VoidScriptPlayer

Untitled

May 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --[[Floaty thing by SezHu.
  85.  
  86. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  87. #1875) Prices start at 250 robux.]]--
  88.  
  89.  
  90. local songs = {
  91. 1608398085, --Steamed hams
  92. 1608398085, --Oh, it's you.
  93. 1608398085, --Fortress of Lies
  94. 1608398085, --Soul Food
  95. 1608398085, --Burn Marks
  96. 1608398085,
  97. 1608398085, --D r o w z y
  98. 1608398085, --S a y o n a r a
  99. 1608398085, --Oracle
  100. } --Add your songs by replacing the IDs with your song ID.
  101.  
  102.  
  103. local quotes = {
  104. "Something to relax to..",
  105. "Yawn..",
  106. "Just floatin'~",
  107. "Going up~",
  108. "I like this song..",
  109. "Time to kick back..",
  110. "^w^",
  111. } --Feel free to replace the quotes with stuff of your own.
  112.  
  113.  
  114. local function soundbork(obj)
  115. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  116. --obj:Destroy() Remove the two dashes to silence all music but your own.
  117. return
  118. end
  119.  
  120.  
  121. local children = obj:GetChildren()
  122. for i = 1, #children do
  123. soundbork(children[i])
  124. end
  125.  
  126. return
  127. end
  128.  
  129. --//Constants\\--
  130.  
  131. Effects = { }
  132. local Player =owner
  133. local Character = Player.Character
  134. local Humanoid = Character.Humanoid
  135. local Head = Character.Head
  136. local RootPart = Character.HumanoidRootPart
  137. local Torso = Character.Torso
  138. local LeftArm = Character["Left Arm"]
  139. local RightArm = Character["Right Arm"]
  140. local LeftLeg = Character["Left Leg"]
  141. local RightLeg = Character["Right Leg"]
  142. local Camera = game.Workspace.CurrentCamera
  143. local RootJoint = RootPart.RootJoint
  144. local Equipped = false
  145. local Attack = false
  146. local Anim = 'Idle'
  147. local Idle = 0
  148. local Combo = 1
  149. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  150. local Velocity = RootPart.Velocity.y
  151. local Sine = 0
  152. local Change = 1
  153. local aoeconstant = 10
  154. local maincol = "Pink"
  155. local maincol2 = "White"
  156. local randString = songs[math.random(#songs)]
  157. local circleinthesky = false
  158. Character.Humanoid.Name = "help"
  159. humanoid = Character.help
  160. Instance.new("ForceField",Character).Visible = false
  161.  
  162.  
  163.  
  164.  
  165.  
  166. local RbxUtility = LoadLibrary("RbxUtility")
  167. local Create = RbxUtility.Create
  168.  
  169. humanoid.WalkSpeed = 3
  170. humanoid.JumpPower = 0
  171. humanoid.Animator.Parent = nil
  172. Character.Animate.Parent = nil
  173.  
  174. local newMotor = function(part0, part1, c0, c1)
  175. local w = Create('Motor'){
  176. Parent = part0,
  177. Part0 = part0,
  178. Part1 = part1,
  179. C0 = c0,
  180. C1 = c1,
  181. }
  182. return w
  183. end
  184.  
  185.  
  186. skillcolorscheme = BrickColor.new(maincol).Color
  187.  
  188. local hue = 0
  189.  
  190. spawn(function()
  191. while true do
  192. hue = hue + .0005
  193. if hue >= 1 then hue = 0 end
  194. maincol2 = Color3.fromHSV(hue,1,1)
  195. game["Run Service"].Stepped:wait()
  196. end
  197. end)
  198.  
  199.  
  200.  
  201.  
  202.  
  203.  
  204. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  205. function makeframe(par, trans, pos, size, color)
  206. local frame = Instance.new('Frame', par)
  207. frame.BackgroundTransparency = trans
  208. frame.BorderSizePixel = 0
  209. frame.Position = pos
  210. frame.Size = size
  211. frame.BackgroundColor3 = color
  212. return frame
  213. end
  214.  
  215. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  216.  
  217. function clerp(a, b, t)
  218. return a:lerp(b, t)
  219. end
  220.  
  221. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  222. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  223.  
  224. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  225. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  226. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  227. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  228. RootJoint.C1 = CFrame.new(0, 0, 0)
  229. RootJoint.C0 = CFrame.new(0, 0, 0)
  230. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  231. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  232.  
  233. local rarmc1 = RW.C1
  234. local larmc1 = LW.C1
  235. local rlegc1 = RH.C1
  236. local llegc1 = LH.C1
  237.  
  238. local resetc1 = false
  239.  
  240. function PlayAnimationFromTable(table, speed, bool)
  241. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  242. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  243. RW.C0 = clerp(RW.C0, table[3], speed)
  244. LW.C0 = clerp(LW.C0, table[4], speed)
  245. RH.C0 = clerp(RH.C0, table[5], speed)
  246. LH.C0 = clerp(LH.C0, table[6], speed)
  247. if bool == true then
  248. if resetc1 == false then
  249. resetc1 = true
  250. RootJoint.C1 = RootJoint.C1
  251. Torso.Neck.C1 = Torso.Neck.C1
  252. RW.C1 = rarmc1
  253. LW.C1 = larmc1
  254. RH.C1 = rlegc1
  255. LH.C1 = llegc1
  256. end
  257. end
  258. end
  259.  
  260. ArtificialHB = Create("BindableEvent"){
  261. Parent = script,
  262. Name = "Heartbeat",
  263. }
  264.  
  265. script:WaitForChild("Heartbeat")
  266.  
  267. frame = 1 / 35
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271. lastframe = tick()
  272. script.Heartbeat:Fire()
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.Heartbeat:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.Heartbeat:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. function swait(num)
  295. if num == 0 or num == nil then
  296. ArtificialHB.Event:wait()
  297. else
  298. for i = 0, num do
  299. ArtificialHB.Event:wait()
  300. end
  301. end
  302. end
  303.  
  304.  
  305.  
  306. local m = Create("Model"){
  307. Parent = Character,
  308. Name = "WeaponModel"
  309. }
  310.  
  311. function RemoveOutlines(part)
  312. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  313. end
  314.  
  315. CFuncs = {
  316. Part = {
  317. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  318. local Part = Create("Part"){
  319. Parent = Parent,
  320. Reflectance = Reflectance,
  321. Transparency = Transparency,
  322. CanCollide = false,
  323. Locked = true,
  324. BrickColor = BrickColor.new(tostring(BColor)),
  325. Name = Name,
  326. Size = Size,
  327. Material = Material,
  328. }
  329. RemoveOutlines(Part)
  330. if Size == Vector3.new() then
  331. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  332. else
  333. Part.Size = Size
  334. end
  335. return Part
  336. end;
  337. };
  338.  
  339. Mesh = {
  340. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  341. local Msh = Create(Mesh){
  342. Parent = Part,
  343. Offset = OffSet,
  344. Scale = Scale,
  345. }
  346. if Mesh == "SpecialMesh" then
  347. Msh.MeshType = MeshType
  348. Msh.MeshId = MeshId
  349. end
  350. return Msh
  351. end;
  352. };
  353.  
  354. Weld = {
  355. Create = function(Parent, Part0, Part1, C0, C1)
  356. local Weld = Create("Weld"){
  357. Parent = Parent,
  358. Part0 = Part0,
  359. Part1 = Part1,
  360. C0 = C0,
  361. C1 = C1,
  362. }
  363. return Weld
  364. end;
  365. };
  366.  
  367. Sound = {
  368. Create = function(id, par, vol, pit, looped)
  369. coroutine.resume(coroutine.create(function()
  370. local S = Create("Sound"){
  371. Volume = vol,
  372. Pitch = pit or 1,
  373. SoundId = "rbxassetid://" .. id,
  374. Parent = par or workspace,
  375. Looped = looped
  376. }
  377. wait()
  378. S:play()
  379. end))
  380. end;
  381. };
  382.  
  383. ParticleEmitter = {
  384. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  385. local Particle = Create("ParticleEmitter"){
  386. Parent = Parent,
  387. Color = ColorSequence.new(Color1, Color2),
  388. LightEmission = LightEmission,
  389. Size = Size,
  390. Texture = Texture,
  391. Transparency = Transparency,
  392. ZOffset = ZOffset,
  393. Acceleration = Accel,
  394. Drag = Drag,
  395. LockedToPart = LockedToPart,
  396. VelocityInheritance = VelocityInheritance,
  397. EmissionDirection = EmissionDirection,
  398. Enabled = Enabled,
  399. Lifetime = LifeTime,
  400. Rate = Rate,
  401. Rotation = Rotation,
  402. RotSpeed = RotSpeed,
  403. Speed = Speed,
  404. VelocitySpread = VelocitySpread,
  405. }
  406. return Particle
  407. end;
  408. };
  409.  
  410. CreateTemplate = {
  411.  
  412. };
  413. }
  414.  
  415. --/v/Don't touch this part. \v\--
  416.  
  417. playlist=Instance.new("Sound", Torso)
  418. playlist.SoundId = "rbxassetid://" ..randString
  419. playlist.Volume = 5
  420. playlist.Looped = false
  421. playlist.Name = "playlist"
  422. playlist:Play()
  423.  
  424. --/^/Don't touch this part. \^\--
  425.  
  426. function RayCast(Position, Direction, Range, Ignore)
  427. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  428. end
  429.  
  430. FindNearestTorso = function(pos)
  431. local list = (game.Workspace:children())
  432. local torso = nil
  433. local dist = 1000
  434. local temp, human, temp2 = nil, nil, nil
  435. for x = 1, #list do
  436. temp2 = list[x]
  437. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  438. temp = temp2:findFirstChild("Torso")
  439. human = temp2:findFirstChild("Humanoid")
  440. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  441. local dohit = true
  442. if dohit == true then
  443. torso = temp
  444. dist = (temp.Position - pos).magnitude
  445. end
  446. end
  447. end
  448. end
  449. return torso, dist
  450. end
  451.  
  452. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  453.  
  454. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  455. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  456. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  457. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  458. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  459. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  460. spinny.Anchored=true
  461. spinny.CanCollide=false
  462.  
  463.  
  464. transp = .5
  465. spawn(function()
  466. while true do
  467. transp = transp + .001
  468. FloatField2.Transparency = transp
  469. swait()
  470. if transp >= 1 then
  471. transp = .5
  472. end
  473. end
  474. end)
  475.  
  476.  
  477.  
  478. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  479. if hit.Parent == nil then
  480. return
  481. end
  482. local h = hit.Parent:FindFirstChild("Humanoid")
  483. for _, v in pairs(hit.Parent:children()) do
  484. if v:IsA("Humanoid") then
  485. h = v
  486. end
  487. end
  488. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  489. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  490. if hit.Parent.DebounceHit.Value == true then
  491. return
  492. end
  493. end
  494. local c = Create("ObjectValue"){
  495. Name = "creator",
  496. Value =owner,
  497. Parent = h,
  498. }
  499. game:GetService("Debris"):AddItem(c, .5)
  500. if HitSound ~= nil and HitPitch ~= nil then
  501. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  502. end
  503. local Damage = math.random(minim, maxim)
  504. local blocked = false
  505. local block = hit.Parent:findFirstChild("Block")
  506. if block ~= nil then
  507. if block.className == "IntValue" then
  508. if block.Value > 0 then
  509. blocked = true
  510. block.Value = block.Value - 1
  511. print(block.Value)
  512. end
  513. end
  514. end
  515. if blocked == false then
  516. h.Health = h.Health - Damage
  517. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  518. else
  519. h.Health = h.Health - (Damage / 2)
  520. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  521. end
  522. if Type == "Knockdown" then
  523. local hum = hit.Parent.Humanoid
  524. hum.PlatformStand = true
  525. coroutine.resume(coroutine.create(function(HHumanoid)
  526. swait(1)
  527. HHumanoid.PlatformStand = false
  528. end), hum)
  529. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  530. local bodvol = Create("BodyVelocity"){
  531. velocity = angle * knockback,
  532. P = 5000,
  533. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  534. Parent = hit,
  535. }
  536. local rl = Create("BodyAngularVelocity"){
  537. P = 3000,
  538. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  539. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  540. Parent = hit,
  541. }
  542. game:GetService("Debris"):AddItem(bodvol, .5)
  543. game:GetService("Debris"):AddItem(rl, .5)
  544. elseif Type == "Normal" then
  545. local vp = Create("BodyVelocity"){
  546. P = 10,
  547. maxForce = Vector3.new(math.huge, 0, math.huge),
  548. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  549. }
  550. print(hit.Parent)
  551. if knockback > 0 then
  552. vp.Parent = hit.Parent.Torso
  553. end
  554. local hum = hit.Parent.Humanoid
  555. hum.PlatformStand = true
  556. local TotalMass = 0
  557. for _, part in pairs(hit.Parent:GetChildren()) do
  558. if part:IsA("Part") then
  559. TotalMass = TotalMass + part:GetMass()
  560. end
  561. end
  562.  
  563.  
  564.  
  565. local ForceOfGravity = -197 * TotalMass
  566. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  567. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  568.  
  569.  
  570.  
  571.  
  572.  
  573.  
  574. spawn(function()
  575. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  576. spinny2.Anchored=true
  577. spinny2.CanCollide=false
  578. for i = 0, 2, .001 do
  579. local alg = math.floor(playlist.PlaybackLoudness)/500
  580. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  581. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  582. efekt2.Anchored=true
  583. efekt2.CanCollide=false
  584. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  585. spinny2.Position = hit.Parent.Torso.Position
  586. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  587. game:GetService("Debris"):AddItem(efekt2, .7)
  588. swait()
  589. end
  590. end)
  591.  
  592. local rl = Create("BodyAngularVelocity"){
  593. P = 500,
  594. maxTorque = Vector3.new(10, 10, 10),
  595. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  596. Parent = hit,
  597. }
  598. game:GetService("Debris"):AddItem(rl, 10)
  599. game:GetService("Debris"):AddItem(floatybits, 10)
  600. game:GetService("Debris"):AddItem(vp, .5)
  601.  
  602. elseif Type == "Up" then
  603. local bodyVelocity = Create("BodyVelocity"){
  604. velocity = Vector3.new(0, 20, 0),
  605. P = 5000,
  606. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  607. Parent = hit,
  608. }
  609. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  610. elseif Type == "DarkUp" then
  611. coroutine.resume(coroutine.create(function()
  612. for i = 0, 1, 0.1 do
  613. swait()
  614. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  615. end
  616. end))
  617. local bodyVelocity = Create("BodyVelocity"){
  618. velocity = Vector3.new(0, 20, 0),
  619. P = 5000,
  620. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  621. Parent = hit,
  622. }
  623. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  624. elseif Type == "Snare" then
  625. local bp = Create("BodyPosition"){
  626. P = 2000,
  627. D = 100,
  628. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  629. position = hit.Parent.Torso.Position,
  630. Parent = hit.Parent.Torso,
  631. }
  632. game:GetService("Debris"):AddItem(bp, 1)
  633. elseif Type == "Freeze" then
  634. local BodPos = Create("BodyPosition"){
  635. P = 50000,
  636. D = 1000,
  637. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  638. position = hit.Parent.Torso.Position,
  639. Parent = hit.Parent.Torso,
  640. }
  641. local BodGy = Create("BodyGyro") {
  642. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  643. P = 20e+003,
  644. Parent = hit.Parent.Torso,
  645. cf = hit.Parent.Torso.CFrame,
  646. }
  647. hit.Parent.Torso.Anchored = true
  648. coroutine.resume(coroutine.create(function(Part)
  649. swait(1.5)
  650. Part.Anchored = false
  651. end), hit.Parent.Torso)
  652. game:GetService("Debris"):AddItem(BodPos, 3)
  653. game:GetService("Debris"):AddItem(BodGy, 3)
  654. end
  655. local debounce = Create("BoolValue"){
  656. Name = "DebounceHit",
  657. Parent = hit.Parent,
  658. Value = true,
  659. }
  660. game:GetService("Debris"):AddItem(debounce, Delay)
  661. c = Create("ObjectValue"){
  662. Name = "creator",
  663. Value = Player,
  664. Parent = h,
  665. }
  666. game:GetService("Debris"):AddItem(c, .5)
  667. end
  668. end
  669.  
  670. function ShowDamage(Pos, Text, Time, Color)
  671. local Rate = (1 / 60)
  672. local Pos = (Pos or Vector3.new(0, 0, 0))
  673. local Text = (Text or "")
  674. local Time = (Time or 2)
  675. local Color = (Color or Color3.new(1, 0, 1))
  676. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  677. EffectPart.Anchored = true
  678. local BillboardGui = Create("BillboardGui"){
  679. Size = UDim2.new(3, 0, 3, 0),
  680. Adornee = EffectPart,
  681. Parent = EffectPart,
  682. }
  683. local TextLabel = Create("TextLabel"){
  684. BackgroundTransparency = 1,
  685. Size = UDim2.new(1, 0, 1, 0),
  686. Text = Text,
  687. Font = "SourceSansLight",
  688. TextColor3 = Color,
  689. TextScaled = true,
  690. Parent = BillboardGui,
  691. }
  692. game.Debris:AddItem(EffectPart, (Time))
  693. EffectPart.Parent = game:GetService("Workspace")
  694. delay(0, function()
  695. local Frames = (Time / Rate)
  696. for Frame = 1, Frames do
  697. wait(Rate)
  698. local Percent = (Frame / Frames)
  699. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  700. TextLabel.TextTransparency = Percent
  701. end
  702. if EffectPart and EffectPart.Parent then
  703. EffectPart:Destroy()
  704. end
  705. end)
  706. end
  707.  
  708. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  709. for _, c in pairs(workspace:children()) do
  710. local hum = c:findFirstChild("Humanoid")
  711. if hum ~= nil then
  712. local head = c:findFirstChild("Torso")
  713. if head ~= nil then
  714. local targ = head.Position - Part.Position
  715. local mag = targ.magnitude
  716. if mag <= Magnitude and c.Name ~= Player.Name then
  717. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  718. end
  719. end
  720. end
  721. end
  722. end
  723.  
  724. EffectModel = Create("Model"){
  725. Parent = Character,
  726. Name = "EffectModel",
  727. }
  728.  
  729. Effects = {
  730. Block = {
  731. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  732. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  733. prt.Anchored = true
  734. prt.CFrame = cframe
  735. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  736. game:GetService("Debris"):AddItem(prt, 10)
  737. if Type == 1 or Type == nil then
  738. table.insert(Effects, {
  739. prt,
  740. "Block1",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. elseif Type == 2 then
  748. table.insert(Effects, {
  749. prt,
  750. "Block2",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. elseif Type == 3 then
  758. table.insert(Effects, {
  759. prt,
  760. "Block3",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh,
  766. Part
  767. })
  768. elseif Type == 4 then
  769. table.insert(Effects, {
  770. prt,
  771. "Block2Fire",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. end
  779. end
  780. };
  781.  
  782. Sphere = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. if parent == nil then
  788. prt.Parent = workspace
  789. else
  790. prt.Parent = parent
  791. end
  792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. table.insert(Effects, {
  795. prt,
  796. "Cylinder",
  797. delay,
  798. x3,
  799. y3,
  800. z3,
  801. msh
  802. })
  803. end
  804. };
  805.  
  806. Blood = {
  807. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Blood",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. end
  823. };
  824.  
  825. Blast = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  827. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. table.insert(Effects, {
  833. prt,
  834. "Block4",
  835. delay,
  836. x3,
  837. y3,
  838. z3,
  839. msh,
  840. Part
  841. })
  842. end
  843. };
  844.  
  845. Ring = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. };
  863.  
  864. Cylinder = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Cylinder",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end
  881. };
  882.  
  883. Head = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. };
  901.  
  902. Wave = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. };
  920.  
  921. Break = {
  922. Create = function(brickcolor, cframe, x1, y1, z1)
  923. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  924. prt.Anchored = true
  925. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  928. local num = math.random(10, 50) / 1000
  929. table.insert(Effects, {
  930. prt,
  931. "Shatter",
  932. num,
  933. prt.CFrame,
  934. math.random() - math.random(),
  935. 0,
  936. math.random(50, 100) / 100
  937. })
  938. end
  939. };
  940.  
  941. Elec = {
  942. Create = function(brickcolor, cff, x, y, z)
  943. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  944. prt.Anchored = true
  945. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  946. prt.CFrame = CFrame.new(prt.Position)
  947. game:GetService("Debris"):AddItem(prt, 10)
  948. xval = math.random() / 9
  949. yval = math.random() / 9
  950. zval = math.random() / 9
  951. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  952. eul1 = math.random(-50, 50)
  953. eul2 = math.random(-50, 50)
  954. eul3 = math.random(-50, 50)
  955. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  956. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  957. table.insert(Effects, {
  958. prt,
  959. "Elec",
  960. .05,
  961. x,
  962. y,
  963. z,
  964. xval,
  965. yval,
  966. zval,
  967. msh,
  968. euld,
  969. euld2
  970. })
  971. end
  972. };
  973.  
  974. Elec2 = {
  975. Create = function(brickcolor, cff, x, y, z)
  976. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  977. prt.Anchored = true
  978. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  979. prt.CFrame = CFrame.new(prt.Position)
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. xval = math.random() / 7
  982. yval = math.random() / 7
  983. zval = math.random() / 7
  984. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  985. eul1 = math.random(-50, 50)
  986. eul2 = math.random(-50, 50)
  987. eul3 = math.random(-50, 50)
  988. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  989. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  990. table.insert(Effects, {
  991. prt,
  992. "Elec",
  993. .1,
  994. x,
  995. y,
  996. z,
  997. xval,
  998. yval,
  999. zval,
  1000. msh,
  1001. euld,
  1002. euld2
  1003. })
  1004. end
  1005. };
  1006.  
  1007. Clone = {
  1008. Create = function()
  1009. for _, v in pairs(Torso.Parent:children()) do
  1010. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1011. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1012. c.Anchored = true
  1013. c.CFrame = v.CFrame
  1014. game:GetService("Debris"):AddItem(c, 5)
  1015. local cmsh = nil
  1016. if v.Name == "Head" then
  1017. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1018. else
  1019. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1020. end
  1021. table.insert(Effects, {
  1022. c,
  1023. "Cylinder",
  1024. 0.05,
  1025. 0.1,
  1026. 0.1,
  1027. 0.1,
  1028. cmsh
  1029. })
  1030. end
  1031. end
  1032. end
  1033. };
  1034.  
  1035. EffectTemplate = {
  1036.  
  1037. };
  1038. }
  1039.  
  1040.  
  1041.  
  1042.  
  1043.  
  1044.  
  1045.  
  1046. Mouse.Button1Down:connect(function()
  1047. if Mouse ~= nil then
  1048. if Mouse.Target ~= nil then
  1049. part = Mouse.Target
  1050. bp = Instance.new("BodyPosition",part)
  1051. bp.MaxForce = Vector3.new(5000,5000,5000)
  1052. bp.Position = part.Position
  1053. dwn = true
  1054. end
  1055. while dwn == true do
  1056. wait()
  1057. bp.Position = Mouse.hit.p
  1058. if part then
  1059. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1060. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end)
  1066. Mouse.Button1Up:connect(function()
  1067. dwn = false
  1068. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1069. if bp then bp:Destroy() end
  1070. end)
  1071.  
  1072.  
  1073. Mouse.KeyDown:connect(function(k)
  1074. k = k:lower()
  1075. if k == 'm' then
  1076. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1077. playlist:Destroy()
  1078. playlist=Instance.new("Sound", Torso)
  1079. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1080. playlist.Volume = 5
  1081. playlist.Looped = false
  1082. playlist.Name = "playlist"
  1083. playlist:Play()
  1084. elseif k == 'n' and circleinthesky == false then
  1085. circleinthesky = true
  1086. elseif k == 'n' and circleinthesky == true then
  1087. circleinthesky = false
  1088. end
  1089. end)
  1090.  
  1091.  
  1092.  
  1093. while true do
  1094. swait()
  1095. for i, v in pairs(Character:GetChildren()) do
  1096. if v:IsA("Part") then
  1097. v.Material = "SmoothPlastic"
  1098. elseif v:IsA("Accessory") then
  1099. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1100. end
  1101. end
  1102. for i, v in pairs(Character:GetChildren()) do
  1103. if v:IsA'Model' then
  1104. for _, c in pairs(v:GetChildren()) do
  1105. if c:IsA'Part' then
  1106. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1107. end
  1108. end
  1109. end
  1110. end
  1111. if playlist.IsPlaying == false then
  1112. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1113. playlist:Destroy()
  1114. playlist=Instance.new("Sound", Torso)
  1115. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1116. playlist.Volume = 5
  1117. playlist.Looped = false
  1118. playlist.Name = "playlist"
  1119. playlist:Play()
  1120. end
  1121. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1122. Velocity = RootPart.Velocity.y
  1123. Sine = Sine + Change
  1124. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1125. if RootPart.Velocity.y > 1 and hit == nil then
  1126. Anim = "Jump"
  1127. if Attack == false then
  1128. Change = 1
  1129. PlayAnimationFromTable({
  1130. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1131. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1132. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1135. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1136. }, .3, false)
  1137. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1138. end
  1139. elseif RootPart.Velocity.y < -1 and hit == nil then
  1140. Anim = "Fall"
  1141. if Attack == false then
  1142. Change = 1
  1143. PlayAnimationFromTable({
  1144. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1145. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1146. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1149. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1150. }, .3, false)
  1151. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1152. end
  1153. elseif TorsoVelocity < 1 and hit ~= nil then
  1154. Anim = "Idle"
  1155. if Attack == false then
  1156. Change = 1
  1157. PlayAnimationFromTable({
  1158. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1159. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1160. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1163. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1164. }, .3, false)
  1165. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1166. end
  1167. elseif TorsoVelocity > 2 and hit ~= nil then
  1168. Anim = "Walk"
  1169. if Attack == false then
  1170. PlayAnimationFromTable({
  1171. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1172. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1173. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1176. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1177. }, .3, false)
  1178. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1179. end
  1180. end
  1181. if #Effects > 0 then
  1182. for e = 1, #Effects do
  1183. if Effects[e] ~= nil then
  1184. local Thing = Effects[e]
  1185. if Thing ~= nil then
  1186. local Part = Thing[1]
  1187. local Mode = Thing[2]
  1188. local Delay = Thing[3]
  1189. local IncX = Thing[4]
  1190. local IncY = Thing[5]
  1191. if Thing[1].Transparency <= 1 then
  1192. if Thing[2] == "Block1" then
  1193. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1194. Mesh = Thing[7]
  1195. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1196. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1197. elseif Thing[2] == "Ice" then
  1198. if Thing[6] <= Thing[5] then
  1199. Thing[6] = Thing[6] + .05
  1200. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1201. else
  1202. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1203. end
  1204. elseif Thing[2] == "Shatter" then
  1205. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1206. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1207. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1208. Thing[6] = Thing[6] + Thing[5]
  1209. elseif Thing[2] == "Block2" then
  1210. Thing[1].CFrame = Thing[1].CFrame
  1211. Mesh = Thing[7]
  1212. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1214. elseif Thing[2] == "Block3" then
  1215. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1216. Mesh = Thing[7]
  1217. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1218. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1219. elseif Thing[2] == "Block4" then
  1220. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1221. Mesh = Thing[7]
  1222. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1223. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1224. elseif Thing[2] == "Block2Fire" then
  1225. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1226. Mesh = Thing[7]
  1227. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1228. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1229. if Thing[1].Transparency >= .3 then
  1230. Thing[1].BrickColor = BrickColor.new("Bright red")
  1231. else
  1232. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1233. end
  1234. elseif Thing[2] == "Cylinder" then
  1235. Mesh = Thing[7]
  1236. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1237. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1238. elseif Thing[2] == "Blood" then
  1239. Mesh = Thing[7]
  1240. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1241. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1242. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1243. elseif Thing[2] == "Elec" then
  1244. Mesh = Thing[10]
  1245. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1246. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1247. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1248. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1249. elseif Thing[2] == "Disappear" then
  1250. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1251. end
  1252. else
  1253. Part.Parent = nil
  1254. table.remove(Effects, e)
  1255. end
  1256. end
  1257. end
  1258. end
  1259. end
  1260. local alg = math.floor(playlist.PlaybackLoudness)/500
  1261. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1262.  
  1263. if circleinthesky == false then
  1264. FloatField2.BrickColor = BrickColor.new(maincol2)
  1265. spinny.Position = Torso.Position
  1266. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1267. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1268. efekt.Anchored=true
  1269. efekt.CanCollide=false
  1270. game:GetService("Debris"):AddItem(efekt, .5)
  1271. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1272. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1273.  
  1274. elseif circleinthesky == true then
  1275.  
  1276. FloatField2.BrickColor = BrickColor.new(maincol2)
  1277. spinny.Position = Torso.Position
  1278. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1279. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1280. efekt.Anchored=true
  1281. efekt.CanCollide=false
  1282. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1283. efekt2.Anchored=true
  1284. efekt2.CanCollide=false
  1285. game:GetService("Debris"):AddItem(efekt, 2)
  1286. game:GetService("Debris"):AddItem(efekt2, 2)
  1287. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1288. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1289. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1290. end
  1291. humanoid.Health = math.huge
  1292. soundbork(workspace)
  1293. end
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