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SplinterCell3Settings.ini

Jan 13th, 2019
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  1. 7// Line with this "//" are comments. They are not used by the game
  2. // Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
  3. // can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the
  4. // variable name and the =
  5.  
  6. [Engine.GameInfo]
  7. VisFullyThreshold=120.000000
  8. VisMostlyThreshold=80.000000
  9. VisPartiallyThreshold=45.000000
  10. VisBarelyThreshold=10.000000
  11. VisSpeedGain=10.000000
  12. VisCrouchMul=0.90000
  13. UseRumble=True
  14. NoBlood=False
  15. bNoRDReact=False
  16.  
  17. [Echelon.EPlayerController]
  18. m_speedSmallStep=55
  19. m_speedFadeSmallStepToWalk=0.25
  20. m_speedWalk=105
  21. m_speedRun=400
  22. m_speedSmallStepCr=30
  23. m_speedWalkCr=50
  24. m_speedRunCr=220
  25. m_speedActionWalk=150
  26. m_speedActionRun=500
  27. m_speedActionWalkCr=100
  28. m_speedActionRunCr=350
  29. m_speedWalkFP=400
  30. m_speedWalkFPCr=220
  31. m_speedWalkSniping=100.0
  32. m_speedFence=70.0
  33. m_speedGrab=80.0
  34. m_speedGrabFP=60.0
  35. m_speedCarry=130.0
  36. m_turnMul=0.5
  37. m_towardAngle=0.707
  38. m_ThrowMinSpeed=(X=300,Y=0,Z=100)
  39. m_ThrowMidSpeed=(X=750,Y=0,Z=150)
  40. m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
  41. m_ThrowVarSpeed=1000.0
  42. m_UseNewThrow=True
  43. CanBeGameOver=false
  44. m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
  45.  
  46. [Echelon.ECoopPlayerController]
  47. m_speedSmallStep=55
  48. m_speedFadeSmallStepToWalk=0.25
  49. m_speedWalk=105
  50. m_speedRun=400
  51. m_speedSmallStepCr=30
  52. m_speedWalkCr=50
  53. m_speedRunCr=220
  54. m_speedActionWalk=150
  55. m_speedActionRun=500
  56. m_speedActionWalkCr=100
  57. m_speedActionRunCr=350
  58. m_speedWalkFP=120.0
  59. m_speedWalkFPCr=75.0
  60. m_speedWalkSniping=100.0
  61. m_speedFence=70.0
  62. m_speedGrab=80.0
  63. m_speedGrabFP=60.0
  64. m_speedCarry=130.0
  65. m_turnMul=0.5
  66. m_towardAngle=0.707
  67. m_ThrowMinSpeed=(X=300,Y=0,Z=100)
  68. m_ThrowMidSpeed=(X=750,Y=0,Z=150)
  69. m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
  70. m_ThrowVarSpeed=1000.0
  71. CanBeGameOver=false
  72. m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
  73. BalancingPeriod=5
  74. BalancingBlendTime=0.2
  75. HangOverCameraOffset=(X=95,Y=0,Z=65)
  76. HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0)
  77. HangOverCameraSpeed=200
  78. BoostAcceleration=625
  79.  
  80. [Echelon.EPlayerCam]
  81. m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position
  82. m_pitchSpeed=40000.0 // maximum lookup speed, when joystick is at extrem position
  83. m_minPitch=-16380 // dont touch
  84. m_maxPitch=16380 // dont touch
  85. m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster
  86. m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles
  87. m_absoluteMinDist=25.0 // Camera can never get closer than this
  88. m_targetZMaxDist=100.0 // max global Z distance of smoothing
  89. m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check
  90. m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check
  91. m_NPCDistance=200.0 // Distance when looking at npc
  92. m_resetPitchSpeed=45000.0
  93. m_resetYawSpeed=75000.0
  94. m_resetEnable=True
  95. m_closeupDist=200.0
  96. m_closeupHeight=30.0
  97. m_closeupDamping=0.6
  98.  
  99. [EchelonIngredient.EStickyCamera]
  100. minfov=10.0
  101. maxfov=90.0
  102. zoomspeed=5.0
  103. damping=100.0
  104.  
  105. [EchelonIngredient.EFlashGrenade]
  106. FlashMinRadius=500
  107. FlashMinAngle=180
  108. FlashMinTime=6
  109. FlashMaxTime=18
  110.  
  111.  
  112. [Echelon.ESniperNoise]
  113. pitchSize=600
  114. pitchSpeed=2.17
  115. yawSize=400
  116. yawSpeed=1.8
  117. noiseUpSpeed=1.6
  118. noiseDownSpeed=1.6
  119. recoilSize=600
  120. recoilPitchAdd=300
  121. recoilYawAdd=100
  122. recoilUpSpeed=15000.0
  123. recoilDownSpeed=3000.0
  124. recoilFatigueUp=0.3
  125. holdMax=3.0
  126. tiredMax=3.0
  127.  
  128. // An example camera mode section.
  129. [Bidon]
  130. parent= Bidon // parent mode to copy values from
  131. offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder
  132. distance= t=0.0 s=0.0 n=0.0 // distance to the camera
  133. minYaw= v=0 // angle constraint
  134. maxYaw= v=0 // angle constraint
  135. minPitch= v=0 // angle constraint
  136. maxPitch= v=0 // angle constraint
  137. useAngles= v=0 // flag to use angle constraint or not
  138. damping= v=0.0
  139. interSpeed= v=0.0
  140. collInterSpeed= v=0.0
  141. targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY
  142. targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z
  143. twigX= v=0.0
  144. twigY= v=0.0
  145. twigZ= v=0.0
  146. biasCut= v=0.0
  147. biasSlope= v=0.0
  148. offsetSpeed= v=0.0
  149. alignPawn= v=0 // Should the pawn align itself to the camera
  150. usePitchCurve= v=0 // Should the pitch curve be used
  151. useCollTarget= v=0 // Should the camera target test collision (carefull with this one)
  152. useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray
  153. useColl= v=0 // Should there be any collision test
  154. useVertTwig= v=0 // Just what it says
  155. useHoriTwig= v=0 // Just what it says
  156. useCamFlag= v=0 // Use TRACE_Camer1
  157.  
  158. // Below is the definition of all the camera modes. This is the complet list of all modes:
  159. // ECM_Walking =0
  160. // ECM_STWPeek =1
  161. // ECM_FirstPerson =2
  162. // ECM_FirstPersonCr =3
  163. // ECM_Grab =4
  164. // ECM_GrabFP =5
  165. // ECM_Carry =6
  166. // ECM_CarryCr =7
  167. // ECM_Throw =8
  168. // ECM_ThrowCr =9
  169. // ECM_Sniping =10
  170. // ECM_EEV =11
  171. // ECM_HSphere =12
  172. // ECM_FSphere =13
  173. // ECM_HOH =14
  174. // ECM_HOHFU =15
  175. // ECM_HOHFP =16
  176. // ECM_Rapel =17
  177. // ECM_RapelFP =18
  178. // ECM_DoorPeekRight =19
  179. // ECM_DoorPeekLeft =20
  180. // ECM_SplitJump =21
  181. // ECM_SplitJumpFP =22
  182. // ECM_Vent =23
  183. // ECM_VentEEV =24
  184. // ECM_Dead =25
  185. // ECM_HOHFUFP =26
  186. // ECM_TeamShoulder =27
  187. // ECM_HangOver =28
  188. // ECM_TomoeNage =29
  189. // ECM_Shetland =30
  190. // ECM_ShetAndSam =31
  191. // ECM_SplitJumpEEV =32
  192.  
  193. // You can also edit these at run time with: ea class=eplayercam
  194. // You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc
  195.  
  196. [ECM_Walking]
  197. distance= n=250.0 s=175.0 t=100.0
  198. alignPawn= v=0
  199. usePitchCurve= v=1
  200. useCollTarget= v=1
  201. useCylColl= v=1
  202. interSpeed= v=400.0
  203. collInterSpeed= v=600.0
  204. targetXYSpeed= v=400.0
  205. targetZSpeed= v=220.0
  206. useColl= v=1
  207. minYaw= v=-65536
  208. maxYaw= v=65536
  209. minPitch= v=-13000
  210. maxPitch= v=8000
  211. useAngles= v=1
  212. useVertTwig= v=1
  213. twigX= v=20.0
  214. twigZ= v=-20.0
  215. damping= v=8.0
  216. biasCut= v=0.0
  217. biasSlope= v=0.7
  218. offsetSpeed= v=400.0
  219. useCamFlag= v=1
  220.  
  221. [ECM_STWPeek]
  222. parent= ECM_Walking
  223. distance= n=110.0 s=110.0 t=110.0
  224. // offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one
  225. offset= nx=60.0 sx=60.0 tx=60.0
  226.  
  227. [ECM_FirstPerson]
  228. parent= ECM_Walking
  229. alignPawn= v=1
  230. offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0
  231. distance= n=0.0 s=0.0 t=0.0
  232. usePitchCurve= v=0
  233. useCollTarget= v=0
  234. useCylColl= v=0
  235. useColl= v=1
  236. interSpeed= v=800.0
  237. collInterSpeed= v=600.0
  238. twigX= v=30.0
  239. twigZ= v=30.0
  240. targetZSpeed= v=150.0
  241. minYaw= v=-65536
  242. maxYaw= v=65536
  243. minPitch= v=-15000
  244. maxPitch= v=15000
  245. damping= v=6.0
  246. biasCut= v=0.0
  247. biasSlope= v=0.3
  248. useCamFlag= v=1
  249.  
  250. [ECM_FirstPersonCr]
  251. parent= ECM_FirstPerson
  252. distance= v=50.0
  253. offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
  254.  
  255. [ECM_Grab]
  256. parent= ECM_Walking
  257. maxPitch= v=5000
  258. distance= n=120.0 s=100.0 t=90.0
  259. offset= nz=-30.0 sz=-30.0 tz=-30.0
  260. offsetSpeed= v=100.0
  261.  
  262. [ECM_GrabFP]
  263. parent= ECM_FirstPerson
  264. offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
  265. distance= n=90.0 s=90.0 t=90.0
  266. minPitch= v=-5000
  267. maxPitch= v=7500
  268.  
  269. [ECM_Carry]
  270. parent= ECM_Walking
  271. maxPitch= v=6000
  272. distance= n=160.0 s=130.0 t=100.0
  273.  
  274. [ECM_CarryCr]
  275. parent= ECM_Walking
  276. maxPitch= v=6000
  277. distance= n=160.0 s=130.0 t=100.0
  278.  
  279. [ECM_Throw]
  280. parent= ECM_Walking
  281. alignPawn= v=1
  282. offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0
  283. distance= n=0.0 s=0.0 t=0.0
  284. usePitchCurve= v=0
  285. useCollTarget= v=0
  286. useCylColl= v=0
  287. useColl= v=1
  288. interSpeed= v=800.0
  289. collInterSpeed= v=600.0
  290. twigX= v=30.0
  291. twigZ= v=30.0
  292. targetZSpeed= v=150.0
  293. minYaw= v=-65536
  294. maxYaw= v=65536
  295. minPitch= v=-15000
  296. maxPitch= v=15000
  297. damping= v=6.0
  298. biasCut= v=0.0
  299. biasSlope= v=0.3
  300. useCamFlag= v=1
  301.  
  302. [ECM_ThrowCr]
  303. parent= ECM_Throw
  304. distance= v=50.0
  305. offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
  306.  
  307. [ECM_Sniping]
  308. parent= ECM_FirstPerson
  309. offset= nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0
  310. distance= n=0.0 s=0.0 t=0.0
  311. interSpeed= v=800.0
  312. targetZSpeed= v=200.0
  313. targetXYSpeed= v=200.0
  314. minPitch= v=-12000
  315. useVertTwig= v=0
  316. damping= v=8.0
  317. biasCut= v=0.0
  318. biasSlope= v=0.7
  319.  
  320. [ECM_EEV]
  321. parent= ECM_Sniping
  322. offset= nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0
  323. interSpeed= v=10000.0
  324. offsetSpeed= v=10000.0
  325.  
  326. [ECM_HSphere]
  327. parent= ECM_FSphere
  328. usePitchCurve= v=1
  329. minYaw= v=-20000
  330. maxYaw= v=20000
  331. minPitch= v=-13000
  332. maxPitch= v=12000
  333. useAngles= v=1
  334. useVertTwig= v=1
  335. twigX= v=20.0
  336. twigZ= v=30.0
  337.  
  338. [ECM_FSphere]
  339. distance= n=250.0 s=175.0 t=100.0
  340. interSpeed= v=400.0
  341. collInterSpeed= v=600.0
  342. targetXYSpeed= v=400.0
  343. targetZSpeed= v=250.0
  344. useCollTarget= v=1
  345. useCylColl= v=1
  346. useColl= v=1
  347. minYaw= v=-65536
  348. maxYaw= v=65536
  349. minPitch= v=-13000
  350. maxPitch= v=10000
  351. useAngles= v=1
  352. damping= v=8.0
  353. biasCut= v=0.0
  354. biasSlope= v=0.7
  355. offsetSpeed= v=400.0
  356. useCamFlag= v=1
  357.  
  358. [ECM_HOH]
  359. parent= ECM_FSphere
  360. twigX= v=40.0
  361. twigZ= v=30.0
  362. minPitch= v=-13000
  363. maxPitch= v=10000
  364.  
  365. [ECM_HOHFU]
  366. parent= ECM_FSphere
  367. distance= t=120.0
  368. useCylColl= v=0
  369. offset= nx=-40.0 sx=-40.0 tx=-40.0
  370. usePitchCurve= v=1
  371. maxPitch= v=12000
  372. minPitch= v=-13000
  373.  
  374. [ECM_HOHFP]
  375. offset= nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0
  376. distance= n=50.0 s=50.0 t=50.0
  377. minYaw= v=-9000
  378. maxYaw= v=13000
  379. minPitch= v=-13000
  380. maxPitch= v=13000
  381. useAngles= v=1
  382. interSpeed= v=800.0
  383. targetXYSpeed= v=400.0
  384. targetZSpeed= v=250.0
  385. useVertTwig= v=1
  386. twigX= v=30.0
  387. twigY= v=0.0
  388. twigZ= v=30.0
  389. damping= v=6.0
  390. biasCut= v=0.0
  391. biasSlope= v=0.3
  392. offsetSpeed= v=400.0
  393. useCamFlag= v=1
  394.  
  395. [ECM_Rapel]
  396. parent= ECM_HSphere
  397. offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0
  398.  
  399. [ECM_RapelFP]
  400. offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
  401. distance= n=45.0 s=45.0 t=45.0
  402. minYaw= v=-12000
  403. maxYaw= v=12000
  404. minPitch= v=-3500
  405. maxPitch= v=13000
  406. useAngles= v=1
  407. interSpeed= v=800.0
  408. targetXYSpeed= v=400.0
  409. targetZSpeed= v=250.0
  410. useVertTwig= v=1
  411. useHoriTwig= v=1
  412. twigX= v=30.0
  413. twigY= v=30.0
  414. twigZ= v=30.0
  415. damping= v=6.0
  416. biasCut= v=0.0
  417. biasSlope= v=0.3
  418. offsetSpeed= v=400.0
  419. useCamFlag= v=1
  420.  
  421. [ECM_DoorPeekRight]
  422. offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
  423. distance= n=50.0 s=50.0 t=50.0
  424. interSpeed= v=400.0
  425. collInterSpeed= v=600.0
  426. targetXYSpeed= v=400.0
  427. targetZSpeed= v=250.0
  428. minYaw= v=0
  429. maxYaw= v=11000
  430. minPitch= v=-8000
  431. maxPitch= v=12000
  432. useAngles= v=1
  433. damping= v=8.0
  434. biasCut= v=0.0
  435. biasSlope= v=0.7
  436. offsetSpeed= v=400.0
  437. useVertTwig= v=1
  438. twigX= v=20.0
  439. twigZ= v=40.0
  440. useCamFlag= v=1
  441.  
  442. [ECM_DoorPeekLeft]
  443. offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
  444. distance= n=50.0 s=50.0 t=50.0
  445. interSpeed= v=400.0
  446. collInterSpeed= v=600.0
  447. targetXYSpeed= v=400.0
  448. targetZSpeed= v=250.0
  449. minYaw= v=-11000
  450. maxYaw= v=0
  451. minPitch= v=-8000
  452. maxPitch= v=12000
  453. useAngles= v=1
  454. damping= v=8.0
  455. biasCut= v=0.0
  456. biasSlope= v=0.7
  457. offsetSpeed= v=400.0
  458. useVertTwig= v=1
  459. twigX= v=20.0
  460. twigZ= v=40.0
  461. useCamFlag= v=1
  462.  
  463. [ECM_SplitJump]
  464. parent= ECM_FSphere
  465. offset= ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0
  466. distance= n=125.0 s=100.0 t=80.0
  467. maxPitch= v=8000
  468. interSpeed= v=350.0
  469. targetXYSpeed= v=350.0
  470. targetZSpeed= v=350.0
  471. offsetSpeed= v=350.0
  472.  
  473. [ECM_SplitJumpFP]
  474. parent= ECM_RapelFP
  475. offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
  476. distance= n=40.0 s=40.0 t=40.0
  477. minYaw= v=-12000
  478. maxYaw= v=9500
  479. minPitch= v=-13000
  480. maxPitch= v=12000
  481.  
  482. [ECM_Vent]
  483. distance= n=0.0
  484. offset= nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0
  485. interSpeed= v=400.0
  486. collInterSpeed= v=600.0
  487. targetXYSpeed= v=400.0
  488. targetZSpeed= v=250.0
  489. useCollTarget= v=1
  490. useCylColl= v=0
  491. useColl= v=1
  492. minYaw= v=-12000
  493. maxYaw= v=12000
  494. minPitch= v=-10000
  495. maxPitch= v=8000
  496. useAngles= v=1
  497. damping= v=8.0
  498. biasCut= v=0.0
  499. biasSlope= v=0.7
  500. offsetSpeed= v=400.0
  501. useCamFlag= v=1
  502.  
  503. [ECM_VentEEV]
  504. parent= ECM_Vent
  505. offset= nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0
  506. interSpeed= v=10000.0
  507. offsetSpeed= v=10000.0
  508. minYaw= v=-8000
  509. maxYaw= v=8000
  510. minPitch= v=-8000
  511. maxPitch= v=8000
  512.  
  513. [ECM_Dead]
  514. distance= n=200.0 s=200.0 t=200.0
  515. interSpeed= v=200.0
  516. collInterSpeed= v=600.0
  517. targetXYSpeed= v=200.0
  518. targetZSpeed= v=100.0
  519. useCollTarget= v=1
  520. useCylColl= v=0
  521. useColl= v=1
  522. minYaw= v=-65536
  523. maxYaw= v=65536
  524. minPitch= v=-15000
  525. maxPitch= v=-2000
  526. useAngles= v=1
  527. damping= v=8.0
  528. biasCut= v=0.0
  529. biasSlope= v=0.7
  530. offsetSpeed= v=200.0
  531. useCamFlag= v=1
  532.  
  533. [ECM_HOHFUFP]
  534. offset= nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0
  535. distance= n=45.0 s=45.0 t=45.0
  536. minYaw= v=-12000
  537. maxYaw= v=8000
  538. minPitch= v=-12000
  539. maxPitch= v=11000
  540. useAngles= v=1
  541. interSpeed= v=800.0
  542. targetXYSpeed= v=400.0
  543. targetZSpeed= v=250.0
  544. useVertTwig= v=1
  545. useHoriTwig= v=1
  546. twigX= v=-30.0
  547. twigY= v=20.0
  548. twigZ= v=0.0
  549. damping= v=6.0
  550. biasCut= v=0.0
  551. biasSlope= v=0.3
  552. offsetSpeed= v=400.0
  553. useCamFlag= v=1
  554.  
  555. [ECM_TeamShoulder]
  556. parent= ECM_FirstPerson
  557. alignPawn= v=0
  558. distance= n=30.0 s=30.0 t=30.0
  559. offset= ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0
  560. minYaw= v=-10000
  561. maxYaw= v=12000
  562. minPitch= v=-7000
  563. maxPitch= v=13000
  564. useHoriTwig= v=1
  565. useVertTwig= v=1
  566. twigX= v=0.0
  567. twigY= v=25.0
  568. twigZ= v=30.0
  569.  
  570. [ECM_HangOver]
  571. parent= ECM_HOHFUFP
  572. offset= nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0
  573. distance= n=30.0 s=30.0 t=30.0
  574. minYaw= v=-11000
  575. maxYaw= v=9000
  576.  
  577. [ECM_TomoeNage]
  578. parent= ECM_Throw
  579. distance= n=250.0 s=175.0 t=100.0
  580. offset= ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0
  581. minYaw= v=-32768
  582. maxYaw= v=32768
  583. minPitch= v=-3186
  584. maxPitch= v=-3186
  585. useVertTwig= v=0
  586. twigX= v=0.0
  587. twigZ= v=0.0
  588.  
  589. [ECM_ShetAndSam]
  590. parent= ECM_Walking
  591. offset= nx=90.0 nz=-20
  592. distance= n=170.0
  593. maxPitch= v=8000
  594. interSpeed= v=150.0
  595. offsetSpeed= v=150.0
  596. targetXYSpeed= v=150.0
  597. targetZSpeed= v=150.0
  598. usePitchCurve= v=0
  599. useVertTwig= v=0
  600.  
  601. [ECM_Shetland]
  602. parent= ECM_HOHFP
  603. offset= nx=0 ny=20 nz=0
  604. distance= n=30.0 s=50.0 t=50.0
  605. minYaw= v=-1000
  606. maxYaw= v=0
  607. minPitch= v=-1000
  608. maxPitch= v=400
  609. twigX= v=0.0
  610. twigY= v=0.0
  611. twigZ= v=0.0
  612.  
  613. [ECM_SplitJumpEEV]
  614. parent= ECM_FSphere
  615. distance= n=0.0 s=0.0 t=0.0
  616. offset= nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0
  617. usePitchCurve= v=0
  618. minYaw= v=-12000
  619. maxYaw= v=12000
  620. minPitch= v=-12000
  621. maxPitch= v=12000
  622. useAngles= v=1
  623. useVertTwig= v=0
  624. twigX= v=0.0
  625. twigZ= v=0.0
  626. interSpeed= v=10000.0
  627. offsetSpeed= v=10000.0
  628.  
  629. [ECM_TeamShoulderSniping]
  630. parent= ECM_Sniping
  631. alignPawn= v=0
  632. minYaw= v=-15000
  633. maxYaw= v=15000
  634. minPitch= v=-7000
  635. maxPitch= v=12000
  636.  
  637.  
  638. [Echelon.EchelonGameInfo]
  639. HUD_OFFSET_X=24
  640. HUD_OFFSET_Y=39
  641. bNoGore=false
  642. bNoSamLookAt=false
  643. bDemoMode=false
  644. DemoMap=3_4_3Severonickel
  645. TrainingMap=0_0_2_Training
  646. m_minInterpolSpeed=200.000000
  647. m_grabbingDelay=0.2
  648. m_forwardGentle=0.2
  649. m_forwardFull=0.9
  650. m_moveBackwardThreshold=0.3
  651. m_backwardGentle=-0.2
  652. m_backwardFull=-0.9
  653. m_rightGentle=0.2
  654. m_rightFull=0.9
  655. m_leftGentle=-0.2
  656. m_leftFull=-0.9
  657. m_minForce=0.02
  658. m_gentleForce=0.2
  659. m_fullForce=0.9
  660. m_inAirAccel=1000.000000
  661. m_onGroundAccel=2000.000
  662. m_RollSpeed=350.0
  663. m_walkBias=0.3
  664. m_PlayerJoggingThreshold=300.000000
  665. m_JumpOutSpeed=200.000000
  666. m_LGShimmySpeed=50.000000
  667. m_LGSpeedThreshold=10.000000
  668. m_LGMinLength=28.000000
  669. m_LGMaxGrabbingSpeed=200.000000
  670. m_LGMinGrabbingSpeed=-1000.000000
  671. m_LGMaxGrabbingAngle=-0.6
  672. m_LGMaxGrabbingDistance=1200.0
  673. m_HOHForwardSpeed=100.000000
  674. m_HOHMinLength=15.000000
  675. m_HOHMaxGrabbingSpeed=200.000000
  676. m_HOHMinGrabbingSpeed=-1000.000000
  677. m_HOHMaxGrabbingDistance=1500.000000
  678. m_HOHFeetUpGap=100.0
  679. m_HOHFeetUpColHoriOffset=45.0
  680. m_HOHFeetUpColVertOffset=85.0
  681. m_HOHFeetUpMoveSpeed=40.0
  682. m_HOHFeetUpColHeight=18.0
  683. m_NLUpwardSpeed=120.000000
  684. m_NLDownwardSpeed=-120.000000
  685. m_NLStepSize=32.000000
  686. m_NLSlideDownMaxSpeed=600.000000
  687. m_NLSlideDownMinSpeed=200.000000
  688. m_NLSlideDownInertia=600.000000
  689. m_NLMaxGrabbingAngle=-0.6
  690. m_NLMaxGrabbingAngleTop=0.3
  691. m_NLMaxGrabbingDistance=35.000000
  692. m_NLMaxGrabbingSpeed=100.000000
  693. m_NLMinGrabbingSpeed=-1000.000000
  694. m_PUpwardSpeed=130.000000
  695. m_PDownwardSpeed=-130.000000
  696. m_PSlideDownMaxSpeed=600.000000
  697. m_PSlideDownMinSpeed=200.000000
  698. m_PSlideDownInertia=600.000000
  699. m_PMaxGrabbingAngle=-0.6
  700. m_PMaxGrabbingAngleTop=0.300000
  701. m_PMaxGrabbingDistance=35.000000
  702. m_PMaxGrabbingSpeed=100.000000
  703. m_PMinGrabbingSpeed=-1000.000000
  704. m_ZLSlideDownMaxSpeed=400.000000
  705. m_ZLSlideDownMinSpeed=300.000000
  706. m_ZLSlideDownInertia=400.000000
  707. m_ZLMaxGrabbingDistance=1500.000000
  708. m_ZLMaxGrabbingSpeed=200.000000
  709. m_ZLMinGrabbingSpeed=-1000.000000
  710. m_FMaxGrabbingSpeed=200.000000
  711. m_FMinGrabbingSpeed=-1000.000000
  712. MinBeforeDamage=1000.0
  713. MaxBeforeDeath=1600.0
  714. NPCCushionDivider=2.0
  715. m_blinkDelay=3.0
  716. b_friendlyFire=true
  717. m_bUseMagma=True
  718. m_bEnableFlashlightToAll=false
  719. m_bAlwaysPlayHurtAnim=false
  720. m_bRemoveSpecificAnims=true
  721.  
  722. [MAGMAMENU]
  723. EnvironmentdBDecTime=0.35
  724. PlayerdBDecTime=0.5
  725. WorkInProgress=false
  726. WorkInProgressStr=1.00.000
  727.  
  728. [Echelon.EAIController]
  729. fNPCAccuracy=0.300000
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