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- <?xml version="1.0" encoding="utf-8"?>
- <I c="SocialSuperInteraction" i="interaction" m="interactions.social.social_super_interaction" n="sim_Hug_QuickSocial" s="39825">
- <L n="_party_size_weight_tuning">
- <U>
- <T n="y">100</T>
- </U>
- <U>
- <T n="x">1</T>
- <T n="y">100</T>
- </U>
- <U>
- <T n="x">2</T>
- <T n="y">50</T>
- </U>
- <U>
- <T n="x">3</T>
- <T n="y">0</T>
- </U>
- <U>
- <T n="x">4</T>
- </U>
- </L>
- <V n="_saveable" t="enabled" />
- <T n="_social_group_type">74849<!--group_Platonic--></T>
- <L n="_static_commodities">
- <U>
- <T n="static_commodity">123949<!--StaticCommodity_TwinRoses--></T>
- </U>
- <U>
- <T n="static_commodity">133189<!--StaticCommodity_AfterCreation_Hug--></T>
- </U>
- <U>
- <T n="desire">5</T>
- <T n="static_commodity">191167<!--staticCommodity_HolidayTradition_WatchCountdown_Celebrate--></T>
- </U>
- <U>
- <T n="static_commodity">212496<!--staticCommodity_QuickRomance--></T>
- </U>
- </L>
- <V n="affordance_to_push_on_target" t="push_self_or_none">
- <T n="push_self_or_none">False</T>
- </V>
- <T n="allow_user_directed">False</T>
- <L n="appropriateness_tags">
- <E>Appropriateness_Touching</E>
- </L>
- <T n="attention_cost">1</T>
- <V n="basic_content" t="one_shot">
- <U n="one_shot">
- <U n="animation_ref">
- <T n="factory">11877<!--Soc_Friendly_T_Hug_Succeed_basic--></T>
- <I c="DeathSuperInteraction" i="interaction" m="interactions.utils.death_interactions" n="ST:BlowUp "Death Super Interaction" s="13575376074525449726">
- <V n="_cancelable_by_user" t="prohibit_cancelation" />
- <L n="_constraints">
- <L n="basic_extras">
- <V t="broadcaster">
- <U n="broadcaster">
- <L n="broadcaster_types">
- <U>
- <T n="item">73868<!--broadcaster_ReactionDeath--></T>
- </U>
- </L>
- <V n="offset_time" t="enabled">
- <T n="enabled">6</T>
- </V>
- </U>
- </V>
- <V t="broadcaster">
- <U n="broadcaster">
- <L n="broadcaster_types">
- <U>
- <V t="create_situation">
- <U n="create_situation">
- <V n="create_situation" t="situation_start">
- <U n="situation_start">
- <T n="situation">16195<!--situation_GrimReaper--></T>
- <T n="user_facing">False</T>
- </U>
- </V>
- <V n="timing" t="at_beginning">
- <U n="at_beginning">
- <V n="offset_time" t="enabled">
- <T n="enabled">3</T>
- </V>
- </U>
- </V>
- </U>
- </V>
- <V t="dynamic_spawn_point">
- <U n="dynamic_spawn_point">
- <E n="participant">Actor</E>
- <L n="tags">
- <E>Spawn_Grim_Reaper</E>
- </L>
- </U>
- </V>
- <V t="camera_focus">
- <U n="camera_focus">
- <V t="buff">
- <U n="buff">
- <U n="buff_type">
- <T n="buff_type">26171<!--buff_Sim_IsDying--></T>
- <V n="icon" t="enabled">
- <V n="enabled" t="resource_key">
- <U n="resource_key">
- <T n="key" p="InGame\UI\Icons\Headlines\Final\headline_scythe.png">2f7d0004:00000000:c7c12ed9acb0a54c</T>
- </U>
- </V>
- </V>
- <V n="secondary_icon" t="enabled">
- <V n="enabled" t="participant" />
- </V>
- <V n="text" t="single">
- <T n="single">0xD2FDB431<!--{0.SimName} was killed by a Stand User!--></T>
- </V>
- <E n="visual_type">SPECIAL_MOMENT</E>
- <U n="text">
- <V n="empty_household" t="enabled">
- <V n="enabled" t="single">
- <T n="single">0x4D48CC9E<!--Or is it? The last Sim in this household has died, but you can create more Sims, choose an existing household to play, or move another household in from The Gallery.--></T>
- </V>
- </V>
- <V n="fallback" t="single">
- <T n="single">0x290909F9<!--Oh no! {1.SimFirstName} is dead and there are no more adult Sims alive! Sim Social Services will take it from here to care for the Children. --></T>
- </V>
- <V n="pets" t="enabled">
- <U n="enabled">
- <V n="multiple_pets" t="single">
- <T n="single">0xD791194F<!--Adoption Services will take care of {0.SimFirstNameList}. A good, loving family will be found for {M0.them}{F0.them}{U0.them}.--></T>
- </V>
- <V n="single_pet" t="single">
- <T n="single">0x8AEC03D6<!--Adoption Services will take care of {0.SimFirstName} and find a good home for {M0.him}{F0.her}.--></T>
- </V>
- </U>
- </V>
- <V n="single_sim" t="enabled">
- <V n="enabled" t="single">
- <T n="single">0xEC5C00FD<!--Oh no! {1.SimFirstName} is dead. Don't worry about {0.SimFirstName}, though. Sim Social Services will take good care of {M0.him}{F0.her}. --></T>
- </V>
- </V>
- </U>
- <V n="title" t="enabled">
- <T n="enabled">0x992A95D2<!--Game Over!--></T>
- </V>
- <L n="ui_responses">
- <U>
- <T n="text">0x2B08947E<!--Save and Manage Worlds--></T>
- <E n="ui_request">TRANSITION_TO_NEIGHBORHOOD_SAVE</E>
- </U>
- <U>
- <T n="text">0xF9E584E6<!--Exit to Main Menu--></T>
- <E n="ui_request">TRANSITION_TO_MAIN_MENU_NO_SAVE</E>
- </U>
- </L>
- </U>
- <U n="death_element">
- <V n="location" t="position">
- <U n="position">
- <T n="allow_off_lot_placement">True</T>
- <T n="ignore_bb_footprints">False</T>
- <U n="initial_location_offset">
- <U n="default_offset">
- <T n="z">0.75</T>
- </U>
- </U>
- </U>
- </V>
- <V n="timing" t="on_xevt">
- <U n="on_xevt">
- <E n="criticality">OnCancelOrException</E>
- <T n="xevt_id">101</T>
- </U>
- </V>
- </U>
- <V n="death_info" t="enabled">
- <U n="enabled">
- <E n="death_type">Anger</E>
- </U>
- </V>
- <T n="debug">True</T>
- <T n="display_name">0xD2FDB419<!--Explosion--></T>
- <U n="display_name_text_tokens">
- <L n="tokens">
- <V t="participant_type">
- <U n="participant_type">
- <V n="objects" t="from_participant">
- <U n="from_participant">
- <E n="participant">Actor</E>
- </U>
- </V>
- </U>
- </V>
- <V t="participant_type">
- <U n="participant_type">
- <V n="objects" t="from_participant">
- <U n="from_participant">
- <E n="participant">Object</E>
- </U>
- </V>
- </U>
- </V>
- </L>
- </U>
- <L n="interaction_category_tags">
- <E>Interaction_Death</E>
- <E>Interaction_Super</E>
- <E>Interaction_All</E>
- </L>
- <V n="off_lot_death_notification" t="enabled">
- <U n="enabled">
- <V n="icon" t="enabled">
- <V n="enabled" t="resource_key">
- <U n="resource_key">
- <T n="key" p="InGame\UI\Icons\Headlines\Final\headline_gravestone.png">2f7d0004:00000000:7c70ef2a230cf012</T>
- </U>
- </V>
- </V>
- <V n="text" t="single">
- <T n="single">0x2CE3AF5<!--Oh no! {0.SimFirstName} has died away from home. {M0.His}{F0.Her} urn is at {1.String}.--></T>
- </V>
- <V n="text_tokens" t="enabled">
- <U n="enabled">
- <L n="tokens">
- <V t="participant_type" />
- </L>
- </U>
- </V>
- </U>
- </V>
- <V n="outcome" t="dual">
- <U n="dual">
- <U n="failure_actions">
- <T n="force_outcome_on_exit">True</T>
- <L n="loot_list">
- <T>97629<!--loot_PostDeath--></T>
- </L>
- </U>
- <U n="success_actions">
- <L n="basic_extras">
- <V t="broadcaster">
- <U n="broadcaster">
- <L n="broadcaster_types">
- <U>
- <T n="item">101060<!--broadcaster_ReactionDeath_Spared--></T>
- </U>
- </L>
- </U>
- </V>
- </L>
- <T n="force_outcome_on_exit">True</T>
- <L n="loot_list">
- <T>97629<!--loot_PostDeath--></T>
- <T>184199<!--loot_Temperature_VFX_ColdBreath--></T>
- </L>
- </U>
- <U n="success_chance">
- <T n="base_chance">100</T>
- <L n="multipliers">
- <U>
- <T n="multiplier">0</T>
- <L n="tests">
- <L>
- <V t="buff">
- <U n="buff">
- <L n="blacklist">
- <T>12451<!--Buff_GrimReaper_Spared--></T>
- </L>
- </U>
- </V>
- </L>
- </L>
- </U>
- <U>
- <L n="tests">
- <L>
- <V t="buff">
- <U n="buff">
- <V n="whitelist" t="enabled">
- <L n="enabled">
- <T>104803<!--buff_Serums_ReapersFriend--></T>
- </L>
- </V>
- </U>
- </V>
- </L>
- </L>
- </U>
- </L>
- </U>
- </U>
- </V>
- <U n="progress_bar_enabled">
- <T n="bar_enabled">False</T>
- </U>
- <L n="provided_affordances">
- <U>
- <T n="affordance">13453<!--grimReaper_DeathInspect--></T>
- </U>
- <U>
- <T n="affordance">13452<!--grimReaper_DeathFinalize--></T>
- </U>
- </L>
- <T n="save_lock_tooltip">0x58E0B681<!--You cannot do this while a Sim is dying!--></T>
- <E n="scoring_priority">NORMAL</E>
- <T n="subaction_selection_weight">1</T>
- <V n="super_affordance_compatibility" t="literal">
- <U n="literal">
- <V n="default_inclusion" t="exclude_all" />
- </U>
- </V>
- <E n="target_type">ACTOR</E>
- <L n="test_globals">
- <V t="sim_info">
- <U n="sim_info">
- <V n="ages" t="specified">
- <L n="specified">
- <E>TODDLER</E>
- <E>CHILD</E>
- <E>TEEN</E>
- <E>YOUNGADULT</E>
- <E>ADULT</E>
- <E>ELDER</E>
- </L>
- </V>
- <V n="species" t="specified">
- <U n="specified">
- <L n="species">
- <E />
- </L>
- </U>
- </V>
- <E n="who">Actor</E>
- </U>
- </V>
- <V t="buff">
- <U n="buff">
- <L n="blacklist">
- <T>117010<!--buff_Death_WontDoDeathSoloInteractions--></T>
- </L>
- </U>
- </V>
- </L>
- <T n="time_overhead">30</T>
- </I>
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