ObilJ

random Pokémon Nuzlocke

Mar 22nd, 2018
209
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.23 KB | None | 0 0
  1. These are the rules and settings I will abide by for all my randomized Pokémon nuzlocke runs, unless otherwise stated.
  2.  
  3. -
  4.  
  5. RANDOMIZATION SETTINGS
  6.  
  7.  
  8. TRAITS
  9.  
  10. Base statistics: Unchanged
  11. Abilities: Ramdomized + Negative & Trapping Abilities banned
  12. Types: Unchanged
  13. Evolutions: Unchanged + Impossible evos changed
  14.  
  15. STARTERS ETC
  16.  
  17. Starters: Random (completely) + randomize starter held item + ban bad items
  18. Static pokémon: Random (completely)
  19. In-game trade: Randomize given pokémon only
  20.  
  21. MOVES
  22.  
  23. Move data: Unchanged
  24. Movesets: Random (completely) + Every pokémon starts with 4 moves
  25.  
  26. TRAINERS
  27.  
  28. Trainer Pokémon: Random
  29.  
  30. WILD POKÉMON
  31.  
  32. Wild Pokemon: Random + Catch em all + Random held items
  33.  
  34. TMs & HMs
  35.  
  36. TM Moves: Random + Full HM compatibility + TM/Level up move sanity
  37. TM compatibility: Random (completely)
  38. Move Tutors: Random + Tutor/Level up move sanity
  39. Tutor compatibility: Random (completely)
  40.  
  41. FIELD ITEMS
  42.  
  43. Field Items: Randomize + Ban bad items
  44.  
  45. MISC TWEAKS
  46.  
  47. Lower case pokémon names
  48. Running Shoes Indoors (Gen 3 only)
  49. Give National Dex at start (Gen 3 only)
  50. ---------------------------------------------------
  51.  
  52. SELF-IMPOSED NUZLOCKE-LIKE RULES
  53.  
  54. * Challenge rules start once you receive pokéballs and can catch pokémon
  55. * You may only catch the first encounter per route / area
  56. - Duplication Clause: If you encounter a Pokémon on a route which you already have, you may capture a Pokémon of a different species instead.
  57. - Shiny Clause: Shinies may be captured at any point they're found.
  58. - Gift Clause: Gift Pokemon, such as Togepi in Gold and Silver, may be used.
  59. * All pokémon should be nicknamed (but accidentally failing to nickname or forgetting is not cause for disqualifying the pokémon from the party or restarting the run)
  60. * A pokémon that faints must be released
  61. - If all in your party faint, even if you have others in your PC, the run is over
  62.  
  63. ---------------------------------------------------
  64.  
  65. CHARITY CLAUSE
  66.  
  67. Instead of releasing fainted pokémon, they will be placed in a dedicated graveyard box in the PC.
  68.  
  69. Donations to my St. Jude Play LIVE campaign may modify and override other rules. Donations can be made at https://tiltify.com/@allonbachuth/colony2020
  70.  
  71. * For $5 a name change can be forced.
  72. * $10 allows for one extra capture attempt.
  73. * $15 disallows capturing on the next encounter area.
  74. * $25 instantly faints a pokémon of the donor's choice.
  75. * $38 resurrects a fainted pokémon. Donor's choice.
Advertisement
Add Comment
Please, Sign In to add comment