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- >0.3.3
- * Spiked Walls - Removed.
- * Few tooltip corrections.
- * Markets & Lumber mills
- - Base defense: 11 -> 10 (1-6) defense remains unchanged for levels 7-9
- - Level 1 hit points: 2100 (unchanged)
- - Level 2 hit points: 2100 -> 2200
- - Level 3 hit points: 4500 -> 2400
- - Level 4 hit points: 4500/7000 -> 2700
- - Level 5 hit points: 4500/7000 -> 3000
- - Level 6 hit points: 4500/7000 -> 3400
- - Level 7 hit points: 4500 (unchanged)
- - Level 8 hit points: 7500 (unchanged)
- - Level 9 hit points: 10500 (unchanged)
- * Technology Centre - Hit points: 2100 -> 2400
- * German Teutonic Knight
- - Battle Cry
- Cooldown: 45 -> 60.
- Defense granted per skill level: 5 -> 4.
- * Changed Max Heroe level from 250 to 40.
- * Templar Exemplar: fixed Holy Touch II cooldown being 40s instead of 0.4s. Changed to 0.5s
- >0.3.2
- * "Fixed" Widgetizer completely fucking up customkeys. Some minor issues still persist outside the use of it.
- * Slightly increased Workbot scale.
- * Changed extra income and pillage for IA to only be active on IA only mode.
- * Banner of the Empire will no longer drop on death (whoops).
- * Couple of tooltip fixes.
- * Fixed Mill and Markets using the wrong projectile art.
- * Lowered Gore Crow Base income per kill to 25.
- >0.3.1
- * -fullshare is now disabled upon entering Bretayer Mode.
- * Slightly reduced Board size, plstelifdiscauseissue.
- * Added more colors to messages and to a few income related descriptions.
- * French's Paladin Aura of Health now only affects organic units.
- * Fixed a few descriptions giving wrong information about the amount of income the respective unit provides.
- * Corrected player colors not using the exact color.
- * Improved Trading messages.
- * Doubled Zombie AI pillage return.
- * Increased Zombie AI buildings income from 1 to 1~1.5 based on difficulty.
- * Added new icons.
- * Added new model to T-34.
- * Income buildings will now display how much resources they're providing per income.
- * Little fixes
- >0.3
- >Exemplar Templar
- * Mana regen reduced from 2 to 1
- * Initial mana increased from 100 to 150.
- * Cleric: reduced manage regen from 2 to 1.
- * Summoned units exp rate changed to 0.3 from 0.5.
- * Gore Crow and Sneezer's level changed from 2 to 1.
- * Sneezer build time changed to 4 from 6.
- * Lumpy build time changed to 5 from 4.
- * Take over capital now has a 3m cooldown.
- * Barcelona can no longer train Conquistador.
- * Reorganized Zombie buildings hotkeys.
- * Fixed underground activity zombie event which is now a France event.
- >Blunderbuss - Rebalanced so it fits with cost and tecnology power.
- * Base damage increased to 910 from 510.
- * Added damage loss factor set at 0.6 per each new target.
- * Wood cost increased to 250 from 225.
- * Aquebusier: Lowered Attack CD to 3.8 from 4.
- * Visual changes on human units.
- * Russian Warrior: increased Blizzard CD from 1m to 1m30s at all levels.
- * Gatling Gunner - Reworked to be useful.
- * Firetrooper - Changed to look more kewl.
- * Visual changes.
- >0.2.1
- * UI was improved slightly by making armor elements match with default UI.
- * Fixed missing model on an unit.
- * Fixed a couple hotkeys.
- * Fixed a few shadows.
- * Slightly increased Workbot's size scaling.
- * Slightly reduced Garrison's size scaling.
- * Cannon now requires Cannon technologies [1] instead of Gun techs. For real this time.
- >0.2
- * Viking axeman's base defense was increased from 1 to 2.
- * Viking axeman's base damage was increased from 225 to 250.
- * Viking axeman's base regen rate was increased from 2 to 3.
- * Polish Barbarian's cost was increased from 50g to 60g.
- * Polish Barbarian's base regen rate was lowered from 15 to 10.
- * Polish Barbarian's base movespeed was lowered from 325 to 300.
- * Blunderbuss's base was damage lowered to 510.
- * Blunderbuss's attack CD increased to 3.8.
- * Cannon now requires Cannon technologies [1] instead of Gun techs. Wow.
- * Mortar Emplacement now requires Cannon technologies [3] instead of [1].
- * Mortar Emplacement's base damage was lowered from 5000 to 4800.
- * Mortar Emplacement's damage per upgrade increased from 300 to 350.
- * Zombie level 1 HP's was increased from 2000 to 2200.
- * Zombuilder now benefit's from Improved Strength.
- * Lumpy's cost was increased from 75g to 90g.
- * Flesh Giant's cost was increased from 150g to 180g.
- * Sneezer's cost was lowered from 50g to 40g.
- * Sneezer's HP was increased from 2000 to 2600.
- * Stalker's HP was increased from 11000 to 12000.
- * Gore Crows now have a whopping 1% chance to dodge an attack.
- * Some Human units received visual changes to reflect better how they should move and interact.
- * Fixed a few hotkeys. Added more hotkeys.
- * Zombie buildings received different unit sound sets.
- * Tons of minor visual changes to zombie units were applied.
- * Changed a few icons.
- * Other stuff i consider minor.
- >0.1
- * Reorganized most hotkeys.
- * Added ground tiles to most human buildings.
- * Tweaked some human buildings soundsets, scaling and shadow textures.
- * All Human heroes now start with a Town Portal Scroll.
- * Changed Spiked Walls icon
- * Tweaked a few unique units cost and creation time.
- * Tweaked some skills icons and tooltips.
- * Increased Foundation build time from 3 to 6.
- * Removed the ability to upgrade to the next tier on military buildings.
- * Added the ability to regress to a foundation for a small cost (200g, 150w) to military buildings.
- * Changed Mortar Emplacement's model.
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