BrickColor = BrickColor.new("Navy blue")
  1485. Part55.Rotation = Vector3.new(-45, 0, 90)
  1486. Part55.Anchored = true
  1487. Part55.CanCollide = false
  1488. Part55.FormFactor = Enum.FormFactor.Custom
  1489. Part55.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1490. Part55.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1491. Part55.Color = Color3.new(0, 0.12549, 0.376471)
  1492. Part55.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1493. Part55.Orientation = Vector3.new(-45, 0, 90)
  1494. Part55.Color = Color3.new(0, 0.12549, 0.376471)
  1495. BlockMesh56.Parent = Part55
  1496. BlockMesh56.Scale = Vector3.new(1, 0.685721874, 1)
  1497. BlockMesh56.Scale = Vector3.new(1, 0.685721874, 1)
  1498. Part57.Parent = Model14
  1499. Part57.Material = Enum.Material.SmoothPlastic
  1500. Part57.BrickColor = BrickColor.new("Navy blue")
  1501. Part57.Rotation = Vector3.new(-45, 0, 90)
  1502. Part57.Anchored = true
  1503. Part57.CanCollide = false
  1504. Part57.FormFactor = Enum.FormFactor.Custom
  1505. Part57.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1506. Part57.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1507. Part57.Color = Color3.new(0, 0.12549, 0.376471)
  1508. Part57.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1509. Part57.Orientation = Vector3.new(-45, 0, 90)
  1510. Part57.Color = Color3.new(0, 0.12549, 0.376471)
  1511. BlockMesh58.Parent = Part57
  1512. BlockMesh58.Scale = Vector3.new(1, 0.685721874, 1)
  1513. BlockMesh58.Scale = Vector3.new(1, 0.685721874, 1)
  1514. Part59.Parent = Model14
  1515. Part59.Material = Enum.Material.SmoothPlastic
  1516. Part59.BrickColor = BrickColor.new("Navy blue")
  1517. Part59.Rotation = Vector3.new(-45, 0, 90)
  1518. Part59.Anchored = true
  1519. Part59.CanCollide = false
  1520. Part59.FormFactor = Enum.FormFactor.Custom
  1521. Part59.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1522. Part59.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1523. Part59.Color = Color3.new(0, 0.12549, 0.376471)
  1524. Part59.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1525. Part59.Orientation = Vector3.new(-45, 0, 90)
  1526. Part59.Color = Color3.new(0, 0.12549, 0.376471)
  1527. BlockMesh60.Parent = Part59
  1528. BlockMesh60.Scale = Vector3.new(1, 0.685721874, 1)
  1529. BlockMesh60.Scale = Vector3.new(1, 0.685721874, 1)
  1530. Part61.Parent = Model14
  1531. Part61.Material = Enum.Material.SmoothPlastic
  1532. Part61.BrickColor = BrickColor.new("Navy blue")
  1533. Part61.Rotation = Vector3.new(45.0099983, 0, 90)
  1534. Part61.Anchored = true
  1535. Part61.CanCollide = false
  1536. Part61.FormFactor = Enum.FormFactor.Custom
  1537. Part61.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1538. Part61.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1539. Part61.Color = Color3.new(0, 0.12549, 0.376471)
  1540. Part61.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1541. Part61.Orientation = Vector3.new(45.0099983, 0, 90)
  1542. Part61.Color = Color3.new(0, 0.12549, 0.376471)
  1543. BlockMesh62.Parent = Part61
  1544. BlockMesh62.Scale = Vector3.new(1, 0.685721874, 1)
  1545. BlockMesh62.Scale = Vector3.new(1, 0.685721874, 1)
  1546. Part63.Parent = Model14
  1547. Part63.Material = Enum.Material.SmoothPlastic
  1548. Part63.BrickColor = BrickColor.new("Navy blue")
  1549. Part63.Rotation = Vector3.new(45.0099983, 0, 90)
  1550. Part63.Anchored = true
  1551. Part63.CanCollide = false
  1552. Part63.FormFactor = Enum.FormFactor.Custom
  1553. Part63.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1554. Part63.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1555. Part63.Color = Color3.new(0, 0.12549, 0.376471)
  1556. Part63.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1557. Part63.Orientation = Vector3.new(45.0099983, 0, 90)
  1558. Part63.Color = Color3.new(0, 0.12549, 0.376471)
  1559. BlockMesh64.Parent = Part63
  1560. BlockMesh64.Scale = Vector3.new(1, 0.685721874, 1)
  1561. BlockMesh64.Scale = Vector3.new(1, 0.685721874, 1)
  1562. Part65.Parent = Model14
  1563. Part65.Material = Enum.Material.SmoothPlastic
  1564. Part65.BrickColor = BrickColor.new("Navy blue")
  1565. Part65.Transparency = 0.69999998807907
  1566. Part65.Rotation = Vector3.new(-45, 0, 90)
  1567. Part65.Anchored = true
  1568. Part65.CanCollide = false
  1569. Part65.FormFactor = Enum.FormFactor.Custom
  1570. Part65.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1571. Part65.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1572. Part65.Color = Color3.new(0, 0.12549, 0.376471)
  1573. Part65.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1574. Part65.Orientation = Vector3.new(-45, 0, 90)
  1575. Part65.Color = Color3.new(0, 0.12549, 0.376471)
  1576. BlockMesh66.Parent = Part65
  1577. BlockMesh66.Scale = Vector3.new(1, 0.685721874, 1)
  1578. BlockMesh66.Scale = Vector3.new(1, 0.685721874, 1)
  1579. Part67.Parent = Model14
  1580. Part67.Material = Enum.Material.SmoothPlastic
  1581. Part67.BrickColor = BrickColor.new("Navy blue")
  1582. Part67.Transparency = 0.69999998807907
  1583. Part67.Rotation = Vector3.new(-90, 0, 90)
  1584. Part67.Anchored = true
  1585. Part67.FormFactor = Enum.FormFactor.Custom
  1586. Part67.Size = Vector3.new(0.314285427, 0.299999893, 0.314286023)
  1587. Part67.CFrame = CFrame.new(55.7421112, 1.28037798, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1588. Part67.Color = Color3.new(0, 0.12549, 0.376471)
  1589. Part67.Position = Vector3.new(55.7421112, 1.28037798, -13.3414335)
  1590. Part67.Orientation = Vector3.new(-90, 90, 0)
  1591. Part67.Color = Color3.new(0, 0.12549, 0.376471)
  1592. CylinderMesh68.Parent = Part67
  1593. Part69.Parent = Model14
  1594. Part69.Material = Enum.Material.SmoothPlastic
  1595. Part69.BrickColor = BrickColor.new("Navy blue")
  1596. Part69.Transparency = 0.69999998807907
  1597. Part69.Rotation = Vector3.new(45.0099983, 0, 90)
  1598. Part69.Anchored = true
  1599. Part69.CanCollide = false
  1600. Part69.FormFactor = Enum.FormFactor.Custom
  1601. Part69.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1602. Part69.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1603. Part69.Color = Color3.new(0, 0.12549, 0.376471)
  1604. Part69.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1605. Part69.Orientation = Vector3.new(45.0099983, 0, 90)
  1606. Part69.Color = Color3.new(0, 0.12549, 0.376471)
  1607. BlockMesh70.Parent = Part69
  1608. BlockMesh70.Scale = Vector3.new(1, 0.685721874, 1)
  1609. BlockMesh70.Scale = Vector3.new(1, 0.685721874, 1)
  1610. Part71.Parent = Model14
  1611. Part71.Material = Enum.Material.SmoothPlastic
  1612. Part71.BrickColor = BrickColor.new("Navy blue")
  1613. Part71.Transparency = 0.69999998807907
  1614. Part71.Rotation = Vector3.new(-90, 0, 90)
  1615. Part71.Anchored = true
  1616. Part71.CanCollide = false
  1617. Part71.FormFactor = Enum.FormFactor.Custom
  1618. Part71.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1619. Part71.CFrame = CFrame.new(54.9706879, 1.28037798, -13.3414278, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1620. Part71.Color = Color3.new(0, 0.12549, 0.376471)
  1621. Part71.Position = Vector3.new(54.9706879, 1.28037798, -13.3414278)
  1622. Part71.Orientation = Vector3.new(-90, 90, 0)
  1623. Part71.Color = Color3.new(0, 0.12549, 0.376471)
  1624. BlockMesh72.Parent = Part71
  1625. BlockMesh72.Scale = Vector3.new(1, 0.342860937, 1)
  1626. BlockMesh72.Scale = Vector3.new(1, 0.342860937, 1)
  1627. ManualWeld73.Name = "Part-to-Part Strong Joint"
  1628. ManualWeld73.Parent = Part71
  1629. ManualWeld73.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1630. ManualWeld73.C1 = CFrame.new(0.157142654, -0.0214285087, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1631. ManualWeld73.Part0 = Part71
  1632. ManualWeld73.Part1 = Part35
  1633. ManualWeld74.Name = "Part-to-Wedge Strong Joint"
  1634. ManualWeld74.Parent = Part71
  1635. ManualWeld74.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1636. ManualWeld74.C1 = CFrame.new(0.0214286353, -0.157142848, 0.264285952, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1637. ManualWeld74.Part0 = Part71
  1638. ManualWeld74.Part1 = WedgePart41
  1639. ManualWeld75.Name = "Part-to-Wedge Strong Joint"
  1640. ManualWeld75.Parent = Part71
  1641. ManualWeld75.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1642. ManualWeld75.C1 = CFrame.new(-0.0214286353, -0.157142848, -0.050000038, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1643. ManualWeld75.Part0 = Part71
  1644. ManualWeld75.Part1 = WedgePart25
  1645. ManualWeld76.Name = "Part-to-Part Strong Joint"
  1646. ManualWeld76.Parent = Part71
  1647. ManualWeld76.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1648. ManualWeld76.C1 = CFrame.new(0.0499998741, -0.0214285087, -0.157142729, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
  1649. ManualWeld76.Part0 = Part71
  1650. ManualWeld76.Part1 = Part19
  1651. ManualWeld77.Name = "Part-to-Wedge Strong Joint"
  1652. ManualWeld77.Parent = Part71
  1653. ManualWeld77.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1654. ManualWeld77.C1 = CFrame.new(0.0214286353, -0.0500000194, 0.264285684, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1655. ManualWeld77.Part0 = Part71
  1656. ManualWeld77.Part1 = WedgePart33
  1657. ManualWeld78.Name = "Part-to-Wedge Strong Joint"
  1658. ManualWeld78.Parent = Part71
  1659. ManualWeld78.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1660. ManualWeld78.C1 = CFrame.new(-0.0214286353, -0.0499998443, -0.0499998331, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1661. ManualWeld78.Part0 = Part71
  1662. ManualWeld78.Part1 = WedgePart51
  1663. WedgePart79.Parent = Model14
  1664. WedgePart79.Material = Enum.Material.SmoothPlastic
  1665. WedgePart79.BrickColor = BrickColor.new("Navy blue")
  1666. WedgePart79.Transparency = 0.69999998807907
  1667. WedgePart79.Rotation = Vector3.new(90, 0, 0)
  1668. WedgePart79.Anchored = true
  1669. WedgePart79.CanCollide = false
  1670. WedgePart79.FormFactor = Enum.FormFactor.Custom
  1671. WedgePart79.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1672. WedgePart79.CFrame = CFrame.new(54.9706879, 1.38752306, -13.0271282, 1, -3.30000003e-05, -4.3e-05, -4.3e-05, 0, -1, 3.30000003e-05, 1, -1.41900003e-09)
  1673. WedgePart79.Color = Color3.new(0, 0.12549, 0.376471)
  1674. WedgePart79.Position = Vector3.new(54.9706879, 1.38752306, -13.0271282)
  1675. WedgePart79.Orientation = Vector3.new(90, 0, 0)
  1676. WedgePart79.Color = Color3.new(0, 0.12549, 0.376471)
  1677. SpecialMesh80.Parent = WedgePart79
  1678. SpecialMesh80.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1679. SpecialMesh80.MeshType = Enum.MeshType.Wedge
  1680. SpecialMesh80.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1681. Part81.Parent = Model14
  1682. Part81.Material = Enum.Material.SmoothPlastic
  1683. Part81.BrickColor = BrickColor.new("Navy blue")
  1684. Part81.Transparency = 0.69999998807907
  1685. Part81.Rotation = Vector3.new(-45, 0, 90)
  1686. Part81.Anchored = true
  1687. Part81.CanCollide = false
  1688. Part81.FormFactor = Enum.FormFactor.Custom
  1689. Part81.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1690. Part81.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1691. Part81.Color = Color3.new(0, 0.12549, 0.376471)
  1692. Part81.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1693. Part81.Orientation = Vector3.new(-45, 0, 90)
  1694. Part81.Color = Color3.new(0, 0.12549, 0.376471)
  1695. BlockMesh82.Parent = Part81
  1696. BlockMesh82.Scale = Vector3.new(1, 0.685721874, 1)
  1697. BlockMesh82.Scale = Vector3.new(1, 0.685721874, 1)
  1698. Part83.Parent = Model14
  1699. Part83.Material = Enum.Material.SmoothPlastic
  1700. Part83.BrickColor = BrickColor.new("Navy blue")
  1701. Part83.Transparency = 0.69999998807907
  1702. Part83.Rotation = Vector3.new(45.0099983, 0, 90)
  1703. Part83.Anchored = true
  1704. Part83.CanCollide = false
  1705. Part83.FormFactor = Enum.FormFactor.Custom
  1706. Part83.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1707. Part83.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1708. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1709. Part83.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1710. Part83.Orientation = Vector3.new(45.0099983, 0, 90)
  1711. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1712. BlockMesh84.Parent = Part83
  1713. BlockMesh84.Scale = Vector3.new(1, 0.685721874, 1)
  1714. BlockMesh84.Scale = Vector3.new(1, 0.685721874, 1)
  1715. WedgePart85.Parent = Model14
  1716. WedgePart85.Material = Enum.Material.SmoothPlastic
  1717. WedgePart85.BrickColor = BrickColor.new("Navy blue")
  1718. WedgePart85.Transparency = 0.69999998807907
  1719. WedgePart85.Rotation = Vector3.new(-90, 0, 180)
  1720. WedgePart85.Anchored = true
  1721. WedgePart85.CanCollide = false
  1722. WedgePart85.FormFactor = Enum.FormFactor.Custom
  1723. WedgePart85.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1724. WedgePart85.CFrame = CFrame.new(54.9706879, 1.17323399, -13.0271282, -1, -5.29999998e-05, -2.54400012e-09, 0, -4.80000017e-05, 1, -5.29999998e-05, 1, 4.80000017e-05)
  1725. WedgePart85.Color = Color3.new(0, 0.12549, 0.376471)
  1726. WedgePart85.Position = Vector3.new(54.9706879, 1.17323399, -13.0271282)
  1727. WedgePart85.Orientation = Vector3.new(-90, 180, 0)
  1728. WedgePart85.Color = Color3.new(0, 0.12549, 0.376471)
  1729. SpecialMesh86.Parent = WedgePart85
  1730. SpecialMesh86.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1731. SpecialMesh86.MeshType = Enum.MeshType.Wedge
  1732. SpecialMesh86.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1733. WedgePart87.Parent = Model14
  1734. WedgePart87.Material = Enum.Material.SmoothPlastic
  1735. WedgePart87.BrickColor = BrickColor.new("Navy blue")
  1736. WedgePart87.Transparency = 0.69999998807907
  1737. WedgePart87.Rotation = Vector3.new(-90, 0, 0)
  1738. WedgePart87.Anchored = true
  1739. WedgePart87.CanCollide = false
  1740. WedgePart87.FormFactor = Enum.FormFactor.Custom
  1741. WedgePart87.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1742. WedgePart87.CFrame = CFrame.new(54.9706879, 1.17323399, -13.548542, 1, 3.30000003e-05, -4.3e-05, 4.3e-05, 0, 1, 3.30000003e-05, -1, -1.41900003e-09)
  1743. WedgePart87.Color = Color3.new(0, 0.12549, 0.376471)
  1744. WedgePart87.Position = Vector3.new(54.9706879, 1.17323399, -13.548542)
  1745. WedgePart87.Orientation = Vector3.new(-90, 0, 0)
  1746. WedgePart87.Color = Color3.new(0, 0.12549, 0.376471)
  1747. SpecialMesh88.Parent = WedgePart87
  1748. SpecialMesh88.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1749. SpecialMesh88.MeshType = Enum.MeshType.Wedge
  1750. SpecialMesh88.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1751. Part89.Parent = Model14
  1752. Part89.Material = Enum.Material.SmoothPlastic
  1753. Part89.BrickColor = BrickColor.new("Navy blue")
  1754. Part89.Transparency = 0.69999998807907
  1755. Part89.Rotation = Vector3.new(45.0099983, 0, 90)
  1756. Part89.Anchored = true
  1757. Part89.CanCollide = false
  1758. Part89.FormFactor = Enum.FormFactor.Custom
  1759. Part89.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1760. Part89.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1761. Part89.Color = Color3.new(0, 0.12549, 0.376471)
  1762. Part89.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1763. Part89.Orientation = Vector3.new(45.0099983, 0, 90)
  1764. Part89.Color = Color3.new(0, 0.12549, 0.376471)
  1765. BlockMesh90.Parent = Part89
  1766. BlockMesh90.Scale = Vector3.new(1, 0.685721874, 1)
  1767. BlockMesh90.Scale = Vector3.new(1, 0.685721874, 1)
  1768. Part91.Parent = Model14
  1769. Part91.Material = Enum.Material.SmoothPlastic
  1770. Part91.BrickColor = BrickColor.new("Navy blue")
  1771. Part91.Transparency = 0.69999998807907
  1772. Part91.Rotation = Vector3.new(-45, 0, 90)
  1773. Part91.Anchored = true
  1774. Part91.CanCollide = false
  1775. Part91.FormFactor = Enum.FormFactor.Custom
  1776. Part91.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1777. Part91.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1778. Part91.Color = Color3.new(0, 0.12549, 0.376471)
  1779. Part91.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1780. Part91.Orientation = Vector3.new(-45, 0, 90)
  1781. Part91.Color = Color3.new(0, 0.12549, 0.376471)
  1782. BlockMesh92.Parent = Part91
  1783. BlockMesh92.Scale = Vector3.new(1, 0.685721874, 1)
  1784. BlockMesh92.Scale = Vector3.new(1, 0.685721874, 1)
  1785. Part93.Parent = Model14
  1786. Part93.Material = Enum.Material.SmoothPlastic
  1787. Part93.BrickColor = BrickColor.new("Navy blue")
  1788. Part93.Transparency = 0.69999998807907
  1789. Part93.Rotation = Vector3.new(-90, 0, 90)
  1790. Part93.Anchored = true
  1791. Part93.CanCollide = false
  1792. Part93.FormFactor = Enum.FormFactor.Custom
  1793. Part93.Size = Vector3.new(0.314285427, 0.124998584, 0.124998584)
  1794. Part93.CFrame = CFrame.new(54.9706879, 1.28037703, -13.0271282, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1795. Part93.Color = Color3.new(0, 0.12549, 0.376471)
  1796. Part93.Position = Vector3.new(54.9706879, 1.28037703, -13.0271282)
  1797. Part93.Orientation = Vector3.new(-90, 90, 0)
  1798. Part93.Color = Color3.new(0, 0.12549, 0.376471)
  1799. BlockMesh94.Parent = Part93
  1800. BlockMesh94.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1801. BlockMesh94.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1802. ManualWeld95.Name = "Part-to-Wedge Strong Joint"
  1803. ManualWeld95.Parent = Part93
  1804. ManualWeld95.C0 = CFrame.new(-0.157142714, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1805. ManualWeld95.C1 = CFrame.new(0.0214286353, 0.157142714, 0.050000038, -3.26636873e-05, -1, 1.37800127e-09, -1, 3.26636873e-05, 4.31586013e-05, -4.31586013e-05, 3.17177951e-11, -1)
  1806. ManualWeld95.Part0 = Part93
  1807. ManualWeld95.Part1 = WedgePart41
  1808. ManualWeld96.Name = "Part-to-Wedge Strong Joint"
  1809. ManualWeld96.Parent = Part93
  1810. ManualWeld96.C0 = CFrame.new(0.157142714, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1811. ManualWeld96.C1 = CFrame.new(-0.0214286353, -0.157142803, 0.050000038, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1812. ManualWeld96.Part0 = Part93
  1813. ManualWeld96.Part1 = WedgePart25
  1814. Part97.Parent = Model14
  1815. Part97.Material = Enum.Material.SmoothPlastic
  1816. Part97.BrickColor = BrickColor.new("Navy blue")
  1817. Part97.Transparency = 0.69999998807907
  1818. Part97.Rotation = Vector3.new(90, 0, 90)
  1819. Part97.Anchored = true
  1820. Part97.CanCollide = false
  1821. Part97.FormFactor = Enum.FormFactor.Custom
  1822. Part97.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1823. Part97.CFrame = CFrame.new(54.9706879, 1.28037798, -13.548542, -2.99999992e-05, -1, -2.99990988e-05, -2.99999992e-05, 2.99999992e-05, -1, 1, -2.99990988e-05, -3.00008996e-05)
  1824. Part97.Color = Color3.new(0, 0.12549, 0.376471)
  1825. Part97.Position = Vector3.new(54.9706879, 1.28037798, -13.548542)
  1826. Part97.Orientation = Vector3.new(90, -90, 0)
  1827. Part97.Color = Color3.new(0, 0.12549, 0.376471)
  1828. BlockMesh98.Parent = Part97
  1829. BlockMesh98.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1830. BlockMesh98.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1831. ManualWeld99.Name = "Part-to-Wedge Strong Joint"
  1832. ManualWeld99.Parent = Part97
  1833. ManualWeld99.C0 = CFrame.new(-0.049999956, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1834. ManualWeld99.C1 = CFrame.new(0.0214286353, 0.0499998555, 0.050000038, 0, -1, -0, -1, 0, -0, 0, 0, -1)
  1835. ManualWeld99.Part0 = Part97
  1836. ManualWeld99.Part1 = WedgePart33
  1837. ManualWeld100.Name = "Part-to-Wedge Strong Joint"
  1838. ManualWeld100.Parent = Part97
  1839. ManualWeld100.C0 = CFrame.new(0.049999956, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1840. ManualWeld100.C1 = CFrame.new(-0.0214286353, -0.0499998815, 0.0499999672, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1841. ManualWeld100.Part0 = Part97
  1842. ManualWeld100.Part1 = WedgePart51
  1843. WedgePart101.Parent = Model14
  1844. WedgePart101.Material = Enum.Material.SmoothPlastic
  1845. WedgePart101.BrickColor = BrickColor.new("Navy blue")
  1846. WedgePart101.Transparency = 0.69999998807907
  1847. WedgePart101.Rotation = Vector3.new(90, 0, 180)
  1848. WedgePart101.Anchored = true
  1849. WedgePart101.CanCollide = false
  1850. WedgePart101.FormFactor = Enum.FormFactor.Custom
  1851. WedgePart101.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1852. WedgePart101.CFrame = CFrame.new(54.9706879, 1.38752306, -13.548542, -1, -3.30000003e-05, -1.2539999e-09, 0, 3.79999983e-05, -1, 3.30000003e-05, -1, -3.79999983e-05)
  1853. WedgePart101.Color = Color3.new(0, 0.12549, 0.376471)
  1854. WedgePart101.Position = Vector3.new(54.9706879, 1.38752306, -13.548542)
  1855. WedgePart101.Orientation = Vector3.new(90, -180, 0)
  1856. WedgePart101.Color = Color3.new(0, 0.12549, 0.376471)
  1857. SpecialMesh102.Parent = WedgePart101
  1858. SpecialMesh102.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1859. SpecialMesh102.MeshType = Enum.MeshType.Wedge
  1860. SpecialMesh102.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1861. Part103.Parent = Model14
  1862. Part103.Material = Enum.Material.SmoothPlastic
  1863. Part103.BrickColor = BrickColor.new("Navy blue")
  1864. Part103.Transparency = 0.69999998807907
  1865. Part103.Rotation = Vector3.new(45.0099983, 0, 90)
  1866. Part103.Anchored = true
  1867. Part103.CanCollide = false
  1868. Part103.FormFactor = Enum.FormFactor.Custom
  1869. Part103.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1870. Part103.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1871. Part103.Color = Color3.new(0, 0.12549, 0.376471)
  1872. Part103.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1873. Part103.Orientation = Vector3.new(45.0099983, 0, 90)
  1874. Part103.Color = Color3.new(0, 0.12549, 0.376471)
  1875. BlockMesh104.Parent = Part103
  1876. BlockMesh104.Scale = Vector3.new(1, 0.685721874, 1)
  1877. BlockMesh104.Scale = Vector3.new(1, 0.685721874, 1)
  1878. Part105.Parent = Model14
  1879. Part105.Material = Enum.Material.SmoothPlastic
  1880. Part105.BrickColor = BrickColor.new("Navy blue")
  1881. Part105.Transparency = 0.69999998807907
  1882. Part105.Rotation = Vector3.new(-45, 0, 90)
  1883. Part105.Anchored = true
  1884. Part105.CanCollide = false
  1885. Part105.FormFactor = Enum.FormFactor.Custom
  1886. Part105.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1887. Part105.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1888. Part105.Color = Color3.new(0, 0.12549, 0.376471)
  1889. Part105.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1890. Part105.Orientation = Vector3.new(-45, 0, 90)
  1891. Part105.Color = Color3.new(0, 0.12549, 0.376471)
  1892. BlockMesh106.Parent = Part105
  1893. BlockMesh106.Scale = Vector3.new(1, 0.685721874, 1)
  1894. BlockMesh106.Scale = Vector3.new(1, 0.685721874, 1)
  1895. Part107.Parent = Model14
  1896. Part107.Material = Enum.Material.SmoothPlastic
  1897. Part107.BrickColor = BrickColor.new("Navy blue")
  1898. Part107.Transparency = 0.69999998807907
  1899. Part107.Rotation = Vector3.new(-45, 0, 90)
  1900. Part107.Anchored = true
  1901. Part107.CanCollide = false
  1902. Part107.FormFactor = Enum.FormFactor.Custom
  1903. Part107.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1904. Part107.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1905. Part107.Color = Color3.new(0, 0.12549, 0.376471)
  1906. Part107.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1907. Part107.Orientation = Vector3.new(-45, 0, 90)
  1908. Part107.Color = Color3.new(0, 0.12549, 0.376471)
  1909. BlockMesh108.Parent = Part107
  1910. BlockMesh108.Scale = Vector3.new(1, 0.685721874, 1)
  1911. BlockMesh108.Scale = Vector3.new(1, 0.685721874, 1)
  1912. Part109.Parent = Model14
  1913. Part109.Material = Enum.Material.SmoothPlastic
  1914. Part109.BrickColor = BrickColor.new("Navy blue")
  1915. Part109.Transparency = 0.69999998807907
  1916. Part109.Rotation = Vector3.new(45.0099983, 0, 90)
  1917. Part109.Anchored = true
  1918. Part109.CanCollide = false
  1919. Part109.FormFactor = Enum.FormFactor.Custom
  1920. Part109.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1921. Part109.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1922. Part109.Color = Color3.new(0, 0.12549, 0.376471)
  1923. Part109.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1924. Part109.Orientation = Vector3.new(45.0099983, 0, 90)
  1925. Part109.Color = Color3.new(0, 0.12549, 0.376471)
  1926. BlockMesh110.Parent = Part109
  1927. BlockMesh110.Scale = Vector3.new(1, 0.685721874, 1)
  1928. BlockMesh110.Scale = Vector3.new(1, 0.685721874, 1)
  1929. Part111.Parent = Model14
  1930. Part111.Material = Enum.Material.SmoothPlastic
  1931. Part111.BrickColor = BrickColor.new("Navy blue")
  1932. Part111.Transparency = 0.69999998807907
  1933. Part111.Rotation = Vector3.new(-90, 0, 90)
  1934. Part111.Anchored = true
  1935. Part111.CanCollide = false
  1936. Part111.FormFactor = Enum.FormFactor.Custom
  1937. Part111.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1938. Part111.CFrame = CFrame.new(55.9064026, 1.28037596, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1939. Part111.Color = Color3.new(0, 0.12549, 0.376471)
  1940. Part111.Position = Vector3.new(55.9064026, 1.28037596, -13.3414335)
  1941. Part111.Orientation = Vector3.new(-90, 90, 0)
  1942. Part111.Color = Color3.new(0, 0.12549, 0.376471)
  1943. BlockMesh112.Parent = Part111
  1944. BlockMesh112.Scale = Vector3.new(1, 0.228573933, 1)
  1945. BlockMesh112.Scale = Vector3.new(1, 0.228573933, 1)
  1946. Part113.Parent = Model14
  1947. Part113.Material = Enum.Material.SmoothPlastic
  1948. Part113.BrickColor = BrickColor.new("Navy blue")
  1949. Part113.Transparency = 0.69999998807907
  1950. Part113.Rotation = Vector3.new(-90, 0, 90)
  1951. Part113.Anchored = true
  1952. Part113.FormFactor = Enum.FormFactor.Custom
  1953. Part113.Size = Vector3.new(0.142857015, 0.599999785, 0.142857283)
  1954. Part113.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1955. Part113.Color = Color3.new(0, 0.12549, 0.376471)
  1956. Part113.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1957. Part113.Orientation = Vector3.new(-90, 90, 0)
  1958. Part113.Color = Color3.new(0, 0.12549, 0.376471)
  1959. CylinderMesh114.Parent = Part113
  1960. CylinderMesh114.Scale = Vector3.new(2, 1, 2)
  1961. CylinderMesh114.Scale = Vector3.new(2, 1, 2)
  1962. Part115.Name = "Blade"
  1963. Part115.Parent = Tool0
  1964. Part115.Material = Enum.Material.SmoothPlastic
  1965. Part115.BrickColor = BrickColor.new("Gold")
  1966. Part115.Transparency = 0.30000001192093
  1967. Part115.Rotation = Vector3.new(-90, 0, 90)
  1968. Part115.Anchored = true
  1969. Part115.CanCollide = false
  1970. Part115.FormFactor = Enum.FormFactor.Custom
  1971. Part115.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  1972. Part115.CFrame = CFrame.new(53.9421082, 1.28037703, -13.412858, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1973. Part115.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1974. Part115.Position = Vector3.new(53.9421082, 1.28037703, -13.412858)
  1975. Part115.Orientation = Vector3.new(-90, 90, 0)
  1976. Part115.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1977. BlockMesh116.Parent = Part115
  1978. BlockMesh116.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  1979. BlockMesh116.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  1980. Part117.Parent = Part115
  1981. Part117.Material = Enum.Material.SmoothPlastic
  1982. Part117.BrickColor = BrickColor.new("Gold")
  1983. Part117.Reflectance = 1
  1984. Part117.Rotation = Vector3.new(-90, 0, 90)
  1985. Part117.Anchored = true
  1986. Part117.CanCollide = false
  1987. Part117.FormFactor = Enum.FormFactor.Custom
  1988. Part117.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1989. Part117.CFrame = CFrame.new(54.0992432, 1.28037703, -13.4700003, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1990. Part117.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1991. Part117.Position = Vector3.new(54.0992432, 1.28037703, -13.4700003)
  1992. Part117.Orientation = Vector3.new(-90, 90, 0)
  1993. Part117.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1994. BlockMesh118.Parent = Part117
  1995. BlockMesh118.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  1996. BlockMesh118.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  1997. Part119.Parent = Part115
  1998. Part119.Material = Enum.Material.SmoothPlastic
  1999. Part119.BrickColor = BrickColor.new("Gold")
  2000. Part119.Reflectance = 1
  2001. Part119.Rotation = Vector3.new(-90, 0, 90)
  2002. Part119.Anchored = true
  2003. Part119.CanCollide = false
  2004. Part119.FormFactor = Enum.FormFactor.Custom
  2005. Part119.Size = Vector3.new(0.124998584, 0.999999642, 0.124998584)
  2006. Part119.CFrame = CFrame.new(54.320694, 1.28037798, -13.2128477, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2007. Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2008. Part119.Position = Vector3.new(54.320694, 1.28037798, -13.2128477)
  2009. Part119.Orientation = Vector3.new(-90, 90, 0)
  2010. Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2011. BlockMesh120.Parent = Part119
  2012. BlockMesh120.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2013. BlockMesh120.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2014. Part121.Parent = Part115
  2015. Part121.Material = Enum.Material.SmoothPlastic
  2016. Part121.BrickColor = BrickColor.new("Gold")
  2017. Part121.Transparency = 0.30000001192093
  2018. Part121.Rotation = Vector3.new(-90, 0, 90)
  2019. Part121.Anchored = true
  2020. Part121.CanCollide = false
  2021. Part121.FormFactor = Enum.FormFactor.Custom
  2022. Part121.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2023. Part121.CFrame = CFrame.new(53.9564056, 1.28037703, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2024. Part121.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2025. Part121.Position = Vector3.new(53.9564056, 1.28037703, -13.4700079)
  2026. Part121.Orientation = Vector3.new(-90, 90, 0)
  2027. Part121.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2028. BlockMesh122.Parent = Part121
  2029. BlockMesh122.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2030. BlockMesh122.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2031. Part123.Parent = Part115
  2032. Part123.Material = Enum.Material.SmoothPlastic
  2033. Part123.BrickColor = BrickColor.new("Gold")
  2034. Part123.Reflectance = 1
  2035. Part123.Rotation = Vector3.new(-90, 0, 90)
  2036. Part123.Anchored = true
  2037. Part123.CanCollide = false
  2038. Part123.FormFactor = Enum.FormFactor.Custom
  2039. Part123.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2040. Part123.CFrame = CFrame.new(54.1992493, 1.28037596, -13.4699984, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2041. Part123.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2042. Part123.Position = Vector3.new(54.1992493, 1.28037596, -13.4699984)
  2043. Part123.Orientation = Vector3.new(-90, 90, 0)
  2044. Part123.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2045. BlockMesh124.Parent = Part123
  2046. BlockMesh124.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2047. BlockMesh124.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2048. Part125.Parent = Part115
  2049. Part125.Material = Enum.Material.SmoothPlastic
  2050. Part125.BrickColor = BrickColor.new("Gold")
  2051. Part125.Reflectance = 1
  2052. Part125.Rotation = Vector3.new(-90, 0, 90)
  2053. Part125.Anchored = true
  2054. Part125.CanCollide = false
  2055. Part125.FormFactor = Enum.FormFactor.Custom
  2056. Part125.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2057. Part125.CFrame = CFrame.new(54.0421143, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2058. Part125.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2059. Part125.Position = Vector3.new(54.0421143, 1.28037798, -13.3628378)
  2060. Part125.Orientation = Vector3.new(-90, 90, 0)
  2061. Part125.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2062. BlockMesh126.Parent = Part125
  2063. BlockMesh126.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2064. BlockMesh126.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2065. Part127.Parent = Part115
  2066. Part127.Material = Enum.Material.SmoothPlastic
  2067. Part127.BrickColor = BrickColor.new("Gold")
  2068. Part127.Reflectance = 1
  2069. Part127.Rotation = Vector3.new(-90, 0, 90)
  2070. Part127.Anchored = true
  2071. Part127.CanCollide = false
  2072. Part127.FormFactor = Enum.FormFactor.Custom
  2073. Part127.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2074. Part127.CFrame = CFrame.new(54.5992584, 1.28037703, -13.4700041, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2075. Part127.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2076. Part127.Position = Vector3.new(54.5992584, 1.28037703, -13.4700041)
  2077. Part127.Orientation = Vector3.new(-90, 90, 0)
  2078. Part127.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2079. BlockMesh128.Parent = Part127
  2080. BlockMesh128.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2081. BlockMesh128.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2082. Part129.Parent = Part115
  2083. Part129.Material = Enum.Material.SmoothPlastic
  2084. Part129.BrickColor = BrickColor.new("Gold")
  2085. Part129.Transparency = 0.30000001192093
  2086. Part129.Rotation = Vector3.new(-90, 0, 90)
  2087. Part129.Anchored = true
  2088. Part129.CanCollide = false
  2089. Part129.FormFactor = Enum.FormFactor.Custom
  2090. Part129.Size = Vector3.new(0.124998584, 0.999999642, 0.124998584)
  2091. Part129.CFrame = CFrame.new(54.320694, 1.28037798, -13.2128477, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2092. Part129.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2093. Part129.Position = Vector3.new(54.320694, 1.28037798, -13.2128477)
  2094. Part129.Orientation = Vector3.new(-90, 90, 0)
  2095. Part129.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2096. BlockMesh130.Parent = Part129
  2097. BlockMesh130.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2098. BlockMesh130.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2099. Part131.Parent = Part115
  2100. Part131.Material = Enum.Material.SmoothPlastic
  2101. Part131.BrickColor = BrickColor.new("Gold")
  2102. Part131.Transparency = 0.30000001192093
  2103. Part131.Rotation = Vector3.new(-90, 0, 90)
  2104. Part131.Anchored = true
  2105. Part131.CanCollide = false
  2106. Part131.FormFactor = Enum.FormFactor.Custom
  2107. Part131.Size = Vector3.new(0.124998584, 0.285714239, 0.124998584)
  2108. Part131.CFrame = CFrame.new(53.6778259, 1.28037703, -13.3125601, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2109. Part131.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2110. Part131.Position = Vector3.new(53.6778259, 1.28037703, -13.3125601)
  2111. Part131.Orientation = Vector3.new(-90, 90, 0)
  2112. Part131.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2113. BlockMesh132.Parent = Part131
  2114. BlockMesh132.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2115. BlockMesh132.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2116. Part133.Parent = Part115
  2117. Part133.Material = Enum.Material.SmoothPlastic
  2118. Part133.BrickColor = BrickColor.new("Gold")
  2119. Part133.Reflectance = 1
  2120. Part133.Rotation = Vector3.new(-90, 0, 90)
  2121. Part133.Anchored = true
  2122. Part133.CanCollide = false
  2123. Part133.FormFactor = Enum.FormFactor.Custom
  2124. Part133.Size = Vector3.new(0.124998584, 0.285714239, 0.124998584)
  2125. Part133.CFrame = CFrame.new(53.6778259, 1.28037703, -13.3125601, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2126. Part133.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2127. Part133.Position = Vector3.new(53.6778259, 1.28037703, -13.3125601)
  2128. Part133.Orientation = Vector3.new(-90, 90, 0)
  2129. Part133.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2130. BlockMesh134.Parent = Part133
  2131. BlockMesh134.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2132. BlockMesh134.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2133. Part135.Parent = Part115
  2134. Part135.Material = Enum.Material.SmoothPlastic
  2135. Part135.BrickColor = BrickColor.new("Gold")
  2136. Part135.Transparency = 0.30000001192093
  2137. Part135.Rotation = Vector3.new(-90, 0, 90)
  2138. Part135.Anchored = true
  2139. Part135.CanCollide = false
  2140. Part135.FormFactor = Enum.FormFactor.Custom
  2141. Part135.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2142. Part135.CFrame = CFrame.new(54.3992615, 1.28037798, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2143. Part135.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2144. Part135.Position = Vector3.new(54.3992615, 1.28037798, -13.470006)
  2145. Part135.Orientation = Vector3.new(-90, 90, 0)
  2146. Part135.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2147. BlockMesh136.Parent = Part135
  2148. BlockMesh136.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2149. BlockMesh136.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2150. Part137.Parent = Part115
  2151. Part137.Material = Enum.Material.SmoothPlastic
  2152. Part137.BrickColor = BrickColor.new("Gold")
  2153. Part137.Reflectance = 1
  2154. Part137.Rotation = Vector3.new(-90, 0, 90)
  2155. Part137.Anchored = true
  2156. Part137.CanCollide = false
  2157. Part137.FormFactor = Enum.FormFactor.Custom
  2158. Part137.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2159. Part137.CFrame = CFrame.new(54.4992523, 1.28037906, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2160. Part137.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2161. Part137.Position = Vector3.new(54.4992523, 1.28037906, -13.470006)
  2162. Part137.Orientation = Vector3.new(-90, 90, 0)
  2163. Part137.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2164. BlockMesh138.Parent = Part137
  2165. BlockMesh138.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2166. BlockMesh138.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2167. Part139.Parent = Part115
  2168. Part139.Material = Enum.Material.SmoothPlastic
  2169. Part139.BrickColor = BrickColor.new("Gold")
  2170. Part139.Transparency = 0.30000001192093
  2171. Part139.Rotation = Vector3.new(-90, 0, 90)
  2172. Part139.Anchored = true
  2173. Part139.CanCollide = false
  2174. Part139.FormFactor = Enum.FormFactor.Custom
  2175. Part139.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2176. Part139.CFrame = CFrame.new(54.1992493, 1.28037596, -13.4699984, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2177. Part139.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2178. Part139.Position = Vector3.new(54.1992493, 1.28037596, -13.4699984)
  2179. Part139.Orientation = Vector3.new(-90, 90, 0)
  2180. Part139.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2181. BlockMesh140.Parent = Part139
  2182. BlockMesh140.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2183. BlockMesh140.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2184. Part141.Parent = Part115
  2185. Part141.Material = Enum.Material.SmoothPlastic
  2186. Part141.BrickColor = BrickColor.new("Gold")
  2187. Part141.Transparency = 0.30000001192093
  2188. Part141.Rotation = Vector3.new(-90, 0, 90)
  2189. Part141.Anchored = true
  2190. Part141.CanCollide = false
  2191. Part141.FormFactor = Enum.FormFactor.Custom
  2192. Part141.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2193. Part141.CFrame = CFrame.new(54.3135376, 1.28037798, -13.2771339, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2194. Part141.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2195. Part141.Position = Vector3.new(54.3135376, 1.28037798, -13.2771339)
  2196. Part141.Orientation = Vector3.new(-90, 90, 0)
  2197. Part141.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2198. BlockMesh142.Parent = Part141
  2199. BlockMesh142.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2200. BlockMesh142.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2201. Part143.Parent = Part115
  2202. Part143.Material = Enum.Material.SmoothPlastic
  2203. Part143.BrickColor = BrickColor.new("Gold")
  2204. Part143.Transparency = 0.30000001192093
  2205. Part143.Rotation = Vector3.new(-90, 0, 90)
  2206. Part143.Anchored = true
  2207. Part143.CanCollide = false
  2208. Part143.FormFactor = Enum.FormFactor.Custom
  2209. Part143.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2210. Part143.CFrame = CFrame.new(54.3135529, 1.28037596, -13.4342718, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2211. Part143.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2212. Part143.Position = Vector3.new(54.3135529, 1.28037596, -13.4342718)
  2213. Part143.Orientation = Vector3.new(-90, 90, 0)
  2214. Part143.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2215. BlockMesh144.Parent = Part143
  2216. BlockMesh144.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2217. BlockMesh144.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2218. Part145.Parent = Part115
  2219. Part145.Material = Enum.Material.SmoothPlastic
  2220. Part145.BrickColor = BrickColor.new("Gold")
  2221. Part145.Transparency = 0.30000001192093
  2222. Part145.Rotation = Vector3.new(-90, 0, 90)
  2223. Part145.Anchored = true
  2224. Part145.CanCollide = false
  2225. Part145.FormFactor = Enum.FormFactor.Custom
  2226. Part145.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2227. Part145.CFrame = CFrame.new(53.8421173, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2228. Part145.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2229. Part145.Position = Vector3.new(53.8421173, 1.28037798, -13.3628378)
  2230. Part145.Orientation = Vector3.new(-90, 90, 0)
  2231. Part145.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2232. BlockMesh146.Parent = Part145
  2233. BlockMesh146.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2234. BlockMesh146.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2235. Part147.Parent = Part115
  2236. Part147.Material = Enum.Material.SmoothPlastic
  2237. Part147.BrickColor = BrickColor.new("Gold")
  2238. Part147.Reflectance = 1
  2239. Part147.Rotation = Vector3.new(-90, 0, 90)
  2240. Part147.Anchored = true
  2241. Part147.CanCollide = false
  2242. Part147.FormFactor = Enum.FormFactor.Custom
  2243. Part147.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  2244. Part147.CFrame = CFrame.new(53.9421082, 1.28037703, -13.412858, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2245. Part147.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2246. Part147.Position = Vector3.new(53.9421082, 1.28037703, -13.412858)
  2247. Part147.Orientation = Vector3.new(-90, 90, 0)
  2248. Part147.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2249. BlockMesh148.Parent = Part147
  2250. BlockMesh148.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2251. BlockMesh148.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2252. Part149.Parent = Part115
  2253. Part149.Material = Enum.Material.SmoothPlastic
  2254. Part149.BrickColor = BrickColor.new("Gold")
  2255. Part149.Reflectance = 1
  2256. Part149.Rotation = Vector3.new(-90, 0, 90)
  2257. Part149.Anchored = true
  2258. Part149.CanCollide = false
  2259. Part149.FormFactor = Enum.FormFactor.Custom
  2260. Part149.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2261. Part149.CFrame = CFrame.new(54.3135529, 1.28037596, -13.4342718, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2262. Part149.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2263. Part149.Position = Vector3.new(54.3135529, 1.28037596, -13.4342718)
  2264. Part149.Orientation = Vector3.new(-90, 90, 0)
  2265. Part149.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2266. BlockMesh150.Parent = Part149
  2267. BlockMesh150.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2268. BlockMesh150.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2269. Part151.Parent = Part115
  2270. Part151.Material = Enum.Material.SmoothPlastic
  2271. Part151.BrickColor = BrickColor.new("Gold")
  2272. Part151.Reflectance = 1
  2273. Part151.Rotation = Vector3.new(-90, 0, 90)
  2274. Part151.Anchored = true
  2275. Part151.CanCollide = false
  2276. Part151.FormFactor = Enum.FormFactor.Custom
  2277. Part151.Size = Vector3.new(0.128571317, 0.585714102, 0.124998584)
  2278. Part151.CFrame = CFrame.new(54.3563995, 1.28037798, -13.3628445, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2279. Part151.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2280. Part151.Position = Vector3.new(54.3563995, 1.28037798, -13.3628445)
  2281. Part151.Orientation = Vector3.new(-90, 90, 0)
  2282. Part151.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2283. BlockMesh152.Parent = Part151
  2284. BlockMesh152.Scale = Vector3.new(1, 1, 0.457148403)
  2285. BlockMesh152.Scale = Vector3.new(1, 1, 0.457148403)
  2286. Part153.Parent = Part115
  2287. Part153.Material = Enum.Material.SmoothPlastic
  2288. Part153.BrickColor = BrickColor.new("Gold")
  2289. Part153.Reflectance = 1
  2290. Part153.Rotation = Vector3.new(-90, 0, 90)
  2291. Part153.Anchored = true
  2292. Part153.CanCollide = false
  2293. Part153.FormFactor = Enum.FormFactor.Custom
  2294. Part153.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2295. Part153.CFrame = CFrame.new(53.8421173, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2296. Part153.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2297. Part153.Position = Vector3.new(53.8421173, 1.28037798, -13.3628378)
  2298. Part153.Orientation = Vector3.new(-90, 90, 0)
  2299. Part153.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2300. BlockMesh154.Parent = Part153
  2301. BlockMesh154.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2302. BlockMesh154.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2303. Part155.Parent = Part115
  2304. Part155.Material = Enum.Material.SmoothPlastic
  2305. Part155.BrickColor = BrickColor.new("Gold")
  2306. Part155.Transparency = 0.30000001192093
  2307. Part155.Rotation = Vector3.new(-90, 0, 90)
  2308. Part155.Anchored = true
  2309. Part155.CanCollide = false
  2310. Part155.FormFactor = Enum.FormFactor.Custom
  2311. Part155.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2312. Part155.CFrame = CFrame.new(54.4992523, 1.28037906, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2313. Part155.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2314. Part155.Position = Vector3.new(54.4992523, 1.28037906, -13.470006)
  2315. Part155.Orientation = Vector3.new(-90, 90, 0)
  2316. Part155.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2317. BlockMesh156.Parent = Part155
  2318. BlockMesh156.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2319. BlockMesh156.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2320. Part157.Parent = Part115
  2321. Part157.Material = Enum.Material.SmoothPlastic
  2322. Part157.BrickColor = BrickColor.new("Gold")
  2323. Part157.Transparency = 0.30000001192093
  2324. Part157.Rotation = Vector3.new(-90, 0, 90)
  2325. Part157.Anchored = true
  2326. Part157.CanCollide = false
  2327. Part157.FormFactor = Enum.FormFactor.Custom
  2328. Part157.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  2329. Part157.CFrame = CFrame.new(53.9421082, 1.28037703, -13.3128576, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2330. Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2331. Part157.Position = Vector3.new(53.9421082, 1.28037703, -13.3128576)
  2332. Part157.Orientation = Vector3.new(-90, 90, 0)
  2333. Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2334. BlockMesh158.Parent = Part157
  2335. BlockMesh158.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2336. BlockMesh158.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2337. Part159.Parent = Part115
  2338. Part159.Material = Enum.Material.SmoothPlastic
  2339. Part159.BrickColor = BrickColor.new("Gold")
  2340. Part159.Transparency = 0.30000001192093
  2341. Part159.Rotation = Vector3.new(-90, 0, 90)
  2342. Part159.Anchored = true
  2343. Part159.CanCollide = false
  2344. Part159.FormFactor = Enum.FormFactor.Custom
  2345. Part159.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2346. Part159.CFrame = CFrame.new(54.7064056, 1.28037596, -13.4700022, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2347. Part159.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2348. Part159.Position = Vector3.new(54.7064056, 1.28037596, -13.4700022)
  2349. Part159.Orientation = Vector3.new(-90, 90, 0)
  2350. Part159.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2351. BlockMesh160.Parent = Part159
  2352. BlockMesh160.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2353. BlockMesh160.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2354. Part161.Parent = Part115
  2355. Part161.Material = Enum.Material.SmoothPlastic
  2356. Part161.BrickColor = BrickColor.new("Gold")
  2357. Part161.Transparency = 0.30000001192093
  2358. Part161.Rotation = Vector3.new(-90, 0, 90)
  2359. Part161.Anchored = true
  2360. Part161.CanCollide = false
  2361. Part161.FormFactor = Enum.FormFactor.Custom
  2362. Part161.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2363. Part161.CFrame = CFrame.new(54.0421143, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2364. Part161.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2365. Part161.Position = Vector3.new(54.0421143, 1.28037798, -13.3628378)
  2366. Part161.Orientation = Vector3.new(-90, 90, 0)
  2367. Part161.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2368. BlockMesh162.Parent = Part161
  2369. BlockMesh162.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2370. BlockMesh162.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2371. Part163.Parent = Part115
  2372. Part163.Material = Enum.Material.SmoothPlastic
  2373. Part163.BrickColor = BrickColor.new("Gold")
  2374. Part163.Transparency = 0.30000001192093
  2375. Part163.Rotation = Vector3.new(-90, 0, 90)
  2376. Part163.Anchored = true
  2377. Part163.CanCollide = false
  2378. Part163.FormFactor = Enum.FormFactor.Custom
  2379. Part163.Size = Vector3.new(0.128571317, 0.585714102, 0.124998584)
  2380. Part163.CFrame = CFrame.new(54.3563995, 1.28037798, -13.3628445, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2381. Part163.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2382. Part163.Position = Vector3.new(54.3563995, 1.28037798, -13.3628445)
  2383. Part163.Orientation = Vector3.new(-90, 90, 0)
  2384. Part163.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2385. BlockMesh164.Parent = Part163
  2386. BlockMesh164.Scale = Vector3.new(1, 1, 0.457148403)
  2387. BlockMesh164.Scale = Vector3.new(1, 1, 0.457148403)
  2388. Part165.Parent = Part115
  2389. Part165.Material = Enum.Material.SmoothPlastic
  2390. Part165.BrickColor = BrickColor.new("Gold")
  2391. Part165.Reflectance = 1
  2392. Part165.Rotation = Vector3.new(-90, 0, 90)
  2393. Part165.Anchored = true
  2394. Part165.CanCollide = false
  2395. Part165.FormFactor = Enum.FormFactor.Custom
  2396. Part165.Size = Vector3.new(0.128571317, 0.157142848, 0.124998584)
  2397. Part165.CFrame = CFrame.new(54.727829, 1.28037703, -13.3628397, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2398. Part165.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2399. Part165.Position = Vector3.new(54.727829, 1.28037703, -13.3628397)
  2400. Part165.Orientation = Vector3.new(-90, 90, 0)
  2401. Part165.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2402. BlockMesh166.Parent = Part165
  2403. BlockMesh166.Scale = Vector3.new(1, 1, 0.685722589)
  2404. BlockMesh166.Scale = Vector3.new(1, 1, 0.685722589)
  2405. Part167.Parent = Part115
  2406. Part167.Material = Enum.Material.SmoothPlastic
  2407. Part167.BrickColor = BrickColor.new("Gold")
  2408. Part167.Transparency = 0.30000001192093
  2409. Part167.Rotation = Vector3.new(-90, 0, 99.9899979)
  2410. Part167.Anchored = true
  2411. Part167.CanCollide = false
  2412. Part167.FormFactor = Enum.FormFactor.Custom
  2413. Part167.Size = Vector3.new(0.124998584, 0.4142856, 0.124998584)
  2414. Part167.CFrame = CFrame.new(53.7206879, 1.28037703, -13.4317818, -0.173441052, -0.984844327, -2.76435185e-05, 2.80000113e-05, -3.30000112e-05, 1, -0.984844327, 0.173441038, 3.32992058e-05)
  2415. Part167.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2416. Part167.Position = Vector3.new(53.7206879, 1.28037703, -13.4317818)
  2417. Part167.Orientation = Vector3.new(-90, 99.9899979, 0)
  2418. Part167.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2419. BlockMesh168.Parent = Part167
  2420. BlockMesh168.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2421. BlockMesh168.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2422. Part169.Parent = Part115
  2423. Part169.Material = Enum.Material.SmoothPlastic
  2424. Part169.BrickColor = BrickColor.new("Gold")
  2425. Part169.Transparency = 0.30000001192093
  2426. Part169.Rotation = Vector3.new(-90, 0, 90)
  2427. Part169.Anchored = true
  2428. Part169.CanCollide = false
  2429. Part169.FormFactor = Enum.FormFactor.Custom
  2430. Part169.Size = Vector3.new(0.128571317, 0.157142848, 0.124998584)
  2431. Part169.CFrame = CFrame.new(54.727829, 1.28037703, -13.3628397, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2432. Part169.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2433. Part169.Position = Vector3.new(54.727829, 1.28037703, -13.3628397)
  2434. Part169.Orientation = Vector3.new(-90, 90, 0)
  2435. Part169.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2436. BlockMesh170.Parent = Part169
  2437. BlockMesh170.Scale = Vector3.new(1, 1, 0.685722589)
  2438. BlockMesh170.Scale = Vector3.new(1, 1, 0.685722589)
  2439. Part171.Parent = Part115
  2440. Part171.Material = Enum.Material.SmoothPlastic
  2441. Part171.BrickColor = BrickColor.new("Gold")
  2442. Part171.Transparency = 0.30000001192093
  2443. Part171.Rotation = Vector3.new(-90, 0, 90)
  2444. Part171.Anchored = true
  2445. Part171.CanCollide = false
  2446. Part171.FormFactor = Enum.FormFactor.Custom
  2447. Part171.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2448. Part171.CFrame = CFrame.new(54.5992584, 1.28037703, -13.4700041, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2449. Part171.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2450. Part171.Position = Vector3.new(54.5992584, 1.28037703, -13.4700041)
  2451. Part171.Orientation = Vector3.new(-90, 90, 0)
  2452. Part171.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2453. BlockMesh172.Parent = Part171
  2454. BlockMesh172.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2455. BlockMesh172.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2456. Part173.Parent = Part115
  2457. Part173.Material = Enum.Material.SmoothPlastic
  2458. Part173.BrickColor = BrickColor.new("Gold")
  2459. Part173.Transparency = 0.30000001192093
  2460. Part173.Rotation = Vector3.new(-90, 0, 90)
  2461. Part173.Anchored = true
  2462. Part173.CanCollide = false
  2463. Part173.FormFactor = Enum.FormFactor.Custom
  2464. Part173.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2465. Part173.CFrame = CFrame.new(54.0992432, 1.28037703, -13.4700003, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2466. Part173.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2467. Part173.Position = Vector3.new(54.0992432, 1.28037703, -13.4700003)
  2468. Part173.Orientation = Vector3.new(-90, 90, 0)
  2469. Part173.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2470. BlockMesh174.Parent = Part173
  2471. BlockMesh174.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2472. BlockMesh174.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2473. Part175.Parent = Part115
  2474. Part175.Material = Enum.Material.SmoothPlastic
  2475. Part175.BrickColor = BrickColor.new("Gold")
  2476. Part175.Reflectance = 1
  2477. Part175.Rotation = Vector3.new(-90, 0, 90)
  2478. Part175.Anchored = true
  2479. Part175.CanCollide = false
  2480. Part175.FormFactor = Enum.FormFactor.Custom
  2481. Part175.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2482. Part175.CFrame = CFrame.new(53.9564056, 1.28037703, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2483. Part175.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2484. Part175.Position = Vector3.new(53.9564056, 1.28037703, -13.4700079)
  2485. Part175.Orientation = Vector3.new(-90, 90, 0)
  2486. Part175.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2487. BlockMesh176.Parent = Part175
  2488. BlockMesh176.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2489. BlockMesh176.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2490. Part177.Parent = Part115
  2491. Part177.Material = Enum.Material.SmoothPlastic
  2492. Part177.BrickColor = BrickColor.new("Gold")
  2493. Part177.Reflectance = 1
  2494. Part177.Rotation = Vector3.new(-90, 0, 99.9899979)
  2495. Part177.Anchored = true
  2496. Part177.CanCollide = false
  2497. Part177.FormFactor = Enum.FormFactor.Custom
  2498. Part177.Size = Vector3.new(0.124998584, 0.4142856, 0.124998584)
  2499. Part177.CFrame = CFrame.new(53.7206879, 1.28037703, -13.4317818, -0.173441052, -0.984844327, -2.76435185e-05, 2.80000113e-05, -3.30000112e-05, 1, -0.984844327, 0.173441038, 3.32992058e-05)
  2500. Part177.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2501. Part177.Position = Vector3.new(53.7206879, 1.28037703, -13.4317818)
  2502. Part177.Orientation = Vector3.new(-90, 99.9899979, 0)
  2503. Part177.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2504. BlockMesh178.Parent = Part177
  2505. BlockMesh178.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2506. BlockMesh178.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2507. Part179.Parent = Part115
  2508. Part179.Material = Enum.Material.SmoothPlastic
  2509. Part179.BrickColor = BrickColor.new("Gold")
  2510. Part179.Reflectance = 1
  2511. Part179.Rotation = Vector3.new(-90, 0, 90)
  2512. Part179.Anchored = true
  2513. Part179.CanCollide = false
  2514. Part179.FormFactor = Enum.FormFactor.Custom
  2515. Part179.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2516. Part179.CFrame = CFrame.new(54.2992554, 1.28037798, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2517. Part179.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2518. Part179.Position = Vector3.new(54.2992554, 1.28037798, -13.4700079)
  2519. Part179.Orientation = Vector3.new(-90, 90, 0)
  2520. Part179.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2521. BlockMesh180.Parent = Part179
  2522. BlockMesh180.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2523. BlockMesh180.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2524. Part181.Parent = Part115
  2525. Part181.Material = Enum.Material.SmoothPlastic
  2526. Part181.BrickColor = BrickColor.new("Gold")
  2527. Part181.Reflectance = 1
  2528. Part181.Rotation = Vector3.new(-90, 0, 90)
  2529. Part181.Anchored = true
  2530. Part181.CanCollide = false
  2531. Part181.FormFactor = Enum.FormFactor.Custom
  2532. Part181.Size = Vector3.new(0.314285427, 0.14285709, 0.124998584)
  2533. Part181.CFrame = CFrame.new(54.8778229, 1.28037703, -13.3414316, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2534. Part181.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2535. Part181.Position = Vector3.new(54.8778229, 1.28037703, -13.3414316)
  2536. Part181.Orientation = Vector3.new(-90, 90, 0)
  2537. Part181.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2538. BlockMesh182.Parent = Part181
  2539. BlockMesh182.Scale = Vector3.new(1, 1, 0.685722589)
  2540. BlockMesh182.Scale = Vector3.new(1, 1, 0.685722589)
  2541. Part183.Parent = Part115
  2542. Part183.Material = Enum.Material.SmoothPlastic
  2543. Part183.BrickColor = BrickColor.new("Gold")
  2544. Part183.Reflectance = 1
  2545. Part183.Rotation = Vector3.new(-90, 0, 90)
  2546. Part183.Anchored = true
  2547. Part183.CanCollide = false
  2548. Part183.FormFactor = Enum.FormFactor.Custom
  2549. Part183.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  2550. Part183.CFrame = CFrame.new(53.9421082, 1.28037703, -13.3128576, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2551. Part183.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2552. Part183.Position = Vector3.new(53.9421082, 1.28037703, -13.3128576)
  2553. Part183.Orientation = Vector3.new(-90, 90, 0)
  2554. Part183.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2555. BlockMesh184.Parent = Part183
  2556. BlockMesh184.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2557. BlockMesh184.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2558. Part185.Parent = Part115
  2559. Part185.Material = Enum.Material.SmoothPlastic
  2560. Part185.BrickColor = BrickColor.new("Gold")
  2561. Part185.Reflectance = 1
  2562. Part185.Rotation = Vector3.new(-90, 0, 90)
  2563. Part185.Anchored = true
  2564. Part185.CanCollide = false
  2565. Part185.FormFactor = Enum.FormFactor.Custom
  2566. Part185.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2567. Part185.CFrame = CFrame.new(54.3135376, 1.28037798, -13.2771339, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2568. Part185.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2569. Part185.Position = Vector3.new(54.3135376, 1.28037798, -13.2771339)
  2570. Part185.Orientation = Vector3.new(-90, 90, 0)
  2571. Part185.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2572. BlockMesh186.Parent = Part185
  2573. BlockMesh186.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2574. BlockMesh186.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2575. Part187.Parent = Part115
  2576. Part187.Material = Enum.Material.SmoothPlastic
  2577. Part187.BrickColor = BrickColor.new("Gold")
  2578. Part187.Reflectance = 1
  2579. Part187.Rotation = Vector3.new(-90, 0, 90)
  2580. Part187.Anchored = true
  2581. Part187.CanCollide = false
  2582. Part187.FormFactor = Enum.FormFactor.Custom
  2583. Part187.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2584. Part187.CFrame = CFrame.new(54.3992615, 1.28037798, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2585. Part187.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2586. Part187.Position = Vector3.new(54.3992615, 1.28037798, -13.470006)
  2587. Part187.Orientation = Vector3.new(-90, 90, 0)
  2588. Part187.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2589. BlockMesh188.Parent = Part187
  2590. BlockMesh188.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2591. BlockMesh188.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2592. Part189.Parent = Part115
  2593. Part189.Material = Enum.Material.SmoothPlastic
  2594. Part189.BrickColor = BrickColor.new("Gold")
  2595. Part189.Reflectance = 1
  2596. Part189.Rotation = Vector3.new(-90, 0, 90)
  2597. Part189.Anchored = true
  2598. Part189.CanCollide = false
  2599. Part189.FormFactor = Enum.FormFactor.Custom
  2600. Part189.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2601. Part189.CFrame = CFrame.new(54.7064056, 1.28037596, -13.4700022, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2602. Part189.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2603. Part189.Position = Vector3.new(54.7064056, 1.28037596, -13.4700022)
  2604. Part189.Orientation = Vector3.new(-90, 90, 0)
  2605. Part189.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2606. BlockMesh190.Parent = Part189
  2607. BlockMesh190.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2608. BlockMesh190.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2609. Part191.Parent = Part115
  2610. Part191.Material = Enum.Material.SmoothPlastic
  2611. Part191.BrickColor = BrickColor.new("Gold")
  2612. Part191.Transparency = 0.30000001192093
  2613. Part191.Rotation = Vector3.new(-90, 0, 90)
  2614. Part191.Anchored = true
  2615. Part191.CanCollide = false
  2616. Part191.FormFactor = Enum.FormFactor.Custom
  2617. Part191.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2618. Part191.CFrame = CFrame.new(54.2992554, 1.28037798, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2619. Part191.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2620. Part191.Position = Vector3.new(54.2992554, 1.28037798, -13.4700079)
  2621. Part191.Orientation = Vector3.new(-90, 90, 0)
  2622. Part191.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2623. BlockMesh192.Parent = Part191
  2624. BlockMesh192.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2625. BlockMesh192.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2626. Part193.Parent = Part115
  2627. Part193.Material = Enum.Material.SmoothPlastic
  2628. Part193.BrickColor = BrickColor.new("Gold")
  2629. Part193.Transparency = 0.30000001192093
  2630. Part193.Rotation = Vector3.new(-90, 0, 90)
  2631. Part193.Anchored = true
  2632. Part193.CanCollide = false
  2633. Part193.FormFactor = Enum.FormFactor.Custom
  2634. Part193.Size = Vector3.new(0.314285427, 0.14285709, 0.124998584)
  2635. Part193.CFrame = CFrame.new(54.8778229, 1.28037703, -13.3414316, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2636. Part193.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2637. Part193.Position = Vector3.new(54.8778229, 1.28037703, -13.3414316)
  2638. Part193.Orientation = Vector3.new(-90, 90, 0)
  2639. Part193.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2640. BlockMesh194.Parent = Part193
  2641. BlockMesh194.Scale = Vector3.new(1, 1, 0.685722589)
  2642. BlockMesh194.Scale = Vector3.new(1, 1, 0.685722589)
  2643. WedgePart195.Parent = Part115
  2644. WedgePart195.Material = Enum.Material.SmoothPlastic
  2645. WedgePart195.BrickColor = BrickColor.new("Gold")
  2646. WedgePart195.Transparency = 0.30000001192093
  2647. WedgePart195.Rotation = Vector3.new(0, 0, 90)
  2648. WedgePart195.Anchored = true
  2649. WedgePart195.CanCollide = false
  2650. WedgePart195.FormFactor = Enum.FormFactor.Custom
  2651. WedgePart195.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2652. WedgePart195.CFrame = CFrame.new(54.477829, 1.28037703, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2653. WedgePart195.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2654. WedgePart195.Position = Vector3.new(54.477829, 1.28037703, -13.470006)
  2655. WedgePart195.Orientation = Vector3.new(0, 0, 90)
  2656. WedgePart195.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2657. SpecialMesh196.Parent = WedgePart195
  2658. SpecialMesh196.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2659. SpecialMesh196.MeshType = Enum.MeshType.Wedge
  2660. SpecialMesh196.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2661. WedgePart197.Parent = Part115
  2662. WedgePart197.Material = Enum.Material.SmoothPlastic
  2663. WedgePart197.BrickColor = BrickColor.new("Gold")
  2664. WedgePart197.Transparency = 0.30000001192093
  2665. WedgePart197.Rotation = Vector3.new(0, 0, -90)
  2666. WedgePart197.Anchored = true
  2667. WedgePart197.CanCollide = false
  2668. WedgePart197.FormFactor = Enum.FormFactor.Custom
  2669. WedgePart197.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2670. WedgePart197.CFrame = CFrame.new(54.727829, 1.28037703, -13.4700022, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2671. WedgePart197.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2672. WedgePart197.Position = Vector3.new(54.727829, 1.28037703, -13.4700022)
  2673. WedgePart197.Orientation = Vector3.new(0, 0, -90)
  2674. WedgePart197.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2675. SpecialMesh198.Parent = WedgePart197
  2676. SpecialMesh198.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2677. SpecialMesh198.MeshType = Enum.MeshType.Wedge
  2678. SpecialMesh198.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2679. WedgePart199.Parent = Part115
  2680. WedgePart199.Material = Enum.Material.SmoothPlastic
  2681. WedgePart199.BrickColor = BrickColor.new("Gold")
  2682. WedgePart199.Transparency = 0.30000001192093
  2683. WedgePart199.Rotation = Vector3.new(-180, 0, -90)
  2684. WedgePart199.Anchored = true
  2685. WedgePart199.CanCollide = false
  2686. WedgePart199.FormFactor = Enum.FormFactor.Custom
  2687. WedgePart199.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2688. WedgePart199.CFrame = CFrame.new(54.7349701, 1.28037798, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2689. WedgePart199.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2690. WedgePart199.Position = Vector3.new(54.7349701, 1.28037798, -13.4700003)
  2691. WedgePart199.Orientation = Vector3.new(0, -180, 90)
  2692. WedgePart199.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2693. SpecialMesh200.Parent = WedgePart199
  2694. SpecialMesh200.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2695. SpecialMesh200.MeshType = Enum.MeshType.Wedge
  2696. SpecialMesh200.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2697. WedgePart201.Parent = Part115
  2698. WedgePart201.Material = Enum.Material.SmoothPlastic
  2699. WedgePart201.BrickColor = BrickColor.new("Gold")
  2700. WedgePart201.Transparency = 0.30000001192093
  2701. WedgePart201.Rotation = Vector3.new(0, 0, -90)
  2702. WedgePart201.Anchored = true
  2703. WedgePart201.CanCollide = false
  2704. WedgePart201.FormFactor = Enum.FormFactor.Custom
  2705. WedgePart201.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2706. WedgePart201.CFrame = CFrame.new(54.2135468, 1.28037798, -13.4700079, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2707. WedgePart201.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2708. WedgePart201.Position = Vector3.new(54.2135468, 1.28037798, -13.4700079)
  2709. WedgePart201.Orientation = Vector3.new(0, 0, -90)
  2710. WedgePart201.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2711. SpecialMesh202.Parent = WedgePart201
  2712. SpecialMesh202.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2713. SpecialMesh202.MeshType = Enum.MeshType.Wedge
  2714. SpecialMesh202.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2715. WedgePart203.Parent = Part115
  2716. WedgePart203.Material = Enum.Material.SmoothPlastic
  2717. WedgePart203.BrickColor = BrickColor.new("Gold")
  2718. WedgePart203.Transparency = 0.30000001192093
  2719. WedgePart203.Rotation = Vector3.new(0, 0, -90)
  2720. WedgePart203.Anchored = true
  2721. WedgePart203.CanCollide = false
  2722. WedgePart203.FormFactor = Enum.FormFactor.Custom
  2723. WedgePart203.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2724. WedgePart203.CFrame = CFrame.new(54.5135345, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2725. WedgePart203.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2726. WedgePart203.Position = Vector3.new(54.5135345, 1.28037703, -13.470006)
  2727. WedgePart203.Orientation = Vector3.new(0, 0, -90)
  2728. WedgePart203.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2729. SpecialMesh204.Parent = WedgePart203
  2730. SpecialMesh204.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2731. SpecialMesh204.MeshType = Enum.MeshType.Wedge
  2732. SpecialMesh204.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2733. WedgePart205.Parent = Part115
  2734. WedgePart205.Material = Enum.Material.SmoothPlastic
  2735. WedgePart205.BrickColor = BrickColor.new("Gold")
  2736. WedgePart205.Transparency = 0.30000001192093
  2737. WedgePart205.Rotation = Vector3.new(-179.98999, 0, 90)
  2738. WedgePart205.Anchored = true
  2739. WedgePart205.CanCollide = false
  2740. WedgePart205.FormFactor = Enum.FormFactor.Custom
  2741. WedgePart205.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2742. WedgePart205.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3914242, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  2743. WedgePart205.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2744. WedgePart205.Position = Vector3.new(53.9921112, 1.28037596, -13.3914242)
  2745. WedgePart205.Orientation = Vector3.new(-0.00999999978, -180, -90)
  2746. WedgePart205.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2747. SpecialMesh206.Parent = WedgePart205
  2748. SpecialMesh206.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  2749. SpecialMesh206.MeshType = Enum.MeshType.Wedge
  2750. SpecialMesh206.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  2751. WedgePart207.Parent = Part115
  2752. WedgePart207.Material = Enum.Material.SmoothPlastic
  2753. WedgePart207.BrickColor = BrickColor.new("Gold")
  2754. WedgePart207.Transparency = 0.30000001192093
  2755. WedgePart207.Rotation = Vector3.new(0.00999999978, 0, -180)
  2756. WedgePart207.Anchored = true
  2757. WedgePart207.CanCollide = false
  2758. WedgePart207.FormFactor = Enum.FormFactor.Custom
  2759. WedgePart207.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  2760. WedgePart207.CFrame = CFrame.new(54.3563995, 1.24466097, -13.31285, -1, 2.99971471e-05, 3.10027608e-05, -2.99999992e-05, -1, -9.19990707e-05, 3.09999996e-05, -9.2000002e-05, 1)
  2761. WedgePart207.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2762. WedgePart207.Position = Vector3.new(54.3563995, 1.24466097, -13.31285)
  2763. WedgePart207.Orientation = Vector3.new(0.00999999978, 0, -180)
  2764. WedgePart207.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2765. SpecialMesh208.Parent = WedgePart207
  2766. SpecialMesh208.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  2767. SpecialMesh208.MeshType = Enum.MeshType.Wedge
  2768. SpecialMesh208.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  2769. WedgePart209.Parent = Part115
  2770. WedgePart209.Material = Enum.Material.SmoothPlastic
  2771. WedgePart209.BrickColor = BrickColor.new("Gold")
  2772. WedgePart209.Reflectance = 1
  2773. WedgePart209.Rotation = Vector3.new(-180, 0, -90)
  2774. WedgePart209.Anchored = true
  2775. WedgePart209.CanCollide = false
  2776. WedgePart209.FormFactor = Enum.FormFactor.Custom
  2777. WedgePart209.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2778. WedgePart209.CFrame = CFrame.new(54.4206848, 1.28037596, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2779. WedgePart209.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2780. WedgePart209.Position = Vector3.new(54.4206848, 1.28037596, -13.4700079)
  2781. WedgePart209.Orientation = Vector3.new(0, -180, 90)
  2782. WedgePart209.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2783. SpecialMesh210.Parent = WedgePart209
  2784. SpecialMesh210.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2785. SpecialMesh210.MeshType = Enum.MeshType.Wedge
  2786. SpecialMesh210.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2787. WedgePart211.Parent = Part115
  2788. WedgePart211.Material = Enum.Material.SmoothPlastic
  2789. WedgePart211.BrickColor = BrickColor.new("Gold")
  2790. WedgePart211.Reflectance = 1
  2791. WedgePart211.Rotation = Vector3.new(0, 0, 90)
  2792. WedgePart211.Anchored = true
  2793. WedgePart211.CanCollide = false
  2794. WedgePart211.FormFactor = Enum.FormFactor.Custom
  2795. WedgePart211.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2796. WedgePart211.CFrame = CFrame.new(54.6778259, 1.28037798, -13.4700022, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2797. WedgePart211.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2798. WedgePart211.Position = Vector3.new(54.6778259, 1.28037798, -13.4700022)
  2799. WedgePart211.Orientation = Vector3.new(0, 0, 90)
  2800. WedgePart211.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2801. SpecialMesh212.Parent = WedgePart211
  2802. SpecialMesh212.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2803. SpecialMesh212.MeshType = Enum.MeshType.Wedge
  2804. SpecialMesh212.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2805. WedgePart213.Parent = Part115
  2806. WedgePart213.Material = Enum.Material.SmoothPlastic
  2807. WedgePart213.BrickColor = BrickColor.new("Gold")
  2808. WedgePart213.Reflectance = 1
  2809. WedgePart213.Rotation = Vector3.new(-180, 0, 90)
  2810. WedgePart213.Anchored = true
  2811. WedgePart213.CanCollide = false
  2812. WedgePart213.FormFactor = Enum.FormFactor.Custom
  2813. WedgePart213.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2814. WedgePart213.CFrame = CFrame.new(53.477829, 1.28037703, -13.3128481, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  2815. WedgePart213.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2816. WedgePart213.Position = Vector3.new(53.477829, 1.28037703, -13.3128481)
  2817. WedgePart213.Orientation = Vector3.new(0, 180, -90)
  2818. WedgePart213.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2819. SpecialMesh214.Parent = WedgePart213
  2820. SpecialMesh214.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  2821. SpecialMesh214.MeshType = Enum.MeshType.Wedge
  2822. SpecialMesh214.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  2823. WedgePart215.Parent = Part115
  2824. WedgePart215.Material = Enum.Material.SmoothPlastic
  2825. WedgePart215.BrickColor = BrickColor.new("Gold")
  2826. WedgePart215.Reflectance = 1
  2827. WedgePart215.Rotation = Vector3.new(0, 0, 90)
  2828. WedgePart215.Anchored = true
  2829. WedgePart215.CanCollide = false
  2830. WedgePart215.FormFactor = Enum.FormFactor.Custom
  2831. WedgePart215.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2832. WedgePart215.CFrame = CFrame.new(53.4706879, 1.28037798, -13.3985596, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  2833. WedgePart215.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2834. WedgePart215.Position = Vector3.new(53.4706879, 1.28037798, -13.3985596)
  2835. WedgePart215.Orientation = Vector3.new(0, 0, 90)
  2836. WedgePart215.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2837. SpecialMesh216.Parent = WedgePart215
  2838. SpecialMesh216.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  2839. SpecialMesh216.MeshType = Enum.MeshType.Wedge
  2840. SpecialMesh216.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  2841. WedgePart217.Parent = Part115
  2842. WedgePart217.Material = Enum.Material.SmoothPlastic
  2843. WedgePart217.BrickColor = BrickColor.new("Gold")
  2844. WedgePart217.Transparency = 0.30000001192093
  2845. WedgePart217.Rotation = Vector3.new(0, 0, 90)
  2846. WedgePart217.Anchored = true
  2847. WedgePart217.CanCollide = false
  2848. WedgePart217.FormFactor = Enum.FormFactor.Custom
  2849. WedgePart217.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2850. WedgePart217.CFrame = CFrame.new(54.0778198, 1.28037798, -13.4700003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2851. WedgePart217.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2852. WedgePart217.Position = Vector3.new(54.0778198, 1.28037798, -13.4700003)
  2853. WedgePart217.Orientation = Vector3.new(0, 0, 90)
  2854. WedgePart217.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2855. SpecialMesh218.Parent = WedgePart217
  2856. SpecialMesh218.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2857. SpecialMesh218.MeshType = Enum.MeshType.Wedge
  2858. SpecialMesh218.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2859. WedgePart219.Parent = Part115
  2860. WedgePart219.Material = Enum.Material.SmoothPlastic
  2861. WedgePart219.BrickColor = BrickColor.new("Gold")
  2862. WedgePart219.Reflectance = 1
  2863. WedgePart219.Rotation = Vector3.new(0, 0, 90)
  2864. WedgePart219.Anchored = true
  2865. WedgePart219.CanCollide = false
  2866. WedgePart219.FormFactor = Enum.FormFactor.Custom
  2867. WedgePart219.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2868. WedgePart219.CFrame = CFrame.new(54.0063934, 1.28037798, -13.3557138, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  2869. WedgePart219.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2870. WedgePart219.Position = Vector3.new(54.0063934, 1.28037798, -13.3557138)
  2871. WedgePart219.Orientation = Vector3.new(0, 0, 90)
  2872. WedgePart219.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2873. SpecialMesh220.Parent = WedgePart219
  2874. SpecialMesh220.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  2875. SpecialMesh220.MeshType = Enum.MeshType.Wedge
  2876. SpecialMesh220.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  2877. WedgePart221.Parent = Part115
  2878. WedgePart221.Material = Enum.Material.SmoothPlastic
  2879. WedgePart221.BrickColor = BrickColor.new("Gold")
  2880. WedgePart221.Reflectance = 1
  2881. WedgePart221.Rotation = Vector3.new(0, 0, -90)
  2882. WedgePart221.Anchored = true
  2883. WedgePart221.CanCollide = false
  2884. WedgePart221.FormFactor = Enum.FormFactor.Custom
  2885. WedgePart221.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2886. WedgePart221.CFrame = CFrame.new(54.727829, 1.28037703, -13.4700022, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2887. WedgePart221.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2888. WedgePart221.Position = Vector3.new(54.727829, 1.28037703, -13.4700022)
  2889. WedgePart221.Orientation = Vector3.new(0, 0, -90)
  2890. WedgePart221.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2891. SpecialMesh222.Parent = WedgePart221
  2892. SpecialMesh222.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2893. SpecialMesh222.MeshType = Enum.MeshType.Wedge
  2894. SpecialMesh222.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2895. WedgePart223.Parent = Part115
  2896. WedgePart223.Material = Enum.Material.SmoothPlastic
  2897. WedgePart223.BrickColor = BrickColor.new("Gold")
  2898. WedgePart223.Transparency = 0.30000001192093
  2899. WedgePart223.Rotation = Vector3.new(0, 0, 90)
  2900. WedgePart223.Anchored = true
  2901. WedgePart223.CanCollide = false
  2902. WedgePart223.FormFactor = Enum.FormFactor.Custom
  2903. WedgePart223.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2904. WedgePart223.CFrame = CFrame.new(54.2778473, 1.28037798, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2905. WedgePart223.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2906. WedgePart223.Position = Vector3.new(54.2778473, 1.28037798, -13.4700079)
  2907. WedgePart223.Orientation = Vector3.new(0, 0, 90)
  2908. WedgePart223.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2909. SpecialMesh224.Parent = WedgePart223
  2910. SpecialMesh224.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2911. SpecialMesh224.MeshType = Enum.MeshType.Wedge
  2912. SpecialMesh224.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2913. WedgePart225.Parent = Part115
  2914. WedgePart225.Material = Enum.Material.SmoothPlastic
  2915. WedgePart225.BrickColor = BrickColor.new("Gold")
  2916. WedgePart225.Reflectance = 1
  2917. WedgePart225.Rotation = Vector3.new(-180, 0, -90)
  2918. WedgePart225.Anchored = true
  2919. WedgePart225.CanCollide = false
  2920. WedgePart225.FormFactor = Enum.FormFactor.Custom
  2921. WedgePart225.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2922. WedgePart225.CFrame = CFrame.new(53.8921051, 1.28037703, -13.384284, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2923. WedgePart225.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2924. WedgePart225.Position = Vector3.new(53.8921051, 1.28037703, -13.384284)
  2925. WedgePart225.Orientation = Vector3.new(0, -180, 90)
  2926. WedgePart225.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2927. SpecialMesh226.Parent = WedgePart225
  2928. SpecialMesh226.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  2929. SpecialMesh226.MeshType = Enum.MeshType.Wedge
  2930. SpecialMesh226.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  2931. WedgePart227.Parent = Part115
  2932. WedgePart227.Material = Enum.Material.SmoothPlastic
  2933. WedgePart227.BrickColor = BrickColor.new("Gold")
  2934. WedgePart227.Reflectance = 1
  2935. WedgePart227.Rotation = Vector3.new(-180, 0, -90)
  2936. WedgePart227.Anchored = true
  2937. WedgePart227.CanCollide = false
  2938. WedgePart227.FormFactor = Enum.FormFactor.Custom
  2939. WedgePart227.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2940. WedgePart227.CFrame = CFrame.new(54.6206818, 1.28037906, -13.4700041, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2941. WedgePart227.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2942. WedgePart227.Position = Vector3.new(54.6206818, 1.28037906, -13.4700041)
  2943. WedgePart227.Orientation = Vector3.new(0, -180, 90)
  2944. WedgePart227.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2945. SpecialMesh228.Parent = WedgePart227
  2946. SpecialMesh228.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2947. SpecialMesh228.MeshType = Enum.MeshType.Wedge
  2948. SpecialMesh228.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2949. WedgePart229.Parent = Part115
  2950. WedgePart229.Material = Enum.Material.SmoothPlastic
  2951. WedgePart229.BrickColor = BrickColor.new("Gold")
  2952. WedgePart229.Reflectance = 1
  2953. WedgePart229.Rotation = Vector3.new(0, 0, 90)
  2954. WedgePart229.Anchored = true
  2955. WedgePart229.CanCollide = false
  2956. WedgePart229.FormFactor = Enum.FormFactor.Custom
  2957. WedgePart229.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  2958. WedgePart229.CFrame = CFrame.new(53.6635284, 1.28037798, -13.4056997, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  2959. WedgePart229.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2960. WedgePart229.Position = Vector3.new(53.6635284, 1.28037798, -13.4056997)
  2961. WedgePart229.Orientation = Vector3.new(0, 0, 90)
  2962. WedgePart229.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2963. SpecialMesh230.Parent = WedgePart229
  2964. SpecialMesh230.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  2965. SpecialMesh230.MeshType = Enum.MeshType.Wedge
  2966. SpecialMesh230.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  2967. WedgePart231.Parent = Part115
  2968. WedgePart231.Material = Enum.Material.SmoothPlastic
  2969. WedgePart231.BrickColor = BrickColor.new("Gold")
  2970. WedgePart231.Reflectance = 1
  2971. WedgePart231.Rotation = Vector3.new(-180, 0, -90)
  2972. WedgePart231.Anchored = true
  2973. WedgePart231.CanCollide = false
  2974. WedgePart231.FormFactor = Enum.FormFactor.Custom
  2975. WedgePart231.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2976. WedgePart231.CFrame = CFrame.new(54.0206757, 1.28037596, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2977. WedgePart231.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2978. WedgePart231.Position = Vector3.new(54.0206757, 1.28037596, -13.4700003)
  2979. WedgePart231.Orientation = Vector3.new(0, -180, 90)
  2980. WedgePart231.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2981. SpecialMesh232.Parent = WedgePart231
  2982. SpecialMesh232.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2983. SpecialMesh232.MeshType = Enum.MeshType.Wedge
  2984. SpecialMesh232.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2985. WedgePart233.Parent = Part115
  2986. WedgePart233.Material = Enum.Material.SmoothPlastic
  2987. WedgePart233.BrickColor = BrickColor.new("Gold")
  2988. WedgePart233.Transparency = 0.30000001192093
  2989. WedgePart233.Rotation = Vector3.new(-180, 0, -90)
  2990. WedgePart233.Anchored = true
  2991. WedgePart233.CanCollide = false
  2992. WedgePart233.FormFactor = Enum.FormFactor.Custom
  2993. WedgePart233.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2994. WedgePart233.CFrame = CFrame.new(54.2206879, 1.28037703, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2995. WedgePart233.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2996. WedgePart233.Position = Vector3.new(54.2206879, 1.28037703, -13.4700079)
  2997. WedgePart233.Orientation = Vector3.new(0, -180, 90)
  2998. WedgePart233.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2999. SpecialMesh234.Parent = WedgePart233
  3000. SpecialMesh234.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3001. SpecialMesh234.MeshType = Enum.MeshType.Wedge
  3002. SpecialMesh234.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3003. WedgePart235.Parent = Part115
  3004. WedgePart235.Material = Enum.Material.SmoothPlastic
  3005. WedgePart235.BrickColor = BrickColor.new("Gold")
  3006. WedgePart235.Transparency = 0.30000001192093
  3007. WedgePart235.Rotation = Vector3.new(0, 0, -90)
  3008. WedgePart235.Anchored = true
  3009. WedgePart235.CanCollide = false
  3010. WedgePart235.FormFactor = Enum.FormFactor.Custom
  3011. WedgePart235.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3012. WedgePart235.CFrame = CFrame.new(54.4135284, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3013. WedgePart235.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3014. WedgePart235.Position = Vector3.new(54.4135284, 1.28037703, -13.470006)
  3015. WedgePart235.Orientation = Vector3.new(0, 0, -90)
  3016. WedgePart235.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3017. SpecialMesh236.Parent = WedgePart235
  3018. SpecialMesh236.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3019. SpecialMesh236.MeshType = Enum.MeshType.Wedge
  3020. SpecialMesh236.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3021. WedgePart237.Parent = Part115
  3022. WedgePart237.Material = Enum.Material.SmoothPlastic
  3023. WedgePart237.BrickColor = BrickColor.new("Gold")
  3024. WedgePart237.Reflectance = 1
  3025. WedgePart237.Rotation = Vector3.new(0.00999999978, 0, -180)
  3026. WedgePart237.Anchored = true
  3027. WedgePart237.CanCollide = false
  3028. WedgePart237.FormFactor = Enum.FormFactor.Custom
  3029. WedgePart237.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  3030. WedgePart237.CFrame = CFrame.new(54.3563995, 1.24466097, -13.31285, -1, 2.99971471e-05, 3.10027608e-05, -2.99999992e-05, -1, -9.19990707e-05, 3.09999996e-05, -9.2000002e-05, 1)
  3031. WedgePart237.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3032. WedgePart237.Position = Vector3.new(54.3563995, 1.24466097, -13.31285)
  3033. WedgePart237.Orientation = Vector3.new(0.00999999978, 0, -180)
  3034. WedgePart237.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3035. SpecialMesh238.Parent = WedgePart237
  3036. SpecialMesh238.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3037. SpecialMesh238.MeshType = Enum.MeshType.Wedge
  3038. SpecialMesh238.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3039. WedgePart239.Parent = Part115
  3040. WedgePart239.Material = Enum.Material.SmoothPlastic
  3041. WedgePart239.BrickColor = BrickColor.new("Gold")
  3042. WedgePart239.Transparency = 0.30000001192093
  3043. WedgePart239.Rotation = Vector3.new(0, 0, -90)
  3044. WedgePart239.Anchored = true
  3045. WedgePart239.CanCollide = false
  3046. WedgePart239.FormFactor = Enum.FormFactor.Custom
  3047. WedgePart239.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3048. WedgePart239.CFrame = CFrame.new(53.8921051, 1.28037703, -13.3414335, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3049. WedgePart239.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3050. WedgePart239.Position = Vector3.new(53.8921051, 1.28037703, -13.3414335)
  3051. WedgePart239.Orientation = Vector3.new(0, 0, -90)
  3052. WedgePart239.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3053. SpecialMesh240.Parent = WedgePart239
  3054. SpecialMesh240.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3055. SpecialMesh240.MeshType = Enum.MeshType.Wedge
  3056. SpecialMesh240.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3057. WedgePart241.Parent = Part115
  3058. WedgePart241.Material = Enum.Material.SmoothPlastic
  3059. WedgePart241.BrickColor = BrickColor.new("Gold")
  3060. WedgePart241.Reflectance = 1
  3061. WedgePart241.Rotation = Vector3.new(-180, 0, 90)
  3062. WedgePart241.Anchored = true
  3063. WedgePart241.CanCollide = false
  3064. WedgePart241.FormFactor = Enum.FormFactor.Custom
  3065. WedgePart241.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  3066. WedgePart241.CFrame = CFrame.new(53.6635284, 1.28037798, -13.3128576, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3067. WedgePart241.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3068. WedgePart241.Position = Vector3.new(53.6635284, 1.28037798, -13.3128576)
  3069. WedgePart241.Orientation = Vector3.new(0, 180, -90)
  3070. WedgePart241.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3071. SpecialMesh242.Parent = WedgePart241
  3072. SpecialMesh242.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3073. SpecialMesh242.MeshType = Enum.MeshType.Wedge
  3074. SpecialMesh242.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3075. WedgePart243.Parent = Part115
  3076. WedgePart243.Material = Enum.Material.SmoothPlastic
  3077. WedgePart243.BrickColor = BrickColor.new("Gold")
  3078. WedgePart243.Reflectance = 1
  3079. WedgePart243.Rotation = Vector3.new(0, 0, -90)
  3080. WedgePart243.Anchored = true
  3081. WedgePart243.CanCollide = false
  3082. WedgePart243.FormFactor = Enum.FormFactor.Custom
  3083. WedgePart243.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3084. WedgePart243.CFrame = CFrame.new(54.0135345, 1.28037798, -13.4700003, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3085. WedgePart243.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3086. WedgePart243.Position = Vector3.new(54.0135345, 1.28037798, -13.4700003)
  3087. WedgePart243.Orientation = Vector3.new(0, 0, -90)
  3088. WedgePart243.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3089. SpecialMesh244.Parent = WedgePart243
  3090. SpecialMesh244.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3091. SpecialMesh244.MeshType = Enum.MeshType.Wedge
  3092. SpecialMesh244.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3093. WedgePart245.Parent = Part115
  3094. WedgePart245.Material = Enum.Material.SmoothPlastic
  3095. WedgePart245.BrickColor = BrickColor.new("Gold")
  3096. WedgePart245.Transparency = 0.30000001192093
  3097. WedgePart245.Anchored = true
  3098. WedgePart245.CanCollide = false
  3099. WedgePart245.FormFactor = Enum.FormFactor.Custom
  3100. WedgePart245.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  3101. WedgePart245.CFrame = CFrame.new(54.3563995, 1.31609201, -13.31285, 1, 0, 3.09999996e-05, 0, 1, 0, -3.09999996e-05, 0, 1)
  3102. WedgePart245.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3103. WedgePart245.Position = Vector3.new(54.3563995, 1.31609201, -13.31285)
  3104. WedgePart245.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3105. SpecialMesh246.Parent = WedgePart245
  3106. SpecialMesh246.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3107. SpecialMesh246.MeshType = Enum.MeshType.Wedge
  3108. SpecialMesh246.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3109. WedgePart247.Parent = Part115
  3110. WedgePart247.Material = Enum.Material.SmoothPlastic
  3111. WedgePart247.BrickColor = BrickColor.new("Gold")
  3112. WedgePart247.Reflectance = 1
  3113. WedgePart247.Rotation = Vector3.new(0, 0, 90)
  3114. WedgePart247.Anchored = true
  3115. WedgePart247.CanCollide = false
  3116. WedgePart247.FormFactor = Enum.FormFactor.Custom
  3117. WedgePart247.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3118. WedgePart247.CFrame = CFrame.new(54.3778229, 1.28037798, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3119. WedgePart247.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3120. WedgePart247.Position = Vector3.new(54.3778229, 1.28037798, -13.470006)
  3121. WedgePart247.Orientation = Vector3.new(0, 0, 90)
  3122. WedgePart247.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3123. SpecialMesh248.Parent = WedgePart247
  3124. SpecialMesh248.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3125. SpecialMesh248.MeshType = Enum.MeshType.Wedge
  3126. SpecialMesh248.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3127. WedgePart249.Parent = Part115
  3128. WedgePart249.Material = Enum.Material.SmoothPlastic
  3129. WedgePart249.BrickColor = BrickColor.new("Gold")
  3130. WedgePart249.Reflectance = 1
  3131. WedgePart249.Rotation = Vector3.new(0, 0, -90)
  3132. WedgePart249.Anchored = true
  3133. WedgePart249.CanCollide = false
  3134. WedgePart249.FormFactor = Enum.FormFactor.Custom
  3135. WedgePart249.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3136. WedgePart249.CFrame = CFrame.new(53.8778229, 1.28037798, -13.3557158, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3137. WedgePart249.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3138. WedgePart249.Position = Vector3.new(53.8778229, 1.28037798, -13.3557158)
  3139. WedgePart249.Orientation = Vector3.new(0, 0, -90)
  3140. WedgePart249.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3141. SpecialMesh250.Parent = WedgePart249
  3142. SpecialMesh250.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3143. SpecialMesh250.MeshType = Enum.MeshType.Wedge
  3144. SpecialMesh250.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3145. WedgePart251.Parent = Part115
  3146. WedgePart251.Material = Enum.Material.SmoothPlastic
  3147. WedgePart251.BrickColor = BrickColor.new("Gold")
  3148. WedgePart251.Transparency = 0.30000001192093
  3149. WedgePart251.Rotation = Vector3.new(-180, 0, -90)
  3150. WedgePart251.Anchored = true
  3151. WedgePart251.CanCollide = false
  3152. WedgePart251.FormFactor = Enum.FormFactor.Custom
  3153. WedgePart251.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3154. WedgePart251.CFrame = CFrame.new(54.4206848, 1.28037596, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3155. WedgePart251.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3156. WedgePart251.Position = Vector3.new(54.4206848, 1.28037596, -13.4700079)
  3157. WedgePart251.Orientation = Vector3.new(0, -180, 90)
  3158. WedgePart251.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3159. SpecialMesh252.Parent = WedgePart251
  3160. SpecialMesh252.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3161. SpecialMesh252.MeshType = Enum.MeshType.Wedge
  3162. SpecialMesh252.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3163. WedgePart253.Parent = Part115
  3164. WedgePart253.Material = Enum.Material.SmoothPlastic
  3165. WedgePart253.BrickColor = BrickColor.new("Gold")
  3166. WedgePart253.Reflectance = 1
  3167. WedgePart253.Rotation = Vector3.new(-180, 0, -90)
  3168. WedgePart253.Anchored = true
  3169. WedgePart253.CanCollide = false
  3170. WedgePart253.FormFactor = Enum.FormFactor.Custom
  3171. WedgePart253.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3172. WedgePart253.CFrame = CFrame.new(54.320694, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3173. WedgePart253.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3174. WedgePart253.Position = Vector3.new(54.320694, 1.28037798, -13.470006)
  3175. WedgePart253.Orientation = Vector3.new(0, -180, 90)
  3176. WedgePart253.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3177. SpecialMesh254.Parent = WedgePart253
  3178. SpecialMesh254.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3179. SpecialMesh254.MeshType = Enum.MeshType.Wedge
  3180. SpecialMesh254.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3181. WedgePart255.Parent = Part115
  3182. WedgePart255.Material = Enum.Material.SmoothPlastic
  3183. WedgePart255.BrickColor = BrickColor.new("Gold")
  3184. WedgePart255.Reflectance = 1
  3185. WedgePart255.Rotation = Vector3.new(0, 0, 90)
  3186. WedgePart255.Anchored = true
  3187. WedgePart255.CanCollide = false
  3188. WedgePart255.FormFactor = Enum.FormFactor.Custom
  3189. WedgePart255.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3190. WedgePart255.CFrame = CFrame.new(54.477829, 1.28037703, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3191. WedgePart255.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3192. WedgePart255.Position = Vector3.new(54.477829, 1.28037703, -13.470006)
  3193. WedgePart255.Orientation = Vector3.new(0, 0, 90)
  3194. WedgePart255.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3195. SpecialMesh256.Parent = WedgePart255
  3196. SpecialMesh256.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3197. SpecialMesh256.MeshType = Enum.MeshType.Wedge
  3198. SpecialMesh256.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3199. WedgePart257.Parent = Part115
  3200. WedgePart257.Material = Enum.Material.SmoothPlastic
  3201. WedgePart257.BrickColor = BrickColor.new("Gold")
  3202. WedgePart257.Reflectance = 1
  3203. WedgePart257.Rotation = Vector3.new(-179.98999, 0, 90)
  3204. WedgePart257.Anchored = true
  3205. WedgePart257.CanCollide = false
  3206. WedgePart257.FormFactor = Enum.FormFactor.Custom
  3207. WedgePart257.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3208. WedgePart257.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3914242, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  3209. WedgePart257.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3210. WedgePart257.Position = Vector3.new(53.9921112, 1.28037596, -13.3914242)
  3211. WedgePart257.Orientation = Vector3.new(-0.00999999978, -180, -90)
  3212. WedgePart257.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3213. SpecialMesh258.Parent = WedgePart257
  3214. SpecialMesh258.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3215. SpecialMesh258.MeshType = Enum.MeshType.Wedge
  3216. SpecialMesh258.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3217. WedgePart259.Parent = Part115
  3218. WedgePart259.Material = Enum.Material.SmoothPlastic
  3219. WedgePart259.BrickColor = BrickColor.new("Gold")
  3220. WedgePart259.Reflectance = 1
  3221. WedgePart259.Rotation = Vector3.new(0, 0, 90)
  3222. WedgePart259.Anchored = true
  3223. WedgePart259.CanCollide = false
  3224. WedgePart259.FormFactor = Enum.FormFactor.Custom
  3225. WedgePart259.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3226. WedgePart259.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3342819, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3227. WedgePart259.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3228. WedgePart259.Position = Vector3.new(53.9921112, 1.28037596, -13.3342819)
  3229. WedgePart259.Orientation = Vector3.new(0, 0, 90)
  3230. WedgePart259.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3231. SpecialMesh260.Parent = WedgePart259
  3232. SpecialMesh260.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3233. SpecialMesh260.MeshType = Enum.MeshType.Wedge
  3234. SpecialMesh260.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3235. WedgePart261.Parent = Part115
  3236. WedgePart261.Material = Enum.Material.SmoothPlastic
  3237. WedgePart261.BrickColor = BrickColor.new("Gold")
  3238. WedgePart261.Transparency = 0.30000001192093
  3239. WedgePart261.Rotation = Vector3.new(-180, 0, -90)
  3240. WedgePart261.Anchored = true
  3241. WedgePart261.CanCollide = false
  3242. WedgePart261.FormFactor = Enum.FormFactor.Custom
  3243. WedgePart261.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3244. WedgePart261.CFrame = CFrame.new(54.6206818, 1.28037906, -13.4700041, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3245. WedgePart261.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3246. WedgePart261.Position = Vector3.new(54.6206818, 1.28037906, -13.4700041)
  3247. WedgePart261.Orientation = Vector3.new(0, -180, 90)
  3248. WedgePart261.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3249. SpecialMesh262.Parent = WedgePart261
  3250. SpecialMesh262.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3251. SpecialMesh262.MeshType = Enum.MeshType.Wedge
  3252. SpecialMesh262.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3253. WedgePart263.Parent = Part115
  3254. WedgePart263.Material = Enum.Material.SmoothPlastic
  3255. WedgePart263.BrickColor = BrickColor.new("Gold")
  3256. WedgePart263.Reflectance = 1
  3257. WedgePart263.Rotation = Vector3.new(0, 0, -90)
  3258. WedgePart263.Anchored = true
  3259. WedgePart263.CanCollide = false
  3260. WedgePart263.FormFactor = Enum.FormFactor.Custom
  3261. WedgePart263.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3262. WedgePart263.CFrame = CFrame.new(54.5135345, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3263. WedgePart263.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3264. WedgePart263.Position = Vector3.new(54.5135345, 1.28037703, -13.470006)
  3265. WedgePart263.Orientation = Vector3.new(0, 0, -90)
  3266. WedgePart263.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3267. SpecialMesh264.Parent = WedgePart263
  3268. SpecialMesh264.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3269. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  3270. SpecialMesh264.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3271. WedgePart265.Parent = Part115
  3272. WedgePart265.Material = Enum.Material.SmoothPlastic
  3273. WedgePart265.BrickColor = BrickColor.new("Gold")
  3274. WedgePart265.Reflectance = 1
  3275. WedgePart265.Rotation = Vector3.new(0, 0, 90)
  3276. WedgePart265.Anchored = true
  3277. WedgePart265.CanCollide = false
  3278. WedgePart265.FormFactor = Enum.FormFactor.Custom
  3279. WedgePart265.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3280. WedgePart265.CFrame = CFrame.new(54.7921143, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3281. WedgePart265.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3282. WedgePart265.Position = Vector3.new(54.7921143, 1.28037703, -13.4700041)
  3283. WedgePart265.Orientation = Vector3.new(0, 0, 90)
  3284. WedgePart265.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3285. SpecialMesh266.Parent = WedgePart265
  3286. SpecialMesh266.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3287. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  3288. SpecialMesh266.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3289. WedgePart267.Parent = Part115
  3290. WedgePart267.Material = Enum.Material.SmoothPlastic
  3291. WedgePart267.BrickColor = BrickColor.new("Gold")
  3292. WedgePart267.Reflectance = 1
  3293. WedgePart267.Rotation = Vector3.new(0, 0, -90)
  3294. WedgePart267.Anchored = true
  3295. WedgePart267.CanCollide = false
  3296. WedgePart267.FormFactor = Enum.FormFactor.Custom
  3297. WedgePart267.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3298. WedgePart267.CFrame = CFrame.new(54.3135529, 1.28037798, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3299. WedgePart267.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3300. WedgePart267.Position = Vector3.new(54.3135529, 1.28037798, -13.470006)
  3301. WedgePart267.Orientation = Vector3.new(0, 0, -90)
  3302. WedgePart267.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3303. SpecialMesh268.Parent = WedgePart267
  3304. SpecialMesh268.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3305. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  3306. SpecialMesh268.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3307. WedgePart269.Parent = Part115
  3308. WedgePart269.Material = Enum.Material.SmoothPlastic
  3309. WedgePart269.BrickColor = BrickColor.new("Gold")
  3310. WedgePart269.Reflectance = 1
  3311. WedgePart269.Rotation = Vector3.new(0, 0, 90)
  3312. WedgePart269.Anchored = true
  3313. WedgePart269.CanCollide = false
  3314. WedgePart269.FormFactor = Enum.FormFactor.Custom
  3315. WedgePart269.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3316. WedgePart269.CFrame = CFrame.new(54.5778351, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3317. WedgePart269.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3318. WedgePart269.Position = Vector3.new(54.5778351, 1.28037703, -13.4700041)
  3319. WedgePart269.Orientation = Vector3.new(0, 0, 90)
  3320. WedgePart269.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3321. SpecialMesh270.Parent = WedgePart269
  3322. SpecialMesh270.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3323. SpecialMesh270.MeshType = Enum.MeshType.Wedge
  3324. SpecialMesh270.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3325. WedgePart271.Parent = Part115
  3326. WedgePart271.Material = Enum.Material.SmoothPlastic
  3327. WedgePart271.BrickColor = BrickColor.new("Gold")
  3328. WedgePart271.Reflectance = 1
  3329. WedgePart271.Rotation = Vector3.new(-180, 0, 90)
  3330. WedgePart271.Anchored = true
  3331. WedgePart271.CanCollide = false
  3332. WedgePart271.FormFactor = Enum.FormFactor.Custom
  3333. WedgePart271.Size = Vector3.new(0.124998584, 0.285714209, 0.124998584)
  3334. WedgePart271.CFrame = CFrame.new(53.6778259, 1.28037703, -13.2128439, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3335. WedgePart271.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3336. WedgePart271.Position = Vector3.new(53.6778259, 1.28037703, -13.2128439)
  3337. WedgePart271.Orientation = Vector3.new(0, 180, -90)
  3338. WedgePart271.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3339. SpecialMesh272.Parent = WedgePart271
  3340. SpecialMesh272.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3341. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  3342. SpecialMesh272.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3343. WedgePart273.Parent = Part115
  3344. WedgePart273.Material = Enum.Material.SmoothPlastic
  3345. WedgePart273.BrickColor = BrickColor.new("Gold")
  3346. WedgePart273.Reflectance = 1
  3347. WedgePart273.Rotation = Vector3.new(-180, 0, -90)
  3348. WedgePart273.Anchored = true
  3349. WedgePart273.CanCollide = false
  3350. WedgePart273.FormFactor = Enum.FormFactor.Custom
  3351. WedgePart273.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3352. WedgePart273.CFrame = CFrame.new(54.7349701, 1.28037798, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3353. WedgePart273.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3354. WedgePart273.Position = Vector3.new(54.7349701, 1.28037798, -13.4700003)
  3355. WedgePart273.Orientation = Vector3.new(0, -180, 90)
  3356. WedgePart273.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3357. SpecialMesh274.Parent = WedgePart273
  3358. SpecialMesh274.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3359. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  3360. SpecialMesh274.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3361. WedgePart275.Parent = Part115
  3362. WedgePart275.Material = Enum.Material.SmoothPlastic
  3363. WedgePart275.BrickColor = BrickColor.new("Gold")
  3364. WedgePart275.Reflectance = 1
  3365. WedgePart275.Rotation = Vector3.new(-179.98999, 0, 90)
  3366. WedgePart275.Anchored = true
  3367. WedgePart275.CanCollide = false
  3368. WedgePart275.FormFactor = Enum.FormFactor.Custom
  3369. WedgePart275.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3370. WedgePart275.CFrame = CFrame.new(54.0063934, 1.28037798, -13.369998, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  3371. WedgePart275.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3372. WedgePart275.Position = Vector3.new(54.0063934, 1.28037798, -13.369998)
  3373. WedgePart275.Orientation = Vector3.new(-0.00999999978, -180, -90)
  3374. WedgePart275.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3375. SpecialMesh276.Parent = WedgePart275
  3376. SpecialMesh276.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3377. SpecialMesh276.MeshType = Enum.MeshType.Wedge
  3378. SpecialMesh276.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3379. WedgePart277.Parent = Part115
  3380. WedgePart277.Material = Enum.Material.SmoothPlastic
  3381. WedgePart277.BrickColor = BrickColor.new("Gold")
  3382. WedgePart277.Reflectance = 1
  3383. WedgePart277.Rotation = Vector3.new(0, 0, -90)
  3384. WedgePart277.Anchored = true
  3385. WedgePart277.CanCollide = false
  3386. WedgePart277.FormFactor = Enum.FormFactor.Custom
  3387. WedgePart277.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3388. WedgePart277.CFrame = CFrame.new(54.2135468, 1.28037798, -13.4700079, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3389. WedgePart277.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3390. WedgePart277.Position = Vector3.new(54.2135468, 1.28037798, -13.4700079)
  3391. WedgePart277.Orientation = Vector3.new(0, 0, -90)
  3392. WedgePart277.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3393. SpecialMesh278.Parent = WedgePart277
  3394. SpecialMesh278.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3395. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  3396. SpecialMesh278.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3397. WedgePart279.Parent = Part115
  3398. WedgePart279.Material = Enum.Material.SmoothPlastic
  3399. WedgePart279.BrickColor = BrickColor.new("Gold")
  3400. WedgePart279.Reflectance = 1
  3401. WedgePart279.Rotation = Vector3.new(0, 0, 90)
  3402. WedgePart279.Anchored = true
  3403. WedgePart279.CanCollide = false
  3404. WedgePart279.FormFactor = Enum.FormFactor.Custom
  3405. WedgePart279.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3406. WedgePart279.CFrame = CFrame.new(54.0778198, 1.28037798, -13.4700003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3407. WedgePart279.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3408. WedgePart279.Position = Vector3.new(54.0778198, 1.28037798, -13.4700003)
  3409. WedgePart279.Orientation = Vector3.new(0, 0, 90)
  3410. WedgePart279.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3411. SpecialMesh280.Parent = WedgePart279
  3412. SpecialMesh280.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3413. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  3414. SpecialMesh280.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3415. WedgePart281.Parent = Part115
  3416. WedgePart281.Material = Enum.Material.SmoothPlastic
  3417. WedgePart281.BrickColor = BrickColor.new("Gold")
  3418. WedgePart281.Reflectance = 1
  3419. WedgePart281.Rotation = Vector3.new(0, 0, -90)
  3420. WedgePart281.Anchored = true
  3421. WedgePart281.CanCollide = false
  3422. WedgePart281.FormFactor = Enum.FormFactor.Custom
  3423. WedgePart281.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3424. WedgePart281.CFrame = CFrame.new(54.4135284, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3425. WedgePart281.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3426. WedgePart281.Position = Vector3.new(54.4135284, 1.28037703, -13.470006)
  3427. WedgePart281.Orientation = Vector3.new(0, 0, -90)
  3428. WedgePart281.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3429. SpecialMesh282.Parent = WedgePart281
  3430. SpecialMesh282.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3431. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  3432. SpecialMesh282.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3433. WedgePart283.Parent = Part115
  3434. WedgePart283.Material = Enum.Material.SmoothPlastic
  3435. WedgePart283.BrickColor = BrickColor.new("Gold")
  3436. WedgePart283.Reflectance = 1
  3437. WedgePart283.Rotation = Vector3.new(-180, 0, -90)
  3438. WedgePart283.Anchored = true
  3439. WedgePart283.CanCollide = false
  3440. WedgePart283.FormFactor = Enum.FormFactor.Custom
  3441. WedgePart283.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3442. WedgePart283.CFrame = CFrame.new(54.2206879, 1.28037703, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3443. WedgePart283.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3444. WedgePart283.Position = Vector3.new(54.2206879, 1.28037703, -13.4700079)
  3445. WedgePart283.Orientation = Vector3.new(0, -180, 90)
  3446. WedgePart283.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3447. SpecialMesh284.Parent = WedgePart283
  3448. SpecialMesh284.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3449. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  3450. SpecialMesh284.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3451. WedgePart285.Parent = Part115
  3452. WedgePart285.Material = Enum.Material.SmoothPlastic
  3453. WedgePart285.BrickColor = BrickColor.new("Gold")
  3454. WedgePart285.Reflectance = 1
  3455. WedgePart285.Rotation = Vector3.new(0, 0, 90)
  3456. WedgePart285.Anchored = true
  3457. WedgePart285.CanCollide = false
  3458. WedgePart285.FormFactor = Enum.FormFactor.Custom
  3459. WedgePart285.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3460. WedgePart285.CFrame = CFrame.new(54.2778473, 1.28037798, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3461. WedgePart285.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3462. WedgePart285.Position = Vector3.new(54.2778473, 1.28037798, -13.4700079)
  3463. WedgePart285.Orientation = Vector3.new(0, 0, 90)
  3464. WedgePart285.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3465. SpecialMesh286.Parent = WedgePart285
  3466. SpecialMesh286.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3467. SpecialMesh286.MeshType = Enum.MeshType.Wedge
  3468. SpecialMesh286.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3469. WedgePart287.Parent = Part115
  3470. WedgePart287.Material = Enum.Material.SmoothPlastic
  3471. WedgePart287.BrickColor = BrickColor.new("Gold")
  3472. WedgePart287.Reflectance = 1
  3473. WedgePart287.Rotation = Vector3.new(0, 0, -90)
  3474. WedgePart287.Anchored = true
  3475. WedgePart287.CanCollide = false
  3476. WedgePart287.FormFactor = Enum.FormFactor.Custom
  3477. WedgePart287.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3478. WedgePart287.CFrame = CFrame.new(54.1135406, 1.28037798, -13.4699984, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3479. WedgePart287.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3480. WedgePart287.Position = Vector3.new(54.1135406, 1.28037798, -13.4699984)
  3481. WedgePart287.Orientation = Vector3.new(0, 0, -90)
  3482. WedgePart287.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3483. SpecialMesh288.Parent = WedgePart287
  3484. SpecialMesh288.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3485. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  3486. SpecialMesh288.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3487. WedgePart289.Parent = Part115
  3488. WedgePart289.Material = Enum.Material.SmoothPlastic
  3489. WedgePart289.BrickColor = BrickColor.new("Gold")
  3490. WedgePart289.Reflectance = 1
  3491. WedgePart289.Rotation = Vector3.new(-180, 0, -90)
  3492. WedgePart289.Anchored = true
  3493. WedgePart289.CanCollide = false
  3494. WedgePart289.FormFactor = Enum.FormFactor.Custom
  3495. WedgePart289.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3496. WedgePart289.CFrame = CFrame.new(53.8778229, 1.28037596, -13.3700018, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3497. WedgePart289.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3498. WedgePart289.Position = Vector3.new(53.8778229, 1.28037596, -13.3700018)
  3499. WedgePart289.Orientation = Vector3.new(0, -180, 90)
  3500. WedgePart289.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3501. SpecialMesh290.Parent = WedgePart289
  3502. SpecialMesh290.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3503. SpecialMesh290.MeshType = Enum.MeshType.Wedge
  3504. SpecialMesh290.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3505. WedgePart291.Parent = Part115
  3506. WedgePart291.Material = Enum.Material.SmoothPlastic
  3507. WedgePart291.BrickColor = BrickColor.new("Gold")
  3508. WedgePart291.Reflectance = 1
  3509. WedgePart291.Rotation = Vector3.new(-180, 0, -90)
  3510. WedgePart291.Anchored = true
  3511. WedgePart291.CanCollide = false
  3512. WedgePart291.FormFactor = Enum.FormFactor.Custom
  3513. WedgePart291.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3514. WedgePart291.CFrame = CFrame.new(54.5206909, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3515. WedgePart291.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3516. WedgePart291.Position = Vector3.new(54.5206909, 1.28037798, -13.470006)
  3517. WedgePart291.Orientation = Vector3.new(0, -180, 90)
  3518. WedgePart291.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3519. SpecialMesh292.Parent = WedgePart291
  3520. SpecialMesh292.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3521. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  3522. SpecialMesh292.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3523. WedgePart293.Parent = Part115
  3524. WedgePart293.Material = Enum.Material.SmoothPlastic
  3525. WedgePart293.BrickColor = BrickColor.new("Gold")
  3526. WedgePart293.Reflectance = 1
  3527. WedgePart293.Rotation = Vector3.new(0, 0, 90)
  3528. WedgePart293.Anchored = true
  3529. WedgePart293.CanCollide = false
  3530. WedgePart293.FormFactor = Enum.FormFactor.Custom
  3531. WedgePart293.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3532. WedgePart293.CFrame = CFrame.new(54.1778259, 1.28037703, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3533. WedgePart293.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3534. WedgePart293.Position = Vector3.new(54.1778259, 1.28037703, -13.4700079)
  3535. WedgePart293.Orientation = Vector3.new(0, 0, 90)
  3536. WedgePart293.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3537. SpecialMesh294.Parent = WedgePart293
  3538. SpecialMesh294.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3539. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  3540. SpecialMesh294.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3541. WedgePart295.Parent = Part115
  3542. WedgePart295.Material = Enum.Material.SmoothPlastic
  3543. WedgePart295.BrickColor = BrickColor.new("Gold")
  3544. WedgePart295.Reflectance = 1
  3545. WedgePart295.Rotation = Vector3.new(-180, 0, -90)
  3546. WedgePart295.Anchored = true
  3547. WedgePart295.CanCollide = false
  3548. WedgePart295.FormFactor = Enum.FormFactor.Custom
  3549. WedgePart295.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3550. WedgePart295.CFrame = CFrame.new(54.1206818, 1.28037703, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3551. WedgePart295.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3552. WedgePart295.Position = Vector3.new(54.1206818, 1.28037703, -13.4700003)
  3553. WedgePart295.Orientation = Vector3.new(0, -180, 90)
  3554. WedgePart295.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3555. SpecialMesh296.Parent = WedgePart295
  3556. SpecialMesh296.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3557. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  3558. SpecialMesh296.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3559. WedgePart297.Parent = Part115
  3560. WedgePart297.Material = Enum.Material.SmoothPlastic
  3561. WedgePart297.BrickColor = BrickColor.new("Gold")
  3562. WedgePart297.Reflectance = 1
  3563. WedgePart297.Rotation = Vector3.new(0, 0, -90)
  3564. WedgePart297.Anchored = true
  3565. WedgePart297.CanCollide = false
  3566. WedgePart297.FormFactor = Enum.FormFactor.Custom
  3567. WedgePart297.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3568. WedgePart297.CFrame = CFrame.new(54.6135406, 1.28037703, -13.4700041, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3569. WedgePart297.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3570. WedgePart297.Position = Vector3.new(54.6135406, 1.28037703, -13.4700041)
  3571. WedgePart297.Orientation = Vector3.new(0, 0, -90)
  3572. WedgePart297.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3573. SpecialMesh298.Parent = WedgePart297
  3574. SpecialMesh298.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3575. SpecialMesh298.MeshType = Enum.MeshType.Wedge
  3576. SpecialMesh298.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3577. WedgePart299.Parent = Part115
  3578. WedgePart299.Material = Enum.Material.SmoothPlastic
  3579. WedgePart299.BrickColor = BrickColor.new("Gold")
  3580. WedgePart299.Reflectance = 1
  3581. WedgePart299.Anchored = true
  3582. WedgePart299.CanCollide = false
  3583. WedgePart299.FormFactor = Enum.FormFactor.Custom
  3584. WedgePart299.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  3585. WedgePart299.CFrame = CFrame.new(54.3563995, 1.31609201, -13.31285, 1, 0, 3.09999996e-05, 0, 1, 0, -3.09999996e-05, 0, 1)
  3586. WedgePart299.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3587. WedgePart299.Position = Vector3.new(54.3563995, 1.31609201, -13.31285)
  3588. WedgePart299.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3589. SpecialMesh300.Parent = WedgePart299
  3590. SpecialMesh300.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3591. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  3592. SpecialMesh300.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3593. WedgePart301.Parent = Part115
  3594. WedgePart301.Material = Enum.Material.SmoothPlastic
  3595. WedgePart301.BrickColor = BrickColor.new("Gold")
  3596. WedgePart301.Reflectance = 1
  3597. WedgePart301.Rotation = Vector3.new(0, 0, -90)
  3598. WedgePart301.Anchored = true
  3599. WedgePart301.CanCollide = false
  3600. WedgePart301.FormFactor = Enum.FormFactor.Custom
  3601. WedgePart301.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3602. WedgePart301.CFrame = CFrame.new(53.8921051, 1.28037703, -13.3414335, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3603. WedgePart301.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3604. WedgePart301.Position = Vector3.new(53.8921051, 1.28037703, -13.3414335)
  3605. WedgePart301.Orientation = Vector3.new(0, 0, -90)
  3606. WedgePart301.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3607. SpecialMesh302.Parent = WedgePart301
  3608. SpecialMesh302.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3609. SpecialMesh302.MeshType = Enum.MeshType.Wedge
  3610. SpecialMesh302.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3611. WedgePart303.Parent = Part115
  3612. WedgePart303.Material = Enum.Material.SmoothPlastic
  3613. WedgePart303.BrickColor = BrickColor.new("Gold")
  3614. WedgePart303.Transparency = 0.30000001192093
  3615. WedgePart303.Rotation = Vector3.new(-180, 0, -90)
  3616. WedgePart303.Anchored = true
  3617. WedgePart303.CanCollide = false
  3618. WedgePart303.FormFactor = Enum.FormFactor.Custom
  3619. WedgePart303.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3620. WedgePart303.CFrame = CFrame.new(54.5206909, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3621. WedgePart303.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3622. WedgePart303.Position = Vector3.new(54.5206909, 1.28037798, -13.470006)
  3623. WedgePart303.Orientation = Vector3.new(0, -180, 90)
  3624. WedgePart303.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3625. SpecialMesh304.Parent = WedgePart303
  3626. SpecialMesh304.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3627. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  3628. SpecialMesh304.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3629. WedgePart305.Parent = Part115
  3630. WedgePart305.Material = Enum.Material.SmoothPlastic
  3631. WedgePart305.BrickColor = BrickColor.new("Gold")
  3632. WedgePart305.Transparency = 0.30000001192093
  3633. WedgePart305.Rotation = Vector3.new(0, 0, 90)
  3634. WedgePart305.Anchored = true
  3635. WedgePart305.CanCollide = false
  3636. WedgePart305.FormFactor = Enum.FormFactor.Custom
  3637. WedgePart305.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3638. WedgePart305.CFrame = CFrame.new(54.1778259, 1.28037703, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3639. WedgePart305.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3640. WedgePart305.Position = Vector3.new(54.1778259, 1.28037703, -13.4700079)
  3641. WedgePart305.Orientation = Vector3.new(0, 0, 90)
  3642. WedgePart305.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3643. SpecialMesh306.Parent = WedgePart305
  3644. SpecialMesh306.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3645. SpecialMesh306.MeshType = Enum.MeshType.Wedge
  3646. SpecialMesh306.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3647. WedgePart307.Parent = Part115
  3648. WedgePart307.Material = Enum.Material.SmoothPlastic
  3649. WedgePart307.BrickColor = BrickColor.new("Gold")
  3650. WedgePart307.Transparency = 0.30000001192093
  3651. WedgePart307.Rotation = Vector3.new(-180, 0, 90)
  3652. WedgePart307.Anchored = true
  3653. WedgePart307.CanCollide = false
  3654. WedgePart307.FormFactor = Enum.FormFactor.Custom
  3655. WedgePart307.Size = Vector3.new(0.124998584, 0.285714209, 0.124998584)
  3656. WedgePart307.CFrame = CFrame.new(53.6778259, 1.28037703, -13.2128439, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3657. WedgePart307.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3658. WedgePart307.Position = Vector3.new(53.6778259, 1.28037703, -13.2128439)
  3659. WedgePart307.Orientation = Vector3.new(0, 180, -90)
  3660. WedgePart307.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3661. SpecialMesh308.Parent = WedgePart307
  3662. SpecialMesh308.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3663. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  3664. SpecialMesh308.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3665. WedgePart309.Parent = Part115
  3666. WedgePart309.Material = Enum.Material.SmoothPlastic
  3667. WedgePart309.BrickColor = BrickColor.new("Gold")
  3668. WedgePart309.Transparency = 0.30000001192093
  3669. WedgePart309.Rotation = Vector3.new(-180, 0, 90)
  3670. WedgePart309.Anchored = true
  3671. WedgePart309.CanCollide = false
  3672. WedgePart309.FormFactor = Enum.FormFactor.Custom
  3673. WedgePart309.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  3674. WedgePart309.CFrame = CFrame.new(53.6635284, 1.28037798, -13.3128576, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3675. WedgePart309.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3676. WedgePart309.Position = Vector3.new(53.6635284, 1.28037798, -13.3128576)
  3677. WedgePart309.Orientation = Vector3.new(0, 180, -90)
  3678. WedgePart309.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3679. SpecialMesh310.Parent = WedgePart309
  3680. SpecialMesh310.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3681. SpecialMesh310.MeshType = Enum.MeshType.Wedge
  3682. SpecialMesh310.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3683. WedgePart311.Parent = Part115
  3684. WedgePart311.Material = Enum.Material.SmoothPlastic
  3685. WedgePart311.BrickColor = BrickColor.new("Gold")
  3686. WedgePart311.Transparency = 0.30000001192093
  3687. WedgePart311.Rotation = Vector3.new(-179.98999, 0, 90)
  3688. WedgePart311.Anchored = true
  3689. WedgePart311.CanCollide = false
  3690. WedgePart311.FormFactor = Enum.FormFactor.Custom
  3691. WedgePart311.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3692. WedgePart311.CFrame = CFrame.new(54.0063934, 1.28037798, -13.369998, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  3693. WedgePart311.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3694. WedgePart311.Position = Vector3.new(54.0063934, 1.28037798, -13.369998)
  3695. WedgePart311.Orientation = Vector3.new(-0.00999999978, -180, -90)
  3696. WedgePart311.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3697. SpecialMesh312.Parent = WedgePart311
  3698. SpecialMesh312.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3699. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  3700. SpecialMesh312.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3701. WedgePart313.Parent = Part115
  3702. WedgePart313.Material = Enum.Material.SmoothPlastic
  3703. WedgePart313.BrickColor = BrickColor.new("Gold")
  3704. WedgePart313.Transparency = 0.30000001192093
  3705. WedgePart313.Rotation = Vector3.new(0, 0, 90)
  3706. WedgePart313.Anchored = true
  3707. WedgePart313.CanCollide = false
  3708. WedgePart313.FormFactor = Enum.FormFactor.Custom
  3709. WedgePart313.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3710. WedgePart313.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3342819, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3711. WedgePart313.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3712. WedgePart313.Position = Vector3.new(53.9921112, 1.28037596, -13.3342819)
  3713. WedgePart313.Orientation = Vector3.new(0, 0, 90)
  3714. WedgePart313.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3715. SpecialMesh314.Parent = WedgePart313
  3716. SpecialMesh314.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3717. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  3718. SpecialMesh314.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3719. WedgePart315.Parent = Part115
  3720. WedgePart315.Material = Enum.Material.SmoothPlastic
  3721. WedgePart315.BrickColor = BrickColor.new("Gold")
  3722. WedgePart315.Transparency = 0.30000001192093
  3723. WedgePart315.Rotation = Vector3.new(0, 0, -90)
  3724. WedgePart315.Anchored = true
  3725. WedgePart315.CanCollide = false
  3726. WedgePart315.FormFactor = Enum.FormFactor.Custom
  3727. WedgePart315.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3728. WedgePart315.CFrame = CFrame.new(53.8778229, 1.28037798, -13.3557158, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3729. WedgePart315.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3730. WedgePart315.Position = Vector3.new(53.8778229, 1.28037798, -13.3557158)
  3731. WedgePart315.Orientation = Vector3.new(0, 0, -90)
  3732. WedgePart315.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3733. SpecialMesh316.Parent = WedgePart315
  3734. SpecialMesh316.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3735. SpecialMesh316.MeshType = Enum.MeshType.Wedge
  3736. SpecialMesh316.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3737. WedgePart317.Parent = Part115
  3738. WedgePart317.Material = Enum.Material.SmoothPlastic
  3739. WedgePart317.BrickColor = BrickColor.new("Gold")
  3740. WedgePart317.Transparency = 0.30000001192093
  3741. WedgePart317.Rotation = Vector3.new(0, 0, -90)
  3742. WedgePart317.Anchored = true
  3743. WedgePart317.CanCollide = false
  3744. WedgePart317.FormFactor = Enum.FormFactor.Custom
  3745. WedgePart317.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3746. WedgePart317.CFrame = CFrame.new(54.6135406, 1.28037703, -13.4700041, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3747. WedgePart317.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3748. WedgePart317.Position = Vector3.new(54.6135406, 1.28037703, -13.4700041)
  3749. WedgePart317.Orientation = Vector3.new(0, 0, -90)
  3750. WedgePart317.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3751. SpecialMesh318.Parent = WedgePart317
  3752. SpecialMesh318.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3753. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  3754. SpecialMesh318.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3755. WedgePart319.Parent = Part115
  3756. WedgePart319.Material = Enum.Material.SmoothPlastic
  3757. WedgePart319.BrickColor = BrickColor.new("Gold")
  3758. WedgePart319.Transparency = 0.30000001192093
  3759. WedgePart319.Rotation = Vector3.new(-180, 0, -90)
  3760. WedgePart319.Anchored = true
  3761. WedgePart319.CanCollide = false
  3762. WedgePart319.FormFactor = Enum.FormFactor.Custom
  3763. WedgePart319.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3764. WedgePart319.CFrame = CFrame.new(53.8921051, 1.28037703, -13.384284, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3765. WedgePart319.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3766. WedgePart319.Position = Vector3.new(53.8921051, 1.28037703, -13.384284)
  3767. WedgePart319.Orientation = Vector3.new(0, -180, 90)
  3768. WedgePart319.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3769. SpecialMesh320.Parent = WedgePart319
  3770. SpecialMesh320.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3771. SpecialMesh320.MeshType = Enum.MeshType.Wedge
  3772. SpecialMesh320.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3773. WedgePart321.Parent = Part115
  3774. WedgePart321.Material = Enum.Material.SmoothPlastic
  3775. WedgePart321.BrickColor = BrickColor.new("Gold")
  3776. WedgePart321.Transparency = 0.30000001192093
  3777. WedgePart321.Rotation = Vector3.new(0, 0, 90)
  3778. WedgePart321.Anchored = true
  3779. WedgePart321.CanCollide = false
  3780. WedgePart321.FormFactor = Enum.FormFactor.Custom
  3781. WedgePart321.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3782. WedgePart321.CFrame = CFrame.new(54.7921143, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3783. WedgePart321.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3784. WedgePart321.Position = Vector3.new(54.7921143, 1.28037703, -13.4700041)
  3785. WedgePart321.Orientation = Vector3.new(0, 0, 90)
  3786. WedgePart321.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3787. SpecialMesh322.Parent = WedgePart321
  3788. SpecialMesh322.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3789. SpecialMesh322.MeshType = Enum.MeshType.Wedge
  3790. SpecialMesh322.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3791. WedgePart323.Parent = Part115
  3792. WedgePart323.Material = Enum.Material.SmoothPlastic
  3793. WedgePart323.BrickColor = BrickColor.new("Gold")
  3794. WedgePart323.Transparency = 0.30000001192093
  3795. WedgePart323.Rotation = Vector3.new(0, 0, -90)
  3796. WedgePart323.Anchored = true
  3797. WedgePart323.CanCollide = false
  3798. WedgePart323.FormFactor = Enum.FormFactor.Custom
  3799. WedgePart323.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3800. WedgePart323.CFrame = CFrame.new(54.0135345, 1.28037798, -13.4700003, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3801. WedgePart323.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3802. WedgePart323.Position = Vector3.new(54.0135345, 1.28037798, -13.4700003)
  3803. WedgePart323.Orientation = Vector3.new(0, 0, -90)
  3804. WedgePart323.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3805. SpecialMesh324.Parent = WedgePart323
  3806. SpecialMesh324.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3807. SpecialMesh324.MeshType = Enum.MeshType.Wedge
  3808. SpecialMesh324.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3809. WedgePart325.Parent = Part115
  3810. WedgePart325.Material = Enum.Material.SmoothPlastic
  3811. WedgePart325.BrickColor = BrickColor.new("Gold")
  3812. WedgePart325.Transparency = 0.30000001192093
  3813. WedgePart325.Rotation = Vector3.new(-180, 0, -90)
  3814. WedgePart325.Anchored = true
  3815. WedgePart325.CanCollide = false
  3816. WedgePart325.FormFactor = Enum.FormFactor.Custom
  3817. WedgePart325.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3818. WedgePart325.CFrame = CFrame.new(54.0206757, 1.28037596, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3819. WedgePart325.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3820. WedgePart325.Position = Vector3.new(54.0206757, 1.28037596, -13.4700003)
  3821. WedgePart325.Orientation = Vector3.new(0, -180, 90)
  3822. WedgePart325.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3823. SpecialMesh326.Parent = WedgePart325
  3824. SpecialMesh326.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3825. SpecialMesh326.MeshType = Enum.MeshType.Wedge
  3826. SpecialMesh326.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3827. WedgePart327.Parent = Part115
  3828. WedgePart327.Material = Enum.Material.SmoothPlastic
  3829. WedgePart327.BrickColor = BrickColor.new("Gold")
  3830. WedgePart327.Transparency = 0.30000001192093
  3831. WedgePart327.Rotation = Vector3.new(-180, 0, -90)
  3832. WedgePart327.Anchored = true
  3833. WedgePart327.CanCollide = false
  3834. WedgePart327.FormFactor = Enum.FormFactor.Custom
  3835. WedgePart327.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3836. WedgePart327.CFrame = CFrame.new(54.1206818, 1.28037703, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3837. WedgePart327.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3838. WedgePart327.Position = Vector3.new(54.1206818, 1.28037703, -13.4700003)
  3839. WedgePart327.Orientation = Vector3.new(0, -180, 90)
  3840. WedgePart327.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3841. SpecialMesh328.Parent = WedgePart327
  3842. SpecialMesh328.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3843. SpecialMesh328.MeshType = Enum.MeshType.Wedge
  3844. SpecialMesh328.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3845. WedgePart329.Parent = Part115
  3846. WedgePart329.Material = Enum.Material.SmoothPlastic
  3847. WedgePart329.BrickColor = BrickColor.new("Gold")
  3848. WedgePart329.Transparency = 0.30000001192093
  3849. WedgePart329.Rotation = Vector3.new(0, 0, 90)
  3850. WedgePart329.Anchored = true
  3851. WedgePart329.CanCollide = false
  3852. WedgePart329.FormFactor = Enum.FormFactor.Custom
  3853. WedgePart329.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3854. WedgePart329.CFrame = CFrame.new(53.4706879, 1.28037798, -13.3985596, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3855. WedgePart329.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3856. WedgePart329.Position = Vector3.new(53.4706879, 1.28037798, -13.3985596)
  3857. WedgePart329.Orientation = Vector3.new(0, 0, 90)
  3858. WedgePart329.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3859. SpecialMesh330.Parent = WedgePart329
  3860. SpecialMesh330.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  3861. SpecialMesh330.MeshType = Enum.MeshType.Wedge
  3862. SpecialMesh330.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  3863. WedgePart331.Parent = Part115
  3864. WedgePart331.Material = Enum.Material.SmoothPlastic
  3865. WedgePart331.BrickColor = BrickColor.new("Gold")
  3866. WedgePart331.Transparency = 0.30000001192093
  3867. WedgePart331.Rotation = Vector3.new(-180, 0, -90)
  3868. WedgePart331.Anchored = true
  3869. WedgePart331.CanCollide = false
  3870. WedgePart331.FormFactor = Enum.FormFactor.Custom
  3871. WedgePart331.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3872. WedgePart331.CFrame = CFrame.new(54.320694, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3873. WedgePart331.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3874. WedgePart331.Position = Vector3.new(54.320694, 1.28037798, -13.470006)
  3875. WedgePart331.Orientation = Vector3.new(0, -180, 90)
  3876. WedgePart331.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3877. SpecialMesh332.Parent = WedgePart331
  3878. SpecialMesh332.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3879. SpecialMesh332.MeshType = Enum.MeshType.Wedge
  3880. SpecialMesh332.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3881. WedgePart333.Parent = Part115
  3882. WedgePart333.Material = Enum.Material.SmoothPlastic
  3883. WedgePart333.BrickColor = BrickColor.new("Gold")
  3884. WedgePart333.Transparency = 0.30000001192093
  3885. WedgePart333.Rotation = Vector3.new(0, 0, -90)
  3886. WedgePart333.Anchored = true
  3887. WedgePart333.CanCollide = false
  3888. WedgePart333.FormFactor = Enum.FormFactor.Custom
  3889. WedgePart333.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3890. WedgePart333.CFrame = CFrame.new(54.1135406, 1.28037798, -13.4699984, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3891. WedgePart333.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3892. WedgePart333.Position = Vector3.new(54.1135406, 1.28037798, -13.4699984)
  3893. WedgePart333.Orientation = Vector3.new(0, 0, -90)
  3894. WedgePart333.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3895. SpecialMesh334.Parent = WedgePart333
  3896. SpecialMesh334.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3897. SpecialMesh334.MeshType = Enum.MeshType.Wedge
  3898. SpecialMesh334.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3899. WedgePart335.Parent = Part115
  3900. WedgePart335.Material = Enum.Material.SmoothPlastic
  3901. WedgePart335.BrickColor = BrickColor.new("Gold")
  3902. WedgePart335.Transparency = 0.30000001192093
  3903. WedgePart335.Rotation = Vector3.new(0, 0, 90)
  3904. WedgePart335.Anchored = true
  3905. WedgePart335.CanCollide = false
  3906. WedgePart335.FormFactor = Enum.FormFactor.Custom
  3907. WedgePart335.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3908. WedgePart335.CFrame = CFrame.new(54.3778229, 1.28037798, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3909. WedgePart335.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3910. WedgePart335.Position = Vector3.new(54.3778229, 1.28037798, -13.470006)
  3911. WedgePart335.Orientation = Vector3.new(0, 0, 90)
  3912. WedgePart335.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3913. SpecialMesh336.Parent = WedgePart335
  3914. SpecialMesh336.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3915. SpecialMesh336.MeshType = Enum.MeshType.Wedge
  3916. SpecialMesh336.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3917. WedgePart337.Parent = Part115
  3918. WedgePart337.Material = Enum.Material.SmoothPlastic
  3919. WedgePart337.BrickColor = BrickColor.new("Gold")
  3920. WedgePart337.Transparency = 0.30000001192093
  3921. WedgePart337.Rotation = Vector3.new(0, 0, 90)
  3922. WedgePart337.Anchored = true
  3923. WedgePart337.CanCollide = false
  3924. WedgePart337.FormFactor = Enum.FormFactor.Custom
  3925. WedgePart337.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3926. WedgePart337.CFrame = CFrame.new(54.0063934, 1.28037798, -13.3557138, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3927. WedgePart337.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3928. WedgePart337.Position = Vector3.new(54.0063934, 1.28037798, -13.3557138)
  3929. WedgePart337.Orientation = Vector3.new(0, 0, 90)
  3930. WedgePart337.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3931. SpecialMesh338.Parent = WedgePart337
  3932. SpecialMesh338.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3933. SpecialMesh338.MeshType = Enum.MeshType.Wedge
  3934. SpecialMesh338.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3935. WedgePart339.Parent = Part115
  3936. WedgePart339.Material = Enum.Material.SmoothPlastic
  3937. WedgePart339.BrickColor = BrickColor.new("Gold")
  3938. WedgePart339.Transparency = 0.30000001192093
  3939. WedgePart339.Rotation = Vector3.new(-180, 0, 90)
  3940. WedgePart339.Anchored = true
  3941. WedgePart339.CanCollide = false
  3942. WedgePart339.FormFactor = Enum.FormFactor.Custom
  3943. WedgePart339.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3944. WedgePart339.CFrame = CFrame.new(53.477829, 1.28037703, -13.3128481, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3945. WedgePart339.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3946. WedgePart339.Position = Vector3.new(53.477829, 1.28037703, -13.3128481)
  3947. WedgePart339.Orientation = Vector3.new(0, 180, -90)
  3948. WedgePart339.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3949. SpecialMesh340.Parent = WedgePart339
  3950. SpecialMesh340.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  3951. SpecialMesh340.MeshType = Enum.MeshType.Wedge
  3952. SpecialMesh340.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  3953. WedgePart341.Parent = Part115
  3954. WedgePart341.Material = Enum.Material.SmoothPlastic
  3955. WedgePart341.BrickColor = BrickColor.new("Gold")
  3956. WedgePart341.Transparency = 0.30000001192093
  3957. WedgePart341.Rotation = Vector3.new(0, 0, 90)
  3958. WedgePart341.Anchored = true
  3959. WedgePart341.CanCollide = false
  3960. WedgePart341.FormFactor = Enum.FormFactor.Custom
  3961. WedgePart341.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  3962. WedgePart341.CFrame = CFrame.new(53.6635284, 1.28037798, -13.4056997, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3963. WedgePart341.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3964. WedgePart341.Position = Vector3.new(53.6635284, 1.28037798, -13.4056997)
  3965. WedgePart341.Orientation = Vector3.new(0, 0, 90)
  3966. WedgePart341.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3967. SpecialMesh342.Parent = WedgePart341
  3968. SpecialMesh342.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  3969. SpecialMesh342.MeshType = Enum.MeshType.Wedge
  3970. SpecialMesh342.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  3971. WedgePart343.Parent = Part115
  3972. WedgePart343.Material = Enum.Material.SmoothPlastic
  3973. WedgePart343.BrickColor = BrickColor.new("Gold")
  3974. WedgePart343.Transparency = 0.30000001192093
  3975. WedgePart343.Rotation = Vector3.new(0, 0, -90)
  3976. WedgePart343.Anchored = true
  3977. WedgePart343.CanCollide = false
  3978. WedgePart343.FormFactor = Enum.FormFactor.Custom
  3979. WedgePart343.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3980. WedgePart343.CFrame = CFrame.new(54.3135529, 1.28037798, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3981. WedgePart343.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3982. WedgePart343.Position = Vector3.new(54.3135529, 1.28037798, -13.470006)
  3983. WedgePart343.Orientation = Vector3.new(0, 0, -90)
  3984. WedgePart343.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3985. SpecialMesh344.Parent = WedgePart343
  3986. SpecialMesh344.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3987. SpecialMesh344.MeshType = Enum.MeshType.Wedge
  3988. SpecialMesh344.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3989. WedgePart345.Parent = Part115
  3990. WedgePart345.Material = Enum.Material.SmoothPlastic
  3991. WedgePart345.BrickColor = BrickColor.new("Gold")
  3992. WedgePart345.Transparency = 0.30000001192093
  3993. WedgePart345.Rotation = Vector3.new(-180, 0, -90)
  3994. WedgePart345.Anchored = true
  3995. WedgePart345.CanCollide = false
  3996. WedgePart345.FormFactor = Enum.FormFactor.Custom
  3997. WedgePart345.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3998. WedgePart345.CFrame = CFrame.new(53.8778229, 1.28037596, -13.3700018, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3999. WedgePart345.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4000. WedgePart345.Position = Vector3.new(53.8778229, 1.28037596, -13.3700018)
  4001. WedgePart345.Orientation = Vector3.new(0, -180, 90)
  4002. WedgePart345.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4003. SpecialMesh346.Parent = WedgePart345
  4004. SpecialMesh346.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  4005. SpecialMesh346.MeshType = Enum.MeshType.Wedge
  4006. SpecialMesh346.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  4007. WedgePart347.Parent = Part115
  4008. WedgePart347.Material = Enum.Material.SmoothPlastic
  4009. WedgePart347.BrickColor = BrickColor.new("Gold")
  4010. WedgePart347.Transparency = 0.30000001192093
  4011. WedgePart347.Rotation = Vector3.new(0, 0, 90)
  4012. WedgePart347.Anchored = true
  4013. WedgePart347.CanCollide = false
  4014. WedgePart347.FormFactor = Enum.FormFactor.Custom
  4015. WedgePart347.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  4016. WedgePart347.CFrame = CFrame.new(54.6778259, 1.28037798, -13.4700022, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  4017. WedgePart347.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4018. WedgePart347.Position = Vector3.new(54.6778259, 1.28037798, -13.4700022)
  4019. WedgePart347.Orientation = Vector3.new(0, 0, 90)
  4020. WedgePart347.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4021. SpecialMesh348.Parent = WedgePart347
  4022. SpecialMesh348.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4023. SpecialMesh348.MeshType = Enum.MeshType.Wedge
  4024. SpecialMesh348.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4025. WedgePart349.Parent = Part115
  4026. WedgePart349.Material = Enum.Material.SmoothPlastic
  4027. WedgePart349.BrickColor = BrickColor.new("Gold")
  4028. WedgePart349.Transparency = 0.30000001192093
  4029. WedgePart349.Rotation = Vector3.new(0, 0, 90)
  4030. WedgePart349.Anchored = true
  4031. WedgePart349.CanCollide = false
  4032. WedgePart349.FormFactor = Enum.FormFactor.Custom
  4033. WedgePart349.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  4034. WedgePart349.CFrame = CFrame.new(54.5778351, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  4035. WedgePart349.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4036. WedgePart349.Position = Vector3.new(54.5778351, 1.28037703, -13.4700041)
  4037. WedgePart349.Orientation = Vector3.new(0, 0, 90)
  4038. WedgePart349.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4039. SpecialMesh350.Parent = WedgePart349
  4040. SpecialMesh350.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4041. SpecialMesh350.MeshType = Enum.MeshType.Wedge
  4042. SpecialMesh350.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4043. for i,v in pairs(mas:GetChildren()) do
  4044. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  4045. pcall(function() v:MakeJoints() end)
  4046. end
  4047. mas:Destroy()
  4048. for i,v in pairs(cors) do
  4049. spawn(function()
  4050. pcall(v)
  4051. end)
  4052. end
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