Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Walfalcon: rolling 3d6
- (
- 6
- +
- 5
- +
- 1
- )
- = 12
- rolling 3d6
- (
- 5
- +
- 3
- +
- 3
- )
- = 11
- rolling 3d6
- (
- 2
- +
- 5
- +
- 1
- )
- = 8
- rolling 3d6
- (
- 5
- +
- 3
- +
- 5
- )
- = 13
- rolling 3d6
- (
- 6
- +
- 3
- +
- 6
- )
- = 15
- rolling 3d6
- (
- 1
- +
- 1
- +
- 6
- )
- = 8
- Wizzzargh (GM): and then 2 more for social class and starting equipment
- Walfalcon: rolling 3d6
- (
- 3
- +
- 4
- +
- 3
- )
- = 10
- rolling 3d6
- (
- 3
- +
- 3
- +
- 5
- )
- = 11
- So that's 110 gp? I don't know where the social class thing is
- wait never mind
- Wizzzargh (GM): yeah, i'll post the starting equip in a sec
- You have 2 bottles of alcohol, a dagger, a hammer, a dozen iron spikes, a 2-person tent, 4 wooden stakes, a bag of tools (for the profession of your choice), a lamellar cuirass (light armour), half a dozen torches in a sack, a tinderbox, and 1d6 silver worth of small coins in your pockets.
- Additionally, you start with 2 weeks of rations and a melee weapon of your choice
- You're from the middle class, merchants or city-dwelling craftsmen
- that sort of level
- Walfalcon: rolling 1d6
- (
- 3
- )
- = 3
- Durdren Gurglomel attacks with Spear
- Attack
- hits AC 7
- Damage
- 3
- 7th Outpost: I'm around
- Walfalcon: Frig, I'm heavlily loaded
- Lily the Witch: U can likely leave some stuff
- Wizzzargh (GM): and most of the others are poor and unequipped, perhaps they can share the load
- Walfalcon: Brigandine is 13 AC right?
- what am I saying
- lamellar
- Wizzzargh (GM): yup, it's a leather-equivalent
- Walfalcon: In that case I might as well go nekkid
- making my AC 15 until I take damage
- at which time it'll be 11
- Wizzzargh (GM): but hey, at level 1 if you take damage you're likely to have been dunked to 0hp anyway
- Walfalcon: Exactly
- Lily the Witch: Added alchemical knowledge recipes
- Wizzzargh (GM): I'm content to wait an hour or so in the hopes of irving being freed from domestic labors, but we can also just start now and have people hop in later if they arrive
- Walfalcon: So for some reason I can make my age 'e' but not any other letter
- weird
- Anyways I'm fine with waiting
- Wizzzargh (GM): something something time loops
- Lily the Witch: Another rogue to rescue from the clutches of the damnable fey
- Walfalcon: I mean e is just like, 2.73 or something?
- so I'm a babby
- Wizzzargh (GM): who's to say it's in years tho
- maybe you've lived for e generations
- Lily the Witch: Oh, btw, I'm level 1 so I technically should have ability to grab at least 1 herb, correct?
- during rest time
- Wizzzargh (GM): yup- you have a choice of graveroot, or a random result
- Lily the Witch: I'll go with random. It's random from the 3 base, correct?
- Wizzzargh (GM): yup
- 3
- graveroot until you like it
- Lily the Witch: Calamity
- Can I off it to the witch?
- Or do I need to wait till rest period?
- Walfalcon: aren't you the witch?
- Lily the Witch: There's more than one
- The "other" witch
- Walfalcon: well then that's a very misleading name
- Wizzzargh (GM): Sure, if you don't want to experiment yourself
- You're saying she should be 'Lily, A Witch'
- Walfalcon: yeaqh
- Lily the Witch: Nay, I am the witch
- Others are mere "a" witches
- Lily the Witch looks around to make sure Granny isn't listening
- Walfalcon: woah how you do dat
- Lily the Witch: with /me
- Walfalcon hides in forest very well
- Derdren Gerglemel hides in forest very well
- Lily the Witch: A "gourd" of alcohol implies more than one portion of potion, am I correct?
- I don't want to waste the whole thing on experimentation, but I want to mix it with graveroot and see what happens.
- Wizzzargh (GM): it does indicate a single use for the sake of potions, yeh
- and lamps, and molotovs, and incrementing drunkenness
- Lily the Witch: Ah
- Molotov it is
- Wizzzargh (GM): a double-dose of alcohol would surely be contained within a double-gourd
- Lily the Witch: Reasonable assumption
- Alas, molotov it is
- And I'll have the graveroot given over to Granny. I require something that could help me tame animals (for long periods of time). If she'll want something more for it, I'm willing to go out questing and collecting.
- I mean a recipe of course.
- Irving: rolling 6+9+7+12+10+11
- 6+9+7+12+10+11
- = 55
- Wizzzargh (GM): into the pot it goes
- the graveroot, not Irving's character
- Lily the Witch: lol
- More sacrifices for the mighty cauldron
- Wizzzargh (GM): also roll another 2 sets of 3d6 for social class and starting equip
- Irving: rolling 8+10+14+8+8+11
- 8+10+14+8+8+11
- = 59
- Wizzzargh (GM): Granny will inform you that Alcohol+Heartrace will drug animals into a 'friendlier' state, which should allow you to interact with them to train them normally once they're not in fight/flight
- also looks like I better duplicate some blank sheets, irving will be claiming the second-to last one
- Lily the Witch: Once Irving is done, I believe we can start
- Irving: Which one of these'd be mine?
- Wizzzargh (GM): just pick one and rename it and i'll alter it to be yours
- well, one of the empty vessels
- Irving: Alright, where's the chart for starting eq?
- and social stats?
- Wizzzargh (GM): in the nightmares underneath free edition, though I can just tell you and spare you the effort
- that said I'll need to know your class first
- Irving: Need to figure out where I put my copy of bfrpg
- Wizzzargh (GM): the non-class items will be
- You have a backpack, a club or dagger, 2 weeks worth of rations, a shield, and a jerkin of leather armor
- Your social class being in the 'poor freeman' or 'well off servant' range
- Irving: Are there requirements for dwarf? I feel like dwarf is a good option here
- Wizzzargh (GM): nope, the only requirement being that you're a long way from your home in Mercia
- There's also a bit of extra houseruled weirdness for 'em
- Dwarves must name inventory items they've had for more than a session, and they lose 1hp if a named item leaves their inventory. Their darkvision is crude sonar of tongue-clicks and pick-taps upon stone and only works in enclosed spaces like buildings and caves.
- Irving: Hm, down to the spoon, huh?
- Wizzzargh (GM): If by spoon you mean 'Porridgebreaker' yes
- Irving: Let's go with a human Thief then
- Wizzzargh (GM): no extra items, looks like
- Irving: d4 or d6 dagger?
- Wizzzargh (GM): d6
- Derdren Gerglemel:
- Derdren Gerglemel attacks with Spear
- Attack
- hits AC 13
- Damage
- 2
- Wizzzargh (GM): Aight. Conditions are very foggy and a bit chill, with patches of lingering snow. The Skull Moon is on the horizon, invisible through the fog but its corpse-reanimating light still filters through weakly and will reanimate human remains exposed to it. The Hamlet is quiet, with the minor holiday of the Vigil For Riikhus meaning there's a bunch of candles set in windowsills and the like. If anyone wishes, they can steal candles and get 1d10 of the things without any fear of being caught.
- The default action is likely to walk along the northeast road to the accursed noure estate and explore within, but you could wander through the fog-shrouded moonlands if you pleased to.
- Irving: Alrighty, Iver the quick is made
- Lily the Witch: There's aught for me to find within the estate. Granny Grey's old master, locked in time after the disaster.
- Derdren Gerglemel: I seek nothing but death. The mansion calls me, it's song a neverending dirge. Let us enter the realm of madness soon, my body aches for the chance to experience the doom that lies within
- Wizzzargh (GM): Extra good with the beartato character art
- Iver the Quick: coughs
- Walfalcon: He is a halfling
- So I thought it fit
- Wizzzargh (GM): heh
- Iver the Quick: Right, there any ..lucrative things in there besides the doom and all?
- Lily the Witch: I see the moon-madness has already devoured someone. Come. Death and riches both await.
- The walk along the road northeast is only an hour or so, an easy stroll where you get to gibber about madness and treasure on the way. The fog shrouding the estate is brighter than elsewhere, a sign of the unknown moon that hangs eternal over the accursed grounds. Near the main wrought-iron gate in the fence that surrounds the place, the Clocktower ticks away, manned by a few militia from the hamlet, and it is to here you must return after venturing within the estate to return yourself to the proper flow of time. There is little to see of the rolling fields of the estate save for writhing fog.
- Wizzzargh (GM): (To GM) rolling 3d20
- (
- 19
- +
- 13
- +
- 15
- )
- = 47
- Lily the Witch: Let us head inside, but keep your ears peeled. Everything that moves here is hostile and deadly.
- (I'll send my dog back to the hamlet. I've no need of him for now)
- Wizzzargh (GM): Righto
- You push through the fog, wandering aimlessly. Hopefully the footprints you leave in the snowmelt-besogged soil will serve to lead you back... you come across something after perhaps 10 minutes of squelching movement.
- A semi-circular amphitheatre with stone steps for seats, now overgrown with moss and ferns. A central stage, with the rusted, rotted, crumbling apparatus for shadow-puppets. A box, perhaps filled with more accoutrements of this entertainment, floats on the water that has flooded the lowest area.
- Lily the Witch: >moss and ferns
- Iver the Quick: Any remains of any previous audience?
- Lily the Witch gathers moss and ferns into her sack, as much as can be reasonably carried.
- Wizzzargh (GM): Iver keeps a sharp eye out for remains of any audience, and while he finds none, he does find something curious
- Walfalcon: Alright, I'm really really sorry but something came up and I have to ditch
- Wizzzargh (GM): RIP
- Lily the Witch: Rest in peace little gypsy
- Wizzzargh (GM): people arriving late or leaving early is par for the course, don't sweat it
- Copy of Copy of Empty Vessel: WHO AM I
- Walfalcon: I'd like to join again in the future
- if that's ok
- Wizzzargh (GM): yup, and feel free to @ the nowhere crowd to call for sessions yourself
- Walfalcon: Alright. Thanks.
- Derdren was lost in the fog...
- Lily the Witch: The halfling disappeared. I hope he finds the death he so longs for.
- Wizzzargh (GM): Aite Iver- as you eyeball the place and watch Lily shovelling palnts into a bag, this is what you note-Shadows here donβt move normally. They react when their owners remain still, and grope aimlessly
- Iver the Quick: Is there a pebble, a rock, or stick around?
- Wizzzargh (GM): how's about a mossy clod of dirt
- Iver the Quick: Works for me
- Iver the Quick drops said clump on the shadow, watching for how it'll react
- Wizzzargh (GM): Hmm, no apparent effect
- Iver the Quick: "Oy, shadows move on their own around here."
- Lily the Witch jumps back from the bushes and observes the shadows
- Lily the Witch: Let's say I throw them something handy. Do they grasp at it?
- Iver the Quick looks at his dagger
- Wizzzargh (GM): Your shadows, faint things in the fog, belated follow the grasp. They seem ignorant of whatever rubbish is thrown or handed to 'em
- Lily the Witch: Have I managed to collect some moss and ferns already?
- Wizzzargh (GM): Yup
- Lily the Witch makes her way toward the floating box, carefully avoiding shadows;. First she'll see if they try to grasp at her, then proceeds if they fail to.
- Iver the Quick: How far is the box from either edge of the pool?
- Wizzzargh (GM): It's about 5 feet from one side, further from the others. There are no shadows but your own, I should clarify, apart from some disjointedly waving fern-frond shadows.
- Lily the Witch: Ah, very well
- Lily the Witch makes her way toward the pond, carefully observing the water and its movements
- Lily the Witch: "Grab a few of these ferns while you're at it, please."
- Wizzzargh (GM): Seems very still- there's no wind to disturb it, after all.
- Lily the Witch: "I'll try to recover this."
- Lily the Witch moves closer to the pond, but at least a few good feet from its edge, then uses her staff to move the box closer to her.
- Wizzzargh (GM): Box recovered. It is locked.
- (To GM) rolling 1d20
- (
- 11
- )
- = 11
- Lily the Witch: "Calamity. Locked."
- Iver the Quick: (Any traps on it?)
- Lily the Witch: "Have a look at it, maybe you've got skill with locks."
- Wizzzargh (GM): Nothing appears out of place.
- And the lock is so small it's hard to imagine any treacherous mechanisms within.
- It sounds mostly hollow, which is why it floated- something rolls around inside as you haul it ashore.
- Iver the Quick: "Used to be a locksmith before the drink, leme see what I remember"
- Wizzzargh (GM): (To GM) rolling 1d100
- (
- 29
- )
- = 29
- Wizzzargh (GM): You have a faint memory of this lock, but can't quite figure it out... that said, this chest should be easy to force open with your dagger if you wish.
- Your shadows seem to have grown even more disjointed from your movements as Iver tinkers with the lock.
- Iver the Quick: "Memory's slipped, but there's a seam right here I can slip a blade in-"
- "...what' in gods' name?"
- Lily the Witch: "Try for it. We've little to lose." Lily says as she steps a considerable distance away.
- I'll observe the shadows. Do they change as I step away from the box?
- Wizzzargh (GM): Nope, their increased restlessness seems unrelated
- Iver the Quick: (They groping at the box or is it still aimless?)
- Wizzzargh (GM): quite aimless
- ready to pop the top?
- Lily the Witch: "Danger approaches. Open the box and let's be away from here."
- Iver the Quick: Let's do it
- A single glass eyeball rolls around inside, the iris a garish gradient of orange and purple.
- Wizzzargh (GM): (To GM) rolling 3d20
- (
- 3
- +
- 18
- +
- 15
- )
- = 36
- Lily the Witch: "It could be of value, perhaps. We could sell it, for one."
- Iver the Quick: "We'd need to get back first, time to grab and run"
- Wizzzargh (GM): You hastily leave the place... save vs spell the both of ye
- Lily the Witch:
- Wisdom Check
- Lily the Witch
- Success: N(0)/Y(1))
- 0
- wait, what
- Iver the Quick: Dammit, where's the chart for thief?
- Wizzzargh (GM): meh, just roll a d20
- Iver the Quick: rolling d20
- (
- 1
- )
- = 1
- Neat.
- Lily the Witch: I think it rolled 8 for me?
- -1 for wis?
- Wizzzargh (GM): looks like
- Your shadows continue to jerk and twitch, even away from the ampitheatre.
- You can see the shadows of trees looming in the fog ahead- a fruit orchard, perhaps.
- Lily the Witch: "I've seen this orchard. The fruit therein are tasteful, and good booze can be made of them."
- "By the loose definition of 'good', that is"
- Iver the Quick: "Probably by mine"
- Lily the Witch: "Gather as much as you can carry, please, while I try to deal with this shadow disturbance haunting us."
- You find a few things besides tasty sunfruits within the orchard-
- Lily the Witch: Ah
- Wizzzargh (GM): A subterranean brick tunnel to depths unknown, and some skeletons
- Must not be human skeletons, or they would have risen.
- Lily the Witch: "Interesting. Let us bag the bones. Aught could be made out of them."
- Wizzzargh (GM): But they are humanoid, long and thin and elegant, and artfully collapsed into semi-symmetrical patterns.
- Lily the Witch: I'll bag the bones, carefully.
- Poke them with staff first.
- Wizzzargh (GM): about 20 pounds, the skeleton is. No response from pokes.
- Iver the Quick: "I'll start cutting the fruit down"
- Wizzzargh (GM): How long would you like to spend collecting fruits?
- You could probably fill your carrying capacity with them in a few hours
- Iver the Quick: Long enough to fill it to half, probably, including the glass eye/box
- Lily the Witch: (how do you determine max/light carry weight?)
- Wizzzargh (GM): An hour of fruit picking then?
- 's somewhere in bfrpg, i can check
- Irving: And I shouldn't have floundered so long making a char/volunteered, because my dad's home and dinner's on now
- Wizzzargh (GM): popped it in discrod
- RIP again
- Well, we can call this as a short session
- Lily the Witch: I'm okay with calling it here
- Wizzzargh (GM): or pause here and see if we could snag people when Irving returns
- aite
- Lily the Witch: But I can also wait?
- Irving: Sorry guys
- Lily the Witch: If Irving's returning
- Irving: I'm probably gonna, but it takes time
- 'round an hour or so
- Wizzzargh (GM): mebbe even 2
- Irving: I'll keep my pc running/stay in the room, though
- Lily the Witch: 1h I can make, 2 likely not that well
- Wizzzargh (GM): aite, let's break for 1h
- if we can snag people we can continue, and if not, we won't
- ezpz
- Irving: Alright, I fucked up, dad's got some kinda movie night planned that I agreed to a couple days ago
- Wizzzargh (GM): get ye gone
- Irving: Yeeep
- Wizzzargh (GM): well, even if no-one shows up and this is session end, at least you'll have a bunch of plants, an eyeball, and a change in the unpleasant weather conditions
- Lily the Witch: Yeah, no, I'm happy with this
- I'm taking the 20p skeleton as well
- Guess that should be 20 portions of bone
- ?
- Wizzzargh (GM): oh, I'd just mark it as 'one skellington' weighing 20 pounds
- Lily the Witch: awww
- But I do want to try to grind that into bone
- And get a decent bit of bonemeal
- When I saw 20 pounds of it I did think it'd be more than just 1 portion
- It'd likely be the same ingredient ofc
- Wizzzargh (GM): well if you use downtime to grind the bones, 20 'portions' of bonemeal will be the result
- Lily the Witch: Okay, that works for me
- I'd kinda split the grinding I imagine, or put it off for now
- Wizzzargh (GM): Yeah, breaking up the labor would give you time to do other things
- Lily the Witch: So, I'm not really seeing us getting more players for today and I'm slowly fading out. I think we could call it a game and count our blessings.
- Wizzzargh (GM): alrighty then
- session log will be up soon enoug
- Lily the Witch: All right. Have a good night!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement