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May 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").DeliquianSchomacher
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. --//=================================\\
  505. --|| WEAPON CREATION
  506. --\\=================================//
  507.  
  508. local GUI = script.Gui
  509. GUI.Parent = RootPart
  510. GUI.PlayerToHideFrom = Player
  511. Humanoid.DisplayDistanceType = "None"
  512. GUI.Enabled = true
  513. local Pauldrons = script.Pauldrons
  514. Pauldrons.Parent = Character
  515. Pauldrons.CFrame = Torso.CFrame
  516. local WELD = weldBetween(Torso,Pauldrons)
  517. Pauldrons.Anchored = false
  518. Pauldrons.Transparency = 0
  519. local FLINTLOCK = script.Flintlock
  520. FLINTLOCK.Parent = Character
  521. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  522.  
  523. local REGENSOUND = 487215897
  524. for _, c in pairs(Character:GetDescendants()) do
  525. if c and c.Parent then
  526. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  527. local ACCESSORY = c.Parent
  528. c.Parent = Character
  529. if c then
  530. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  531. weldBetween(Head,c)
  532. else
  533. weldBetween(Torso,c)
  534. end
  535. end
  536. ACCESSORY:remove()
  537. end
  538. end
  539. end
  540. wait()
  541. local BODY = {}
  542. for _, c in pairs(Character:GetDescendants()) do
  543. if c:IsA("BasePart") then
  544. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  545. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  546. end
  547. local REGENVALUE = IT("BoolValue",c)
  548. REGENVALUE.Name = "IsRegening"
  549. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  550. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  551. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  552. end
  553. end
  554. function FullBodyRegen()
  555. if FULLREGEN == false then
  556. FULLREGEN = true
  557. Character.Parent = workspace
  558. GUI.Enabled = false
  559. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  560. UNANCHOR = false
  561. for e = 1, #BODY do
  562. if BODY[e] ~= nil then
  563. local STUFF = BODY[e]
  564. local PART = STUFF[1]
  565. local PARENT = STUFF[2]
  566. local MATERIAL = STUFF[3]
  567. local COLOR = STUFF[4]
  568. local TRANSPARENCY = STUFF[5]
  569. --local SIZE = STUFF[6]
  570. local NAME = STUFF[7]
  571. local VALUE = STUFF[8]
  572. PART.Parent = PARENT
  573. Humanoid.MaxHealth = "inf"
  574. Humanoid.Health = "inf"
  575. Humanoid.Parent = nil
  576. Humanoid = IT("Humanoid",Character)
  577. Humanoid.Died:Connect(FullBodyRegen)
  578. PART.Parent = PARENT
  579. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  580. VALUE.Value = true
  581. coroutine.resume(coroutine.create(function()
  582. PART.Transparency = 1
  583. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  584. local REGEN = script.Regen:Clone()
  585. REGEN.Parent = PART
  586. REGEN.Speed = NumberRange.new(30)
  587. REGEN:Emit(100)
  588. local REGENING = script.Regen2:Clone()
  589. REGENING.Parent = PART
  590. REGENING.Enabled = true
  591. REGENING.Speed = NumberRange.new(35)
  592. wait()
  593. local RANGE = 35
  594. for i = 1, math.ceil(REGENRATE*25) do
  595. wait()
  596. ApplyAoE(PART.Position,6,1,1,0,false)
  597. REGENING.Speed = NumberRange.new(RANGE)
  598. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  599. end
  600. REGEN.Speed = NumberRange.new(6)
  601. REGEN:Emit(60)
  602. wait(REGENRATE/3)
  603. RootPart.Velocity = VT(0,0,0)
  604. UNANCHOR = true
  605. GUI.Enabled = true
  606. PART.Transparency = 0
  607. REGEN.Rate = 50
  608. REGEN.Enabled = true
  609. REGENING.Enabled = false
  610. wait(REGENRATE/1.5)
  611. VALUE.Value = false
  612. Debris:AddItem(REGENING,5)
  613. FULLREGEN = false
  614. REGEN.Enabled = false
  615. Debris:AddItem(REGEN,5)
  616. end))
  617. end
  618. end
  619. end
  620. end
  621. end
  622. function Regen()
  623. Character.Parent = workspace
  624. for e = 1, #BODY do
  625. if BODY[e] ~= nil then
  626. local STUFF = BODY[e]
  627. local PART = STUFF[1]
  628. local PARENT = STUFF[2]
  629. local MATERIAL = STUFF[3]
  630. local COLOR = STUFF[4]
  631. local TRANSPARENCY = STUFF[5]
  632. --local SIZE = STUFF[6]
  633. local NAME = STUFF[7]
  634. local VALUE = STUFF[8]
  635. if PART.ClassName == "Part" and PART ~= RootPart then
  636. PART.Material = MATERIAL
  637. PART.Name = NAME
  638. end
  639. if PART.Parent ~= PARENT then
  640. PART.Parent = PARENT
  641. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  642. if VALUE.Value == false then
  643. VALUE.Value = true
  644. coroutine.resume(coroutine.create(function()
  645. PART.Transparency = 1
  646. wait(REGENRATE)
  647. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  648. local REGENING = script.Regen:Clone()
  649. REGENING.Parent = PART
  650. REGENING.Enabled = true
  651. for i = 1, math.ceil(REGENRATE*10) do
  652. wait()
  653. ApplyAoE(PART.Position,6,1,1,0,false)
  654. end
  655. wait(REGENRATE)
  656. PART.Transparency = 0
  657. wait(REGENRATE/5)
  658. REGENING.Enabled = false
  659. VALUE.Value = false
  660. Debris:AddItem(REGENING,5)
  661. end))
  662. end
  663. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  664. local VALUE = PARENT.IsRegening
  665. if VALUE == false then
  666. VALUE.Value = true
  667. local PART = PART.Part1
  668. coroutine.resume(coroutine.create(function()
  669. PART.Transparency = 1
  670. wait(REGENRATE)
  671. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  672. local REGENING = script.Regen:Clone()
  673. REGENING.Parent = PART
  674. REGENING.Enabled = true
  675. for i = 1, math.ceil(REGENRATE*10) do
  676. wait()
  677. ApplyAoE(PART.Position,6,1,1,0,false)
  678. end
  679. wait(REGENRATE)
  680. PART.Transparency = 0
  681. wait(REGENRATE/5)
  682. REGENING.Enabled = false
  683. VALUE.Value = false
  684. end))
  685. end
  686. end
  687. end
  688. end
  689. end
  690. end
  691.  
  692. for _, c in pairs(script.Package:GetChildren()) do
  693. c.Parent = Character
  694. end
  695.  
  696. local b = IT("BodyForce",RootPart)
  697. b.Name = "LowGrav"
  698. b.force = Vector3.new(0,1500,0)
  699.  
  700. local SKILLTEXTCOLOR = C3(0,0,0)
  701. local SKILLFONT = "Fantasy"
  702. local SKILLTEXTSIZE = 7
  703.  
  704. local BACKATTACHMENT1 = IT("Attachment",Torso)
  705. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  706. local BACKATTACHMENT2 = IT("Attachment",Torso)
  707. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  708.  
  709. Humanoid.Died:Connect(FullBodyRegen)
  710.  
  711. --//=================================\\
  712. --|| DAMAGING
  713. --\\=================================//
  714.  
  715. function ApplyDamage(Humanoid,Damage)
  716. if Humanoid.Health == math.huge then
  717. Humanoid.Parent:BreakJoints()
  718. else
  719. local MULTIPLY = Humanoid.MaxHealth/100
  720. Damage = Damage * DAMAGEMULTIPLIER
  721. if Humanoid.Health ~= 0 then
  722. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  723. end
  724. end
  725. end
  726.  
  727. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  728. local CHILDREN = workspace:GetDescendants()
  729. for index, CHILD in pairs(CHILDREN) do
  730. if CHILD.ClassName == "Model" and CHILD ~= Character then
  731. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  732. if HUM then
  733. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  734. if TORSO then
  735. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  736. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  737. CHILD:BreakJoints()
  738. else
  739. local DMG = MRANDOM(MINDMG,MAXDMG)
  740. ApplyDamage(HUM,DMG)
  741. end
  742. if FLING > 0 then
  743. for _, c in pairs(CHILD:GetChildren()) do
  744. if c:IsA("BasePart") then
  745. local bv = Instance.new("BodyVelocity")
  746. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  747. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  748. bv.Parent = c
  749. Debris:AddItem(bv,0.05)
  750. end
  751. end
  752. end
  753. end
  754. end
  755. end
  756. end
  757. end
  758. end
  759.  
  760. --//=================================\\
  761. --|| ATTACK FUNCTIONS AND STUFF
  762. --\\=================================//
  763.  
  764. function Fireball()
  765. ATTACK = true
  766. Rooted = true
  767. local GYRO = IT("BodyGyro",RootPart)
  768. GYRO.D = 20
  769. GYRO.P = 4000
  770. GYRO.MaxTorque = VT(40000,40000,40000)
  771. local POSITION = IT("BodyPosition",RootPart)
  772. POSITION.Position = RootPart.Position+VT(0,2,0)
  773. POSITION.D = 450
  774. POSITION.P = 40000
  775. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  776. local FIRE = Particles("FistFire",RightArm,true)
  777. CreateSound(CHARGE,RightArm,6,1,false)
  778. coroutine.resume(coroutine.create(function()
  779. repeat
  780. Swait()
  781. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. until ATTACK == false
  789. FIRE.LockedToPart = false
  790. FIRE.Enabled = false
  791. Debris:AddItem(FIRE,5)
  792. GYRO:remove()
  793. POSITION:remove()
  794. end))
  795. wait(1)
  796. repeat
  797. Particles("ExplosionFire1",RightArm,70)
  798. coroutine.resume(coroutine.create(function()
  799. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  800. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  801. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  802. local FLAME = Particles("FireballFire1",FIREBALL,true)
  803. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  804. for i = 1, 250 do
  805. Swait()
  806. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  807. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  808. if HIT then
  809. Particles("ExplosionFire1",FIREBALL,600)
  810. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  811. for i = 1, 3 do
  812. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  813. end
  814. for i = 1, 3 do
  815. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  816. end
  817. for i = 1, 5 do
  818. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  819. end
  820. break
  821. end
  822. end
  823. FLAME.Enabled = false
  824. FLAME2.Enabled = false
  825. Debris:AddItem(FIREBALL,7)
  826. end))
  827. wait(0.1)
  828. until KEYHOLD == false
  829. wait(0.2)
  830. ATTACK = false
  831. Rooted = false
  832. end
  833.  
  834. function FireField()
  835. ATTACK = true
  836. Rooted = true
  837. local A = false
  838. local POSITION = IT("BodyPosition",RootPart)
  839. POSITION.Position = RootPart.Position+VT(0,2,0)
  840. POSITION.D = 450
  841. POSITION.P = 40000
  842. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  843. coroutine.resume(coroutine.create(function()
  844. repeat
  845. Swait()
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. until A == true
  853. repeat
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. until ATTACK == false
  862. POSITION:remove()
  863. end))
  864. local RANGE = 75
  865. local REGENING = script.Regen2:Clone()
  866. REGENING.Parent = Torso
  867. REGENING.Enabled = true
  868. REGENING.Rate = 900
  869. REGENING.Speed = NumberRange.new(RANGE)
  870. wait()
  871. for i = 1, 75 do
  872. wait()
  873. ApplyAoE(Torso.Position,6,1,1,0,false)
  874. REGENING.Speed = NumberRange.new(RANGE)
  875. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  876. end
  877. REGENING.Enabled = false
  878. wait(0.5)
  879. for i = 1, 6 do
  880. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  881. end
  882. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  883. A = true
  884. local FLAME = Particles("Field",Torso,true)
  885. FLAME.Size = NumberSequence.new(0,25)
  886. FIREFIELD = true
  887. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  888. coroutine.resume(coroutine.create(function()
  889. for i = 1, 20 do
  890. wait(1)
  891. SOUND.Parent = Torso
  892. SOUND.Playing = true
  893. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  894. for i = 1, 2 do
  895. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  896. end
  897. if SEARING == true then
  898. break
  899. end
  900. end
  901. FIREFIELD = false
  902. FLAME.Enabled = false
  903. Debris:AddItem(FLAME,5)
  904. SOUND:remove()
  905. end))
  906. wait(1)
  907. ATTACK = false
  908. Rooted = false
  909. end
  910.  
  911. function SearingForm()
  912. ATTACK = true
  913. Rooted = true
  914. local POSITION = IT("BodyPosition",RootPart)
  915. POSITION.Position = RootPart.Position+VT(0,2,0)
  916. POSITION.D = 450
  917. POSITION.P = 40000
  918. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  919. coroutine.resume(coroutine.create(function()
  920. repeat
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. until ATTACK == false
  929. end))
  930. local FIRES = {}
  931. local RANGE = 75
  932. local REGENING = script.Regen2:Clone()
  933. REGENING.Parent = Torso
  934. REGENING.Enabled = true
  935. REGENING.Rate = 900
  936. REGENING.Speed = NumberRange.new(RANGE)
  937. wait()
  938. for i = 1, 75 do
  939. wait()
  940. ApplyAoE(Torso.Position,6,1,1,0,false)
  941. REGENING.Speed = NumberRange.new(RANGE)
  942. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  943. end
  944. REGENING.Enabled = false
  945. wait(0.5)
  946. for i = 1, 6 do
  947. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  948. end
  949. local BUSY = true
  950. Particles("ExplosionFire1",Torso,100)
  951. SEARING = true
  952. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  953. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  954. coroutine.resume(coroutine.create(function()
  955. coroutine.resume(coroutine.create(function()
  956. repeat
  957. wait(1)
  958. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  959. until SEARING == false
  960. end))
  961. repeat
  962. Swait()
  963. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  964. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  965. WING1.Acceleration = ACCEL1
  966. WING2.Acceleration = ACCEL2
  967. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  968. if HIT then
  969. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  970. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  971. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  972. for i = 1, 3 do
  973. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  974. end
  975. for i = 1, 3 do
  976. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  977. end
  978. Particles("ExplosionFire1",Torso,600)
  979. BUSY = false
  980. break
  981. end
  982. until SEARING == false
  983. end))
  984. for _, c in pairs(Character:GetChildren()) do
  985. if c:IsA("BasePart") then
  986. local FLAME = Particles("BodyFire",c,true)
  987. table.insert(FIRES,FLAME)
  988. end
  989. end
  990. POSITION:remove()
  991. wait()
  992. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  993. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  994. ATTACK = false
  995. Rooted = false
  996. GYRO = IT("BodyGyro",RootPart)
  997. GYRO.D = 20
  998. GYRO.P = 4000
  999. GYRO.MaxTorque = VT(0,40000,0)
  1000. BODYPOS = IT("BodyPosition",RootPart)
  1001. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1002. BODYPOS.D = 450
  1003. BODYPOS.P = 40000
  1004. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1005. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1006. if NEWKEY == "c" and ATTACK == false then
  1007. BUSY = false
  1008. end
  1009. end)
  1010. local HUM = Humanoid.Died:Connect(function()
  1011. BUSY = false
  1012. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1013. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1014. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1015. for i = 1, 3 do
  1016. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1017. end
  1018. for i = 1, 3 do
  1019. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1020. end
  1021. Particles("ExplosionFire1",Torso,600)
  1022. end)
  1023. repeat wait() until BUSY == false
  1024. for i = 1, #FIRES do
  1025. FIRES[i].Enabled = false
  1026. Debris:AddItem(FIRES[i],5)
  1027. end
  1028. HUM:disconnect()
  1029. WING1.Enabled = false
  1030. WING2.Enabled = false
  1031. WING1.LockedToPart = false
  1032. WING2.LockedToPart = false
  1033. Debris:AddItem(WING1,5)
  1034. Debris:AddItem(WING2,5)
  1035. KEYDOWN:disconnect()
  1036. SEARING = false
  1037. GYRO:remove()
  1038. BODYPOS:remove()
  1039. FullBodyRegen()
  1040. end
  1041.  
  1042. function SearingOrb()
  1043. ATTACK = true
  1044. Rooted = true
  1045. local POSITION = IT("BodyPosition",RootPart)
  1046. POSITION.Position = RootPart.Position+VT(0,2,0)
  1047. POSITION.D = 450
  1048. POSITION.P = 40000
  1049. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1050. local FIRE = Particles("FistFire",RightArm,true)
  1051. local FIRE2 = Particles("FistFire",LeftArm,true)
  1052. CreateSound(CHARGE,Torso,6,1,false)
  1053. local NEWANIM = false
  1054. coroutine.resume(coroutine.create(function()
  1055. repeat
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1063. until ATTACK == false or NEWANIM == true
  1064. if NEWANIM == true then
  1065. local GYRO = IT("BodyGyro",RootPart)
  1066. GYRO.D = 20
  1067. GYRO.P = 4000
  1068. GYRO.MaxTorque = VT(40000,40000,40000)
  1069. repeat
  1070. Swait()
  1071. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. until ATTACK == false
  1079. GYRO:remove()
  1080. end
  1081. POSITION:remove()
  1082. FIRE.LockedToPart = false
  1083. FIRE.Enabled = false
  1084. Debris:AddItem(FIRE,5)
  1085. FIRE2.LockedToPart = false
  1086. FIRE2.Enabled = false
  1087. Debris:AddItem(FIRE2,5)
  1088. end))
  1089. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1090. MakeForm(ORB,"Ball")
  1091. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1092. local A = IT("Attachment",ORB)
  1093. local FIRES = Particles("FireballFire1",A,true)
  1094. FIRES.Size = NumberSequence.new(0)
  1095. FIRES.LockedToPart = true
  1096. local LOOP = 0
  1097. for i = 1, 500 do
  1098. Swait()
  1099. LOOP = LOOP + 1
  1100. if LOOP >= 30 then
  1101. LOOP = 0
  1102. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1103. end
  1104. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1105. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1106. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1107. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1108. FIRES.Enabled = true
  1109. end
  1110. wait(1)
  1111. if KEYHOLD == false then
  1112. coroutine.resume(coroutine.create(function()
  1113. ORB.Transparency = 1
  1114. FIRES.Enabled = false
  1115. Debris:AddItem(ORB,10)
  1116. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1117. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1118. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1119. for i = 1, 3 do
  1120. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1121. end
  1122. for i = 1, 3 do
  1123. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1124. end
  1125. Particles("ExplosionFire1",ORB,1200)
  1126. for i = 1, 15 do
  1127. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1128. end
  1129. end))
  1130. else
  1131. for i = 1, 100 do
  1132. Swait()
  1133. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1134. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1135. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1136. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1137. end
  1138. ORB.Transparency = 1
  1139. FIRES.Enabled = false
  1140. Debris:AddItem(ORB,10)
  1141. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1142. for _, c in pairs(Character:GetChildren()) do
  1143. if c:IsA("BasePart") then
  1144. Particles("ExplosionFire2",c,25)
  1145. end
  1146. end
  1147. NEWANIM = true
  1148. wait(0.5)
  1149. for i = 1, 15 do
  1150. wait(0.1)
  1151. coroutine.resume(coroutine.create(function()
  1152. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1153. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1154. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1155. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1156. for i = 1, 250 do
  1157. Swait()
  1158. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1159. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1160. if HIT then
  1161. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1162. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1163. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1164. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1165. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1166. coroutine.resume(coroutine.create(function()
  1167. local FLAMES = Particles("DebrisFire",FIELD,true)
  1168. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1169. for i = 1, 15 do
  1170. wait(1)
  1171. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1172. end
  1173. FLAMES.Enabled = false
  1174. FLAMES2.Enabled = false
  1175. Debris:AddItem(FIELD,5)
  1176. Debris:AddItem(FIELD2,5)
  1177. end))
  1178. Particles("ExplosionFire2",FIREBALL,600)
  1179. break
  1180. end
  1181. end
  1182. FLAME.Enabled = false
  1183. Debris:AddItem(FIREBALL,7)
  1184. end))
  1185. end
  1186. end
  1187. wait(0.3)
  1188. ATTACK = false
  1189. Rooted = false
  1190. end
  1191.  
  1192. function Shroud()
  1193. if Mouse.Target ~= nil then
  1194. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1195. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1196. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1197. if TORSO and HUM.Health > 0 then
  1198. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1199. if DISTANCE < 100 then
  1200. ATTACK = true
  1201. POSEIDON = false
  1202. Rooted = true
  1203. local GYRO = IT("BodyGyro",RootPart)
  1204. GYRO.D = 20
  1205. GYRO.P = 4000
  1206. GYRO.MaxTorque = VT(40000,40000,40000)
  1207. local POSITION = IT("BodyPosition",RootPart)
  1208. POSITION.Position = RootPart.Position+VT(0,2,0)
  1209. POSITION.D = 450
  1210. POSITION.P = 40000
  1211. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1212. local TARGETTING = true
  1213. local HIT = false
  1214. local FIRES = {}
  1215. for _, c in pairs(Character:GetChildren()) do
  1216. if c:IsA("BasePart") then
  1217. local FLAME = Particles("BodyFire",c,true)
  1218. FLAME.Rate = 15
  1219. table.insert(FIRES,FLAME)
  1220. end
  1221. end
  1222. CreateSound(CHARGE,Torso,6,1,false)
  1223. coroutine.resume(coroutine.create(function()
  1224. repeat
  1225. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1226. Swait()
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. until TARGETTING == false
  1234. repeat
  1235. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1236. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1237. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. until HIT == true
  1246. POSITION:remove()
  1247. GYRO:remove()
  1248. end))
  1249. wait(0.5)
  1250. repeat wait() until HOLD == true
  1251. for _, c in pairs(Character:GetChildren()) do
  1252. if c:IsA("BasePart") then
  1253. local FLAME = Particles("BodyFire",c,true)
  1254. table.insert(FIRES,FLAME)
  1255. end
  1256. end
  1257. for _, c in pairs(Character:GetChildren()) do
  1258. if c:IsA("BasePart") then
  1259. c.Transparency = 1
  1260. end
  1261. end
  1262. TARGETTING = false
  1263. for i = 1, 100 do
  1264. wait()
  1265. if DISTANCE < 5 or DISTANCE >= 200 then
  1266. break
  1267. end
  1268. end
  1269. HIT = true
  1270. if DISTANCE < 5 then
  1271. for i = 1, #FIRES do
  1272. FIRES[i].Enabled = false
  1273. end
  1274. for _, c in pairs(HUM.Parent:GetChildren()) do
  1275. if c:IsA("BasePart") then
  1276. local FLAME = Particles("BodyFire",c,true)
  1277. table.insert(FIRES,FLAME)
  1278. end
  1279. end
  1280. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1281. RootPart.CFrame = TORSO.CFrame
  1282. local WELD = weldBetween(RootPart,TORSO)
  1283. repeat wait() until HOLD == true
  1284. CreateSound(416328540,Torso,6,1,false)
  1285. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1286. local bv = Instance.new("BodyVelocity")
  1287. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1288. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1289. bv.Parent = TORSO
  1290. for i = 1, 70 do
  1291. wait(0.1)
  1292. if TORSO.Parent == nil then
  1293. break
  1294. end
  1295. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1296. end
  1297. UNANCHOR = false
  1298. bv:remove()
  1299. wait(1)
  1300. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1301. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1302. UNANCHOR = true
  1303. local bv = Instance.new("BodyVelocity")
  1304. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1305. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1306. bv.Parent = TORSO
  1307. local LANDED = false
  1308. for i = 1, 500 do
  1309. wait()
  1310. Ignore = {Character,HUM.Parent}
  1311. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1312. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1313. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1314. if HITFLOOR or FULLREGEN == true then
  1315. LANDED = true
  1316. break
  1317. end
  1318. if TORSO.Parent == nil then
  1319. break
  1320. end
  1321. end
  1322. if TORSO.Parent ~= nil then
  1323. UNANCHOR = false
  1324. bv:remove()
  1325. wait(1)
  1326. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1328. UNANCHOR = true
  1329. local bv = Instance.new("BodyVelocity")
  1330. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1331. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1332. bv.Parent = TORSO
  1333. local LANDED = false
  1334. for i = 1, 500 do
  1335. wait()
  1336. Ignore = {Character,HUM.Parent}
  1337. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1338. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1339. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1340. if HITFLOOR or FULLREGEN == true then
  1341. LANDED = true
  1342. break
  1343. end
  1344. if TORSO.Parent == nil then
  1345. break
  1346. end
  1347. end
  1348. bv:remove()
  1349. if LANDED == true then
  1350. UNANCHOR = false
  1351. for i = 1, 10 do
  1352. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1353. end
  1354. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1355. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1356. Particles("ExplosionFire1",TORSO,120)
  1357. for i = 1, 15 do
  1358. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1359. end
  1360. WELD:remove()
  1361. wait(0.3)
  1362. UNANCHOR = true
  1363. else
  1364. WELD:remove()
  1365. end
  1366. end
  1367. end
  1368. for i = 1, #FIRES do
  1369. FIRES[i].Enabled = false
  1370. Debris:AddItem(FIRES[i],5)
  1371. end
  1372. for _, c in pairs(Character:GetChildren()) do
  1373. if c:IsA("BasePart") and c ~= RootPart then
  1374. c.Transparency = 0
  1375. end
  1376. end
  1377. RootPart.Velocity = VT(0,0,0)
  1378. ATTACK = false
  1379. Rooted = false
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385.  
  1386. function Spitter()
  1387. ATTACK = true
  1388. Rooted = true
  1389. local GYRO = IT("BodyGyro",RootPart)
  1390. GYRO.D = 20
  1391. GYRO.P = 4000
  1392. GYRO.MaxTorque = VT(40000,40000,40000)
  1393. local POSITION = IT("BodyPosition",RootPart)
  1394. POSITION.Position = RootPart.Position+VT(0,2,0)
  1395. POSITION.D = 450
  1396. POSITION.P = 40000
  1397. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1398. local FIRE = Particles("FistFire",RightArm,true)
  1399. CreateSound(CHARGE,RightArm,6,0.8,false)
  1400. coroutine.resume(coroutine.create(function()
  1401. repeat
  1402. Swait()
  1403. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1404. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. until ATTACK == false
  1411. FIRE.LockedToPart = false
  1412. FIRE.Enabled = false
  1413. Debris:AddItem(FIRE,5)
  1414. GYRO:remove()
  1415. POSITION:remove()
  1416. end))
  1417. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1418. MakeForm(FIREBALL,"Ball")
  1419. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1420. local CORE = IT("Attachment",FIREBALL)
  1421. local FIRES = Particles("FireballFire1",CORE,true)
  1422. FIRES.Size = NumberSequence.new(0)
  1423. FIRES.LockedToPart = true
  1424. local LOOP = 0
  1425. repeat
  1426. Swait()
  1427. LOOP = LOOP + 1
  1428. if LOOP == 20 then
  1429. LOOP = 0
  1430. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1431. end
  1432. if FIREBALL.Size.X < 20 then
  1433. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1434. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1435. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1436. end
  1437. FIRES.Enabled = true
  1438. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1439. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1440. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1441. coroutine.resume(coroutine.create(function()
  1442. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1443. local RANGE = 75
  1444. local FLAME = Particles("Field",CORE,true)
  1445. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1446. FLAME.Size = NumberSequence.new(0,25)
  1447. for i = 1, 600 do
  1448. LOOP = LOOP + 1
  1449. if LOOP == 20 then
  1450. LOOP = 0
  1451. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1452. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1453. end
  1454. Swait()
  1455. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1456. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1457. if HIT then
  1458. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1459. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1460. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1461. for i = 1, 3 do
  1462. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1463. end
  1464. for i = 1, 3 do
  1465. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1466. end
  1467. Particles("ExplosionFire1",FIREBALL,1200)
  1468. for i = 1, 15 do
  1469. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1470. end
  1471. break
  1472. end
  1473. end
  1474. FLAME.Enabled = false
  1475. FIRES.Enabled = false
  1476. for i = 1, 10 do
  1477. Swait()
  1478. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1479. end
  1480. Debris:AddItem(FIREBALL,5)
  1481. end))
  1482. wait(0.5)
  1483. ATTACK = false
  1484. Rooted = false
  1485. end
  1486.  
  1487. function Devastor()
  1488. ATTACK = true
  1489. Rooted = true
  1490. local POSITION = IT("BodyPosition",RootPart)
  1491. POSITION.Position = RootPart.Position+VT(0,2,0)
  1492. POSITION.D = 450
  1493. POSITION.P = 40000
  1494. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1495. local FIRE = Particles("FistFire",RightArm,true)
  1496. local FIRE2 = Particles("FistFire",LeftArm,true)
  1497. CreateSound(CHARGE,Torso,6,1,false)
  1498. local NEWANIM = false
  1499. coroutine.resume(coroutine.create(function()
  1500. repeat
  1501. Swait()
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. until ATTACK == false or NEWANIM == true
  1509. if NEWANIM == true then
  1510. local GYRO = IT("BodyGyro",RootPart)
  1511. GYRO.D = 20
  1512. GYRO.P = 4000
  1513. GYRO.MaxTorque = VT(40000,40000,40000)
  1514. repeat
  1515. Swait()
  1516. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1517. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. until ATTACK == false
  1524. GYRO:remove()
  1525. end
  1526. POSITION:remove()
  1527. FIRE.LockedToPart = false
  1528. FIRE.Enabled = false
  1529. Debris:AddItem(FIRE,5)
  1530. FIRE2.LockedToPart = false
  1531. FIRE2.Enabled = false
  1532. Debris:AddItem(FIRE2,5)
  1533. end))
  1534. local FIRETABLE = {}
  1535. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1536. MakeForm(ORB,"Ball")
  1537. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1538. local A = IT("Attachment",ORB)
  1539. local FIRES = Particles("FireballFire1",A,true)
  1540. FIRES.Size = NumberSequence.new(0)
  1541. FIRES.LockedToPart = true
  1542. local LOOP = 0
  1543. for i = 1, 200 do
  1544. Swait()
  1545. LOOP = LOOP + 1
  1546. if LOOP >= 30 then
  1547. LOOP = 0
  1548. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1549. end
  1550. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1551. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1552. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1553. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1554. FIRES.Enabled = true
  1555. end
  1556. RightArm.Transparency = 1
  1557. LeftArm.Transparency = 1
  1558. FIRE.Enabled = false
  1559. FIRE2.Enabled = false
  1560. for _, c in pairs(Character:GetChildren()) do
  1561. if c:IsA("BasePart") then
  1562. local FLAME = Particles("BodyFire",c,true)
  1563. table.insert(FIRETABLE,FLAME)
  1564. end
  1565. end
  1566. CreateSound(CHARGE,Torso,6,0.5,false)
  1567. for i = 1, 200 do
  1568. Swait()
  1569. LOOP = LOOP + 1
  1570. if LOOP >= 30 then
  1571. LOOP = 0
  1572. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1573. end
  1574. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1575. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1576. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1577. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1578. FIRES.Enabled = true
  1579. end
  1580. for _, c in pairs(Character:GetChildren()) do
  1581. if c:IsA("BasePart") then
  1582. c.Transparency = 1
  1583. end
  1584. end
  1585. for i = 1, #FIRETABLE do
  1586. FIRETABLE[i].Enabled = false
  1587. Debris:AddItem(FIRETABLE[i],5)
  1588. end
  1589. for i = 1, 400 do
  1590. Swait()
  1591. LOOP = LOOP + 1
  1592. if LOOP >= 30 then
  1593. LOOP = 0
  1594. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1595. end
  1596. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1597. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1598. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1599. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1600. FIRES.Enabled = true
  1601. end
  1602. wait(0.5)
  1603. FIRES.Lifetime = NumberRange.new(2,5)
  1604. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1605. FIRES.LockedToPart = false
  1606. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1607. coroutine.resume(coroutine.create(function()
  1608. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1609. for i = 1, 1200 do
  1610. Swait()
  1611. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1612. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1613. if HIT then
  1614. break
  1615. end
  1616. end
  1617. for i = 1, 6 do
  1618. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1619. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1620. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1621. for i = 1, 3 do
  1622. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1623. end
  1624. for i = 1, 3 do
  1625. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1626. end
  1627. for i = 1, 15 do
  1628. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1629. end
  1630. wait(1)
  1631. end
  1632. FIRES.Enabled = false
  1633. for i = 1, 10 do
  1634. Swait()
  1635. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1636. end
  1637. Debris:AddItem(ORB,5)
  1638. end))
  1639. wait(1)
  1640. FullBodyRegen()
  1641. ATTACK = false
  1642. Rooted = false
  1643. end
  1644.  
  1645. --//=================================\\
  1646. --|| MISC
  1647. --\\=================================//
  1648.  
  1649. function Lock()
  1650. ATTACK = true
  1651. Rooted = true
  1652. local GYRO = IT("BodyGyro",RootPart)
  1653. GYRO.D = 50
  1654. GYRO.P = 4000
  1655. GYRO.MaxTorque = VT(40000,40000,40000)
  1656. local POSITION = IT("BodyPosition",RootPart)
  1657. POSITION.Position = RootPart.Position+VT(0,1,0)
  1658. POSITION.D = 450
  1659. POSITION.P = 40000
  1660. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1661. local FLINT = FLINTLOCK:Clone()
  1662. FLINTLOCK.Transparency = 1
  1663. FLINT.Parent = Character
  1664. local SHOT = false
  1665. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1666. coroutine.resume(coroutine.create(function()
  1667. repeat
  1668. Swait()
  1669. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. until SHOT == true
  1677. CreateSound(213603013,RightArm,4,1,false)
  1678. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1679. local Ignore = Character
  1680. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1681. local TO = Mouse.Hit.p
  1682. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1683. if AIMHIT ~= nil then
  1684. if AIMHIT.Parent ~= Character then
  1685. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1686. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1687. if HUM then
  1688. ApplyDamage(HUM,MRANDOM(70,90))
  1689. end
  1690. end
  1691. end
  1692. end
  1693. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1694. MakeForm(TRAIL,"Cyl")
  1695. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1696. TRAIL.Size = VT(0.1,DIST,0.1)
  1697. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1698. coroutine.resume(coroutine.create(function()
  1699. for i = 1, 5 do
  1700. Swait()
  1701. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1702. end
  1703. TRAIL:remove()
  1704. end))
  1705. repeat
  1706. Swait()
  1707. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. until ATTACK == false
  1714. GYRO:remove()
  1715. POSITION:remove()
  1716. FLINT:remove()
  1717. FLINTLOCK.Transparency = 0
  1718. end))
  1719. wait(0.3)
  1720. SHOT = true
  1721. wait(0.5)
  1722. ATTACK = false
  1723. Rooted = false
  1724. end
  1725.  
  1726. function Jupiter()
  1727. ATTACK = true
  1728. Rooted = true
  1729. local POSITION = IT("BodyPosition",RootPart)
  1730. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1731. POSITION.D = 450
  1732. POSITION.P = 40000
  1733. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1734. coroutine.resume(coroutine.create(function()
  1735. repeat
  1736. Swait()
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1743. until ATTACK == false
  1744. end))
  1745. wait(0.5)
  1746. repeat wait() until KEYHOLD == false
  1747. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1748. POSITION:remove()
  1749. RootPart.Velocity = VT(0,150,0)
  1750. ATTACK = false
  1751. Rooted = false
  1752. end
  1753.  
  1754. function Taunt()
  1755. ATTACK = true
  1756. Rooted = true
  1757. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1758. coroutine.resume(coroutine.create(function()
  1759. repeat
  1760. Swait()
  1761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1767. until ATTACK == false
  1768. end))
  1769. repeat wait() until TAUNT.Playing == false
  1770. ATTACK = false
  1771. Rooted = false
  1772. end
  1773.  
  1774. --//=================================\\
  1775. --|| ASSIGN THINGS TO KEYS
  1776. --\\=================================//
  1777.  
  1778. function MouseDown(Mouse)
  1779. HOLD = true
  1780. if ATTACK == false then
  1781. end
  1782. end
  1783.  
  1784. function MouseUp(Mouse)
  1785. HOLD = false
  1786. end
  1787.  
  1788. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1789.  
  1790. function KeyDown(Key)
  1791. KEYHOLD = true
  1792. if ATTACK == false and FULLREGEN == false then
  1793. if Key == "z" then
  1794. Fireball()
  1795. end
  1796.  
  1797. if Key == "b" and FIREFIELD == false and SEARING == false then
  1798. FireField()
  1799. end
  1800.  
  1801. if Key == "c" and SEARING == false then
  1802. SearingForm()
  1803. end
  1804.  
  1805. if Key == "v" and SEARING == false then
  1806. SearingOrb()
  1807. end
  1808.  
  1809. if Key == "q" and SEARING == false then
  1810. Shroud()
  1811. end
  1812.  
  1813. if Key == "x" and SEARING == false then
  1814. Jupiter()
  1815. wait(2)
  1816. Devastor()
  1817. end
  1818.  
  1819. if Key == "e" then
  1820. Spitter()
  1821. end
  1822.  
  1823. if Key == "g" then
  1824. Lock()
  1825. end
  1826.  
  1827. if Key == "j" then
  1828. Jupiter()
  1829. end
  1830.  
  1831. if Key == "t" and SEARING == false then
  1832. Taunt()
  1833. end
  1834.  
  1835. if Key == "h" then
  1836. if POSEIDON == false then
  1837. POSEIDON = true
  1838. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1839. else
  1840. POSEIDON = false
  1841. end
  1842. end
  1843. end
  1844.  
  1845. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1846. repeat
  1847. VALUE2 = true
  1848. Swait()
  1849. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1850. until KEYHOLD == false
  1851. VALUE2 = false
  1852. end
  1853.  
  1854. if string.byte(Key) == 50 and ATTACK == false then
  1855. if Speed == 16 then
  1856. Speed = 45
  1857. elseif Speed == 45 then
  1858. Speed = 16
  1859. end
  1860. end
  1861.  
  1862. if Key == "1" then
  1863. MUSIC:Play()
  1864. CHOSENSONG = CHOSENSONG + 1
  1865. if CHOSENSONG > #SONGS then
  1866. CHOSENSONG = 1
  1867. end
  1868. end
  1869. end
  1870.  
  1871. function KeyUp(Key)
  1872. KEYHOLD = false
  1873. end
  1874.  
  1875. Mouse.Button1Down:connect(function(NEWKEY)
  1876. MouseDown(NEWKEY)
  1877. end)
  1878. Mouse.Button1Up:connect(function(NEWKEY)
  1879. MouseUp(NEWKEY)
  1880. end)
  1881. Mouse.KeyDown:connect(function(NEWKEY)
  1882. KeyDown(NEWKEY)
  1883. end)
  1884. Mouse.KeyUp:connect(function(NEWKEY)
  1885. KeyUp(NEWKEY)
  1886. end)
  1887.  
  1888. --//=================================\\
  1889. --\\=================================//
  1890.  
  1891. function unanchor()
  1892. if UNANCHOR == true then
  1893. for _, c in pairs(Character:GetChildren()) do
  1894. if c:IsA("BasePart") then
  1895. c.Anchored = false
  1896. end
  1897. end
  1898. else
  1899. for _, c in pairs(Character:GetChildren()) do
  1900. if c:IsA("BasePart") then
  1901. c.Anchored = true
  1902. end
  1903. end
  1904. end
  1905. end
  1906.  
  1907. --//=================================\\
  1908. --|| WRAP THE WHOLE SCRIPT UP
  1909. --\\=================================//
  1910.  
  1911. Humanoid.Changed:connect(function(Jump)
  1912. if Jump == "Jump" and (Disable_Jump == true) then
  1913. Humanoid.Jump = false
  1914. end
  1915. end)
  1916.  
  1917. local LOOP = 0
  1918.  
  1919. while true do
  1920. Swait()
  1921. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1922. Humanoid = IT("Humanoid",Character)
  1923. end
  1924. Effects.Parent = Character
  1925. script.Parent = WEAPONGUI
  1926. ANIMATE.Parent = nil
  1927. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1928. v:Stop();
  1929. end
  1930. SINE = SINE + CHANGE
  1931. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1932. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1933. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1934. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1935. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1936. local WALKSPEEDVALUE = 5
  1937. if SEARING == false then
  1938. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1939. if Humanoid.WalkSpeed <= 20 then
  1940. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1941. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1942. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1943. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1944. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1945. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1946. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1947. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1948. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1949. end
  1950. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1951. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1953. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1954. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1955. end
  1956. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1957. ANIM = "Jump"
  1958. if ATTACK == false then
  1959. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. end
  1966. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1967. ANIM = "Fall"
  1968. if ATTACK == false then
  1969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. end
  1976. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1977. ANIM = "Idle"
  1978. if ATTACK == false then
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. end
  1986. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1987. ANIM = "Walk"
  1988. if ATTACK == false then
  1989. if Humanoid.WalkSpeed <= 20 then
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1996. elseif Humanoid.WalkSpeed > 20 then
  1997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2001. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2003. end
  2004. end
  2005. end
  2006. elseif SEARING == true then
  2007. if APPLYGYRO == true then
  2008. if VALUE2 == false and DIRECTTURN == false then
  2009. if GYRO ~= nil then
  2010. GYRO.MaxTorque = VT(0,40000,0)
  2011. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2012. end
  2013. else
  2014. if GYRO ~= nil then
  2015. GYRO.MaxTorque = VT(80000,40000,80000)
  2016. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2017. end
  2018. end
  2019. end
  2020. if VALUE2 == false and ATTACK == false then
  2021. ANIM = "IdleFlight"
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. elseif VALUE2 == true and ATTACK == false then
  2029. ANIM = "Flight"
  2030. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2036. end
  2037. end
  2038. unanchor()
  2039. Humanoid.MaxHealth = "inf"
  2040. Humanoid.Health = "inf"
  2041. if Rooted == false then
  2042. Disable_Jump = false
  2043. Humanoid.WalkSpeed = Speed
  2044. elseif Rooted == true then
  2045. Disable_Jump = true
  2046. Humanoid.WalkSpeed = 0
  2047. end
  2048. Regen()
  2049. if Head:FindFirstChild("face") then
  2050. Head.face.Texture = "rbxassetid://608798717"
  2051. Head.face.Transparency = Head.Transparency
  2052. end
  2053. for _, c in pairs(Character:GetDescendants()) do
  2054. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2055. c:remove()
  2056. end
  2057. if c.ClassName == "ParticleEmitter" then
  2058. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2059. c:remove()
  2060. end
  2061. end
  2062. if c and c.Parent then
  2063. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2064. local ACCESSORY = c.Parent
  2065. c.Parent = Character
  2066. local REGENVALUE = IT("BoolValue",c)
  2067. REGENVALUE.Name = "IsRegening"
  2068. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2069. if c then
  2070. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2071. local WELD = weldBetween(Head,c)
  2072. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2073. else
  2074. local WELD = weldBetween(Torso,c)
  2075. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2076. end
  2077. end
  2078. ACCESSORY:remove()
  2079. end
  2080. end
  2081. end
  2082. for _, c in pairs(Character:GetChildren()) do
  2083. if SEARING == true and c:IsA("BasePart") then
  2084. c.Transparency = 1
  2085. end
  2086. end
  2087. MUSIC.Parent = Character
  2088. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2089. MUSIC.Pitch = 1
  2090. if CHOSENSONG ~= 5 then
  2091. MUSIC.Volume = 2
  2092. else
  2093. MUSIC.Volume = 4
  2094. end
  2095. MUSIC.Playing = true
  2096. if POSEIDON == true and FULLREGEN == false then
  2097. LOOP = LOOP + 1
  2098. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2099. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2100. FLOOR.CanCollide = true
  2101. Debris:AddItem(FLOOR,0.2)
  2102. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2103. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2104. FLOOR.CanCollide = true
  2105. Debris:AddItem(FLOOR,0.2)
  2106. if LOOP >= 5 then
  2107. LOOP = 0
  2108. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2109. end
  2110. end
  2111. RootJoint.Parent = RootPart
  2112. Humanoid.DisplayDistanceType = "None"
  2113. Humanoid.Name = "Searing Emperor"
  2114. end
  2115.  
  2116. --//=================================\\
  2117. --\\=================================//
  2118.  
  2119.  
  2120.  
  2121.  
  2122.  
  2123. --//====================================================\\--
  2124. --|| END OF SCRIPT
  2125. --\\====================================================//--
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