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- #! Explosive Arrow
- on projectile hit:
- # damage cause is projectile
- shooter is a player
- shooter is holding a bow:
- if difference between {Enchant.explosion.timer} and now is less than 5 seconds:
- stop
- else:
- set {Enchant.explosion.timer} to now
- if lore of shooter's tool contains "&7Explosive Arrow I":
- chance of 3%
- create an explosion of strength 1 at event-location
- wait 1 second
- delete event-entity
- "%lore of shooter's tool%" contains "&7Explosive Arrow II":
- chance of 5%
- create an explosion of strength 2 at event-location
- wait 1 second
- delete event-entity
- "%lore of shooter's tool%" contains "&7Explosive Arrow III":
- chance of 7%
- create an explosion of strength 3 at event-location
- wait 1 second
- delete event-entity
- "%lore of shooter's tool%" contains "&7Explosive Arrow IV":
- chance of 8%
- create an explosion of strength 4 at event-location
- wait 1 second
- delete event-entity
- "%lore of shooter's tool%" contains "&7Explosive Arrow V":
- chance of 100%
- create an explosion of strength 5 at event-location
- wait 1 second
- delete event-entity
- on damage:
- # damage cause is projectile
- attacker is a player
- attacker is holding a bow:
- lore of attacker's tool contains "&7Spider Spawn I":
- chance of 10%:
- spawn spider at victim
- lore of attacker's tool contains "&7Spider Spawn II":
- chance of 20%:
- spawn spider at victim
- lore of attacker's tool contains "&7Spider III":
- chance of 30%:
- spawn spider at victim
- on damage:
- # damage cause is projectile
- attacker is a player
- attacker is holding a bow:
- lore of attacker's tool contains "&7Poison Arrow I":
- chance of 10%:
- apply poison 1 to victim for 5 seconds
- lore of attacker's tool contains "&7Poison Arrow II":
- chance of 20%:
- apply poison 1 to the victim for 5 seconds
- lore of attacker's tool contains "&7Poison Arrow III":
- chance of 10%:
- apply poison 2 to the victim for 4 seconds
- lore of attacker's tool contains "&7Poison Arrow IV":
- chance of 20%:
- apply poison 2 to the victim for 4 seconds
- lore of attacker's tool contains "&7Poison Arrow V":
- chance of 25%:
- apply poison 2 to the victim for 4 seconds
- on damage:
- # damage cause is projectile
- attacker is holding a bow
- lore of attacker's tool contains "&7Recycler I":
- chance of 30%:
- give attacker an arrow
- stop
- lore of attacker's tool contains "&7Recycler II":
- chance of 50%:
- give attacker an arrow
- stop
- lore of attacker's tool contains "&7Recycler III":
- chance of 70%:
- give attacker an arrow
- stop
- on damage:
- # "%damage cause%" is "projectile"
- attacker is a player
- attacker is holding a bow
- lore of attacker's tool contains "&7Electric Arrow I":
- chance of 20%:
- strike lightning at the victim
- lore of attacker's tool contains "&7Electric Arrow II":
- chance of 40%:
- strike lightning at the victim
- on damage:
- # damage cause is projectile
- attacker is a player
- attacker is holding a bow
- lore of attacker's tool contains "&7Skyhigh I":
- chance of 10%:
- cancel event
- push victim upward at speed 0.7
- set {_damage} to damage
- damage victim by {_damage}
- lore of attacker's tool contains "&7Skyhigh II":
- chance of 20%:
- cancel event
- push victim upward at speed 0.5
- set {_damage} to damage
- damage victim by {_damage}
- lore of attacker's tool contains "&7Skyhigh III":
- chance of 20%:
- cancel event
- push victim upward at speed 0.7
- set {_damage} to damage
- damage victim by {_damage}
- lore of attacker's tool contains "&7Skyhigh IV":
- chance of 20%:
- cancel event
- push victim upward at speed 1
- set {_damage} to damage
- damage victim by {_damage}
- lore of attacker's tool contains "&7Skyhigh V":
- chance of 30%:
- cancel event
- push victim up at speed 1.2
- set {_damage} to damage
- damage victim by {_damage}
- on damage:
- if "%damage cause%" is "projectile":
- if attacker is a player:
- if attacker is holding a bow:
- if lore of attacker's tool contains "&7Skyhigh V":
- chance of 30%:
- push victim up at speed 1.2
- set {_damage} to damage
- damage victim by {_damage}
- #! Wolf spawn
- on damage:
- attacker is a player
- attacker is holding a bow:
- lore of attacker's tool contains "Wolf Spawn I":
- chance of 4%:
- spawn 1 angry wolf behind the victim
- set the name of the spawned wolf to "&b%attacker%'s wolf"
- set the target of the spawned wolf to the victim
- play raw sound "random.orb" at attacker with pitch 1 volume 3
- wait for 10 seconds
- kill the spawned wolf
- lore of attacker's tool contains "Wolf Spawn II":
- chance of 7%:
- spawn 1 angry wolf behind the victim
- set the name of the spawned wolf to "&b%attacker%'s wolf"
- set the target of the spawned wolf to the victim
- play raw sound "random.orb" at attacker with pitch 1 volume 3
- wait for 15 seconds
- kill the spawned wolf
- lore of attacker's tool contains "Wolf Spawn III":
- chance of 10%:
- spawn 1 angry wolf behind the victim
- set the name of the spawned wolf to "&b%attacker%'s wolf"
- set the target of the spawned wolf to the victim
- play raw sound "random.orb" at attacker with pitch 1 volume 3
- wait for 20 seconds
- kill the spawned wolf
- lore of attacker's tool contains "Wolf Spawn IV":
- chance of 13%:
- spawn 1 angry wolf behind the victim
- set the name of the spawned wolf to "&b%attacker%'s wolf"
- set the target of the spawned wolf to the victim
- play raw sound "random.orb" at attacker with pitch 1 volume 3
- wait for 20 seconds
- kill the spawned wolf
- lore of attacker's tool contains "Wolf Spawn V":
- chance of 15%:
- spawn 1 angry wolf behind the victim
- set the name of the spawned wolf to "&b%attacker%'s wolf"
- set the target of the spawned wolf to the victim
- play raw sound "random.orb" at attacker with pitch 1 volume 3
- wait for 20 seconds
- kill the spawned wolf
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