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- package mods.splash.armor.red;
- import mods.splash.splash;
- import net.minecraft.client.renderer.texture.IconRegister;
- import net.minecraft.item.EnumArmorMaterial;
- import net.minecraft.item.ItemArmor;
- import net.minecraft.item.ItemStack;
- import net.minecraftforge.common.IArmorTextureProvider;
- public class RedBody extends ItemArmor implements IArmorTextureProvider{
- public RedBody(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) {
- super(par1, par2EnumArmorMaterial, par3, par4);
- }
- @Override
- public void updateIcons(IconRegister iconregister)
- {
- iconIndex = iconregister.registerIcon("splash:RedBody");
- }
- @Override
- public String getArmorTextureFile(ItemStack itemstack) {
- if (needsArmor1(itemstack))
- {
- return "/mods/splash/textures/armor/RedArmor_1.png";
- }
- else
- {
- return "/mods/splash/textures/armor/RedArmor_2.png";
- }
- }
- private static boolean needsArmor1(ItemStack par1)
- {
- if (par1.itemID == splash.redHelmet.itemID || par1.itemID == splash.redBody.itemID || par1.itemID == splash.redBoots.itemID)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- }
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