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- void GameScene::generateTerrain()
- {
- for ( std::size_t i = 0; i < planet.getUnitCount(); ++i )
- {
- sf::Uint16 prevUnit = planet.getUnit( ( i == 0 ) ? 0 : i );
- sf::Uint16 diff = ( rand() % GEN_DIFF ) - ( GEN_DIFF / 2 );
- planet.setUnit( i, prevUnit + diff );
- }
- }
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