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spacechase0

Gen

May 19th, 2013
96
0
Never
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C++ 0.27 KB | None | 0 0
  1. void GameScene::generateTerrain()
  2. {
  3.     for ( std::size_t i = 0; i < planet.getUnitCount(); ++i )
  4.     {
  5.         sf::Uint16 prevUnit = planet.getUnit( ( i == 0 ) ? 0 : i );
  6.         sf::Uint16 diff = ( rand() % GEN_DIFF ) - ( GEN_DIFF / 2 );
  7.         planet.setUnit( i, prevUnit + diff );
  8.     }
  9. }
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