Advertisement
Guest User

Untitled

a guest
May 20th, 2019
187
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.10 KB | None | 0 0
  1.  
  2. Walfalcon: rolling 3d6
  3. (
  4. 6
  5. +
  6. 5
  7. +
  8. 1
  9. )
  10. = 12
  11. rolling 3d6
  12. (
  13. 5
  14. +
  15. 3
  16. +
  17. 3
  18. )
  19. = 11
  20. rolling 3d6
  21. (
  22. 2
  23. +
  24. 5
  25. +
  26. 1
  27. )
  28. = 8
  29. rolling 3d6
  30. (
  31. 5
  32. +
  33. 3
  34. +
  35. 5
  36. )
  37. = 13
  38. rolling 3d6
  39. (
  40. 6
  41. +
  42. 3
  43. +
  44. 6
  45. )
  46. = 15
  47. rolling 3d6
  48. (
  49. 1
  50. +
  51. 1
  52. +
  53. 6
  54. )
  55. = 8
  56. Wizzzargh (GM): and then 2 more for social class and starting equipment
  57. Walfalcon: rolling 3d6
  58. (
  59. 3
  60. +
  61. 4
  62. +
  63. 3
  64. )
  65. = 10
  66. rolling 3d6
  67. (
  68. 3
  69. +
  70. 3
  71. +
  72. 5
  73. )
  74. = 11
  75. So that's 110 gp? I don't know where the social class thing is
  76. wait never mind
  77. Wizzzargh (GM): yeah, i'll post the starting equip in a sec
  78. You have 2 bottles of alcohol, a dagger, a hammer, a dozen iron spikes, a 2-person tent, 4 wooden stakes, a bag of tools (for the profession of your choice), a lamellar cuirass (light armour), half a dozen torches in a sack, a tinderbox, and 1d6 silver worth of small coins in your pockets.
  79. Additionally, you start with 2 weeks of rations and a melee weapon of your choice
  80. You're from the middle class, merchants or city-dwelling craftsmen
  81. that sort of level
  82. Walfalcon: rolling 1d6
  83. (
  84. 3
  85. )
  86. = 3
  87. Durdren Gurglomel attacks with Spear
  88. Attack
  89. hits AC 7
  90. Damage
  91. 3
  92. 7th Outpost: I'm around
  93. Walfalcon: Frig, I'm heavlily loaded
  94. Lily the Witch: U can likely leave some stuff
  95. Wizzzargh (GM): and most of the others are poor and unequipped, perhaps they can share the load
  96. Walfalcon: Brigandine is 13 AC right?
  97. what am I saying
  98. lamellar
  99. Wizzzargh (GM): yup, it's a leather-equivalent
  100. Walfalcon: In that case I might as well go nekkid
  101. making my AC 15 until I take damage
  102. at which time it'll be 11
  103. Wizzzargh (GM): but hey, at level 1 if you take damage you're likely to have been dunked to 0hp anyway
  104. Walfalcon: Exactly
  105. Lily the Witch: Added alchemical knowledge recipes
  106. Wizzzargh (GM): I'm content to wait an hour or so in the hopes of irving being freed from domestic labors, but we can also just start now and have people hop in later if they arrive
  107. Walfalcon: So for some reason I can make my age 'e' but not any other letter
  108. weird
  109. Anyways I'm fine with waiting
  110. Wizzzargh (GM): something something time loops
  111. Lily the Witch: Another rogue to rescue from the clutches of the damnable fey
  112. Walfalcon: I mean e is just like, 2.73 or something?
  113. so I'm a babby
  114. Wizzzargh (GM): who's to say it's in years tho
  115. maybe you've lived for e generations
  116. Lily the Witch: Oh, btw, I'm level 1 so I technically should have ability to grab at least 1 herb, correct?
  117. during rest time
  118. Wizzzargh (GM): yup- you have a choice of graveroot, or a random result
  119. Lily the Witch: I'll go with random. It's random from the 3 base, correct?
  120. Wizzzargh (GM): yup
  121. 3
  122. graveroot until you like it
  123. Lily the Witch: Calamity
  124. Can I off it to the witch?
  125. Or do I need to wait till rest period?
  126. Walfalcon: aren't you the witch?
  127. Lily the Witch: There's more than one
  128. The "other" witch
  129. Walfalcon: well then that's a very misleading name
  130. Wizzzargh (GM): Sure, if you don't want to experiment yourself
  131. You're saying she should be 'Lily, A Witch'
  132. Walfalcon: yeaqh
  133. Lily the Witch: Nay, I am the witch
  134. Others are mere "a" witches
  135. Lily the Witch looks around to make sure Granny isn't listening
  136. Walfalcon: woah how you do dat
  137. Lily the Witch: with /me
  138. Walfalcon hides in forest very well
  139. Derdren Gerglemel hides in forest very well
  140. Lily the Witch: A "gourd" of alcohol implies more than one portion of potion, am I correct?
  141. I don't want to waste the whole thing on experimentation, but I want to mix it with graveroot and see what happens.
  142. Wizzzargh (GM): it does indicate a single use for the sake of potions, yeh
  143. and lamps, and molotovs, and incrementing drunkenness
  144. Lily the Witch: Ah
  145. Molotov it is
  146. Wizzzargh (GM): a double-dose of alcohol would surely be contained within a double-gourd
  147. Lily the Witch: Reasonable assumption
  148. Alas, molotov it is
  149. And I'll have the graveroot given over to Granny. I require something that could help me tame animals (for long periods of time). If she'll want something more for it, I'm willing to go out questing and collecting.
  150. I mean a recipe of course.
  151. Irving: rolling 6+9+7+12+10+11
  152. 6+9+7+12+10+11
  153. = 55
  154. Wizzzargh (GM): into the pot it goes
  155. the graveroot, not Irving's character
  156. Lily the Witch: lol
  157. More sacrifices for the mighty cauldron
  158. Wizzzargh (GM): also roll another 2 sets of 3d6 for social class and starting equip
  159. Irving: rolling 8+10+14+8+8+11
  160. 8+10+14+8+8+11
  161. = 59
  162. Wizzzargh (GM): Granny will inform you that Alcohol+Heartrace will drug animals into a 'friendlier' state, which should allow you to interact with them to train them normally once they're not in fight/flight
  163. also looks like I better duplicate some blank sheets, irving will be claiming the second-to last one
  164. Lily the Witch: Once Irving is done, I believe we can start
  165. Irving: Which one of these'd be mine?
  166. Wizzzargh (GM): just pick one and rename it and i'll alter it to be yours
  167. well, one of the empty vessels
  168. Irving: Alright, where's the chart for starting eq?
  169. and social stats?
  170. Wizzzargh (GM): in the nightmares underneath free edition, though I can just tell you and spare you the effort
  171. that said I'll need to know your class first
  172. Irving: Need to figure out where I put my copy of bfrpg
  173. Wizzzargh (GM): the non-class items will be
  174. You have a backpack, a club or dagger, 2 weeks worth of rations, a shield, and a jerkin of leather armor
  175. Your social class being in the 'poor freeman' or 'well off servant' range
  176. Irving: Are there requirements for dwarf? I feel like dwarf is a good option here
  177. Wizzzargh (GM): nope, the only requirement being that you're a long way from your home in Mercia
  178. There's also a bit of extra houseruled weirdness for 'em
  179. Dwarves must name inventory items they've had for more than a session, and they lose 1hp if a named item leaves their inventory. Their darkvision is crude sonar of tongue-clicks and pick-taps upon stone and only works in enclosed spaces like buildings and caves.
  180. Irving: Hm, down to the spoon, huh?
  181. Wizzzargh (GM): If by spoon you mean 'Porridgebreaker' yes
  182. Irving: Let's go with a human Thief then
  183. Wizzzargh (GM): no extra items, looks like
  184. Irving: d4 or d6 dagger?
  185. Wizzzargh (GM): d6
  186. Derdren Gerglemel:
  187. Derdren Gerglemel attacks with Spear
  188. Attack
  189. hits AC 13
  190. Damage
  191. 2
  192. Wizzzargh (GM): Aight. Conditions are very foggy and a bit chill, with patches of lingering snow. The Skull Moon is on the horizon, invisible through the fog but its corpse-reanimating light still filters through weakly and will reanimate human remains exposed to it. The Hamlet is quiet, with the minor holiday of the Vigil For Riikhus meaning there's a bunch of candles set in windowsills and the like. If anyone wishes, they can steal candles and get 1d10 of the things without any fear of being caught.
  193. The default action is likely to walk along the northeast road to the accursed noure estate and explore within, but you could wander through the fog-shrouded moonlands if you pleased to.
  194. Irving: Alrighty, Iver the quick is made
  195. Lily the Witch: There's aught for me to find within the estate. Granny Grey's old master, locked in time after the disaster.
  196. Derdren Gerglemel: I seek nothing but death. The mansion calls me, it's song a neverending dirge. Let us enter the realm of madness soon, my body aches for the chance to experience the doom that lies within
  197. Wizzzargh (GM): Extra good with the beartato character art
  198. Iver the Quick: coughs
  199. Walfalcon: He is a halfling
  200. So I thought it fit
  201. Wizzzargh (GM): heh
  202. Iver the Quick: Right, there any ..lucrative things in there besides the doom and all?
  203. Lily the Witch: I see the moon-madness has already devoured someone. Come. Death and riches both await.
  204. The walk along the road northeast is only an hour or so, an easy stroll where you get to gibber about madness and treasure on the way. The fog shrouding the estate is brighter than elsewhere, a sign of the unknown moon that hangs eternal over the accursed grounds. Near the main wrought-iron gate in the fence that surrounds the place, the Clocktower ticks away, manned by a few militia from the hamlet, and it is to here you must return after venturing within the estate to return yourself to the proper flow of time. There is little to see of the rolling fields of the estate save for writhing fog.
  205. Wizzzargh (GM): (To GM) rolling 3d20
  206. (
  207. 19
  208. +
  209. 13
  210. +
  211. 15
  212. )
  213. = 47
  214. Lily the Witch: Let us head inside, but keep your ears peeled. Everything that moves here is hostile and deadly.
  215. (I'll send my dog back to the hamlet. I've no need of him for now)
  216. Wizzzargh (GM): Righto
  217. You push through the fog, wandering aimlessly. Hopefully the footprints you leave in the snowmelt-besogged soil will serve to lead you back... you come across something after perhaps 10 minutes of squelching movement.
  218. A semi-circular amphitheatre with stone steps for seats, now overgrown with moss and ferns. A central stage, with the rusted, rotted, crumbling apparatus for shadow-puppets. A box, perhaps filled with more accoutrements of this entertainment, floats on the water that has flooded the lowest area.
  219. Lily the Witch: >moss and ferns
  220. Iver the Quick: Any remains of any previous audience?
  221. Lily the Witch gathers moss and ferns into her sack, as much as can be reasonably carried.
  222. Wizzzargh (GM): Iver keeps a sharp eye out for remains of any audience, and while he finds none, he does find something curious
  223. Walfalcon: Alright, I'm really really sorry but something came up and I have to ditch
  224. Wizzzargh (GM): RIP
  225. Lily the Witch: Rest in peace little gypsy
  226. Wizzzargh (GM): people arriving late or leaving early is par for the course, don't sweat it
  227. Copy of Copy of Empty Vessel: WHO AM I
  228. Walfalcon: I'd like to join again in the future
  229. if that's ok
  230. Wizzzargh (GM): yup, and feel free to @ the nowhere crowd to call for sessions yourself
  231. Walfalcon: Alright. Thanks.
  232. Derdren was lost in the fog...
  233. Lily the Witch: The halfling disappeared. I hope he finds the death he so longs for.
  234. Wizzzargh (GM): Aite Iver- as you eyeball the place and watch Lily shovelling palnts into a bag, this is what you note-Shadows here don’t move normally. They react when their owners remain still, and grope aimlessly
  235. Iver the Quick: Is there a pebble, a rock, or stick around?
  236. Wizzzargh (GM): how's about a mossy clod of dirt
  237. Iver the Quick: Works for me
  238. Iver the Quick drops said clump on the shadow, watching for how it'll react
  239. Wizzzargh (GM): Hmm, no apparent effect
  240. Iver the Quick: "Oy, shadows move on their own around here."
  241. Lily the Witch jumps back from the bushes and observes the shadows
  242. Lily the Witch: Let's say I throw them something handy. Do they grasp at it?
  243. Iver the Quick looks at his dagger
  244. Wizzzargh (GM): Your shadows, faint things in the fog, belated follow the grasp. They seem ignorant of whatever rubbish is thrown or handed to 'em
  245. Lily the Witch: Have I managed to collect some moss and ferns already?
  246. Wizzzargh (GM): Yup
  247. Lily the Witch makes her way toward the floating box, carefully avoiding shadows;. First she'll see if they try to grasp at her, then proceeds if they fail to.
  248. Iver the Quick: How far is the box from either edge of the pool?
  249. Wizzzargh (GM): It's about 5 feet from one side, further from the others. There are no shadows but your own, I should clarify, apart from some disjointedly waving fern-frond shadows.
  250. Lily the Witch: Ah, very well
  251. Lily the Witch makes her way toward the pond, carefully observing the water and its movements
  252. Lily the Witch: "Grab a few of these ferns while you're at it, please."
  253. Wizzzargh (GM): Seems very still- there's no wind to disturb it, after all.
  254. Lily the Witch: "I'll try to recover this."
  255. Lily the Witch moves closer to the pond, but at least a few good feet from its edge, then uses her staff to move the box closer to her.
  256. Wizzzargh (GM): Box recovered. It is locked.
  257. (To GM) rolling 1d20
  258. (
  259. 11
  260. )
  261. = 11
  262. Lily the Witch: "Calamity. Locked."
  263. Iver the Quick: (Any traps on it?)
  264. Lily the Witch: "Have a look at it, maybe you've got skill with locks."
  265. Wizzzargh (GM): Nothing appears out of place.
  266. And the lock is so small it's hard to imagine any treacherous mechanisms within.
  267. It sounds mostly hollow, which is why it floated- something rolls around inside as you haul it ashore.
  268. Iver the Quick: "Used to be a locksmith before the drink, leme see what I remember"
  269. Wizzzargh (GM): (To GM) rolling 1d100
  270. (
  271. 29
  272. )
  273. = 29
  274. Wizzzargh (GM): You have a faint memory of this lock, but can't quite figure it out... that said, this chest should be easy to force open with your dagger if you wish.
  275. Your shadows seem to have grown even more disjointed from your movements as Iver tinkers with the lock.
  276. Iver the Quick: "Memory's slipped, but there's a seam right here I can slip a blade in-"
  277. "...what' in gods' name?"
  278. Lily the Witch: "Try for it. We've little to lose." Lily says as she steps a considerable distance away.
  279. I'll observe the shadows. Do they change as I step away from the box?
  280. Wizzzargh (GM): Nope, their increased restlessness seems unrelated
  281. Iver the Quick: (They groping at the box or is it still aimless?)
  282. Wizzzargh (GM): quite aimless
  283. ready to pop the top?
  284. Lily the Witch: "Danger approaches. Open the box and let's be away from here."
  285. Iver the Quick: Let's do it
  286. A single glass eyeball rolls around inside, the iris a garish gradient of orange and purple.
  287. Wizzzargh (GM): (To GM) rolling 3d20
  288. (
  289. 3
  290. +
  291. 18
  292. +
  293. 15
  294. )
  295. = 36
  296. Lily the Witch: "It could be of value, perhaps. We could sell it, for one."
  297. Iver the Quick: "We'd need to get back first, time to grab and run"
  298. Wizzzargh (GM): You hastily leave the place... save vs spell the both of ye
  299. Lily the Witch:
  300. Wisdom Check
  301. Lily the Witch
  302. Success: N(0)/Y(1))
  303. 0
  304. wait, what
  305. Iver the Quick: Dammit, where's the chart for thief?
  306. Wizzzargh (GM): meh, just roll a d20
  307. Iver the Quick: rolling d20
  308. (
  309. 1
  310. )
  311. = 1
  312. Neat.
  313. Lily the Witch: I think it rolled 8 for me?
  314. -1 for wis?
  315. Wizzzargh (GM): looks like
  316. Your shadows continue to jerk and twitch, even away from the ampitheatre.
  317. You can see the shadows of trees looming in the fog ahead- a fruit orchard, perhaps.
  318. Lily the Witch: "I've seen this orchard. The fruit therein are tasteful, and good booze can be made of them."
  319. "By the loose definition of 'good', that is"
  320. Iver the Quick: "Probably by mine"
  321. Lily the Witch: "Gather as much as you can carry, please, while I try to deal with this shadow disturbance haunting us."
  322. You find a few things besides tasty sunfruits within the orchard-
  323. Lily the Witch: Ah
  324. Wizzzargh (GM): A subterranean brick tunnel to depths unknown, and some skeletons
  325. Must not be human skeletons, or they would have risen.
  326. Lily the Witch: "Interesting. Let us bag the bones. Aught could be made out of them."
  327. Wizzzargh (GM): But they are humanoid, long and thin and elegant, and artfully collapsed into semi-symmetrical patterns.
  328. Lily the Witch: I'll bag the bones, carefully.
  329. Poke them with staff first.
  330. Wizzzargh (GM): about 20 pounds, the skeleton is. No response from pokes.
  331. Iver the Quick: "I'll start cutting the fruit down"
  332. Wizzzargh (GM): How long would you like to spend collecting fruits?
  333. You could probably fill your carrying capacity with them in a few hours
  334. Iver the Quick: Long enough to fill it to half, probably, including the glass eye/box
  335. Lily the Witch: (how do you determine max/light carry weight?)
  336. Wizzzargh (GM): An hour of fruit picking then?
  337. 's somewhere in bfrpg, i can check
  338. Irving: And I shouldn't have floundered so long making a char/volunteered, because my dad's home and dinner's on now
  339. Wizzzargh (GM): popped it in discrod
  340. RIP again
  341. Well, we can call this as a short session
  342. Lily the Witch: I'm okay with calling it here
  343. Wizzzargh (GM): or pause here and see if we could snag people when Irving returns
  344. aite
  345. Lily the Witch: But I can also wait?
  346. Irving: Sorry guys
  347. Lily the Witch: If Irving's returning
  348. Irving: I'm probably gonna, but it takes time
  349. 'round an hour or so
  350. Wizzzargh (GM): mebbe even 2
  351. Irving: I'll keep my pc running/stay in the room, though
  352. Lily the Witch: 1h I can make, 2 likely not that well
  353. Wizzzargh (GM): aite, let's break for 1h
  354. if we can snag people we can continue, and if not, we won't
  355. ezpz
  356. Irving: Alright, I fucked up, dad's got some kinda movie night planned that I agreed to a couple days ago
  357. Wizzzargh (GM): get ye gone
  358. Irving: Yeeep
  359. Wizzzargh (GM): well, even if no-one shows up and this is session end, at least you'll have a bunch of plants, an eyeball, and a change in the unpleasant weather conditions
  360. Lily the Witch: Yeah, no, I'm happy with this
  361. I'm taking the 20p skeleton as well
  362. Guess that should be 20 portions of bone
  363. ?
  364. Wizzzargh (GM): oh, I'd just mark it as 'one skellington' weighing 20 pounds
  365. Lily the Witch: awww
  366. But I do want to try to grind that into bone
  367. And get a decent bit of bonemeal
  368. When I saw 20 pounds of it I did think it'd be more than just 1 portion
  369. It'd likely be the same ingredient ofc
  370. Wizzzargh (GM): well if you use downtime to grind the bones, 20 'portions' of bonemeal will be the result
  371. Lily the Witch: Okay, that works for me
  372. I'd kinda split the grinding I imagine, or put it off for now
  373. Wizzzargh (GM): Yeah, breaking up the labor would give you time to do other things
  374. Lily the Witch: So, I'm not really seeing us getting more players for today and I'm slowly fading out. I think we could call it a game and count our blessings.
  375. Wizzzargh (GM): alrighty then
  376. session log will be up soon enoug
  377. Lily the Witch: All right. Have a good night!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement