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- const float vertices[] = {
- 0.25f, 0.25f, -1.25f, 1.0f, // 0
- 0.25f, 0.25f, -1.25f, 1.0f, // 1 // 0
- 0.25f, 0.25f, -1.25f, 1.0f, // 2
- 0.25f, -0.25f, -1.25f, 1.0f, // 3
- 0.25f, -0.25f, -1.25f, 1.0f, // 4 // 1
- 0.25f, -0.25f, -1.25f, 1.0f, // 5
- -0.25f, 0.25f, -1.25f, 1.0f, // 6
- -0.25f, 0.25f, -1.25f, 1.0f, // 7 // 2
- -0.25f, 0.25f, -1.25f, 1.0f, // 8
- -0.25f, -0.25f, -1.25f, 1.0f, // 9
- -0.25f, -0.25f, -1.25f, 1.0f, // 10 // 3
- -0.25f, -0.25f, -1.25f, 1.0f, // 11
- 0.25f, 0.25f, -2.75f, 1.0f, // 12
- 0.25f, 0.25f, -2.75f, 1.0f, // 13 // 4
- 0.25f, 0.25f, -2.75f, 1.0f, // 14
- -0.25f, 0.25f, -2.75f, 1.0f, // 15
- -0.25f, 0.25f, -2.75f, 1.0f, // 16 // 5
- -0.25f, 0.25f, -2.75f, 1.0f, // 17
- 0.25f, -0.25f, -2.75f, 1.0f, // 18
- 0.25f, -0.25f, -2.75f, 1.0f, // 19 // 6
- 0.25f, -0.25f, -2.75f, 1.0f, // 20
- -0.25f, -0.25f, -2.75f, 1.0f, // 21
- -0.25f, -0.25f, -2.75f, 1.0f, // 22 // 7
- -0.25f, -0.25f, -2.75f, 1.0f, // 23
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.0f, 1.0f,
- };
- const GLint indexData[]
- {
- 0, 3, 6,
- 3, 9, 6,
- 12, 15, 18,
- 18, 15, 21,
- 7, 10, 22,
- 7, 22, 16,
- 1, 19, 4,
- 1, 13, 19,
- 14, 2, 8,
- 14, 8, 17,
- 20, 11, 5,
- 20, 23, 11,
- };
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