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  1. * Detected CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz [GenuineIntel], F6/M14/S3, 4005.00 mhz, 25-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 4/8
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 70411 files cached 36 archives, 17457Kb memory used.
  8. Init FileSystem 0.978542 sec
  9. 'xrCore' build 7244, Dec 6 2018
  10.  
  11. EH: 92341D50CC602CC68D98839FCD309C69
  12.  
  13. -----loading c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\system.ltx
  14. -----loading c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -smap4096
  22. Executing config-script "user.ltx"...
  23. [appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R3.dll
  25. Loading DLL: xrGame.dll
  26. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  27. ! Player name registry key (InstallUserName) not found !
  28. * [win32]: free[137434256888 K], reserved[4476020 K], committed[220500 K]
  29. * [ D3D ]: textures[0 K]
  30. * [x-ray]: process heap[62785 K], game lua[0 K], render[0 K]
  31. * [x-ray]: economy: strings[34150 K], smem[0 K]
  32. SOUND: OpenAL: enumerate devices...
  33. SOUND: OpenAL: EnumerationExtension Present
  34. dir[0]=C:\Users\Cole Patchen\Desktop\S.T.A.L.K.E.R. Anomaly\bin\
  35. dir[1]=C:\Users\Cole Patchen\Desktop\S.T.A.L.K.E.R. Anomaly\
  36. dir[2]=C:\Users\Cole Patchen\Desktop\S.T.A.L.K.E.R. Anomaly\bin\
  37. dir[3]=C:\WINDOWS\system32\
  38. CleanDeviceSpecifierList
  39. CleanDeviceSpecifierList OpenAL Soft
  40. devices OpenAL Soft
  41. SOUND: OpenAL: system default SndDevice name is
  42. SOUND: OpenAL: All available devices:
  43. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  44. Executing config-script "c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\default_controls.ltx"...
  45. [c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
  46. Executing config-script "user.ltx"...
  47. Executing config-script "c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\rspec_high.ltx"...
  48. ~ Invalid syntax in call to 'r3_msaa'
  49. ~ Valid arguments: st_opt_off/2x/4x
  50. [c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\rspec_high.ltx] successfully loaded.
  51. Executing config-script "c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\default_controls.ltx"...
  52. [c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
  53. ~ Invalid syntax in call to 'r2_aa_break'
  54. ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
  55. ~ Invalid syntax in call to 'r2_aa_weight'
  56. ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
  57. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  58. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  59. [appdata\user.ltx] successfully loaded.
  60. SOUND: Selected device is OpenAL Soft
  61. * sound: EAX 2.0 extension: absent
  62. * sound: EAX 2.0 deferred: absent
  63. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  64. Starting RENDER device...
  65. * GPU [vendor:10DE]-[device:1B80]: NVIDIA GeForce GTX 1080
  66. * CREATE: DeviceREF: 33
  67. * Texture memory: 8079 M
  68. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  69. * GPU vertex cache: unrecognized, 24
  70. * NVidia MGPU: Logical(1), Physical(1)
  71. * Starting rendering as 2-GPU.
  72. * DVB created: 1536K
  73. * DIB created: 512K
  74. THM chunk 2072 fixed, wrong size = 42, correct size = 39
  75. THM chunk 2072 fixed, wrong size = 40, correct size = 28
  76. * HWDST/PCF supported and used
  77. - r__tf_aniso 16
  78. - r2_tf_mipbias 0.
  79. Starting engine...
  80. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  81. ! Player name registry key (InstallUserName) not found !
  82. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  83. Loading DLL: xrGameSpy.dll
  84. intro_start intro_logo
  85. intro_delete ::update_logo_intro
  86. * [win32]: free[137433438216 K], reserved[4407144 K], committed[1108048 K]
  87. * [ D3D ]: textures[16 K]
  88. * [x-ray]: process heap[232832 K], game lua[0 K], render[0 K]
  89. * [x-ray]: economy: strings[34728 K], smem[0 K]
  90. * 0.0 : [ 4] $null
  91. * 0.0 : [ 1] $user$NVHHGGTex
  92. * 0.0 : [ 5] $user$NVjitterTex
  93. * 0.0 : [ 8] $user$Texture_color
  94. * 0.0 : [ 1] $user$Texture_color_out
  95. * 0.0 : [ 7] $user$Texture_obstacles
  96. * 0.0 : [ 3] $user$Texture_obstvelocity
  97. * 0.0 : [ 3] $user$Texture_pressure
  98. * 0.0 : [ 2] $user$Texture_tempscalar
  99. * 0.0 : [ 3] $user$Texture_tempvector
  100. * 0.0 : [ 5] $user$Texture_velocity0
  101. * 0.0 : [ 4] $user$Texture_velocity1
  102. * 0.0 : [ 3] $user$accum
  103. * 0.0 : [ 1] $user$accum_temp
  104. * 0.0 : [ 7] $user$albedo
  105. * 0.0 : [ 5] $user$bloom1
  106. * 0.0 : [ 2] $user$bloom2
  107. * 0.0 : [ 3] $user$cmap0
  108. * 0.0 : [ 3] $user$cmap1
  109. * 0.0 : [ 3] $user$edgeTex
  110. * 0.0 : [ 2] $user$env_s0
  111. * 0.0 : [ 2] $user$env_s1
  112. * 0.0 : [ 5] $user$generic
  113. * 0.0 : [ 7] $user$generic0
  114. * 0.0 : [ 1] $user$generic0_r
  115. * 0.0 : [ 4] $user$generic1
  116. * 0.0 : [ 2] $user$generic1_r
  117. * 0.0 : [ 2] $user$generic2
  118. * 0.0 : [ 4] $user$jitter_0
  119. * 0.0 : [ 2] $user$jitter_1
  120. * 0.0 : [ 1] $user$jitter_2
  121. * 0.0 : [ 1] $user$jitter_3
  122. * 0.0 : [ 1] $user$jitter_4
  123. * 0.0 : [ 1] $user$jitter_mipped
  124. * 0.0 : [ 2] $user$lum_t64
  125. * 0.0 : [ 3] $user$lum_t8
  126. * 0.0 : [ 1] $user$luminance_0
  127. * 0.0 : [ 1] $user$luminance_1
  128. * 0.0 : [ 1] $user$luminance_2
  129. * 0.0 : [ 1] $user$luminance_3
  130. * 0.0 : [ 9] $user$material
  131. * 0.0 : [ 1] $user$msaadepth
  132. * 0.0 : [ 242] $user$position
  133. * 0.0 : [ 3] $user$rayCastTex
  134. * 0.0 : [ 6] $user$rayDataTex
  135. * 0.0 : [ 2] $user$rayDataTexSmall
  136. * 0.0 : [ 1] $user$sky0
  137. * 0.0 : [ 1] $user$sky1
  138. * 0.0 : [ 9] $user$smap_depth
  139. * 0.0 : [ 1] $user$smap_depth_minmax
  140. * 0.0 : [ 1] $user$smap_surf
  141. * 0.0 : [ 7] $user$tonemap
  142. * 0.0 : [ 2] $user$tonemap_src
  143. * 0.0 : [ 2] act\act_controller_hit
  144. * 0.0 : [ 2] act\act_controller_hit1
  145. * 0.0 : [ 2] amik\anomaly\electric_radial
  146. * 0.0 : [ 2] amik\explosions\boom_0
  147. * 0.0 : [ 2] amik\explosions\boom_1
  148. * 0.0 : [ 2] amik\explosions\boom_2
  149. * 0.0 : [ 2] amik\explosions\decal_concrete
  150. * 0.0 : [ 2] amik\explosions\explo_end
  151. * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
  152. * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
  153. * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
  154. * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
  155. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
  156. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  157. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
  158. * 0.0 : [ 2] amik\explosions\explosion_smoke03
  159. * 0.0 : [ 2] amik\explosions\final_expl
  160. * 0.0 : [ 2] amik\explosions\smoke_cannon
  161. * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
  162. * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
  163. * 0.0 : [ 2] amik\nature\list
  164. * 0.0 : [ 2] amik\nature\stonedebris1
  165. * 0.0 : [ 2] amik\nature\wood_part
  166. * 0.0 : [ 2] amik\static\gas_light\flame_zippo
  167. * 0.0 : [ 2] amik\weapons\00
  168. * 0.0 : [ 2] amik\weapons\12x70
  169. * 0.0 : [ 2] amik\weapons\6ways1
  170. * 0.0 : [ 2] amik\weapons\6ways2
  171. * 0.0 : [ 2] amik\weapons\9x39
  172. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
  173. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
  174. * 0.0 : [ 2] amik\weapons\dtk_2
  175. * 0.0 : [ 2] amik\weapons\dtk_3
  176. * 0.0 : [ 2] amik\weapons\dtk_4
  177. * 0.0 : [ 2] amik\weapons\dtk_4_1
  178. * 0.0 : [ 2] amik\weapons\dtk_5
  179. * 0.0 : [ 2] amik\weapons\dtk_6
  180. * 0.0 : [ 2] amik\weapons\dtk_8
  181. * 0.0 : [ 2] amik\weapons\flame\flameshoot_1
  182. * 0.0 : [ 2] amik\weapons\flame\flameshoot_2
  183. * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
  184. * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
  185. * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
  186. * 0.0 : [ 2] amik\weapons\flame\mg42out
  187. * 0.0 : [ 2] amik\weapons\flame\trace
  188. * 0.0 : [ 2] amik\weapons\flame\trace_01
  189. * 0.0 : [ 2] amik\weapons\flame\trail
  190. * 0.0 : [ 2] amik\weapons\flash_01
  191. * 0.0 : [ 2] amik\weapons\flash_02
  192. * 0.0 : [ 2] amik\weapons\flash_04
  193. * 0.0 : [ 2] amik\weapons\flash_05
  194. * 0.0 : [ 2] amik\weapons\grishik\357mag
  195. * 0.0 : [ 2] amik\weapons\grishik\45
  196. * 0.0 : [ 2] amik\weapons\grishik\50_ae
  197. * 0.0 : [ 2] amik\weapons\grishik\5x45x39
  198. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
  199. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
  200. * 0.0 : [ 2] amik\weapons\grishik\5x56x45
  201. * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
  202. * 0.0 : [ 2] amik\weapons\grishik\5x7x28
  203. * 0.0 : [ 2] amik\weapons\grishik\6x5x50
  204. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
  205. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
  206. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2
  207. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3
  208. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4
  209. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00
  210. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01
  211. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02
  212. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03
  213. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1
  214. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2
  215. * 0.0 : [ 2] amik\weapons\grishik\7x62x54
  216. * 0.0 : [ 2] amik\weapons\grishik\7x7x57
  217. * 0.0 : [ 2] amik\weapons\grishik\7x92x57
  218. * 0.0 : [ 2] amik\weapons\grishik\9x18_1
  219. * 0.0 : [ 2] amik\weapons\grishik\9x18_2
  220. * 0.0 : [ 2] amik\weapons\grishik\9x18_3
  221. * 0.0 : [ 2] amik\weapons\grishik\9x39
  222. * 0.0 : [ 2] amik\weapons\mg42out
  223. * 0.0 : [ 2] amik\weapons\shells_12x70
  224. * 0.0 : [ 2] amik\weapons\shells_ak
  225. * 0.0 : [ 2] amik\weapons\shells_ak_01
  226. * 0.0 : [ 2] amik\weapons\smokeshoot_0
  227. * 0.0 : [ 2] amik\weapons\smokeshoot_1
  228. * 0.0 : [ 2] amik\weapons\trace
  229. * 0.0 : [ 2] amik\weapons\trace_01
  230. * 0.0 : [ 2] fx\fx_flare1
  231. * 0.0 : [ 2] fx\fx_gradien2
  232. * 0.0 : [ 2] fx\fx_gradient
  233. * 0.0 : [ 2] fx\fx_gradient1
  234. * 0.0 : [ 1] fx\fx_lightning
  235. * 0.0 : [ 1] fx\fx_moon_full_clear
  236. * 0.0 : [ 1] fx\fx_moon_full_foggy
  237. * 0.0 : [ 1] fx\fx_moon_full_partly
  238. * 0.0 : [ 1] fx\fx_moon_full_verycloudy
  239. * 0.0 : [ 1] fx\fx_moon_full_verycloudydark
  240. * 0.0 : [ 1] fx\fx_moon_white
  241. * 0.0 : [ 1] fx\fx_moon_white_blend
  242. * 0.0 : [ 1] fx\fx_moon_white_light
  243. * 0.0 : [ 1] fx\fx_moon_yellow_light
  244. * 0.0 : [ 2] fx\fx_noise
  245. * 0.0 : [ 4] fx\fx_noise2
  246. * 0.0 : [ 1] fx\fx_rain
  247. * 0.0 : [ 1] fx\fx_rainsplash1
  248. * 0.0 : [ 2] fx\fx_sun
  249. * 0.0 : [ 1] fx\fx_sun2
  250. * 0.0 : [ 1] fx\fx_sun_cloudy_dark
  251. * 0.0 : [ 1] fx\fx_sun_cs
  252. * 0.0 : [ 1] fx\fx_sun_fog
  253. * 0.0 : [ 1] fx\fx_sun_gradient
  254. * 0.0 : [ 1] fx\fx_sun_halo
  255. * 0.0 : [ 1] fx\fx_sun_morning
  256. * 0.0 : [ 1] fx\fx_sun_rise
  257. * 0.0 : [ 1] fx\fx_sunset
  258. * 0.0 : [ 1] fx\fx_sunset_sun
  259. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  260. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  261. * 0.0 : [ 2] fx\fx_volumefog1
  262. * 0.0 : [ 2] glow\glow_04
  263. * 0.0 : [ 2] glow\glow_anamorphic
  264. * 0.0 : [ 2] glow\glow_blue
  265. * 0.0 : [ 2] glow\glow_fire1
  266. * 0.0 : [ 2] glow\glow_fire1_soc
  267. * 0.0 : [ 2] glow\glow_orange
  268. * 0.0 : [ 2] glow\glow_orange2
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  272. * 0.0 : [ 2] glow\glow_yellow
  273. * 0.0 : [ 2] internal\internal_fireTransferFunction
  274. * 0.0 : [ 3] lights\lights_spot01
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  276. * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  277. * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  278. * 0.0 : [ 2] pfx\pfx_ani-fire01
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  281. * 0.0 : [ 2] pfx\pfx_anomaly_16
  282. * 0.0 : [ 2] pfx\pfx_anomaly_17
  283. * 0.0 : [ 2] pfx\pfx_anomaly_18
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  286. * 0.0 : [ 2] pfx\pfx_anomaly_21
  287. * 0.0 : [ 2] pfx\pfx_anomaly_23
  288. * 0.0 : [ 2] pfx\pfx_anomaly_2_green
  289. * 0.0 : [ 2] pfx\pfx_anomaly_3
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  291. * 0.0 : [ 2] pfx\pfx_anomaly_5
  292. * 0.0 : [ 2] pfx\pfx_anomaly_6
  293. * 0.0 : [ 2] pfx\pfx_anomaly_7
  294. * 0.0 : [ 2] pfx\pfx_anomaly_8
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  296. * 0.0 : [ 2] pfx\pfx_anomaly_9
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  298. * 0.0 : [ 2] pfx\pfx_bloodsplash2
  299. * 0.0 : [ 2] pfx\pfx_blurry_cloud
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  301. * 0.0 : [ 2] pfx\pfx_bubble
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  303. * 0.0 : [ 2] pfx\pfx_bubble_water
  304. * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
  305. * 0.0 : [ 2] pfx\pfx_cc_lightings
  306. * 0.0 : [ 2] pfx\pfx_concretedebris_01
  307. * 0.0 : [ 2] pfx\pfx_concretepuffs_01
  308. * 0.0 : [ 1] pfx\pfx_dist2
  309. * 0.0 : [ 1] pfx\pfx_dist2inv
  310. * 0.0 : [ 1] pfx\pfx_dist3
  311. * 0.0 : [ 1] pfx\pfx_dist4
  312. * 0.0 : [ 1] pfx\pfx_dist8
  313. * 0.0 : [ 1] pfx\pfx_dist9
  314. * 0.0 : [ 1] pfx\pfx_dist_lens_base
  315. * 0.0 : [ 1] pfx\pfx_dist_teleport
  316. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  317. * 0.0 : [ 2] pfx\pfx_distortion
  318. * 0.0 : [ 2] pfx\pfx_electrostatic
  319. * 0.0 : [ 2] pfx\pfx_expl_01
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  321. * 0.0 : [ 2] pfx\pfx_explotions_3
  322. * 0.0 : [ 2] pfx\pfx_explotions_4
  323. * 0.0 : [ 2] pfx\pfx_explotions_smoke
  324. * 0.0 : [ 2] pfx\pfx_explotions_smoke_benzine
  325. * 0.0 : [ 2] pfx\pfx_flame
  326. * 0.0 : [ 2] pfx\pfx_flame_01
  327. * 0.0 : [ 2] pfx\pfx_flamefx_01
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  332. * 0.0 : [ 2] pfx\pfx_flash_08
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  334. * 0.0 : [ 2] pfx\pfx_gologramma
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  337. * 0.0 : [ 2] pfx\pfx_leaves_01
  338. * 0.0 : [ 2] pfx\pfx_leaves_02
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  342. * 0.0 : [ 2] pfx\pfx_light4
  343. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  344. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  345. * 0.0 : [ 2] pfx\pfx_lightning_01
  346. * 0.0 : [ 2] pfx\pfx_lightning_02
  347. * 0.0 : [ 2] pfx\pfx_ligth_6
  348. * 0.0 : [ 2] pfx\pfx_plasma
  349. * 0.0 : [ 2] pfx\pfx_shells1
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  673. * 0.0 : [ 9] sky\af3_rainy2\10-00#small
  674. * 0.0 : [ 18] sky\af3_rainy2\18-00
  675. * 0.0 : [ 18] sky\af3_rainy2\18-00#small
  676. * 0.0 : [ 27] sky\af3_rainy2\20-00
  677. * 0.0 : [ 27] sky\af3_rainy2\20-00#small
  678. * 0.0 : [ 22] sky\af3_rainy\00-00
  679. * 0.0 : [ 22] sky\af3_rainy\00-00#small
  680. * 0.0 : [ 16] sky\af3_rainy\01-00
  681. * 0.0 : [ 16] sky\af3_rainy\01-00#small
  682. * 0.0 : [ 15] sky\af3_rainy\02-00
  683. * 0.0 : [ 15] sky\af3_rainy\02-00#small
  684. * 0.0 : [ 32] sky\af3_rainy\03-00
  685. * 0.0 : [ 32] sky\af3_rainy\03-00#small
  686. * 0.0 : [ 1] sky\af3_rainy\04-00
  687. * 0.0 : [ 1] sky\af3_rainy\04-00#small
  688. * 0.0 : [ 25] sky\af3_rainy\07-00
  689. * 0.0 : [ 25] sky\af3_rainy\07-00#small
  690. * 0.0 : [ 25] sky\af3_rainy\08-00
  691. * 0.0 : [ 25] sky\af3_rainy\08-00#small
  692. * 0.0 : [ 35] sky\af3_rainy\09-00
  693. * 0.0 : [ 35] sky\af3_rainy\09-00#small
  694. * 0.0 : [ 34] sky\af3_rainy\10-00
  695. * 0.0 : [ 34] sky\af3_rainy\10-00#small
  696. * 0.0 : [ 7] sky\af3_rainy\11-00
  697. * 0.0 : [ 7] sky\af3_rainy\11-00#small
  698. * 0.0 : [ 5] sky\af3_rainy\12-00
  699. * 0.0 : [ 5] sky\af3_rainy\12-00#small
  700. * 0.0 : [ 18] sky\af3_rainy\13-00
  701. * 0.0 : [ 18] sky\af3_rainy\13-00#small
  702. * 0.0 : [ 5] sky\af3_rainy\14-00
  703. * 0.0 : [ 5] sky\af3_rainy\14-00#small
  704. * 0.0 : [ 27] sky\af3_rainy\15-00
  705. * 0.0 : [ 27] sky\af3_rainy\15-00#small
  706. * 0.0 : [ 26] sky\af3_rainy\16-00
  707. * 0.0 : [ 26] sky\af3_rainy\16-00#small
  708. * 0.0 : [ 5] sky\af3_rainy\17-00
  709. * 0.0 : [ 5] sky\af3_rainy\17-00#small
  710. * 0.0 : [ 26] sky\af3_rainy\18-00
  711. * 0.0 : [ 26] sky\af3_rainy\18-00#small
  712. * 0.0 : [ 4] sky\af3_rainy\19-00
  713. * 0.0 : [ 4] sky\af3_rainy\19-00#small
  714. * 0.0 : [ 1] sky\af3_rainy\2-00
  715. * 0.0 : [ 1] sky\af3_rainy\2-00#small
  716. * 0.0 : [ 31] sky\af3_rainy\20-00
  717. * 0.0 : [ 31] sky\af3_rainy\20-00#small
  718. * 0.0 : [ 4] sky\af3_rainy\21-00
  719. * 0.0 : [ 4] sky\af3_rainy\21-00#small
  720. * 0.0 : [ 25] sky\af3_rainy\22-00
  721. * 0.0 : [ 25] sky\af3_rainy\22-00#small
  722. * 0.0 : [ 16] sky\af3_rainy\23-00
  723. * 0.0 : [ 16] sky\af3_rainy\23-00#small
  724. * 0.0 : [ 67] sky\clear\00-00-fm
  725. * 0.0 : [ 67] sky\clear\00-00-fm#small
  726. * 0.0 : [ 11] sky\clear\01-00-fm
  727. * 0.0 : [ 11] sky\clear\01-00-fm#small
  728. * 0.0 : [ 11] sky\clear\02-00-fm
  729. * 0.0 : [ 11] sky\clear\02-00-fm#small
  730. * 0.0 : [ 3] sky\clear\03-00-fm
  731. * 0.0 : [ 3] sky\clear\03-00-fm#small
  732. * 0.0 : [ 11] sky\clear\04-00-fm
  733. * 0.0 : [ 11] sky\clear\04-00-fm#small
  734. * 0.0 : [ 2] sky\clear\21-30
  735. * 0.0 : [ 2] sky\clear\21-30#small
  736. * 0.0 : [ 20] sky\clear\22-00-fm
  737. * 0.0 : [ 20] sky\clear\22-00-fm#small
  738. * 0.0 : [ 11] sky\clear\23-00-fm
  739. * 0.0 : [ 11] sky\clear\23-00-fm#small
  740. * 0.0 : [ 64] sky\clear_alt\00-00-alt
  741. * 0.0 : [ 64] sky\clear_alt\00-00-alt#small
  742. * 0.0 : [ 5] sky\cloudy_no_sun\05-00
  743. * 0.0 : [ 5] sky\cloudy_no_sun\05-00#small
  744. * 0.0 : [ 5] sky\cloudy_no_sun\06-00
  745. * 0.0 : [ 5] sky\cloudy_no_sun\06-00#small
  746. * 0.0 : [ 5] sky\cloudy_no_sun\07-00
  747. * 0.0 : [ 5] sky\cloudy_no_sun\07-00#small
  748. * 0.0 : [ 5] sky\cloudy_no_sun\09-00
  749. * 0.0 : [ 5] sky\cloudy_no_sun\09-00#small
  750. * 0.0 : [ 5] sky\cloudy_no_sun\10-00
  751. * 0.0 : [ 5] sky\cloudy_no_sun\10-00#small
  752. * 0.0 : [ 14] sky\cloudy_no_sun\11-00
  753. * 0.0 : [ 14] sky\cloudy_no_sun\11-00#small
  754. * 0.0 : [ 56] sky\cloudy_no_sun\12-00
  755. * 0.0 : [ 56] sky\cloudy_no_sun\12-00#small
  756. * 0.0 : [ 14] sky\cloudy_no_sun\14-00
  757. * 0.0 : [ 14] sky\cloudy_no_sun\14-00#small
  758. * 0.0 : [ 5] sky\cloudy_no_sun\15-00
  759. * 0.0 : [ 5] sky\cloudy_no_sun\15-00#small
  760. * 0.0 : [ 5] sky\cloudy_no_sun\18-00
  761. * 0.0 : [ 5] sky\cloudy_no_sun\18-00#small
  762. * 0.0 : [ 10] sky\cloudy_no_sun\20-00
  763. * 0.0 : [ 10] sky\cloudy_no_sun\20-00#small
  764. * 0.0 : [ 5] sky\cloudy_no_sun\21-00
  765. * 0.0 : [ 5] sky\cloudy_no_sun\21-00#small
  766. * 0.0 : [1321] sky\sky_oblaka
  767. * 0.0 : [ 64] sky\skygod\oblachka\00-00-c
  768. * 0.0 : [ 64] sky\skygod\oblachka\00-00-c#small
  769. * 0.0 : [ 80] sky\skygod\oblachka\00-00-cns
  770. * 0.0 : [ 80] sky\skygod\oblachka\00-00-cns#small
  771. * 0.0 : [ 32] sky\skygod\rain\00-00
  772. * 0.0 : [ 32] sky\skygod\rain\00-00#small
  773. * 0.0 : [ 1] sunmask
  774. * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
  775. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  776. * 0.0 : [ 1] ui\ui_common
  777. * 0.0 : [ 2] ui\ui_fog_of_war
  778. * 0.0 : [ 1] water\water_SBumpVolume
  779. * 0.0 : [ 1] water\water_flowing_nmap
  780. * 0.0 : [ 1] water\water_normal
  781. * 0.0 : [ 1] wm\wm_blood_1
  782. * 0.0 : [ 1] wm\wm_blood_1_1
  783. * 0.0 : [ 1] wm\wm_blood_1_2
  784. * 0.0 : [ 1] wm\wm_blood_1_3
  785. * 0.0 : [ 1] wm\wm_blood_drop_4
  786. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  787. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  788. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  789. * 0.0 : [ 1] wm\wm_bullet_brick_1
  790. * 0.0 : [ 1] wm\wm_bullet_brick_2
  791. * 0.0 : [ 1] wm\wm_bullet_concrete
  792. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  793. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  794. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  795. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  796. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  797. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  798. * 0.0 : [ 1] wm\wm_bullet_glass01
  799. * 0.0 : [ 1] wm\wm_bullet_glass02
  800. * 0.0 : [ 1] wm\wm_bullet_glass03
  801. * 0.0 : [ 1] wm\wm_bullet_glass04
  802. * 0.0 : [ 1] wm\wm_bullet_ground
  803. * 0.0 : [ 1] wm\wm_bullet_ground_1
  804. * 0.0 : [ 1] wm\wm_bullet_ground_2
  805. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  806. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  807. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  808. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  809. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  810. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  811. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  812. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  813. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  814. * 0.0 : [ 1] wm\wm_bullet_wood
  815. * 0.0 : [ 1] wm\wm_bullet_wood_1
  816. * 0.0 : [ 1] wm\wm_bullet_wood_2
  817. * 0.0 : [ 1] wm\wm_bullet_wood_3
  818. * 0.0 : [ 1] wm\wm_bullet_wood_4
  819. * 0.0 : [ 1] wm\wm_bullet_wood_5
  820. * 0.0 : [ 1] wm\wm_bullet_wood_6
  821. * 0.0 : [ 1] wm\wm_bullet_wood_7
  822. * 0.0 : [ 1] wm\wm_bullet_wood_8
  823. * 0.0 : [ 1] wm\wm_bullet_wood_9
  824. * 0.0 : [ 1] wm\wm_grenade
  825. * 0.0 : [ 1] wm\wm_knife_dead
  826. * 0.0 : [ 1] wm\wm_knife_horiz
  827. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  828. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  829. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  830. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  831. * 0.0 : [ 1] wm\wm_knife_wood
  832. * 0.0 : [ 1] wm\wm_knife_wood1
  833. * 0.0 : [ 1] wm\wm_knife_wood2
  834. * 8.1 : [ 1] ui\ui_magnifier2
  835. * 9.5 : [ 1] ui\moty2018
  836. * 16.1 : [ 1] ui\ui_font_hud_01
  837. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  838. * 32.1 : [ 1] ui\ui_font_letter_16_1024
  839. * 32.1 : [ 1] ui\ui_font_letter_18_1024
  840. * 33.0 : [ 1] ui\ui_ani_cursor
  841. * 64.1 : [ 1] ui\ui_font_console_02
  842. * 64.1 : [ 1] ui\ui_font_hud_02
  843. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  844. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  845. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  846. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  847. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  848. * 2048.1 : [ 1] ui\ui_actor_main_menu
  849. "c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\bin\xrengine.exe" -smap4096
  850. * phase time: 0 ms
  851. * phase cmem: 256506 K
  852. Loading objects...
  853. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\ak74\ak74_shoot.ogg
  854. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\ak74\ak74_shot_sil.ogg
  855. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\hpsa\hpsa_shoot.ogg
  856. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\svd\svd_shoot.ogg
  857. Loading models...
  858. CResourceManager::DeferredUpload -> START, size = 1001
  859. TextureLoading -> thread 1 started!
  860. TextureLoading -> thread 2 started!
  861. TextureLoading -> thread 3 started!
  862. TextureLoading -> thread 4 started!
  863. ! Can't find texture 'sky\00-00-fm'
  864. ! Can't find texture 'sky\00-00-fm#small'
  865. TextureLoading -> thread 1 finished!
  866. ! Can't find texture 'sky\af3_rainy\04-00'
  867. ! Can't find texture 'sky\af3_rainy\04-00#small'
  868. ! Can't find texture 'sky\af3_rainy\2-00'
  869. ! Can't find texture 'sky\af3_rainy\2-00#small'
  870. TextureLoading -> thread 4 finished!
  871. TextureLoading -> thread 3 finished!
  872. TextureLoading -> thread 2 finished!
  873. texture loading time: 9220
  874. * [prefetch] time: 9449 ms
  875. * [prefetch] memory: 47163Kb
  876. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  877. ! Player name registry key (InstallUserName) not found !
  878. S.T.A.L.K.E.R. Anomaly version 1.5.0
  879. OpenXRay x64, Call of Chernobyl build 1.4.16
  880. using marshal library
  881. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\trx\radio\_playlist_1\misery_-_corona_radiata.ogg
  882. actor_backpack.on_game_start()
  883. actor_effects.on_game_start()
  884. alife_storage_manager.on_game_start()
  885. ammo_aggregation.on_game_start()
  886. autosave_on_interval.on_game_start()
  887. awr_disassembly.on_game_start()
  888. axr_companions.on_game_start()
  889. axr_keybind.on_game_start()
  890. axr_overheat.on_game_start()
  891. axr_task_manager.on_game_start()
  892. axr_trade_manager.on_game_start()
  893. axr_turn_on_campfire.on_game_start()
  894. azazel_mode.on_game_start()
  895. bind_awr.on_game_start()
  896. bind_campfire.on_game_start()
  897. bind_tent.on_game_start()
  898. campfire_manager.on_game_start()
  899. coc_treasure_manager.on_game_start()
  900. db2.on_game_start()
  901. death_manager.on_game_start()
  902. dinamic_hud.on_game_start()
  903. disanim.on_game_start()
  904. drx_da_main.on_game_start()
  905. dxr_encyclopedia.on_game_start()
  906. dxr_scopes.on_game_start()
  907. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  908. dxr_statistics.on_game_start()
  909. dynamic_news_manager.on_game_start()
  910. fast_travel.on_game_start()
  911. game_relations.on_game_start()
  912. guide_job.on_game_start()
  913. hardcore_economy.on_game_start()
  914. info_portions.on_game_start()
  915. inventory_radiation.on_game_start()
  916. ironman_manager.on_game_start()
  917. itm_manager_mod.on_game_start()
  918. itms_manager.on_game_start()
  919. knife_quickdraw.on_game_start()
  920. lanforse_extra.on_game_start()
  921. m_mines.on_game_start()
  922. mob_trade.on_game_start()
  923. modules.on_game_start()
  924. news_manager.on_game_start()
  925. npc_death_sound.on_game_start()
  926. pda.on_game_start()
  927. pda_actor.on_game_start()
  928. pda_backpack_travel.on_game_start()
  929. pda_flagger.on_game_start()
  930. pda_smart_terrain_warfare.on_game_start()
  931. phantom_manager.on_game_start()
  932. release_item_manager.on_game_start()
  933. safe_release_manager.on_game_start()
  934. savegame_timer.on_game_start()
  935. simulation_objects.on_game_start()
  936. slot_hud.on_game_start()
  937. surge_manager.on_game_start()
  938. survival_mode.on_game_start()
  939. tasks_defense.on_game_start()
  940. trade_manager.on_game_start()
  941. txr_alpha_squad.on_game_start()
  942. txr_battery.on_game_start()
  943. txr_bolt.on_game_start()
  944. txr_bribe.on_game_start()
  945. txr_companion_inv.on_game_start()
  946. txr_condition.on_game_start()
  947. txr_disguise.on_game_start()
  948. txr_environment.on_game_start()
  949. txr_geiger.on_game_start()
  950. txr_money.on_game_start()
  951. txr_npc_jam.on_game_start()
  952. txr_offline_combat.on_game_start()
  953. txr_paid_companions.on_game_start()
  954. txr_pda.on_game_start()
  955. txr_radio_music.on_game_start()
  956. txr_radio_wave.on_game_start()
  957. txr_release_pre_items.on_game_start()
  958. txr_sleep.on_game_start()
  959. txr_sounds.on_game_start()
  960. txr_thirst.on_game_start()
  961. ui_addon_companion_quick_menu.on_game_start()
  962. ui_enemy_health.on_game_start()
  963. ui_extra.on_game_start()
  964. ui_map_debug_ex.on_game_start()
  965. ui_mm_faction_select.on_game_start()
  966. ui_mm_opt_disguise.on_game_start()
  967. ui_mm_opt_dynamic_news.on_game_start()
  968. ui_mm_opt_radio.on_game_start()
  969. ui_mm_opt_travel.on_game_start()
  970. warfare.on_game_start()
  971. setup
  972. end setup
  973. warfare_faction_control.on_game_start()
  974. warfare_overrides.on_game_start()
  975. xr_combat_ignore.on_game_start()
  976. xr_corpse_detection.on_game_start()
  977. xr_danger.on_game_start()
  978. xr_eat_medkit.on_game_start()
  979. xr_gather_items.on_game_start()
  980. xrs_debug_tools.on_game_start()
  981. xrs_dyn_music.on_game_start()
  982. xrs_facer.on_game_start()
  983. xrs_kill_wounded.on_game_start()
  984. xrs_rnd_npc_loadout.on_game_start()
  985. * phase time: 10741 ms
  986. * phase cmem: 318524 K
  987. * phase time: 9 ms
  988. * phase cmem: 318509 K
  989. * Loading spawn registry...
  990. * 18652 spawn points are successfully loaded
  991. * Loading objects...
  992. * 30055 objects are successfully loaded
  993. * Game duty - rostok - quicksave_1 is successfully loaded from file 'appdata\savedgames\duty - rostok - quicksave_1.scop' (0.994s)
  994. * phase time: 994 ms
  995. * phase cmem: 505535 K
  996. * phase time: 28 ms
  997. * phase cmem: 505659 K
  998. * phase time: 24 ms
  999. * phase cmem: 505650 K
  1000. * WARNING: player not logged in
  1001. * client : connection accepted - <All Ok>
  1002. * phase time: 50 ms
  1003. * phase cmem: 505677 K
  1004. * phase time: 16 ms
  1005. * phase cmem: 505669 K
  1006. * phase time: 494 ms
  1007. * phase cmem: 568343 K
  1008. * phase time: 44 ms
  1009. * phase cmem: 579423 K
  1010. * [Loading VB] 65375 verts, 2042 Kb
  1011. * [Loading VB] 64495 verts, 2015 Kb
  1012. * [Loading VB] 18200 verts, 568 Kb
  1013. * [Loading VB] 65532 verts, 2047 Kb
  1014. * [Loading VB] 65535 verts, 2047 Kb
  1015. * [Loading VB] 65534 verts, 2047 Kb
  1016. * [Loading VB] 65534 verts, 2047 Kb
  1017. * [Loading VB] 65533 verts, 2047 Kb
  1018. * [Loading VB] 65535 verts, 2047 Kb
  1019. * [Loading VB] 65534 verts, 2047 Kb
  1020. * [Loading VB] 65533 verts, 2047 Kb
  1021. * [Loading VB] 65535 verts, 2047 Kb
  1022. * [Loading VB] 64764 verts, 2023 Kb
  1023. * [Loading VB] 65535 verts, 2047 Kb
  1024. * [Loading VB] 65533 verts, 2047 Kb
  1025. * [Loading VB] 65535 verts, 2047 Kb
  1026. * [Loading VB] 65534 verts, 2047 Kb
  1027. * [Loading VB] 65533 verts, 2047 Kb
  1028. * [Loading VB] 48067 verts, 1502 Kb
  1029. * [Loading IB] 1048575 indices, 2047 Kb
  1030. * [Loading IB] 1048575 indices, 2047 Kb
  1031. * [Loading IB] 1048575 indices, 2047 Kb
  1032. * [Loading IB] 1048575 indices, 2047 Kb
  1033. * [Loading IB] 1048575 indices, 2047 Kb
  1034. * [Loading IB] 1048575 indices, 2047 Kb
  1035. * [Loading IB] 357756 indices, 698 Kb
  1036. * [Loading VB] 65535 verts, 767 Kb
  1037. * [Loading VB] 65534 verts, 767 Kb
  1038. * [Loading VB] 65534 verts, 767 Kb
  1039. * [Loading VB] 65535 verts, 767 Kb
  1040. * [Loading VB] 65535 verts, 767 Kb
  1041. * [Loading VB] 65533 verts, 767 Kb
  1042. * [Loading VB] 24173 verts, 283 Kb
  1043. * [Loading IB] 1048575 indices, 2047 Kb
  1044. * [Loading IB] 1048575 indices, 2047 Kb
  1045. * [Loading IB] 1048569 indices, 2047 Kb
  1046. * [Loading IB] 327498 indices, 639 Kb
  1047. * phase time: 56 ms
  1048. * phase cmem: 579574 K
  1049. * phase time: 15 ms
  1050. * phase cmem: 582384 K
  1051. * [DETAILS] VertexConsts(256), Batch(61)
  1052. * [DETAILS] 45323 v(20), 30317 p
  1053. * [DETAILS] Batch(61), VB(885K), IB(177K)
  1054. * phase time: 16 ms
  1055. * phase cmem: 582458 K
  1056. * Loading HOM: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\levels\l05_bar\level.hom
  1057. * phase time: 92 ms
  1058. * phase cmem: 583437 K
  1059. * phase time: 10 ms
  1060. * phase cmem: 583437 K
  1061. * phase time: 19 ms
  1062. * phase cmem: 583391 K
  1063. CResourceManager::DeferredUpload -> START, size = 1789
  1064. TextureLoading -> thread 1 started!
  1065. TextureLoading -> thread 2 started!
  1066. TextureLoading -> thread 3 started!
  1067. TextureLoading -> thread 4 started!
  1068. TextureLoading -> thread 5 started!
  1069. TextureLoading -> thread 6 started!
  1070. TextureLoading -> thread 7 started!
  1071. TextureLoading -> thread 5 finished!
  1072. TextureLoading -> thread 4 finished!
  1073. TextureLoading -> thread 7 finished!
  1074. TextureLoading -> thread 1 finished!
  1075. TextureLoading -> thread 3 finished!
  1076. TextureLoading -> thread 6 finished!
  1077. TextureLoading -> thread 2 finished!
  1078. texture loading time: 3515
  1079. * t-report - base: 1785, 996620 K
  1080. * t-report - lmap: 4, 4096 K
  1081. * WARNING: player not logged in
  1082. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\trx\background_music\day_normal\music_09.ogg
  1083. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\trx\background_music\night\music_04.ogg
  1084. * phase time: 4725 ms
  1085. * phase cmem: 640671 K
  1086. * phase time: 15 ms
  1087. * phase cmem: 640671 K
  1088. * [win32]: free[137431398576 K], reserved[4453244 K], committed[3101588 K]
  1089. * [ D3D ]: textures[1102520 K]
  1090. * [x-ray]: process heap[640671 K], game lua[0 K], render[0 K]
  1091. * [x-ray]: economy: strings[56535 K], smem[48377 K]
  1092. task_functor.under_faction_control_target_id is nil
  1093. utils.load_var failed for drx_sl_quest_stash_1_id
  1094. utils.load_var failed for simulation_task_51
  1095. task_functor.under_faction_control_target_id is nil
  1096. SECOND WIND: NOT IN IRONMAN MODE
  1097. ! Missing ogg-comment, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\characters_voice\scenario\bar\barman\bar_barman_hello_1.ogg
  1098. ! Invalid ogg-comment version, file: c:\users\cole patchen\desktop\s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\mp443\mp443_shoot.ogg
  1099. collectgarbage before=43974208Kb
  1100. collectgarbage after=26056429Kb
  1101. intro_start game_loaded
  1102. * MEMORY USAGE: 871745 K
  1103. * End of synchronization A[1] R[1]
  1104. intro_delete ::update_game_loaded
  1105. teleporting actor from [bar_arena_triger]
  1106. [bar_arena_stalker_6_232518] killed by [actor]
  1107. main_menu on console command is executed
  1108. * [win32]: free[137429542576 K], reserved[4989608 K], committed[4421224 K]
  1109. * [ D3D ]: textures[1692793 K]
  1110. * [x-ray]: process heap[874587 K], game lua[0 K], render[1849 K]
  1111. * [x-ray]: economy: strings[61091 K], smem[363832 K]
  1112. * [win32]: free[137429542996 K], reserved[4996000 K], committed[4414412 K]
  1113. * [ D3D ]: textures[1692793 K]
  1114. * [x-ray]: process heap[872785 K], game lua[0 K], render[1849 K]
  1115. * [x-ray]: economy: strings[61091 K], smem[363832 K]
  1116. S.T.A.L.K.E.R. Anomaly version 1.5.0
  1117. OpenXRay x64, Call of Chernobyl build 1.4.16
  1118. using marshal library
  1119. actor_backpack.on_game_start()
  1120. actor_effects.on_game_start()
  1121. alife_storage_manager.on_game_start()
  1122. ammo_aggregation.on_game_start()
  1123. autosave_on_interval.on_game_start()
  1124. awr_disassembly.on_game_start()
  1125. axr_companions.on_game_start()
  1126. axr_keybind.on_game_start()
  1127. axr_overheat.on_game_start()
  1128. axr_task_manager.on_game_start()
  1129. axr_trade_manager.on_game_start()
  1130. axr_turn_on_campfire.on_game_start()
  1131. azazel_mode.on_game_start()
  1132. bind_awr.on_game_start()
  1133. bind_campfire.on_game_start()
  1134. bind_tent.on_game_start()
  1135. campfire_manager.on_game_start()
  1136. coc_treasure_manager.on_game_start()
  1137. db2.on_game_start()
  1138. death_manager.on_game_start()
  1139. dinamic_hud.on_game_start()
  1140. disanim.on_game_start()
  1141. drx_da_main.on_game_start()
  1142. dxr_encyclopedia.on_game_start()
  1143. dxr_scopes.on_game_start()
  1144. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  1145. dxr_statistics.on_game_start()
  1146. dynamic_news_manager.on_game_start()
  1147. fast_travel.on_game_start()
  1148. game_relations.on_game_start()
  1149. guide_job.on_game_start()
  1150. hardcore_economy.on_game_start()
  1151. info_portions.on_game_start()
  1152. inventory_radiation.on_game_start()
  1153. ironman_manager.on_game_start()
  1154. itm_manager_mod.on_game_start()
  1155. itms_manager.on_game_start()
  1156. knife_quickdraw.on_game_start()
  1157. lanforse_extra.on_game_start()
  1158. m_mines.on_game_start()
  1159. mob_trade.on_game_start()
  1160. modules.on_game_start()
  1161. news_manager.on_game_start()
  1162. npc_death_sound.on_game_start()
  1163. pda.on_game_start()
  1164. pda_actor.on_game_start()
  1165. pda_backpack_travel.on_game_start()
  1166. pda_flagger.on_game_start()
  1167. pda_smart_terrain_warfare.on_game_start()
  1168. phantom_manager.on_game_start()
  1169. release_item_manager.on_game_start()
  1170. safe_release_manager.on_game_start()
  1171. savegame_timer.on_game_start()
  1172. simulation_objects.on_game_start()
  1173. slot_hud.on_game_start()
  1174. surge_manager.on_game_start()
  1175. survival_mode.on_game_start()
  1176. tasks_defense.on_game_start()
  1177. trade_manager.on_game_start()
  1178. txr_alpha_squad.on_game_start()
  1179. txr_battery.on_game_start()
  1180. txr_bolt.on_game_start()
  1181. txr_bribe.on_game_start()
  1182. txr_companion_inv.on_game_start()
  1183. txr_condition.on_game_start()
  1184. txr_disguise.on_game_start()
  1185. txr_environment.on_game_start()
  1186. txr_geiger.on_game_start()
  1187. txr_money.on_game_start()
  1188. txr_npc_jam.on_game_start()
  1189. txr_offline_combat.on_game_start()
  1190. txr_paid_companions.on_game_start()
  1191. txr_pda.on_game_start()
  1192. txr_radio_music.on_game_start()
  1193. txr_radio_wave.on_game_start()
  1194. txr_release_pre_items.on_game_start()
  1195. txr_sleep.on_game_start()
  1196. txr_sounds.on_game_start()
  1197. txr_thirst.on_game_start()
  1198. ui_addon_companion_quick_menu.on_game_start()
  1199. ui_enemy_health.on_game_start()
  1200. ui_extra.on_game_start()
  1201. ui_map_debug_ex.on_game_start()
  1202. ui_mm_faction_select.on_game_start()
  1203. ui_mm_opt_disguise.on_game_start()
  1204. ui_mm_opt_dynamic_news.on_game_start()
  1205. ui_mm_opt_radio.on_game_start()
  1206. ui_mm_opt_travel.on_game_start()
  1207. warfare.on_game_start()
  1208. setup
  1209. end setup
  1210. warfare_faction_control.on_game_start()
  1211. warfare_overrides.on_game_start()
  1212. xr_combat_ignore.on_game_start()
  1213. xr_corpse_detection.on_game_start()
  1214. xr_danger.on_game_start()
  1215. xr_eat_medkit.on_game_start()
  1216. xr_gather_items.on_game_start()
  1217. xrs_debug_tools.on_game_start()
  1218. xrs_dyn_music.on_game_start()
  1219. xrs_facer.on_game_start()
  1220. xrs_kill_wounded.on_game_start()
  1221. xrs_rnd_npc_loadout.on_game_start()
  1222. * phase time: 1232 ms
  1223. * phase cmem: 803689 K
  1224. * phase time: 36 ms
  1225. * phase cmem: 802674 K
  1226. * Loading spawn registry...
  1227. * 18652 spawn points are successfully loaded
  1228. * Loading objects...
  1229. * 30055 objects are successfully loaded
  1230. * Game duty - rostok - quicksave_1 is successfully loaded from file 'appdata\savedgames\duty - rostok - quicksave_1.scop' (1.024s)
  1231. * phase time: 1024 ms
  1232. * phase cmem: 908480 K
  1233. * phase time: 35 ms
  1234. * phase cmem: 908481 K
  1235. * phase time: 35 ms
  1236. * phase cmem: 908480 K
  1237. * [win32]: free[137429640756 K], reserved[5003580 K], committed[4309072 K]
  1238. * [ D3D ]: textures[1658111 K]
  1239. * [x-ray]: process heap[908480 K], game lua[0 K], render[1849 K]
  1240. * [x-ray]: economy: strings[57609 K], smem[87500 K]
  1241. stack trace:
  1242.  
  1243.  
  1244. [error][ 87] : The parameter is incorrect.
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