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- CHARACTER OVERVIEW
- Name: Lie Ren (would rather be called Ren)
- Age: 19
- STATISTICS: base stats
- Level: 75 level:200
- Physical Strength (weapon damage): 10 Physical Strength:270
- Magical Strength (spell damage/potency): 1 Magical Strength:311
- Physical Defense (HP, how well you take a melee/weapon attack): 4 Physical Defense:224
- Magical Defense (how many spells you can take):4 Magical Defense:314
- Mana Power:5000 Mana Power:5000
- Wisdom (How well you are with plans and weapon-wielding): 8 Wisdom:353
- Stamina (How long you can battle without tiring):3 Stamina:223
- Movement Speed (How fast are you and your reflexes):7 Movement Speed:292
- Stealth (How good you are when you need to get around without being noticed):10 Stealth:400
- Strengths:Is a very strong fighter when he is alone. His weapons can to both ranged damage and physical. has very good control over his powers, this also makes him very calm in sudden and life threatening situations
- Weaknesses: Ren doesn't have a lot of stamina to fight, as he has been know to get hit and collapse.
- Hobbies/Professions/Likes: Studying, being with his really close friends. is somewhat of a cook. Doesn't show his emotions unless its happy, annoyed or upset.
- Dislikes: When people are hyper all the time, loud noises, Missing out on sleep. isn't a morning person.
- Personality: Is always calm and has only ever snapped once. Reacts well in a bad situation. Calm, collected and rather quiet.
- Close Friends: TGN, Kaze, Rihito, Ben
- Possible Relationships:
- Physical Appearance: 5'9"
- Has Black, Shiny long hair(that he keeps in a ponytail) with a glowing purple/magenta highlight on next to his left eye.
- Same glowing purple/magenta eyes with pale, white skin.
- He wears a dark green, diagonally-buttoned, long-sleeved tailcoat that is red on the inside, with black
- and gold trimmings with pink cuffs. the trimming goes down to the right side of his torso and forms a black collar
- He also wears a black, long sleeved shirt under the suit and a light-tan pants with black shoes
- MAGIC: Warrior's Aura
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Aura Stealth
- E(Effect):Ren can use his aura to give his attacks extra power.
- R(Recoil/Drawback): Using his aura in this way tires him out faster then normal
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- blossom burst
- E(Effect): The user sets of 3 waves of aura bullet rounds.
- 1st wave: Fire bullets
- 2nd wave: Time bullets
- 3rd wave: Storm bullets
- D(Damage):low
- Mid if all three rounds hit without fail
- C(Cost):100
- R(Recoil/Drawback): The user has to reload to use the stormflower's bullets again.
- Basic Spell Two- [--------]Boon
- --Ice--- Boon: The user gives themselves OR an ally a buff of ice in their weapons.
- --Fire-- Boon: The user gives themselves OR an ally a buff of fire in their weapons.
- Thunder- Boon: The user gives themselves OR an ally a buff of thunder in their weapons.
- --Holy-- Boon: The user gives themselves OR an ally a buff of Holy magic in their weapons.
- --Dark-- Boon: The user gives themselves OR an ally a buff of Darkness in their weapons.
- --Wind-- Boon: The user gives themselves OR an ally a buff of wind in their weapons.
- -Water-- Boon: The user gives themselves OR an ally a buff of water in their weapons.
- --Tech-- Boon: The user gives themselves OR an ally a buff of tech in their weapons.
- D(Damage): May have secondary effects
- C(Cost): 100
- R(Recoil/Drawback): 10 seconds charge time
- Basic Spell Three- Aura Sphere
- E(Effect):The user launches a sphere of aura, always hitting the target
- D(Damage):mid
- C(Cost):150
- R(Recoil/Drawback):The user runs out of stamina faster than normal
- Basic Spell Four- Aura Barrier
- E(Effect): The user forces their aura outwards to make a shield
- D(Damage):-
- C(Cost):50
- R(Recoil/Drawback): This move cant be used twice in a row
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Refreshing Ripple
- E(Effect):The user realeases a wave of green aura, this negates any status conditions. Can be used to heal team mates.
- D(Damage):-
- C(Cost):200
- R(Recoil/Drawback): The user is prone to attacks while the waves are released
- Secret Art Two- Lotus Healer
- E(Effect):The user draws in magic/energy partials in the air, using them to heal. The amount healed is dependant on how much magic/energy is in the air
- Low Energy/Magic charge: The user heals 10% of their health
- Mid Energy/Magic Charge: The user heals 30% of their health
- High Energy/Magic Charge: The user heals 50% of their health
- Extreme Energy/Magic Charge: The user heals 70% of their health
- D(Damage):-
- C(Cost): 400
- R(Recoil/Drawback):The user can only use this move once per battle, if used more than once, the user WILL faint
- Secret Art Three- Aura Pulse
- E(Effect):The user sends their Aura outwards. This move can not miss but at the cost of some of the user's stamina
- D(Damage):mid
- C(Cost):200
- R(Recoil/Drawback): This move may take some of the user's stamina, if not used correctly. The user also has to be hit to use this move again
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Warrior outbreak
- E(Effect):the user charges aura into their hands, this has a large charge time. Once charges, the user can make a weapon out of aura, said weapon cant be broken/downgraded in
- any way.
- To change the aura from one weapon to another, the user must rebuild the aura. there cant be two different weapons at once (dual wield doesn't count)
- D(Damage):-
- C(Cost):400
- R(Recoil/Drawback): The user can be hit when charging and cant move. e.g if the user is blow to the floor they must stay on the floor
- Forbidden Art Two- Engraved Darkness Mark
- E(Effect): The user sets an Aura of darkness and evil on the foe, This will make them see bad things and nightmares.
- This will also make them look evil to anyone around them.
- D(Damage):-
- C(Cost):200
- R(Recoil/Drawback): The user has to sacrifice some of their aura (health) to set this mark.
- Forbidden Art Three- Engraved Light Mark
- E(Effect):The user sets an Aura of Light on the foe, this will make them see light and good things. it will also make them forget that they are in a battle.
- D(Damage):
- C(Cost):200
- R(Recoil/Drawback): The user has to sacrifice some of their aura (health) to set this mark.
- Forbidden Art Four- Covert Aura
- E(Effect):The user bends their aura to allow them to blend into their surroundings perfectly, without a noise or sight when they disappear. this can be done at will after this attack is used.
- D(Damage):-
- C(Cost):1000
- R(Recoil/Drawback):The user may faint if they are invisible. Eats away at the users stamina
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- Migraines Aura
- E(Effect): The user gains control of the foe's aura, then causing strong pains in their brain and head. This gets stronger the longer the foe is still fighting for.
- D(Damage):KO
- C(Cost): All remaining mana
- R(Recoil/Drawback):The user has to focus on this move, if not, it may back fire and KO the user.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Aura Break
- E(Effect): The user shatters their aura, allowing all their attack to do high+ damage
- Melee(high)
- attacks(extreme)
- D(Damage): high-extreme
- C(Cost): half of the users remaining mana
- R(Recoil/Drawback): The user had NO defences, one attack (none melee) will KO them.
- Overdrive - Semblance Breaker
- E: The user ignores effects from non damaging attacks, this gives the user a magenta force field
- R: The loser loses all control, making them say things they dont mean to say. The user will also faint if the fight is cut short
- Overdrive Art - Semblance builder
- E: The user attacks the foe, in an unforgiving barrage of attacks, with every hit landed, the user will gain health, stamina and mana from the target.
- D: extreme
- R: The user may not be able to finish the combo of attacks.
- C: all remaining mana
- Burst theme- https://www.youtube.com/watch?v=eME0i92-_bw
- Burst Art-
- Weapon: StormFlower (dual SMGs)
- E:this weapon can be used as a gun that sends out bullets of the user's aura and can also be used and small dual blades
- Power-ups: Dust: The user can use different types of dust to give the bullets different propeties
- Storm dust: the
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades: Aura armor
- E: Armor built using Ren's aura and soul. provides +5 in both defences but can be broke easy.
- Power-Ups: +5 btoh defences
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment: Water bracelet
- E:allows the holder to swim and breath underwater for ten mins. needs to be charged for half an hour after use. give the holder a big weakness to electric when active.
- Power-Ups: Water breathing. protective aura.
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- Extra information
- ~~~~~~~~~~~~~~~~~
- By using his aura as a shield, Ren can block up to 125 tons of impact
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