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- [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0[/big]
- [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
- [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
- [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Howling_Fist[/eicon] [big][b]Bend Bars, Lift Gates[/b][/big]
- When you [b]use pure strength to destroy an inanimate obstacle[/b], roll +STR.
- ✴ On a 10+, choose 3.
- ✴ On a 7-9 choose 2.
- • It doesn’t take a very long time
- • Nothing of value is damaged
- • It doesn’t make an inordinate amount of noise
- • You can fix the thing again without a lot of effort
- [eicon]Hand_of_Light[/eicon] [big][b]The Ol' One Two[/b][/big]
- When you engage a target in hand-to-hand combat, roll+STR.
- ✴ On a 10+, deal your damage.
- ✴ On a 7-9, choose one:
- • You parry and weave the other's attacks. Deal no damage, but take no damage from the other's counter.
- • You have to take what you can get and subtract -1d4 from the damage you deal.
- • You deal your damage, but suffer the other's counter attack.
- [eicon]DD_Uppercut[/eicon] [big][b]Strong-Armed[/b][/big]
- When you [b]seize a smaller target in a hold or pin[/b], roll+STR.
- ✴ On a 10+, choose 2.
- ✴ On a 7-9 choose 1.
- • They can't attack anyone except you.
- • You avoid taking damage in retaliation.
- • You have a good hold on them; ignore the first -1 to maintaining your grapple.
- ✴ For each turn you spend holding a target, roll 2d6+STR-1. Add an additional -1 every time you roll to hold them.
- • On a 10+, they fail to break your grapple.
- • On a 7-9, they fail, but you either take damage or get an additional -1 forward.
- • On a 6-, they break free and deal damage to you!
- [eicon]Bellow[/eicon] [big][b]Put 'Em Up[/b][/big]
- When you [b]challenge someone to a brawl[/b], roll+CON.
- ✴ On a 10+, they choose 2 if they do not accept.
- ✴ On a 7-9, they choose 1 if they do not accept.
- • You take +1 ongoing against them until they defeat you
- • They lose the respect of their peers and underlings
- • They retreat
- [eicon]Adrenaline_Rush[/eicon] [big][b]Adrenaline Rush[/b][/big]
- When you [b]fall below 50% health[/b], your damage becomes 2d6. Change your damage to 1d6 after you're healed for over 50% HP, for the duration of the combat.
- [eicon]Battle_Trance[/eicon] [big][b]Pride Maintained[/b][/big]
- When you [b]wield weapons besides your fists[/b], you deal damage at disadvantage.[hr][hr]
- [center][big][b]Advanced Moves[/b][/big][/center]
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- [center][big][b]Inventory[/b][/big][/center][hr][hr]
- _____
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- [hr][hr][/collapse]
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