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- POSE stand | stand | stand | stand //pose before starting and when stopping
- POSE default | sit_ground | sit_ground | sit_ground //default pose when no animation entered
- MENUORDER // use new (sane) menu button order -- same as in files. Omit this for MLP compatibility.
- // NORELOAD // inhibit reload on rez -- use for worn item, but "Menu Reset" if you make a copy!
- MENU MAIN MENU | ALL
- // link-message button. LINKMSG buttonname | parms
- // where parms is a comma-separated list: menu,primnum,lm-num-arg,lm-str-arg
- // menu is 1 if the LM will cause a menu, or 0 if not (to avoid menu stacking if remenu is on).
- // primnum is the primitive number (see llMessageLinked() docs)
- // lm-num-arg is the 'num' arg in the LM. If sending to same prim as MLPV2, avoid -100 to 100 range.
- // lm-str-arg is the 'str' arg in the LM
- // The menu user's key is passed as the LM 'key' arg.
- //
- // Example (commented out):
- // LINKMSG Show/Hide | 0,-4,-100,show-hide
- // -- inhibits remenu and calls llMessageLinked(-4, 100, "textures", toucherKey)
- TOMENU - // 10 (total) blank spaces for modular configs. Unused entries are automatically deleted.
- TOMENU -
- TOMENU -
- TOMENU -
- TOMENU -
- TOMENU -
- TOMENU -
- TOMENU -
- TOMENU -
- TOMENU -
- STOP //remove poseballs
- TOMENU OPTIONS // options menu
- MENU OPTIONS | OWNER //this menu can be accessed by the OWNER only (other options: GROUP / ALL)
- BALLUSERS BallUsers | ALL //switches who can sit on the poseballs: ALL/GROUP (set default)
- MENUUSERS MenuUsers | ALL //switches who access main menu: ALL/GROUP/OWNER (set default)
- VOLUME Volume // controls sound volume, cycling through 25% increments
- ADJUST Adjust Pos //changes poseballs into transparant beams easy to select for moving
- DUMP Dump Pos //lists all positions stored in memory, copy/paste into .POSITIONS for backup
- SAVE Save Pos //saves the poseball positions of the currently selected pose into memory
- TOMENU Height
- LINKMSG Dump Props | 0,-4,1,DUMPPROPS // dump all prop configs
- LINKMSG Save Prop | 0,-4,1,SAVEPROP // save position/rotation for a prop
- CHAT Chat Info | ON //switches chat info: ON/OFF (set default)
- TOMENU ShutDown...
- BACK
- //REDO RedoMenu | ON //switches if menu reappears automatically: ON/OFF (set default)
- //INVISIBLE Invisible //make the main object invisible/visible (usefull if it's worn)
- //SHOW //put this in some menu in case you want an option to show/hide the balls
- //HIDE //(usually not needed, as the balls are created and removed in a click)
- MENU Height | OWNER
- Z+1 //adjust Z = height offset in cm - use any integer to set the step size
- Z+5 // (note: the Z-buttons are deactivated for other users)
- Z+25
- Z-1
- Z-5
- Z-25
- BACK
- MENU ShutDown... | OWNER
- RELOAD Pos Reset // use after changing *.POSITIONS* or *.PROPS* files
- RESET Menu Reset // use after changing *.MENUITEMS* files
- RESTART Restart // solves any problem but stack/heap collision (tools->reset scripts for that)
- OFF ShutDown! //(note: only the owner can Shutdown/Startup, even if menu set to ALL)
- BACK
- MENU Girl-Boy | ALL | BLUE | PINK //this menu can be accessed by ALL, and shows a PINK and a BLUE poseball
- STAND //return to stand pose
- SWAP //swap animations
- BACK
- POSE Missionary | Missionary_M | Missionary_F //syntax: POSE
- POSE Ride | Ride_M | Ride_F //syntax: POSE
- POSE RideB | RideB_M | RideB_F //syntax: POSE
- POSE spoon | laying_spoon_m | laying_spoon_f //syntax: POSE
- POSE kiss | laying_pinned_kiss_m | laying_pinned_kiss_f //syntax: POSE
- POSE Doggy | Doggy_M | Doggy_F //syntax: POSE
- POSE side | laying_side_side_m | laying_side_side_f //syntax: POSE
- POSE prop | laying_propped_arm_m | laying_propped_arm_f //syntax: POSE
- POSE pin2 | laying_pinned_m | laying_pinned_f //syntax:POSE
- MENU Girl-Boy2 | ALL | BLUE | PINK
- STAND //you can use max 12 buttons per menu, with stand/swap/back, this leaves 9 poses
- SWAP //the buttons appear from bottom-to-top, left-to-right
- BACK //for top-to-bottom order: change order in groups of 3 buttons, like this example:
- POSE 69 | 69_M | 69_F //syntax: POSE 7
- POSE RideA | Ground_M | Ground_F //syntax: POSE 8
- POSE lifted | Table_M | Table_F //syntax: POSE 9
- POSE BJ | BJ_M | BJ_F //syntax: POSE 4
- POSE Behind | Chair_M | Chair_F //syntax: POSE 5
- POSE post | Wall_M | Wall_F //syntax: POSE 6
- POSE post2 | Wall2_M | Wall2_F //syntax: POSE 1
- POSE Taste | taster | tastee //syntax: POSE 2
- POSE cowgirl | rub | lay //syntax: POSE 3
- MENU Cuddles | ALL | BLUE | PINK //this menu can be accessed by ALL, and shows a PINK and a BLUE poseball
- STAND
- SWAP
- BACK
- POSE Reflect | couchfidget 1 | couchlay2 f2 //syntax: POSE 07
- POSE layside | cpose3v4 m | cpose3v4 f //syntax: POSE 08
- POSE relax | flay18 | flay6 //syntax: POSE 09
- POSE kiss2 | ground_kiss_m | ground_kiss_f //syntax: POSE 04
- POSE embrace | laying_arm_across_m | laying_arm_across_f //syntax: POSE 05
- POSE makeout | laying_makeout_m | laying_makeout_f //syntax: POSE 06
- POSE neck | laying_neck_kiss_m | laying_neck_kiss_f //syntax: POSE 01
- POSE gaze | LS 2 static M | LS 2 static F //syntax: POSE 02
- POSE chat | sit on ground m retime 90 M pr2 | sit on ground F v2 retime 90 F //to get menu access to "POSE default" (see line 2, sit_ground), so you can
- //adjust the default positions (this pose can be removed after it's adjusted)
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