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- @EventHandler (priority = EventPriority.LOWEST, ignoreCancelled = true)
- public void onEntityDamage(EntityDamageEvent eve){
- if(!(eve instanceof EntityDamageByEntityEvent)){
- return;
- }
- EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) eve;
- if(event.getEntity() instanceof Player){
- Bukkit.broadcastMessage("PLAYER"); // Never fired
- // ... Player logic
- }else{ // Mob
- // Mob Logic
- }
- }
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