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Jan 13th, 2021
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  1. >0.3.3
  2. * Spiked Walls - Removed.
  3. * Few tooltip corrections.
  4. * Markets & Lumber mills
  5. - Base defense: 11 -> 10 (1-6) defense remains unchanged for levels 7-9
  6. - Level 1 hit points: 2100 (unchanged)
  7. - Level 2 hit points: 2100 -> 2200
  8. - Level 3 hit points: 4500 -> 2400
  9. - Level 4 hit points: 4500/7000 -> 2700
  10. - Level 5 hit points: 4500/7000 -> 3000
  11. - Level 6 hit points: 4500/7000 -> 3400
  12. - Level 7 hit points: 4500 (unchanged)
  13. - Level 8 hit points: 7500 (unchanged)
  14. - Level 9 hit points: 10500 (unchanged)
  15. * Technology Centre - Hit points: 2100 -> 2400
  16. * German Teutonic Knight
  17. - Battle Cry
  18. Cooldown: 45 -> 60.
  19. Defense granted per skill level: 5 -> 4.
  20. * Changed Max Heroe level from 250 to 40.
  21. * Templar Exemplar: fixed Holy Touch II cooldown being 40s instead of 0.4s. Changed to 0.5s
  22.  
  23. >0.3.2
  24. * "Fixed" Widgetizer completely fucking up customkeys. Some minor issues still persist outside the use of it.
  25. * Slightly increased Workbot scale.
  26. * Changed extra income and pillage for IA to only be active on IA only mode.
  27. * Banner of the Empire will no longer drop on death (whoops).
  28. * Couple of tooltip fixes.
  29. * Fixed Mill and Markets using the wrong projectile art.
  30. * Lowered Gore Crow Base income per kill to 25.
  31. >0.3.1
  32. * -fullshare is now disabled upon entering Bretayer Mode.
  33. * Slightly reduced Board size, plstelifdiscauseissue.
  34. * Added more colors to messages and to a few income related descriptions.
  35. * French's Paladin Aura of Health now only affects organic units.
  36. * Fixed a few descriptions giving wrong information about the amount of income the respective unit provides.
  37. * Corrected player colors not using the exact color.
  38. * Improved Trading messages.
  39. * Doubled Zombie AI pillage return.
  40. * Increased Zombie AI buildings income from 1 to 1~1.5 based on difficulty.
  41. * Added new icons.
  42. * Added new model to T-34.
  43. * Income buildings will now display how much resources they're providing per income.
  44. * Little fixes
  45. >0.3
  46. >Exemplar Templar
  47. * Mana regen reduced from 2 to 1
  48. * Initial mana increased from 100 to 150.
  49. * Cleric: reduced manage regen from 2 to 1.
  50. * Summoned units exp rate changed to 0.3 from 0.5.
  51. * Gore Crow and Sneezer's level changed from 2 to 1.
  52. * Sneezer build time changed to 4 from 6.
  53. * Lumpy build time changed to 5 from 4.
  54. * Take over capital now has a 3m cooldown.
  55. * Barcelona can no longer train Conquistador.
  56. * Reorganized Zombie buildings hotkeys.
  57. * Fixed underground activity zombie event which is now a France event.
  58. >Blunderbuss - Rebalanced so it fits with cost and tecnology power.
  59. * Base damage increased to 910 from 510.
  60. * Added damage loss factor set at 0.6 per each new target.
  61. * Wood cost increased to 250 from 225.
  62. * Aquebusier: Lowered Attack CD to 3.8 from 4.
  63. * Visual changes on human units.
  64. * Russian Warrior: increased Blizzard CD from 1m to 1m30s at all levels.
  65. * Gatling Gunner - Reworked to be useful.
  66. * Firetrooper - Changed to look more kewl.
  67. * Visual changes.
  68.  
  69. >0.2.1
  70. * UI was improved slightly by making armor elements match with default UI.
  71. * Fixed missing model on an unit.
  72. * Fixed a couple hotkeys.
  73. * Fixed a few shadows.
  74. * Slightly increased Workbot's size scaling.
  75. * Slightly reduced Garrison's size scaling.
  76. * Cannon now requires Cannon technologies [1] instead of Gun techs. For real this time.
  77.  
  78. >0.2
  79. * Viking axeman's base defense was increased from 1 to 2.
  80. * Viking axeman's base damage was increased from 225 to 250.
  81. * Viking axeman's base regen rate was increased from 2 to 3.
  82. * Polish Barbarian's cost was increased from 50g to 60g.
  83. * Polish Barbarian's base regen rate was lowered from 15 to 10.
  84. * Polish Barbarian's base movespeed was lowered from 325 to 300.
  85. * Blunderbuss's base was damage lowered to 510.
  86. * Blunderbuss's attack CD increased to 3.8.
  87. * Cannon now requires Cannon technologies [1] instead of Gun techs. Wow.
  88. * Mortar Emplacement now requires Cannon technologies [3] instead of [1].
  89. * Mortar Emplacement's base damage was lowered from 5000 to 4800.
  90. * Mortar Emplacement's damage per upgrade increased from 300 to 350.
  91. * Zombie level 1 HP's was increased from 2000 to 2200.
  92. * Zombuilder now benefit's from Improved Strength.
  93. * Lumpy's cost was increased from 75g to 90g.
  94. * Flesh Giant's cost was increased from 150g to 180g.
  95. * Sneezer's cost was lowered from 50g to 40g.
  96. * Sneezer's HP was increased from 2000 to 2600.
  97. * Stalker's HP was increased from 11000 to 12000.
  98. * Gore Crows now have a whopping 1% chance to dodge an attack.
  99. * Some Human units received visual changes to reflect better how they should move and interact.
  100. * Fixed a few hotkeys. Added more hotkeys.
  101. * Zombie buildings received different unit sound sets.
  102. * Tons of minor visual changes to zombie units were applied.
  103. * Changed a few icons.
  104. * Other stuff i consider minor.
  105.  
  106. >0.1
  107. * Reorganized most hotkeys.
  108. * Added ground tiles to most human buildings.
  109. * Tweaked some human buildings soundsets, scaling and shadow textures.
  110. * All Human heroes now start with a Town Portal Scroll.
  111. * Changed Spiked Walls icon
  112. * Tweaked a few unique units cost and creation time.
  113. * Tweaked some skills icons and tooltips.
  114. * Increased Foundation build time from 3 to 6.
  115. * Removed the ability to upgrade to the next tier on military buildings.
  116. * Added the ability to regress to a foundation for a small cost (200g, 150w) to military buildings.
  117. * Changed Mortar Emplacement's model.
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