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Bug with Marble Combat

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Mar 8th, 2018
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  1. [02:22:51]: [string "../mods/workshop-783732757/scripts/prefabs/..."]:45: attempt to index field 'combat' (a nil value)
  2. LUA ERROR stack traceback:
  3. ../mods/workshop-783732757/scripts/prefabs/marblemace.lua:45 in (field) onattack (Lua) <18-49>
  4. inst = 109709 - marblemace(LIMBO) (valid:true)
  5. attacker = 109696 - wx78 (valid:true)
  6. target = 111519 - spider_dropper (valid:true)
  7. groundpound = 111521 - groundpoundring_fx (valid:true)
  8. pos = (148.20, 0.00, -14.96)
  9. groundpound2 = 111522 - groundpound_fx (valid:true)
  10. pos = (148.20, 0.00, -14.96)
  11. pt = (148.20, 0.00, -14.96)
  12. ents = table: 0xf738850
  13. i = 5
  14. v = 104130 - dropperweb (valid:true)
  15. scripts/components/weapon.lua:69 in (method) OnAttack (Lua) <67-75>
  16. self =
  17. inst = 109709 - marblemace(LIMBO) (valid:true)
  18. onattack = function - ../mods/workshop-783732757/scripts/prefabs/marblemace.lua:18
  19. hitrange = 1.5
  20. _ = table: 0x2233f110
  21. damage = 40
  22. attacker = 109696 - wx78 (valid:true)
  23. target = 111519 - spider_dropper (valid:true)
  24. projectile = nil
  25. scripts/components/combat.lua:850 in (method) DoAttack (Lua) <794-868>
  26. self =
  27. hiteffectsymbol = torso
  28. GetGiveUpString = function - scripts/prefabs/player_common.lua:10
  29. defaultdamage = 10
  30. nextbattlecrytime = 8446.1089656103
  31. forcefacing = true
  32. inst = 109696 - wx78 (valid:true)
  33. hitrange = 2
  34. lasttargetGUID = 110672
  35. lastwasattackedtime = 7767.3337384313
  36. keeptargettimeout = 0
  37. lastdoattacktime = 7732.367069941
  38. pvp_damagemod = 0.5
  39. externaldamagetakenmultipliers = table: 0x25646c50
  40. externaldamagemultipliers = table: 0x24465f60
  41. lastattacker = 110672 - bat (valid:true)
  42. onhitfn = function - ../mods/workshop-1219372069/scripts/components/poisonable.lua:75
  43. laststartattacktime = 8438.7337734476
  44. losetargetcallback = function - scripts/components/combat.lua:274
  45. battlecryenabled = true
  46. _ = table: 0x247d5610
  47. GetBattleCryString = function - scripts/prefabs/player_common.lua:21
  48. target_override = 111519 - spider_dropper (valid:true)
  49. weapon = nil
  50. projectile = nil
  51. stimuli = nil
  52. instancemult = nil
  53. targ = 111519 - spider_dropper (valid:true)
  54. weapon = 109709 - marblemace(LIMBO) (valid:true)
  55. reflected_dmg = 0
  56. reflect_list = table: 0x1d914fa0
  57. scripts/actions.lua:607 in (field) fn (Lua) <600-609>
  58. act = Attack 111519 - spider_dropper With Inv: 109709 - marblemace(LIMBO) (valid:true)
  59. scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
  60. self (valid:true) =
  61. forced = true
  62. action = table: 0x138503f0
  63. invobject = 109709 - marblemace(LIMBO) (valid:true)
  64. onfail = table: 0x1e6e24c0
  65. doerownsobject = true
  66. onsuccess = table: 0x243d1aa0
  67. autoequipped = true
  68. target = 111519 - spider_dropper (valid:true)
  69. options = table: 0x1e6e24f0
  70. doer = 109696 - wx78 (valid:true)
  71. pos = (146.52, 0.00, -16.67)
  72. scripts/entityscript.lua:1312 in (method) PerformBufferedAction (Lua) <1304-1322>
  73. self (valid:true) =
  74. DynamicShadow = DynamicShadow (0x205dc9d0)
  75. inlimbo = false
  76. GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
  77. SetCameraDistance = function - scripts/prefabs/player_common.lua:954
  78. ScreenFlash = function - scripts/prefabs/player_common.lua:1016
  79. player_classified = 109697 - player_classified (valid:true)
  80. playercolour = table: 0x256571c0
  81. health_info_max = 0
  82. AnimState = AnimState (0x23a38400)
  83. Light = Light (0xd98c1d0)
  84. _OnDespawn = function - ../mods/workshop-722788575/scripts/patches/ruletruefriendbeefalo.lua:586
  85. _isrezattuned = false
  86. OnRemoveEntity = function - scripts/prefabs/player_common.lua:630
  87. health_info_max_exact = 0
  88. pendingtasks = table: 0x1e17bc60
  89. ShowHUD = function - scripts/prefabs/player_common.lua:936
  90. ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:948
  91. sg = sg="wilson", state="maceattack", time=0.27, tags = "attack,abouttoattack,notalking,autopredict,
  92. [02:22:51]: [string "../mods/workshop-783732757/scripts/prefabs/..."]:45: attempt to index field 'combat' (a nil value)
  93. LUA ERROR stack traceback:
  94. ../mods/workshop-783732757/scripts/prefabs/marblemace.lua:45 in (field) onattack (Lua) <18-49>
  95. scripts/components/weapon.lua:69 in (method) OnAttack (Lua) <67-75>
  96. scripts/components/combat.lua:850 in (method) DoAttack (Lua) <794-868>
  97. scripts/actions.lua:607 in (field) fn (Lua) <600-609>
  98. scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
  99. scripts/entityscript.lua:1312 in (method) PerformBufferedAction (Lua) <1304-1322>
  100. ../mods/workshop-783732757/modmain.lua:215 in (field) fn (Lua) <214-217>
  101. scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580>
  102. scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
  103. scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
  104. scripts/update.lua:218 in () ? (Lua) <149-228>
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