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Mar 14th, 2022
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <I c="SocialSuperInteraction" i="interaction" m="interactions.social.social_super_interaction" n="sim_Hug_QuickSocial" s="39825">
  3.  
  4. <L n="_party_size_weight_tuning">
  5. <U>
  6. <T n="y">100</T>
  7. </U>
  8. <U>
  9. <T n="x">1</T>
  10. <T n="y">100</T>
  11. </U>
  12. <U>
  13. <T n="x">2</T>
  14. <T n="y">50</T>
  15. </U>
  16. <U>
  17. <T n="x">3</T>
  18. <T n="y">0</T>
  19. </U>
  20. <U>
  21. <T n="x">4</T>
  22. </U>
  23. </L>
  24. <V n="_saveable" t="enabled" />
  25. <T n="_social_group_type">74849<!--group_Platonic--></T>
  26. <L n="_static_commodities">
  27. <U>
  28. <T n="static_commodity">123949<!--StaticCommodity_TwinRoses--></T>
  29. </U>
  30. <U>
  31. <T n="static_commodity">133189<!--StaticCommodity_AfterCreation_Hug--></T>
  32. </U>
  33. <U>
  34. <T n="desire">5</T>
  35. <T n="static_commodity">191167<!--staticCommodity_HolidayTradition_WatchCountdown_Celebrate--></T>
  36. </U>
  37. <U>
  38. <T n="static_commodity">212496<!--staticCommodity_QuickRomance--></T>
  39. </U>
  40. </L>
  41. <V n="affordance_to_push_on_target" t="push_self_or_none">
  42. <T n="push_self_or_none">False</T>
  43. </V>
  44. <T n="allow_user_directed">False</T>
  45. <L n="appropriateness_tags">
  46. <E>Appropriateness_Touching</E>
  47. </L>
  48. <T n="attention_cost">1</T>
  49. <V n="basic_content" t="one_shot">
  50. <U n="one_shot">
  51. <U n="animation_ref">
  52. <T n="factory">11877<!--Soc_Friendly_T_Hug_Succeed_basic--></T>
  53. <I c="DeathSuperInteraction" i="interaction" m="interactions.utils.death_interactions" n="ST:BlowUp &quot;Death Super Interaction" s="13575376074525449726">
  54. <V n="_cancelable_by_user" t="prohibit_cancelation" />
  55. <L n="_constraints">
  56.  
  57. <L n="basic_extras">
  58. <V t="broadcaster">
  59. <U n="broadcaster">
  60. <L n="broadcaster_types">
  61. <U>
  62. <T n="item">73868<!--broadcaster_ReactionDeath--></T>
  63. </U>
  64. </L>
  65. <V n="offset_time" t="enabled">
  66. <T n="enabled">6</T>
  67. </V>
  68. </U>
  69. </V>
  70. <V t="broadcaster">
  71. <U n="broadcaster">
  72. <L n="broadcaster_types">
  73. <U>
  74.  
  75. <V t="create_situation">
  76. <U n="create_situation">
  77. <V n="create_situation" t="situation_start">
  78. <U n="situation_start">
  79. <T n="situation">16195<!--situation_GrimReaper--></T>
  80. <T n="user_facing">False</T>
  81. </U>
  82. </V>
  83. <V n="timing" t="at_beginning">
  84. <U n="at_beginning">
  85. <V n="offset_time" t="enabled">
  86. <T n="enabled">3</T>
  87. </V>
  88. </U>
  89. </V>
  90. </U>
  91. </V>
  92. <V t="dynamic_spawn_point">
  93. <U n="dynamic_spawn_point">
  94. <E n="participant">Actor</E>
  95. <L n="tags">
  96. <E>Spawn_Grim_Reaper</E>
  97. </L>
  98. </U>
  99. </V>
  100. <V t="camera_focus">
  101. <U n="camera_focus">
  102.  
  103. <V t="buff">
  104. <U n="buff">
  105. <U n="buff_type">
  106. <T n="buff_type">26171<!--buff_Sim_IsDying--></T>
  107.  
  108. <V n="icon" t="enabled">
  109. <V n="enabled" t="resource_key">
  110. <U n="resource_key">
  111. <T n="key" p="InGame\UI\Icons\Headlines\Final\headline_scythe.png">2f7d0004:00000000:c7c12ed9acb0a54c</T>
  112. </U>
  113. </V>
  114. </V>
  115. <V n="secondary_icon" t="enabled">
  116. <V n="enabled" t="participant" />
  117. </V>
  118. <V n="text" t="single">
  119. <T n="single">0xD2FDB431<!--{0.SimName} was killed by a Stand User!--></T>
  120. </V>
  121. <E n="visual_type">SPECIAL_MOMENT</E>
  122.  
  123. <U n="text">
  124. <V n="empty_household" t="enabled">
  125. <V n="enabled" t="single">
  126. <T n="single">0x4D48CC9E<!--Or is it? The last Sim in this household has died, but you can create more Sims, choose an existing household to play, or move another household in from The Gallery.--></T>
  127. </V>
  128. </V>
  129. <V n="fallback" t="single">
  130. <T n="single">0x290909F9<!--Oh no! {1.SimFirstName} is dead and there are no more adult Sims alive! Sim Social Services will take it from here to care for the Children. --></T>
  131. </V>
  132. <V n="pets" t="enabled">
  133. <U n="enabled">
  134. <V n="multiple_pets" t="single">
  135. <T n="single">0xD791194F<!--Adoption Services will take care of {0.SimFirstNameList}. A good, loving family will be found for {M0.them}{F0.them}{U0.them}.--></T>
  136. </V>
  137. <V n="single_pet" t="single">
  138. <T n="single">0x8AEC03D6<!--Adoption Services will take care of {0.SimFirstName} and find a good home for {M0.him}{F0.her}.--></T>
  139. </V>
  140. </U>
  141. </V>
  142. <V n="single_sim" t="enabled">
  143. <V n="enabled" t="single">
  144. <T n="single">0xEC5C00FD<!--Oh no! {1.SimFirstName} is dead. Don't worry about {0.SimFirstName}, though. Sim Social Services will take good care of {M0.him}{F0.her}. --></T>
  145. </V>
  146. </V>
  147. </U>
  148. <V n="title" t="enabled">
  149. <T n="enabled">0x992A95D2<!--Game Over!--></T>
  150. </V>
  151. <L n="ui_responses">
  152. <U>
  153. <T n="text">0x2B08947E<!--Save and Manage Worlds--></T>
  154. <E n="ui_request">TRANSITION_TO_NEIGHBORHOOD_SAVE</E>
  155. </U>
  156. <U>
  157. <T n="text">0xF9E584E6<!--Exit to Main Menu--></T>
  158. <E n="ui_request">TRANSITION_TO_MAIN_MENU_NO_SAVE</E>
  159. </U>
  160. </L>
  161. </U>
  162.  
  163. <U n="death_element">
  164. <V n="location" t="position">
  165. <U n="position">
  166. <T n="allow_off_lot_placement">True</T>
  167. <T n="ignore_bb_footprints">False</T>
  168. <U n="initial_location_offset">
  169. <U n="default_offset">
  170. <T n="z">0.75</T>
  171. </U>
  172. </U>
  173. </U>
  174. </V>
  175. <V n="timing" t="on_xevt">
  176. <U n="on_xevt">
  177. <E n="criticality">OnCancelOrException</E>
  178. <T n="xevt_id">101</T>
  179. </U>
  180. </V>
  181. </U>
  182. <V n="death_info" t="enabled">
  183. <U n="enabled">
  184. <E n="death_type">Anger</E>
  185. </U>
  186. </V>
  187. <T n="debug">True</T>
  188. <T n="display_name">0xD2FDB419<!--Explosion--></T>
  189. <U n="display_name_text_tokens">
  190. <L n="tokens">
  191. <V t="participant_type">
  192. <U n="participant_type">
  193. <V n="objects" t="from_participant">
  194. <U n="from_participant">
  195. <E n="participant">Actor</E>
  196. </U>
  197. </V>
  198. </U>
  199. </V>
  200. <V t="participant_type">
  201. <U n="participant_type">
  202. <V n="objects" t="from_participant">
  203. <U n="from_participant">
  204. <E n="participant">Object</E>
  205. </U>
  206. </V>
  207. </U>
  208. </V>
  209. </L>
  210. </U>
  211. <L n="interaction_category_tags">
  212. <E>Interaction_Death</E>
  213. <E>Interaction_Super</E>
  214. <E>Interaction_All</E>
  215. </L>
  216. <V n="off_lot_death_notification" t="enabled">
  217. <U n="enabled">
  218. <V n="icon" t="enabled">
  219. <V n="enabled" t="resource_key">
  220. <U n="resource_key">
  221. <T n="key" p="InGame\UI\Icons\Headlines\Final\headline_gravestone.png">2f7d0004:00000000:7c70ef2a230cf012</T>
  222. </U>
  223. </V>
  224. </V>
  225. <V n="text" t="single">
  226. <T n="single">0x2CE3AF5<!--Oh no! {0.SimFirstName} has died away from home. {M0.His}{F0.Her} urn is at {1.String}.--></T>
  227. </V>
  228. <V n="text_tokens" t="enabled">
  229. <U n="enabled">
  230. <L n="tokens">
  231. <V t="participant_type" />
  232. </L>
  233. </U>
  234. </V>
  235. </U>
  236. </V>
  237. <V n="outcome" t="dual">
  238. <U n="dual">
  239. <U n="failure_actions">
  240. <T n="force_outcome_on_exit">True</T>
  241. <L n="loot_list">
  242. <T>97629<!--loot_PostDeath--></T>
  243. </L>
  244. </U>
  245. <U n="success_actions">
  246. <L n="basic_extras">
  247. <V t="broadcaster">
  248. <U n="broadcaster">
  249. <L n="broadcaster_types">
  250. <U>
  251. <T n="item">101060<!--broadcaster_ReactionDeath_Spared--></T>
  252. </U>
  253. </L>
  254. </U>
  255. </V>
  256. </L>
  257. <T n="force_outcome_on_exit">True</T>
  258. <L n="loot_list">
  259. <T>97629<!--loot_PostDeath--></T>
  260. <T>184199<!--loot_Temperature_VFX_ColdBreath--></T>
  261. </L>
  262. </U>
  263. <U n="success_chance">
  264. <T n="base_chance">100</T>
  265. <L n="multipliers">
  266. <U>
  267. <T n="multiplier">0</T>
  268. <L n="tests">
  269. <L>
  270. <V t="buff">
  271. <U n="buff">
  272. <L n="blacklist">
  273. <T>12451<!--Buff_GrimReaper_Spared--></T>
  274. </L>
  275. </U>
  276. </V>
  277. </L>
  278. </L>
  279. </U>
  280. <U>
  281. <L n="tests">
  282. <L>
  283. <V t="buff">
  284. <U n="buff">
  285. <V n="whitelist" t="enabled">
  286. <L n="enabled">
  287. <T>104803<!--buff_Serums_ReapersFriend--></T>
  288. </L>
  289. </V>
  290. </U>
  291. </V>
  292. </L>
  293. </L>
  294. </U>
  295. </L>
  296. </U>
  297. </U>
  298. </V>
  299. <U n="progress_bar_enabled">
  300. <T n="bar_enabled">False</T>
  301. </U>
  302. <L n="provided_affordances">
  303. <U>
  304. <T n="affordance">13453<!--grimReaper_DeathInspect--></T>
  305. </U>
  306. <U>
  307. <T n="affordance">13452<!--grimReaper_DeathFinalize--></T>
  308. </U>
  309. </L>
  310. <T n="save_lock_tooltip">0x58E0B681<!--You cannot do this while a Sim is dying!--></T>
  311. <E n="scoring_priority">NORMAL</E>
  312. <T n="subaction_selection_weight">1</T>
  313. <V n="super_affordance_compatibility" t="literal">
  314. <U n="literal">
  315. <V n="default_inclusion" t="exclude_all" />
  316. </U>
  317. </V>
  318. <E n="target_type">ACTOR</E>
  319. <L n="test_globals">
  320. <V t="sim_info">
  321. <U n="sim_info">
  322. <V n="ages" t="specified">
  323. <L n="specified">
  324. <E>TODDLER</E>
  325. <E>CHILD</E>
  326. <E>TEEN</E>
  327. <E>YOUNGADULT</E>
  328. <E>ADULT</E>
  329. <E>ELDER</E>
  330. </L>
  331. </V>
  332. <V n="species" t="specified">
  333. <U n="specified">
  334. <L n="species">
  335. <E />
  336. </L>
  337. </U>
  338. </V>
  339. <E n="who">Actor</E>
  340. </U>
  341. </V>
  342. <V t="buff">
  343. <U n="buff">
  344. <L n="blacklist">
  345. <T>117010<!--buff_Death_WontDoDeathSoloInteractions--></T>
  346. </L>
  347. </U>
  348. </V>
  349. </L>
  350. <T n="time_overhead">30</T>
  351. </I>
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