YTTGN

TGN [Ren]

Nov 1st, 2015
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Lie Ren (would rather be called Ren)
  4. Age: 19
  5.  
  6. STATISTICS: base stats
  7. Level: 75 level:200
  8. Physical Strength (weapon damage): 10 Physical Strength:270
  9. Magical Strength (spell damage/potency): 1 Magical Strength:311
  10. Physical Defense (HP, how well you take a melee/weapon attack): 4 Physical Defense:224
  11. Magical Defense (how many spells you can take):4 Magical Defense:314
  12. Mana Power:5000 Mana Power:5000
  13. Wisdom (How well you are with plans and weapon-wielding): 8 Wisdom:353
  14. Stamina (How long you can battle without tiring):3 Stamina:223
  15. Movement Speed (How fast are you and your reflexes):7 Movement Speed:292
  16. Stealth (How good you are when you need to get around without being noticed):10 Stealth:400
  17.  
  18. Strengths:Is a very strong fighter when he is alone. His weapons can to both ranged damage and physical. has very good control over his powers, this also makes him very calm in sudden and life threatening situations
  19. Weaknesses: Ren doesn't have a lot of stamina to fight, as he has been know to get hit and collapse.
  20.  
  21. Hobbies/Professions/Likes: Studying, being with his really close friends. is somewhat of a cook. Doesn't show his emotions unless its happy, annoyed or upset.
  22. Dislikes: When people are hyper all the time, loud noises, Missing out on sleep. isn't a morning person.
  23.  
  24. Personality: Is always calm and has only ever snapped once. Reacts well in a bad situation. Calm, collected and rather quiet.
  25.  
  26. Close Friends: TGN, Kaze, Rihito, Ben
  27.  
  28. Possible Relationships:
  29.  
  30. Physical Appearance: 5'9"
  31. Has Black, Shiny long hair(that he keeps in a ponytail) with a glowing purple/magenta highlight on next to his left eye.
  32. Same glowing purple/magenta eyes with pale, white skin.
  33. He wears a dark green, diagonally-buttoned, long-sleeved tailcoat that is red on the inside, with black
  34. and gold trimmings with pink cuffs. the trimming goes down to the right side of his torso and forms a black collar
  35. He also wears a black, long sleeved shirt under the suit and a light-tan pants with black shoes
  36.  
  37.  
  38. MAGIC: Warrior's Aura
  39.  
  40. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  41.  
  42. Passive- Aura Stealth
  43. E(Effect):Ren can use his aura to give his attacks extra power.
  44. R(Recoil/Drawback): Using his aura in this way tires him out faster then normal
  45.  
  46.  
  47. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  48.  
  49. Basic Spell One- blossom burst
  50. E(Effect): The user sets of 3 waves of aura bullet rounds.
  51. 1st wave: Fire bullets
  52. 2nd wave: Time bullets
  53. 3rd wave: Storm bullets
  54. D(Damage):low
  55. Mid if all three rounds hit without fail
  56. C(Cost):100
  57. R(Recoil/Drawback): The user has to reload to use the stormflower's bullets again.
  58.  
  59. Basic Spell Two- [--------]Boon
  60. --Ice--- Boon: The user gives themselves OR an ally a buff of ice in their weapons.
  61. --Fire-- Boon: The user gives themselves OR an ally a buff of fire in their weapons.
  62. Thunder- Boon: The user gives themselves OR an ally a buff of thunder in their weapons.
  63. --Holy-- Boon: The user gives themselves OR an ally a buff of Holy magic in their weapons.
  64. --Dark-- Boon: The user gives themselves OR an ally a buff of Darkness in their weapons.
  65. --Wind-- Boon: The user gives themselves OR an ally a buff of wind in their weapons.
  66. -Water-- Boon: The user gives themselves OR an ally a buff of water in their weapons.
  67. --Tech-- Boon: The user gives themselves OR an ally a buff of tech in their weapons.
  68. D(Damage): May have secondary effects
  69. C(Cost): 100
  70. R(Recoil/Drawback): 10 seconds charge time
  71.  
  72. Basic Spell Three- Aura Sphere
  73. E(Effect):The user launches a sphere of aura, always hitting the target
  74. D(Damage):mid
  75. C(Cost):150
  76. R(Recoil/Drawback):The user runs out of stamina faster than normal
  77.  
  78. Basic Spell Four- Aura Barrier
  79. E(Effect): The user forces their aura outwards to make a shield
  80. D(Damage):-
  81. C(Cost):50
  82. R(Recoil/Drawback): This move cant be used twice in a row
  83.  
  84. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  85.  
  86. Secret Art One- Refreshing Ripple
  87. E(Effect):The user realeases a wave of green aura, this negates any status conditions. Can be used to heal team mates.
  88. D(Damage):-
  89. C(Cost):200
  90. R(Recoil/Drawback): The user is prone to attacks while the waves are released
  91.  
  92. Secret Art Two- Lotus Healer
  93. E(Effect):The user draws in magic/energy partials in the air, using them to heal. The amount healed is dependant on how much magic/energy is in the air
  94. Low Energy/Magic charge: The user heals 10% of their health
  95. Mid Energy/Magic Charge: The user heals 30% of their health
  96. High Energy/Magic Charge: The user heals 50% of their health
  97. Extreme Energy/Magic Charge: The user heals 70% of their health
  98. D(Damage):-
  99. C(Cost): 400
  100. R(Recoil/Drawback):The user can only use this move once per battle, if used more than once, the user WILL faint
  101.  
  102. Secret Art Three- Aura Pulse
  103. E(Effect):The user sends their Aura outwards. This move can not miss but at the cost of some of the user's stamina
  104. D(Damage):mid
  105. C(Cost):200
  106. R(Recoil/Drawback): This move may take some of the user's stamina, if not used correctly. The user also has to be hit to use this move again
  107.  
  108.  
  109. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  110.  
  111. Forbidden Art One- Warrior outbreak
  112. E(Effect):the user charges aura into their hands, this has a large charge time. Once charges, the user can make a weapon out of aura, said weapon cant be broken/downgraded in
  113. any way.
  114. To change the aura from one weapon to another, the user must rebuild the aura. there cant be two different weapons at once (dual wield doesn't count)
  115. D(Damage):-
  116. C(Cost):400
  117. R(Recoil/Drawback): The user can be hit when charging and cant move. e.g if the user is blow to the floor they must stay on the floor
  118.  
  119. Forbidden Art Two- Engraved Darkness Mark
  120. E(Effect): The user sets an Aura of darkness and evil on the foe, This will make them see bad things and nightmares.
  121. This will also make them look evil to anyone around them.
  122. D(Damage):-
  123. C(Cost):200
  124. R(Recoil/Drawback): The user has to sacrifice some of their aura (health) to set this mark.
  125.  
  126. Forbidden Art Three- Engraved Light Mark
  127. E(Effect):The user sets an Aura of Light on the foe, this will make them see light and good things. it will also make them forget that they are in a battle.
  128. D(Damage):
  129. C(Cost):200
  130. R(Recoil/Drawback): The user has to sacrifice some of their aura (health) to set this mark.
  131.  
  132. Forbidden Art Four- Covert Aura
  133. E(Effect):The user bends their aura to allow them to blend into their surroundings perfectly, without a noise or sight when they disappear. this can be done at will after this attack is used.
  134. D(Damage):-
  135. C(Cost):1000
  136. R(Recoil/Drawback):The user may faint if they are invisible. Eats away at the users stamina
  137.  
  138.  
  139. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  140.  
  141. Ultimate Move- Migraines Aura
  142. E(Effect): The user gains control of the foe's aura, then causing strong pains in their brain and head. This gets stronger the longer the foe is still fighting for.
  143. D(Damage):KO
  144. C(Cost): All remaining mana
  145. R(Recoil/Drawback):The user has to focus on this move, if not, it may back fire and KO the user.
  146.  
  147. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  148.  
  149. Takeover- Aura Break
  150. E(Effect): The user shatters their aura, allowing all their attack to do high+ damage
  151. Melee(high)
  152. attacks(extreme)
  153. D(Damage): high-extreme
  154. C(Cost): half of the users remaining mana
  155. R(Recoil/Drawback): The user had NO defences, one attack (none melee) will KO them.
  156.  
  157.  
  158. Overdrive - Semblance Breaker
  159. E: The user ignores effects from non damaging attacks, this gives the user a magenta force field
  160. R: The loser loses all control, making them say things they dont mean to say. The user will also faint if the fight is cut short
  161.  
  162. Overdrive Art - Semblance builder
  163. E: The user attacks the foe, in an unforgiving barrage of attacks, with every hit landed, the user will gain health, stamina and mana from the target.
  164. D: extreme
  165. R: The user may not be able to finish the combo of attacks.
  166. C: all remaining mana
  167.  
  168. Burst theme- https://www.youtube.com/watch?v=eME0i92-_bw
  169. Burst Art-
  170.  
  171. Weapon: StormFlower (dual SMGs)
  172. E:this weapon can be used as a gun that sends out bullets of the user's aura and can also be used and small dual blades
  173. Power-ups: Dust: The user can use different types of dust to give the bullets different propeties
  174. Storm dust: the
  175. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  176.  
  177. Upgrades: Aura armor
  178. E: Armor built using Ren's aura and soul. provides +5 in both defences but can be broke easy.
  179. Power-Ups: +5 btoh defences
  180.  
  181. Equipment: They can be related to your character or just what they pick up over time.
  182.  
  183. Equipment: Water bracelet
  184. E:allows the holder to swim and breath underwater for ten mins. needs to be charged for half an hour after use. give the holder a big weakness to electric when active.
  185. Power-Ups: Water breathing. protective aura.
  186.  
  187. Extra Spells(Optional)
  188. ~~~~~~~~~~~~~~~~~~~~~~
  189.  
  190.  
  191.  
  192. Extra information
  193. ~~~~~~~~~~~~~~~~~
  194. By using his aura as a shield, Ren can block up to 125 tons of impact
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