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- [MODULE DATA]
- ; Application name along with version(s) supported
- ApplicationName=SkyrimSE.exe
- ApplicationMinVersion=1.5.39.0
- ApplicationMaxVersion=1.5.97.0
- ; Application window name
- WindowName=Skyrim Special Edition
- ; Hook for DirectInput to stop keys and mouse being processed whilst Internal Menu is displayed (MenuMode=2)
- ; 0: Disabled
- ; 1: Block Keys and Mouse
- HookInput=1
- ; Menu load style
- ; 0: Disabled - No menu loaded
- ; 1: External - Creates a window (glass effect) over the application (not recommended if using ENB/ReShade)
- ; 2: Internal - Embeds into the application
- MenuMode=2
- ; Timeout to stop searching for the above WindowName in seconds
- MenuTimeout=120
- ; Key modifier to open the menu, 0x24 is Home. Note: You need to hold down Left Shift before pressing the key
- MenuKey=0x24
- ; Custom font, you can also use fonts from: "C:\Windows\Fonts\" ie MenuFont=micross.ttf (Don't include folder path)
- MenuFont=OpenSans\OpenSans-Regular.ttf
- ; Custom font size
- MenuFontSize=18.0
- [GENERAL]
- ; Enables a visible body when in first person
- bEnableBody=1
- ; Enables a visible body when the console is open
- bEnableBodyConsole=0
- ; Enables shadows on the player when in first person
- bEnableShadows=1
- ; Adjusts the first person camera height to match your character's race scale
- bAdjustPlayerScale=1
- ; Moves the body in first person to adjust the camera height
- fCameraHeightOffset=0.000000
- ; Enables the head node when in first person (may make hair visible)
- bEnableHead=0
- bEnableHeadHorse=0
- bEnableHeadDragon=0
- bEnableHeadWerewolf=0
- bEnableHeadVampireLord=0
- bEnableHeadScripted=0
- ; Enables third person arms when in first person
- bEnableArms=1
- bEnableArmsBow=1
- bEnableArmsBowAim=0
- [HIDE]
- ; Settings to hide weapons on back when in first person to prevent camera clipping
- bHide2HWeapon=0
- bHideBow=0
- bHideQuiver=0
- ; Settings for hiding the body
- bHideBodySitting=0
- bHideBodySleeping=0
- bHideBodyJumping=0
- bHideBodySwimming=0
- bHideBodySneakRoll=1
- bHideBodyAttack=0
- bHideBodyPowerAttack=0
- bHideBodyAttackBow=0
- bHideBodyKillmove=0
- [FIXES]
- ; Switch camera back to first person after the player is killed by a killmove
- bFixCamKillmovePlayerDeath=1
- ; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance
- ; This the the minimum distance to detect if player is just tapping the SwitchPOV key
- fSwitchPOVDetectDistance=0.030000
- ; Enables smooth animation transitions but also adds inertia when moving
- bSmoothAnimationTransitions=0
- ; Used to set the amount of inertia
- fControllerBufferDepthFirstPerson=0.005
- fControllerBufferDepthThirdPerson=0.07
- [RESTRICT ANGLES]
- ; Sets the maximum angle you can look left/right whilst sitting
- ; Valid values between 0 and 90, Default: 90 (150 on cartride!)
- fSittingRestrictAngle=70.0
- ; Sets the maximum angle you can look up while sitting
- ; Valid values between 0 and 90, Game Default: 70
- fSittingMaxLookingUp=70.0
- ; Sets the maximum angle you can look down while sitting
- ; Valid values between 0 and 90, Game Default: 40
- fSittingMaxLookingDown=70.000000
- ; Sets the maximum angle you can look left/right on horseback
- ; Valid values between 0 and 90, Default: 120
- fMountedRestrictAngle=70.000000
- ; Sets the maximum angle you can look up during mounted combat
- ; Valid values between 0 and 90, Game Default: 70
- fMountedMaxLookingUp=70.000000
- ; Sets the maximum angle you can look down during mounted combat
- ; Valid values between 0 and 90, Game Default: 30
- fMountedMaxLookingDown=70.000000
- ; Sets the maximum angle you can look left/right while dragon riding
- ; Valid values between 0 and 90, Default: 120
- fFlyingRestrictAngle=70.000000
- ; Sets the maximum angle you can look up while dragon riding
- ; Valid values between 0 and 90, Game Default: 70
- fFlyingMaxLookingUp=70.000000
- ; Sets the maximum angle you can look down while dragon riding
- ; Valid values between 0 and 90, Game Default: 70
- fFlyingMaxLookingDown=70.000000
- ; Sets the maximum angle you can look left/right for werewolf
- ; Valid values between 0 and 180, Default: 120
- fWerewolfRestrictAngle=70.0
- ; Sets the maximum angle you can look left/right for vampirelord
- ; Valid values between 0 and 180, Default: 120
- fVampireLordRestrictAngle=70.0
- ; Sets the maximum angle you can look left/right for scripted forced third person
- ; Valid values between 0 and 180, Default: 120
- fScriptedRestrictAngle=180.0
- ; Sets the maximum angle you can look up/down for scripted forced third person
- ; Valid values between 0 and 90, Game Default: 90
- fScriptedRestrictPitch=70.000000
- [EVENTS]
- ; Enables first person during events where the game normally switches to third person
- bEventFirstPerson=1
- bEventFurniture=1
- bEventCrafting=1
- bEventKillmove=1
- bEventKillmoveBow=0
- bEventRagdoll=1
- bEventDeath=1
- bEventCannibal=1
- bEventVampireFeed=1
- bEventHorse=1
- bEventHorseCombat=1
- bEventHorseTransition=1
- bEventDragon=1
- bEventDragonCombat=1
- bEventDragonTransition=1
- bEventWerewolf=1
- bEventWerewolfKillmove=1
- bEventVampireLord=1
- bEventVampireLordKillmove=1
- bEventTransform=1
- bEventScripted=1
- bEventThirdPerson=1
- [FOV]
- ; Enables settings for changing fov
- bEnableFOVOverride=0
- ; Settings for changing fov
- fFOVFirstPerson=90.0
- fFOVCombat=90.0
- fFOVFurniture=90.0
- fFOVCrafting=90.0
- fFOVKillmove=90.0
- fFOVKillmoveBow=90.0
- fFOVRagdoll=90.0
- fFOVDeath=90.0
- fFOVCannibal=90.0
- fFOVVampireFeed=90.0
- fFOVHorse=90.0
- fFOVHorseCombat=90.0
- fFOVHorseTransition=90.0
- fFOVDragon=90.0
- fFOVDragonCombat=90.0
- fFOVDragonTransition=90.0
- fFOVWerewolf=90.0
- fFOVWerewolfKillmove=90.0
- fFOVVampireLord=90.0
- fFOVVampireLordKillmove=90.0
- fFOVScripted=90.0
- fFOVThirdPerson=90.0
- [NEARDISTANCE]
- ; Enable settings for changing fNearDistance
- bEnableNearDistanceOverride=1
- ; Settings for changing fNearDistance
- ; Pitch Threshold for changing the fNearDistance automatically
- fNearDistancePitchThreshold=-55.000000
- ; Reduce fNearDistance when Pitch Threshold is met
- fNearDistanceFirstPerson=10.0
- ; The following are independent from the Threshold
- fNearDistanceSitting=10.0
- fNearDistanceFurniture=2.0
- fNearDistanceCrafting=2.0
- fNearDistanceKillmove=2.0
- fNearDistanceKillmoveBow=2.0
- fNearDistanceRagdoll=2.0
- fNearDistanceDeath=2.0
- fNearDistanceCannibal=10.0
- fNearDistanceVampireFeed=10.0
- fNearDistanceHorse=10.0
- fNearDistanceHorseCombat=10.0
- fNearDistanceHorseTransition=4.0
- fNearDistanceDragon=10.0
- fNearDistanceDragonCombat=10.0
- fNearDistanceDragonTransition=4.0
- fNearDistanceWerewolf=10.0
- fNearDistanceWerewolfKillmove=2.0
- fNearDistanceVampireLord=10.0
- fNearDistanceVampireLordKillmove=2.0
- fNearDistanceScripted=2.000000
- fNearDistanceThirdPerson=15.0
- [HEADBOB]
- ; Enables the head bob when in first person
- ; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled
- ; Note: This overrides the camera position and may not be as compatible with some animations
- bEnableHeadBobPosition=1
- bEnableHeadBobPositionSprint=1
- bEnableHeadBobPositionCombat=1
- bEnableHeadBobPositionBow=1
- bEnableHeadBobPositionBowAim=1
- bEnableHeadBobPositionCombatSprint=1
- bEnableHeadBobPositionSneak=1
- bEnableHeadBobPositionSneakCombat=1
- bEnableHeadBobPositionSneakBow=1
- bEnableHeadBobPositionSneakBowAim=1
- bEnableHeadBobPositionSneakRoll=1
- bEnableHeadBobPositionHorse=1
- bEnableHeadBobPositionHorseCombat=1
- bEnableHeadBobPositionDragon=1
- bEnableHeadBobPositionWerewolf=1
- bEnableHeadBobPositionVampireLord=1
- bEnableHeadBobPositionScripted=1
- ; Rotation settings match camera rotation to head rotation
- ; Valid values between 0.0 and 1.0 controlling the amount of rotation
- fHeadBobRotation=0.000000
- fHeadBobRotationSprint=0.000000
- fHeadBobRotationCombat=0.000000
- fHeadBobRotationBow=0.000000
- fHeadBobRotationBowAim=0.000000
- fHeadBobRotationCombatSprint=0.000000
- fHeadBobRotationSneak=0.000000
- fHeadBobRotationSneakCombat=0.000000
- fHeadBobRotationSneakBow=0.000000
- fHeadBobRotationSneakBowAim=0.000000
- fHeadBobRotationSneakRoll=0.000000
- fHeadBobRotationHorse=0.000000
- fHeadBobRotationHorseCombat=0.000000
- fHeadBobRotationDragon=0.000000
- fHeadBobRotationWerewolf=0.000000
- fHeadBobRotationVampireLord=0.000000
- fHeadBobRotationScripted=0.000000
- [CAMERA]
- ; Sets camera position relative to the head node
- ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
- fCameraPosX=0.000000
- fCameraPosY=10.0
- fCameraPosZ=5.000000
- ; Sets the camera position for horse riding
- fHorseCameraPosX=0.000000
- fHorseCameraPosY=15.0
- fHorseCameraPosZ=7.0
- ; Sets the camera position for horse riding combat
- fHorseCombatCameraPosX=0.000000
- fHorseCombatCameraPosY=15.0
- fHorseCombatCameraPosZ=7.0
- ; Sets the camera position for dragon riding
- fDragonCameraPosX=0.000000
- fDragonCameraPosY=15.000000
- fDragonCameraPosZ=7.000000
- ; Sets the camera position for scripted forced third person
- fScriptedCameraPosX=0.000000
- fScriptedCameraPosY=8.000000
- fScriptedCameraPosZ=3.000000
- ; Sets the camera position for vampire lord
- fVampireLordCameraPosX=1.000000
- fVampireLordCameraPosY=18.000000
- fVampireLordCameraPosZ=1.000000
- ; Sets the camera position for werewolf
- fWerewolfCameraPosX=1.000000
- fWerewolfCameraPosY=26.000000
- fWerewolfCameraPosZ=1.000000
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