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- 7// Line with this "//" are comments. They are not used by the game
- // Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
- // can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the
- // variable name and the =
- [Engine.GameInfo]
- VisFullyThreshold=120.000000
- VisMostlyThreshold=80.000000
- VisPartiallyThreshold=45.000000
- VisBarelyThreshold=10.000000
- VisSpeedGain=10.000000
- VisCrouchMul=0.90000
- UseRumble=True
- NoBlood=False
- bNoRDReact=False
- [Echelon.EPlayerController]
- m_speedSmallStep=55
- m_speedFadeSmallStepToWalk=0.25
- m_speedWalk=105
- m_speedRun=400
- m_speedSmallStepCr=30
- m_speedWalkCr=50
- m_speedRunCr=220
- m_speedActionWalk=150
- m_speedActionRun=500
- m_speedActionWalkCr=100
- m_speedActionRunCr=350
- m_speedWalkFP=400
- m_speedWalkFPCr=220
- m_speedWalkSniping=100.0
- m_speedFence=70.0
- m_speedGrab=80.0
- m_speedGrabFP=60.0
- m_speedCarry=130.0
- m_turnMul=0.5
- m_towardAngle=0.707
- m_ThrowMinSpeed=(X=300,Y=0,Z=100)
- m_ThrowMidSpeed=(X=750,Y=0,Z=150)
- m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
- m_ThrowVarSpeed=1000.0
- m_UseNewThrow=True
- CanBeGameOver=false
- m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
- [Echelon.ECoopPlayerController]
- m_speedSmallStep=55
- m_speedFadeSmallStepToWalk=0.25
- m_speedWalk=105
- m_speedRun=400
- m_speedSmallStepCr=30
- m_speedWalkCr=50
- m_speedRunCr=220
- m_speedActionWalk=150
- m_speedActionRun=500
- m_speedActionWalkCr=100
- m_speedActionRunCr=350
- m_speedWalkFP=120.0
- m_speedWalkFPCr=75.0
- m_speedWalkSniping=100.0
- m_speedFence=70.0
- m_speedGrab=80.0
- m_speedGrabFP=60.0
- m_speedCarry=130.0
- m_turnMul=0.5
- m_towardAngle=0.707
- m_ThrowMinSpeed=(X=300,Y=0,Z=100)
- m_ThrowMidSpeed=(X=750,Y=0,Z=150)
- m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
- m_ThrowVarSpeed=1000.0
- CanBeGameOver=false
- m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
- BalancingPeriod=5
- BalancingBlendTime=0.2
- HangOverCameraOffset=(X=95,Y=0,Z=65)
- HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0)
- HangOverCameraSpeed=200
- BoostAcceleration=625
- [Echelon.EPlayerCam]
- m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position
- m_pitchSpeed=40000.0 // maximum lookup speed, when joystick is at extrem position
- m_minPitch=-16380 // dont touch
- m_maxPitch=16380 // dont touch
- m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster
- m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles
- m_absoluteMinDist=25.0 // Camera can never get closer than this
- m_targetZMaxDist=100.0 // max global Z distance of smoothing
- m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check
- m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check
- m_NPCDistance=200.0 // Distance when looking at npc
- m_resetPitchSpeed=45000.0
- m_resetYawSpeed=75000.0
- m_resetEnable=True
- m_closeupDist=200.0
- m_closeupHeight=30.0
- m_closeupDamping=0.6
- [EchelonIngredient.EStickyCamera]
- minfov=10.0
- maxfov=90.0
- zoomspeed=5.0
- damping=100.0
- [EchelonIngredient.EFlashGrenade]
- FlashMinRadius=500
- FlashMinAngle=180
- FlashMinTime=6
- FlashMaxTime=18
- [Echelon.ESniperNoise]
- pitchSize=600
- pitchSpeed=2.17
- yawSize=400
- yawSpeed=1.8
- noiseUpSpeed=1.6
- noiseDownSpeed=1.6
- recoilSize=600
- recoilPitchAdd=300
- recoilYawAdd=100
- recoilUpSpeed=15000.0
- recoilDownSpeed=3000.0
- recoilFatigueUp=0.3
- holdMax=3.0
- tiredMax=3.0
- // An example camera mode section.
- [Bidon]
- parent= Bidon // parent mode to copy values from
- offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder
- distance= t=0.0 s=0.0 n=0.0 // distance to the camera
- minYaw= v=0 // angle constraint
- maxYaw= v=0 // angle constraint
- minPitch= v=0 // angle constraint
- maxPitch= v=0 // angle constraint
- useAngles= v=0 // flag to use angle constraint or not
- damping= v=0.0
- interSpeed= v=0.0
- collInterSpeed= v=0.0
- targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY
- targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z
- twigX= v=0.0
- twigY= v=0.0
- twigZ= v=0.0
- biasCut= v=0.0
- biasSlope= v=0.0
- offsetSpeed= v=0.0
- alignPawn= v=0 // Should the pawn align itself to the camera
- usePitchCurve= v=0 // Should the pitch curve be used
- useCollTarget= v=0 // Should the camera target test collision (carefull with this one)
- useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray
- useColl= v=0 // Should there be any collision test
- useVertTwig= v=0 // Just what it says
- useHoriTwig= v=0 // Just what it says
- useCamFlag= v=0 // Use TRACE_Camer1
- // Below is the definition of all the camera modes. This is the complet list of all modes:
- // ECM_Walking =0
- // ECM_STWPeek =1
- // ECM_FirstPerson =2
- // ECM_FirstPersonCr =3
- // ECM_Grab =4
- // ECM_GrabFP =5
- // ECM_Carry =6
- // ECM_CarryCr =7
- // ECM_Throw =8
- // ECM_ThrowCr =9
- // ECM_Sniping =10
- // ECM_EEV =11
- // ECM_HSphere =12
- // ECM_FSphere =13
- // ECM_HOH =14
- // ECM_HOHFU =15
- // ECM_HOHFP =16
- // ECM_Rapel =17
- // ECM_RapelFP =18
- // ECM_DoorPeekRight =19
- // ECM_DoorPeekLeft =20
- // ECM_SplitJump =21
- // ECM_SplitJumpFP =22
- // ECM_Vent =23
- // ECM_VentEEV =24
- // ECM_Dead =25
- // ECM_HOHFUFP =26
- // ECM_TeamShoulder =27
- // ECM_HangOver =28
- // ECM_TomoeNage =29
- // ECM_Shetland =30
- // ECM_ShetAndSam =31
- // ECM_SplitJumpEEV =32
- // You can also edit these at run time with: ea class=eplayercam
- // You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc
- [ECM_Walking]
- distance= n=250.0 s=175.0 t=100.0
- alignPawn= v=0
- usePitchCurve= v=1
- useCollTarget= v=1
- useCylColl= v=1
- interSpeed= v=400.0
- collInterSpeed= v=600.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=220.0
- useColl= v=1
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-13000
- maxPitch= v=8000
- useAngles= v=1
- useVertTwig= v=1
- twigX= v=20.0
- twigZ= v=-20.0
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useCamFlag= v=1
- [ECM_STWPeek]
- parent= ECM_Walking
- distance= n=110.0 s=110.0 t=110.0
- // offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one
- offset= nx=60.0 sx=60.0 tx=60.0
- [ECM_FirstPerson]
- parent= ECM_Walking
- alignPawn= v=1
- offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0
- distance= n=0.0 s=0.0 t=0.0
- usePitchCurve= v=0
- useCollTarget= v=0
- useCylColl= v=0
- useColl= v=1
- interSpeed= v=800.0
- collInterSpeed= v=600.0
- twigX= v=30.0
- twigZ= v=30.0
- targetZSpeed= v=150.0
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-15000
- maxPitch= v=15000
- damping= v=6.0
- biasCut= v=0.0
- biasSlope= v=0.3
- useCamFlag= v=1
- [ECM_FirstPersonCr]
- parent= ECM_FirstPerson
- distance= v=50.0
- offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
- [ECM_Grab]
- parent= ECM_Walking
- maxPitch= v=5000
- distance= n=120.0 s=100.0 t=90.0
- offset= nz=-30.0 sz=-30.0 tz=-30.0
- offsetSpeed= v=100.0
- [ECM_GrabFP]
- parent= ECM_FirstPerson
- offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
- distance= n=90.0 s=90.0 t=90.0
- minPitch= v=-5000
- maxPitch= v=7500
- [ECM_Carry]
- parent= ECM_Walking
- maxPitch= v=6000
- distance= n=160.0 s=130.0 t=100.0
- [ECM_CarryCr]
- parent= ECM_Walking
- maxPitch= v=6000
- distance= n=160.0 s=130.0 t=100.0
- [ECM_Throw]
- parent= ECM_Walking
- alignPawn= v=1
- offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0
- distance= n=0.0 s=0.0 t=0.0
- usePitchCurve= v=0
- useCollTarget= v=0
- useCylColl= v=0
- useColl= v=1
- interSpeed= v=800.0
- collInterSpeed= v=600.0
- twigX= v=30.0
- twigZ= v=30.0
- targetZSpeed= v=150.0
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-15000
- maxPitch= v=15000
- damping= v=6.0
- biasCut= v=0.0
- biasSlope= v=0.3
- useCamFlag= v=1
- [ECM_ThrowCr]
- parent= ECM_Throw
- distance= v=50.0
- offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
- [ECM_Sniping]
- parent= ECM_FirstPerson
- offset= nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0
- distance= n=0.0 s=0.0 t=0.0
- interSpeed= v=800.0
- targetZSpeed= v=200.0
- targetXYSpeed= v=200.0
- minPitch= v=-12000
- useVertTwig= v=0
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- [ECM_EEV]
- parent= ECM_Sniping
- offset= nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0
- interSpeed= v=10000.0
- offsetSpeed= v=10000.0
- [ECM_HSphere]
- parent= ECM_FSphere
- usePitchCurve= v=1
- minYaw= v=-20000
- maxYaw= v=20000
- minPitch= v=-13000
- maxPitch= v=12000
- useAngles= v=1
- useVertTwig= v=1
- twigX= v=20.0
- twigZ= v=30.0
- [ECM_FSphere]
- distance= n=250.0 s=175.0 t=100.0
- interSpeed= v=400.0
- collInterSpeed= v=600.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- useCollTarget= v=1
- useCylColl= v=1
- useColl= v=1
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-13000
- maxPitch= v=10000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useCamFlag= v=1
- [ECM_HOH]
- parent= ECM_FSphere
- twigX= v=40.0
- twigZ= v=30.0
- minPitch= v=-13000
- maxPitch= v=10000
- [ECM_HOHFU]
- parent= ECM_FSphere
- distance= t=120.0
- useCylColl= v=0
- offset= nx=-40.0 sx=-40.0 tx=-40.0
- usePitchCurve= v=1
- maxPitch= v=12000
- minPitch= v=-13000
- [ECM_HOHFP]
- offset= nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0
- distance= n=50.0 s=50.0 t=50.0
- minYaw= v=-9000
- maxYaw= v=13000
- minPitch= v=-13000
- maxPitch= v=13000
- useAngles= v=1
- interSpeed= v=800.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- useVertTwig= v=1
- twigX= v=30.0
- twigY= v=0.0
- twigZ= v=30.0
- damping= v=6.0
- biasCut= v=0.0
- biasSlope= v=0.3
- offsetSpeed= v=400.0
- useCamFlag= v=1
- [ECM_Rapel]
- parent= ECM_HSphere
- offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0
- [ECM_RapelFP]
- offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
- distance= n=45.0 s=45.0 t=45.0
- minYaw= v=-12000
- maxYaw= v=12000
- minPitch= v=-3500
- maxPitch= v=13000
- useAngles= v=1
- interSpeed= v=800.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- useVertTwig= v=1
- useHoriTwig= v=1
- twigX= v=30.0
- twigY= v=30.0
- twigZ= v=30.0
- damping= v=6.0
- biasCut= v=0.0
- biasSlope= v=0.3
- offsetSpeed= v=400.0
- useCamFlag= v=1
- [ECM_DoorPeekRight]
- offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
- distance= n=50.0 s=50.0 t=50.0
- interSpeed= v=400.0
- collInterSpeed= v=600.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- minYaw= v=0
- maxYaw= v=11000
- minPitch= v=-8000
- maxPitch= v=12000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useVertTwig= v=1
- twigX= v=20.0
- twigZ= v=40.0
- useCamFlag= v=1
- [ECM_DoorPeekLeft]
- offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
- distance= n=50.0 s=50.0 t=50.0
- interSpeed= v=400.0
- collInterSpeed= v=600.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- minYaw= v=-11000
- maxYaw= v=0
- minPitch= v=-8000
- maxPitch= v=12000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useVertTwig= v=1
- twigX= v=20.0
- twigZ= v=40.0
- useCamFlag= v=1
- [ECM_SplitJump]
- parent= ECM_FSphere
- offset= ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0
- distance= n=125.0 s=100.0 t=80.0
- maxPitch= v=8000
- interSpeed= v=350.0
- targetXYSpeed= v=350.0
- targetZSpeed= v=350.0
- offsetSpeed= v=350.0
- [ECM_SplitJumpFP]
- parent= ECM_RapelFP
- offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
- distance= n=40.0 s=40.0 t=40.0
- minYaw= v=-12000
- maxYaw= v=9500
- minPitch= v=-13000
- maxPitch= v=12000
- [ECM_Vent]
- distance= n=0.0
- offset= nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0
- interSpeed= v=400.0
- collInterSpeed= v=600.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- useCollTarget= v=1
- useCylColl= v=0
- useColl= v=1
- minYaw= v=-12000
- maxYaw= v=12000
- minPitch= v=-10000
- maxPitch= v=8000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useCamFlag= v=1
- [ECM_VentEEV]
- parent= ECM_Vent
- offset= nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0
- interSpeed= v=10000.0
- offsetSpeed= v=10000.0
- minYaw= v=-8000
- maxYaw= v=8000
- minPitch= v=-8000
- maxPitch= v=8000
- [ECM_Dead]
- distance= n=200.0 s=200.0 t=200.0
- interSpeed= v=200.0
- collInterSpeed= v=600.0
- targetXYSpeed= v=200.0
- targetZSpeed= v=100.0
- useCollTarget= v=1
- useCylColl= v=0
- useColl= v=1
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-15000
- maxPitch= v=-2000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.0
- biasSlope= v=0.7
- offsetSpeed= v=200.0
- useCamFlag= v=1
- [ECM_HOHFUFP]
- offset= nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0
- distance= n=45.0 s=45.0 t=45.0
- minYaw= v=-12000
- maxYaw= v=8000
- minPitch= v=-12000
- maxPitch= v=11000
- useAngles= v=1
- interSpeed= v=800.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=250.0
- useVertTwig= v=1
- useHoriTwig= v=1
- twigX= v=-30.0
- twigY= v=20.0
- twigZ= v=0.0
- damping= v=6.0
- biasCut= v=0.0
- biasSlope= v=0.3
- offsetSpeed= v=400.0
- useCamFlag= v=1
- [ECM_TeamShoulder]
- parent= ECM_FirstPerson
- alignPawn= v=0
- distance= n=30.0 s=30.0 t=30.0
- offset= ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0
- minYaw= v=-10000
- maxYaw= v=12000
- minPitch= v=-7000
- maxPitch= v=13000
- useHoriTwig= v=1
- useVertTwig= v=1
- twigX= v=0.0
- twigY= v=25.0
- twigZ= v=30.0
- [ECM_HangOver]
- parent= ECM_HOHFUFP
- offset= nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0
- distance= n=30.0 s=30.0 t=30.0
- minYaw= v=-11000
- maxYaw= v=9000
- [ECM_TomoeNage]
- parent= ECM_Throw
- distance= n=250.0 s=175.0 t=100.0
- offset= ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0
- minYaw= v=-32768
- maxYaw= v=32768
- minPitch= v=-3186
- maxPitch= v=-3186
- useVertTwig= v=0
- twigX= v=0.0
- twigZ= v=0.0
- [ECM_ShetAndSam]
- parent= ECM_Walking
- offset= nx=90.0 nz=-20
- distance= n=170.0
- maxPitch= v=8000
- interSpeed= v=150.0
- offsetSpeed= v=150.0
- targetXYSpeed= v=150.0
- targetZSpeed= v=150.0
- usePitchCurve= v=0
- useVertTwig= v=0
- [ECM_Shetland]
- parent= ECM_HOHFP
- offset= nx=0 ny=20 nz=0
- distance= n=30.0 s=50.0 t=50.0
- minYaw= v=-1000
- maxYaw= v=0
- minPitch= v=-1000
- maxPitch= v=400
- twigX= v=0.0
- twigY= v=0.0
- twigZ= v=0.0
- [ECM_SplitJumpEEV]
- parent= ECM_FSphere
- distance= n=0.0 s=0.0 t=0.0
- offset= nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0
- usePitchCurve= v=0
- minYaw= v=-12000
- maxYaw= v=12000
- minPitch= v=-12000
- maxPitch= v=12000
- useAngles= v=1
- useVertTwig= v=0
- twigX= v=0.0
- twigZ= v=0.0
- interSpeed= v=10000.0
- offsetSpeed= v=10000.0
- [ECM_TeamShoulderSniping]
- parent= ECM_Sniping
- alignPawn= v=0
- minYaw= v=-15000
- maxYaw= v=15000
- minPitch= v=-7000
- maxPitch= v=12000
- [Echelon.EchelonGameInfo]
- HUD_OFFSET_X=24
- HUD_OFFSET_Y=39
- bNoGore=false
- bNoSamLookAt=false
- bDemoMode=false
- DemoMap=3_4_3Severonickel
- TrainingMap=0_0_2_Training
- m_minInterpolSpeed=200.000000
- m_grabbingDelay=0.2
- m_forwardGentle=0.2
- m_forwardFull=0.9
- m_moveBackwardThreshold=0.3
- m_backwardGentle=-0.2
- m_backwardFull=-0.9
- m_rightGentle=0.2
- m_rightFull=0.9
- m_leftGentle=-0.2
- m_leftFull=-0.9
- m_minForce=0.02
- m_gentleForce=0.2
- m_fullForce=0.9
- m_inAirAccel=1000.000000
- m_onGroundAccel=2000.000
- m_RollSpeed=350.0
- m_walkBias=0.3
- m_PlayerJoggingThreshold=300.000000
- m_JumpOutSpeed=200.000000
- m_LGShimmySpeed=50.000000
- m_LGSpeedThreshold=10.000000
- m_LGMinLength=28.000000
- m_LGMaxGrabbingSpeed=200.000000
- m_LGMinGrabbingSpeed=-1000.000000
- m_LGMaxGrabbingAngle=-0.6
- m_LGMaxGrabbingDistance=1200.0
- m_HOHForwardSpeed=100.000000
- m_HOHMinLength=15.000000
- m_HOHMaxGrabbingSpeed=200.000000
- m_HOHMinGrabbingSpeed=-1000.000000
- m_HOHMaxGrabbingDistance=1500.000000
- m_HOHFeetUpGap=100.0
- m_HOHFeetUpColHoriOffset=45.0
- m_HOHFeetUpColVertOffset=85.0
- m_HOHFeetUpMoveSpeed=40.0
- m_HOHFeetUpColHeight=18.0
- m_NLUpwardSpeed=120.000000
- m_NLDownwardSpeed=-120.000000
- m_NLStepSize=32.000000
- m_NLSlideDownMaxSpeed=600.000000
- m_NLSlideDownMinSpeed=200.000000
- m_NLSlideDownInertia=600.000000
- m_NLMaxGrabbingAngle=-0.6
- m_NLMaxGrabbingAngleTop=0.3
- m_NLMaxGrabbingDistance=35.000000
- m_NLMaxGrabbingSpeed=100.000000
- m_NLMinGrabbingSpeed=-1000.000000
- m_PUpwardSpeed=130.000000
- m_PDownwardSpeed=-130.000000
- m_PSlideDownMaxSpeed=600.000000
- m_PSlideDownMinSpeed=200.000000
- m_PSlideDownInertia=600.000000
- m_PMaxGrabbingAngle=-0.6
- m_PMaxGrabbingAngleTop=0.300000
- m_PMaxGrabbingDistance=35.000000
- m_PMaxGrabbingSpeed=100.000000
- m_PMinGrabbingSpeed=-1000.000000
- m_ZLSlideDownMaxSpeed=400.000000
- m_ZLSlideDownMinSpeed=300.000000
- m_ZLSlideDownInertia=400.000000
- m_ZLMaxGrabbingDistance=1500.000000
- m_ZLMaxGrabbingSpeed=200.000000
- m_ZLMinGrabbingSpeed=-1000.000000
- m_FMaxGrabbingSpeed=200.000000
- m_FMinGrabbingSpeed=-1000.000000
- MinBeforeDamage=1000.0
- MaxBeforeDeath=1600.0
- NPCCushionDivider=2.0
- m_blinkDelay=3.0
- b_friendlyFire=true
- m_bUseMagma=True
- m_bEnableFlashlightToAll=false
- m_bAlwaysPlayHurtAnim=false
- m_bRemoveSpecificAnims=true
- [MAGMAMENU]
- EnvironmentdBDecTime=0.35
- PlayerdBDecTime=0.5
- WorkInProgress=false
- WorkInProgressStr=1.00.000
- [Echelon.EAIController]
- fNPCAccuracy=0.300000
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