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- ::Go to the drive where Unreal is installed
- D:
- ::Go to the folder where the Automation Tool is Installed
- :: example: cd D:\qProgram Files\Epic Games\UE_5.0EA\Engine\Binaries\DotNET\AutomationTool
- cd ?:\?\Epic Games\UE_5.0EA\Engine\Binaries\DotNET\AutomationTool
- ::Launch the Automation Tool with the options provided by the Project Launcher
- :: example: start AutomationTool BuildCookRun -project="D:/Documents/Unreal Projects/CoolProject/CoolProject.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="C:\qProgram Files\Epic Games\UE_5.0EA\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -utf8output -platform=Win64 -build -cook -map=ThirdPersonExampleMap -unversionedcookedcontent -pak -compressed -stage -package -stagingdirectory="D:/Documents/Unreal Projects/Builds/" -cmdline="ThirdPersonExampleMap -Messaging" -addcmdline="-SessionId=DA0A7BAF45024127F972A28F4C1ED6E1 -SessionOwner='rpuri' -SessionName='DevBuild' "
- start AutomationTool ? (instead of the ? use what the project launcher gave you)
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