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CitrineTheCat

Maudlin: The Pugilist

Mar 14th, 2020
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  1. [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0[/big]
  2. [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
  3.  
  4. [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
  5. [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
  6. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Howling_Fist[/eicon] [big][b]Bend Bars, Lift Gates[/b][/big]
  7. When you [b]use pure strength to destroy an inanimate obstacle[/b], roll +STR.
  8. ✴ On a 10+, choose 3.
  9. ✴ On a 7-9 choose 2.
  10. • It doesn’t take a very long time
  11. • Nothing of value is damaged
  12. • It doesn’t make an inordinate amount of noise
  13. • You can fix the thing again without a lot of effort
  14.  
  15. [eicon]Hand_of_Light[/eicon] [big][b]The Ol' One Two[/b][/big]
  16. When you engage a target in hand-to-hand combat, roll+STR.
  17. ✴ On a 10+, deal your damage.
  18. ✴ On a 7-9, choose one:
  19. • You parry and weave the other's attacks. Deal no damage, but take no damage from the other's counter.
  20. • You have to take what you can get and subtract -1d4 from the damage you deal.
  21. • You deal your damage, but suffer the other's counter attack.
  22.  
  23. [eicon]DD_Uppercut[/eicon] [big][b]Strong-Armed[/b][/big]
  24. When you [b]seize a smaller target in a hold or pin[/b], roll+STR.
  25. ✴ On a 10+, choose 2.
  26. ✴ On a 7-9 choose 1.
  27. • They can't attack anyone except you.
  28. • You avoid taking damage in retaliation.
  29. • You have a good hold on them; ignore the first -1 to maintaining your grapple.
  30. ✴ For each turn you spend holding a target, roll 2d6+STR-1. Add an additional -1 every time you roll to hold them.
  31. • On a 10+, they fail to break your grapple.
  32. • On a 7-9, they fail, but you either take damage or get an additional -1 forward.
  33. • On a 6-, they break free and deal damage to you!
  34.  
  35. [eicon]Bellow[/eicon] [big][b]Put 'Em Up[/b][/big]
  36. When you [b]challenge someone to a brawl[/b], roll+CON.
  37. ✴ On a 10+, they choose 2 if they do not accept.
  38. ✴ On a 7-9, they choose 1 if they do not accept.
  39. • You take +1 ongoing against them until they defeat you
  40. • They lose the respect of their peers and underlings
  41. • They retreat
  42.  
  43. [eicon]Adrenaline_Rush[/eicon] [big][b]Adrenaline Rush[/b][/big]
  44. When you [b]fall below 50% health[/b], your damage becomes 2d6. Change your damage to 1d6 after you're healed for over 50% HP, for the duration of the combat.
  45.  
  46. [eicon]Battle_Trance[/eicon] [big][b]Pride Maintained[/b][/big]
  47. When you [b]wield weapons besides your fists[/b], you deal damage at disadvantage.[hr][hr]
  48. [center][big][b]Advanced Moves[/b][/big][/center]
  49.  
  50. [hr][hr]
  51.  
  52. [hr][hr]
  53.  
  54. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  55. _____
  56. _____
  57. _____
  58. _____
  59. _____
  60.  
  61. [hr][hr][/collapse]
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