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Improved Cam v5 ini settings

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Jun 19th, 2022
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  1. [MODULE DATA]
  2. ; Application name along with version(s) supported
  3. ApplicationName=SkyrimSE.exe
  4. ApplicationMinVersion=1.5.39.0
  5. ApplicationMaxVersion=1.5.97.0
  6.  
  7. ; Application window name
  8. WindowName=Skyrim Special Edition
  9.  
  10. ; Hook for DirectInput to stop keys and mouse being processed whilst Internal Menu is displayed (MenuMode=2)
  11. ; 0: Disabled
  12. ; 1: Block Keys and Mouse
  13. HookInput=1
  14.  
  15. ; Menu load style
  16. ; 0: Disabled - No menu loaded
  17. ; 1: External - Creates a window (glass effect) over the application (not recommended if using ENB/ReShade)
  18. ; 2: Internal - Embeds into the application
  19. MenuMode=2
  20.  
  21. ; Timeout to stop searching for the above WindowName in seconds
  22. MenuTimeout=120
  23.  
  24. ; Key modifier to open the menu, 0x24 is Home. Note: You need to hold down Left Shift before pressing the key
  25. MenuKey=0x24
  26.  
  27. ; Custom font, you can also use fonts from: "C:\Windows\Fonts\" ie MenuFont=micross.ttf (Don't include folder path)
  28. MenuFont=OpenSans\OpenSans-Regular.ttf
  29.  
  30. ; Custom font size
  31. MenuFontSize=18.0
  32.  
  33.  
  34. [GENERAL]
  35. ; Enables a visible body when in first person
  36. bEnableBody=1
  37.  
  38. ; Enables a visible body when the console is open
  39. bEnableBodyConsole=0
  40.  
  41. ; Enables shadows on the player when in first person
  42. bEnableShadows=1
  43.  
  44. ; Adjusts the first person camera height to match your character's race scale
  45. bAdjustPlayerScale=1
  46.  
  47. ; Moves the body in first person to adjust the camera height
  48. fCameraHeightOffset=0.000000
  49.  
  50. ; Enables the head node when in first person (may make hair visible)
  51. bEnableHead=0
  52. bEnableHeadHorse=0
  53. bEnableHeadDragon=0
  54. bEnableHeadWerewolf=0
  55. bEnableHeadVampireLord=0
  56. bEnableHeadScripted=0
  57.  
  58. ; Enables third person arms when in first person
  59. bEnableArms=1
  60. bEnableArmsBow=1
  61. bEnableArmsBowAim=0
  62.  
  63.  
  64. [HIDE]
  65. ; Settings to hide weapons on back when in first person to prevent camera clipping
  66. bHide2HWeapon=0
  67. bHideBow=0
  68. bHideQuiver=0
  69.  
  70. ; Settings for hiding the body
  71. bHideBodySitting=0
  72. bHideBodySleeping=0
  73. bHideBodyJumping=0
  74. bHideBodySwimming=0
  75. bHideBodySneakRoll=1
  76. bHideBodyAttack=0
  77. bHideBodyPowerAttack=0
  78. bHideBodyAttackBow=0
  79. bHideBodyKillmove=0
  80.  
  81.  
  82. [FIXES]
  83. ; Switch camera back to first person after the player is killed by a killmove
  84. bFixCamKillmovePlayerDeath=1
  85.  
  86. ; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance
  87. ; This the the minimum distance to detect if player is just tapping the SwitchPOV key
  88. fSwitchPOVDetectDistance=0.030000
  89.  
  90. ; Enables smooth animation transitions but also adds inertia when moving
  91. bSmoothAnimationTransitions=0
  92.  
  93. ; Used to set the amount of inertia
  94. fControllerBufferDepthFirstPerson=0.005
  95. fControllerBufferDepthThirdPerson=0.07
  96.  
  97.  
  98. [RESTRICT ANGLES]
  99. ; Sets the maximum angle you can look left/right whilst sitting
  100. ; Valid values between 0 and 90, Default: 90 (150 on cartride!)
  101. fSittingRestrictAngle=70.0
  102.  
  103. ; Sets the maximum angle you can look up while sitting
  104. ; Valid values between 0 and 90, Game Default: 70
  105. fSittingMaxLookingUp=70.0
  106.  
  107. ; Sets the maximum angle you can look down while sitting
  108. ; Valid values between 0 and 90, Game Default: 40
  109. fSittingMaxLookingDown=70.000000
  110.  
  111. ; Sets the maximum angle you can look left/right on horseback
  112. ; Valid values between 0 and 90, Default: 120
  113. fMountedRestrictAngle=70.000000
  114.  
  115. ; Sets the maximum angle you can look up during mounted combat
  116. ; Valid values between 0 and 90, Game Default: 70
  117. fMountedMaxLookingUp=70.000000
  118.  
  119. ; Sets the maximum angle you can look down during mounted combat
  120. ; Valid values between 0 and 90, Game Default: 30
  121. fMountedMaxLookingDown=70.000000
  122.  
  123. ; Sets the maximum angle you can look left/right while dragon riding
  124. ; Valid values between 0 and 90, Default: 120
  125. fFlyingRestrictAngle=70.000000
  126.  
  127. ; Sets the maximum angle you can look up while dragon riding
  128. ; Valid values between 0 and 90, Game Default: 70
  129. fFlyingMaxLookingUp=70.000000
  130.  
  131. ; Sets the maximum angle you can look down while dragon riding
  132. ; Valid values between 0 and 90, Game Default: 70
  133. fFlyingMaxLookingDown=70.000000
  134.  
  135. ; Sets the maximum angle you can look left/right for werewolf
  136. ; Valid values between 0 and 180, Default: 120
  137. fWerewolfRestrictAngle=70.0
  138.  
  139. ; Sets the maximum angle you can look left/right for vampirelord
  140. ; Valid values between 0 and 180, Default: 120
  141. fVampireLordRestrictAngle=70.0
  142.  
  143. ; Sets the maximum angle you can look left/right for scripted forced third person
  144. ; Valid values between 0 and 180, Default: 120
  145. fScriptedRestrictAngle=180.0
  146.  
  147. ; Sets the maximum angle you can look up/down for scripted forced third person
  148. ; Valid values between 0 and 90, Game Default: 90
  149. fScriptedRestrictPitch=70.000000
  150.  
  151. [EVENTS]
  152. ; Enables first person during events where the game normally switches to third person
  153. bEventFirstPerson=1
  154. bEventFurniture=1
  155. bEventCrafting=1
  156. bEventKillmove=1
  157. bEventKillmoveBow=0
  158. bEventRagdoll=1
  159. bEventDeath=1
  160. bEventCannibal=1
  161. bEventVampireFeed=1
  162. bEventHorse=1
  163. bEventHorseCombat=1
  164. bEventHorseTransition=1
  165. bEventDragon=1
  166. bEventDragonCombat=1
  167. bEventDragonTransition=1
  168. bEventWerewolf=1
  169. bEventWerewolfKillmove=1
  170. bEventVampireLord=1
  171. bEventVampireLordKillmove=1
  172. bEventTransform=1
  173. bEventScripted=1
  174. bEventThirdPerson=1
  175.  
  176.  
  177. [FOV]
  178. ; Enables settings for changing fov
  179. bEnableFOVOverride=0
  180.  
  181. ; Settings for changing fov
  182. fFOVFirstPerson=90.0
  183. fFOVCombat=90.0
  184. fFOVFurniture=90.0
  185. fFOVCrafting=90.0
  186. fFOVKillmove=90.0
  187. fFOVKillmoveBow=90.0
  188. fFOVRagdoll=90.0
  189. fFOVDeath=90.0
  190. fFOVCannibal=90.0
  191. fFOVVampireFeed=90.0
  192. fFOVHorse=90.0
  193. fFOVHorseCombat=90.0
  194. fFOVHorseTransition=90.0
  195. fFOVDragon=90.0
  196. fFOVDragonCombat=90.0
  197. fFOVDragonTransition=90.0
  198. fFOVWerewolf=90.0
  199. fFOVWerewolfKillmove=90.0
  200. fFOVVampireLord=90.0
  201. fFOVVampireLordKillmove=90.0
  202. fFOVScripted=90.0
  203. fFOVThirdPerson=90.0
  204.  
  205.  
  206. [NEARDISTANCE]
  207. ; Enable settings for changing fNearDistance
  208. bEnableNearDistanceOverride=1
  209.  
  210. ; Settings for changing fNearDistance
  211. ; Pitch Threshold for changing the fNearDistance automatically
  212. fNearDistancePitchThreshold=-55.000000
  213.  
  214. ; Reduce fNearDistance when Pitch Threshold is met
  215. fNearDistanceFirstPerson=10.0
  216. ; The following are independent from the Threshold
  217. fNearDistanceSitting=10.0
  218. fNearDistanceFurniture=2.0
  219. fNearDistanceCrafting=2.0
  220. fNearDistanceKillmove=2.0
  221. fNearDistanceKillmoveBow=2.0
  222. fNearDistanceRagdoll=2.0
  223. fNearDistanceDeath=2.0
  224. fNearDistanceCannibal=10.0
  225. fNearDistanceVampireFeed=10.0
  226. fNearDistanceHorse=10.0
  227. fNearDistanceHorseCombat=10.0
  228. fNearDistanceHorseTransition=4.0
  229. fNearDistanceDragon=10.0
  230. fNearDistanceDragonCombat=10.0
  231. fNearDistanceDragonTransition=4.0
  232. fNearDistanceWerewolf=10.0
  233. fNearDistanceWerewolfKillmove=2.0
  234. fNearDistanceVampireLord=10.0
  235. fNearDistanceVampireLordKillmove=2.0
  236. fNearDistanceScripted=2.000000
  237. fNearDistanceThirdPerson=15.0
  238.  
  239.  
  240. [HEADBOB]
  241. ; Enables the head bob when in first person
  242. ; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled
  243. ; Note: This overrides the camera position and may not be as compatible with some animations
  244. bEnableHeadBobPosition=1
  245. bEnableHeadBobPositionSprint=1
  246. bEnableHeadBobPositionCombat=1
  247. bEnableHeadBobPositionBow=1
  248. bEnableHeadBobPositionBowAim=1
  249. bEnableHeadBobPositionCombatSprint=1
  250. bEnableHeadBobPositionSneak=1
  251. bEnableHeadBobPositionSneakCombat=1
  252. bEnableHeadBobPositionSneakBow=1
  253. bEnableHeadBobPositionSneakBowAim=1
  254. bEnableHeadBobPositionSneakRoll=1
  255. bEnableHeadBobPositionHorse=1
  256. bEnableHeadBobPositionHorseCombat=1
  257. bEnableHeadBobPositionDragon=1
  258. bEnableHeadBobPositionWerewolf=1
  259. bEnableHeadBobPositionVampireLord=1
  260. bEnableHeadBobPositionScripted=1
  261.  
  262. ; Rotation settings match camera rotation to head rotation
  263. ; Valid values between 0.0 and 1.0 controlling the amount of rotation
  264. fHeadBobRotation=0.000000
  265. fHeadBobRotationSprint=0.000000
  266. fHeadBobRotationCombat=0.000000
  267. fHeadBobRotationBow=0.000000
  268. fHeadBobRotationBowAim=0.000000
  269. fHeadBobRotationCombatSprint=0.000000
  270. fHeadBobRotationSneak=0.000000
  271. fHeadBobRotationSneakCombat=0.000000
  272. fHeadBobRotationSneakBow=0.000000
  273. fHeadBobRotationSneakBowAim=0.000000
  274. fHeadBobRotationSneakRoll=0.000000
  275. fHeadBobRotationHorse=0.000000
  276. fHeadBobRotationHorseCombat=0.000000
  277. fHeadBobRotationDragon=0.000000
  278. fHeadBobRotationWerewolf=0.000000
  279. fHeadBobRotationVampireLord=0.000000
  280. fHeadBobRotationScripted=0.000000
  281.  
  282.  
  283. [CAMERA]
  284. ; Sets camera position relative to the head node
  285. ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
  286. fCameraPosX=0.000000
  287. fCameraPosY=10.0
  288. fCameraPosZ=5.000000
  289.  
  290. ; Sets the camera position for horse riding
  291. fHorseCameraPosX=0.000000
  292. fHorseCameraPosY=15.0
  293. fHorseCameraPosZ=7.0
  294.  
  295. ; Sets the camera position for horse riding combat
  296. fHorseCombatCameraPosX=0.000000
  297. fHorseCombatCameraPosY=15.0
  298. fHorseCombatCameraPosZ=7.0
  299.  
  300. ; Sets the camera position for dragon riding
  301. fDragonCameraPosX=0.000000
  302. fDragonCameraPosY=15.000000
  303. fDragonCameraPosZ=7.000000
  304.  
  305. ; Sets the camera position for scripted forced third person
  306. fScriptedCameraPosX=0.000000
  307. fScriptedCameraPosY=8.000000
  308. fScriptedCameraPosZ=3.000000
  309.  
  310. ; Sets the camera position for vampire lord
  311. fVampireLordCameraPosX=1.000000
  312. fVampireLordCameraPosY=18.000000
  313. fVampireLordCameraPosZ=1.000000
  314.  
  315. ; Sets the camera position for werewolf
  316. fWerewolfCameraPosX=1.000000
  317. fWerewolfCameraPosY=26.000000
  318. fWerewolfCameraPosZ=1.000000
  319.  
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